Academic literature on the topic 'Java Simulator'

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Journal articles on the topic "Java Simulator"

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Robbins, Steven. "A Java execution simulator." ACM SIGCSE Bulletin 39, no. 1 (2007): 536–40. http://dx.doi.org/10.1145/1227504.1227491.

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Vatau, Steliana, Valentin Ciupe, and Inocentiu Maniu. "Java Simulator for Quadruped Walking Robot." Solid State Phenomena 166-167 (September 2010): 445–50. http://dx.doi.org/10.4028/www.scientific.net/ssp.166-167.445.

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With advances in science and technology, the interest to study the animals walking has developed the demand for building the legged robots. Physics-based simulation and control of quadruped locomotion is difficult because quadrupeds are unstable, under actuated, high-dimensional dynamical systems. We develop a simple control strategy that can be used to generate a large variety of gaits and styles in real-time, including walking in all directions (forwards, backwards, sideways, turning). The application named JQuadRobot is developed in Java and Java3D API. A Graphical User Interface and a simulator for a custom quadruped leg's robot and the main features of the interface are presented in this paper. This application is developed in Java and is essential in a development motion for legged robot. The friendly interface, allows any user to define and test movements for this robot. The cross-platform capability was the first reason to choose Java language for developing this application.
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Koga, Masanobu, Masatoshi Ogawa, Harutoshi Ogai, Masahiro Ito, Kenko Uchida, and Shinroku Matsuzaki. "JAVA-BASED INTEGRATING SIMULATOR FOR BLAST FURNACE." IFAC Proceedings Volumes 38, no. 1 (2005): 145–50. http://dx.doi.org/10.3182/20050703-6-cz-1902.01703.

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Aoki, Y., T. Otsuka, T. Hironaka, M. Mizukawa, and Y. Ando. "A PAS Simulator using Java Script/VRML." Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec) 2003 (2003): 6. http://dx.doi.org/10.1299/jsmermd.2003.6_2.

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Cristiá, Maximiliano, Diego A. Hollmann, and Claudia Frydman. "A multi-target compiler for CML-DEVS." SIMULATION 95, no. 1 (2018): 11–29. http://dx.doi.org/10.1177/0037549718765080.

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Discrete Event System Specification (DEVS) is a modular and hierarchical formalism for system modeling and simulation. DEVS models can be mathematically described; simulation is performed by tools called concrete simulators. Concerning atomic DEVS models, each concrete simulator has its own input language which is, essentially, a general-purpose programming language (such as Java or C++). Hence, once engineers have written the mathematical model, they need to manually translate it into the input language of the concrete simulator of their choice. In this paper we present a multi-target compiler for atomic DEVS models written in CML-DEVS, a mathematics-based DEVS modeling language. This multi-target compiler is able to compile a CML-DEVS model to the input languages of the PowerDEVS and DEVS-Suite concrete simulators. In this way, the CML-DEVS compiler frees engineers from the manual translation of their mathematical models. In fact, the same mathematical model can be simulated on both simulators by simply recompiling the model. The CML-DEVS multi-target compiler can be easily extended to produce code for other concrete simulators.
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Encarnacion, Nico N., and Hyunho Yang. "Wireless Sensor Node Energy-harvesting Simulator Using Java Threads." Journal of Korean Society for Internet Information 14, no. 2 (2013): 53–59. http://dx.doi.org/10.7472/jksii.2013.14.2.53.

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Samuelsson, Pär, Mats Ekman, and Bengt Carlsson. "A JAVA based simulator of activated sludge processes." Mathematics and Computers in Simulation 56, no. 4-5 (2001): 333–46. http://dx.doi.org/10.1016/s0378-4754(01)00305-6.

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Ogai, Harutoshi, Masatoshi Ogawa, Masanobu Koga, Masahiro Ito, and Shinroku Matsuzaki. "Java-Based Integrated Non-Stationary Blast Furnace Simulator." IFAC Proceedings Volumes 39, no. 22 (2006): 179–84. http://dx.doi.org/10.1016/s1474-6670(17)30133-7.

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Saroha, Sumit, Amit Rathee, and Rohit Verma. "JAVA based Power Trading Simulator in Electricity Market." International Journal of Computer Applications 44, no. 5 (2012): 8–13. http://dx.doi.org/10.5120/6257-8403.

