Tesis sobre el tema "2D"
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Merad, Djamel. "Reconnaissance 2D/2D et 2D/3D d'objets à partir de leurs squelettes". Evry-Val d'Essonne, 2004. http://www.theses.fr/2004EVRY0029.
Texto completoPohlt, Michael. "Exzitonen in gekoppelten 2d Elektronen- und 2d Lochgasen /". [S.l. : s.n.], 2001. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB9556658.
Texto completoHaider, Zulqarnain. "Rich 2D Mapping". Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-39800.
Texto completoJOHANSSON, ANNA. "3D-2D-3D". Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18108.
Texto completoProgram: Modedesignutbildningen
Porto, Bruna Francisca Sousa. "Design moldes 2D". Master's thesis, Universidade de Lisboa, Faculdade de Arquitetura, 2019. http://hdl.handle.net/10400.5/19902.
Texto completoA investigação centra-se no design de moda destacando o design de moldes 2D, em particular os componentes de moldes, como ferramenta de exploração de ideias/formas. A abordagem alternativa explorada nesta investigação é uma resposta pessoal à questão de investigação que surgiu do facto da designer não se identificar com a abordagem convencional em design de moda, nomeadamente com a exploração de formas tridimensionais através de croquis e a respetiva tradução em design de moldes 2D. Neste sentido, desenvolveu-se um projeto com o objetivo de utilizar o design de moldes 2D como ferramenta de exploração de ideias/formas para o design de peças de vestuário, de forma a potenciar a expressividade da designer. A metodologia usada na investigação é mista, intervencionista e não intervencionista, de base qualitativa. A dissertação inclui a contextualização teórica e o desenvolvimento de um projeto prático. Do projeto resultaram doze explorações de formas, e três artefactos finais que fortaleceram a abordagem pessoal de resolução de problemas da designer. Foi potenciada a capacidade da designer de visualizar a tridimensionalidade do corpo para o qual projeta e também a capacidade de explorar formas mais complexas de tipologias pré-concebidas.
ABSTRACT: The research focuses on fashion design highlighting pattern design, in particular the pattern pieces, as an exploration tool for ideas/shapes. The alternative approach explored in this research is a personal answer to the research question that arose from the fact that the designer did not identify with the conventional approach to fashion design, namely the exploration of three-dimensional shapes through sketches and their translation into pattern design. In this sense, a project was developed with the purpose of using pattern design as a tool for exploring ideas/shapes for the design of garments, in order to enhance the expressiveness of the designer. The methodology used in the research is mixed, interventionist and noninterventionist, of qualitative basis. The dissertation includes the theoretical contextualization and the development of a practical project. From the project resulted in twelve explorations of shapes, and three final artifacts that strengthened the designer's personal approach to problem solving. The designer's ability to visualize the threedimensionality of the body to which she designs is enhanced, as well as the ability to explore more complex forms of preconceived typologies.
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Duha, Vilém. "2D v 3D". Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2009. http://www.nusl.cz/ntk/nusl-232240.
Texto completoTomek, Tomáš. "Laserový 2D skener". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2016. http://www.nusl.cz/ntk/nusl-240944.
Texto completoGrand-Brochier, Manuel. "Descripteurs 2D et 2D+t de points d'intérêt pour des appariements robustes". Phd thesis, Université Blaise Pascal - Clermont-Ferrand II, 2011. http://tel.archives-ouvertes.fr/tel-00697021.
Texto completoBozkurt, Nesli. "2d/3d Imaging Simulator". Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12610147/index.pdf.
Texto completoSandgren, Rickard y Harry Lundström. "Spelproduktion för 2d miljö". Thesis, Blekinge Tekniska Högskola, Sektionen för teknokultur, humaniora och samhällsbyggnad, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3176.
Texto completoDetta är en reflektionsdel till en digital medieproduktion.
Holz, Christian. "3D from 2D touch". Phd thesis, Universität Potsdam, 2013. http://opus.kobv.de/ubp/volltexte/2013/6779/.
