Academic literature on the topic 'Doggy'

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Journal articles on the topic "Doggy"

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SUKEINICK, RON. "from Doggy Bag." Critical Quarterly 37, no. 4 (December 1995): 34–35. http://dx.doi.org/10.1111/j.1467-8705.1995.tb01090.x.

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de Braal, Bernice. "Doggy dos and don’ts!" Child Care 7, no. 9 (September 2010): 14–15. http://dx.doi.org/10.12968/chca.2010.7.9.78322.

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Yi, Jiho. "A reassessment of Doggy Poo." Korea Association of Literature for Children and Young Adlult 20 (June 30, 2017): 7–39. http://dx.doi.org/10.24993/jklcy.2017.06.20.7.

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Vastag, B. "Doggy DNA Has Its Day." JAMA: The Journal of the American Medical Association 289, no. 23 (June 18, 2003): 3080—a—3080. http://dx.doi.org/10.1001/jama.289.23.3080-b.

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MacPherson, Melissa J. "A Case of Too Much Doggy Love." University of Western Ontario Medical Journal 82, S1 (November 21, 2013): 3–4. http://dx.doi.org/10.5206/uwomj.v82is1.4530.

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Animal bites, especially bites to the head, neck and face, are common injuries in children.1 It is estimated that in the pediatric population dog bites account for 0.3% to 1.5% of all presentations for medical care.1 Children are most likely to be bitten by a familiar dog at home and are frequently bitten due to a provoked attack.1-3 Appropriate adult supervision could prevent many of these bites from occurring.
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Scopa, Chrisoula D., and Helen P. Kourea. "A Doggy Face in an Ugly Neoplasm." International Journal of Surgical Pathology 14, no. 3 (July 2006): 226. http://dx.doi.org/10.1177/1066896906290821.

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Skoglund, Annika, and David Redmalm. "‘Doggy-biopolitics’: Governing via the First Dog." Organization 24, no. 2 (October 4, 2016): 240–66. http://dx.doi.org/10.1177/1350508416666938.

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Biopolitics, traditionally understood as management of the human population, has been extended to include nonhuman animal life and posthuman life. In this article, we turn to literatures that advance Foucauldian biopolitics to explore the mode of government enabled by the dog of the US presidential family – the First Dog called Bo Obama. With analytical focus on vitalisation efforts, we follow the construction of Bo in various outlets, such as the websites of the White House and an animal rights organisation. Bo’s microphysical escapades and the negotiation thereof show how contemporary biopolitics, which targets the vitality of the dog population, is linked to seductive neoliberal management techniques and subjectivities. We discuss ‘cuddly management’ in relation to Foucauldian scholarship within organisation and management studies and propose that the construction of Bo facilitates interspecies family norms and an empathic embrace of difference circumscribed by vitalisation efforts that we pinpoint as ‘doggy-biopolitics’.
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Spencer Hawkins. "Rhetoric of Reputation: Protagoras' Statement, Snoop Doggy Dogg's Flow." Arion: A Journal of Humanities and the Classics 24, no. 1 (2016): 129. http://dx.doi.org/10.2307/arion.24.1.0129.

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Shriram,, S. Sachin. "DOGGY – a Graphical Security Technique to prevent Online Guessing Attacks." International Journal of Innovative Research in Computer and Communication Engineering 03, no. 03 (March 30, 2015): 1489–97. http://dx.doi.org/10.15680/ijircce.2015.0303013.

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Erdőhegyi, Ágnes, András Péter, Melánia Boros, Friederike Range, Ludwig Huber, Zsófia Virányi, and József Topál. "Doggy-computer: Recognizing the pointing cue in two- and three-dimension." Journal of Veterinary Behavior 4, no. 2 (March 2009): 57. http://dx.doi.org/10.1016/j.jveb.2008.09.064.

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Dissertations / Theses on the topic "Doggy"

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Aranda, Tange Arturo Rafael, Campos Stefany Lizbeth Castañeda, Flores Ghianella Alexandra Hidalgo, Criollo Milena Vaneza Vega, and Flores Raul Andy Vega. "Doggy BNB: reservación y pago de tu alojamiento." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656969.

