Academic literature on the topic 'Virtual item'
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Journal articles on the topic "Virtual item"
Yulius, Rina. "Analisis Perilaku Pengguna dalam Pembelian Item Virtual pada Game Online." Journal of Animation & Games Studies 3, no. 1 (2017): 1. http://dx.doi.org/10.24821/jags.v3i1.1582.
Full textHerawan, Muhammad Hafni, and M. Yudy Rachman. "Pengaruh Nilai Virtual Item Terhadap Intensi Pembelian Virtual Item dalam Game Online PUBG Mobile." INOBIS: Jurnal Inovasi Bisnis dan Manajemen Indonesia 5, no. 1 (2021): 1–12. http://dx.doi.org/10.31842/jurnalinobis.v5i1.207.
Full textMuyal, Ashima. "Construction of A Knowledge Test for Testing the Effectiveness of Participatory Video on Virtual Marketing." Indian Research Journal of Extension Education 22, no. 5 (2022): 1–7. http://dx.doi.org/10.54986/irjee/2022/dec_spl/1-7.
Full textEka, Mayastika Sinaga. "The Effect of Price Perception and Game Features in Online Virtual Game Item Purchase Decisions." International Journal of Multidisciplinary Research and Analysis 04, no. 06 (2021): 843–53. https://doi.org/10.47191/ijmra/v4-i6-24.
Full textGuo, Yue, and Stuart Barnes. "Virtual item purchase behavior in virtual worlds: an exploratory investigation." Electronic Commerce Research 9, no. 1-2 (2009): 77–96. http://dx.doi.org/10.1007/s10660-009-9032-6.
Full textFebrianto, Yona Joan. "Mediasi Kepuasan Gamers Atas Persepsi Gamers terhadap Internet Addiction Penggunaan Game Online di Surakarta." EXCELLENT 7, no. 2 (2021): 196–205. http://dx.doi.org/10.36587/exc.v7i2.797.
Full textApidana, Yordan Hermawan, and Kholifah Kholifah. "PENGARUH ANTESEDEN KECANDUAN ONLINE MOBILE GAME TERHADAP NIAT MELAKUKAN PEMBELIAN ITEM VIRTUAL PADA MAHASISWA." Journal of Digital Business and Management 2, no. 1 (2023): 20–32. http://dx.doi.org/10.32639/jdbm.v2i1.265.
Full textKhaliq, Idham, Sari Listyorini, and Ari Pradhanawati. "Pengaruh Desain Produk dan Harga terhadap Keputusan Pembelian Virtual Item pada Game Online “Mobile Legends Bang Bang” (Studi pada Konsumen Mobile Legends Bang Bang Kota Semarang)." Jurnal Ilmu Administrasi Bisnis 11, no. 3 (2022): 411–19. http://dx.doi.org/10.14710/jiab.2022.34917.
Full textIyer, Sridhar, Nirzari Parikh, Khushi Jobanputra, Gauri Bhosle, and Anushka Pandit. "Virtual One-day Trip Planner." Journal of Sustainable Development Innovations 1, no. 2 (2024): 71–81. http://dx.doi.org/10.61552/jsi.2024.02.003.
Full textWeser, Veronica, and Dennis R. Proffitt. "Making the Visual Tangible: Substituting Lifting Speed Limits for Object Weight in VR." PRESENCE: Virtual and Augmented Reality 27, no. 1 (2019): 68–79. http://dx.doi.org/10.1162/pres_a_00319.
Full textDissertations / Theses on the topic "Virtual item"
Guo, Yue. "The Development of a Model For Empirically Testing Virtual Item Purchase Behaviour in Virtual Worlds : Theory and Results." Thesis, University of East Anglia, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.514240.
Full textLiblik, Karl-Chris, and Berlo Kevin van. "The Business of Micro Transactions : What is the players' motivation for purchasing virtual items?" Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-30578.
Full textVeras, Jaclason Machado. "MODELAGEM PARA O SOFTWARE VIRTUAL-TANEB BASEADO NA TEORIA DA RESPOSTA AO ITEM PARA AVALIAR O RENDIMENTO DOS ALUNOS." Universidade Federal do Maranhão, 2010. http://tedebc.ufma.br:8080/jspui/handle/tede/430.
Full textKecskemeti, Gabor. "Foundations of efficient virtual appliance based service deployments." Thesis, University of Westminster, 2011. https://westminsterresearch.westminster.ac.uk/item/8zyx5/foundations-of-efficient-virtual-appliance-based-service-deployments.
Full textRodríguez, Bruno. "Purchasing behaviour on aesthetic items in online video games with real currency : The case of Counter Strike: Global Offensive." Thesis, Uppsala universitet, Medier och kommunikation, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-331012.
