Academic literature on the topic 'Go (Game) player'
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Journal articles on the topic "Go (Game) player"
Johnson, Mark R., and Jamie Woodcock. "Fighting games and Go." Thesis Eleven 138, no. 1 (2017): 26–45. http://dx.doi.org/10.1177/0725513616689399.
Full textBlasko, Dawn G., Heather C. Lum, Mason McGuire, Tiffany Eichler, Kameron Landers, and Kara Davis. "Pokémon Go as a Tool to Study the Social and Cognitive Factors that Impact Spatial Navigation." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (2018): 1221–25. http://dx.doi.org/10.1177/1541931218621280.
Full textKazmi, S., and I. J. Palmer. "Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter." International Journal of Computer Games Technology 2010 (2010): 1–14. http://dx.doi.org/10.1155/2010/536480.
Full textAung, Htun Pa Pa, Mohd Nor Akmal Khalid, and Hiroyuki Iida. "What Constitutes Fairness in Games? A Case Study with Scrabble." Information 12, no. 9 (2021): 352. http://dx.doi.org/10.3390/info12090352.
Full textMalik, Aqdas, Kari Hiekkanen, Zaheer Hussain, Juho Hamari, and Aditya Johri. "How players across gender and age experience Pokémon Go?" Universal Access in the Information Society 19, no. 4 (2019): 799–812. http://dx.doi.org/10.1007/s10209-019-00694-7.
Full textKurniawan, Harris. "Aplikasi Permainan Gomoku dengan Algoritma Negamax dan Alpha-Beta Search." Creative Information Technology Journal 1, no. 3 (2015): 231. http://dx.doi.org/10.24076/citec.2014v1i3.24.
Full textTokgöz, Cemile, and Burak Polat. "Sociability on Location Based Mobile Games: An Ethnographic Research on Pokémon Go and Ingress in Istanbul." European Journal of Social Science Education and Research 5, no. 1 (2018): 111–20. http://dx.doi.org/10.2478/ejser-2018-0012.
Full textHalim, Hanasrullah, Wan Amirah Najwa Wan Idris, and Haslina Hassan. "Learning Logic Gate through 7-Gates Game." International Journal of Multimedia and Recent Innovation 2, no. 1 (2020): 1–10. http://dx.doi.org/10.36079/lamintang.ijmari-0201.70.
Full textLantz, Björn. "Bankroll management in Sit and go poker tournaments." Journal of Gambling Business and Economics 10, no. 2 (2016): 1–10. http://dx.doi.org/10.5750/jgbe.v10i2.1096.
Full textIguider, Adil, Kaouthar Bousselam, Oussama Elissati, Mouhcine Chami, and Abdeslam En-Nouaary. "GO Game Inspired Algorithm for Hardware Software Partitioning in Multiprocessor Embedded Systems." Computer and Information Science 12, no. 4 (2019): 111. http://dx.doi.org/10.5539/cis.v12n4p111.
Full textDissertations / Theses on the topic "Go (Game) player"
Palmestedt, Bill. "Player perceptions of Pokémon Go." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32476.
Full textSUNG, CHIA-HAO, and 宋家豪. "Exploring Player Satisfaction、Flow Experience and Continuance Intention by Consumption Values Theory: An example of the Moblie Game Pokémon Go." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/z77s38.
Full textBalaban, Emily Claire. "Oh The Places We'll Go: The Game of Children's Spaces." Thesis, 2012. http://hdl.handle.net/10012/7081.
Full textLIU, MEI-LUN, and 劉美倫. "A Study of Mobile Game Players Continuing Using Intention − A Case of Pokémon Go." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/24ddsa.
Full textLAI, CHIH CHIEN, and 賴志堅. "The Research of Gamification and Involvement Theory on the Loyalty of Game Players - A Case Study of Pokemon GO." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/tnbs6h.
Full textHSU, JUI-YING, and 徐瑞縈. "The Exploration of Game Motivation and Network Community Information Sharing Behaviors on the Pokémon GO Players’ Experience Satisfaction – The Pikachu Effect Verifications." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/95jh4d.
Full textLAI, YEN KU, and 賴彥谷. "Research on the Motivation of Participating in Games and the Value of Virtual Item Affecting Players’ Willingness of Consumption - A Case Study of Pokemon GO." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/ukxfp9.
Full textTSAI, CHENG-YU, and 蔡承育. "A Study of Influences of Senses of Virtual Community of Augmented Reality (AR) Games on Motivation and Stickness: Taking Examples of Ingress and Pokemon Go Players." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/7u2shu.
Full textBooks on the topic "Go (Game) player"
Berlekamp, Elwyn R. Mathematical go endgames: Nightmares for the professional go player. Ishi Press International, 1994.
Find full textLili, Niu, and Liu Lin, eds. Ren sheng shi ba ju: Xian zai wo jiang zhe yang xia. Lian jing chu ban shi ye gu fen you xian gong si, 2006.
Find full textauthor, Li Bing editor, and Shuai Yehe editor author, eds. Wu Qingyuan jing zhan qi yi shang xi. Shi dai chu ban chuan mei gu fen you xian gong si, 2016.
