Journal articles on the topic 'Economic board games'
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Booth, Paul. "Board, game, and media." Convergence: The International Journal of Research into New Media Technologies 22, no. 6 (2016): 647–60. http://dx.doi.org/10.1177/1354856514561828.
Full textEvtushenko, A. Yu, and A. A. Safonova. "Educational games in the system of economic education." Information and Innovations 18, no. 2 (2023): 65–72. http://dx.doi.org/10.31432/1994-2443-2023-18-2-65-72.
Full textRaskurazhev, Anton A., Polina I. Kuznetsova, and Marine M. Tanashyan. "Non-pharmacological prevention and correction of cognitive disorders." Annals of Clinical and Experimental Neurology 14, no. 3 (2020): 60–65. https://doi.org/10.25692/acen.2020.3.8.
Full textSazhina, Natalya M., and Inna S. Lebedeva. "POSSIBILITIES OF USING GAMIFICATION IN TEACHING ECONOMICS TO MEDICAL UNIVERSITY STUDENTS." Russian Journal of Education and Psychology 15, no. 4 (2024): 168–95. http://dx.doi.org/10.12731/2658-4034-2024-15-4-594.
Full textTsai, Jen-Che, Ping-Han Cheng, Shiang-Yao Liu, and Chun-Yen Chang. "USING BOARD GAMES TO TEACH SOCIOSCIENTIFIC ISSUES ON BIOLOGICAL CONSERVATION AND ECONOMIC DEVELOPMENT IN TAIWAN." Journal of Baltic Science Education 18, no. 4 (2019): 634–45. http://dx.doi.org/10.33225/jbse/19.18.634.
Full textda Silva Sousa, Micael. "Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning." International Journal of Film and Media Arts 8, no. 1 (2023): 8–35. http://dx.doi.org/10.24140/ijfma.v8.n1.01.
Full textSousa, Micael. "Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning." International Journal of Film and Media Arts 8, no. 1 (2023): 8–35. https://doi.org/10.24140/ijfma.v8.n1.01.
Full textPysmennyi, V. V. "Problems of gamification in education in the context of sustainable development goals." Scientific Notes of Junior Academy of Sciences of Ukraine, no. 1(32) (2025): 36–46. https://doi.org/10.51707/2618-0529-2025-32-05.
Full textWijoyo, Satrio, Eeng Ahman, Susanti Kurniawati, Endang Supardi, and Mutiah Mutiara Firdaus. "The Use of Board Games in Teaching Biodiversity for Sustainable Development: A Quasi-Experimental Method." International Journal of STEM Education for Sustainability 5, no. 1 (2025): 53–71. https://doi.org/10.53889/ijses.v5i1.491.
Full textRUDENSKYI, Rostyslav. "BOARD GAMES’ EDUCATIONAL POTENTIAL FOR SENIOR PRESCHOOL CHILDREN AND PRIMARY SCHOOL STUDENTS: HISTORY AND MODERNITY." Cherkasy University Bulletin: Pedagogical Sciences, no. 2 (2024): 87–93. http://dx.doi.org/10.31651/2524-2660-2024-2-87-93.
Full textSierra, Javier, and Ángela Suárez-Collado. "The transforming generation: increasing student awareness about the effects of economic decisions on sustainability." International Journal of Sustainability in Higher Education 22, no. 5 (2021): 1087–107. http://dx.doi.org/10.1108/ijshe-06-2020-0221.
Full textMorel, Maris, Jaanus Terasmaa, and Triinu Jesmin. "Is a Board Game Suitable for Teaching Complex Natural Systems? Yes." European Conference on Games Based Learning 16, no. 1 (2022): 377–86. http://dx.doi.org/10.34190/ecgbl.16.1.511.
Full textBoissier, Mathilde, Vincent Jost, Mathieu Mangeot, and Léa Viénot. "DESIGNING SERIOUS GAMES TO UNDERSTAND THE CHALLENGES OF THE ANTHROPOCENE." Proceedings of the Design Society 3 (June 19, 2023): 1397–406. http://dx.doi.org/10.1017/pds.2023.140.