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Limon, D., F. Salas, D. R. Ramírez, T. Alamo, and E. F. Camacho. "A JAVA BASED SIMULATOR FOR BASIC CONTROL EDUCATION." IFAC Proceedings Volumes 39, no. 6 (2006): 481–86. http://dx.doi.org/10.3182/20060621-3-es-2905.00083.

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Dissertations / Theses on the topic "Java Simulator"

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Papesch, Matthias. "Generating implementations from formal specifications a translator from Promela to Java /." [S.l. : s.n.], 2002. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB9866644.

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Alexandersson, Patrik, and Lars Sundberg. "TrueCIV : a strategy game/simulator with a human ecological touch." Thesis, University West, Department of Informatics and Mathematics, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-486.

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Huo, Changming. "A Bloch Sphere Animation Software using a Three Dimensional Java Simulator." University of Cincinnati / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1249917839.

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Holmberg, Henrik. "Implementation och utvärdering av trådintensiv simulator i Java, Jetlang och Erlang." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68742.

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Trådning är svårt att få så effektivt som möjligt och det är komplicerat att skriva kod för det. Det här examensarbetet beskriver en implementation och jämför sedan implementationerna. Utvärderingen av implementationerna i Java, Jetlang och Erlang avslöjar att Jetlang skalar bäst både när det gäller komplexitet och hårdvara. Erlang behöver minst extra kod för att hantera trådning. När det gäller många små körningar har även Erlang bäst prestanda men tappar försprånget snabbt när komplexiteten ökar.<br>Efficient threading is difficult to create and it is complicated to write. This thesis describes an implementation and compares these. The evaluationof the implementations in Java, Jetlang and Erlang reveal that Jetlang is the best when it comes to scaling regarding complexity as well as hardware. Erlang requires the least extra code for the threading. When many small executions are needed, Erlang performs the best but loses the lead quickly when the complexity increases.
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Costa, Danilo Nogueira. "Simulador extensível para navegação de agentes baseado em inteligência de enxames." Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-16062007-095214/.

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A visão de muitas pessoas sobre uma colônia de formigas, em geral, é de que estes pequenos e inofensivos insetos somente se movem aleatoriamente para coletar alimento e conservá-los em seus ninhos. Um olhar destreinado não conseguiria notar o nível de complexidade e organização que é requerido por uma colônia de formigas para sua sobrevivência. Uma formiga simples é parte de um grande grupo que coopera entre si para criar um superorganismo. Sem uma autoridade central ou indivíduos com habilidade de um pensamento cognitivo complexo, a colônia se auto-organiza, e, de fato, ajusta seus recursos de uma maneira muito eficiente. Essa dissertação investiga o papel da comunicação indireta nas tarefas de exploração e forrageamento, e como isso afeta as decisões de um agente simples e traz um comportamento emergente útil à toda colônia. Por fim, este trabalho implementa uma plataforma de simulação multi-agente inspirado em formigas<br>Most people\'s view of an ant colony and ants in general is that they simply pose harmless little insects that move randomly and gather food in their underground nests. The untrained eye would have never guessed the level of complexity and organisation that is required in order for an ant colony to survive. The simple ant is a part of a huge group, which cooperate one superorganism. Without any central authority or the ability of complex cognitive thought from the individuals, the colony seems to self organise and in fact adjust its resources in a quite efficient way. This dissertation investigates the role of indirect communication in the exploration and forage task and how it affects the decisions of the single agent and brings an emergent behaviour that is useful to all the colony. Finally this work implements an ant inspired multi-agent simulation plataform
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Suteu, Silviu Cezar. "OPS-SAT Software Simulator." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-59903.

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OPS-SAT is an in-orbit laboratory mission designed to allow experimenters todeploy new on-board software and perform in-orbit demonstrations of new tech-nology and concepts related to mission operations. The NanoSat MO Frame-work facilitates the process of developing experimental on-board software for OPS-SAT by abstracting the complexities related to communication across the space toground link as well as the details of low-level device access. The objective of thisproject is to implement functional simulation models of OPS-SAT peripherals andorbit/attitude behavior, which integrated together with the NanoSat MO Frame-work provide a sufficiently realistic runtime environment for OPS-SAT on-boardsoftware experiment development. Essentially, the simulator exposes communi-cation interfaces for executing commands which affect the payload instrumentsand/or retrieve science data and telemetry. The commands can be run either fromthe MO Framework or manually, from an intuitive GUI which performs syntaxcheck. In this case, the output will be displayed for advanced debugging. The endresult of the thesis work is a virtual machine which has all the tools installed todevelop cutting edge technology space applications.
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Shary, Stephen. "Java Simulator of Qubits and Quantum-Mechanical Gates Using the Bloch Sphere Representation." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1298044339.

