Academic literature on the topic 'Tangible Artifacts'
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Journal articles on the topic "Tangible Artifacts"
De Hamel, Christopher. "TANGIBLE ARTIFACTS." RBM: A Journal of Rare Books, Manuscripts, and Cultural Heritage 1, no. 1 (2000): 27–29. http://dx.doi.org/10.5860/rbm.1.1.171.
Full textStemasov, Evgeny, Jessica Hohn, Maurice Cordts, Anja Schikorr, Enrico Rukzio, and Jan Gugenheimer. "BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality." Proceedings of the ACM on Human-Computer Interaction 7, ISS (2023): 64–92. http://dx.doi.org/10.1145/3626465.
Full textShaer, Orit, Michael S. Horn, and Robert J. K. Jacob. "Tangible user interface laboratory: Teaching tangible interaction design in practice." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 23, no. 3 (2009): 251–61. http://dx.doi.org/10.1017/s0890060409000225.
Full textCerqueira, Christopher Shneider, Ana Maria Ambrosio, and Claudio Kirner. "Tangible user interface vocabulary to physically enhance space systems engineering tools." Concurrent Engineering 27, no. 4 (2019): 305–13. http://dx.doi.org/10.1177/1063293x19875505.
Full textvan den Hoven, Elise, and Ali Mazalek. "Grasping gestures: Gesturing with physical artifacts." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 25, no. 3 (2011): 255–71. http://dx.doi.org/10.1017/s0890060411000072.
Full textSánchez-Climent, Álvaro. "Materiality and Immateriality: Exploring Material Culture in the Construction of Cultural Meanings." Global Journal of Cultural Studies 3 (December 31, 2024): 116–25. https://doi.org/10.6000/2817-2310.2024.03.13.
Full textKantaros, Antreas, Panagiotis Douros, Evangelos Soulis, et al. "3D Imaging and Additive Manufacturing for Original Artifact Preservation Purposes: A Case Study from the Archaeological Museum of Alexandroupolis." Heritage 8, no. 2 (2025): 80. https://doi.org/10.3390/heritage8020080.
Full textChu, Jean Ho, and Ali Mazalek. "Embodied Engagement with Narrative: A Design Framework for Presenting Cultural Heritage Artifacts." Multimodal Technologies and Interaction 3, no. 1 (2019): 1. http://dx.doi.org/10.3390/mti3010001.
Full textMatviienko, Andrii, Abdallah El Ali, Christin Hilmer, Yannick Feld, Wilko Heuten, and Susanne Boll. "Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awareness." i-com 17, no. 3 (2018): 219–35. http://dx.doi.org/10.1515/icom-2018-0024.
Full textTellioğlu, Hilda, Lisa Ehrenstrasser, and Wolfgang Spreicer. "Multimodality in Design of Tangible Systems." i-com 11, no. 3 (2012): 19–23. http://dx.doi.org/10.1524/icom.2012.0033.
Full textDissertations / Theses on the topic "Tangible Artifacts"
Kim, Harang. "Designing Learning Activities to Support Young Women’s Interest in Programming and Computational Thinking." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20711.
Full textHuang, Chao-Ju, and 黃昭儒. "A Study of Using Tangible Augmented Reality System to Enhance the Learning Effects on Museum Artifacts." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/58934225461106946503.
Full textBooks on the topic "Tangible Artifacts"
Dasgupta, Subrata. It Began with Babbage. Oxford University Press, 2014. http://dx.doi.org/10.1093/oso/9780199309412.001.0001.
Full textBook chapters on the topic "Tangible Artifacts"
Khong, Chee Weng, and Muhammad Asyraf Mhd Pauzi. "The User Experience of 3D Scanning Tangible Cultural Heritage Artifacts." In Human Systems Engineering and Design. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02053-8_23.
Full textLee, Sheng-Hung. "Shaping a Longevity Service Through Visual, Tangible, Cultural, and Social Artifacts." In Cross-Cultural Design. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60898-8_4.
Full textSchou, Mette Muxoll, and Anders Sundnes Løvlie. "The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts." In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73043-7_24.
Full textMaike, Vanessa R. M. L., and M. Cecília C. Baranauskas. "First Steps in Developing Tangible Artifacts for All: Enabling Ideation and Discussion Processes." In IFIP Advances in Information and Communication Technology. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94541-5_24.
