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Bardales, Gomez Miguel Jesus, Ravichagua Wendy Shirley Delgado, Torres Jose Guadalupe Limaylla, de león Vargas Renzo Andrés Ponce, and Pinedo Carlos Alfredo Ruiz. "Emprendimiento de Mascarilla de Arroz y Bentonita: Nature Scense." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/654751.

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El presente trabajo de investigación evalúa la implementación de un modelo de negocio basado en la producción y venta de mascarillas naturales compuesta de bentonita y arroz. El proyecto de negocio en cuestión tiene el nombre de Nature Scense, el cual está dedicado a satisfacer las necesidades más exigentes de las personas que cuidan su piel con productos totalmente naturales, libre de químicos y con la máxima eficiencia que se pueda tener. Con el fin de confirmar si el emprendimiento puede ser rentable a largo plazo, se llevaron a cabo experimentos para la validación del modelo de negocio; asimismo, se procedió a realizar entrevistas a clientes potenciales y personas expertas en el tema, pertenecientes a las ramas de dermatología y cosmetología. Por otro lado, se elaboraron diversos planes estratégicos como plan de operaciones, recursos humanos, marketing, responsabilidad social, financiero y de financiamiento, los cuales involucran a todas las áreas de la organización y se proyectaron acciones, estrategias, objetivos y metas a corto, mediano y largo plazo que aseguren el éxito del negocio a futuro. A continuación, se expondrá el análisis completo del siguiente trabajo de investigación que incluye el proceso de ideación, validación del modelo, desarrollo de plan de negocio, conclusiones, recomendaciones, bibliografía y anexos.<br>This research work evaluates the implementation of a business model based on the production and sale of natural masks composed of bentonite and rice. The business project in question is called Nature Scense, which is dedicated to satisfying the most demanding needs of people who take care of their skin with totally natural products, free of chemicals and with the maximum efficiency that can be had. In order to confirm whether the venture can be profitable in the long term, experiments were carried out to validate the business model; Likewise, we proceeded to conduct interviews with potential clients and experts on the subject, belonging to the branches of dermatology and cosmetology. On the other hand, various strategic plans were developed such as operations, human resources, marketing, social, financial and financing responsibility that involve all areas of the organization and actions, strategies, objectives and goals were projected in the short, medium and long term that ensure the success of the business in the future. Next, the complete analysis of the following research work will be exposed, which includes the ideation process, model validation, business plan development, conclusions, recommendations, bibliography and annexes.<br>Trabajo de investigación
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Paiva, Rita de Cássia Souza. "Uma Inserção no Universo Bachelardiano - O alargamento da imaginação e a obsolescência do objetivismo na ciência contemporânea e na Sociologia." Universidade de São Paulo, 1997. http://www.teses.usp.br/teses/disponiveis/8/8132/tde-25092003-171416/.

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Esta dissertação divide-se em 3 pates A 1a. tematiza a epistemologia bachelardiana e os conceitos que inauguraram uma nova forma de pensar a ciência no século XX. A 2a. tematiza a poética, evidenciando que também na sua reflexão sobre a arte o autor rejeitou a perspectiva tradicional que concebe a criação artísitica em continuidade com a percepção.Na 3a., discute a repercussão dos conceitos bachelardianos na socilogia, contribuindo para uma ciência do social que já não compreende a imaginação como subsidiária da experiência.<br>This dissertation is divided into three parts. The first one discusses bachelardian epistemology an the concepts that inagurated a new way of thinking scense in the 20th. century. The second part discusses poetics, pointin out that the author also rejected the traditional perspective that places artistic creation in continuity with perception in his reflection on art and literature. The third one discusses the repercussion of bachelardian concepts in sociology and the way this influence would contribute to a science of the social which no longer undertands imagination as a subsidiary of experience.
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Zhu, Shanshan, and 朱珊珊. "Using semantic sub-scenes to facilitate scene categorization and understanding." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2014. http://hdl.handle.net/10722/206459.

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This thesis proposes to learn the absent cognitive element in conventional scene categorization methods: sub-scenes, and use them to better categorize and understand scenes. In scene categorization, it has been observed that the problem of ambiguity occurs when treating the scene as a whole. Scene ambiguity arises from when a similar set of sub-scenes are arranged differently to compose different scenes, or when a scene literally contains several categories. However, these ambiguities can be discerned by the knowledge of sub-scenes. Thus, it is worthy to study sub-scenes and use them to better understand a scene. The proposed research firstly considers an unsupervised method to segment sub-scenes. It emphasizes on generating more integral regions instead of over-segmented regions usually produced by conventional segmentation methods. Several properties of sub-scenes are explored such as proximity grouping, area of influence, similarity and harmony based on psychological principles. These properties are formulated into constraints that are used directly in the proposed framework. A self-determined approach is employed to produce a final segmentation result based on the characteristics of each image in an unsupervised manner. The proposed method performs competitively against other state-of-the-art unsupervised segmentation methods with F-measure of 0.55, Covering of 0.51 and VoI of 1.93 in the Berkeley segmentation dataset. In the Stanford background dataset, it achieves the overlapping score of 0.566 which is higher than the score of 0.499 of the comparison method. To segment and label sub-scenes simultaneously, a supervised approach of semantic segmentation is proposed. It is developed based on a Hierarchical Conditional Random Field classification framework. The proposed method integrates contextual information into the model to improve classification performance. Contextual information including global consistency and spatial context are considered in the proposed method. Global consistency is developed based on generalizing the scene by scene types and spatial context takes the spatial relationship into account. The proposed method improves semantic segmentation by boosting more logical class combinations. It achieves the best score in the MSRC-21 dataset with global accuracy at 87% and the average accuracy at 81%, which out-performs all other state-of-the-art methods by 4% individually. In the Stanford background dataset, it achieves global accuracy at 80.5% and average accuracy at 71.8%, also out-performs other methods by 2%. Finally, the proposed research incorporates sub-scenes into the scene categorization framework to improve categorization performance, especially in ambiguity cases. The proposed method encodes the sub-scene in the way that their spatial information is also considered. Sub-scene descriptor compensates the global descriptor of a scene by evaluating local features with specific geometric attributes. The proposed method obtains an average categorization accuracy of 92.26% in the 8 Scene Category dataset, which outperforms all other published methods by over 2% of improvement. It evaluates ambiguity cases more accurately by discerning which part exemplifies a scene category and how those categories are organized.<br>published_or_final_version<br>Electrical and Electronic Engineering<br>Doctoral<br>Doctor of Philosophy
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Bonnin, Sarah [Verfasser]. "Interpreting complex scenes using a hierarchy of prototypical scene models / Sarah Bonnin." Bielefeld : Universitätsbibliothek Bielefeld, 2015. http://d-nb.info/1072756285/34.