Texto completoDie Interaktion mit Computern war in den letzten vierzig Jahren stark von Tastatur und Maus geprägt. Neue Arten von Sensoren ermöglichen Computern nun, Eingaben durch Berührungs-, Sprach- oder 3D-Gestensensoren zu erkennen. Solch neuartige Formen der Interaktion werden häufig unter dem Begriff "natürliche Benutzungsschnittstellen" bzw. "NUIs" (englisch natural user interfaces) zusammengefasst. 2D-NUIs ist vor allem auf Mobilgeräten ein Durchbruch gelungen; über eine Milliarde solcher Geräte lassen sich durch Berührungseingaben bedienen. 3D-NUIs haben sich jedoch bisher nicht auf mobilen Plattformen durchsetzen können, da sie Nutzereingaben vorrangig mit Kameras aufzeichnen. Da Kameras Bilder jedoch erst ab einem gewissen Abstand auflösen können, eignen sie sich nicht als Sensor in einer mobilen Plattform. In dieser Arbeit lösen wir dieses Problem mit Hilfe von 2D-Sensoren, von deren Eingaben wir 3D-Informationen rekonstruieren. Unsere Prototypen zeichnen dabei die 2D-Abdrücke der Objekte, die den Sensor berühren, mit hoher Auflösung auf. Aus diesen Abdrücken leiten sie dann die Textur der Objekte ab. Anhand der Stelle der Objektoberfläche, die den Sensor berührt, rekonstruieren unsere Prototypen schließlich die 3D-Ausrichtung des jeweiligen Objektes. Neben unserem Hauptbeitrag der 3D-Rekonstruktion stellen wir drei Anwendungen unserer Methode vor. (1) Wir präsentieren Geräte, die Berührungseingaben dreimal genauer als existierende Geräte messen und damit Nutzern ermöglichen, dreimal kleinere Ziele zuverlässig mit dem Finger auszuwählen. Wir zeigen dabei, dass sowohl die Haltung des Fingers als auch der Benutzer selbst einen systematischen Einfluss auf die vom Sensor gemessene Position ausübt. Da existierende Geräte weder die Haltung des Fingers noch den Benutzer erkennen, nehmen sie solche Variationen als Eingabeungenauigkeit wahr. Wir stellen ein Modell für Berührungseingabe vor, das diese beiden Faktoren integriert, um damit die gemessenen Eingabepositionen zu präzisieren. Anschließend untersuchen wir, welches mentale Modell Nutzer beim Berühren kleiner Ziele mit dem Finger anwenden. Unsere Ergebnisse deuten auf ein visuelles Modell hin, demzufolge Benutzer Merkmale auf der Oberfläche ihres Fingers an einem Ziel ausrichten. Bei der Analyse von Berührungseingaben mit diesem Modell verschwinden nahezu alle zuvor von uns beobachteten systematischen Effekte. (2) Unsere Prototypen identifizieren Nutzer anhand der biometrischen Merkmale von Fingerabdrücken. Unser Prototyp Fiberio integriert dabei einen Fingerabdruckscanner und einen Bildschirm in die selbe Oberfläche und löst somit das seit Langem bestehende Problem der sicheren Authentifizierung auf Berührungsbildschirmen. Gemeinsam mit der 3D-Rekonstruktion von Eingaben ermöglicht diese Fähigkeit Fiberio, eine Reihe von Anwendungen zu implementieren, die bisher den sperrigen Aufbau aktueller 3D-NUI-Systeme voraussetzten. (3) Um die Flexibilität unserer Methode zu zeigen, implementieren wir sie auf einem großen, berührungsempfindlichen Fußboden, der Objekttexturen bei der Eingabe ebenfalls mit hoher Auflösung aufzeichnet. Ähnlich wie zuvor analysiert unser System GravitySpace diese Abdrücke, um Nutzer anhand ihrer Schuhsolen zu identifizieren, Möbelstücke auf dem Boden zu erkennen und Nutzern präzise Eingaben mittels ihrer Schuhe zu ermöglichen. Indem GravitySpace alle Abdrücke klassifiziert, erkennt das System die Körperteile der Benutzer, die sich in Kontakt mit dem Boden befinden. Aus der Anordnung dieser Kontakte schließt GravitySpace dann auf die Körperhaltungen aller Benutzer in 3D. GravitySpace hat daher das Potenzial, Anwendungen für zukünftige 3D-NUI-Systeme auf einer flachen Oberfläche zu implementieren, wie zum Beispiel in zukünftigen intelligenten Wohnungen. Wie schließen diese Arbeit mit einem Ausblick auf zukünftige interaktive Geräte. Dabei konzentrieren wir uns auf den Mobilitätsaspekt aktueller Entwicklungen und beleuchten, wie zukünftige mobile NUI-Geräte Nutzer in Form implantierter Geräte direkt unterstützen können.
