Academic literature on the topic 'Mobile value creation'

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Journal articles on the topic "Mobile value creation"

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Pousttchi, Key, and Yvonne Hufenbach. "Value Creation in the Mobile Market." Business & Information Systems Engineering 3, no. 5 (2011): 299–311. http://dx.doi.org/10.1007/s12599-011-0175-3.

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Laukkanen, Tommi, and Jari Lauronen. "Consumer value creation in mobile banking services." International Journal of Mobile Communications 3, no. 4 (2005): 325. http://dx.doi.org/10.1504/ijmc.2005.007021.

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Lei, Sut Ieng, Dan Wang, and Rob Law. "Hoteliers’ service design for mobile-based value co-creation." International Journal of Contemporary Hospitality Management 31, no. 11 (2019): 4338–56. http://dx.doi.org/10.1108/ijchm-03-2018-0249.

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Purpose This study aims to investigate how hoteliers leverage mobile technologies to shape services that allow customers to create their own unique and personalized experiences. Design/methodology/approach Guided by service-dominant logic and sociomateriality, this study analyzes hoteliers’ reasoning behind the design of mobile-based services through qualitative research. Data were collected from interviews with hotel managers representing best-practice companies in the industry. Findings The findings provide a rich description of mobile-based value co-creation in the hotel context. They delineate hoteliers’ understanding of mobile technologies as a means to co-create value, their strategic considerations and the forms in which value is expected to be co-created. Research limitations/implications This study unearths the new roles of hoteliers, unique forms of value co-creation and their underlying structures in the specific context of mobile-based value co-creation. Practical implications based on industry best practices are provided for hospitality companies seeking to innovate by co-creating value with customers using mobile technologies. Originality/value This research paper contributes to the hospitality literature on IT-enabled service innovation and value co-creation by comprehensively explaining the underlying structure and design of co-created experiences facilitated by mobile-based services.
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Cruz-Cárdenas, Jorge, Jorge Guadalupe-Lanas, Ekaterina Zabelina, Andrés Palacio-Fierro, Margarita Velín-Fárez, and Marcin Waldemar Staniewski. "Consumer value creation through WhatsApp use." Academia Revista Latinoamericana de Administración 32, no. 4 (2019): 455–71. http://dx.doi.org/10.1108/arla-02-2019-0044.

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Purpose The purpose of this paper is to understand in-depth how consumers create value in their lives using WhatsApp, the leading mobile instant messaging (MIM) application. Design/methodology/approach The study adopts the perspective of customer-dominant logic (CDL) and uses a qualitative multimethod design involving 3 focus groups and 25 subsequent in-depth interviews. The research setting was Ecuador, a Latin American country. Findings Analysis and interpretation of the participants’ stories made it possible to identify and understand the creation of four types of value: maintaining and strengthening relationships; improving role performance; emotional support; and entertainment and fun. In addition, the present study proposes a conceptual model of consumer value creation as it applies to MIM. Practical implications Understanding the way consumers create value in their lives using MIM is important not only for organizations that offer MIM applications, but also for those companies that develop other applications for mobile phones or for those who wish to use MIM as an electronic word-of-mouth vehicle. Originality/value The current study is one of the first to address the topic of consumer behavior in the use of technologies from the perspective of CDL; this perspective enables an integrated qualitative vision of value creation in which the consumer is the protagonist.
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M. Van Winkle, Christine, Amanda Cairns, Kelly J. MacKay, and Elizabeth A. Halpenny. "Mobile device use at festivals: opportunities for value creation." International Journal of Event and Festival Management 7, no. 3 (2016): 201–18. http://dx.doi.org/10.1108/ijefm-04-2016-0025.