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El proyecto de “Doggy BnB” ha sido desarrollado para ayudar a los dueños de mascotas para que puedan encontrar el alojamiento más adecuado cuando ellos se encuentran fuera de la ciudad o por alguna razón deban dejarlos en otro lugar por unos días donde los cuiden y se sientan en casa. Dentro de los principales aliados se contará con alojamientos que tengan todas las características necesarias para ofrecerle a las mascotas de los clientes la mejor experiencia. Asimismo, el proyecto ha implementado un plan de marketing que tiene como objetivo lograr la interacción con los usuarios por medio de las redes sociales, como Instagram y Facebook. Por otro lado, la promoción de Doggy BnB se ha diseñado para lograr llegar hasta nuestro público objetivo los hogares de Lima Metropolitana que tengan al menos una mascota. Doggy Bnb contará con un aplicativo móvil y una página web, donde se registrarán los dueños de las mascotas y los hospedajes. Por medio de estas plataformas ambas partes interactuarán durante todo el proceso de reserva y post reserva. Asimismo, se compartirán las experiencias de los usuarios que hayan visitado algunos alojamientos y cuáles son sus recomendaciones con respecto a ellos.
The “Doggy BnB” project has been developed to help pet owners so that they can find the most suitable accommodation when they are out of town or for some reason, they have to leave them in another place for a few days where they can be cared for and cared for. sit at home. Among the main allies, there will be accommodations that have all the necessary characteristics to offer the clients' pets the best experience. Likewise, the project has implemented a marketing plan that aims to achieve interaction with users through social networks, such as Instagram and Facebook. On the other hand, the Doggy BnB promotion has been designed to reach our target audience for households in Metropolitan Lima that have at least one pet. Doggy Bnb will have a mobile application and a web page, where pet owners and lodgings will be registered. Through these platforms, both parties will interact throughout the reservation and post-reservation process. Likewise, the experiences of users who have visited some accommodations and their recommendations regarding them will be shared.
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Astuhuamán, Serna Lesli, Guzmán Juan Carlos Flores, Dueñas Marianella Narro, and Segersbol Verónica Rodriguez. "Plan de Negocio para la Implementación del Ecommerce : “Doggy Online”." Master's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/652015.

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El presente proyecto tuvo como objetivo principal la elaboración de un Plan de Negocios para la creación de la tienda online “Doggy Online” bajo el análisis de los siguientes parámetros: En los aspectos generales destacan la idea del negocio que nació a partir de la necesidad de los consumidores por encontrar variedad de productos y servicios para canes en un solo lugar y principal diferencial de nuestra marca. Asimismo, se ofrecerá una diversa familia de productos donde se podrán encontrar productos de primera necesidad y accesorios mientras que en cuanto a servicios, contará con una amplia gama de servicios conocidos y novedades del rubro. Además como ventaja competitiva se ofrecerá una alternativa rápida y confiable bajo el manejo de los mejores sistemas de software del mercado dirigido por un equipo humano altamente calificado para generar la compra desde la comodidad del hogar como alternativa de innovación. Una de las principales estrategias de crecimiento se centrará en la revisión periódica del entorno y el afianzamiento de las relaciones con clientes y proveedores.
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Lundborg, Gabriella. "Digital doggy bag : iPhone applikation som tar med dina mat- och dryckupplevelser." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217372.

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In this project an iPhone application for storing food and drink experiences was developed with focus on an easy interaction design. The already existing market of similar applications were studied and evaluated to extract their positive and negative features. Interviews with experts within the food and drink business where made in the pre study to get a good perception of how to divide and categorize the sections in the application. To optimize the usability, workshops with potential users with different technical experiences where continuously held during the development of the design. During the development two variants of development environments where evaluated. The final result of the application was developed in the environment that made the best impression and seemed to be the best alternative. The resulting product has a thought out design meant to be easy to understand, even for the first time users. Since focus until this stage has been on design and functionality, the application is a working prototype but needs further development before it is ready to be published on the market.
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Balabarca, Mori Jackeline Ivette. "Plan de negocio para un Centro de Cuidado y Entretenimiento para Perros: “Happy Doggy”." Master's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2019. http://hdl.handle.net/10757/631697.