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Caldeira, Rosane [UNESP]. "Interface gráfica no contexto de teoria dos jogos sob a forma de Java Apples." Universidade Estadual Paulista (UNESP), 2010. http://hdl.handle.net/11449/87121.

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Made available in DSpace on 2014-06-11T19:22:33Z (GMT). No. of bitstreams: 0 Previous issue date: 2010-10-07Bitstream added on 2014-06-13T20:27:55Z : No. of bitstreams: 1 caldeira_r_me_ilha.pdf: 1405491 bytes, checksum: a0858eaf6dda7cbf16eaea50d40f67d6 (MD5)<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)<br>Na resolução de problemas de engenharia existem diversas metodologias que podem ser aplicadas. Normalmente, estas envolvem novos conceitos, as vezes inéditos em termos de aplicação como é o caso da teoria dos jogos. Por outro lado, pesquisadores vêm buscando novas técnicas para o desenvolvimento de ferramentas computacionais para o auxílio no processo ensino- aprendizado em diferentes níveis. Nesta dissertação apresenta-se um simulador computacional que apresenta uma interface gráfica, denominada ENGTJ, como proposta para o ensino de conceitos básicos da teoria dos jogos, via Web. Os conceitos relacionados com a teoria dos jogos , são apresentados sob forma de exemplos, no contexto dos jogos não-cooperativos e cooperativos, com os módulos do Jogo Dilema do Prisioneiro (JDP) e o Jogo Coalizacional entre Empresas (JCE). Estes módulos foram desenvolvidos utilizando-se a linguagem de programação Java, sob a forma de Java applets, com o auxílio do ambiente de desenvolvimento Eclipse. O processo de desenvolvimento de software baseado nos padrões de engenharia de software foi utilizado para criar a interface da aplicação, e apresenta uma série de técnicas e atividades que procuram dar suporte a definição de processos de desenvolvimento, levantamento e especificação de requisitos, projeto e testes. Como resultado, tem-se uma interface gráfica que permite ao usuário interagir através de jogos modulares referentes a teoria dos jogos, permitindo ao mesmo inferir alguns conceitos básicos abordados nesta teoria, suportada por tutoriais, geral e específicos<br>In solving engineering problems there are several methodologies that can be applied. Typically, these methods involve new concepts, sometimes unprecedented in terms of application as game theory. Moreover, researchers are seeking new techniques to develop computational tools to aid in the teaching-learning at different levels. This paper presents a computational simulator that presents a graphical interface, called ENGTJ, as proposed for teaching basic concepts of game theory, through Web. The game theory concepts are presented using examples, in the context of non-cooperative games and cooperative, especially the Prisoner’s Dilemma Game (JDP) and the Coalitional Games between Companies (JCE). These modules were developed using the Java programming language, under “Java applets” form with the Eclipse developing environ- ment. The software development process based on software engineering patterns was used to create an application interface combining several techniques and activities that could support the developing procedures, requirements, projects and tests. Therefore, there is a graphical in- terface that allows the user interacting with modular games referred to the game theory and the concepts approached in this work, supported by tutorials, general and specific
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Beck, Filho Antonio Carlos Schneider. "Uso da técnica VLIW para aumento de performance e redução do consumo de potência em sistemas embarcados baseados em Java." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2004. http://hdl.handle.net/10183/13483.

