Academic literature on the topic 'Visual programming environment'

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Journal articles on the topic "Visual programming environment"

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Ingalls, Dan, Scott Wallace, Yu-Ying Chow, Frank Ludolph, and Ken Doyle. "Fabrik: a visual programming environment." ACM SIGPLAN Notices 23, no. 11 (1988): 176–90. http://dx.doi.org/10.1145/62084.62100.

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Kim, Ji-Wan, and Hyun-Gon Seo. "A Study of Visual Programming Environment for NPE(Novice Programming Environment)." Journal of the Korea Society of Computer and Information 20, no. 11 (2015): 183–90. http://dx.doi.org/10.9708/jksci.2015.20.11.183.

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Reeth, F., K. Coninx, S. Backer, and E. Flerackers. "Realizing 3D Visual Programming Environments within a Virtual Environment." Computer Graphics Forum 14, no. 3 (1995): 361–70. http://dx.doi.org/10.1111/1467-8659.1430361.

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Van Reeth, F., K. Coninx, S. De Backer, and E. Flerackers. "Realizing 3D Visual Programming Environments within a Virtual Environment." Computer Graphics Forum 14, no. 3 (1995): 361–70. http://dx.doi.org/10.1111/j.1467-8659.1995.cgf143_0361.x.

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Feinberg, Dave. "A visual object-oriented programming environment." ACM SIGCSE Bulletin 39, no. 1 (2007): 140–44. http://dx.doi.org/10.1145/1227504.1227363.

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Hu, Chung-Hua, and Feng-Jian Wang. "Constructing an integrated visual programming environment." Software: Practice and Experience 28, no. 7 (1998): 773–98. http://dx.doi.org/10.1002/(sici)1097-024x(199807)28:7<773::aid-spe176>3.0.co;2-3.

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Rijnders, Frank M., H. J. W. Spoelder, and F. C. A. Groen. "Distributed visual programming environment: Possibilities and limitations." Computers in Physics 8, no. 5 (1994): 576. http://dx.doi.org/10.1063/1.168511.

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Liang, L. "Image Analysis in A Visual Programming Environment." Microscopy and Microanalysis 14, S2 (2008): 586–87. http://dx.doi.org/10.1017/s1431927608081579.

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McHenry, William K. "R-technology: A soviet visual programming environment." Journal of Visual Languages & Computing 1, no. 2 (1990): 199–212. http://dx.doi.org/10.1016/s1045-926x(05)80016-3.

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Landay, James A. "Tools review: Serius—a visual programming environment." Journal of Visual Languages & Computing 2, no. 3 (1991): 297–303. http://dx.doi.org/10.1016/s1045-926x(06)80010-8.

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Dissertations / Theses on the topic "Visual programming environment"

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Guerreiro, Pedro Miguel Rito. "Visual programming in a heterogeneous multi-core environment." Master's thesis, Universidade de Évora, 2009. http://hdl.handle.net/10174/18505.

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É do conhecimento geral de que, hoje em dia, a tecnologia evolui rapidamente. São criadas novas arquitecturas para resolver determinadas limitações ou problemas. Por vezes, essa evolução é pacífica e não requer necessidade de adaptação e, por outras, essa evolução pode Implicar mudanças. As linguagens de programação são, desde sempre, o principal elo de comunicação entre o programador e o computador. Novas linguagens continuam a aparecer e outras estão sempre em desenvolvimento para se adaptarem a novos conceitos e paradigmas. Isto requer um esforço extra para o programador, que tem de estar sempre atento a estas mudanças. A Programação Visual pode ser uma solução para este problema. Exprimir funções como módulos que recebem determinado Input e retomam determinado output poderá ajudar os programadores espalhados pelo mundo, através da possibilidade de lhes dar uma margem para se abstraírem de pormenores de baixo nível relacionados com uma arquitectura específica. Esta tese não só mostra como combinar as capacidades do CeII/B.E. (que tem uma arquitectura multi­processador heterogénea) com o OpenDX (que tem um ambiente de programação visual), como também demonstra que tal pode ser feito sem grande perda de performance. ABSTRACT; lt is known that nowadays technology develops really fast. New architectures are created ln order to provide new solutions for different technology limitations and problems. Sometimes, this evolution is pacific and there is no need to adapt to new technologies, but things also may require a change every once ln a while. Programming languages have always been the communication bridge between the programmer and the computer. New ones keep coming and other ones keep improving ln order to adapt to new concepts and paradigms. This requires an extra-effort for the programmer, who always needs to be aware of these changes. Visual Programming may be a solution to this problem. Expressing functions as module boxes which receive determined Input and return determined output may help programmers across the world by giving them the possibility to abstract from specific low-level hardware issues. This thesis not only shows how the CeII/B.E. (which has a heterogeneous multi-core architecture) capabilities can be combined with OpenDX (which has a visual programming environment), but also demonstrates that lt can be done without losing much performance.
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Zhang, Jing. "A visual performance debugger for Concordia Parallel Programming Environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0019/MQ47859.pdf.

