Academic literature on the topic 'Manga (Japanese comics)'

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Journal articles on the topic "Manga (Japanese comics)"

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Leung, May May, Melanie C. Green, Jianwen Cai, Ann Gaba, Deborah Tate, and Alice Ammerman. "Fight for Your Right to Fruit: Development of a Manga Comic Promoting Fruit Consumption in Youth." Open Nutrition Journal 9, no. 1 (February 27, 2015): 82–90. http://dx.doi.org/10.2174/1876396001509010082.

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Innovative interventions addressing childhood obesity are needed to capture the attention of youth living in a multi-media environment. The purpose of this paper is to describe the qualitative study that was conducted to inform the development of an appealing manga comic (Japanese comic art) to promote fruit consumption in youth and the process of creating the comic. Seven focus groups and two interviews (N=28) were conducted with middle-school students to better understand such topics as enjoyable components of manga comics and important health concepts. Two researchers independently analyzed each transcript using ATLAS.ti. Inductive and deductive processes were used to identify codes (ideas emerging from text); similar codes were grouped into themes. Most frequently mentioned themes related to enjoyable components of manga comics were detailed graphics and artistic style of text used to convey sound effects. The majority said eating fruits and vegetables was the most important nutrition behavior for proper health. When asked about story ideas for a manga comic to encourage youth to be healthy, many responded with ideas involving comic characters who would consume fruit, then gain beneficial attributes. Others suggested highlighting more practical benefits, such as increased focus and energy. These findings informed the development of a 30-page manga comic promoting fruit consumption, with the aim of developing an appealing storyline and relatable characters for youth. Manga comics may be able to create an entertaining learning environment that has potential to promote positive dietary behaviors in youth.
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Sabin, R. "Manga: Sixty Years of Japanese Comics." Journal of Design History 18, no. 2 (June 1, 2005): 222–24. http://dx.doi.org/10.1093/jdh/epi030.

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Oshiyama, Michiko, and Kohki Watabe. "Interpretative negotiation with gender norms in shōjo manga adaptations of The Changelings." Journal of Adaptation in Film & Performance 12, no. 3 (December 1, 2019): 179–93. http://dx.doi.org/10.1386/jafp_00005_1.

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Abstract The Changelings is a classic work of traditional Japanese literature. In the modern era, it has been adapted into Japanese comics repeatedly. This article examines three shōjo manga, or girls' comics, adaptations of The Changelings published between 1984 and 2018. Taken together, the three manga evidence the different situations in which women were embedded in the 1980s and the 2010s and provide different interpretative alternatives to female readers. Manga adaptations of The Changelings crystallized gender norms in Japanese society and women's responses to and struggles with those norms by taking advantage of the gender-switching plot that originated in the twelfth century.
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Idrus, Idrus. "The Translation of Japanese Manga Meitantei Conan to Indonesian: The Similarities and Differences between The Original Japanese Version and the Indonesian Translated Version." IZUMI 10, no. 1 (May 2, 2021): 98–108. http://dx.doi.org/10.14710/izumi.10.1.98-108.

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Japanese comics or manga have caught the world’s attention in recent years. It conveys stories through words and images in a specific order resulting in beautiful works. Now, manga is translated into various languages in the world, including Indonesian. The following study entailed a comparative analysis of the manga Meitantei Conan into Indonesia, primarily concentrating on: the format, for example, the arrangement of pages, lettering, and typography, what was translated what was not. In translating Japanese manga into Indonesian, it was found that there were similarities (retained elements) and differences (adjusted elements). We can found similarities between the original Japanese version and the Indonesian translated version of manga in the writing composition on the chapter title and onomatopoeia. Besides, there are also similarities in cultural terms because the translator maintains terms in Japanese as a translation strategy. The main difference between Original Japanese comics and the Indonesian translated version is the binding system of using, the type of font, and the use of Indonesian cultural elements so that the dialogue of the story characters is more communicative and easy to understand.
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Kim, Yang-Sun. "Characteristics of Japanese Idioms in Japanese “Manga” Comics." Japanese Language Association Of Korea 55 (March 31, 2018): 19–38. http://dx.doi.org/10.14817/jlak.2018.55.19.