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Valter, Andreas. "Dynamic real-time scene voxelization and an application for large scale scenes." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119992.

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This report describes a basic implementation of scene voxelization within the Frostbite engine created by EA Frostbite. The algorithm supports dynamic scenes by voxelizing in real-time using the Graphical Programming Unit. The voxel grid is stored inside a buffer with a binary representation using clip mapping and multiple levels of detail. An ambient occlusion algorithm is implemented to show the benefits of the structure. Results from running the application within the engine is presented, both with figures showing the resulting image and timings for diifferent parts of the algorithm. Several future improvements to make the algorithm more competitive is presented as well.
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Mzozoyana, Mavuso Wesley. "Artificially-Generated Scenes Demonstrate the Importance of Global Properties during Early Scene Perception." Wright State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=wright1567525687820455.

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Reagan, Logan. "Ragtime: A Scenic Design." OpenSIUC, 2015. https://opensiuc.lib.siu.edu/theses/1665.

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AN ABSTRACT OF THE THESIS OF Logan Thomas Reagan, for the Master of Fine Arts degree in Theater, presented on December 5, 2015, at Southern Illinois University. TITLE: RAGTIME: A SCENIC DESIGN MAJOR PROFESSOR: Dr. Ronald Naversen This document covers the process of scenic design for the Southern Illinois University Department of Theater production of Ragtime. The productions were held on the following dates: October 24-27, 2013. The first chapter provides an in depth analysis of the script. The second Chapter focuses on the design process leading into the third chapter which focuses on the build process. The final chapter focuses on an evaluation and reflection of the previous chapters processes. Included in the Appendices are further documentation used throughout the design and build processes. These include charts, research images, models, storyboards, draftings, paint elevations and production photos.
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Daniela, Dimitrovska. "Rana sećanja: umetničko delo scenskog dizajna." Phd thesis, Univerzitet u Novom Sadu, Fakultet tehničkih nauka u Novom Sadu, 2019. https://www.cris.uns.ac.rs/record.jsf?recordId=107906&source=NDLTD&language=en.

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Predmet doktorskog umetničkog projekta &bdquo;Rana sećanja: umetničko delo scenskog dizajna&rdquo; jeste ispitivanje stvaralačkog dejstva ranih sećanja i ključnih narativa ličnih priča na egzistencijalni i poetski prostor pojedinca u posebnim prostorno-vremenskim okolnostima. Kao konačni ishod, projekat integriše materijalizovane, preispitane i izabrane uticaje u delo iz domena scenskog dizajna pod nazivom &bdquo;Susret u sećanju &rdquo;.<br>The subject of doctoral art project &bdquo;Early memories: scene design art work&rdquo; is the examination of the creative effect of early memories and the key narratives of personal stories on the existential and poetic space of an individual, in special spatio-temporal circumstances. As a final outcome, the project integrates materialized, re-examined and selected influences into scene design art work called &bdquo;Meeting in Remembrance&rdquo;.
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Simpson, E. L. "Scene memory in rats : the hippocampal system and the encoding of two-dimension visual scenes." Thesis, University of Reading, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.297624.

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Hidalgo-Sotelo, Barbara. "Eye movement guidance in familiar visual scenes : a role for scene specific location priors in search." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61876.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Brain and Cognitive Sciences, 2010.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references.<br>Ecologically relevant search typically requires making rapid and strategic eye movements in complex, cluttered environments. Attention allocation is known to be influenced by low level image features, visual scene context, and top down task constraints. Scene specific context develops when observers repeatedly search the same environment (e.g. one's workplace or home) and this often leads to faster search performance. How does prior experience influence the deployment of eye movements when searching a familiar scene? One challenge lies in distinguishing between the roles of scene specific experience and general scene knowledge. Chapter 1 investigates eye guidance in novel scenes by comparing how well several models of search guidance predict fixation locations, and establishes a benchmark for inter-observer fixation agreement. Chapters 2 and 3 explore spatial and temporal characteristics of eye guidance from scene specific location priors. Chapter 2 describes comparative map analysis, a novel technique for analyzing spatial patterns in eye movement data, and reveals that past history influences fixation selection in three search experiments. In Chapter 3, two experiments use a response-deadline approach to investigate the time course of memory-based search guidance. Altogether, these results describe how using long-term memory of scene specific representations can effectively guide the eyes to informative regions when searching a familiar scene.<br>by Barbara Hidalgo-Sotelo.<br>Ph.D.
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Murphy, Kevin Jones. "Making the Scene: An Investigation of the Rock and Roll Scenes of Nashville, Tennessee, and Athens, Georgia." TopSCHOLAR®, 2004. http://digitalcommons.wku.edu/theses/244.

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Making the Scene: An Investigation of the Rock and Roll Scenes of Nashville, Tennessee, and Athens, Georgia, takes a look at the ways in which both the identities of a music scene and the individuals taking part in that scene are created and maintained. Issues of identity are addressed by examining the roles performed by various members of the scene (musicians, soundmen, club owners, etc . . .), by focusing on the influence of landscape, and looking at the ways a scene’s members identify with the cultural region that surrounds their particular scene (in this case both scenes are located in the American South). Data for this thesis was gathered in two ways: through traditional, ethnographic interview with musicians from Athens, and Nashville, and from the author’s personal experience as a member of the Nashville rock Scene from 1990 to 2001. Secondary sources were also consulted. Having analyzed the data, the author concludes that the scene is a function of culture; it is created and sustained through personal interaction and cultural imagination—individuals create and sustain it. Once it is created, once it is constructed, and named, the scene has an affect on the individuals that come to take part in it. It helps to shape their identities. Individuals, however, continue to exert influence over the scene, constantly altering its character.
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Goldman, Katherine Julia Thandiwe. "Trauma levels and coping strategies of Southern Gauteng crime scene examiners exposed to traumatic crime scenes and autopsies." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/78372.