Full textNagarle, Shivashankarappa A. "Novel framework to support information security audit in virtual environment." Thesis, Coventry University, 2013. http://curve.coventry.ac.uk/open/items/aa65bb37-9504-46d3-930e-44ec71f745f3/1.
Full textGoldsmith, D. "Model-based transmission reduction and virtual sensing in wireless sensor networks." Thesis, Coventry University, 2013. http://curve.coventry.ac.uk/open/items/418aa713-5150-4512-bcfd-600f379bb5c7/1.
Full textCamilleri, V. "Virtual worlds in pre-service teacher training : classroom technology acceptance and behavioural change." Thesis, Coventry University, 2014. http://curve.coventry.ac.uk/open/items/a011c326-4b55-4297-a91c-be057954f08b/1.
Full textAlawamhleh, M. J. A. "Collaborating risks evaluation and management for small and medium size enterprises in virtual organisations." Thesis, Coventry University, 2010. http://curve.coventry.ac.uk/open/items/4f411c47-9960-ab75-4f2f-852581d150fe/1.
Full textAslam, F. "A conceptual evaluative framework for the management of virtual learning environments in UK universities." Thesis, Coventry University, 2014. http://curve.coventry.ac.uk/open/items/de5b6283-0b41-421d-8e7f-f6fc647bf7da/1.
Full textBooks on the topic "Virtual item"
ITEC Virtual Conference (1st 1996). A meeting of the minds: ITEC Virtual Conference '96 proceedings. Australian School Library Association, 1996.
Find full textInternational ITEA Workshop on Virtual Home Environments (2002 Paderborn, Germany). Proceedings, International ITEA Workshop on Virtual Home Environments: February 20-21, 2002, Paderborn, Germany. Shaker, 2002.
Find full textElies, Mark, James Yamada, and Donovan Praigg. Digimon Cards! Collector's and Player's Guide. Sandwich Islands Publishing, 2000.
Find full textMendelovici, Angela. Is Intentionality a Relation to a Content? Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190863807.003.0009.
Full textSaugera, Valérie. From English to French. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190625542.003.0003.
Full textPoplack, Shana. Borrowing in the speech community. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190256388.003.0004.
Full textCross, Richard. Christology and Metaphysics in the Seventeenth Century. Oxford University PressOxford, 2022. http://dx.doi.org/10.1093/oso/9780192856432.001.0001.
Full textDrew, Phillip. Blockade Law. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198808435.003.0005.
Full textChoi, Mihwa. Burial. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190459765.003.0006.
Full textBook chapters on the topic "Virtual item"
Luo, Minghong, Zheng Su, Yan Tang, and Xiaoming Ding. "Random Virtual Embeddings Bootstrap High-Degree Item Diffusion for Recommendation." In Knowledge Science, Engineering and Management. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-5501-1_2.
Full textKalloori, Saikishore, Ribin Chalumattu, Felix Yang, Severin Klingler, and Markus Gross. "Towards Recommender Systems in Augmented Reality for Tourism." In Information and Communication Technologies in Tourism 2023. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-25752-0_29.
Full textKao, Chia-Yu, and Chenwei Chiang. "Research on Virtual Item Purchase Intention in Taking Part in Mobile Device Games: Taking the Middle and Old Aged Players for Example." In Lecture Notes in Computer Science. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20895-4_30.
Full textMortelmans, Dimitri. "Exploring Coded Data." In Springer Texts in Social Sciences. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-66014-6_10.
Full textBaniadamdizaj, Shima. "Localization Using DeepLab in Document Images Taken by Smartphones." In Digital Interaction and Machine Intelligence. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11432-8_6.
Full textAllen, Grace, Sarah Henderson, and Joanna Mirek-Tooth. "Supporting Care Experienced Students: Piloting a Project in the Faculty of Business and Law." In Creativity and Critique in Digital Learning and Teaching. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-68086-1_9.
Full textMortelmans, Dimitri. "Organising Your Project: Secondary Data Management." In Springer Texts in Social Sciences. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-66014-6_11.
Full textSugita, Yuto, Keiichi Zempo, Koichi Mizutani, and Naoto Wakatsuki. "The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items." In Entertainment Computing – ICEC 2017. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66715-7_23.
Full textOcchiuto, Enrico, Andrea Clagnan, Nicola Massanova, Pietro Vinoni, and Domenico Marzullo. "Virtual Reality in Systems Engineering: A Case Study in ITER RNC Maintenance Operations." In Lecture Notes in Mechanical Engineering. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-76594-0_39.
Full textGatto, Chiara, Maryam Gholamzadehmir, Marta Zampogna, Claudio Mirarchi, and Alberto Pavan. "An Automated Framework for Ensuring Information Consistency in Price List Tendering Document." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/10.36253/979-12-215-0289-3.83.