Find full textPak, Chʻi-mun. Yosun eso Yi Chʻang-ho kkaji: Pak Chʻi-mun paduk esei. Chʻŏngnyŏnsa, 1992.
Find full textZhou, Xue, and Xu Lihong, eds. Tao bi bu ru xiang shou: Qi pan shang de CEO - Li Changgao de gu shi. Chang jiang wen yi chu ban she, 2007.
Find full textBook chapters on the topic "Go (Game) player"
Moudřík, Josef, and Roman Neruda. "Determining Player Skill in the Game of Go with Deep Neural Networks." In Theory and Practice of Natural Computing. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49001-4_15.
Full textCazenave, Tristan. "Multi-player Go." In Computers and Games. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-87608-3_5.
Full textKoskinen, Elina, Dale Leorke, Kati Alha, and Janne Paavilainen. "Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO." In Augmented Reality Games I. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15616-9_7.
Full textMartin-Niedecken, Anna Lisa, and Ulrich Götz. "Go with the Dual Flow: Evaluating the Psychophysiological Adaptive Fitness Game Environment “Plunder Planet”." In Serious Games. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-70111-0_4.
Full textNery Filho, Jesse, and Ana Isabel Veloso. "Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players." In Lecture Notes in Computer Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78111-8_7.
Full textTong, Xin, Ankit Gupta, Diane Gromala, and Chris D. Shaw. "Players’ Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications." In Distributed, Ambient and Pervasive Interactions. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58697-7_50.
Full textHespanha, João P. "One-Player Dynamic Games." In Noncooperative Game Theory. Princeton University Press, 2017. http://dx.doi.org/10.23943/princeton/9780691175218.003.0015.
Full textHespanha, João P. "One-Player Differential Games." In Noncooperative Game Theory. Princeton University Press, 2017. http://dx.doi.org/10.23943/princeton/9780691175218.003.0016.
Full textHespanha, João P. "State-Feedback Zero-Sum Dynamic Games." In Noncooperative Game Theory. Princeton University Press, 2017. http://dx.doi.org/10.23943/princeton/9780691175218.003.0017.
Full textPeixoto, Elisabete, Estela Martins, António Batel Anjo, and Alexandre Silva. "Geo@NET in the context of the Platform of Assisted Learning from Aveiro University, Portugal." In Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-4666-0149-9.ch033.
Full textConference papers on the topic "Go (Game) player"
Hocquette, Céline. "Can Meta-Interpretive Learning outperform Deep Reinforcement Learning of Evaluable Game strategies?" In Twenty-Eighth International Joint Conference on Artificial Intelligence {IJCAI-19}. International Joint Conferences on Artificial Intelligence Organization, 2019. http://dx.doi.org/10.24963/ijcai.2019/909.
Full textMoudrik, Josef, Petr Baudis, and Roman Neruda. "Evaluating Go game records for prediction of player attributes." In 2015 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2015. http://dx.doi.org/10.1109/cig.2015.7317909.
Full textGuarese, Renan, Franklin Bastidas, João Becker, et al. "Cooking in the dark: a mixed reality empathy experience for the embodiment of blindness." In Proceedings of the XR in Games Workshop. Brazilian Computing Society, 2021. http://dx.doi.org/10.5753/xr_in_games.2021.15680.
Full textZhang, Yunsheng, Dong Yan, Bei Shi, et al. "Combining Tree Search and Action Prediction for State-of-the-Art Performance in DouDiZhu." In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/470.
Full textRajkovič, Vladislav. "Zakaj računalnik prekaša človeka v šahu v nogometu pa ne?" In Values, Competencies and Changes in Organizations. University of Maribor Press, 2021. http://dx.doi.org/10.18690/978-961-286-442-2.80.
Full textSandholm, Tuomas. "Super-Human AI for Strategic Reasoning: Beating Top Pros in Heads-Up No-Limit Texas Hold'em." In Twenty-Sixth International Joint Conference on Artificial Intelligence. International Joint Conferences on Artificial Intelligence Organization, 2017. http://dx.doi.org/10.24963/ijcai.2017/4.
Full textTan, Kar Bin, Jason Teo, and Patricia Anthony. "Multi-objective Evolution of Neural Go Players." In 2010 IEEE 3rd International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2010). IEEE, 2010. http://dx.doi.org/10.1109/digitel.2010.19.
Full textMayer, Helmut A. "Board Representations for Neural Go Players Learning by Temporal Difference." In 2007 IEEE Symposium on Computational Intelligence and Games. IEEE, 2007. http://dx.doi.org/10.1109/cig.2007.368096.
Full textZhang, Sihai, Zhiwei Song, and Zhi Liang. "Behavior statistics and social network analysis of online Go game players." In 2011 International Conference on Cloud and Service Computing (CSC). IEEE, 2011. http://dx.doi.org/10.1109/csc.2011.6138556.
Full textWatts, Cody, Ehud Sharlin, and Peter Woytiuk. "Exploring Interpersonal Touch-Based Interaction and Player Socialization in Prism Squad: GO!" In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_103.
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