Academic literature on the topic 'Digital learning tool Kahoot!'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Digital learning tool Kahoot!.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Digital learning tool Kahoot!"
Ma'ruf, Afiq, and Alfurqan Alfurqan. "Analisis Penggunaan Aplikasi Kahoot sebagai Digital Game Based Learning dalam Evaluasi Pembelajaran PAI di SMA Negeri 2 Padang." AS-SABIQUN 4, no. 5 (2022): 1276–87. http://dx.doi.org/10.36088/assabiqun.v4i5.2238.
Full textSyafina, Azwa Mirza, Hamsi Mansur, and Qomario Qomario. "Bibliometric Analysis: Utilization Of Kahoot! Application As An Evaluation Tool To Increase Students’ Learning Motivation." Akademika 14, no. 01 (2025): 182–95. https://doi.org/10.34005/ak.v14i01.4615.
Full textUmmah, Khaira, and Oriza Candra. "Penerapan Kahoot! Sebagai Media Evaluasi pada Pembelajaran Instalasi Penerangan Listrik." Jurnal Pendidikan Teknik Elektro 4, no. 2 (2023): 184–90. https://doi.org/10.24036/jpte.v4i2.294.
Full textBinti Rosdy, Siti Nor Aisha, and Melor Md Yunus. "Kahoot – A Game- Based Formative Assessment Tool During the Covid-19 Movement Control Order." International Research in Education 9, no. 2 (2021): 1. http://dx.doi.org/10.5296/ire.v9i2.18413.
Full textRahayu, Tantiana Dewi, Nia Ailia, Fera Junita, and Nur Ifana. "A Literature Review: The Effectiveness of Using Kahoot! to Enhance Student’s Vocabulary." REGISTER: Journal of English Language Teaching of FBS-Unimed 13, no. 4 (2024): 9–17. https://doi.org/10.24114/reg.v13i4.64347.
Full textAzmia, Irza, and Mario Kasduri. "Pengaruh Menggunakan Media Pembelajaran Pada Aplikasi Game Kahoot Terhadap Evaluasi Pembelajaran PAI di SMP Swasta An-Nizam Medan." Jurnal Penelitian Ilmu Pendidikan Indonesia 2, no. 4 (2023): 451–56. http://dx.doi.org/10.31004/jpion.v2i4.193.
Full textM, Mini Simon, Nisha C K, and Tripti K. Srivastava. "Digital Game-Based Learning (DGBL) Through Kahoot: A Learner-Centric Approach in Nursing Education - Systematic Review." International Journal of Science and Healthcare Research 7, no. 3 (2022): 14–19. http://dx.doi.org/10.52403/ijshr.20220704.
Full textAzmia, Irza, and Robie Fanreza. "Implementasi Media Interaktif Games Digital Dalam Meningkatkan Kualitas Hasil Belajar Pendidikan Agama Islam di SMP An-Nizam." Al-Ulum: Jurnal Pendidikan Islam 5, no. 2 (2024): 513–25. https://doi.org/10.56114/al-ulum.v5i2.11643.
Full textGorban, Yurii, and Olena Skachenko. "Experience of Use of Kahoot! Digital Tool in the University Library Activities." Ukrainian Journal on Library and Information Science, no. 5 (June 19, 2020): 66–79. https://doi.org/10.31866/2616-7654.5.2020.205730.
Full textNovitasari, Devi, and Shierly Novalita Yappi. "THE EFFECT OF KAHOOT IN ENHANCING VOCABULARY ACHIEVEMENT AT CAMBRIDGE BASED CURRICULUM." EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi 5, no. 2 (2025): 26–31. https://doi.org/10.51878/edutech.v5i2.4974.
Full textDissertations / Theses on the topic "Digital learning tool Kahoot!"
Dalbom, Axel, Markuss Sprogis, Emil Stolpe, and Nils Söderkvist. "A Tool for Learning Digital Filters in Virtual Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353852.
Full textGarrety, Cynthia Marie. "Digital storytelling an emerging tool for student and teacher learning /." [Ames, Iowa : Iowa State University], 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3383367.
Full textMcCoy, Mason Eugene. "A Twitter-Based Prediction Tool for Digital Currency." OpenSIUC, 2018. https://opensiuc.lib.siu.edu/theses/2302.
Full textRossini, Elizabeth Mary. "Administrators' Perceptions of Using Social Media as a Tool for Learning." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/82345.
Full textClark, W. Andrew, Cher L. Cornett, and Peter M. Hriso. "Linking Art to Science: Digital Media as a Technology Translation Tool." Digital Commons @ East Tennessee State University, 2005. https://dc.etsu.edu/etsu-works/2524.
Full textLy, Rebecca. "A waste of time? Or an effective learning tool? - Assessing the effectiveness of a digital games-based learning approach in music education." Thesis, University of Sydney, 2021. https://hdl.handle.net/2123/26621.
Full textErvine, Michelle D. "Design and Development of a Performance Support Tool for the Digital Curation of Non-Textual Learning Objects." Diss., Virginia Tech, 2016. http://hdl.handle.net/10919/79847.
