Academic literature on the topic 'Interactive immersion'
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Journal articles on the topic "Interactive immersion"
Zhang, Yongfei, Jianshu Chen, Dan Miao, and Chen Zhang. "Design and Analysis of an Interactive MOOC Teaching System Based on Virtual Reality." International Journal of Emerging Technologies in Learning (iJET) 13, no. 07 (2018): 111. http://dx.doi.org/10.3991/ijet.v13i07.8790.
Full textKim, Dong Hyun and 김상욱. "Immersive interactive content design for immersion of the audience." Journal of Digital Design 15, no. 1 (2015): 245–53. http://dx.doi.org/10.17280/jdd.2015.15.1.024.
Full textBiggin, Rose. "Labours of Seduction in Immersive and Interactive Performance." New Theatre Quarterly 36, no. 1 (2020): 73–83. http://dx.doi.org/10.1017/s0266464x20000111.
Full textThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, et al. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games." Information and Learning Sciences 122, no. 7/8 (2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Full textChoi, Kanghyun, Yeo-Jin Yoon, Oh-Young Song, and Soo-Mi Choi. "Interactive and Immersive Learning Using 360° Virtual Reality Contents on Mobile Platforms." Mobile Information Systems 2018 (October 11, 2018): 1–12. http://dx.doi.org/10.1155/2018/2306031.
Full textLee, MyounJae, and Kyoung-Nam Kim. "Proposal on Immersion Assessment of Interactive Art." Journal of Digital Convergence 12, no. 9 (2014): 353–58. http://dx.doi.org/10.14400/jdc.2014.12.9.353.
Full textRose, Tyler, and Karen B. Chen*. "Effect of levels of immersion on performance and presence in virtual occupational tasks." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (2018): 2079–83. http://dx.doi.org/10.1177/1541931218621469.
Full textKim, Kirak, Chee-Onn Wong, and Keechul Jung. "Dynamic Display System for Better Interaction Ability in Interactive Installation." Leonardo 42, no. 3 (2009): 286–87. http://dx.doi.org/10.1162/leon.2009.42.3.286.
Full textZhang, Dan, Guang Ming Jiao, Dun Wen Zuo, Jian Xie, J. P. Li, and Hua Lin Zhou. "Study on Desktop Virtual Assembly System for Interactive Assembly Process Planning." Key Engineering Materials 426-427 (January 2010): 371–75. http://dx.doi.org/10.4028/www.scientific.net/kem.426-427.371.
Full textPark, Yeon Sook. "Performance of ‘Becoming’ Reinforced by Immersion of Interactive Art." CONTENTS PLUS 15, no. 3 (2017): 5–22. http://dx.doi.org/10.14728/kcp.2017.15.03.005.
Full textDissertations / Theses on the topic "Interactive immersion"
Bustos, Christian. "Implementing implicit interaction in interactive film." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.
Full textNechvatal, Jospeh. "Immersive ideals/critical distances : a study of the affinity between artistic ideologies based in virtual reality and previous immersive idioms." Thesis, University of South Wales, 1999. https://pure.southwales.ac.uk/en/studentthesis/immersive-ideals--critical-distances(da015b14-2ee9-4d37-ad31-0b3f8ab7dda5).html.
Full textStenmark, Joakim. "Interaktiv musik och dess effekt på immersion." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14070.
Full textJohansson, Marcus. "Interactive motorsports broadcasting in a virtual reality environment." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23935.
Full textWang, Dong. "Developing Immersive Experience in Virtual Tour Applications on Mobile Devices." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176274.
Full textSansone, Michael. "Immersion, stylization, naturalization, and the erasmatron bridging the gap between gameplay and narrative towards the promise of interactive storytelling /." [Gainesville, Fla.] : University of Florida, 2004. http://purl.fcla.edu/fcla/etd/UFE0005404.
Full textLångdal, Saga, and Linda Sjöquist. "Playing in a World of Voices." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20011.
Full textJörgensen, Tanja. "Den virtuella verklighetens magiska cirkel : En kvalitativ studie av ljud, bild, interaktion och immersion för applikationen Tilt Brush i VR-headsetet HTC Vive." Thesis, Högskolan Dalarna, Akademin Humaniora och medier, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28679.
Full textLima, Leonardo Souza de. "Imagens Digitais Interativas: Do Simulacro à Imersão." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/27/27159/tde-17072018-160612/.
Full textLopes, Cláudia Ribeiro Monteiro. "Comunicação e percepção no ciberespaço: um estudo sobre a experiência de imersão em ambientes lúdicos interativos." Pontifícia Universidade Católica de São Paulo, 2013. https://tede2.pucsp.br/handle/handle/4534.
Full textBooks on the topic "Interactive immersion"
Narrative as virtual reality: Immersion and interactivity in literature and electronic media. Johns Hopkins University Press, 2001.
Find full text1951-, Aylett Ruth, ed. Interactive storytelling: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings. Springer, 2010.
Find full textPeer, Angelika, and Christos D. Giachritsis, eds. Immersive Multimodal Interactive Presence. Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2754-3.
Full textCai, Yiyu, ed. 3D Immersive and Interactive Learning. Springer Singapore, 2013. http://dx.doi.org/10.1007/978-981-4021-90-6.
Full textObadia, Lionel. L'ethnographie comme dialogue: Immersion et interaction dans l'enquête de terrain. PubliSud, 2003.