Full textKuchcik, Magdalena, Marcin Łączyński, Agata Cieszewska, et al. "Can the serious game serve as a tool for education in founding local adaptation solutions to climate change?" Geographia Polonica 97, no. 4 (2024): 485–98. https://doi.org/10.7163/gpol.0289.
Full textTsai, Jen-Che, Shiang-Yao Liu, Chun-Yen Chang, and Shih-Yeh Chen. "Using a Board Game to Teach about Sustainable Development." Sustainability 13, no. 9 (2021): 4942. http://dx.doi.org/10.3390/su13094942.
Full textŠpaček, Kluvánková, Gežík, Baštáková, Štecová, and Louda. "Role Board Games as a Tool for Reconfiguration of Innovation Factors in Forest Ecosystem Services Governance." Proceedings 30, no. 1 (2019): 13. http://dx.doi.org/10.3390/proceedings2019030013.
Full textDibyendu Bikash Datta, Associate Professor and Sanjana Ramakrishnan, Product Designer. "Designing Dexterity Gameplay to Impart Awareness among Children." SMS Journal of Entrepreneurship & Innovation 10, no. 1 (2024): 37–49. http://dx.doi.org/10.21844/smsjei.v10i01.30004.
Full textCOŞKUN, HASAN. "USING EDUCATIONAL MARBLE GAMES IN GERMAN LANGUAGE TEACHING." Journal of Education Culture and Society 6, no. 1 (2020): 167–84. http://dx.doi.org/10.15503/jecs20151.167.184.
Full textPodgórny, Paweł, and Zbigniew Świątnicki. "GRY WOJENNE JAKO NARZĘDZIE KSZTAŁTOWANIA BEZPIECZEŃSTWA PAŃSTWA. ANALIZA GIER WOJENNYCH I I II GENERACJI." Rocznik Bezpieczeństwa Morskiego XV - Wydanie specjalne (July 5, 2021): 1–12. http://dx.doi.org/10.5604/01.3001.0015.6797.
Full textSmith, Elke, Jan Peters, and Nils Reiter. "Automatic detection of problem-gambling signs from online texts using large language models." PLOS Digital Health 3, no. 9 (2024): e0000605. http://dx.doi.org/10.1371/journal.pdig.0000605.
Full textMaryanti, Rani Dwi, and Lativa Qurrotaini. "PENGEMBANGAN PAKAR IPS (PAPAN KARAMBOL IPS) SEBAGAI MEDIA PEMBELAJARAN IPS KELAS IV SEKOLAH DASAR." J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) 5, no. 2 (2019): 127. http://dx.doi.org/10.18860/jpips.v5i2.7503.
Full textKomarullah, Hafif. "Use Of The Monopoly Game As A Media For Learning Mathematics The Main Discussion Of Space Building." Integral (Jurnal Penelitian Pendidikan Matematika) 6, no. 2 (2024): 105–16. http://dx.doi.org/10.24905/jppm.v6i2.130.
Full textFlorentino, Hugo da Silva, Laryssa Abílio Oliveira, and Francisco José Pegado Abílio. "Jogos Cooperativos: uma proposta inovadora para o ensino da Educação Ambiental." Pesquisa e Ensino em Ciências Exatas e da Natureza 1, no. 2 (2017): 166. http://dx.doi.org/10.29215/pecen.v1i2.455.
Full textFurnes, Annette, and Liv Torunn Grindheim. "Brettspel som tilrettelegging for utdanning for berekraftige utvikling i barnehagen." Nordisk barnehageforskning 19, no. 3 (2023): 45–64. http://dx.doi.org/10.23865/nbf.v19.332.
