Dissertations / Theses on the topic 'Interaction with AI'
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Uga, Brenda. "Towards Trustworthy AI : A proposed set of design guidelines for understandable, trustworthy and actionable AI." Thesis, Uppsala universitet, Institutionen för informatik och media, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-385392.
Full textStrineholm, Philippe. "Exploring Human-Robot Interaction Through Explainable AI Poetry Generation." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-54606.
Full textHoutsma, Meile Jacob. "Perceived AI Performance and Intended Future Use in AI-based Applications." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414835.
Full textAxelsson, Mattis, and Sara Larsson. "Utvecklande AI : En studie i hur man skapar ett system för lärande AI." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4587.
Full textBorgstrand, Richard, and Patrik Servin. "Reinforcement Learning AI till Fightingspel." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3113.
Full textKarlsson, Simon, and Christopher Jensen. "Jämförelse mellan neurala nätverk baserad AI och state-of-the-art AI i racing spel." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4831.
Full textNordling, Rasmus, and Robin Rietz Berntsson. "AI in Neverwinter Nights using Dynamic Scripting." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3911.
Full textRyrberg, Tobias. "Hur påverkar AI-rekommendationer beslutsfattandet? : En kvantitativ studie om hur AI-rekommendationer påverkar mänskligt beslutsfattande under osäkerhet." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176265.
Full textCornwell, Jeffrey M. "The Interaction of Sire Fertility and Timing of AI in a Synchronization Protocol." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/42357.
Full textKory-Westlund, Jacqueline M. (Jacqueline Marie). "Relational AI : creating long-term interpersonal interaction, rapport, and relationships with social robots." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/123627.
Full textZhu, Jichen. "Intentional systems and the artificial intelligence (AI) hermeneutic network: agency and intentionality in expressive computational systems." Diss., Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/34730.
Full textOlsson, Linn. "AI-systems möjligheter i enavancerad support- och industrikontext." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-159309.
Full textSvensson, Viktor. "Navigating an AI-bot within Game-like Environments using Genetic Algorithms." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2723.
Full textButt, Rehman. "Performance Comparison of AI Algorithms : Anytime Algorithms." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5845.
Full textKarlsson, Fredrik. "User-centered Visualizations of Transcription Uncertainty in AI-generated Subtitles of News Broadcast." Thesis, Uppsala universitet, Människa-datorinteraktion, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415658.
Full textPapworth, Sofia. "Storytelling through Gameplay : Dimensions of AI Design for Narrative Purposes." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-115769.
Full textLindborg, PerMagnus. "Le dialogue musicien-machine : Aspects des systèmes d'interactivité musicale." Licentiate thesis, Université de Paris IV Sorbonne, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-177670.
Full textOlivieri, Emily, and Loredana Isacsson. "Exploring guidelines for human-centred design in the wake of AI capabilities : A qualitative study." Thesis, Tekniska Högskolan, Jönköping University, JTH, Datateknik och informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48072.
Full textPinnaka, Sumanth. "Negative Attitude Towards AI and Its Relationship with the Cultural Dimension of Power Distance." Thesis, Uppsala universitet, Institutionen för informatik och media, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-420372.
Full textSaveh, Diana. "Anpassning av mobilnotifikationer med hjälp av maskininlärning." Thesis, Mittuniversitetet, Institutionen för informationssystem och –teknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-36451.
Full textSödergren, Gunnar. "Exploring Need-based AI Behaviour and its Effect on the Game Experience of Neverwinter Nights." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2699.
Full textAllawerdi, Rabii. "Gamers and non-gamers preferences ofcrossmodal AI assistants : A remote explorative study on the uncanny." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-86021.
Full textEdberg, Emelie, and Lea Beck. "Adoption of AI in Digital Design : A qualitative study about the effects on the profession." Thesis, Jönköping University, Tekniska Högskolan, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48126.
Full textFörster, Frank. "Robots that say 'no' : acquisition of linguistic behaviour in interaction games with humans." Thesis, University of Hertfordshire, 2013. http://hdl.handle.net/2299/20781.
Full textEdlund, Mattias. "Artificial Intelligence in Games : Faking Human Behavior." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-258222.
Full textSircoglou, Marie. "Etude des modes de coordination des ligands ambiphiles PE (E=B,AI,Ga)." Toulouse 3, 2009. http://thesesups.ups-tlse.fr/606/.