Full textOsborne, Richard. "An ecological approach to educational technology : affordance as a design tool for aligning pedagogy and technology." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16637.
Full textDalbello, Marija, and Lisa Covi. "Tool or Sign? Negotiated Learning and Socialization Process in the Students' Perceptions of Technology in the Digital Library Classroom." James Nicholas Publishers, 2003. http://hdl.handle.net/10150/106322.
Full textBecker, Ryan Liss. "A Science Instrument for the Digital Age: #Scistuchat Participants' Perceptions of Twitter as a Tool for Learning and Communicating Science." ScholarWorks @ UVM, 2015. http://scholarworks.uvm.edu/graddis/495.
Full textBooks on the topic "Digital learning tool Kahoot!"
Malita, Laura, and Vanna Boffo, eds. Digital Storytelling for Employability. Firenze University Press, 2010. http://dx.doi.org/10.36253/978-88-6453-181-6.
Full textNikolaeva, Tat'yana. Virtual professional practice for students of speech pathologists. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/2099006.
Full textPlayful teaching, learning games: New tool for digital classrooms. SensePublishers, 2011.
Find full textNaidoo, Jamie Campbell. Diversity Programming for Digital Youth. ABC-CLIO, LLC, 2014. http://dx.doi.org/10.5040/9798400641602.
Full textBauer, William I. Music Learning Today. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780197503706.001.0001.
Full textJackson, Steven F. Teaching with Technology: Active Learning in International Studies. Oxford University Press, 2017. http://dx.doi.org/10.1093/acrefore/9780190846626.013.317.
Full textTrepulė, Elena, Airina Volungevičienė, Margarita Teresevičienė, et al. Guidelines for open and online learning assessment and recognition with reference to the National and European qualification framework: micro-credentials as a proposal for tuning and transparency. Vytauto Didžiojo universitetas, 2021. http://dx.doi.org/10.7220/9786094674792.
Full textKlugman, Craig M., and Erin Gentry Lamb, eds. Research Methods in Health Humanities. Oxford University Press, 2019. http://dx.doi.org/10.1093/med/9780190918514.001.0001.
Full textMcCutcheon, Russell T., ed. Teaching in the Study of Religion and Beyond. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350351103.
Full textFarrelly, Michael Garrett. Make Room for Teens! ABC-CLIO, LLC, 2011. http://dx.doi.org/10.5040/9798400681400.
Full textBook chapters on the topic "Digital learning tool Kahoot!"
Martins, Ernane Rosa, Wendell Bento Geraldes, Ulisses Rodrigues Afonseca, and Luís Manuel Borges Gouveia. "Using Kahoot as a Learning Tool." In Lecture Notes in Information Systems and Organisation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-14850-8_11.
Full textWeinhandl, Robert, Edith Lindenbauer, Stefanie Schallert-Vallaster, Julia Pirklbauer, and Markus Hohenwarter. "GeoGebra, a Comprehensive Tool for Learning Mathematics." In Designing Effective Digital Learning Environments. Routledge, 2024. http://dx.doi.org/10.4324/9781003386131-6.
Full textBuele-Guerrero, Gustavo, and Pablo Torres-Carrión. "Evaluation of the Kahoot Tool as an Applied Assessment in Physical Education Learning." In Communications in Computer and Information Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-24985-3_6.
Full textEl Rhayami, Mounia, Abderrahim El Mhouti, and Yassine El Borji. "Serious Games, a Tool for Consolidating Learning Outcomes." In Digital Technologies and Applications. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-29857-8_42.
Full textPark, Jun. "Digital Canvas: A Projection-Space Interaction Tool." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_147.
Full textOlugbara, Cecilia Temilola, Moeketsi Letseka, and Oludayo O. Olugbara. "A Systematic Review of Digital Storytelling as Educational Tool for Teaching and Learning in Southern Africa." In Digital Education and Learning. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-97656-9_9.
Full textKjällander, Susanne. "Design workshops to develop a digital educator's tool." In Designs for Research, Teaching and Learning. Routledge, 2021. http://dx.doi.org/10.4324/9781003096498-6.
Full textCoombe, Greg, and Brian Salomon. "SKIT: A Computer-Assisted Sketch Instruction Tool." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_34.
Full textParola, Anna, Raffaele Di Fuccio, Federica Somma, and Orazio Miglino. "Educational Digital Storytelling: Empowering Students to Shape Their Future." In Psychology, Learning, Technology. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15845-2_8.
Full textDyer, Nick, and Jerry Bowskill. "Ubiquitous Communications and Media: Steps Toward a Wearable Learning Tool." In Digital Media: The Future. Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-3646-0_5.
Full textConference papers on the topic "Digital learning tool Kahoot!"
Khidirova, Umida. "Enhancing Media Literacy and Digital Tool Proficiency Through Practical Exploration of Kahoot and Canva." In The Second Pamir Transboundary Conference for Sustainable Societies- | PAMIR. SCITEPRESS - Science and Technology Publications, 2023. https://doi.org/10.5220/0012954200003882.