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Msiska, Mwawi Fred. "A visual programming environment for authoring ASD therapy tools." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/17939.

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Thesis (MSc)--Stellenbosch University, 2011.<br>ENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum disorders (ASDs); however, the development of such tools is time-consuming. A 3D virtual environment development platform for such tools has been developed specifically for the South African context, because of the language and culture sensitivity of these therapy tools. The 3D virtual environment development platform has a Lua scripting interface for specifying logic in the virtual environments. Lua is a textual programming language, and presents a challenge to ASDs therapists’ ability to create therapy tools without engaging an expert programmer. The aim of this research was to investigate the design and implementation of a visual programming environment to support non-expert programmers in scripting within the 3D virtual environment development platform. Various visual program representation techniques, reported in the literature, were examined to determine their appropriateness for adoption in our design. A visual programming language based on the “building-block” approach was considered the most suitable. The research resulted in the development of a visual script editor (VSE), based on an open source framework called the OpenBlocks library. The VSE successfully alleviated the syntax burden that textual programming languages place on non-expert programmers. The fitness of purpose of our VSE was exemplified in a sample 3D virtual environment that was scripted using the VSE. Despite the success, we argue that the applicability of the “building-block” approach is limited to domain-specific programming languages due to the absence of visual expressions for defining user-defined types, and for specifying hierarchy.<br>AFRIKAANSE OPSOMMING: Geen opsomming
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Odhabi, Hamad I. "Java Iconic Visual Environment for Simulation (JIVESim)." Thesis, Brunel University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285049.

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Jenkins, Stephen Graham. "An object oriented and visual data analysis environment : semantics and pragmatics of multi language programming." Thesis, University of the West of England, Bristol, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.274390.

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Daly, Tebring. "Influence of Alice 3: Reducing the Hurdles to Success in a Cs1 Programming Course." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271795/.

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Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging students. This study compares the similarities and differences between a Fundamentals of Programming course with and without Alice integrated into the curriculum. Both the treatment and control Groups are using the same Java materials, assignments, and exams. The treatment group also completes Alice activities for each programming concept throughout the course; as well as two Alice assignments.
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Mainza, Chilufya Emma. "A Visual Rapid Prototyping Environment for Smart Home Concepts." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20576.

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This research project is part of the Internet of Things and People (IoTaP) project at Malmo ̈ University. The project focuses on the aspects of human-computer interaction in a visual programming environment. Visual programming is becoming increasingly popular in different sector of the IT world. Visual programming allows for novices or non-professional programmers to create systems without any or extensive scripting/coding skills. The research presented in this thesis is on a visual rapid prototyping environment that is founded on an existing smart home platform, and allows for designers and developer to prototype smart home concepts using smart devices. The research methodologies used involve Design Science methods infused with User-Centered Design principles and methods (Participatory Design). The research process involves a series of workshops performed with some of the IoTaP smart home re- searcher. The research process also involves qualitative investigation of existing visual prototyping tools and techniques.A prototype of a visual rapid prototyping environment was used to evaluate the research findings. The evaluation process focused on defining the benefits of a visual rapid prototyping environment and how it can help improve the design and testing process of smart home devices.
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Tsegaye, Melekam Asrat. "A model for a context aware machine-based personal memory manager and its implementation using a visual programming environment." Thesis, Rhodes University, 2007. http://hdl.handle.net/10962/d1006563.