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Purpose The purpose of this paper is to understand mobile device (MD) use in a festival context. Festivals offer a range of opportunities and activities to use a MD making this context ideal for understanding digital experiences during leisure. The guiding research question asked how do festival attendees use MDs at festivals. The Typology of Human Capability (THC) provided a framework to enhance the understanding of digital experiences at festivals. Design/methodology/approach This research involved six festival case studies where semi-structured interviews were conducted with attendees on-site. Interview questions focused on how festival attendees used MDs during the festival. Data were analyzed using directed content analysis guided by the THC. Findings On-site interviews with 168 attendees revealed that data support the THC dimensions and constructs (sensing, linking, organizing and performing). This typology advances the understanding of the range of digital customer experiences currently available at festivals. Research limitations/implications The addition of context to the THC is recommended to enhance its utility in application. As a limited number of festivals were included, the specific findings may not apply to all festivals but the implications are relevant to a range of festivals. Practical implications Operational definitions of the THC constructs within the festival setting were identified and provide opportunities for developing digital experience offerings. Originality/value This study provided the first comprehensive examination of MD use in festival contexts and in so doing offered data in support of Korn and Pine’s (2011) THC. The findings reveal opportunities for modifying the THC to increase its applicability in a range of settings.
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Methlie, Leif B., and Per E. Pedersen. "Business model choices for value creation of mobile services." info 9, no. 5 (2007): 70–85. http://dx.doi.org/10.1108/14636690710816462.

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Leimeister, Jan Marco, Uta Knebel, and Helmut Krcmar. "Hybrid Value Creation in the Sports Industry." International Journal of Information Systems in the Service Sector 2, no. 1 (2010): 11–25. http://dx.doi.org/10.4018/jisss.2010093002.

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Integrated product-service packages (hybrid products) can open new markets and target groups to companies. However, existing approaches to service or product development do not sufficiently address simultaneous development and domain-specific issues. A very promising new field for such bundles is the health and fitness industry. In this research, we designed and built an IT-supported training system for running, the Mobile Sports Companion (MSC), which closely interlocks a product and corresponding services using an iterative development process. We tested the pilot system with 14 recreational athletes. The results of the field test show that the MSC proved to be a promising tool to offer athletes an effective individual, flexible, and mobile training. However, the system, as it is, did not sufficiently represent the human trainer behind it, thus lowering its acceptance and the credibility of its recommendations. Our next step is to integrate features that could strengthen the athlete-trainer relationship. The MSC could turn out to be a promising field for future e-business applications in the sports service industry.
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Lei, Soey Sut Ieng, Shun Ye, Dan Wang, and Rob Law. "ENGAGING CUSTOMERS FOR VALUE CO-CREATION THROUGH MOBILE INSTANT MESSAGING." Global Fashion Management Conference 2018 (July 30, 2018): 1190. http://dx.doi.org/10.15444/gmc2018.09.10.05.

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López-Berzosa, David, Gloria Sánchez-González, and Carmen De Pablos Heredero. "Value Creation of Platform Mediated Networks in the Mobile Industry." International Journal of Web Portals 4, no. 3 (2012): 35–46. http://dx.doi.org/10.4018/jwp.2012070103.

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This paper analyzes emerging models of governance in platform-mediated networks subject to winner-takes-all competition regimes. The results show how modularity, an important attribute in technological systems, plays an important role in competition dynamics. The study is applied to the mobile networks industry, a highly dynamic and technology intensive sector, ideally suited to conduct research on competition under strong network effects. Based on the information coming from an important firm in this sector, the paper finds that proprietary technological platforms require a large set of external contributors to ensure sustainable rates of development and innovation. The authors’ results also suggest that, contrary to established theory, firms may opt for proprietary platforms rather than shared governance models and, nonetheless, they are able to successfully compete against the established ones.
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Motamarri, Saradhi. "Consumer Co-creation of Value in mHealth (Mobile Health) Service." Journal of Creating Value 3, no. 1 (2017): 63–76. http://dx.doi.org/10.1177/2394964317697611.

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Co-creation of value (CCV) is an emerging research discipline. The extant literature primarily focused on tangible value in firm context, relegating value created in an individual’s personal space. CCV extends beyond tangible outcomes. While service-dominant logic (SDL) created more interest in co-creation, much of the literature remained at a conceptual level. Empirical studies centred on the individual CCV are scarce. This article argues that individuals co-create value in their own space and there is a need to recognize and enhance our knowledge about it. The article proposes a conceptual model for individuals’ CCV in mobile health (mHealth) service context, identifying knowledge, well-being and productivity as dimensions that define quality of life. The study yields insights on how individuals generate value through the use of technology. The study contributes new knowledge on factors that contribute to individuals’ CCV. For value research and theory, the article positions individuals at the centre over firms. The research extends value envelope beyond firms and tangible outcomes to encompass individuals and experiential value. For Information Systems (IS), the model expands study horizon to complex social settings that yield valuable insights on how socio-technical interactions alter individual’s CCV. The study may further motivate empirical work on individual’s CCV.
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Dissertations / Theses on the topic "Mobile value creation"

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Lundquist, Filip, and Vera George de. "Value Creation of Mobile Coupons." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-155565.