Full textConference papers on the topic "Virtual item"
S. D., Stephani Inggrit. "Examining the Influence of Social Values on Purchase Intentions in Virtual Item Stores for Mobile Games." In 2024 8th International Conference on Information Technology (InCIT). IEEE, 2024. https://doi.org/10.1109/incit63192.2024.10810543.
Full textWohn, Donghee Yvette, and Eun-Kyung Na. "Virtual item purchasing patterns in a social game." In the 2012 iConference. ACM Press, 2012. http://dx.doi.org/10.1145/2132176.2132237.
Full textAltman, Brianna, Maha Mian, Luna Ueno, and Mitch Earleywine. "Cannabis’s Link to Schizotypy: Phenomenon, Measurement Bias, or Delusion?" In 2020 Virtual Scientific Meeting of the Research Society on Marijuana. Research Society on Marijuana, 2021. http://dx.doi.org/10.26828/cannabis.2021.01.000.5.
Full textKita, Yasuyo, and Nobuyuki Kita. "Virtual flattening of clothing item held in the air." In 2016 23rd International Conference on Pattern Recognition (ICPR). IEEE, 2016. http://dx.doi.org/10.1109/icpr.2016.7900055.
Full textRachmadi, Randy, Rafid Chairullah, Vania Levina, Muchamad Rilo Pambudi, Harco Leslie Hendric Spits Warnars, and Tokuro Matsuo. "Online Game Marketplace for Online Game Virtual Item Transaction." In 2019 8th International Congress on Advanced Applied Informatics (IIAI-AAI). IEEE, 2019. http://dx.doi.org/10.1109/iiai-aai.2019.00176.
Full textRomero, Oscar Ortegón, Guilherme Medeiros Machado, and Leandro Wives. "Analysis of questionnaires for Virtual Learning Environments based on Item Response Theory." In XXX Simpósio Brasileiro de Informática na Educação (Brazilian Symposium on Computers in Education). Brazilian Computer Society (Sociedade Brasileira de Computação - SBC), 2019. http://dx.doi.org/10.5753/cbie.sbie.2019.509.
Full textLi, Ziying. "Ability Parameter Recovery in Virtual Learning Environment Item Response Data With the Sequential Two-Parameter Logistic Item Response Theory (2PL-IRT) Model." In 2021 AERA Annual Meeting. AERA, 2021. http://dx.doi.org/10.3102/1682992.
Full textStephani Inggrit, S. D. "Analyzing Emotional Values’ Impact on Purchase Intention in Mobile Game Virtual Item Stores." In 2023 7th International Conference on Information Technology (InCIT). IEEE, 2023. http://dx.doi.org/10.1109/incit60207.2023.10413076.
Full textLinden, Kelly, Neil Van Der Ploeg, Ben Hicks, and Prue Gonzalez. "Peering into the crystal ball of the disengaged: What happens to students that do not submit an early assessment item?" In ASCILITE 2020: ASCILITE’s First Virtual Conference. University of New England, Armidale, 2020. http://dx.doi.org/10.14742/ascilite2020.0124.
Full textKlyatis, Lev. "Negative Trends in the Development of Simulation of Real-World Conditions, Testing, and Prediction." In WCX SAE World Congress Experience. SAE International, 2023. http://dx.doi.org/10.4271/2023-01-0085.
Full textReports on the topic "Virtual item"
Garcia Urrea, Fabio Augusto. Fundamentos de la Educación Virtual en el ITM. Instituto Tecnológico Metropolitano, 2023. http://dx.doi.org/10.22430/reporte.6131.
Full textMarkowski, Adria E. Live, Virtual, Constructive Integrating Architecture (LVC IA) Integrated Training Environment (ITE) Pre-Fielding User Assessment. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ad1008554.
Full textRise, Stephen C., Andrea J. Fassbender, Kenneth S. Johnson, et al. Building a Community of Biogeochemistry Float Data Users: an OCB and US CLIVAR Report. Woods Hole Oceanographic Institution, 2023. http://dx.doi.org/10.1575/1912/65885.
Full textДирда, Ірина Анатоліївна, Марина Вікторівна Малоіван, and Анна Олександрівна Томіліна. Innovative online teaching tools for students who major in english philology: challenges and opportinutuies. Видавнича група «Наукові перспективи», 2023. http://dx.doi.org/10.31812/123456789/7078.
Full textMORELLI, D. Long-distance transport of live animals: WOAH’s standards and best practices including societal perception and communication aspects. O.I.E (World Organisation for Animal Health), 2022. http://dx.doi.org/10.20506/tt.3334.
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