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Memory is a part of cognition. It is essential for an individual to function normally in society. It encompasses an individual's lifetime experience, thus defining his identity. This thesis develops the concept of a machine-based personal memory manager which captures and manages an individual's day-to-day external memories. Rather than accumulating large amounts of data which has to be mined for useful memories, the machine-based memory manager automatically organizes memories as they are captured to enable their quick retrieval and use. The main functions of the machine-based memory manager envisioned in this thesis are the support and the augmentation of an individual's biological memory system. In the thesis, a model for a machine-based memory manager is developed. A visual programming environment, which can be used to build context aware applications as well as a proof-of-concept machine-based memory manager, is conceptualized and implemented. An experimental machine-based memory manager is implemented and evaluated. The model describes a machine-based memory manager which manages an individual's external memories by context. It addresses the management of external memories which accumulate over long periods of time by proposing a context aware file system which automatically organizes external memories by context. It describes how personal memory management can be facilitated by machine using six entities (life streams, memory producers, memory consumers, a memory manager, memory fragments and context descriptors) and the processes in which these entities participate (memory capture, memory encoding and decoding, memory decoding and retrieval). The visual programming environment represents a development tool which contains facilities that support context aware application programming. For example, it provides facilities which enable the definition and use of virtual sensors. It enables rapid programming with a focus on component re-use and dynamic composition of applications through a visual interface. The experimental machine-based memory manager serves as an example implementation of the machine-based memory manager which is described by the model developed in this thesis. The hardware used in its implementation consists of widely available components such as a camera, microphone and sub-notebook computer which are assembled in the form of a wearable computer. The software is constructed using the visual programming environment developed in this thesis. It contains multiple sensor drivers, context interpreters, a context aware file system as well as memory retrieval and presentation interfaces. The evaluation of the machine-based memory manager shows that it is possible to create a machine which monitors the states of an individual and his environment, and manages his external memories, thus supporting and augmenting his biological memory.
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Datar, Prashant P. "System integration and testing using object oriented programming based control." [Tampa, Fla.] : University of South Florida, 2002. http://purl.fcla.edu/fcla/etd/SFE0000595.

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Johnston, Christopher Troy. "VERTIPH : a visual environment for real-time image processing on hardware : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Systems Engineering at Massey University, Palmerston North, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1219.

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This thesis presents VERTIPH, a visual programming language for the development of image processing algorithms on FPGA hardware. The research began with an examination of the whole design cycle, with a view to identifying requirements for implementing image processing on FPGAs. Based on this analysis, a design process was developed where a selected software algorithm is matched to a hardware architecture tailor made for its implementation. The algorithm and architecture are then transformed into an FPGA suitable design. It was found that in most cases the most efficient mapping for image processing algorithms is to use a streamed processing approach. This constrains how data is presented and requires most existing algorithms to be extensively modified. Therefore, the resultant designs are heavily streamed and pipelined. A visual notation was developed to complement this design process, as both streaming and pipelining can be well represented by data flow visual languages. The notation has three views each of which represents and supports a different part of the design process. An architecture view gives an overview of the design's main blocks and their interconnections. A computational view represents lower-level details by representing each block by a set of computational expressions and low-level controls. This includes a novel visual representation of pipelining that simplifies latency analysis, multiphase design, priming, flushing and stalling, and the detection of sequencing errors. A scheduling view adds a state machine for high-level control of processing blocks. This extended state objects to allow for the priming and flushing of pipelined operations. User evaluations of an implementation of the key parts of this language (the architecture view and the computational view) found that both were generally good visualisations and aided in design (especially the type interface, pipeline and control notations). The user evaluations provided several suggestions for the improvement of the language, and in particular the evaluators would have preferred to use the diagrams as a verification tool for a textual representation rather than as the primary data capture mechanism. A cognitive dimensions analysis showed that the language scores highly for thirteen of the twenty dimensions considered, particularly those related to making details of the design clearer to the developer.
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Books on the topic "Visual programming environment"

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Eliason, Alan L. Visual Basic 6: Environment, programming, & applications. Que E&T, 1999.

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Eliason, Alan L. Visual Basic 4.0: Environment, programming and applications. Que E&T, 1996.

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Ryan, Malarkey, ed. Visual Basic 5: Environment, programming and applications. Que E & T, 1998.

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Mancoridis, Spiros. A visual programming environment for object-oriented Turing. University of Toronto, Dept. of Computer Science, 1992.

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Tomboulian, Sherryl. A visual programming environment for the Navier-Stokes computer. ICASE, 1988.

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Gurikov, Sergey. Basics of algorithmization and programming in Microsoft Visual Basic. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/982532.