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AbstractTitleValue Creation of Mobile CouponsBackgroundCoupons have been around for years in traditional paper form where they have for instance been found in grocery stores located directly by the product they offer a discount on. Lately, mobile phones have come to play a greater part of our lives where they are also getting integrated into activities we conduct. This has been of interest for the fast moving consumer goods (FMCG) industry where integration of the mobile phone has arisen to a new phenomenon: mobile coupons that can be transmitted to the mobile phone instead of using traditional paper coupons.PurposeThe purpose of this paper is to examine if and how mobile coupons can create value for Kuponginlösen and its partners.MethodEmpirical data has been collected through interviews, which in turn have been analyzed with a theoretical framework consisting of the Business Model by Amit and Zott (2001).ResultsMobile coupons provide value, not just for Kuponginlösen, but also to its partners consisting of FMCG manufacturers, convenience store chains, food chains, DLF, Mobilab, and GS1. Mobile coupons are an efficient way of distributing offers and complement traditional coupons. Although the popularity of mobile coupons will continue to increase significantly, as for today, they account for a small part of the total coupon market in Sweden.KeywordsMobile coupons, value creation, Kuponginlösen, FMCG industry, m-commerce<br>AbstraktTitelMobila kupongers värdeskapandeBakgrundKuponger har funnits i åratal i traditionellt pappersformat där de exempelvis funnits i livsmedelsbutiker vid produkter de ämnar rabattera. På senare tid har mobiltelefoner blivit en viktigare del i våra liv där de även integrerats i de aktiviteter vi utför. Detta har varit av intresse för livsmedelsbranschen där integration av mobiltelefoner har lett till ett nytt fenomen: mobila kuponger som kan skickas till mobiltelefonen istället för att använda sig av traditionella kuponger.SyfteSyftet med denna uppsats är att undersöka om och hur mobila kuponger kan skapa värde för Kuponginlösen och dess partners.MetodEmpirisk data har inhämtats genom intervjuer som i sin tur har analyserats med hjälp av modellen ‘the Business Model‘ av Amit och Zott (2001).ResultatMobila kuponger skapar värde, inte bara för Kuponginlösen, utan även för dess partners som består av livsmedelstillverkare, snabbköpskedjor, livsmedelskedjor, DLF, Mobilab och GS1. Mobila kuponger är ett effektivt sätt att distribuera erbjudanden och de kompletterar traditionella kuponger. Även om populariteten av mobila kuponger kommer att öka signifikant utgör de i dagsläget en liten del av den totala kupongmarknaden i Sverige.NyckelordMobila kuponger, värdeskapande, Kuponginlösen, livsmedelsindustrin, mobil handel
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Zhang, Tingting. "Customer Engagement of Value Co-creation." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1460036602.

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Huenen, Anna Tamara van. "Drivers and barriers to value creation in mobile service delivery." Master's thesis, NSBE - UNL, 2014. http://hdl.handle.net/10362/11782.

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A Work Project, presented as part of the requirements for the Award of a Masters Degree in Management from the NOVA – School of Business and Economics<br>Mobile devices are growing in a popularity way for consumers to access the Internet for mobile services. As the number of mobile devices is multiplying, subscriptions to services through these devices are also expanding. Previous research has found that perceived service value positively mediates the cost/benefit trade-off with behavioural intentions to use mobile services. This research examines the effect of identification with the mobile phone and perceived ubiquity, as possible moderators on the perceived costs/benefits trade-off and perceived mobile service value. A web-survey was conducted using mobile transaction services as illustrative service. The results of the conducted web-survey reveal that perceived ubiquity helps explaining the perceived mobile service value. In contrast to expectations, identification with mobile devices does not make consumers more prone to use mobile services. This study delivered contribution for companies to provide a better understanding of specific drivers and barriers of mobile services to value creation and to help companies effectively allocate their resources to enhance consumer value perceptions.
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de, Verdier Below Tim, Florian Istrefi, and Arvid Karlefors. "Value co-creation in a digital world : A case study on a Swedish online retailer implementing value co-creation." Thesis, Internationella Handelshögskolan, Jönköping University, IHH, Företagsekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48711.