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Lubis, Fenny Rahmawati, and Dwi Budiwiwaramulja. "KARAKTERISTIK DESAIN HIBRIDA PADA KOMIK 7 WONDERS KARYA METALU." Gorga : Jurnal Seni Rupa 9, no. 2 (October 5, 2020): 309. http://dx.doi.org/10.24114/gr.v9i2.20161.

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AbstrakKomik Jepang menjadi salah satu kiblat untuk referensi dalam membuat komik khususnya komik manga. Tidak sedikit komik Indonesia yang sangat kental dengan unsur manga hingga sulit membedakan komikus Jepang dengan komikus Indonesia bila hanya di lihat dari bentuk visualnya. Selain menggarap style gambar manga jepang, tak sedikit komikus-komikus Indonesia yang menghibridakan karakteristik pada desain karakter visual Indonesia. Sepeti pada salah satu komik Indonesia yaitu komik 7 Wonders. Penelitian ini bertujuan untuk mengetahui identitas dari desain karakter visual yang di hibrida pada salah satu komik Indonesia yaitu komik 7 Wonders. Penelitian ini menggunakan pendekatan metode deskriptif kualitatif yaitu dengan menguraikan masing-masing objek yang akan diteliti. Hasil temuan penelitian ini menunjukkan bahwa karakter yang memiliki unsur hibrida paling menonjol adalah pada karakter bidadari 7 Wonders. Desain karakter visual pada karakter tujuh bidadari 7 Wonders telah mengalami deformasi dan pengabungan dua atau lebih identitas visual, baik pada busana maupun pada karakter figurnya. Identitas hibrida pada desain karakter visual yang digunakan di busana tujuh bidadari 7 Wonders yaitu berasal dari Indonesia, Jepang, Arab, Turki, India, Inggris era Victoria dan Romawi Kuno.Kata Kunci: desain karakter, hibrida, komik, busana.AbstractJapanese comics become one of the mecca for reference in making comics, especially manga comics. Not a few Indonesian comics are so thick with manga elements that it is difficult to distinguish Japanese comics from Indonesian comics if only viewed from their visual form. In addition to working on the style of Japanese manga drawings, not a few Indonesian comic artists have displayed characteristics on Indonesian visual character designs. A case in one of the Indonesian comics that is 7 Wonders comics. This study aims to determine the identity of a hybrid visual character design in one of the Indonesian comics, namely the 7 Wonders comics. This study uses a qualitative descriptive method approach that is by describing each object to be studied. The findings of this study indicate that the characters that have the most prominent hybrid elements are the 7 Wonders angel characters. The visual character design of the seven Wonders 7 nymphs has been deformed and the combination of two or more visual identities, both in fashion and in the character figure. The hybrid identity in the visual character design used in the fashion of the seven Wonders 7 nymphs is originating from Indonesia, Japan, Arabia, Turkey, India, the Victorian era and Ancient Rome. Keywords: character design, hybrids, comics, clothing
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brau, lorie. "Oishinbo's Adventures in Eating: Food, Communication, and Culture in Japanese Comics." Gastronomica 4, no. 4 (2004): 34–45. http://dx.doi.org/10.1525/gfc.2004.4.4.34.

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Culture in Japanese Comics Millions of Japanese, including adults, read manga--comic books. Reproducing every popular genre from humor to horror, manga both entertain and educate their readers on subjects as varied as sports, corporate life, the literary classics, and sex. Japanese also learn about food and cooking from gurume (gourmet) or ryori (cooking) manga. One of the most popular is Oishinbo, serialized since 1983. Oishinbo's hero Yamaoka is a newspaper journalist with an unparalleled knowledge of food and a developed palate. Along with his female sidekick Kurita, who shares his culinary sensitivities, Yamaoka seeks dishes for an "ultimate menu" to bequeath to the future. In the process, the pair turns to food to solve a host of interpersonal and social problems, sometimes on an international political level. Oishinbo not only provides information about foreign and local cuisines and recipes, it also propounds an ideology regarding the relationship between food and human relations that contributes toward the construction of Japanese cultural identity.
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Dahlberg-Dodd, Hannah E. "Script variation as audience design: Imagining readership and community in Japanese yuri comics." Language in Society 49, no. 3 (November 26, 2019): 357–78. http://dx.doi.org/10.1017/s0047404519000794.

