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1

Feske, Norman, and Christian Helmuth. "Overlay Window Management: User interaction with multiple security domains." Technische Universität Dresden, 2004. https://tud.qucosa.de/id/qucosa%3A26247.

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Graphical user interfaces for high-assurance systems must fulfill a range of security requirements such as protected and reliable presentation, prevention of unauthorized cross-domain talk, and prevention of user-input eavesdropping. Additionally, it is desirable to support legacy applications running in confined compartments. Standard isolation methods such as virtual-machine monitors provide one frame buffer per security domain, where each frame buffer is managed by one legacy window system. This raises the question of how to safely integrate multiple (legacy) window systems and protect the displayed data while preserving the usability of modern user interfaces. Our paper describes the OverlayWindow System, a general mechanism for multiplexing windows of multiple distinct window systems into the host frame buffer. Thus, each legacy window appears to the user as one corresponding host window that can be moved and resized. To achieve this, only slight modifications of the legacy window system are required whereby, the source code does not have to be available. Our implementation of an Overlay Window System successfully multiplexes Linux, GEM and native L4 applications.
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2

Khilji, Nasrullah. "Innovative communication, effective coordination and knowledge management in UK local authority planning departments." Thesis, University of West London, 2015. https://repository.uwl.ac.uk/id/eprint/2949/.

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This thesis sets out to examine the scope for integrated knowledge based planning systems. Five planning departments in the South East Midlands of the UK have been investigated through environmental appraisal, conceptual modelling and empirical evidence gathering. The results of analyses suggest a number of configurations, which could provide reformation instruments in the context of technological innovation, social coordination and knowledge management for sustainable development. This research study provided the insights and learning into how to successfully develop and implement an integrated knowledge based planning system. The primary aspiration of this research was to develop a robust pragmatic framework to support an efficient and effective delivery of the planning system in the UK local government towards sustainable development. A mixed research methodology was employed for the research fieldwork. Firstly, an extensive review of literature took place to summarise and synthesise the arguments of the key research propositions contributing to the development of an integrated knowledge based planning system. Secondly, exploratory fieldwork took place as an appropriate methodology in this study, applying the semi-structured interview and questionnaire techniques to gather data from senior level planning officials who were directly involved in the planning system transformation. This study was initiated by examining the previous planning environment in the UK local government and its transformation from its conventional state to a contemporary emergent state. The fieldwork was carried out to identify the key supportive and preventive knowledge factors for both explicit and tacit knowledge domains. As a result, the nature of successful technology based initiatives was determined and solutions to the possible emerging challenges were appraised.
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3

Reeves, Leah. "OPTIMIZING THE DESIGN OF MULTIMODAL USER INTERFACES." Doctoral diss., University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/4130.

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Due to a current lack of principle-driven multimodal user interface design guidelines, designers may encounter difficulties when choosing the most appropriate display modality for given users or specific tasks (e.g., verbal versus spatial tasks). The development of multimodal display guidelines from both a user and task domain perspective is thus critical to the achievement of successful human-system interaction. Specifically, there is a need to determine how to design task information presentation (e.g., via which modalities) to capitalize on an individual operator's information processing capabilities and the inherent efficiencies associated with redundant sensory information, thereby alleviating information overload. The present effort addresses this issue by proposing a theoretical framework (Architecture for Multi-Modal Optimization, AMMO) from which multimodal display design guidelines and adaptive automation strategies may be derived. The foundation of the proposed framework is based on extending, at a functional working memory (WM) level, existing information processing theories and models with the latest findings in cognitive psychology, neuroscience, and other allied sciences. The utility of AMMO lies in its ability to provide designers with strategies for directing system design, as well as dynamic adaptation strategies (i.e., multimodal mitigation strategies) in support of real-time operations. In an effort to validate specific components of AMMO, a subset of AMMO-derived multimodal design guidelines was evaluated with a simulated weapons control system multitasking environment. The results of this study demonstrated significant performance improvements in user response time and accuracy when multimodal display cues were used (i.e., auditory and tactile, individually and in combination) to augment the visual display of information, thereby distributing human information processing resources across multiple sensory and WM resources. These results provide initial empirical support for validation of the overall AMMO model and a sub-set of the principle-driven multimodal design guidelines derived from it. The empirically-validated multimodal design guidelines may be applicable to a wide range of information-intensive computer-based multitasking environments.<br>Ph.D.<br>Department of Industrial Engineering and Management Systems<br>Engineering and Computer Science<br>Industrial Engineering PhD
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Lorenz, Anja. "Rückführung von User Generated Content in Lernmaterialien: Ein Klassifikationsschema zur Bewertung des Lernkontextes." Gesellschaft für Information (GI), 2011. https://monarch.qucosa.de/id/qucosa%3A19635.