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A contribuição deste trabalho foi orientada principalmente ao desenvolvimento de alternativas de hardware para a execução nativa de bytecodes Java em sistemas embarcados que naturalmente possuem restrições quanto à potência consumida, ao desempenho e à área ocupada. Primeiramente, o desenvolvimento do Femtojava Low- Power demonstra que a utilização de um pipeline e de um banco de registradores interno em arquiteturas de pilha resultam em uma redução significativa no consumo de potência. Após, a técnica de folding, que basicamente transforma várias operações de pilha em uma operação tipo RISC, é avaliada. A análise de uma segunda solução arquitetural, baseada em VLIW (Very Long Instruction Word), também traz resultados satisfatórios na redução do consumo de potência, sendo que a paralelização do código, feita por um analisador desenvolvido, é facilitada devido à utilização de uma arquitetura de pilha. O desempenho e a potência consumida de todas as arquiteturas propostas neste trabalho foram validadas utilizando-se o simulador CACO-PS, também desenvolvido no contexto desta dissertação. Os estudos de caso adotados para a validação das alternativas arquiteturais compreenderam algoritmos matemáticos, de ordenação, busca e processamento de sinais, bastante utilizados no domínio de sistemas embarcados. Resultados promissores principalmente em termos de energia consumida são alcançados, assim como na disponibilização de diferentes arquiteturas para a execução nativa de Java, principal proposta deste trabalho.<br>The main contribution of this work was the development of hardware alternatives for native execution of Java bytecodes for embedded systems that have power, performance and area constraints. Firstly, the development of the Femtojava Low- Power shows that the use of a pipeline and an internal register bank in stack architectures brings a significant reduction in the power consumption. After that, the folding technique, that basically changes a set of stack operations into a simple RISC one, is evaluated. Then, the analysis of a second architectural solution, based on VLIW (Very Long Instruction Word), demonstrates also good results concerning power consumption. Moreover, it is shown that the parallelization of the code is facilitated due to the specific stack architecture. The power consumption and performance of all architectures here proposed were evaluated using the CACO-PS simulator, which was also developed in this work. The case studies adopted for the validation of the architectures were mathematic, sort, search and DSP algorithms, widely used in the embedded system domain. Promising results mainly in energy consumption were achieved, as well as the disponibilization of different architectures for native execution of Java, the main objective of this work.
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Caldeira, Rosane. "Interface gráfica no contexto de teoria dos jogos sob a forma de Java Apples /." Ilha Solteira : [s.n.], 2010. http://hdl.handle.net/11449/87121.

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Orientador: Sergio Azevedo de Oliveira<br>Banca: Carlos Roberto Minussi<br>Banca: Ivan Mathias Filho<br>Resumo: Na resolução de problemas de engenharia existem diversas metodologias que podem ser aplicadas. Normalmente, estas envolvem novos conceitos, as vezes inéditos em termos de aplicação como é o caso da teoria dos jogos. Por outro lado, pesquisadores vêm buscando novas técnicas para o desenvolvimento de ferramentas computacionais para o auxílio no processo ensino- aprendizado em diferentes níveis. Nesta dissertação apresenta-se um simulador computacional que apresenta uma interface gráfica, denominada ENGTJ, como proposta para o ensino de conceitos básicos da teoria dos jogos, via Web. Os conceitos relacionados com a teoria dos jogos , são apresentados sob forma de exemplos, no contexto dos jogos não-cooperativos e cooperativos, com os módulos do Jogo Dilema do Prisioneiro (JDP) e o Jogo Coalizacional entre Empresas (JCE). Estes módulos foram desenvolvidos utilizando-se a linguagem de programação Java, sob a forma de Java applets, com o auxílio do ambiente de desenvolvimento Eclipse. O processo de desenvolvimento de software baseado nos padrões de engenharia de software foi utilizado para criar a interface da aplicação, e apresenta uma série de técnicas e atividades que procuram dar suporte a definição de processos de desenvolvimento, levantamento e especificação de requisitos, projeto e testes. Como resultado, tem-se uma interface gráfica que permite ao usuário interagir através de jogos modulares referentes a teoria dos jogos, permitindo ao mesmo inferir alguns conceitos básicos abordados nesta teoria, suportada por tutoriais, geral e específicos<br>Abstract: In solving engineering problems there are several methodologies that can be applied. Typically, these methods involve new concepts, sometimes unprecedented in terms of application as game theory. Moreover, researchers are seeking new techniques to develop computational tools to aid in the teaching-learning at different levels. This paper presents a computational simulator that presents a graphical interface, called ENGTJ, as proposed for teaching basic concepts of game theory, through Web. The game theory concepts are presented using examples, in the context of non-cooperative games and cooperative, especially the Prisoner's Dilemma Game (JDP) and the Coalitional Games between Companies (JCE). These modules were developed using the Java programming language, under "Java applets" form with the Eclipse developing environ- ment. The software development process based on software engineering patterns was used to create an application interface combining several techniques and activities that could support the developing procedures, requirements, projects and tests. Therefore, there is a graphical in- terface that allows the user interacting with modular games referred to the game theory and the concepts approached in this work, supported by tutorials, general and specific<br>Mestre
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Books on the topic "Java Simulator"

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Singh, Dharminder. An Arm simulation in Java. University of Manchester, Department of Computer Science, 1997.