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Background: In the past, the majority of products were sold in the retail industry through physical stores, making it possible for customers to interact and be personal with the retailers. The development of technology has made retailers move their operations to an online environment.    Problem: The problem of this paper is how companies that operate in an online environment can create relationships with their customers in the context of value creation. There exists limited research on how online retailers can create value creation and co-creation through e-commerce and m-commerce.   Purpose: This research aims to investigate what actions that are influencing value creation and value co-creation between firm and customer in the online sector of e-commerce and m-commerce. The thesis will examine if there exists a difference between e-commerce and m-commerce in terms of value creation and co-creation.    Method: This thesis is based on a qualitative research approach, the empirical findings were collected through an interview with the CEO of Please the Swede (PTS), followed up with six semi-structured interviews with the company's customers.   Results: It is evident that PTS carries out two different value-creating actions that enable the company to co-create value with its customers in e-commerce and m-commerce. Customer service and social media were identified as the two services that co-create value. It was also concluded that it did not exist any differences in terms of how value co-creation was created through PTS e-commerce and m-commerce.
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Bredican, John. "Apps in the U-space : From mobile to ubiquitous marketing." Doctoral thesis, KTH, Industriell marknadsföring, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186305.

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Smart mobile devices are becoming increasingly essential daily companions. Applications (apps) are the interface through which the consumer can leverage unique capabilities of smart mobile devices to interact with people, other devices and firms via the supporting mobile ecosystem. Smart mobile devices and apps are influencing how competition is defined and changing how firms do business by improving internal processes and increasing flexibility and convenience for customers. Mobile apps and devices enable users to move from a portable and mobile communication and computing environment to that of a ubiquitous communication and computing environment [u-space]. Discussion in terms of ‘mobile marketing’ is therefore too limiting, our understanding should be ‘ubiquitous marketing’. Six papers explore ubiquitous marketing further. The retail sector provides a contextual setting for paper one and finds that mobile marketing increases value for retailers and consumers. Integration of all retailer / consumer interfaces with mobile marketing to maximise exposure and connectivity between both parties is recommended. Paper two investigates the sources for mobile app ideas in companies and finds that apps developed externally or within the firm with some outside help, were perceived to be more effective. Apps that leverage the mobile devices unique features is central to the methodology proposed for developing an app in paper three. The next three papers examine the impact that mobile apps and devices have on business activities and customer relationships. Paper four finds increased operational efficiency in a Dental  Practice, while paper five identified the opportunity for increased firm-customer interaction in a medical context. Paper six determines that rather than five dimensions of SERVQUAL, financial service quality of apps consists of three dimensions: Reliability, personal and visibles; and that service success can be derived from providing less service. This thesis contributes to a fuller understanding of U-commerce theory. It advances understanding in how apps are making significant changes in how information technology is managed and controlled from an organisational perspective, and how these technology advances can influence consumer interaction.<br><p>QC 20160516</p>
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Ghanbari, Amirhossein. "Coopetition for Mobile Service Provisioning : Is it about infrastructures, services or both?" Licentiate thesis, KTH, Radio Systems Laboratory (RS Lab), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-189882.

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As a means of enhancing our everyday lives, ICT industry has caused and experienced significant transformations during past two decades. This transformation relates to technological advances within ICT, and beyond the ICT ecosystem. Wireless ICT is also not an exception in this regard. Accordingly, if we consider Internet of Things (IoT) as the main enabler for transformation, M2M is then the technological enabler of IoT that represent the Wireless ICT in the process of transformation. In this thesis we benefit from the concept of Smart City as a place where Wireless ICT participates for digitalizing other industries. We investigate how smartification is taking place, where our findings show that wireless ICT mainly empowers other industries to provide M2M-enabled services. Consequently, this participation imposes major changes on the wireless ICT ecosystem itself. Therefore, we study the changes that are forming the “future wireless ICT”. We have studied cases from smart cities, and expanded our data collection by performing semi-structured interviews with experts and decision makers, as well as participating in multiple projects and workshops. Accordingly, we have benefited from two major theories for analyzing the collected data; namely ARA model and Five Forces framework. Finally, we argue that traditional actors (i.e. MNOs &amp; Vendors), first have to adopt value co-creation in new businesses. This means cooperation among these actors, which changes the Seller-Buyer relationship to Supplier-Customer, in which they co-create the value. Accordingly, we argue that the linear processes of creating value are inefficient in these new markets and value networks must be adopted instead. As a result, we introduce “vertical coopetition” as a dominant business relationship among traditional actors, and new entrants in future wireless ICT. As the main contribution of this thesis, we discuss the logic behind vertical coopetition while comparing it with horizontal coopetition.<br><p>QC 20160815</p>
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Ode, Egena. "Making co-creation work in mobile financial services innovation : what capabilities are needed and what practices work best in developing countries?" Thesis, University of Manchester, 2018. https://www.research.manchester.ac.uk/portal/en/theses/making-cocreation-work-in-mobile-financial-services-innovation-what-capabilities-are-needed-and-what-practices-work-best-in-developing-countries(0ad4071d-e58a-41f0-b1e2-50109f47aa46).html.