Full textDu, Zhongxing. "Data Analysis of Board Games’ Fashion Trends and Relationships between Their Successes and Attributes." Highlights in Science, Engineering and Technology 24 (December 27, 2022): 131–42. http://dx.doi.org/10.54097/hset.v24i.3905.
Full textSiagian, Martha Lowrani, Retno Indarwati, and Pudji Lestari. "Non-pharmacological Therapy for the Elderly to Prevent Dementia through Cognitive Stimulation Therapy: A Systematic Review." Jurnal Ners 15, no. 1Sp (2020): 221–29. http://dx.doi.org/10.20473/jn.v15i1sp.19018.
Full textFURQAN ULLAH, MUHAMMAD ASIF, MUHAMMAD ZAHID, and FAIZA MEHREEN. "Investor Sentiment in Stock Market: A Case of Pakistan Super League in Pakistan Stock Exchange." Journal of Business & Tourism 4, no. 2 (2021): 101–21. http://dx.doi.org/10.34260/jbt.v4i2.165.
Full textPoulain, Tanja, Christof Meigen, Carolin Sobek, et al. "Loss of childcare and classroom teaching during the Covid-19-related lockdown in spring 2020: A longitudinal study on consequences on leisure behavior and schoolwork at home." PLOS ONE 16, no. 3 (2021): e0247949. http://dx.doi.org/10.1371/journal.pone.0247949.
Full textDalamagka, Maria. "Dementia vs. Alzheimer." Journal of Alzheimer's & Dementia. Prime Scholars 7, no. 2 (2024): 11. https://doi.org/10.36648/ipad.24.7.11.
Full textSiddiqui, Javed, Sofia Yasmin, and Christopher Humphrey. "Stumped! The limits of global governance in a commercialized world of cricket." Accounting, Auditing & Accountability Journal 32, no. 7 (2019): 1898–925. http://dx.doi.org/10.1108/aaaj-07-2018-3571.
Full textKoneva, Bogdana, and Maria Shabanova. "Board Game “Making Financial Decisions” in the System of Teaching the Mathematical Foundations of Financial Literacy." Mathematics and Informatics LXIV, no. 2 (2021): 173–81. http://dx.doi.org/10.53656/math2021-2-4-boa.
Full textLi, Zijing. "Game Theory Optimization Based on Python: Evidence from Board Game “Go-Moku”." Highlights in Science, Engineering and Technology 49 (May 21, 2023): 287–93. http://dx.doi.org/10.54097/hset.v49i.8520.
Full textSedeño, Ana. "Videogames as cultural devices: development of spatial skills and application in learning." Comunicar 17, no. 34 (2010): 183–89. http://dx.doi.org/10.3916/c34-2010-03-18.
Full textPrayogo, Ignatius Hendy, Daniel Kurniawan Salamoon, and Bing Bedjo Tanudjaja. "Board Game Design as a Means to Educate Indonesian Novice Voters about Participating in an Elections." kata 25, no. 00 (2023): 69–73. http://dx.doi.org/10.9744/kata.25.00.69-73.
Full textLee, Hyun-Woo, Umer Hussain, Shawn Saeyeul Park, Sunyun Shin, and Woo Taek Shim. "Internal workforce, symbolism and licensed products: 17th Asian Games." Emerald Emerging Markets Case Studies 11, no. 1 (2021): 1–20. http://dx.doi.org/10.1108/eemcs-09-2019-0244.
Full textPigatto, Giacomo, John Dumay, Lino Cinquini, and Andrea Tenucci. "Communication, disclosure and power games: a figurational approach to understanding CPA Australia's corporate governance scandal." Accounting, Auditing & Accountability Journal 36, no. 9 (2023): 446–82. http://dx.doi.org/10.1108/aaaj-02-2022-5681.
Full textNtelezi, Abenathi Ivy, Hilary Kennedy Nji Bama, and Gift Muresherwa. "Indigenous Games as a Catalyst for Sport Tourism Development in South Africa." International Conference on Tourism Research 7, no. 1 (2024): 453–60. http://dx.doi.org/10.34190/ictr.7.1.2048.