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Garrido, José M. Object-Oriented Discrete-Event Simulation with Java. Springer US, 2001. http://dx.doi.org/10.1007/978-1-4615-1319-3.

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Object-oriented discrete-event simulation with Java: A practical introduction. Kluwer Academic/Plenum Publishers, 2001.

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Garrido, José M. Object-oriented discrete-event simulation with Java: A practical introduction. Kluwer Academic/Plenum Publishers, 2001.

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Garrido, José M. Object-Oriented Discrete-Event Simulation with Java: A Practical Introduction. Springer US, 2001.

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Diehl, Stephan. Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA. Springer Berlin Heidelberg, 2001.

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Verrill, S. P. JMFA--a graphically interactive java program that fits microfibril angle x-ray diffraction data. U.S. Dept. of Agriculture, Forest Service, Forest Products Laboratory, 2001.

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Verrill, S. P. JMFA--a graphically interactive java program that fits microfibril angle x-ray diffraction data. U.S. Dept. of Agriculture, Forest Service, Forest Products Laboratory, 2001.

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Verrill, S. P. JMFA 2--a graphically interactive Java program that fits microfibril angle x-ray diffraction data. U.S. Dept. of Agriculture, Forest Service, Forest Products Laboratory, 2006.

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Verrill, S. P. JMFA 2--a graphically interactive Java program that fits microfibril angle x-ray diffraction data. U.S. Dept. of Agriculture, Forest Service, Forest Products Laboratory, 2006.

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Book chapters on the topic "Java Simulator"

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Hopkins, Bruce, and Ranjith Antony. "Using a Bluetooth Simulator." In Bluetooth for Java. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0763-4_8.

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Oikonomou, Theofanis, Konstantinos Votis, Peter Korn, Dimitrios Tzovaras, and Spriridon Likothanasis. "A Standalone Vision Impairments Simulator for Java Swing Applications." In HCI and Usability for e-Inclusion. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10308-7_27.

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Siles, J. M. Rojas, M. de la Cruz Echeandía, and A. Ortega de la Puente. "Towards the Automatic Programming of H Systems: jHsys, a Java H System Simulator." In Advances in Intelligent and Soft Computing. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12433-4_46.

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Vincent, Regis, Bryan Horling, and Victor Lesser. "An Agent Infrastructure to Build and Evaluate Multi-Agent Systems: The Java Agent Framework and Multi-Agent System Simulator." In Infrastructure for Agents, Multi-Agent Systems, and Scalable Multi-Agent Systems. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-47772-1_11.

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Wang, Sun-Chong. "Simulated Annealing." In Interdisciplinary Computing in Java Programming. Springer US, 2003. http://dx.doi.org/10.1007/978-1-4615-0377-4_4.

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Cheptsov, Alexey, and Bastian Koller. "Endorsing Supercomputing Applications to Java Language." In Sustained Simulation Performance 2014. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10626-7_9.

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Wang, Sun-Chong. "Monte Carlo Simulation." In Interdisciplinary Computing in Java Programming. Springer US, 2003. http://dx.doi.org/10.1007/978-1-4615-0377-4_7.

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Kalicharan, Noel. "Random Numbers, Games, and Simulation." In Advanced Topics in Java. Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-6620-4_6.

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Garrido, José M. "Introduction to Simulation." In Object-Oriented Discrete-Event Simulation with Java. Springer US, 2001. http://dx.doi.org/10.1007/978-1-4615-1319-3_1.

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Garrido, José M. "More Simulation Models." In Object-Oriented Discrete-Event Simulation with Java. Springer US, 2001. http://dx.doi.org/10.1007/978-1-4615-1319-3_13.

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Conference papers on the topic "Java Simulator"

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Robbins, Steven. "A Java execution simulator." In Proceedinds of the 38th SIGCSE technical symposium. ACM Press, 2007. http://dx.doi.org/10.1145/1227310.1227491.

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Sutcliffe, Julia H., David Nicholson, and Rob H. Deaves. "Java-based decentralized tracking simulator." In Intelligent Systems & Advanced Manufacturing, edited by Paul S. Schenker and Gerard T. McKee. SPIE, 1997. http://dx.doi.org/10.1117/12.287651.