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Lerncontentmodelle beschreiben den modularen Aufbau von Lernmaterialien auf verschiedenen Komplexitätsebenen von Assets bis hin zu fertigen Kursmaterialien. In Autorenwerkzeugen wird diese Untergliederung oft unterstützt, bspw. durch Mediendatenbanken, modularisierte Inhaltsstrukturen oder pädagogische Metadaten zum unterstützten Lernszenario. User Generated Content in Social-Software-Anwendungen entsteht nicht auf diesem strukturierten Weg, sondern spontan und abhängig von den bereitgestellten Funktionen. Der Beitrag zeigt, dass sie sich aber weiterhin bezüglich ihrer Abhängigkeit vom Lernkontext klassifizieren lassen. Als Abstufungen ergeben sich Assets, Informations- und Lernobjekte, zielgruppenbasierte Zusammenstellungen und Kursunterlagen. Damit soll einerseits eine taxonomische Grundlage geschaffen werden, um User Generated Content als Lernmaterialien einzuordnen, es ist aber vornehmlich ein erster Schritt hin zur deren systematischer Re-Integration in institutionelle Lernmaterialien.
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5

Mozuni, Mehdi, Maren Ohlhoff, and Gerhard Glatzel. "User Research im Zukunftsorientiertem Design-Thinking: Eine Ganzheitliche Methode für das Stakeholder-Management in der Service-Optimierung." Thelem Universitätsverlag & Buchhandlung GmbH & Co. KG, 2021. https://tud.qucosa.de/id/qucosa%3A75862.

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User Research ist eine wichtige und in vielen Ansätzen die erste Phase eines iterativen Designprozesses. Aber wie kann eine valide User Research für eine in die weite Zukunft gerichtete Produktgestaltung durchgeführt werden? User Research erfordert die Einbindung zukünftiger NutzerInnen oder potentieller KundInnen. Diese können aber überwiegend keine plausible Auskunft über die eigenen Bedürfnisse der (fernen) Zukunft geben. Auch können sie ausgehend vom individuellen Ist-Zustand nicht zwischen realisierbaren und utopischen Produktkonzepten unterscheiden. In diesem Beitrag diskutieren wir die Herausforderungen von User Research speziell für mittel- und langfristige Zielsetzungen und stellen einen Lösungsansatz vor: Wir empfehlen daher den Designprozess mit einem Szenarioverfahren zu initiieren, welcher eine Trendanalyse und eine Expertenbefragung beinhaltet. Aufbauend auf den Ergebnissen aus der Szenarioarbeit werden die NutzerInnen in einer späteren Phase des Designprozesses zur Evaluierung von Nutzungsszenarien eingebunden. Anhand von zwei aktuellen transdisziplinären Projekten „Elektrifizierung von landwirtschaftlichen Betrieben“ und „Sustainable Energy-Efficient Aviation“, in denen der angenommene Status zukünftiger sozialer, wirtschaftlicher und politischer Trends die Perspektive und das Konsumverhalten fiktiver NutzerInnen kontinuierlich prägen wird, zeigen wir, wie wir Nutzerforschung in strategischen Designprozessen mit hoher Vorhersagegüte einsetzen.
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6

Costello, Anthony. "Facilitating Information Retrieval in Social Media User Interfaces." Doctoral diss., University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/6257.