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Crime scene examiners (CSEs) spend long hours at traumatic crime scenes, and interact closely with various elements of crime scenes. The topic has only recently attracted international research interest, and in the South African context the offering is meagre. The study set out to determine the profile of Southern Gauteng CSEs; to establish the scope of their tasks and responsibilities; to ascertain their trauma levels in relation to traumatic crime scenes and autopsies; to identify the specific coping strategies they use; to determine their context-specific experiences of job-related stress and trauma; and to ascertain the measure to which they experience contentedness within their workplace and their views on both briefing and debriefing. In pursuit of the objectives of the study, the research paradigm was rooted in positivism. Consequently, a quantitative approach was adopted and a cross-sectional design was employed. Through convenience sampling, 103 respondents were recruited from all eight Local Criminal Record Centres (LCRCs) in Southern Gauteng. The data gathering instrument was a paper-based, self-administered structured questionnaire, which included two standardised measuring instruments for trauma levels and coping strategies respectively. The Kolmogorov-Smirnov and Shapiro-Wilk tests indicated that non-parametric statistical procedures were required. Using the Mann Whitney U test, bivariate analysis allowed for testing the relationships between variables. The findings demonstrate that male CSEs outnumber female CSEs by approximately 3:1. CSEs attend violent crime scenes with striking regularity, but autopsies less frequently. Significant proportions of CSEs are routinely required to both take photographs of crime scenes and compile photo albums. A sizeable number of CSEs present with concerning levels of Post-traumatic Stress Disorder (PTSD) symptomology. The coping strategy adopted by majority of respondents is acceptance. Although attended less frequently, crime scenes involving deceased children are experienced as very distressing. A large proportion of CSEs are hesitant to access debriefing services, for numerous reasons, despite feeling the need to talk to someone about their work. The trauma experienced by CSEs is unique compared with other policing units. Therefore, it is recommended that trauma interventions should be responsive to their needs. Lastly, the CSEs who have been diagnosed with mental health conditions seem to be at significant risk, and thus they should receive special attention in future interventions. Keywords: crime scene examiner, Local Criminal Record Centres, trauma, traumatic event, crime scene, traumatic crime scene, emotional stress, coping strategy, autopsy, Post-traumatic Stress Disorder, Southern Gauteng.<br>Dissertation (MA (Criminology))--University of Pretoria, 2020<br>Social Work and Criminology<br>MA (Criminology)<br>Restricted
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Geležėlienė, Svajonė. "Scenos baimės raiška ir jos įveikos galimybės muzikanto-atlikėjo meninės kūrybos procese." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2009. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2009~D_20090828_132256-55234.

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Darbe nagrinėjama. kaip muzikantas-atlikėjas meninės kūrybos procese išgyvena daugybę įvairiausių emocijų. Pasirodymas scenoje visada susijęs su gebėjimu susikurti tinkamą sceninę būseną. Scenos baimė – psichologinis reiškinys, kurį jaučia muzikantai-atlikėjai sceninio pasirodymo metu. Tyrimo objektas – muzikantų-atlikėjų scenos baimės raiška ir jos įveikos galimybės. Tyrimo tikslas – analizuoti muzikantų-atlikėjų scenos baimės raiškos ypatumus ir jos įveikos galimybes. Tyrimo uždaviniai: 1) atskleisti meninės kūrybos ir muzikanto-atlikėjo profesijos specifiškumą, analizuojant mokslinę, psichologinę, pedagoginę literatūrą; 2) nustatyti psichologinę, filosofinę, teologinę baimės prigimtį; 3) apibūdinti scenos baimės apibrėžtį; 4) ištirti veiksnius, lemiančius scenos baimės atsiradimo priežastis; 5) įvardinti scenos baimės įveikos būdus, kurie padėtų muzikantui-atlikėjui siekti emocinio stabilumo sceninėje veikloje. Atlikto tyrimo rezultatai, kuriame dalyvavo 28 respondentai, atskleidė, kad scenos baimė egzistuoja, kuri įtakoja muzikanto-atlikėjo sceninį pasirodymą. Pagrindinėmis priežastimis, kurios lemia scenos baimės atsiradimą, tyrime dalyvavę muzikantai-atlikėjai įvardijo: • nepakankamą profesinis pasirengimą; • koncertinės patirties stoką; • individualias charakterio savybės (nepasitikėjimas savimi, valios stoka); • aplinkinių nuomonę; • nepavykusius sceninius pasirodymus. Tyrimo rezultatai atskleidė šiuos scenos baimės įveikos būdus: • profesinio meistriškumo kėlimas... [toliau žr. visą tekstą]<br>The study focuses on a musician-performer‘s experiences of a lot of various emotions in his artistic creativity process. A performance on the scene is always related with the ability of creating a certain scenic state. Scene fair is a psychological phenomenon which is experienced by musician- performers while performing on the scene. The object of the investigation is the expression of scene fair of a musician- performer and the possibilities to defeat it. The aim of the investigation is to analyze specific features of the expression of the scene fair and the possibilities to defeat it. The objectives are: 1) to reveal the specific features of artistic creativity and the profession of a musician- performer while analyzing scientific, psychological, pedagogical literature; 2) to identify psychological, philosophical, theological nature of fair; 3) to characterize the definition of scene fair; 4) to investigate the factors influencing the rise of the scene fair; 5) to name the ways of coping with scene fair which would help the musician- performer to achieve emotional stability in his scenic activity. The results of the investigation, in which 28 respondents took part, showed that scene fair exists and it affects the performance of the musician- performer. As the main reasons which affect the rise of the scene fair the respondent musician- performers named the following: • insufficient professional preparation; • lack of concert experience; • individual features of character... [to full text]
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Shelton, Rebecca S. "Paint manager for 2008-2009 academic year and paint charge for three sisters and twelfth night." [Kent, Ohio] : Kent State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=kent1241724077.

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Jones, Brandon D. "A comparative analysis of Scenes, scenes revisited, and last scenes by Verne Reynolds." Cincinnati, Ohio : University of Cincinnati, 2006. http://www.ohiolink.edu/etd/view.cgi?acc%5Fnum=ucin1147132525.

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Thesis (Dr. of Musical Arts)--University of Cincinnati, 2006.<br>Title from electronic thesis title page (viewed Sept. 14, 2006). Includes abstract. Keywords: Verne Reynolds; Scenes; Scenes Revisited; Last Scenes; analysis; wind ensemble. Includes bibliographical references.
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Del, Pero Luca. "Top-Down Bayesian Modeling and Inference for Indoor Scenes." Diss., The University of Arizona, 2013. http://hdl.handle.net/10150/297040.

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People can understand the content of an image without effort. We can easily identify the objects in it, and figure out where they are in the 3D world. Automating these abilities is critical for many applications, like robotics, autonomous driving and surveillance. Unfortunately, despite recent advancements, fully automated vision systems for image understanding do not exist. In this work, we present progress restricted to the domain of images of indoor scenes, such as bedrooms and kitchens. These environments typically have the "Manhattan" property that most surfaces are parallel to three principal ones. Further, the 3D geometry of a room and the objects within it can be approximated with simple geometric primitives, such as 3D blocks. Our goal is to reconstruct the 3D geometry of an indoor environment while also understanding its semantic meaning, by identifying the objects in the scene, such as beds and couches. We separately model the 3D geometry, the camera, and an image likelihood, to provide a generative statistical model for image data. Our representation captures the rich structure of an indoor scene, by explicitly modeling the contextual relationships among its elements, such as the typical size of objects and their arrangement in the room, and simple physical constraints, such as 3D objects do not intersect. This ensures that the predicted image interpretation will be globally coherent geometrically and semantically, which allows tackling the ambiguities caused by projecting a 3D scene onto an image, such as occlusions and foreshortening. We fit this model to images using MCMC sampling. Our inference method combines bottom-up evidence from the data and top-down knowledge from the 3D world, in order to explore the vast output space efficiently. Comprehensive evaluation confirms our intuition that global inference of the entire scene is more effective than estimating its individual elements independently. Further, our experiments show that our approach is competitive and often exceeds the results of state-of-the-art methods.
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Shainin, Christopher David Aristophanes. "Bird scenes /." Thesis, Connect to this title online; UW restricted, 2003. http://hdl.handle.net/1773/11296.