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AbstractBuilding on recent work supporting a sociolinguistic approach to orthographic choice, this study engages with paratextual language use in yuri, a subgenre of Japanese shōjo manga ‘girls’ comics’ that centers on same-sex romantic and/or erotic relationships between female characters. The comic magazine Comic Yuri Hime has been the dominant, if not only, yuri-oriented published magazine in Japan since its inception in 2005. Though both written and consumed by a primarily female audience, the magazine has undergone numerous attempts to rebrand and refocus the target audience as a means to broaden the magazine's readership. This change in target demographic is reflected in the stylistic representation of paratextual occurrences of the second-person pronoun anata, indicating the role of the textual landscape in reflecting, and reifying, an imagined target audience. (Script variation, manga, popular media, Japan, yuri manga)
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de Sousa, Ana Matilde. "‘Gaijin Mangaka’: The boundary-violating impulse of Japanized “art comics”." Mutual Images Journal, no. 7 (December 20, 2019): 3–26. http://dx.doi.org/10.32926/2019.7.sou.gaiji.

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This paper investigates the artistic strategies of Japanised visual artists by examining the emerging movement of manga-influenced international “art comics”—an umbrella term for avant-garde/experimental graphic narratives. As a case study, I take the special issue of the anthology š! #25 ‘Gaijin Mangaka’ (July 2016), published by Latvian comics publisher kuš! and co-edited by Berliac, an Argentinian neo-gekiga comics artist. I begin by analysing four contributions in ‘Gaijin Mangaka’ to exemplify the diversity of approaches in the book, influenced by a variety of manga genres like gekiga, shōjo, and josei manga. This analysis serves as a primer for a more general discussion regarding the Japanisation of twenty-first-century art, resulting from the coming of age of millennials who grew up consuming pop culture “made in Japan”. I address the issue of cultural appropriation regarding Japanised art, which comes up even on the margins of hegemonic culture industries, as well as Berliac’s view of ‘Gaijin Mangaka’ as a transcultural phenomenon. I also insert ‘Gaijin Mangaka’ within a broader contemporary tendency for using “mangaesque” elements in Western “high art”, starting with Pierre Huyghe and Philippe Parreno’s No Ghost Just a Shell. The fact that the link to Japanese pop culture in ‘Gaijin Mangaka’ and other Japanised “art comics” is often more residual, cryptic, and less programmatic than some other cases of global manga articulates a sense of internalised foreignness, embedding their stylistic struggles in an arena of clashing definitions of “high” and “low,” “modern,” “postmodern”, and “non-modern”, subcultures and negative identity.
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Inose, Hiroko. "Shōjo Manga Elements Imported to Contemporary Japanese Literature - A Case Study of Miura Shion." Estudios de Traducción 11 (June 4, 2021): 55–63. http://dx.doi.org/10.5209/estr.71388.

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The present paper discusses how various elements in shōjo manga (Japanese comics for girls) have been incorporated in works of Japanese contemporary literature. The connection between shōjo manga and literature was pointed out for the first time when the novel Kitchen by Yoshimoto Banana was published in 1987. This paper argues that this connection has developed further since then, focusing on one of the most active writers in contemporary Japanese literature, Miura Shion[1]. The paper briefly introduces the genre shōjo manga and describes its connection with the novel Kitchen before analysing a short story and an essay by Miura Shion, focusing both on their motifs and styles, to identify elements influenced by shōjo manga.
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Dissertations / Theses on the topic "Manga (Japanese comics)"

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Brienza, Casey Elizabeth. "Domesticating Manga : Japanese comics, American publishing, and the transnational production of culture." Thesis, University of Cambridge, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.648154.