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El presente trabajo de investigación tiene como finalidad desarrollar el Plan de Negocio para un Centro de Cuidado y Entretenimiento para Perros, que brindará a sus clientes diversos servicios como Guardería, Hospedaje, Spa Canino, Pet Store, Pastelería, Juegos Especiales, entre otros. Esta propuesta está dirigida a los NSE A, B y C, pertenecientes de preferencia a los distritos de Magdalena, Miraflores y San Isidro. Se llevó a cabo una encuesta de opinión, que permitió validar la viabilidad del modelo de negocio propuesto, siendo atractivo para más del 90% de los encuestados. Para desarrollar este modelo de negocio se requerirá de una inversión inicial de S/.366,210.67. La mayor parte de los ingresos corresponderán a los servicios de Guardería, Spa y Hospedaje. Se contará con un local ubicado en el distrito de Magdalena, límite con San Isidro, y con personal calificado en el cuidado y atención de mascotas. Se hará uso de las redes sociales, plataformas web y aplicaciones móviles (App), para desarrollar la relación con los clientes. La estrategia del presente plan se basará en la diferenciación y la focalización. Este centro será el primer espacio en el país con un ambiente moderno, innovador y divertido que albergué en un mismo lugar diversas opciones de servicios y productos, dentro de Lima Metropolitana, brindando una experiencia única y excelencia en la calidad de servicio. El análisis financiero nos lleva a concluir que el proyecto tendrá una TIR de 62% luego de 5 años de operaciones, con un VAN positivo de S/.359,919.00, lo que lo hace atractivo para invertir.
The present research work has how to develop the Business Plan for a Dog Care and Entertainment Center, which will provide its clients with various services such as Nursery, Lodging, Canine Spa, Pet Store, Pastry, Special Games, among others. This proposal is addressed to the NSE A, B and C, preferably belonging to the districts of Magdalena, Miraflores and San Isidro. An opinion poll was conducted, which validated the feasibility of the proposed business model, being attractive to more than 90% of respondents. To develop this business model, an initial investment of S/. S/.366,210.67will be required. Most of the income corresponds to the services of Nursery, Spa and Lodging. You can have a local located in the district of Magdalena, border with San Isidro, and qualified personnel in the care and attention of pets. Social networks, web platforms and mobile applications (App) will be used to develop the relationship with customers. The strategy of this plan will be based on differentiation and targeting. This center will be the first space in the country with a modern, innovative and fun environment that houses in the same place various options of services and products, within Metropolitan Lima, providing a unique experience and excellence in the quality of service. The financial analysis leads us to the conclusion that the project will have an IRR of 62% after 5 years of operations, with a positive NPV of S/.359,919.00, which makes it attractive to invest.
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Albrecht, Mock Florian Francisco, Peña Claudia Vanessa Manco, Mesias Jose Luis Portilla, and Lock Diego Enrique Whuking. "Diseño del plan de negocio para la juguetería Doggy & Friends en la provincia de Lima, Perú." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653130.