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This thesis addresses existing shortcomings in the co-creation literature by proposing organisational capabilities that support co-creation in financial service firms. A developing country perspective is taken and the context is Nigeria, a West African Country. In this thesis, the Resource-based view and Knowledge-based view are integrated with the Dynamic Capability perspective to identify capabilities required to manage the dyadic interactions during co-creation. First, a conceptual model is developed through an in-depth literature review, before testing, refining and validating the model through a mixed-method research approach, involving both qualitative and quantitative research steps. The conceptual model identified a set of capabilities - namely the firm's innovation, knowledge management and relational capability and their effect on co-creation practice. The aim of the qualitative research step was to improve the conceptual model through exploratory research. This step involved in-depth interviews (n=9) with key informants and a focus group discussion with users (n=7). In the quantitative step, empirical data was collected via a questionnaire (n=261) using a drop-off-pick-up (DOPU) technique. The data is analysed using structural path analysis, hypotheses testing and model re-specification. The results of the qualitative phase indicate that co-creation in financial services is dependent on regulation, user need and the structure of financial services in Nigeria. The results also confirm the influence of innovation, knowledge management and relational capabilities on co-creation practice. Nevertheless, qualitative findings also show that knowledge management capability emerged as a vital capability upon which other value creation activities in financial service firms depend. These findings were further tested and validated in the quantitative phase. In line with the resource-based view (RBV) and the knowledge-based view (KBV), empirical findings confirm that the firm`s resource endowments explain, in part, value co-creation in firms. Principally, the findings of this study show that the capacity of financial service organisations to provide sustainable value creation for its clients and itself depend on the degree to which they possess specific dynamic capabilities. The findings also show the relative importance of co-creation practices and how they are effective only in certain conditions and specific environments.
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Blomqvist, Daniel, and Hashem Monawar M. "The corona pandemic’s impact on the sales-function and the sales-associates ability to create value during a crisis : An exploratory study on the mobile-operator sector in Sweden." Thesis, Högskolan Kristianstad, Avdelningen för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22358.

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The amount of people in Sweden who were made redundant during the corona pandemic exceeds both the Swedish financial crisis in 1990 and the global financial crisis in 2008.  The negative economic development led to more pressure on people to work harder and perform better in order for their firm to survive. The purpose of this thesis was to explore if and how the value creation process between service providers and their customers, from a business perspective, had been influenced by the corona pandemic.  A conceptual model based on service-logic was created to shed light on potential disruptions affecting the value creation. Empirical data was collected through qualitative approach using semi-structured interviews with sales-associates employed by a mobile-operator firm in Sweden. Findings resulted in five main insights of disruptions that impact the provider and its value-creation with its customers. These include managerial decisions, unreasonable goal-setting, social distancing, new provider-customer frictions and foot-traffic, which all stemmed from decisions taken by the firm and government restrictions.   This dissertation has contributed to additional insights in how the service-logic and its various concepts regarding value creation, from a firm’s perspective, is affected during a major crisis. The difficulties experienced by sales-associates during the corona pandemic is two-fold. The sales-associates have to adhere to decisions made by the firm which often leads to more pressure to perform, and the restrictions implemented by governments leads to poor conditions for creating customer-relationships in turn. These conditions impact the firm’s ability to facilitate and co-create value with its customers.
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Komulainen, H. (Hanna). "Customer perceived value of emerging technology-intensive business service." Doctoral thesis, University of Oulu, 2010. http://urn.fi/urn:isbn:9789514261817.

