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1

Tihomirova, Ol'ga. Transaction management: gamification of managing companies and people. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1072211.

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The science and practice of management are presented from a completely new, original author's point of view — as a social action of managers who implement given social roles. In existing theories over the past 100 years, management has been considered as a set of functions, as a process, as a talent, but not as a social action that is carried out by a specific person representing a specific social stratum — managers. Sometimes the theory is too boring and difficult to understand and implement them in practice in the management of specific companies. In this book, the author presents the theory of management as an exciting game that is played not only by managers, but also by staff, consumers, and competitors… In each section, the reader is offered training tasks aimed at developing practical management skills.
 It will be of interest to entrepreneurs, managers, managers, undergraduate and graduate students studying in the field of "Management", "Economics", "innovation", as well as a wide range of readers interested in management and personal development.
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2

Christopher, Cunningham, ed. Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media, 2011.

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3

Tzori, Vaia, and Athanasios Koutsouridis. Gamification - Analysis, Design, Development and Ludification. IntechOpen, 2023.

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4

Gamification - Analysis, Design and Development [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.100781.

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5

Role of Gamification in Software Development Lifecycle. IntechOpen, 2021.

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6

Kalloniatis, Christos, ed. The Role of Gamification in Software Development Lifecycle. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.91113.

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7

Gamification for Resilience: Resilient Informed Decision Making. Wiley & Sons, Limited, John, 2023.

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8

Gamification for Resilience: Resilient Informed Decision Making. Wiley & Sons, Incorporated, John, 2023.

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9

Gamification for Resilience: Resilient Informed Decision Making. Wiley & Sons, Incorporated, John, 2023.

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10

Gamification for Resilience: Resilient Informed Decision Making. Wiley, 2023.

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11

The Role of Gamification in Software Development Lifecycle [Working Title]. IntechOpen, 2021. http://dx.doi.org/10.5772/intechopen.91113.

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12

Gatautis, Rimantas, Jūratė Banytė, and Elena Vitkauskaitė. Gamification and Consumer Engagement: Creating Value in Context of ICT Development. Springer International Publishing AG, 2020.

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13

Gatautis, Rimantas, Jūratė Banytė, and Elena Vitkauskaitė. Gamification and Consumer Engagement: Creating Value in Context of ICT Development. Springer International Publishing AG, 2021.

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14

Harviainen, J. Tuomas, and Agnessa Spanellis. Transforming Society and Organizations Through Gamification: From the Sustainable Development Goals to Inclusive Workplaces. Springer International Publishing AG, 2021.

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15

Harviainen, J. Tuomas, and Agnessa Spanellis. Transforming Society and Organizations Through Gamification: From the Sustainable Development Goals to Inclusive Workplaces. Springer International Publishing AG, 2022.

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16

Firestone, Robin. Gamification and Game Based Learning in Training and Development: How to Decide If It's Right for You and What to Consider Before Starting Your First Learning Intervention. Business Expert Press, 2017.

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17

Management Association, Information Resources, ed. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3710-0.

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18

Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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19

Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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20

Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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21

Association, Information Resources Management. Research Anthology on Developments in Gamification and Game-Based Learning. IGI Global, 2021.

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22

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 4. IGI Global, 2021.

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23

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 1. IGI Global, 2021.

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24

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 2. IGI Global, 2021.

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25

Association, Information R. Management. Research Anthology on Developments in Gamification and Game-Based Learning, VOL 3. Information Science Reference, 2021.

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