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El siguiente trabajo de investigación ha sido desarrollado con la finalidad de disminuir el impacto negativo que la alta exposición y uso de dispositivos tecnológicos tiene en los niños. Doggy & Friends soluciona este problema ofreciendo una alternativa de entretenimiento sana para los niños mediante el juego con un peluche que pueden personalizar totalmente, de acuerdo con sus gustos. Esta actividad les permite compartir tiempo con su familia, reforzando los lazos que mantienen, rellenando, vistiendo y caracterizando a su peluche en miles de aventuras gracias a su creatividad e imaginación, convirtiendo a Doggy en un amigo importante que lo acompañará en los momentos especiales de su vida. El mercado de entretenimiento infantil en el Perú es atractivo debido a su crecimiento constante, tanto en consumo, como en tamaño. Así mismo, de acuerdo con las validaciones de producto realizadas, se ha encontrado que 4 de cada 100 leads es una venta; dato con el cual se pueden asegurar atractivos márgenes de ganancia para la compañía y sus inversores con un tamaño de mercado más de 2 millones de familias y un crecimiento anual esperado de 2.4%. Este proyecto, después de un análisis financiero detallado, ofrece a los inversionistas un valor presente neto de s/.1’853,166, a una tasa de retorno del 88.46%. No obstante, a un horizonte de 5 años, el valor presente neto estimado supera los S/. 235,000 soles a una tasa de retorno mayor del 45%, tras una inversión aproximada de s/.100,000.
The following research paper has been developed with the purpose of diminishing the negative impact of high exposure and usage of technological devices on children. Doggy & Friends solves this problem by offering a healthy entertainment alternative for children through a teddy that they can personalize to their taste. This activity allows them to spend time with their family, strengthening their bond, by filling, dressing and characterizing their teddy in thousands of adventures thanks to their creativity and imagination, turning Doggy into an important friend that will be there in the most special time of their life. The children entertainment market in Peru is attractive due to its continued growth, regarding consumption and size. Furthermore, according to the product validation made, it has been found that 4 in every 100 leads turns into a sale. This data assures attractive benefits for the company and its investors with a market size of more than 2 million families and an expected growth rate of more than 2.4%. This project, after a detailed analysis, offers investors a net present value of s/.1’853,166, with a return rate of 88.46%. However, to a 5 years investment horizon, the net present value is over s/. 235,000 soles with a return rate higher than 45%, to an approximate investment of s/.100,000.
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Amaya, Martínez Amailys, and Castañeda Liliana Agudelo. "DogY." Tesis, Universidad de Chile, 2017. http://repositorio.uchile.cl/handle/2250/145492.

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TESIS PARA OPTAR AL GRADO DE MAGÍSTER EN ADMINISTRACIÓN
La industria de mascotas, ha venido presentando un auge notorio a nivel mundial, se estima que moverá US$100 billones en 2017 de acuerdo con datos de Euromonitor International. Las tendencias mundiales explican en buena parte el alto crecimiento y potencial del sector de mascotas1. La tendencia a humanizarlas identificada como una de las 3 principales en la industria, abre las puertas al desarrollo de negocios muy interesantes, que parten de la diversificación de las líneas de negocio tradicionales de la categoría y generan nuevas formas o alternativas de suplir de una mejor forma las necesidades tradicionales. Es por eso que surge DogY, una empresa en la industria de servicio para el cuidado de las mascotas en ciudad de Panamá. País en donde el 57.8% de la población posee una mascota. DogY presta un servicio de estética canina, ofrecido en un vehículo móvil acondicionado en la puerta de la casa del cliente. Cubriendo los rubros de baño y aseo, venta de accesorios y alimentos. El mercado objetivo está compuesto por los hogares de clase media alta y alta que cuentan con perro como mascota y residen en los corregimientos de San Francisco, Betania, Bella Vista, Juan Díaz, Amelia Denis de Icaza y Ancón de la provincia de Panamá. Por lo que se estima un mercado objetivo de 5,861 hogares, equivalente a US$ 4,430,936. La estrategia de diferenciación estará enmarcada en ofrecer servicio de alta calidad con horarios flexibles. El equipo gestor está conformado por Amailys Amaya y Liliana Agudelo, Ingenieras Industriales y estudiantes de MBA. El análisis financiero muestra que el proyecto es factible y que requiere una inversión inicial de US$ 188,739. El VAN es positivo y la TIR de 13.56% superior a la tasa de descuento exigida al proyecto estimada en 12.29%.
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Krause, Alan, and Alan Krause. "Great Expectations and Dodgy Explanations." Thesis, University of Oregon, 2012. http://hdl.handle.net/1794/12338.

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How do organizations assess and explain their performance? Prior studies have attempted to demonstrate that, like individuals, organizations take credit for good performance and blame poor performance on influences in their environment. However, these studies have found only a weak relationship between performance and attribution at the level of the firm. This dissertation seeks to elucidate this relationship by conceptualizing firms as social agents and by combining aspiration and attribution theory for the first time at the level of the firm. Analysis of performance explanations by large, public manufacturing firms in 2004 and 2005 revealed that firms' performance explanations correlated with their cognitive experiences of success and failure. These findings further understanding of organizational cognition, attribution, and image management.
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Dahlström, Pierre. "Vägen mot folkhemmet : En analys av en medieidentitets utveckling i populärkulturen." Thesis, Linköping University, Department for Studies of Social Change and Culture, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-9139.