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As the amount of computer mediated information (e.g., emails, documents, multi-media) we need to process grows, our need to rapidly sort, organize and store electronic information likewise increases. In order to store information effectively, we must find ways to sort through it and organize it in a manner that facilitates efficient retrieval. The instantaneous and emergent nature of communications across networks like Twitter makes them suitable for discussing events (e.g., natural disasters) that are amorphous and prone to rapid changes. It can be difficult for an individual human to filter through and organize the large amounts of information that can pass through these types of social networks when events are unfolding rapidly. A common feature of social networks is the images (e.g., human faces, inanimate objects) that are often used by those who send messages across these networks. Humans have a particularly strong ability to recognize and differentiate between human Faces. This effect may also extend to recalling information associated with each human Face. This study investigated the difference between human Face images, non-human Face images and alphanumeric labels as retrieval cues under different levels of Task Load. Participants were required to recall key pieces of event information as they emerged from a Twitter-style message feed during a simulated natural disaster. A counter-balanced within-subjects design was used for this experiment. Participants were exposed to low, medium and high Task Load while responding to five different types of recall cues: (1) Nickname, (2) Non-Face, (3) Non-Face & Nickname, (4) Face and (5) Face & Nickname. The task required participants to organize information regarding emergencies (e.g., car accidents) from a Twitter-style message feed. The messages reported various events such as fires occurring around a fictional city. Each message was associated with a different recall cue type, depending on the experimental condition. Following the task, participants were asked to recall the information associated with one of the cues they worked with during the task. Results indicate that under medium and high Task Load, both Non-Face and Face retrieval cues increased recall performance over Nickname alone with Non-Faces resulting in the highest mean recall scores. When comparing medium to high Task Load: Face & Nickname and Non-Face significantly outperformed the Face condition. The performance in Non-Face & Nickname was significantly better than Face & Nickname. No significant difference was found between Non-Faces and Non-Faces & Nickname. Subjective Task Load scores indicate that participants experienced lower mental workload when using Non-Face cues than using Nickname or Face cues. Generally, these results indicate that under medium and high Task Load levels, images outperformed alphanumeric nicknames, Non-Face images outperformed Face images, and combining alphanumeric nicknames with images may have offered a significant performance advantage only when the image is that of a Face. Both theoretical and practical design implications are provided from these findings.<br>Ph.D.<br>Doctorate<br>Industrial Engineering and Management Systems<br>Engineering and Computer Science<br>Industrial Engineering
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7

Tita, David Ndoh. "Collaborative Public Management: Exploring public-social enterprise partnerships in conceptualising innovative models of user involvement in the co-design and co-delivery of public services." Thesis, Anglia Ruskin University, 2013. https://arro.anglia.ac.uk/id/eprint/312144/1/David%20Ndoh%20Thesis.pdf.

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This study explores partnership working as a mechanism for effective public service delivery. It investigates into how Public-Social Enterprise Partnerships (P-SEPs) can utilise innovative models of user involvement and Service Innovation (SI) in the co-design and co-delivery of user-led socially-oriented services to young adults (18-24) in East England. It identifies the inability of P-SEPs to conceptually explore innovative models of user involvement and SI when engaging young-adult end users in the co-design and co-delivery of user-led solutions to `wicked` issues like `rough sleeping` as a gap in knowledge which I will explore three interrelated research questions in filling. This study draws conceptual inspiration from the network theory, the Pragmatic research paradigm and the inductive-deductive research strategy in exploring the Concurrent Mixed Method underpinned by Likert-scale questionnaires and semi-structure interviews as my data gathering instruments. The emergent conceptual framework from my data analyses posits that high users` perception of their involvement in the co-design and co-delivery of user-led public services can engineer satisfaction, transformational outcomes and high service quality. A fieldtrip provided the conceptual opportunity for me to explore three multiple-case studies in gathering qualitative data through semi-structured interviews administered to staff as these were coded, thematised and analysed using NVivo. Quantitative data from questionnaires administered to end users were analysed using Excel. Evidence gleaned from both strands was integrated and triangulated in complementing and enhancing my research findings. This study challenges misconceptions and dominant ideologies which underpin user involvement while making three interconnected contributions to knowledge. First, it extends the frontiers of knowledge in the discipline by creating new insights and articulating four innovative models of user involvement. Second, at the practical level, it contributes to the ongoing debate on conceptualising, modernising and delivering more effective userengineered public services by informing professional practice and policymaking. And third, at the theoretical level, it contributes towards the development of a theory on user involvement. It thus underlines the factual conclusion that high users` perception of their involvement in the co-design and co-delivery of user-led outcomes can engineer high user satisfaction, high service quality and transformational outcomes. It successfully re-positions the debates on user involvement on new conceptual and empirical grounds.
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8

Krzywinski, Jens, Mario Linke, and Christian Wölfel. "Entwerfen Entwickeln Erleben 2016 - Beiträge zum Industrial Design: Dresden, 31. Juni – 1. Juli 2016." TUDpress - Verlag der Wissenschaften GmbH, 2016. https://tud.qucosa.de/id/qucosa%3A29548.

