Academic literature on the topic 'Video game development course'
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Journal articles on the topic "Video game development course"
Kapralos, Bill, Stephanie Fisher, Jessica Clarkson, and Roland van Oostveen. "A course on serious game design and development using an online problem-based learning approach." Interactive Technology and Smart Education 12, no. 2 (2015): 116–36. http://dx.doi.org/10.1108/itse-10-2014-0033.
Full textPhelps, Andrew M., Christopher A. Egert, and Mia Consalvo. "Hack, Slash & Backstab: A Post-Mortem of University Game Development at Scale." International Journal of Designs for Learning 12, no. 1 (2021): 16–33. http://dx.doi.org/10.14434/ijdl.v12i1.31263.
Full textGordillo, Aldo, Enrique Barra, Sonsoles López-Pernas, and Juan Quemada. "Development of Teacher Digital Competence in the Area of E-Safety through Educational Video Games." Sustainability 13, no. 15 (2021): 8485. http://dx.doi.org/10.3390/su13158485.
Full textZielinski, Dianne. "Can Playing Games Help Students Master Concepts from General Psychology Classes?" International Journal of Game-Based Learning 9, no. 2 (2019): 55–72. http://dx.doi.org/10.4018/ijgbl.2019040104.
Full textKim, Yoon Jeon, and Oleg Pavlov. "Game-based structural debriefing." Information and Learning Sciences 120, no. 9/10 (2019): 567–88. http://dx.doi.org/10.1108/ils-05-2019-0039.
Full textBassiouni, Dina H., and Chris Hackley. "Video games and young children’s evolving sense of identity: a qualitative study." Young Consumers 17, no. 2 (2016): 127–42. http://dx.doi.org/10.1108/yc-08-2015-00551.
Full textCutumisu, Maria, Matthew Brown, Caroline Frayr, and Georg Schmolzer. "GROWTH MINDSET MODERATES THE IMPACT OF NEONATAL RESUSCITATION SKILL MAINTENANCE ON PERFORMANCE IN A SIMULATION TRAINING VIDEO GAME." Paediatrics & Child Health 23, suppl_1 (2018): e22-e22. http://dx.doi.org/10.1093/pch/pxy054.055.
Full textShernoff, David J., Ji-Chul Ryu, Erik Ruzek, Brianno Coller, and Vincent Prantil. "The Transportability of a Game-Based Learning Approach to Undergraduate Mechanical Engineering Education: Effects on Student Conceptual Understanding, Engagement, and Experience." Sustainability 12, no. 17 (2020): 6986. http://dx.doi.org/10.3390/su12176986.
Full textVoskresenskaia, Tatiana Anatolievna. "Methodical recommendations on the use of computer game sims for the development of foreign language lexical skills." Interactive science, no. 5 (39) (May 27, 2019): 26–28. http://dx.doi.org/10.21661/r-496723.
Full textOhannessian, Christine McCauley, Michelle Boyd, and Steven Kirsh. "Media and Youth Development: An Overview of Issues, Theory, and Research." Journal of Youth Development 9, no. 1 (2014): 6–13. http://dx.doi.org/10.5195/jyd.2014.68.
Full textDissertations / Theses on the topic "Video game development course"
Mimoun, Arnaud. "What are the pressures affecting game students during a game production course? : A qualitative research conducted over a small population of undergraduate international game students." Thesis, Uppsala universitet, Institutionen för speldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-420948.
Full textWeimar, Rolf. "A simplified game engine for a game development course." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/9202.
Full textAlmeida, Samuel de Jesus. "Augmenting video game development with eye movement analysis." Master's thesis, Universidade de Aveiro, 2009. http://hdl.handle.net/10773/1199.
Full textHess, Taryn. "COMPARISON OF LEARNING EXPERIENCES AND OUTCOMES BETWEEN A SERIOUS GAME-BASED AND NON-GAME-BASED ONLINE AMERICAN HISTORY COURSE." Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2108.
Full textHolmgren, Hailey Elizabeth. "For the Love of a Game: The Effects of Pathological Video Game Use on Romantic Relationship Satisfaction." BYU ScholarsArchive, 2017. https://scholarsarchive.byu.edu/etd/6900.
Full textWilliams, Walter K. "Video Game Development Strategies for Creating Successful Cognitively Challenging Games." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/4762.
Full textKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Full textBlomqvist, Samuel, and Björn Detterfelt. "Real Time Integrated Tools for Video Game Development : a usability study." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-167066.
Full textLee, Alger Y. J. "Innovation and Strategy in Video games development : A multiple case study of Taiwan' Video game industry." Thesis, University of Manchester, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509836.
Full textSmith, Jamie McClellan. "The Relationship Between Video Game Use and Couple Attachment Behaviors in Committed Romantic Relationships." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3606.
Full textBooks on the topic "Video game development course"
Styhre, Alexander. Indie Video Game Development Work. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45545-3.
Full text1966-, Novak Jeannie, ed. Game development essentials: Game simulation development. Thomson / Delmar Learning, 2008.