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Sinohuiz, Ibel M. "Anthropo-scenes." CSUSB ScholarWorks, 2017. https://scholarworks.lib.csusb.edu/etd/570.

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ARTIST My work is a melding of mythology and personal experience. Growing up in the harsh desert of the Coachella Valley, I found refuge in music and art. My desire to become a drummer has leaded me to create a persona called Baby Lamb. Baby Lamb is a symbolic representation, as well as a physical manifestation of this desire and she is slowly evolving, eventually becoming my alter ego. Currently, the artwork that I create is a chapter in the life story of Baby Lamb. BABY LAMB Baby Lamb's art shows have included a collection of relics that have been made into a visual documentary of the artist's evolutionary presence. With guidance from Mama Lamb, Baby Lamb's ethereal mentor and ultimate drum Goddess; Baby Lamb is expressed through a variety of drum artifacts challenged by some of the most prominent drummers of our lifetime, John Bonham, Buddy Rich, and Jon Theodore. MAMA LAMB Mama Lamb is the original drum Goddess. She is a derivative of ancient rhythm masters from every spectrum of the universe and into the unknown. Mama Lamb is a symbol personified through earthly materials such as clay, glass, and real drum paraphernalia. Through these objects, Mama Lamb is able to help guide Baby Lamb into her authenticate self.
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Alexander, Gary. "A SCENIC DESIGN FOR RICHARD O'BRIEN'S THE ROCKY HORROR SHOW." Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2406.

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This thesis documents my process as Scenic Designer for Richard O'Brien's musical, The Rocky Horror Show, presented by the University of Central Florida Conservatory Theatre. This production premiered on the University of Central Florida's Mainstage Theatre 29 March 2007 and ran for fifteen performances, closing on 15 April 2007. This thesis includes my research and analysis of the published script and a production journal which documents my process for our specific production. In this document, I illustrate how my communication and meetings with the director and members of the design team moved from initial conversations into the research, development, and construction processes in order to create the realized production. I explain the challenges and obstacles I faced in the development and construction stages and how my communication with members of the design and production staff led to the final design. Throughout this document, I present figures displaying the preliminary sketches, renderings, construction process, and production photographs that illustrate how the production moved from an idea to a reality. I also present a self analysis of the process and final product through personal reflection and outside response.<br>M.F.A.<br>Department of Theatre<br>Arts and Humanities<br>Theatre MFA
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JONES, BRANDON D. "A COMPARATIVE ANALYSIS OF SCENES, SCENES REVISTED, and LAST SCENES by VERNE REYNOLDS." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1147132525.

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Scholte, Huibert Steven. "Scene segmentation." [S.l. : Amsterdam : s.n.] ; Universiteit van Amsterdam [Host], 2003. http://dare.uva.nl/document/70449.

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Krueger, Michael. "Scenes From Dreams." Digital Commons @ Butler University, 2015. http://digitalcommons.butler.edu/grtheses/262.

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Schneider, Gary. "Behind the Scenes." TopSCHOLAR®, 1993. https://digitalcommons.wku.edu/theses/2835.

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"Behind The Scenes" is a creative, non-fiction thesis that delights and amazes the reader from behind the scenes of a funeral home. Often, funeral homes and funeral directors are criticized via newspapers, television broadcasts, and magazine articles. But, seldom is a reader allowed to enjoy tales from a funeral director's perspective. So, Gary Schneider, a licensed funeral director and freelance writer, opens the doors and welcomes the reader inside his Victorian funeral home, Rudy-Rowland, the second oldest funeral firm in Kentucky. This time, however, the public is allowed past the viewing room, as the reader gets into the hearts and the minds of Schneider and his staff. From a comedy of a cat funeral to the seriousness of Schneider burying a best friend, the thesis could be considered a bitter-sweet compend of tantalizing tales. Said Dr. Frank Steele of the work, "I especially like the way the organization yields up a comedy-pathos polarization. I expect that being a funeral director gives your life a certain thrust that alternates between extremes." And Schneider shares those extremes with his readers. From tears of overwhelming grief to unbelievable comedy, Schneider attempts to entertain the reader while sharing the seriousness of the business. Undoubtedly, few have ever read, shared, or heard such honest, straightforward accounts from behind the scenes of a funeral home. Therefore, it is Schneider's intent to illustrate to the reader that a good funeral director must understand people and know how to be sympathetic. But a good funeral director must also know how to live, love, and laugh before he can properly prepare himself to bury the dead. Now, if you will, let's go "Behind The Scenes."
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Boulanger, Kévin Bouatouch Kadi Pattanaik Sumanta. "Real-time realistic rendering of nature scenes with dynamic lighting Rendu réaliste et temps réel de scènes naturelles avec éclairage dynamique /." Rennes : [s.n.], 2008. ftp://ftp.irisa.fr/techreports/theses/2008/boulanger.pdf.

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Thèse doctorat : Informatique : Rennes 1 : 2008. Thèse doctorat : Informatique : University of central Florida (Orlando) : 2008.<br>Titre provenant de la page du titre du document électronique. Bibliogr. p. 109-114.
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Quinn, Kevin M. "Impact of aerosols on scene collection and scene correction." Thesis, Monterey, Calif. : Naval Postgraduate School, 2009. http://edocs.nps.edu/npspubs/scholarly/theses/2009/March/09Mar%5FQuinn.pdf.

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Thesis (M.S. in Meteorology)--Naval Postgraduate School, March 2009.<br>Thesis Advisor(s): Durkee, Philip A. "March 2009." Description based on title screen as viewed on April 23, 2009. Author(s) subject terms: Aerosol Optical Depth , AERONET, MODIS, NAAPS, Radiance, Surface Reflectance Includes bibliographical references (p. 109-110). Also available in print.
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Poon, Ming-sum Santafe, and 潘明心. "Street in scenes/ scenes in street-performing spaces at Ashley Road." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B30269039.

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Poon, Ming-sum Santafe. "Street in scenes/ scenes in street-performing spaces at Ashley Road /." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25953850.