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Die Konferenz »Entwerfen – Entwickeln – Erleben« bietet ein besonderes Podium zum Austausch von Wissenschaft und Praxis entlang des Produktentwicklungsprozess mit einem Schwerpunkt Industrial Design. Der vorliegende Band enthält Beiträge der Sessions zum Industrial Design sowie ausgewählte Posterveröffentlichungen der Konferenz 2016. Darin werden Themen und Ansätze von der Anwenderintegration, neuen Prototypen, Service Design, User Experience und der Gestaltung von Emotion über Design in der Digitalen Revolution und für eine nachhaltige Zukunft, Design in mobilen und für Sicherheitsanwendungen bis hin zu Designmanagement, Feasibilitydesign und Reengineering vorgestellt und diskutiert. Die Technische Universität Dresden und technischesdesign.org ermöglichten in Kooperation mit der Gruppe Virtuelle Produktentwicklung der Wissenschaftlichen Gesellschaft für Produktentwicklung (WiGeP) und dem Rat für Formgebung die fachübergreifende Diskussion des Schwerpunkt-Themas inmitten der interdisziplinären Dresdner Wissenschaftslandschaft. Ein zweiter Band »Entwerfen Entwickeln Erleben 2016« (ISBN 978-3-95908-062-0, herausgegeben von Ralph Stelzer) fasst die Beiträge zur Konstruktionstechnik und zur Virtuellen Produktentwicklung zusammen.:Hybride Prototypen im Design Sebastian Lorenz · Maria Klemm · Jens Krzywinski 11 Anwenderintegration in strategische Designprozesse von Industriegütern Frank Thomas Gärtner 23 Die Relevanz semiotischer Dimensionen als „System der möglichen Fehler“ für die Usability Klaus Schwarzfischer 37 Service Design = Kognitives Design – Über die Gestaltung von Berührungspunkten und Perzeption in analogen und digitalen Benutzungskontexten Oliver Gerstheimer 51 Design und User Experience in der Flugsicherung – Assistenzsystem zur Fernüberwachung im Multi-Airport-Betrieb Rodney Leitner · Astrid Oehme 63 Die Gestaltung in Zeiten der Digitalen Revolution Gerhard Glatzel 79 Designing a Sustainable Future with Mental Models Anke Bernotat · Jürgen Bertling · Christiane English · Judith Schanz 91 Design in globalen Industrien – Ein Blick hinter die Kulissen von Dräger Herbert Glass · Matthias Willner 105 Untersuchung von emotionalen Wirkungsmechanismen im Produktdesign Mareike Roth · Oliver Saiz 115 Strak als Schnittstelle zwischen Design und Konstruktion – Ergebnisse einer Prozessberatung bei Miele Norbert Hentsch · Matthias Knoke 127 Feasibility Design – „Designqualität in Serie bringen“ Knut Lender 139 Experimenteller Ansatz zu Effekten subjektiven Erlebens in VR-basierter Risikobeurteilung Patrick Puschmann · Tina Horlitz · Volker Wittstock · Astrid Schütz 153 Simulation komplexer Arbeitsabläufe im Bereich der digitalen Fabrik Thomas Kronfeld · Guido Brunnett 169 Vom Wert der designerischen Perspektive des Erlebens beim Re-Engineering von Produkten: ein Best-Practice-Project Philip Zerweck 183 Vorgehensweisen zum Einsatz universitärer Produktentwicklung als Innovationstreiber Bernd Neutschel · Martin Wiesner · Michael Schabacker · Sandor Vajna 197 Considering emotional impressions in product design: Taking on the challenges ahead Susan Gretchen Kett · Sandro Wartzack 215 Methode zur Verbesserung der Usability durch gezielte Förderung mentaler Modelle Marcus Jenke · Karoline Binder · Thomas Maier 233
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9

Rocha, Maria Alice Vasconcelos. "Study of consumer clothing behaviour and its relevance to the successful fashion product development." Thesis, University of Kent, 2007. http://www.research.ucreative.ac.uk/id/eprint/1055.

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Previous research highlighted consumer dissatisfaction with fashion clothing products on offer. There is a lack of information about real consumers needs due to the industry standards of beauty and behaviour as well as a constant rush for innovation that feeds fashion cycles. This research identifies the elements that will enable fashion clothing companies to become more inclusive, and aims to find a methodological relationship between the stakeholders in the fashion industry: consumers, designers and companies. The research considered the difference between a mature market as opposed to emergent ones, and addressed differences between Western and Eastern cultures.
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10

Krzywinski, Jens, Mario Linke, Christian Wölfel, and Günter Kranke. "Entwerfen Entwickeln Erleben 2014 – Beiträge zum Technischen Design: Dresden, 26.-27. Juni 2014." TUDpress, 2014. https://tud.qucosa.de/id/qucosa%3A28131.