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Linusson, Sixten. "Age-graded Variation in Japanese Visual Language : The different morphology of adults’ and children’s manga." Thesis, Högskolan Dalarna, Institutionen för språk, litteratur och lärande, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37460.

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Previous studies have shown that not only is there something called visual language through which we understand graphical expressions, but also that each culture has its own visual language. Furthermore, there are variances within these visual languages, denoted by genre, which can be interpreted to be dialects. In a similar fashion to a study by Neil Cohn and Sean Ehly in 2016, which uncovered the dialectical differences, this study has utilized 67 graphical schemas, known as visual morphemes, and a corpus of 20 volumes of Japanese comics, to investigate age-grading in the Japanese visual language. The corpus, consisting of 10 volumes aimed towards adults and 10 volumes aimed towards children, was searched for graphical schemas, and their relative frequencies were analyzed with independent samples t-tests. The results show great similarities between the populations, supporting the findings of previous studies indicating that there is a shared visual language between genres. However, there were also great differences in how the visual morphemes were used, with many morphemes being used in statistically different proportions between the populations. Further age-grading was also found in the absolute frequency and the meanings of the morphemes which were used, with children’s visual language appearing to be much more expressive. These results imply that there is significant age-grading in the Japanese visual language and that it can be characterized in several ways, including absolute frequency, content, and proportional use.
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Wong-Lifton, Anyi. "Multinational Manga Memories: Osamu Tezuka’s Postwar Japanese Critique of Nationalism in Message to Adolf." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/scripps_theses/1196.

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Manga masterpiece Message to Adolf’s fictional narrative intertwines the Holocaust, romance, espionage, and friendship in its international World War II-focused narrative. Using theory on nationalism and Japanese memories of WWII, this thesis argues the violence the characters initiate and suffer blurs lines between perpetrator, hero, and victim to critique the power of nationalism. Its message concerning the danger of nationalism is as applicable for global audiences now as when it was published in 1985.
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Clopton, Kay Krystal. "Now Hear This: Onomatopoeia, Emanata, Gitaigo, Giongo – Sound Effects in North American Comics and Japanese Manga and How They Impact the Reading Experience." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1525744652209227.

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VASCONCELLOS, PEDRO VICENTE F. "MANGA-DO: THE WAYS OF JAPANESE COMIC BOOKS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2006. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=8973@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
Nos últimos anos o mangá, nome dado aos quadrinhos japoneses, tem se consolidado como fenômeno da cultura popular a nível global, inclusive no Brasil. Após mais de um século de fusão entre influências ocidentais e tradições artísticas japonesas, o mangá tornou-se um tipo de narrativa visual impressa bastante peculiar, tendo um lugar de destaque não apenas na sociedade japonesa contemporânea, mas recentemente, tem-se visto suas influências alcançando o cenário cinematográfico norte-americano. Esta dissertação destina-se a esquadrinhar os caminhos pelos quais o mangá se desenvolveu visualmente até sua forma atual e suas atuais influências sobre outros meios de comunicação.
In recent years manga, as the Japanese comic books are called, has been consolidated as a pop culture phenomenon in a global scale, including Brazil. After over a century of fusions between Western influences and Japanese artistic traditions, manga has become a rather peculiar form of printed visual story-telling, achieving a distinctive place not only in modern Japanese society, but also, its influences have been felt in the North American cinema scene as well. This thesis objective is to examine the ways through which manga has developed visually up to its actual state and its present influences over other media.
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Marcusson, Sophia. "Manliga hjälteideal : En jämförande studie av amerikanska Comics och japansk Manga." Thesis, Linnéuniversitetet, Institutionen för film och litteratur (IFL), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-31862.

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Li, Yannan. "Japanese Boy-Love Manga and the Global Fandom: A Case Study of Chinese Female Readers." Thesis, Connect to resource online, 2009. http://hdl.handle.net/1805/1936.