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Lapierre, Isabelle. "Modelisation, simulation et comprehension de scenes naturelles. Application aux scenes routieres." Paris, ENMP, 1993. http://www.theses.fr/1993ENMP0488.

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Le domaine d'etude est l'interpretation de scenes naturelles appliquee aux problemes de l'assistance a la conduite automobile. Dans le cas de scenes d'exterieur, l'interpretation d'images reste delicate car les objets a reconnaitre sont complexes a modeliser et ils sont meles au reste de la scene. Nous proposons dans cette these une architecture nouvelle pour l'interpretation. Notre demarche est d'associer au systeme d'interpretation un simulateur pour maitriser la modelisation. La comprehension de scenes fait alors intervenir la notion de contexte a tous les stades de l'interpretation afin d'ameliorer en temps et qualite les resultats. L'analyse de sequences d'images routieres consiste a construire un modele routier spatio-temporel et a classer les differentes primitives des images de la sequence. Cette nouvelle approche est assez generale pour etre appliquee a d'autres types de scenes comme les images aeriennes, medicales,
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Hujo, Marián. "Slovinské národní divadlo v Lublani." Master's thesis, Vysoké učení technické v Brně. Fakulta architektury, 2009. http://www.nusl.cz/ntk/nusl-215630.

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The basic idea of project is design national Slovenian theater in Kongresni Trg square in Ljubljana in Slovenia. The building place is located in the middle of complex of historical buildings in the centre of city. I was creating new square which will be used like modern alternativ theater scene. Main theater building is the view point of theater. Flats, comercial places, caffe and restaurants are also components of the theater square.
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Wong, Hong-Yee. "Abstract scene specifications." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/nq21323.pdf.

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31

Fish, Jacqueline T., Larry S. Miller, Michael C. Braswell, and Edward W. Jr Wallace. "Crime Scene Investigation." Digital Commons @ East Tennessee State University, 2015. http://amzn.com/1455775401.

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Crime Scene Investigation offers an innovative approach to learning about crime scene investigation, taking the reader from the first response on the crime scene to documenting crime scene evidence and preparing evidence for courtroom presentation. It includes topics not normally covered in other texts, such as forensic anthropology and pathology, arson and explosives, and the electronic crime scene. Numerous photographs and illustrations complement text material, and a chapter-by-chapter fictional narrative also provides the reader with a qualitative dimension of the crime scene experience.<br>https://dc.etsu.edu/etsu_books/1085/thumbnail.jpg
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Basu, Sumit. "Conversational scene analysis." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/29270.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2002.<br>Includes bibliographical references (p. 106-109).<br>In this thesis, we develop computational tools for analyzing conversations based on nonverbal auditory cues. We develop a notion of conversations as being made up of a variety of scenes: in each scene, either one speaker is holding the floor or both are speaking at equal levels. Our goal is to find conversations, find the scenes within them, determine what is happening inside the scenes, and then use the scene structure to characterize entire conversations. We begin by developing a series of mid-level feature detectors, including a joint voicing and speech detection method that is extremely robust to noise and microphone distance. Leveraging the results of this powerful mechanism, we develop a probabilistic pitch tracking mechanism, methods for estimating speaking rate and energy, and means to segment the stream into multiple speakers, all in significant noise conditions. These features gives us the ability to sense the interactions and characterize the style of each speaker's behavior. We then turn to the domain of conversations. We first show how we can very accurately detect conversations from independent or dependent auditory streams with measures derived from our mid-level features. We then move to developing methods to accurately classify and segment a conversation into scenes. We also show preliminary results on characterizing the varying nature of the speakers' behavior during these regions. Finally, we design features to describe entire conversations from the scene structure, and show how we can describe and browse through conversation types in this way.<br>by Sumit Basu.<br>Ph.D.
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Mital, Parag Kumar. "Audiovisual scene synthesis." Thesis, Goldsmiths College (University of London), 2014. http://research.gold.ac.uk/10662/.

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This thesis attempts to open a dialogue around fundamental questions of perception such as: how do we represent our ongoing auditory or visual perception of the world using our brain; what could these representations explain and not explain; and how can these representations eventually be modeled by computers? Rather than answer these questions scientifically, we will attempt to develop a computational arts practice presenting these questions to participants. The approach this thesis takes is computational scene synthesis: a computationally generative collage process where the units of the collage are built using perceptually-inspired representations. We explain how scene synthesis is built in detail and relate it to an existing lineage of collage-based practitioners. Then, working in auditory and visual domains separately, in order to bring questions of perception to the experience of the artwork, this thesis makes significant interdisciplinary strides from reviewing fundamental issues in perception in terms of experimental psychology and cognitive neuroscience, to formulating and developing perceptually-inspired computational models of large databases of audiovisual material, to finally developing these models with a computationally generative collage-based arts practice. Two final practical outputs using audiovisual scene synthesis will be explored: (1) a short film series which attempts to recreate the number 1 video of the week on YouTube using only the audiovisual content from the remaining top 10 videos; and (2) a real-time augmented reality experience presented through a virtual reality headset and headphones presenting a scene synthesis of a participant's surroundings using only previously learned audiovisual fragments. Results from both outputs demonstrate the ability for scene synthesis to provoke meaningful engagements with one's own process of perception. The results further demonstrate that scene synthesis is capable of highlighting both theoretical and practical gaps in our current understanding of human perception and their computational implementations.
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Klimpel, Oliver. "Scenes of constant creation." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2011. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-69809.

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Design is reemerging again as an active system of enquiry for cultural production with a wide ranging set of methods - not only to address short-term formal problems and limited functions, but as a discipline that is uniquely placed in its relations to other fields of visual culture, special settings and textual production. A new generation of designers are currently reassessing the positions within graphics, product design and architecture and picking up loose ends of progressive historic developments.
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35

Ness, Stein Olav. "Composing distributed 3D scenes." Thesis, Norwegian University of Science and Technology, Department of Telematics, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-10070.

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<p>The Distributed Multimedia Plays (DMP) System Architecture provides combined adaptive scene resolution and traffic control in packet networks, see http://www.item.ntnu.no/~leifarne. This project focuses on adaptive scene composition declaration, specification and realisation, and comprises the following: * Review of 3D multiview, autostereoscopic object oriented audiovisual scenes theory and practice * Propose extensions to SMIL and SIP to handle adaptive composition of scenes consisting of distributed objects * Propose and demonstrate extensions to SMIL enabling 3D, transparency and custom shapes</p>
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36

Allen, Seth McAllister Dr Scott. "Scenes From the City." Waco, Tex. : Baylor University, 2006. http://hdl.handle.net/2104/4842.

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37

Ali, Saad. "Taming Crowded Visual Scenes." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3593.