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Die Konferenz »Entwerfen – Entwickeln – Erleben« bietet ein be­sonderes Podium zum Austausch von Wissenschaftlern und Praxis­vertretern aus den zentralen Bereichen der Produktentwicklung. Der vorliegende Band enthält Beiträge der EEE2014 unter anderem zu Innovationsstudien und Zukunftskonzepten für verschiedenste Bran­chen, zu Design Thinking und Designprozessen von frühen Phasen bis zum Qualitätsmanagement, Methoden und Werkzeugen von Mindcards bis Eye-Tracking sowie zu den Themen User Experience und Nutzererleben, Öko-Design, Universal Design und partizipative Gestaltung. Die Technischen Universität Dresden und technischesdesign.org er­möglichten in Kooperation mit der Gruppe Virtuelle Produktentwick­lung der Wissenschaftlichen Gesellschaft für Produktentwicklung (WiGeP), dem Mathematisch-Physikalischen Salon der Staatlichen Kunstsammlungen Dresden und der Hochschule für Bildende Küns­te Dresden die fachübergreifende Diskussion des Schwerpunkt-The­mas inmitten der Dresdner Altstadt. In diesem Band sind die Bei­träge zum Technischen Design enthalten, ein weiterer Band (http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-144963, herausgegeben von Ralph Stelzer) fasst die Beiträge zur Konstruktionstechnik und zur Virtuellen Produktentwick­lung zusammen.:Das Futur II Innovationskonzept zur Optimierung schienengebundener Fahrzeuge Christian Scholz 11 Eco Design Tool – Qualitative Entscheidungsunterstützung in der Produktgestaltung Georg Dwalischwili, Malte Koslowski und Nikolaus Marbach 27 Innovationsstudien als Treiber anwendungsorientierter Forschung – Beispiele aus dem Agrarbereich Christoph Philipp Schreiber, Thomas Herlitzius und Jens Krzywinski 43 Produktentwicklung von Bekleidung und technischen Textilien – 3DDesign/Konstruktion für biegeweiche Materialien Sybille Krzywinski, Ellen Wendt, Jana Siegmund und Lina Girdauskaite 57 Design Thinking: Allgemeingültiger Innovationsprozess? Gavin Melles und Rebekka Fuge 69 Neue Industrial Design Prozesse für die Produktentwicklung – Die Überarbeitung der VDI/VDE-Richtlinie 2424 Gerhard Reichert, Robert Watty und Christian Zimmermann 77 UXX Enterprise oder: Über den Sinn und Unsinn von Entwerfen, User Experience und Modellbau im Spannungsfeld zwischen Design Thinking und User Centered Design Oliver Gerstheimer 87 Anwenderorientierte strategische Ausrichtung von Design bei technologiegeprägten Unternehmen Frank Thomas Gärtner 103 Partizipative Softwareentwicklung am Beispiel der Findung eines Interaktionskonzeptes Ingmar S. Franke und Frank Peter 115 Die Konzeptvisualisierung als frühe Entscheidungsunterstützung im Rahmen komplexer Produktentwicklungen Frank Mühlbauer und Jens Krzywinski 129 Qualitätsmanagement im Designprozess Matthias Richter 145 Der Raum als unterstützendes Werkzeug im Designprozess. Wie wirkt sich das Design der Arbeitsumgebung auf kreative Teamarbeit aus? Danjela Hüsam, Claudia Nicolai, Dora Panayotova und Ulrich Weinberg 155 Entwickeln mit Mindcards – mehr Interaktion in kreativen Prozessen Stefan Boës, Moritz Mussgnug, Dominik Noli, Bastian Leutenecker und Mirko Meboldt 169 Learning in Action als mannigfaltige Methode zum Erlernen, Erleben und Problem Reframing Andrea Augsten 181 Potenziale und Herausforderungen für das Design in der Konzeptionsphase von soziotechnischen Systemen Jennifer Müller, Christophe Kunze und Madeleine Berger 195 Einsatz von mobilen Eye Tracking Technologien in der nutzerorientierten Produktentwicklung Moritz Mussgnug, Quentin Lohmeyer und Mirko Meboldt 209 Methode zur nutzergerechten Interfacegestaltung auf der Basis eines idealen Informationsablaufs zwischen funktionalen und formalen Anforderungen Markus Schmid 219 Multimodale HMI – Untersuchungen zur Erweiterung der Arbeitsgedächtniskapazität durch visuell-taktile Anzeiger Matti Schwalk und Thomas Maier 233 Assistenzsysteme im industriellen Kontext – Interviews und Kontextanalyse Anja Knöfel, Ralph Stelzer, Rainer Groh und Jens Krzywinski 243 Design im Bereich der Sicherheitstechnik Christian Fritz 255 Gestaltungsprinzipien für herstellerproprietäre, mobilfunkbasierte Arbeitsmittel Applikationen – Die Zielgruppenbefragung Friedrich Niehaus und Tobias Kehrein 263 Optimierung gestalterischer Faktoren für die altersgerechte Mensch-Produkt-Schnittstelle durch Greifkraftmessung Benedikt Janny, Matthias Haug und Thomas Maier 279 Iteratives Design in der Produktentstehung Gerhard Glatzel 291 Streaming alternativer Inhalte ermöglicht Barrierefreiheit für einige – und Mehrwerte für viele Zuschauer Mathias Knigge und Jörn Erkau 303 Kein schales Schimmern – Die Goldene Regel im Designkontext Heike Raap 309 Möbelentwicklung im Wandel Tony Gauser 319 Solarkraft in der Produktentwicklung – Anwendungen für Westafrika Jörg Reiff-Stephan 327 Universal Design – Möglichkeiten und Grenzen Susanne Trabandt, Linda Geißler und Stefan Schmidt 341 Wahrnehmungsgerechtheit als Gestaltungsaufgabe im Produktdesign Thomas Gatzky 351
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11