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Thesis (M.A.)--Indiana University, 2009.
Title from screen (viewed on September 3, 2009). Department of Communication Studies, Indiana University-Purdue University Indianapolis (IUPUI). Advisor(s): John Parrish-Sprowl. Includes vita. Includes bibliographical references (leaves 80-83).
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Burton, Benjamin Robert. "The Revolution Will Not Be Politicized: Political Expression in the Manga Adaptations of Kanikōsen." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4157.

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Kobayashi Takiji's (1903-1933) Kanikōsen (The Crab Cannery Ship, 1929), the outstanding work from the proletarian literary movement, experienced an influx of new adaptations into various mediums during the years that preceded and followed the "Kanikōsen boom" of 2008. This thesis focuses on two manga adaptations that provide readers with starkly different takes on the original story. Using theories by Scott McCloud and Azuma Hiroki, I first attempt to draw parallels between the form of manga and that of the novel. Then, I examine the manner in which the most explicitly political content of the novel is adapted into the manga versions. Through this examination of form and content, it becomes apparent that, despite their differences, both adaptations reinforce a vague, individualist-humanist ideology that undermines the notions of class consciousness and class struggle that are central to the narrative of Kanikōsen. This diminishing of the explicitly "Red" aspects of the original reflects the Japanese public's general aversion to politics that has persisted since the early 1970's until this day.
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Adamson, Jennifer L. "Genji in Graphic Form: The Tale of Genji in Manga, and the bond between Japan’s Past and Present in Popular Art." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1212071173.

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Hsu, chia-shin, and 徐佳馨. "Strolling in Manga World : A Cultural Discourse in Japanese Comics." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/90818085634413795034.

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Books on the topic "Manga (Japanese comics)"

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Schodt, Frederik L. Manga! Manga!: The world of Japanese comics. Tokyo: Kodansha International, 1986.

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Schodt, Frederick L. Manga! Manga!: The World Of Japanese Comics. S.l: Kodansha International, 1998.

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Hart, Christopher. Manga mania: How to draw Japanese comics. New York: Watson-Guptill Publications, 2001.

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Furuichi, Yasuko. Shinjigen: Manga hyōgen no genzai = Manga realities : exploring the art of Japanese comics today. Tōkyō: Kokusai Kōryū Kikin, 2010.

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Christopher, Hart. Manga mania girl power!: Drawing fabulous females for Japanese comics. New York: Chris Hart Books, 2009.

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Christopher, Hart. Manga mania girl power!: Drawing fabulous females for Japanese comics. New York: Chris Hart Books, 2009.

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Hart, Christopher. Manga mania girl power!: Drawing fabulous females for Japanese comics. New York: Chris Hart Books, 2009.

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Ishihara, Yoko. The manga cookbook. Nishi-Kawaguchi, Kawaguchi-shi, Saitama-ken, Japan: Manga University, 2007.

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Manga and the representation of Japanese history. New York: Routledge, 2012.

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Christopher, Hart. Manga mania fantasy worlds: How to draw the amazing worlds of Japanese comics. New York: Watson-Guptill Publications, 2003.

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Book chapters on the topic "Manga (Japanese comics)"

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Kiernan, Patrick. "Multimodality Identity in Manga: Yowamushi Pedal and the Semiotics of Japanese Comics." In Language, Identity and Cycling in the New Media Age, 91–119. London: Palgrave Macmillan UK, 2017. http://dx.doi.org/10.1057/978-1-137-51951-1_4.

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Allison, Anne. "Cartooning Erotics: Japanese Ero Manga." In Permitted and Prohibited DesiresMothers, Comics, and Censorship in Japan, 51–80. University of California Press, 2000. http://dx.doi.org/10.1525/california/9780520219908.003.0003.

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Berndt, Jaqueline. "Deviating from “Art”: Japanese Manga Exhibitions, 1990–2015." In Comic Art in Museums, 178–91. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496828118.003.0020.