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Computer vision algorithms have played a pivotal role in commercial video surveillance systems for a number of years. However, a common weakness among these systems is their inability to handle crowded scenes. In this thesis, we have developed algorithms that overcome some of the challenges encountered in videos of crowded environments such as sporting events, religious festivals, parades, concerts, train stations, airports, and malls. We adopt a top-down approach by first performing a global-level analysis that locates dynamically distinct crowd regions within the video. This knowledge is then employed in the detection of abnormal behaviors and tracking of individual targets within crowds. In addition, the thesis explores the utility of contextual information necessary for persistent tracking and re-acquisition of objects in crowded scenes. For the global-level analysis, a framework based on Lagrangian Particle Dynamics is proposed to segment the scene into dynamically distinct crowd regions or groupings. For this purpose, the spatial extent of the video is treated as a phase space of a time-dependent dynamical system in which transport from one region of the phase space to another is controlled by the optical flow. Next, a grid of particles is advected forward in time through the phase space using a numerical integration to generate a "flow map". The flow map relates the initial positions of particles to their final positions. The spatial gradients of the flow map are used to compute a Cauchy Green Deformation tensor that quantifies the amount by which the neighboring particles diverge over the length of the integration. The maximum eigenvalue of the tensor is used to construct a forward Finite Time Lyapunov Exponent (FTLE) field that reveals the Attracting Lagrangian Coherent Structures (LCS). The same process is repeated by advecting the particles backward in time to obtain a backward FTLE field that reveals the repelling LCS. The attracting and repelling LCS are the time dependent invariant manifolds of the phase space and correspond to the boundaries between dynamically distinct crowd flows. The forward and backward FTLE fields are combined to obtain one scalar field that is segmented using a watershed segmentation algorithm to obtain the labeling of distinct crowd-flow segments. Next, abnormal behaviors within the crowd are localized by detecting changes in the number of crowd-flow segments over time. Next, the global-level knowledge of the scene generated by the crowd-flow segmentation is used as an auxiliary source of information for tracking an individual target within a crowd. This is achieved by developing a scene structure-based force model. This force model captures the notion that an individual, when moving in a particular scene, is subjected to global and local forces that are functions of the layout of that scene and the locomotive behavior of other individuals in his or her vicinity. The key ingredients of the force model are three floor fields that are inspired by research in the field of evacuation dynamics; namely, Static Floor Field (SFF), Dynamic Floor Field (DFF), and Boundary Floor Field (BFF). These fields determine the probability of moving from one location to the next by converting the long-range forces into local forces. The SFF specifies regions of the scene that are attractive in nature, such as an exit location. The DFF, which is based on the idea of active walker models, corresponds to the virtual traces created by the movements of nearby individuals in the scene. The BFF specifies influences exhibited by the barriers within the scene, such as walls and no-entry areas. By combining influence from all three fields with the available appearance information, we are able to track individuals in high-density crowds. The results are reported on real-world sequences of marathons and railway stations that contain thousands of people. A comparative analysis with respect to an appearance-based mean shift tracker is also conducted by generating the ground truth. The result of this analysis demonstrates the benefit of using floor fields in crowded scenes. The occurrence of occlusion is very frequent in crowded scenes due to a high number of interacting objects. To overcome this challenge, we propose an algorithm that has been developed to augment a generic tracking algorithm to perform persistent tracking in crowded environments. The algorithm exploits the contextual knowledge, which is divided into two categories consisting of motion context (MC) and appearance context (AC). The MC is a collection of trajectories that are representative of the motion of the occluded or unobserved object. These trajectories belong to other moving individuals in a given environment. The MC is constructed using a clustering scheme based on the Lyapunov Characteristic Exponent (LCE), which measures the mean exponential rate of convergence or divergence of the nearby trajectories in a given state space. Next, the MC is used to predict the location of the occluded or unobserved object in a regression framework. It is important to note that the LCE is used for measuring divergence between a pair of particles while the FTLE field is obtained by computing the LCE for a grid of particles. The appearance context (AC) of a target object consists of its own appearance history and appearance information of the other objects that are occluded. The intent is to make the appearance descriptor of the target object more discriminative with respect to other unobserved objects, thereby reducing the possible confusion between the unobserved objects upon re-acquisition. This is achieved by learning the distribution of the intra-class variation of each occluded object using all of its previous observations. In addition, a distribution of inter-class variation for each target-unobservable object pair is constructed. Finally, the re-acquisition decision is made using both the MC and the AC.<br>Ph.D.<br>School of Electrical Engineering and Computer Science<br>Engineering and Computer Science<br>Computer Science PhD
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38

Sommerlade, Eric Chris Wolfgang. "Active visual scene exploration." Thesis, University of Oxford, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.542975.

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This thesis addresses information theoretic methods for control of one or several active cameras in the context of visual surveillance. This approach has two advantages. Firstly, any system dealing with real inputs must take into account noise in the measurements and the underlying system model. Secondly, the control of cameras in surveillance often has different, potentially conflicting objectives. Information theoretic metrics not only yield a way to assess the uncertainty in the current state estimate, they also provide means to choose the observation parameters that optimally reduce this uncertainty. The latter property allows comparison of sensing actions with respect to different objectives. This allows specification of a preference for objectives, where the generated control will fulfil these desired objectives accordingly. The thesis provides arguments for the utility of information theoretic approaches to control visual surveillance systems, by addressing the following objectives in particular: Firstly, how to choose a zoom setting of a single camera to optimally track a single target with a Kalman filter. Here emphasis is put on an arbitration between loss of track due to noise in the observation process, and information gain due to higher accuracy after successful observation. The resulting method adds a running average of the Kalman filter’s innovation to the observation noise, which not only ameliorates tracking performance in the case of unexpected target motions, but also provides a higher maximum zoom setting. The second major contribution of this thesis is a term that addresses exploration of the supervised area in an information theoretic manner. The reasoning behind this term is to model the appearance of new targets in the supervised environment, and use this as prior uncertainty about the occupancy of areas currently not under observation. Furthermore, this term uses the performance of an object detection method to gauge the information that observations of a single location can yield. Additionally, this thesis shows experimentally that a preference for control objectives can be set using a single scalar value. This linearly combines the objective functions of the two conflicting objectives of detection and exploration, and results in the desired control behaviour. The third contribution is an objective function that addresses classification methods. The thesis shows in detail how the information can be derived that can be gained from the classification of a single target, under consideration of its gaze direction. Quantitative and qualitative validation show the increase in performance when compared to standard methods.
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Servoss, Thomas G. "Infrared symbolic scene comparator /." Online version of thesis, 1993. http://hdl.handle.net/1850/11725.

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40

Šimoliūnas, Tadas. "Miesto šventinė įranga ir apipavidalinimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2008. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2008~D_20080929_140156-22364.