Jörke, Desireé, Melanie Vielstich, and Anzhela Preissler. "Digitaler Wissenstransfer in der beruflichen Bildung: Potentiale eines Online-Berichtsheftes." TUDpress, 2020. https://tud.qucosa.de/id/qucosa%3A74159.

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Durch den Einsatz digitaler Technologien ergeben sich auch im Rahmen der beruflichen Bildung neue Möglichkeiten zur digitalisierten Dokumentation von Wissen und Verfügbarmachung von Informationen für die beteiligten Alteurinnen und Akteure. Dieser Beitrag zeigt, inwiefern eine digitale Lernortkooperation unter Gesichtspunkten des Wissenstransfers mithilfe eines Online-Berichtsheftes umgesetzt werden kann. Dazu wird das vom BMBF geförderte Verbundprojekt ‚Diffusion digitaler Technologien in der beruflichen Bildung durch Lernortkooperation‘ (DiBBLok) vorgestellt und inblicke in die Ergebnisse einer quantiativen Strukturdatenanalyse des Online-Berichtsheftes BLok gegeben.
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Petersen, Fazlyn. "The realisation of business benefits when implementing mandatory software in an IT department: a case study in a South African financial services organisation." Thesis, University of the Western Cape, 2011. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_1565_1365670947.

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<p>No organisation has an endless and unlimited supply of money, especially in a recessive economy, and therefore decisions have to be made as to which areas an organisation will invest in. As organisations, such as YZ1 financial services organisation, are focused on seeing returns on investment (ROI), implementing software that is not being used&nbsp<br>will not render any benefits to the organisation. Research problem: Project Managers (PMs) in YZ organisation&rsquo<br>s IT department need to perform mandated processes, as&nbsp<br>defined in their centralised repository. PMs need to use Financial and Planning Software (FPS)2 software to perform certain project management activities, as required by their&nbsp<br>job function. However, it was found that MPP3 software, another tool, was used for more detailed project schedules, as well as activities that were not strictly enforced by&nbsp<br>management, the Project Office or the Quality Assurance team. Therefore, from this discovery, it was not clear whether the intended benefit of implementing this mandatory&nbsp<br>software (FPS) was being realised &ndash<br>since implementing software that is not being utilised fully would not deliver the intended benefits to the IT department (Devaraj &amp<br>Kohli&nbsp<br>2003), even if the software is termed &lsquo<br>mandatory&rsquo<br>. Objective: The primary objective of this research was to explore and optimise the key success factors for an effective&nbsp<br>implementation of mandatory software in a department, in order to derive the intended business benefits. Literature Review: Literature was reviewed in the search for models or&nbsp<br>theories that explore the relationship between the use of mandatory software and the achievement of business benefits. The Information Management Body of Knowledge&nbsp<br>(IMBOK) was selected as this framework defines the relationship between IT and the realisation of business benefits, and ultimately the achievement of any business strategy. The literature review focused predominantly on the level of user involvement, change management, as well as factors that influence the usage of mandatory software by&nbsp<br>individuals. 