Full textMaratou, Vicky, Firdaous Ennami, Filipe Luz, et al. "Game-Based Learning in Higher Education Using Analogue Games." International Journal of Film and Media Arts 8, no. 1 (2023): 63–83. http://dx.doi.org/10.24140/ijfma.v8.n1.04.
Full textMaratou, V., F. Ennami, F. Luz, et al. "Game-Based Learning in Higher Education Using Analogue Games." International Journal of Film and Media Arts 8, no. 1 (2023): 68–84. https://doi.org/10.24140/ijfma.v8.n1.04.
Full textKropyvko, I. "Fantasy in Ukraine: an in-action cultural tradition." Vìsnik Marìupolʹsʹkogo deržavnogo unìversitetu Serìâ Fìlologìâ 16, no. 28 (2023): 127–39. http://dx.doi.org/10.34079/2226-3055-2023-16-28-127-139.
Full textBanubakode, Abhijit, and Shaheen Siddiqui. "Research on Social Media Past, Present and Future: A Case Study." SAMRIDDHI : A Journal of Physical Sciences, Engineering and Technology 14, Spl-2 issu (2022): 307–11. http://dx.doi.org/10.18090/samriddhi.v14spli02.19.
Full textNavarro, Peter. "How Economics Faculty Can Survive (and Perhaps Thrive) in a Brave New Online World." Journal of Economic Perspectives 29, no. 4 (2015): 155–76. http://dx.doi.org/10.1257/jep.29.4.155.
Full textLa Rosa, Fabio, and Francesca Bernini. "Corporate governance and performance of Italian gambling SMEs during recession." International Journal of Contemporary Hospitality Management 30, no. 3 (2018): 1939–58. http://dx.doi.org/10.1108/ijchm-03-2017-0135.
Full textWisnu Mumpuni, Muhammad Akbar, and Andri Nurtantiono. "IMPLIKASI STORE ATMOSPHERE, KUALITAS PRODUK, PERSEPSI HARGA, DAN GAYA HIDUP TERHADAP KEPUTUSAN PEMBELIAN DI EUPHORIA CAFÉ KARANGANYAR." JURNAL ILMIAH EDUNOMIKA 6, no. 1 (2022): 199. http://dx.doi.org/10.29040/jie.v6i1.3959.
Full textCorbett, Michael, and Jennifer Tinkham. "Small Schools in a Big World: Thinking About a Wicked Problem." Alberta Journal of Educational Research 60, no. 4 (2015): 691–707. http://dx.doi.org/10.55016/ojs/ajer.v60i4.55981.
Full textCena, Loredana, Matteo Rota, Alice Trainini, et al. "Investigating Adolescents’ Video Gaming and Gambling Activities, and Their Relationship With Behavioral, Emotional, and Social Difficulties: Protocol for a Multi-Informant Study." JMIR Research Protocols 11, no. 2 (2022): e33376. http://dx.doi.org/10.2196/33376.
Full textSmith, Robert. "Reviewer Acknowledgements for Journal of Education and Training Studies, Vol. 12, No. 1." Journal of Education and Training Studies 12, no. 1 (2023): 99. http://dx.doi.org/10.11114/jets.v12i1.6655.
Full textЗиятдинова, Юлия Надировна. "Interactive online tools in teaching foreign languages to university students." Pedagogical Review, no. 3(49) (June 20, 2023): 42–50. http://dx.doi.org/10.23951/2307-6127-2023-3-42-50.
Full textSaunders, John. "Editorial." International Sports Studies 43, no. 1 (2021): 1–6. http://dx.doi.org/10.30819/iss.43-1.01.
Full textDe Carvalho, Pedro Guedes. "Comparative Studies for What?" Motricidade 13, no. 3 (2017): 1. http://dx.doi.org/10.6063/motricidade.13551.
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