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1

Rimmer, Steve. Advanced multimedia programming. Windcrest/McGraw-Hill, 1995.

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2

Nathan, Gurewich, ed. Borland C++ multimedia programming. Sybex, 1994.

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3

Gibbs, Simon. Multimedia programming: Objects, environments, and frameworks. ACM Press, 1995.

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4

Rimmer, Steve. Multimedia programming for Windows. Windcrest/McGraw-Hill, 1994.

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5

L, Campbell David. Learn multimedia programming with Visual Basic. Wordware Pub., 1997.

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6

Tjondronegoro, Dian. Tools for mobile multimedia programming and development. Information Science Reference, 2013.

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7

Grover, Radhika S. Programming with Java: A multimedia approach. Jones & Bartlett Learning, 2013.

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8

QuickTime Macintosh multimedia. MIS:Press, 1994.

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9

Van, Thurston, ed. Windows 95 mutimedia programming. M&T Books, 1995.

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10

Macintosh graphic techniques for multimedia. AP Professional, 1996.

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11

Digital media primer: Digital audio, video, imaging, and multimedia programming. 2nd ed. Pearson, 2013.

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12

Barbara, Ericson, ed. Introduction to computing & programming in Python: A multimedia approach. 3rd ed. Prentice Hall, 2013.

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13

Guzdial, Mark. Squeak: Open personal computing and multimedia. Prentice Hall, 2002.

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14

Introduction to computing and programming in Python: A multimedia approach. Prentice Hall, 2005.

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15

Barbara, Ericson, ed. Introduction to computing and programming in Python: A multimedia approach. 2nd ed. Pearson Prentice Hall, 2009.

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16

Barbara, Ericson, ed. Introduction to computing and programming in Java: A multimedia approach. Pearson Education, 2005.

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17

Blank, Glenn. The universal machine: A multimedia introduction to computing. McGraw Hill, 1998.

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18

Multimedia databases: An object relational approach. Addison Wesley, 2003.

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19

A, Staats Robert, ed. HyperStudio: Macintosh : quick course. South-Western Pub. Co., 1995.

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20

Thompson, John. Macromedia Director Lingoworkshop. Hayden Books, 1995.

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21

Cochran, David W. HyperStudio express, Macintosh 3.0. Thompson Learnig Tools, 1997.

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22

Bartlett, Neil. Cutting-edge Java game programming. Coriolis Group, 1996.

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23

Bartlett, Neil. Cutting-edge Java game programming. Coriolis Group, 1996.

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24

Intelligent multimedia databases: From object orientation and fuzzy engineering to intentional database structures. PTR Prentice Hall, 1994.

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25

Simkin, Steve. Java programming explorer. Coriolis Group, 1996.

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26

Virtanen, Seppo. Adoption and optimization of embedded and real-time communication systems. Information Science Reference, 2013.

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27

Kacprzyk, Janusz, Ajith Abraham, and Aboul Ella Hassanien. Computational intelligence in multimedia processing: Recent advances. Springer, 2008.

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28

Callery, Michael. Learning Lingo: The art and science of programming with MacroMedia Director. Addison-Wesley Pub. Co., 1996.

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29

Vargas, Omar López. ToolBook: Diseño de ambientes computarizados. Universidad Pedagógica Nacional, 2004.

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30

Pazera, Ernest. Focus on SDL. Premier Press, 2002.

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31

IEEE Workshop on Visual Languages (1992 Seattle, Wash.). Proceedings: 1992 IEEE Workshop on Visual Languages, Sept. 15-18, 1992, Seattle, Washington. IEEE Computer Society Press, 1992.

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32

Nanfara, Frank. The CNC workshop: A multimedia introduction to computer numerical control. Addison-Wesley, 1999.

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33

Tyma, Paul. Java primer plus: Supercharging WEB applications with the Java programming language. Waite Group Press, 1996.

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34

Greenberg, Ira. Processing: Creative Coding and Generative Art in Processing 2. Apress, 2013.

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35

Jurick, David. iPhone hacks. O'Reilly, 2009.

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36

Jurick, David. iPhone hacks. O'Reilly, 2009.

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37

Scott, Palmer. Build your own PC game in seven easy steps: Using Visual BASIC. Addison-Wesley, 1996.

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38

Jurick, David. iPhone hacks. O'Reilly, 2009.

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39

1952-, Dasananda Surapol, and Minassian Norayr, eds. The Jasmine object database: Multimedia applications for the Web. Morgan Kaufmann Publishers, 1999.

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40

Nanfara, Frank. The CNC workshop: A multimedia introduction to computer numerical control, version 2.0. Prentice Hall, 2002.

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41

Malepati, Hazarathaiah. Digital media processing: DSP algorithms using C. Newnes/Elsevier, 2010.

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42

Ghoda, Ashish. Pro Silverlight 2 for the Enterprise. Apress, 2009.

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43

Coulter, Doug. Digital audio processing. CMP Books, 2000.

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44

Systems, Adobe, ed. Adobe Flash Catalyst CS5 classroom in a book: The official training workbook from Adobe Systems. Peachpit, 2010.

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45

Rajesh, Lal, ed. Beginning smartphone web development: Building JavaScript, CSS, HTML and Ajax-based applications for iPhone, Android, Palm Pre, Blackberry, Windows Mobile and Nokia S60. Apress, 2009.

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46

Rudolph, Sebastian. Web Reasoning and Rule Systems: 5th International Conference, RR 2011, Galway, Ireland, August 29-30, 2011. Proceedings. Springer-Verlag GmbH Berlin Heidelberg, 2011.

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47

Ness, Robyn. Sams Teach Yourself Mac OS X Panther All In One. Pearson Education, 2004.

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48

1971-, Ray John, ed. Sams teach yourself Mac OS X Panther all in one. Sams, 2004.

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49

Feerer, Michael. Premiere with a passion. Peachpit Press, 1994.

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50

Premiere with a passion. 2nd ed. Peachpit, 1994.

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