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Denna uppsats undersöker hur en utveckling av en medial identitet går till. Vilka faktorer får en medieidentitet att ändra dess mediala bild och framtoning? För att besvara denna fråga studerar jag en artistkarriär som har genomgått stora förändringar, vilka har inneburit att även dess medieidentitet kraftigt förändrat framtoning. Artistkarriären jag har valt att studera närmare är förgrundsfiguren från Latin Kings, Douglas ”Dogge” Leóns. Metoden för att genomföra denna studie grundar sig i textanalys av de mediala framträdanden Dogge gjort i sin karriär.


This paper examines how a development of a mediated identity come about. Which factors get’s a mediated identity to change it’s public picture or image? To answer this question I studie an artist career with a very substantial development. The career I have choosen to follow is the one of Douglas ”Dogge” Leóns from the band Latin Kings. The method to make this paper work is text analysis of his apperance in swedish media during his career.

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Sorensen, Karen. "Good Grief Kids: An Exploratory Analysis of Grieving Children and Teens at The Dougy Center in Portland, Oregon." DigitalCommons@USU, 2002. https://digitalcommons.usu.edu/etd/2669.

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Every year in the United States, anywhere from 200,000 to 400,000 youths under the age of 19 will experience the death of a parent (or both) or a sibling. The Dougy Center in Portland, Oregon, was established in 1983 to assist grieving children. Support groups are based on principles of nondirective play therapy. During the years 1996-2000, The Dougy Center administered questionnaires to a number of its clients. The results of one of these questionnaires, The Center for Epidemiological Studies-Depression Scale (CES-D), showed that 48% of those receiving services were severely depressed at the time of entrance into the program with another 15% showing symptoms of mild-moderate depression. Depression is the most commonly studied outcome of grief and mourning among all age groups (children, adolescents, and adults). Two additional questionnaires measured basic symptomatology at the time of intake into the program. The Child Intake Form showed that those ages 3-12 generally had difficulty being around others since the death and wanted to spend more time alone. The Teen Intake Form showed that those ages 13-18 relied upon friends for support following the death; furthermore, normal patterns of eating, sleeping, and attending school have been disrupted since the death. The only questionnaire to be administered after clients had received services was the Family Self-Evaluation (FSE). Children and teens responded to this questionnaire, reporting that since attending groups at The Dougy Center they are feeling better. Many respondents reported that the most helpful aspect of the support groups came from knowing that others were experiencing similar emotions and transitions. Limitations in the reported findings came from too small of a sample size, convenience sampling procedures, administration of an age-inappropriate instrument, and a lack of pretesting and posttesting procedures.
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Walker, Greg. "'Bayting the Bochers Dogge' : A study of John Skelton's satires against Cardinal Wolsey as a source for the politics of the 1520s." Thesis, University of Southampton, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.370646.

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Books on the topic "Doggy"

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Fox, Elaine. Hello, Doggy! New York: HarperCollins, 2007.

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May, Jane. Doggy style. New York: Kensington Books, 2006.

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Lawrence, Jennifer B. Sad doggy. Santa Monica, Calif: Piggy Toes Press, 2001.

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Sukenick, Ronald. Doggy bag. Boulder: Fiction Collective Two, 1994.

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Doggy Dog. New York: Hyperion Books for Children, 2000.

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Copyright Paperback Collection (Library of Congress), ed. Hello, doggy! New York: Avon, 2008.

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Doggy bag. Boulder, CO: Fiction Collective Two, 1994.

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Doggy bag. Paris: 10-18, 2007.

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Dino doggy. London: A. & C. Black, 2008.

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Doggy days. [New York]: Dutton Children's Books, 1992.