Full textMeyer, Vanessa, Lena Wiese, and Ahmed Al-Ghezi. "Analyzing Learning Patterns, Task Difficulty and Usability in a Digital Database Learning Tool." In 2024 21st International Conference on Information Technology Based Higher Education and Training (ITHET). IEEE, 2024. https://doi.org/10.1109/ithet61869.2024.10837629.
Full textGlenn Carter, H., Chris Vinegar, Victor Terres, and Jason Rupert. "Considerations for Tool Qualification in Flight-Critical Applications Using Machine Learning." In 2024 AIAA DATC/IEEE 43rd Digital Avionics Systems Conference (DASC). IEEE, 2024. http://dx.doi.org/10.1109/dasc62030.2024.10749224.
Full textTan Saatçı, Büşra, Mustafa Ulaş, and Turan Gürgenç. "Thermographic Detection of Tool Wear: A Review on Deep Learning-Based Approaches." In 2025 13th International Symposium on Digital Forensics and Security (ISDFS). IEEE, 2025. https://doi.org/10.1109/isdfs65363.2025.11012082.
Full textGrigoroiu, Carmen, Raluca anca Pelin, Camelia Branet, Adriandaniel Pricop, and Wesselly Teodora. "USEFULNESS OF THE KAHOOT! DIGITAL TOOL IN THE PHYSICAL EDUCATION AND SPORT LESSON IN ONLINE UNIVERSITY EDUCATION." In eLSE 2021. ADL Romania, 2021. http://dx.doi.org/10.12753/2066-026x-21-186.
Full textPaape, Björn, Christoph Maus, Iwona Kiereta, Hendrik Lehmann, Thomas Schmeink, and Kai Skorzak. "Analysis of the Increase in Learning Success Through the use of Digital Tools in Repetitive Teaching Entry in Economics Lessons." In 43rd International Conference on Organizational Science Development. University of Maribor Press, 2024. http://dx.doi.org/10.18690/um.fov.3.2024.52.
Full textBolshakova, Anastasia Sergeevna. "Development of digital competence and Internet literacy of students in foreign language lessons." In All-Russian scientific and practical conference with international participation. Publishing house Sreda, 2022. http://dx.doi.org/10.31483/r-103567.
Full textBracho, Gabriela, Pedro Martí-Aldaraví, Jorge García-Tíscar, and Josep Gomez-Soriano. "On the use of gamification tools for blended learning approaches in Thermodynamics courses." In INNODOCT 2021. Editorial Universitat Politècnica de València, 2021. http://dx.doi.org/10.4995/inn2021.2021.13370.
Full textGómez, José. "The impact of digital tools on the education process in times of pandemic in Ecuador." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002082.
Full textEzzatvar, Yasmin, Jose Casaña, Josep Benitez, et al. "KAHOOT! AS A LEARNING TOOL IN CLASSROOM." In 12th International Technology, Education and Development Conference. IATED, 2018. http://dx.doi.org/10.21125/inted.2018.1774.
Full textReports on the topic "Digital learning tool Kahoot!"
Moustafa, Nariman, Rebecca Daltry, Louis Major, and Chen Sun. Algorithmic design in EdTech: Investigating adaptivity for learners and teachers in a digital personalised learning tool in Kenya. EdTech Hub, 2024. https://doi.org/10.53832/edtechhub.1127.
Full textTokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3242.
Full textBykova, Tatyana B., Mykola V. Ivashchenko, Darja A. Kassim, and Vasyl I. Kovalchuk. Blended learning in the context of digitalization. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4441.
Full textBruni, Stefania, Alessandro Zocchi, and Carina Frossasco. To tech or not to tech: does technology enhance learning or hijack cognitive growth? Future Education Institute, 2025. https://doi.org/10.63523/m2r73a.
Full textPorto, Stella C., and Don Presant. The IDB Digital Credential Framework: Principles and Guidelines for Creating and Issuing Credentials. Inter-American Development Bank, 2023. http://dx.doi.org/10.18235/0004903.
Full textWintjes, Rene, and Fernando Vargas. Digital Innovation Hubs: Insights from European Experience in Supporting Business Digitalization. Inter-American Development Bank, 2023. http://dx.doi.org/10.18235/0004995.
Full textOsadcha, Kateryna, Viacheslav Osadchyi, Serhiy Semerikov, Hanna Chemerys, and Alona Chorna. The Review of the Adaptive Learning Systems for the Formation of Individual Educational Trajectory. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4130.
Full textIatsyshyn, Anna V., Iryna H. Hubeladze, Valeriia O. Kovach, et al. Applying digital technologies for work management of young scientists' councils. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4434.
Full textGoncharenko, Tatiana, Nataliia Yermakova-Cherchenko, and Yelyzaveta Anedchenko. Experience in the Use of Mobile Technologies as a Physics Learning Method. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4468.
Full textDominguez, Ximena, Elizabeth Rood, Danae Kamdar, Tiffany Leones, and Kayla Huynh. Splash and Bubbles for Parents App: Field Study Report. Digital Promise, 2021. http://dx.doi.org/10.51388/20.500.12265/119.
Full text