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As comics exhibits expanded and diversified in the US and in Europe, the Western way of exhibiting comic art became influential internationally. Up to the 1990’s, the Japanese considered manga to be a strictly literary genre, not a form of art. People went to the manga museum to read, not to look at displays of drawings. In this 2017 essay, manga scholar Jaqueline Berndt analyzes a series of influential Japanese exhibitions at institutions like the Kyoto International Manga Museum and the Kawasaki City Museum, as well as shows by individual artists to demonstrate how exhibits of manga evolved over a ten year period from a library-like environment to western style displays in museums and art exhibitions. Images: 3 exhibition photos
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Chen, Novia Shih-Shan, and Sho Ogawa. "On the Edge of 1990s Japan: Kyoko Okazaki and the Horror of Adolescence." In Monstrous Women in Comics, 191–206. University Press of Mississippi, 2020. http://dx.doi.org/10.14325/mississippi/9781496827623.003.0012.

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This chapter presents a study of the social struggles around female sexuality in the context of the economical struggles of 1990s Japan, as observable in one manga writer’s career. Okazaki was critical of the monstrous way young women were being portrayed in the 1980s–1990s. Her unconventional work in cutting-edge hentai, ladies comics, and subcultural fashion magazine presented commodified women’s bodies in a nuanced way. She created manga in the midst of moral panic over adolescent women that leveled a subtle critique of structures around her while leading the way toward emergent, nomadic identities for young people on the ground in this pivotal decade in Japanese cultural and financial history.
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"East Asian Comix: Intermingling Japanese Manga and Euro-American Comics." In The Routledge Companion to Comics, 122–32. New York : Routledge, 2016.: Routledge, 2016. http://dx.doi.org/10.4324/9781315851334-22.

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"Situating the Sh÷ojo in Sh÷ojo Manga: Teenage Girls, Romance Comics, and Contemporary Japanese Culture." In Japanese Visual Culture, 149–66. Routledge, 2014. http://dx.doi.org/10.4324/9781315703152-13.

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"Developing a text-based corpus of the language of Japanese comics (manga)." In Corpus-based Studies in Language Use, Language Learning, and Language Documentation, 213–38. Brill | Rodopi, 2011. http://dx.doi.org/10.1163/9789401206884_012.

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Dmitruk, Natalia. "Are You Really a Child?" In Advances in Computational Intelligence and Robotics, 65–95. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-2973-6.ch003.

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A multitude of genres and types of characters, in Japanese comics and animated series, suggests many thought-provoking themes; i.e., questions about human nature. Many artists can see the answers to these questions in artificial humans – both cyborgs and androids. In this research, the author analyzes Japanese texts of popular culture in which artificial children are the protagonists of the stories. The author aims to compare a child figure in sociological discourse, considered there as vulnerable, to the representations in manga and anime, in which characters are created as children or technologically-modified prepubescents. In this chapter, the author presents ideas and culture associations for the concepts of android and cyborg. The chapter focuses also on analysis of the characters from Japanese comic books and animations – both androids and then cyborgs – according to transhumanistic and posthumanistic theories. The analysis results in a conclusion that a child figure is dehumanized in the context of cyborg and android child protagonists.
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"Diva tte nan desu ka? (What Is a Diva?)." In Diva Nation, edited by Laura Miller and Rebecca Copeland, 203–6. University of California Press, 2018. http://dx.doi.org/10.1525/california/9780520297722.003.0013.

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Conference papers on the topic "Manga (Japanese comics)"

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Ningsih, Eli, Emzir, and Rahayu S. Hidayat. "Dynamic Equivalence in Manga (Japanese Comics): Translation into Indonesian from the Cultural Context." In International Conference on Education, Language, and Society. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0009014805540562.

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Matsui, Takeshi, Satoko Suzuki, and Yuichi Washida. "CROSS-BORDER GATEKEEPER OF FOREIGN CREATIVE INDUSTRY PRODUCTS: THE CASE OF MANGA (JAPANESE COMICS) AND SUSHI IN FRENCH MARKET." In Bridging Asia and the World: Globalization of Marketing & Management Theory and Practice. Korean academy of marketing science, 2014. http://dx.doi.org/10.15444/gmc2014.01.07.04.

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