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This tutorial covers the basics of algorithmization and programming in Microsoft Visual Basic. Contains a description of such traditional material necessary for learning the basics of algorithmization as the operation of linear, branching, and cyclic structures, processing one-dimensional and two-dimensional arrays, programming using functions and procedures, string processing, and so on. We discuss the data types used in VB, review the main controls of the programming environment, and pay attention to data input and output methods. It also describes how to work with graphics based on the GDI+interface.&#x0D; Meets the requirements of the Federal state educational standards of secondary professional education of the latest generation.&#x0D; It can be used by students and teachers of secondary professional and higher educational institutions.
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Lyang, Viktor. CAD programming: Spatial modeling of a column apparatus in the Autodesk Inventor environment. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/991773.

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The tutorial describes in detail the creation of an external subsystem for Autodesk Inventor in the high-level language C# Microsoft Visual Studio of the column apparatus. Such issues as working in the Microsoft Visual Studio 2010 programming environment, connecting the library of functions of the Autodesk Inventor API to an external user subsystem, spatial solid-state modeling of elements of a column apparatus, saving constructed objects, assembling the apparatus from stored modules by the interface method of surfaces are considered.&#x0D; Meets the requirements of the federal state educational standards of higher education of the latest generation.&#x0D; For students of higher educational institutions studying in the direction of "Computer Science and computer engineering", in preparation for laboratory work and the exam. It can be used by students of other specialties when studying the courses "Fundamentals of Computer Science", "High-level programming language" and "3D modeling of machines and apparatuses". It may be useful for programmers engaged in spatial modeling of objects.
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Dadyan, Eduard. Modern programming technologies. The C#language. Volume 2. For advanced users. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1478383.

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The task of volume 2 of the textbook is to describe in detail, in an accessible way, and with practical examples, all the features of the C# language, one of the most promising modern object-oriented programming languages. The course assumes a good command of the material set out in volume 1 of the textbook, and is designed to learn additional features of the C#language. The work with strings, dates and times, threads and the file system, ISON and XML (using practical examples), etc. is considered in detail.&#x0D; The Visual Studio. NET environment is considered as the development environment. All sample programs are given in C#.&#x0D; Meets the requirements of the federal state educational standards of higher education of the latest generation.&#x0D; It is intended for students studying in the direction of training 09.03.03 "Applied Informatics", undergraduate and graduate students of all areas of training and specialties, as well as graduate students and students of the IPK.
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Dadyan, Eduard. Modern programming technologies. The C#language. Volume 1. For novice users. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1196552.

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Volume 1 of the textbook is addressed to novice users who want to learn the popular object-oriented programming language C#. The tutorial provides complete information about the C# language and platform .NET. Basic data types, variables, functions, and arrays are considered. Working with dates and enumerations is shown. The elements and constructs of the language are described: classes, interfaces, assemblies, manifests, namespaces, collections, generalizations, delegates, events, etc. It provides information about Windows processes and threads, as well as examples of organizing work in multithreaded mode. The questions of creating console applications, applications such as Windows Forms and applications for working with databases, as well as questions of deep and advanced development of the material are described. The Visual Studio. NET environment is considered as the development environment. All sample programs are given in C#.&#x0D; Meets the requirements of the federal state educational standards of higher education of the latest generation.&#x0D; It is intended for students studying in the direction of training 09.03.03 "Applied Informatics", undergraduate and graduate students of all specialties, as well as graduate students and students of the IPC.
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Shitov, Viktor. Application Software Package. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/989598.

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The tutorial describes the methods of effective work with application software products: text editors, spreadsheets, presentation editors, database management systems, as well as the basics of programming in the Visual Basic for Applications environment. More than 40 practical and independent works are offered. It can be used in the development of the professional module PM. 02 "Development, implementation and adaptation of industry software" for the specialty "Programming in computer systems".&#x0D; Meets the requirements of the federal state educational standards of secondary vocational education of the latest generation.&#x0D; For students of secondary vocational education institutions studying in the specialty 09.02.03 "Programming in computer systems".
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Book chapters on the topic "Visual programming environment"

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Hirakawa, M., M. Tanaka, and T. Ichikawa. "hi-visual Iconic Programming Environment." In Visual Languages and Applications. Springer US, 1990. http://dx.doi.org/10.1007/978-1-4613-0569-9_7.

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Paltrinieri, Massimo. "A visual constraint-programming environment." In Principles and Practice of Constraint Programming — CP '95. Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/3-540-60299-2_30.

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Jacob, Robert J. K. "A Visual Programming Environment for Designing User Interfaces." In Visual Languages. Springer US, 1986. http://dx.doi.org/10.1007/978-1-4613-1805-7_4.