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Abstract This study explores customer perceived value in the context of emerging technology-intensive business service, in particular a mobile advertising service that is at the application phase of development. The purpose of the study is to conceptualise customer perceived value as a multidimensional concept by exploring 1) the complex interaction between benefits and sacrifices 2) temporality and 3) learning. This way the study contributes to the existing research within services marketing and business relationships. The empirical part of the study is conducted in the form of a qualitative single-case study. The empirical setting organised to acquire data is qualitative real-life experiment. It consists of three field experiments that were organised by the research project to simulate real-life situations and to gain understanding of developing technological services that are not yet in commercial use. Interviews, observations and personal experiences form the main sources of information and are complemented by secondary documental data. In this study the sources of value are first identified, which enhances understanding of what kind of value customers perceive from emerging technological service. In addition, value sub-elements have a complex interaction in service value co-creation, since certain sacrifices made by users may increase the benefits they perceive, whereas some benefits can increase the sacrifices and thus reduce the customer perceived net value. Second, the concepts of expected value, realised value and potential value are identified which enables deeper understanding of the temporality of customer perceived value. Third, learning has an important role in customer perceived value. When looking at learning at the process level, it is a sacrifice, but at the outcome level it turns into a benefit and thus also amplifies the customer perceived net value. Learning is needed from the customer to be able to use the new technological service and utilise it effectively, which in turn leads the customer to perceive higher value from the service. Moreover, the temporal dimensions of value are connected to each other through the customer’s learning that varies according to its type and object at different points of time. For the service providers of new technological services understanding value related to the service and its production is essential. The future success and viability of these kinds of services requires that service providers know what kind of value their customers perceive from the service and especially what kind of future expectations they have for it. This study provides implications for the service providers on how to co-create value with their business customers and thus make technology-intensive business service a profitable business in the future.
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Chang, Chia Yu. "Visualizing brand personality and personal branding : case analysis on Starbucks and Nike's brand value co-creation on Instagram." Thesis, University of Iowa, 2014. https://ir.uiowa.edu/etd/1304.

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This general purpose of this qualitative study is to investigate how businesses and consumers are co-creating brand value on social media by sharing photos on Instagram. The main focus is two-fold, one is to look at how corporations like Nike and Starbucks are utilizing Instagram to engage customers; another is to look at how customers presenting brand images and identify with brand personalities. This research analyzed 238 customer-created images and 62 corporate-created Instagram images using a hybrid method of qualitative content analysis and thematic analysis as an empirical way to explore the big picture of this new and understudied topic. The data was collected through Keyhole and Statigram, two online social media analytical tools. The analysis of the data shows overall positive brand image sharing among customers, implicit, indirect tactics in companies' official image sharing, and customers' use of brand as a way to promote and express themselves. Overall, customers' brand value co-creation practice on Instagram focus heavily on the individuals' self expression rather than brand community building. The study also discovered valuable themes of the use of selfies and the self-directed sarcasm among Instagramers who share brand images. The findings showed an overall decentralizing brand value co-creation process and that marketers today will face more and more challenges in controlling and managing a consistent brand image. The study contributes to the understanding of visual communication and the new marketing paradigm in a visual centric digital culture.
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Books on the topic "Mobile value creation"

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1945-, Strader Troy J., Shaw Michael 1956-, and SpringerLink (Online service), eds. Value Creation in E-Business Management: 15th Americas Conference on Information Systems, AMCIS 2009, SIGeBIZ track, San Francisco, CA, USA, August 6-9, 2009. Selected Papers. Springer Berlin Heidelberg, 2009.

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Albrecht, Enders, ed. Srategies for e-business: Creating value through electronic and mobile commerce : concept and cases. Financial Times/Prentice Hall, 2005.

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Jelassi, Tawfik. Strategies for e-business: Creating value through electronic and mobile commerce : concepts and cases. 2nd ed. FT Prentice Hall, 2008.

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Jelassi, Tawfik, and Albrecht Enders. Strategies for E-business: Creating Value through Electronic and Mobile Commerce (Concept and Cases). Prentice Hall, 2004.

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Hasinoff, Amy Adele. Introduction. University of Illinois Press, 2017. http://dx.doi.org/10.5406/illinois/9780252038983.003.0001.