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Book chapters on the topic "Doggy"

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Mühl, Melanie, and Diana von Kopp. "Das Doggy-Bag-Paradoxon." In Die Kunst des klugen Essens, 189–92. München: Carl Hanser Verlag GmbH & Co. KG, 2016. http://dx.doi.org/10.3139/9783446448896.035.

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Davie, Donald. "A Doggy Demos: Hardy & Lawrence." In D. H. Lawrence’s Poetry: Demon Liberated, 265–79. London: Palgrave Macmillan UK, 1990. http://dx.doi.org/10.1007/978-1-349-11067-4_39.

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Peissl, Walter. "Surveillance and Security – A Dodgy Relationship." In ITA - Elektronische Publikationen, ITA—ms—02–02. Wien: Verlag der Österreichischen Akademie der Wissenschaften, 2001. http://dx.doi.org/10.1553/ita-ms-02-02.

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Walsh, Brendan C. "‘Like a Madd Dogge’: Demonic Animals and Animal Demoniacs in Early Modern English Possession Narratives." In Gothic Animals, 21–39. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-34540-2_2.

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"My Doggy Self." In SPOT IN THE DARK, 58. Ohio State University Press, 2021. http://dx.doi.org/10.2307/j.ctv1ffpbt3.45.

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"5. That Doggy in the Window." In Animal City, 159–96. Harvard University Press, 2019. http://dx.doi.org/10.4159/9780674243187-006.

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Björk-Willén, Polly. "Being Doggy: Disputes Embedded in Preschoolers' Family Role-Play." In Sociological Studies of Children and Youth, 119–40. Emerald Group Publishing Limited, 2012. http://dx.doi.org/10.1108/s1537-4661(2012)0000015009.

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"'A doggy fairy tale': The film metamorphoses of The Hundred and One Dalmatians." In Adaptations, 222–33. Routledge, 2013. http://dx.doi.org/10.4324/9781315006192-27.

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"How Much Is That Doggy in the Window? The Aesthetics of Shelter Animal Display." In Animal Housing and Human-Animal Relations, 127–43. New York : Routledge, 2016. | Series: Routledge human-animal: Routledge, 2016. http://dx.doi.org/10.4324/9781315722337-13.

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"Dolgy Island." In The Western Arctic Seas Encyclopedia, 89. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-25582-8_40008.

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Conference papers on the topic "Doggy"

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Laure, Denis, Oleg Medvedev, Sergey Balandin, and Ksenia Lagutina. "Mobile apps for stimulating healthy life: walky doggy reference example." In 2015 17th Conference of the Open Innovations Association (FRUCT). IEEE, 2015. http://dx.doi.org/10.1109/fruct.2015.7117980.

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dosun, shin. ""Doggy Dolly": Design Exploration of Customised Mobility Device for a Handicapped Dog." In 21st International Conference on Engineering and Product Design Education. The Design Society, 2019. http://dx.doi.org/10.35199/epde2019.1.

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Wang, Hanbin, Tangwei Hsu, Matthieu Gallet, and Florent Maye. "Doggy Drone: A low cost ball catching system based on the AR.Drone quadrotor and Xtion PRO." In 2015 IEEE International Conference on Information and Automation (ICIA). IEEE, 2015. http://dx.doi.org/10.1109/icinfa.2015.7279773.

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Emsden, S., and C. Kanaris. "G38(P) How much is that doggy in the picu? the role of a registered therapy dog in paediatric intensive care." In Royal College of Paediatrics and Child Health, Abstracts of the Annual Conference, 13–15 March 2018, SEC, Glasgow, Children First – Ethics, Morality and Advocacy in Childhood, The Journal of the Royal College of Paediatrics and Child Health. BMJ Publishing Group Ltd and Royal College of Paediatrics and Child Health, 2018. http://dx.doi.org/10.1136/archdischild-2018-rcpch.36.

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Kau, Nathan, Aaron Schultz, Natalie Ferrante, and Patrick Slade. "Stanford Doggo: An Open-Source, Quasi-Direct-Drive Quadruped." In 2019 International Conference on Robotics and Automation (ICRA). IEEE, 2019. http://dx.doi.org/10.1109/icra.2019.8794436.

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