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Magistro darbas “ Miesto šventinė įranga ir apipavidalinimas“ apima kelis objektus. Tai kompleksinio projektavimo darbas, kuriame labai svarbus ansambliškumas, bei harmoninga visuma. Kuriant šventinę įrangą buvo remiamasi bioninėmis formomis. Improvizuotos gyvosios gamtos formos įgalina sukurti neįprastus objektus, turinčius savitą stilistiką, tektoniką, ritmiką ir charakterį. Būtent iš gamtos nesenkančio šaltinio galima semtis naujų idėjų funkciniu ir estetiniu atžvilgiais. Lengvos konstrukcijos ir dinamiškos formos organiškai integruojasi į natūralią aplinką. Įranga yra sezoninis, todėl pasirinkta surenkamų konstrukcijų idėja. Tokiu būdu yra sukuriama sezoniška pramogų ir poilsio erdvė. Be struktūrinės konstrukcinės sandaros neįmanoma įsivaizduoti net elementariausio architektūros objekto. Šiuolaikinėje architektūroje struktūriškumas yra vie¬nas plastinės išraiškos elementų. (Mogilnickas I. (1995). Techninės estetikos pradmenys. Vilnius) Surenkamos metalo konstrukcijos ir šiuolaikinė tekstilinė architektūra sukuria lengvumo įspūdį ir suteikia įrangai išskirtinį charakterį. Viena iš įvaizdžio formavimo proceso sudėtinių dalių yra sėkmingas miesto reprezentavimas. Spaudiniai pagal visuomeninius kriterijus, informatyvumą, funkcionalumą lemiančius veiksnius, turi atspindėti vartotojo, interesanto interesus. Projektuojami plakatai ir visi kiti spaudiniai įgavo reprezentacinę – estetinę, negu reprezentacinę – informacinę prasmę, nes dėmesys daugiau... [toliau žr. visą tekstą]<br>This is a work of complex design where a sense of ensemble and harmony is very important. While creating the parts of the complex, unfailing resources of bionic forms were the base for it. Improvised forms of animate nature enable to create unusual objects which have specific stylistics, tectonics, rhythmic and character. Exactly nature is the unfailing source of new ideas according to both functional and aesthetic points of view. Light constructions and dynamic bionic forms integrate the celebration facilities into a natural environment organically. The celebration facilities are a seasonal one; that is why an idea of portable constructions was chosen. Thanks to this a seasonal space for entertainment and recreation is formed. Even an elementary object of architecture cannot be imagined without a structural constructional framework. In modern architecture, structure is one of the elements of plastic expression (Mogilnickas (1995) Techninės estetikos pradmenys / Basics of Technical Aesthetics [in Lithuanian]). Portable metal constructions and modern textile architecture form an impression of lightness and provide the construction with an exceptional character. One of image presentation parts, is successful town‘s representation. Prints must represent users interests by information, function. Prints become representative – aesthetic, but not representative – informative, because attention is more concentrated on unity of form and aesthetic symbols search, which... [to full text]
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41

Nedas, Konstantinos A. "Semantic Similarity of Spatial Scenes." Fogler Library, University of Maine, 2006. http://www.library.umaine.edu/theses/pdf/NedasKA2006.pdf.

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42

Fraser, L. C. "Wedding scenes on attic vases." Thesis, University of Oxford, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.371641.

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43

Hillery, Benjamin A. "Outdoor Scenes for Data Visualization." BYU ScholarsArchive, 2011. https://scholarsarchive.byu.edu/etd/3013.

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Recent cognitive research indicates that the human brain possesses special abilities for processing information relating to outdoor scenes. Simulated outdoor scenes are presented as an effective method of displaying higher dimensional data in an efficient and comprehensible manner. We demonstrate novel methods of using outdoor objects and scenes to display multidimensional content in a way that that is intuitive for humans to understand, and to exploit various cues commonly found in scenes from the natural world to communicate the values of multiple variables.
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44

Hadimioglu, Cagla Jane 1968. "Proscribed scenes from a monument." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/66795.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2002.<br>Includes bibliographical references (p. 73-77).<br>In producing the historic monument through attention to a neatly defined prescription of privileged concerns, architectural scholarship yields an effluvium of discarded issues proscribed by the conventions of scholarly tradition. This study proposes that a 'monument' arises from the unstable dialectic between spatial practices and history. By privileging the monument as document of history, scholarship elides the spatial practices and the experiences of architecture's occupants. This study explores the implications of instating these experiences and spatial practices to the 'scene' of architectural discourse using the moving image as representational tool.<br>by Cagla Jane Hadimioglu.<br>S.M.
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45

DEVILLE-CAVELLIN, CHRISTIAN. "Modelisation numerique de scenes thermiques." Paris, ENMP, 1995. http://www.theses.fr/1995ENMP0618.

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L'etude du processus de trempe d'arbres de boites de vitesses, motivee par une demande de renault s. A. , nous a amenes a effectuer un travail theorique mettant en evidence l'importance de la notion de scene thermique, constituee par des objets et une enceinte. Munis de ces notions, nous avons pu mettre en evidence une methode de portee generale en ce qui concerne les problemes de transferts thermiques couples. Cette methode qui fait jouer un role important aux variables d'interface a ete appliquee dans deux cas: le couplage d'un modele de conduction en elem. -finis avec un modele radiatif et un modele de convection simplifie d'une part, et le couplage d'un modele de conduction modal et un modele de convection en volumes-finis fonde sur la resolution laminaire des equations de navier-stokes, d'autre part. Le premier cas a donne lieu a une resolution explicite du couplage, et a ete implemente dans un simulateur unique. Le deuxieme cas ne permettant pas une resolution entierement explicite, a ete implemente au sein de deux codes de calcul qui dialoguent sur un reseau de stations de travail sous tcp/ip. En depit de la distance prise vis-a-vis du probleme initial de la trempe, les travaux presentes ici sont d'une portee beaucoup plus generale que le simple probleme de depart: ils sont appliquables a la plupart des cas ou l'on peut definir une scene thermique, ce qui constitue l'immense majorite
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46

Savage-Gentry, Rashida S. "Girl Drama: Behind the Scenes." Miami University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=miami1367500931.

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47

Sengupta, Sunando. "Semantic mapping of road scenes." Thesis, Oxford Brookes University, 2014. https://radar.brookes.ac.uk/radar/items/8ee7ab3f-6a17-4b24-8d91-c9ff2a31f2cd/1.