Full textRukanskaitė, Julija. "Tuning into uncertainty : A material exploration of object detection through play." Thesis, Malmö universitet, Institutionen för konst, kultur och kommunikation (K3), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-44239.
Full textNitz, Pettersson Hannes, and Samuel Vikström. "VISION-BASED ROBOT CONTROLLER FOR HUMAN-ROBOT INTERACTION USING PREDICTIVE ALGORITHMS." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-54609.
Full textHolmberg, Lars. "Human In Command Machine Learning." Licentiate thesis, Malmö universitet, Malmö högskola, Institutionen för datavetenskap och medieteknik (DVMT), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-42576.
Full textEklund, Joakim, and Fred Isaksson. "Identifying & Evaluating SystemComponents for Cognitive Trustin AI-Automated Service Encounters : Trusting a Study- & Vocational Chatbot." Thesis, Uppsala universitet, Avdelningen för systemteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-386044.
Full textMagnusson, Matteus, and Suresh Balsasubramaniyan. "A Communicating and Controllable Teammate Bot for RTS Games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4360.
Full textHérail, Philippe. "Apprentissage de Modèles Hiérarchiques par Démonstration pour la Planification et l'Action Délibérée." Electronic Thesis or Diss., Université de Toulouse (2023-....), 2024. http://www.theses.fr/2024TLSEI006.
Full textDang, Mihn Huy. "Is seeing still believing?" Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-182464.
Full textErik, Cambria. "Application of common sense computing for the development of a novel knowledge-based opinion mining engine." Thesis, University of Stirling, 2011. http://hdl.handle.net/1893/6497.
Full textAkins, Leighannah. "Understanding the relationship between bacterial community composition and the morphology of bloom-forming Microcystis." Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent1543502274681124.
Full textVereschak, Oleksandra. "Understanding Human-AI Trust in the Context of Decision Making through the Lenses of Academia and Industry : Definitions, Factors, and Evaluation." Electronic Thesis or Diss., Sorbonne université, 2022. http://www.theses.fr/2022SORUS552.
Full textWestblad, Joakim, and Jonathan Wising. "Trippelnarrativ." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2262.
Full textLjungren, Joakim. "Data-driven design for sustainable behavior : A case study in using data and conversational interfaces to influence corporate settlement." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-139199.
Full textMelsion, Perez Gaspar Isaac. "Leveraging Explainable Machine Learning to Raise Awareness among Preadolescents about Gender Bias in Supervised Learning." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-287554.
Full textThorarinsson, Johann Sigurdur. "Navigating in a dynamic world : Predicting the movements of others." Thesis, University of Skövde, School of Humanities and Informatics, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3146.
Full textStaberg, Helena. "Multiple and weighted Potential Fields in arena games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2899.
Full textDobrucki, Mikołaj. "Applications of Artificial Intelligence in Lighting Systems for Home Environments." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23548.
Full textMagnusson, Matteus, and Tobias Hall. "Adaptive goal oriented action planning for RTS games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4361.
Full textBertrand, Astrid. "Misplaced trust in AI : the explanation paradox and the human-centric path. A characterisation of the cognitive challenges to appropriately trust algorithmic decisions and applications in the financial sector." Electronic Thesis or Diss., Institut polytechnique de Paris, 2024. http://www.theses.fr/2024IPPAT012.
Full textUusitalo, Tim. "A first approach in applying Artificial Potential Fields in Car Games." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480.
Full textViswavarapu, Lokesh Kumar. "Real-Time Finger Spelling American Sign Language Recognition Using Deep Convolutional Neural Networks." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1404616/.
Full textErhard, Annalena. "The Cost of Algorithmic decisions : A Systematic Literature Review." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-85526.
Full textYannakakis, Georgios N. "AI in computer games : generating interesting interactive opponents by the use of evolutionary computation." Thesis, University of Edinburgh, 2005. http://hdl.handle.net/1842/879.
Full textFirdaus. "Interactions H-AI-P dans la rhizosphère du mai͏̈s en sols acides tropicaux." Montpellier, ENSA, 2001. http://www.theses.fr/2001ENSA0013.
Full textRosén, Carl-Johan. "An AI Engine for Behavioural Animation in a Real Time Interactive Installation." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96247.
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