Full textBrauner, Philipp, Thiemo Leonhardt, Martina Ziefle, and Ulrik Schroeder. "The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders." In Teaching Fundamentals Concepts of Informatics. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11376-5_7.
Full textCai, Jinfa, Stephen Hwang, Matthew Melville, and Victoria Robison. "Theory for Teaching and Teaching for Theory: Artifacts as Tangible Entities for Storing and Improving Professional Knowledge for Teaching." In Theorizing Teaching. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-25613-4_8.
Full textTu, Wei, Qingquan Li, Yatao Zhang, and Yang Yue. "User-Generated Content and Its Applications in Urban Studies." In Urban Informatics. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8983-6_29.
Full textMacik, Miroslav, Katerina Prazakova, Anna Kutikova, et al. "Breathing Friend: Tackling Stress Through Portable Tangible Breathing Artifact." In Human-Computer Interaction – INTERACT 2017. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-68059-0_6.
Full textCumino, Caterina, Martino Pavignano, and Ursula Zich. "When the Artifact Becomes Image: Representing Geometrical Query with Tangible Tools. Catalogues of Physical Models at the Turn of 1900." In Lecture Notes in Networks and Systems. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-25906-7_101.
Full textShimohara Katsunori. "Relationality Design and Relationality-oriented Systems Design." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2012. https://doi.org/10.3233/978-1-61499-105-2-1962.
Full textConference papers on the topic "Tangible Artifacts"
Turbak, F., S. Sandu, O. Kotsopoulos, E. Erdman, E. Davis, and K. Chadha. "Blocks languages for creating tangible artifacts." In 2012 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2012). IEEE, 2012. http://dx.doi.org/10.1109/vlhcc.2012.6344500.
Full textOkundaye, Osazuwa, Francis Quek, Shyam Prathish Sargunam, Mohamed Suhail, and Ranjita Das. "Facilitating Context Switching Through Tangible Artifacts." In CHI '17: CHI Conference on Human Factors in Computing Systems. ACM, 2017. http://dx.doi.org/10.1145/3027063.3053116.
Full textLiu, Kexi, Dimosthenis Kaleas, and Roger Ruuspakka. "Prototyping interaction with everyday artifacts." In TEI'12: Sixth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2012. http://dx.doi.org/10.1145/2148131.2148182.
Full textKierkels, Jeanine, and Elise van den Hoven. "Children's haptic experiences of tangible artifacts varying in hardness." In the 5th Nordic conference. ACM Press, 2008. http://dx.doi.org/10.1145/1463160.1463184.
Full textMarkum, Robert B., Sara Wolf, Michael Hoefer, and Franzisca Maas. "Designing Tangible Interactive Artifacts for Religious and Spiritual Purposes." In DIS '23: Designing Interactive Systems Conference. ACM, 2023. http://dx.doi.org/10.1145/3563703.3591463.
Full textPollalis, Christina, Elizabeth Joanna Minor, Lauren Westendorf, et al. "Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts." In TEI '18: Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2018. http://dx.doi.org/10.1145/3173225.3173260.
Full textXiao, Chang. "ReactFold: Towards Camera-based Tangible Interaction on Passive Paper Artifacts." In TEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2025. https://doi.org/10.1145/3689050.3704926.
Full textKlüber, Sara, Diana Löffler, Marc Hassenzahl, Ilona Nord, and Jörn Hurtienne. "Designing Ritual Artifacts for Technology-Mediated Relationship Transitions." In TEI '20: Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction. ACM, 2020. http://dx.doi.org/10.1145/3374920.3374937.
Full textTosios, Antonios, Asterios Leonidis, Maria Korozi, et al. "CreteAR: Enhancing Learning Experiences through Tangible Transformable Artifacts and Extended Reality." In 2024 AHFE International Conference on Human Factors in Design, Engineering, and Computing (AHFE 2024 Hawaii Edition). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005674.
Full textRamkumar, Niveta, Nadia Fereydooni, Orit Shaer, and Andrew L. Kun. "Visual behavior during engagement with tangible and virtual representations of archaeological artifacts." In PerDis '19: The 8th ACM International Symposium on Pervasive Displays. ACM, 2019. http://dx.doi.org/10.1145/3321335.3324930.
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