1. The name of the organisation utilised has been changed. Refer to Ethical Consideration 2. The name of the tools utilised has been changed. Refer to Ethical&nbsp<br>Consideration and list of acronyms 3. The name of the tools utilised has been changed. Refer to Ethical Consideration and list of acronyms. Focus was given to organisational factors affecting usage, such as top management support and organisational processes. A model was compiled using unique constructs in the Technology Acceptance Model&nbsp<br>(and TAM2), the Motivational Model (MM) and the Model of PC Utilisation (MPCU) &ndash<br>in order to test user acceptance of mandatory software. The literature study concludes with a&nbsp<br>review of an approach to benefits management including five stages, namely: identifying and structuring benefits, planning for the realisation of benefits, executing the plan, in&nbsp<br>addition to the evaluation and the review. Research design and methodology: A case study was used in this research, as it examined the phenomenon in its natural setting,&nbsp<br>&nbsp<br>&nbsp<br>employing multiple methods of data collection to gather information from a few entities (groups and data sources). In this way, it was not limited to only qualitative or quantitative&nbsp<br>approaches, but utilised mixed methods instead. A mixed methods approach was used in order to elaborate, enhance and clarify the results from the qualitative research&nbsp<br>through the results of the quantitative analysis. Findings: The main finding, based on the compilation of three models of user acceptance, proved that FPS was not being utilised&nbsp<br>as intended. There was also no evidence of an improvement in business operations. Therefore, benefits management was negatively impacted. Organisational processes were&nbsp<br>dentified as the most important organisational factor, influencing the usage of FPS software. Own technological capability was considered to be the least important factor,&nbsp<br>as respondents believed that they had sufficient IT skills in order to learn how to use FPS software. Change management was rated negatively<br>and as a result, it impacted the&nbsp<br>usage of FPS, as users were not involved in the decision to implement, and had limited interaction in the implementation process. In addition, there was no evidence found that&nbsp<br>benefits management was conducted in the IT department<br>and therefore, the impact of using alternative software could not be quantitatively assessed. Recommendations: In concluding this research, it is recommended that the &ldquo<br>best practice&rdquo<br>, derived from the pertinent literate should be followed more diligently if YZ organisation is to benefit from the&nbsp<br>implementation of mandatory software. For example, in this research, it was found that top management&rsquo<br>s support of FPS (second most important organisational factor influencing use) was lacking, despite the literature suggestion that senior management involvement in changing technology is crucial for organisational commitment. It is&nbsp<br>suggested that a more formal approach to benefits management should be implemented. It is also recommended that further study should be conducted &ndash<br>in order to explore&nbsp<br>the applicability of the Japanese framing (achieving benefits from IT software through the concept of strategic instinct, rather than strategic alignment) in the context of a&nbsp<br>developing country (such as South Africa).</p>
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13

Vu, Thanh Tung. "Collaborative processing and radio resource management for cloud-based radio access networks." Thesis, 2021. http://hdl.handle.net/1959.13/1430295.