Find full textBuilding the Realtime User Experience: Creating Immersive and Interactive Websites. O'Reilly Media, Incorporated, 2010.
Find full textChar Davies' immersive virtual art and the essence of spatiality. University of Toronto Press, 2007.
Find full textMcRobert, Laurie. Char Davies' immersive virtual art and the essence of spatiality. University of Toronto Press, 2007.
Find full textBook chapters on the topic "Interactive immersion"
Hameed, Asim, and Andrew Perkis. "Spatial Storytelling: Finding Interdisciplinary Immersion." In Interactive Storytelling. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-04028-4_35.
Full textBakk, Ágnes Karolina. "Magic and Immersion in VR." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_29.
Full textChang, Ching-Wen. "Museum Immersion Interactive Design:." In Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49913-6_19.
Full textBrom, Cyril, Jakub Gemrot, Ondřej Burkert, Rudolf Kadlec, and Michal Bída. "3D Immersion in Virtual Agents Education." In Interactive Storytelling. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89454-4_11.
Full textArndt, Sebastian, Martin Ervik, and Andrew Perkis. "Factors of Immersion in Interactive Digital Storytelling." In Interactive Storytelling. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_22.
Full textWu, Wenjie, and Stefan Rank. "Story Immersion in a Gesture-Based Audio-Only Game." In Interactive Storytelling. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-27036-4_21.
Full textMason, Stacey. "On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives." In Interactive Storytelling. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02756-2_3.
Full textLiang, Xiaohua. "Interactive Peer Learning in an English Immersion Context." In Lecture Notes in Electrical Engineering. Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4793-0_93.
Full textHayes, Aleshia Taylor, Tetyana Kucher Dhimolea, Nanxi Meng, and Geneva Tesh. "Levels of Immersion for Language Learning from 2D to Highly Immersive Interactive VR." In Chinese Language Learning Sciences. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-3416-1_4.
Full textBuchtová, Michaela. "Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33542-6_51.
Full textConference papers on the topic "Interactive immersion"
Cook, Margaret, Amber Ackley, Karla Chang Gonzalez, et al. "InNervate immersion." In SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2019. http://dx.doi.org/10.1145/3306214.3338580.
Full textKnorr, Sebastian, Matis Hudon, Julian Cabrera, Thomas Sikora, and Aljosa Smolic. "Deepstereobrush: Interactive Depth Map Creation." In 2018 International Conference on 3D Immersion (IC3D). IEEE, 2018. http://dx.doi.org/10.1109/ic3d.2018.8657860.
Full textCailhol, Simon, Philippe Fillatreau, and Jean-Yves Fourquet. "Interactive multimodal path planning in immersion." In 2013 IEEE 11th International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics (ECMSM). IEEE, 2013. http://dx.doi.org/10.1109/ecmsm.2013.6648954.
Full textZioulis, Nikolaos, Dimitrios Alexiadis, Alexandros Doumanoglou, et al. "3D tele-immersion platform for interactive immersive experiences between remote users." In 2016 IEEE International Conference on Image Processing (ICIP). IEEE, 2016. http://dx.doi.org/10.1109/icip.2016.7532380.
Full textLev, Nadya, and Star St.Germain. "HoloVista: Designing for Immersion." In SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2021. http://dx.doi.org/10.1145/3450415.3466172.
Full textDesai, Kevin, Suraj Raghuraman, Rong Jin, and Balakrishnan Prabhakaran. "QoE Studies on Interactive 3D Tele-Immersion." In 2017 IEEE International Symposium on Multimedia (ISM). IEEE, 2017. http://dx.doi.org/10.1109/ism.2017.27.
Full textFearghail, Colm O., Cagri Ozcinar, Sebastian Knorr, and Aljosa Smolic. "Director’s Cut - Analysis of VR Film Cuts for Interactive Storytelling." In 2018 International Conference on 3D Immersion (IC3D). IEEE, 2018. http://dx.doi.org/10.1109/ic3d.2018.8657901.
Full textKaliakatsos-Papakostas, Maximos, Aggelos Gkiokas, and Vassilis Katsouros. "Interactive Control of Explicit Musical Features in Generative LSTM-based Systems." In AM'18: Sound in Immersion and Emotion. ACM, 2018. http://dx.doi.org/10.1145/3243274.3243296.
Full textJung, ChangYong, Woncheol Lee, and Hyunggi Kim. "Increasing in sense of Immersion in Interactive Media Artworks." In Multimedia 2014. Science & Engineering Research Support soCiety, 2014. http://dx.doi.org/10.14257/astl.2014.54.01.
Full textProuzeau, Arnaud, Anastasia Bezerianos, and Olivier Chapuis. "Visual Immersion in the Context of Wall Displays." In ISS '16: 2016 ACM International Conference on Interactive Surfaces and Spaces. ACM, 2016. http://dx.doi.org/10.1145/3009939.3009945.
Full textReports on the topic "Interactive immersion"
Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.
Full textSibert, Linda E., James N. Templeman, Robert C. Page, Jeremy T. Barron, and Justin A. McCune. Initial Assessment of Human Performance Using the Gaiter Interaction Technique to Control Locomotion in Fully Immersive Virtual Environments. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada424639.
Full textParodi, Andrea. A Theoretically Driven Investigation of the Efficacy of an Immersive Interactive Avatar Rich Virtual Environment in Pre-deployment Nursing Knowledge and Teamwork Skills Training. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada612695.
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