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Reed, John, Abdollah Afjeh, John Reed, and Abdollah Afjeh. "A Java simulator for teaching gas turbine operation." In 35th Aerospace Sciences Meeting and Exhibit. American Institute of Aeronautics and Astronautics, 1997. http://dx.doi.org/10.2514/6.1997-850.

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Helmy, Tarek, and Mohamed A. Iqbal. "A Java Simulator for Tuplespaces Based Computational Grids." In 2008 10th IEEE International Conference on High Performance Computing and Communications (HPCC). IEEE, 2008. http://dx.doi.org/10.1109/hpcc.2008.11.

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Piazentin, Denis R. M., and Joao Luis G. Rosa. "A simulator for Freeman K-sets in Java." In 2015 International Joint Conference on Neural Networks (IJCNN). IEEE, 2015. http://dx.doi.org/10.1109/ijcnn.2015.7280466.

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Sarangi, Smruti R., Rajshekar Kalayappan, Prathmesh Kallurkar, Seep Goel, and Eldhose Peter. "Tejas: A java based versatile micro-architectural simulator." In 2015 25th International Workshop on Power and Timing Modeling, Optimization and Simulation (PATMOS). IEEE, 2015. http://dx.doi.org/10.1109/patmos.2015.7347586.

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Brito Palma, L., J. Costa Cruz, P. Sousa Gil, and F. Vieira Coito. "Dynamical systems simulator based on a Java application." In 2014 11th International Conference on Remote Engineering and Virtual Instrumentation (REV). IEEE, 2014. http://dx.doi.org/10.1109/rev.2014.6784200.

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Brito Palma, L., J. Costa Cruz, F. Vieira Coito, and P. Sousa Gil. "Java-based simulator of dynamical systems and PID control." In 2013 2nd Experiment@ International Conference (exp.at'13). IEEE, 2013. http://dx.doi.org/10.1109/expat.2013.6703033.

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Zhao Yuan-yuan, Zhou Guo-hong, and Ye De-rong. "Web Based Nasal Surgical Simulator Using VRML and Java." In 2005 IEEE Engineering in Medicine and Biology 27th Annual Conference. IEEE, 2005. http://dx.doi.org/10.1109/iembs.2005.1617162.

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Reed, John, Abdollah Afjeh, John Reed, and Abdollah Afjeh. "A Java-enabled interactive graphical gas turbine propulsion system simulator." In 35th Aerospace Sciences Meeting and Exhibit. American Institute of Aeronautics and Astronautics, 1997. http://dx.doi.org/10.2514/6.1997-233.

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Reports on the topic "Java Simulator"

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Duque, Earl, Steve Legensky, Brad Whitlock, et al. Summary of the SciTech 2020 Technical Panel on In Situ/In Transit Computational Environments for Visualization and Data Analysis. Engineer Research and Development Center (U.S.), 2021. http://dx.doi.org/10.21079/11681/40887.

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Abstract:
At the AIAA SciTech 2020 conference, the Meshing, Visualization and Computational Environments Technical Committee hosted a special technical panel on In Situ/In Transit Computational Environments for Visualization and Data Analytics. The panel brought together leading experts from industry, software vendors, Department of Energy, Department of Defense and the Japan Aerospace Exploration Agency (JAXA). In situ and in transit methodologies enable Computational Fluid Dynamic (CFD) simulations to avoid the excessive overhead associated with data I/O at large scales especially as simulations scale to millions of processors. These methods either share the data analysis/visualization pipelines with the memory space of the solver or efficiently off load the workload to alternate processors. Using these methods, simulations can scale and have the promise of enabling the community to satisfy the Knowledge Extraction milestones as envisioned by the CFD Vision 2030 study for "on demand analysis/visualization of a 100 Billion point unsteady CFD simulation". This paper summarizes the presentations providing a discussion point of how the community can achieve the goals set forth in the CFD Vision 2030.
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Onishi, Yasuo. Task 3: PNNL Visit by JAEA Researchers to Participate in TODAM Code Applications to Fukushima Rivers and to Evaluate the Feasibility of Adaptation of FLESCOT Code to Simulate Radionuclide Transport in the Pacific Ocean Coastal Water Around Fukushima. Office of Scientific and Technical Information (OSTI), 2013. http://dx.doi.org/10.2172/1077998.

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