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Research Doctorate - Doctor of Philosophy (PhD)<br>Next-generation wireless communication systems are expected to deliver extreme improvements in throughput and energy efficiency, in an era of pervasive machine learning applications. Meeting the ambitious technical objectives set out in beyond-5G visions requires a collaborative effort among a large number of wireless access points. Leveraging advances in optimisation theory, this thesis studies collaborative radio resource management for the two most promising cloud-based wireless network architectures: Cloud Radio Access Networks (C-RANs) and Cell-Free Massive Multiple-Input-Multiple-Output (CFmMIMO) networks. In these networks, the significant advantages achieved through centralised baseband processing, spatial multiplexing and large antenna arrays make it possible to support distributed machine learning algorithms over the air. However, on top of the traditional issue of limited available radio resources, C-RANs and CFmMIMO architectures must resolve new issues arising from the limited-capacity fronthaul links that connect the access points with the central processing unit in the cloud. Furthermore, executing distributed machine learning algorithms over dynamic and unpredictable wireless links remains a major obstacle. The first contribution of this thesis is proposing novel resource allocation solutions to improve throughput and energy efficiency for C-RANs via edge baseband processing. Here, we propose that baseband signals be partially processed at the access points instead of being fully processed at the central processing unit. We show that in the best-case scenarios, our optimisation-based edge processing approach provides up to 50% energy efficiency gain over the existing centralised compression-based solutions. We further extend our results to full-duplex transmissions, and show that full-duplexing can improve the network throughput by almost 1.5 times while tripling the energy-efficiency gain, compared with half-duplex transmissions. In the second contribution, we consider a C-RAN content delivery network where each access point stores the frequently requested content in its local cache. Local caching has been shown to substantially reduce data traffic on the fronthaul links. We propose new transmission and resource allocation algorithms that are applicable to any caching scheme. Here, both multicasting and unicasting cases are analysed in detail. Simulation results show that for a given caching scheme, our proposals can deliver up to 20% network throughput gain and 14% energy efficiency gain. In the third contribution, we propose a novel communication scheme for CFmMIMO networks to support any federated learning (FL) framework. This scheme exploits the channel hardening property of massive MIMO, where the effective channel gains remain relatively unchanged during the large-scale channel coherence time. We propose that within this coherence time, one (instead of all) iteration of an FL process is executed, thus guaranteeing the stable operation of the whole FL process. In this communication scheme, we develop successive convex approximation algorithms that allocate radio resources to minimise the FL training time. Simulation results show that our proposals reduce the FL training time by more than half compared to the heuristic approaches. In the fourth contribution of this thesis, we extend the results in the third contribution to mitigate the `straggler effect' in wireless federated learning. Here, a user with unfavorable wireless link conditions may significantly slow down the entire FL process. We study new user selection methods for CFmMIMO networks and develop algorithms that minimise the FL training time. Significantly, a reduction of up to 63% in training time has been observed in our numerical results with practical parameter settings.
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Böhme, Timo, and Erhard Rahm. "Multi-User Evaluation of XML Data Management Systems with XMach-1." 2003. https://ul.qucosa.de/id/qucosa%3A32158.

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XMach-1 was the first XML data management benchmark designed for general applicability [1]. It is still the only benchmark supporting a multiuser performance evaluation of XML database systems. After a brief review of XMach-1 we summarize three additionally proposed benchmarks (XMark, XOO7, Mbench) and provide a comparison between these benchmarks. We then present experiences and performance results from evaluating XML database systems with XMach-1.
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15

Gomez, Elizabeth Avery. "Mobile information communication technology for crisis management understanding user behavior, response and training /." Thesis, 2007. http://library1.njit.edu/etd/fromwebvoyage.cfm?id=njit-etd2007-064.

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16

Saruchera, Davison 2008. "Emerging Farmers in Water User Associations Cases from the Breede Water Management Area." Thesis, 2008. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_3953_1263435976.

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<p>The aim of the study is to understand the level of co-operation between emerging and commercial farmers in a Water User Associations. The effort is expected to inform policy and improve practice in the building of new water institutions as government strives to implement IWRM.</p>
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17

Gorina-Sánchez, Alexander. "Dinámica del procesamiento de la información en las investigaciones sociales." Thesis, 2010. http://eprints.rclis.org/33088/1/TesisdoctoralGorina.pdf.

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Social Sciences have a relevant importance, because they assist individuals to make sense of the social world and to situate their ideas, fears, interests, values ​​and relationships at the center of the social processes they reflect and configure. However, a diagnosis made in the main doctoral programs of the Pedagogical Sciences in Cuba revealed deficiencies and deficiencies that led to the formulation of the scientific problem of the present investigation: insufficiencies in the process of interpretation of the social reality, in relation to its qualitative and complex nature, which limits the scientific performance of professionals. The object of the research is, therefore, the scientific research process of the Social Sciences and its field of action: the dynamics of information processing in the Social Sciences research process. The main research results are: a model of the dynamics of information processing in social investigations, which becomes an integrative didactic method for such processing, as a theoretical contribution, and a system of methodological procedures for processing information in the social investigations, as a practical contribution. It is revealed as essential regularity, the integrating logic between the understanding of the validity and reliability of social information and the systematization of the synthesis and the concretion of this information, consistent with a qualitative and quantitative processing of it. The pertinence and scientific feasibility of the research results was assessed satisfactorily through a consultation with experts and the corroboration of the partial application of the system of methodological procedures.
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