Find full textBrusca, Victor G. Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4.
Full textMoore, Michael E. Game development essentials: Game industry career guide. Delmar/Cengage Learning, 2010.
Find full textSaulter, Joseph. Introduction to video game design and development. McGraw-Hill, 2007.
Find full textGame development essentials: An introduction. 2nd ed. Thomson/Delmar Learning, 2008.
Find full textAhlquist, John. Game development essentials: Game artificial intelligence. Thomson/Delmar Learning, 2008.
Find full textBook chapters on the topic "Video game development course"
Schoenau-Fog, Henrik, Lise Busk Kofoed, Nanna Svarre Kristensen, and Lars Reng. "Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06134-0_40.
Full textCooper, Jonathan. "The Game Development Environment." In Game Anim Video Game Animation Explained. A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/b22299-2.
Full textBrusca, Victor G. "Game Screens." In Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_14.
Full textBowman, Nicholas David, Joseph Wasserman, and Jaime Banks. "Development of the Video Game Demand Scale." In Video Games. Routledge, 2018. http://dx.doi.org/10.4324/9781351235266-13.
Full textFernández, Agustín Pérez. "Video Game Development in Argentina." In Gaming Globally. Palgrave Macmillan US, 2013. http://dx.doi.org/10.1057/9781137006332_6.
Full textBrusca, Victor G. "Game Screen Classes." In Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_8.
Full textBrusca, Victor G. "PongClone Game Screen." In Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_18.
Full textBrusca, Victor G. "Game Build Introduction." In Introduction to Video Game Engine Development. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7039-4_15.
Full textStyhre, Alexander. "Who Is an Indie Developer? Sorting Out the Categories." In Indie Video Game Development Work. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45545-3_4.
Full textStyhre, Alexander. "The Ethnographer’s Dilemma: To Understand a World That Is Not Your Own While Avoiding to Misrepresenting It." In Indie Video Game Development Work. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-45545-3_1.
Full textConference papers on the topic "Video game development course"
Palomo-Duarte, Manuel, Juan Manuel Dodero, José Tomás Tocino, Antonio García-Domínguez, and Antonio Balderas. "Competitive evaluation in a video game development course." In the 17th ACM annual conference. ACM Press, 2012. http://dx.doi.org/10.1145/2325296.2325371.
Full text"Designing a Multi-Campus Game Development Course With Hybrid Synchronous and Asynchronous Learning Environments Using Video Conference Systems." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.140.
Full textStephenson, Ben, Mark James, Nigel Brooke, and John Aycock. "An Industrial Partnership Game Development Capstone Course." In SIGITE/RIIT 2016: The 17th Annual Conference on Information Technology Education and the 5th Annual Conference on Research in Information Technology. ACM, 2016. http://dx.doi.org/10.1145/2978192.2978214.
Full textAbidin, Zainul, Sulthoni, and Susilaningsih. "Development of Game Based Learning Biology Course." In 1st International Conference on Information Technology and Education (ICITE 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.201214.323.
Full textPolitowski, Cristiano, Fabio Petrillo, Gabriel Cavalheiro Ullmann, Josias de Andrade Werly, and Yann-Gaël Guéhéneuc. "Dataset of Video Game Development Problems." In MSR '20: 17th International Conference on Mining Software Repositories. ACM, 2020. http://dx.doi.org/10.1145/3379597.3387486.
Full textHolliday, Mark A. "Incremental game development in an introductory programming course." In the 33rd annual. ACM Press, 1995. http://dx.doi.org/10.1145/1122018.1122049.
Full textIvanov, Lubomir. "A GAME DEVELOPMENT COURSE FOR NON-CS MAJORS." In International Conference on Education and New Learning Technologies. IATED, 2017. http://dx.doi.org/10.21125/edulearn.2017.0621.
Full textHideg, Christopher L., and Debatosh Debnath. "A Programming Course Using Video Game Design with Platform Projects." In 2018 IEEE International Conference on Electro/Information Technology (EIT). IEEE, 2018. http://dx.doi.org/10.1109/eit.2018.8500103.
Full textLopez, Ximena, and Carlo Fabricatore. "Fostering Students' Creativity through Video Game Development." In 2012 IEEE 12th International Conference on Advanced Learning Technologies (ICALT). IEEE, 2012. http://dx.doi.org/10.1109/icalt.2012.123.
Full textSchmalz, Marc, Aimee Finn, and Hazel Taylor. "Risk Management in Video Game Development Projects." In 2014 47th Hawaii International Conference on System Sciences (HICSS). IEEE, 2014. http://dx.doi.org/10.1109/hicss.2014.534.
Full textReports on the topic "Video game development course"
Frantseva, Anastasiya. The video lectures course "Elements of Mathematical Logic" for students enrolled in the Pedagogical education direction, profile Primary education. Frantseva Anastasiya Sergeevna, 2021. http://dx.doi.org/10.12731/frantseva.0411.14042021.
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