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This book explores the debate over sexting—the creation and sharing of personal sexual images or text messages via mobile phones or internet applications, including Facebook, Snapchat, and email— and the questions it raises about adolescent girls' sexuality in the larger context of privacy in digital media, including the standards for consent, information ethics, and the nature of participation and agency in an information economy. The book critiques typical responses to sexting and argues that protecting teens, and girls in particular, from malicious peers and overzealous prosecutors may require recognizing the girls' sexual agency and choices when they sext consensually. This introduction considers why sexting is illegal and discusses the fear and promise of technology, particularly the internet. It also explains how the vague and broad nature of child pornography laws amplifies the panic about sexting. Finally, it provides an overview of the chapters that follow.
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Book chapters on the topic "Mobile value creation"

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Fragidis, Garyfallos, Dimitri Konstantas, and Dimitri Paschaloudis. "A Classification Framework of Value Co-creation in Electronic and Mobile Services." In Lecture Notes in Business Information Processing. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04810-9_4.

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Jarke, Juliane. "Mobile Age: Co-creating Digital Public Services with and for Older Citizens." In Public Administration and Information Technology. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52873-7_4.

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Abstract This book describes and compares three co-creation projects that were conducted in two European cities as part of a larger EU-funded innovation project called Mobile Age. This chapter introduces Mobile Age and presents the project’s framework and methodology for co-creating digital public services. Part of the framework are seven streams of activity that need to be considered. These streams of activity are not sequential but run in parallel and inform each other: (1) governing and managing a co-creation process; (2) continuous recruitment and engagement of stakeholders; (3) co-creating a service concept; (4) working with (open) (government) data; (5) co-creating software; (6) evaluating the co-creation process and its results; and (7) exploiting and disseminating the co-created service. All three co-creation projects featured in this book are described along those streams of activity. In addition, for each project its specific problem focus, target audiences, value propositions and resources are provided.
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Imai, Ken, and Jing Ming Shiu. "Value Chain Creation and Reorganization: The Growth Path of China’s Mobile Phone Handset Industry." In The Dynamics of Local Learning in Global Value Chains. Palgrave Macmillan UK, 2011. http://dx.doi.org/10.1057/9780230281783_3.

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Ngo, Nu Dieu Khue, Youji Kohda, and Van-Nam Huynh. "Analyzing the Relationship Between Service Innovation and Customer Value Co-creation Intention: The Case of Mobile Banking." In Advances in the Human Side of Service Engineering. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80840-2_53.

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Islind, Anna Sigridur. "The “PantryApp”: Design Experiences from a User-Focused Innovation Project about Mobile Services for Senior Citizens." In Creating Value for All Through IT. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-43459-8_25.

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Djamasbi, Soussan, Dan McAuliffe, Wilmann Gomez, Georgi Kardzhaliyski, Wan Liu, and Frank Oglesby. "Designing for Success: Creating Business Value with Mobile User Experience (UX)." In Lecture Notes in Computer Science. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07293-7_29.

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Zillner, Sonja, Laure Le Bars, Nuria de Lama, et al. "A Roadmap to Drive Adoption of Data Ecosystems." In The Elements of Big Data Value. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68176-0_3.

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AbstractTo support the adoption of big data value, it is essential to foster, strengthen, and support the development of big data value technologies, successful use cases and data-driven business models. At the same time, it is necessary to deal with many different aspects of an increasingly complex data ecosystem. Creating a productive ecosystem for big data and driving accelerated adoption requires an interdisciplinary approach addressing a wide range of challenges from access to data and infrastructure, to technical barriers, skills, and policy and regulation. In order to overcome the adoption challenges, collective action from all stakeholders in an effective, holistic and coherent manner is required. To this end, the Big Data Value Public-Private Partnership (BDV PPP) was established to develop the European data ecosystem and enable data-driven digital transformation, delivering maximum economic and societal benefit, and achieving and sustaining Europe’s leadership in the fields of big data value creation and Artificial Intelligence. This chapter describes the different steps that have been taken to address the big data value adoption challenges: first, the establishment of the BDV PPP to mobilise and create coherence with all stakeholders in the European data ecosystem; second, the introduction of five strategic mechanisms to encourage cooperation and coordination in the data ecosystem; third, a three-phase roadmap to guide the development of a healthy European data ecosystem; and fourth, a systematic and strategic approach towards actively engaging the key communities in the European Data Value Ecosystem.
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Lemmens, Rob, Vyron Antoniou, Philipp Hummer, and Chryssy Potsiou. "Citizen Science in the Digital World of Apps." In The Science of Citizen Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-58278-4_23.

