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1

Pillan, Margherita. Comunicazione a misura d'uomo: Esperienze di design antropocentrico. F. Angeli, 2011.

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2

Martinec, Radan. The language of new media design: Theory and practice. Routledge, 2008.

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3

Martinec, Radan. The language of new media design: Theory and practice. Routledge, 2009.

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4

Sheridan-Rabideau, Mary P. Design literacies: Learning from a digital environment. Routledge, 2010.

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5

Carniol, Steven. Preparing for a career in media and design. Pearson Prentice Hall, 2009.

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6

Flusser, Vilém. Die Revolution der Bilder: Der Flusser-Reader zu Kommunikation, Medien und Design. Bollmann, 1995.

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7

Reck, Hans Ulrich. Zugeschriebene Wirklichkeit: Alltagskultur, Design, Kunst, Film und Werbung im Brennpunkt von Medientheorie. Königshausen & Neumann, 1994.

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8

Chidester, Brian. Pop surf culture: Music, design, film, and fashion from the Bohemian surf boom. Santa Monica Press, 2008.

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9

Gasparini, Katia. Design in superficie: Tecnologie dell'involucro architettonico mediatico. F. Angeli, 2009.

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10

International Festival of Architecture and Media (8th : 2005 : Florence, Italy), ed. Script: Spot on schools : beyond media = oltre i media, 05. Compositori, 2005.

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11

Shpigel, Ron. Teʻalat ha-yamim be-reʼi ha-tiḳshoret, 1987-1994. ḥ. mo. l., 2002.

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12

Köhler, Thomas, 1966 Aug. 21- and Flitter Helmut, eds. Medienpsychologische Forschung in der Wissensgesellschaft: Abstractband zur 5. Tagung der Fachgruppe Medienpsychologie der Deutschen Gesellschaft für Psychologie, Media Design Center, Technische Universität Dresden, Dresden, 5.-7. September 2007. TUDpress, 2007.

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13

Sangyōshō, Japan Keizai. Kontentsu ri-katsuyō sokushin no tame no jōhō teikyō sābisu moderu kenkyū hōkoku: Jōhō sābisu moderu to IT kihon shisutemu shiyō (yōken teigi, shōsai sekkei). Dejitaru Kontentsu Kyōkai, 2006.

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14

Schrauwen, Sarah, and Wright Rebecca. Can graphic design save your life? Edited by Wellcome Collection. GraphicDesign &, 2017.

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15

Chidester, Brian. Pop surf culture: Music, design, film, and fashion from the Bohemian surf boom. Santa Monica Press, 2008.

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16

Chidester, Brian. Pop surf culture: Music, design, film, and fashion from the Bohemian surf boom. Santa Monica Press, 2008.

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17

Kester, Rattenbury, ed. This is not architecture: Media constructions. Routledge, 2002.

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18

Kovarik, William. Web Design for the Mass Media. Pearson Education, 2001.

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19

Web design for the mass media. Allyn and Bacon, 2002.

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20

Civic media: Technology, design, practice. MIT Press, 2015.

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21

Gordon, Eric, and Paul Mihailidis. Civic Media: Technology, Design, Practice. MIT Press, 2022.

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22

Gordon, Eric, Ken Anderson, and Paul Mihailidis. Civic Media: Technology, Design, Practice. MIT Press, 2016.

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23

Martinec, Radan, and Theo Van Leeuwen. Language of New Media Design: Theory and Practice. Taylor & Francis Group, 2020.

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24

Lasn, Kalle. Design Anarchy. Adbuster Media, 2006.

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25

Design anarchy. Adbusters Media Foundation, 2006.

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26

Layng, Jacqueline M., and Terre Rosner. Media Design: The Practice of Communication Technologies. Prentice Hall, 2003.

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27

Layng, Jacqueline M., and Terre Rosner. Media Design: The Practice of Communication Technologies. Prentice Hall, 2003.

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28

Design Fundamentals for New Media. Cengage Learning, 2012.

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29

Design Fundamentals for New Media. Delmar Cengage Learning, 2012.

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30

Paxton, Mark. Media Perspectives on Intelligent Design and Evolution. ABC-CLIO, LLC, 2013.

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31

Moggridge, Bill. Designing Media. MIT Press, 2010.

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32

Media ratings: Design, use and consequences. Mediascope, 1996.

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33

Arnone, Marilyn P. Motivational Design: The Secret to Producing Effective Children's Media. The Scarecrow Press, Inc., 2004.

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34

Dutton, Brian. Media Studies: An Introduction (Art and Design Education Series). Longman Group United Kingdom, 1989.

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35

Benne, Christian, and Carlos Spoerhase. Kodex 9: Materialitat. Harrassowitz, 2020.

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36

Dieter, M., and D. Berry. Postdigital Aesthetics: Art, Computation and Design. Palgrave Macmillan Limited, 2015.

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37

Jones, Sarah, Turo Uskali, Astrid Gynnild, and Esa Sirkkunen. Immersive Journalism As Storytelling: Ethics, Production, and Design. Taylor & Francis Group, 2020.

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38

Jones, Sarah, Turo Uskali, Astrid Gynnild, and Esa Sirkkunen. Immersive Journalism As Storytelling: Ethics, Production, and Design. Taylor & Francis Group, 2020.

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39

Jones, Sarah, Turo Uskali, Astrid Gynnild, and Esa Sirkkunen. Immersive Journalism As Storytelling: Ethics, Production, and Design. Taylor & Francis Group, 2020.

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40

Gershon, Richard A. Digital Media and Innovation: Management and Design Strategies in Communication. SAGE Publications, Incorporated, 2016.

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41

Gershon, Richard A. Digital Media and Innovation: Management and Design Strategies in Communication. SAGE Publications, Incorporated, 2016.

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42

Hollings, Ken. The bright labyrinth: Sex, death and design in the digital regime. 2014.

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43

Martinec, Radan, and Theo Van Leeuwen. Language of New Media Design: Theory and Practice. Taylor & Francis Group, 2020.

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44

Pederson, Claudia Costa. Gaming Utopia: Ludic Worlds in Art, Design, and Media. Indiana University Press, 2021.

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45

Pederson, Claudia Costa. Gaming Utopia: Ludic Worlds in Art, Design, and Media. Indiana University Press, 2021.

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46

Pederson, Claudia Costa. Gaming Utopia: Ludic Worlds in Art, Design, and Media. Indiana University Press, 2021.

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47

Pederson, Claudia Costa. Gaming Utopia: Ludic Worlds in Art, Design, and Media. Indiana University Press, 2021.

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48

Design, Philosophie und Medien: Perspektiven einer kritischen Entwurfs- und Gestaltungstheorie. Springer VS, 2018.

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49

Dieter, M., David M. Berry, D. Berry, and Michael Dieter. Postdigital Aesthetics: Art, Computation and Design. Palgrave Macmillan, 2014.

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50

Nieland, Justus. Happiness by Design: Modernism and Media in the Eames Era. University of Minnesota Press, 2020.

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