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Kapec, Peter. "Visual Programming Environment Based on Hypergraph Representations." In Computer Vision and Graphics. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-15907-7_2.

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Herrera-Acuña, Raul A., Vasileios Argyriou, and Sergio A. Velastin. "Toward a 3D Hand Gesture Multi-threaded Programming Environment." In Advances in Visual Informatics. Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-02958-0_1.

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Martin, Jeremy, and Alex Wilson. "A Visual BSP Programming Environment for Distributed Computing." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/10720115_2.

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Cazzulino, Daniel, Victor Garcia Aprea, James Greenwood, and Chris Hart. "Environment and Architecture." In Beginning Visual Web Programming in C#: From Novice to Professional. Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0728-3_1.

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Frenz, Christopher. "Overview of Visual Basic Programming and the Visual Basic Development Environment." In Visual Basic and Visual Basic .NET for Scientists and Engineers. Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-1139-6_1.

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Schneider-Hufschmidt, Matthias. "Integrating visual aids into an object oriented programming environment." In Visualization in Human-Computer Interaction. Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/3-540-52698-6_8.

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Lee, JeongHeon, YoungTak Cho, Hoon Heo, and OkSam Chae. "MTES: Visual Programming Environment for Teaching and Research in Image Processing." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11428831_129.

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Conference papers on the topic "Visual programming environment"

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Ingalls, Dan, Scott Wallace, Yu-Ying Chow, Frank Ludolph, and Ken Doyle. "Fabrik: a visual programming environment." In Conference proceedings. ACM Press, 1988. http://dx.doi.org/10.1145/62083.62100.

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Broll, Brian, Akos Lédeczi, Peter Volgyesi, et al. "A Visual Programming Environment for Learning Distributed Programming." In SIGCSE '17: The 48th ACM Technical Symposium on Computer Science Education. ACM, 2017. http://dx.doi.org/10.1145/3017680.3017741.

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Ahmed, P., and S. Ahmadi. "Extended Visual Object based Intelligent Visual Programming Environment." In 2008 4th International Conference on Information and Automation for Sustainability. Sustainable Development through Effective Man-machine Co-existence (ICIAFS). IEEE, 2008. http://dx.doi.org/10.1109/iciafs.2008.4783972.

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Feinberg, Dave. "A visual object-oriented programming environment." In Proceedinds of the 38th SIGCSE technical symposium. ACM Press, 2007. http://dx.doi.org/10.1145/1227310.1227363.

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Grant, C. "The Visula programming language and environment." In Visual Languages and Human-Centric Computing (VL/HCC'06). IEEE, 2006. http://dx.doi.org/10.1109/vlhcc.2006.46.

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Rijnders, F. M., H. J. W. Spoelder, E. P. M. Corten, A. H. Ullings, and F. C. A. Croen. "Versatile visual programming environment for scientific applications." In the 1991 ACM SIGSMALL/PC symposium. ACM Press, 1991. http://dx.doi.org/10.1145/111048.111051.

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Hall, David L., and Gerald Kasmala. "Visual programming environment for multisensor data fusion." In Aerospace/Defense Sensing and Controls, edited by Raja Suresh and William Langford. SPIE, 1996. http://dx.doi.org/10.1117/12.242076.

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Hirai, Satoru, Akihiro Miyamoto, Motoshi Tokoshima, Kunio Yamamoto, Hiromi Baba, and Tsukasa Noma. "MVEVE: A Visual Programming Environment for Creating New Visual Effects." In Computer Graphics and Imaging. ACTAPRESS, 2013. http://dx.doi.org/10.2316/p.2013.797-041.

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Serrano Valdivia, Maria Beatriz. "A Visual-Textual Programming Environment for Comparative Studies of Programming Tasks." In the Latin American conference. ACM Press, 2003. http://dx.doi.org/10.1145/944519.947545.

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Bak, Nayeon, Byeong-Mo Chang, and Kwanghoon Choi. "Smart Block: A Visual Programming Environment for SmartThings." In 2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC). IEEE, 2018. http://dx.doi.org/10.1109/compsac.2018.10199.

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Reports on the topic "Visual programming environment"

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Repenning, Alexander, and James Ambach. Visual AgenTalk: Anatomy of a Low Threshold, High Ceiling End User Programming Environment. Defense Technical Information Center, 1996. http://dx.doi.org/10.21236/ada461220.

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