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AbstractIn this chapter, we highlight the added value of mobile and web apps to the field of citizen science. We provide an overview of app types and their functionalities to facilitate appropriate app selection for citizen science projects. We identify different app types according to methodology, data specifics, and data collection format.The chapter outlines good practices for creating apps. Citizen science apps need to ensure high levels of performance and usability. Social features for citizen science projects with a focus on mobile apps are helpful for user motivation and immersion and, also, can improve data quality via community feedback. The design, look and feel, and project identity are essential features of citizen science apps.We provide recommendations aimed at establishing good practice in citizen science app development. We also highlight future developments in technology and, in particular, how artificial intelligence (AI) and machine learning (ML) can impact citizen science projects.
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Shwe, Sander Myint, Gao Xiuqing, and Katherine Chia. "Value Creation in Mobile Operating Systems." In Understanding the Interactive Digital Media Marketplace. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-61350-147-4.ch016.

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Mobile OS embedded in mobile devices, such as smartphones, enables users to receive ever more mobility, flexibility and convenience. Value creation of mobile OS, regarded as the interaction between the business owners and users, not only bears the responsibility to create value for users, but also needs to achieve business owner’s economic success. Various business models are created for the purpose of analyzing and improving value creation on behalf of both users and the value creators. One generic model of Osterwalder, Pigneur &amp; Tucci (2005) is to explore the value creation by mobile OS. This chapter covers the general content and the objective of mobile OS as well as the specific design principles and value creation of two significant examples from Apple iPhone OS and Android OS.
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"Mobile Technology and the Value Chain: Participants, Activities and Value Creation." In Operations Management. Apple Academic Press, 2011. http://dx.doi.org/10.1201/b12879-13.

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Conference papers on the topic "Mobile value creation"

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Coursaris, Constantinos, Khaled Hassanein, and Milena Head. "Mobile Technologies and the Value Chain: Participants, Activities and Value Creation." In 2006 International Conference on Mobile Business. IEEE, 2006. http://dx.doi.org/10.1109/icmb.2006.35.

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Cheng, Qiaolian, and Yezhuang Tian. "Value Creation Capabilities of Logistics Enterprises Based on Value Net Theory." In 2008 4th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2008. http://dx.doi.org/10.1109/wicom.2008.1421.

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Guo, Jie, Junliang Chen, Bo Cheng, and Dong Liu. "A Choreography Approach for Value-Added Services Creation." In 2009 5th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2009. http://dx.doi.org/10.1109/wicom.2009.5303617.

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Yu, Mingxuan, and Liang Zhang. "Value Creation Based Cost Management of Real Estate Project." In 2008 4th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2008. http://dx.doi.org/10.1109/wicom.2008.1782.

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Yuan, Yijun, Yu Zhu, and Min You. "Electricity Industry Value Creation Strategies Based on E-Commerce." In 2008 4th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2008. http://dx.doi.org/10.1109/wicom.2008.2192.

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Ngongo Ngoy, Jody. "Financing Strategy, Shareholder Value Creation Over Firms Life Cycle." In 2008 4th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM). IEEE, 2008. http://dx.doi.org/10.1109/wicom.2008.2371.

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Ren, Jinluan, Hu Liu, and Lihua Liu. "Mobile Phone TV Services Business Model Based on Value Co-creation." In 2012 Annual SRII Global Conference (SRII). IEEE, 2012. http://dx.doi.org/10.1109/srii.2012.54.

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Elo, Jenny, Juuli Lintula, and Tuure Tuunanen. "Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2021. http://dx.doi.org/10.24251/hicss.2021.143.

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Yasmin, A., and S. Kamalakkannan. "PACELC: Enchantment multi-dimension TensorFlow for value creation through Big Data." In 2020 Fourth International Conference on I-SMAC (IoT in Social, Mobile, Analytics and Cloud) (I-SMAC). IEEE, 2020. http://dx.doi.org/10.1109/i-smac49090.2020.9243592.

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Ghanbari, Amirhossein, Andres Laya, and Jan Markendahl. "Value creation and coopetition in M2M ecosystem — The case of smart city." In 2016 IEEE 27th Annual International Symposium on Personal, Indoor, and Mobile Radio Communications (PIMRC). IEEE, 2016. http://dx.doi.org/10.1109/pimrc.2016.7794609.

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