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The problem of understanding road scenes has been on the fore-front in the computer vision community for the last couple of years. This enables autonomous systems to navigate and understand the surroundings in which it operates. It involves reconstructing the scene and estimating the objects present in it, such as ‘vehicles’, ‘road’, ‘pavements’ and ‘buildings’. This thesis focusses on these aspects and proposes solutions to address them. First, we propose a solution to generate a dense semantic map from multiple street-level images. This map can be imagined as the bird’s eye view of the region with associated semantic labels for ten’s of kilometres of street level data. We generate the overhead semantic view from street level images. This is in contrast to existing approaches using satellite/overhead imagery for classification of urban region, allowing us to produce a detailed semantic map for a large scale urban area. Then we describe a method to perform large scale dense 3D reconstruction of road scenes with associated semantic labels. Our method fuses the depth-maps in an online fashion, generated from the stereo pairs across time into a global 3D volume, in order to accommodate arbitrarily long image sequences. The object class labels estimated from the street level stereo image sequence are used to annotate the reconstructed volume. Then we exploit the scene structure in object class labelling by performing inference over the meshed representation of the scene. By performing labelling over the mesh we solve two issues: Firstly, images often have redundant information with multiple images describing the same scene. Solving these images separately is slow, where our method is approximately a magnitude faster in the inference stage compared to normal inference in the image domain. Secondly, often multiple images, even though they describe the same scene result in inconsistent labelling. By solving a single mesh, we remove the inconsistency of labelling across the images. Also our mesh based labelling takes into account of the object layout in the scene, which is often ambiguous in the image domain, thereby increasing the accuracy of object labelling. Finally, we perform labelling and structure computation through a hierarchical robust PN Markov Random Field defined on voxels and super-voxels given by an octree. This allows us to infer the 3D structure and the object-class labels in a principled manner, through bounded approximate minimisation of a well defined and studied energy functional. In this thesis, we also introduce two object labelled datasets created from real world data. The 15 kilometre Yotta Labelled dataset consists of 8,000 images per camera view of the roadways of the United Kingdom with a subset of them annotated with object class labels and the second dataset is comprised of ground truth object labels for the publicly available KITTI dataset. Both the datasets are available publicly and we hope will be helpful to the vision research community.
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48

Andersson, Henrik. "Event scenes in role-playing games : A study about focus during event scenes versus gameplay." Thesis, Uppsala universitet, Institutionen för speldesign, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254575.

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This thesis investigates the level of focus a player is displaying while playing a role-playing game. The thesis tries to answer the questions if the level of focus is different while a player is watching an event scene versus during gameplay and if there is a difference in the level of focus displayed by new players versus experience ones. To answer this question a playtest was performed in the role-playing game Final Fantasy XIII and the player’s reaction was recorded and documented. The result suggests that the level of focus a player is displaying is lower during event scenes than during gameplay.
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49

Crabb, Ryan Eugene. "Fast Time-of-Flight Phase Unwrapping and Scene Segmentation Using Data Driven Scene Priors." Thesis, University of California, Santa Cruz, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=3746704.

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<p> This thesis regards the method of full field time-of-flight depth imaging by way of amplitude modulated continuous wave signals correlated with step-shifted reference waveforms using a specialized solid state CMOS sensor, referred to as photonic mixing device. The specific focus deals with the inherent issue of depth ambiguity due to a fundamental property of periodic signals: that they repeat, or wrap, after each period, and any signal shifted by a whole number of wavelengths is indistinguishable from the original. Recovering the full extent of the signal&rsquo;s path is known as phase unwrapping. The common, accepted solution requires the imaging of a series of two or more signals with differing modulation frequencies to resolve the ambiguity, the time delay of which will result in erroneous or invalid measurements for non-static elements of the scene. This work details a physical model of the observable illumination of the scene which provides priors for a novel probabilistic framework to recover the scene geometry by imaging only a single modulated signal. It is demonstrated that this process is able to provide more than adequate results in a majority of representative scenes, and that it can be accomplished on typical computer hardware at a speed that allows for the range imaging to be utilized in real-time, interactive applications.</p><p> One such real-time application is presented: alpha-matting, or foreground segmentation, for background substitution of live video. This is a generalized version of the common technique of green-screening that is utilized, for example, by every local weather reporter. The presented method, however, requires no special background, and is able to perform on high resolution video from a lower resolution depth image.</p>
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Finfando, Filip. "Indoor scene verification : Evaluation of indoor scene representations for the purpose of location verification." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-288856.

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When human’s visual system is looking at two pictures taken in some indoor location, it is fairly easy to tell whether they were taken in exactly the same place, even when the location has never been visited in reality. It is possible due to being able to pay attention to the multiple factors such as spatial properties (windows shape, room shape), common patterns (floor, walls) or presence of specific objects (furniture, lighting). Changes in camera pose, illumination, furniture location or digital alteration of the image (e.g. watermarks) has little influence on this ability. Traditional approaches to measuring the perceptual similarity of images struggled to reproduce this skill. This thesis defines the Indoor scene verification (ISV) problem as distinguishing whether two indoor scene images were taken in the same indoor space or not. It explores the capabilities of state-of-the-art perceptual similarity metrics by introducing two new datasets designed specifically for this problem. Perceptual hashing, ORB, FaceNet and NetVLAD are evaluated as the baseline candidates. The results show that NetVLAD provides the best results on both datasets and therefore is chosen as the baseline for the experiments aiming to improve it. Three of them are carried out testing the impact of using the different training dataset, changing deep neural network architecture and introducing new loss function. Quantitative analysis of AUC score shows that switching from VGG16 to MobileNetV2 allows for improvement over the baseline.<br>Med mänskliga synförmågan är det ganska lätt att bedöma om två bilder som tas i samma inomhusutrymme verkligen har tagits i exakt samma plats även om man aldrig har varit där. Det är möjligt tack vare många faktorer, sådana som rumsliga egenskaper (fönsterformer, rumsformer), gemensamma mönster (golv, väggar) eller närvaro av särskilda föremål (möbler, ljus). Ändring av kamerans placering, belysning, möblernas placering eller digitalbildens förändring (t. ex. vattenstämpel) påverkar denna förmåga minimalt. Traditionella metoder att mäta bildernas perceptuella likheter hade svårigheter att reproducera denna färdighet . Denna uppsats definierar verifiering av inomhusbilder, Indoor SceneVerification (ISV), som en ansats att ta reda på om två inomhusbilder har tagits i samma utrymme eller inte. Studien undersöker de främsta perceptuella identitetsfunktionerna genom att introducera två nya datauppsättningar designade särskilt för detta. Perceptual hash, ORB, FaceNet och NetVLAD identifierades som potentiella referenspunkter. Resultaten visar att NetVLAD levererar de bästa resultaten i båda datauppsättningarna, varpå de valdes som referenspunkter till undersökningen i syfte att förbättra det. Tre experiment undersöker påverkan av användning av olika datauppsättningar, ändring av struktur i neuronnätet och införande av en ny minskande funktion. Kvantitativ AUC-värdet analys visar att ett byte frånVGG16 till MobileNetV2 tillåter förbättringar i jämförelse med de primära lösningarna.
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