Yanai, Itai. "2D model of water". Thesis, Boston University, 1997. https://hdl.handle.net/2144/27808.
Texto completoPLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you.
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Криворотенко, Д. "Основні принципи 2D анімації". Thesis, НТУ "ХПІ", 2016. http://repository.kpi.kharkov.ua/handle/KhPI-Press/21599.
Texto completoŠimek, Dominik. "Implementace 2D ultrazvukových simulací". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2018. http://www.nusl.cz/ntk/nusl-385975.
Texto completoMontoya, Armisén Pedro. "Characterization of 2D materials". Thesis, Uppsala universitet, Molekyl- och kondenserade materiens fysik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-416436.
Texto completoRautiainen, J. (Joona). "2D spectroscopy in astronomy". Bachelor's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201905282219.
Texto completoFajardo, Nathalie y Fredric Söderlind. "Karaktärsdesign i 2D spel". Thesis, Blekinge Tekniska Högskola, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18577.
Texto completoThis bachelor thesis adresses the subject character design in 2D games. Research about what visualchoices can been made in the creation of a character, as well as how a sounddesign looks like incharacter design. The bachelor thesis includes past & current research that examines how shapesfollows functions in a character and how colors can affect the visual image of a character. Theresearch chapter also includes how to bring out the personality in a character. The chapter aboutsounddesign contains sound effects, voices and immersion relative to character design.In the bachelor thesis includes the production of characters in a 2D game, how they could look likeand their sounddesign. The characters are finalized through sketches of bodies and faces. Thechoices in the creation of the characters are based out of own preferences, but primarily based onthe research that has been done. The result of the bachelor thesis will contain research that has beenexplored about what to consider when creating a character in a 2D game. The discussion containsour critcal opinions of the result of our thesis and our own thoughts.
David, Arakaki Ueyonahara Christian. "Animación 2d-DG143-201302". Universidad Peruana de Ciencias Aplicadas (UPC), 2013. http://hdl.handle.net/10757/635475.
Texto completoDavid, Arakaki Ueyonahara Christian. "Animación 2d-DG143-201401". Universidad Peruana de Ciencias Aplicadas (UPC), 2014. http://hdl.handle.net/10757/635476.
Texto completoDavid, Arakaki Ueyonahara Christian. "Animación 2d-DG143-201402". Universidad Peruana de Ciencias Aplicadas (UPC), 2014. http://hdl.handle.net/10757/635477.
Texto completoDavid, Arakaki Ueyonahara Christian y Pasco Alfaro Raul Rodrigo. "Animación 2d-DG143-201501". Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/635478.
Texto completoRodrigo, Pasco Alfaro Raul y Assen Caparo Jorge Javier. "Animación 2d-DG143-201502". Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/635479.
Texto completoRodrigo, Pasco Alfaro Raul y Assen Caparo Jorge Javier. "Animación 2d-DG143-201601". Universidad Peruana de Ciencias Aplicadas (UPC), 2016. http://hdl.handle.net/10757/635480.
Texto completoRodrigo, Pasco Alfaro Raul y Assen Caparo Jorge Javier. "Animación 2d-DG143-201602". Universidad Peruana de Ciencias Aplicadas (UPC), 2016. http://hdl.handle.net/10757/635481.
Texto completoRodrigo, Pasco Alfaro Raul y Assen Caparo Jorge Javier. "Animación 2d-DG143-201701". Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/635482.
Texto completoHaldar, Soumyajyoti. "Influence of defects and impurities on the properties of 2D materials". Doctoral thesis, Uppsala universitet, Materialteori, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-300970.
Texto completoNilsson, Morgan y Andreas Lundmark. "2D Aesthetics with a 3D Pipeline : Achieving a 2D Aesthetic with 3D Geometry". Thesis, Uppsala universitet, Institutionen för speldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324678.
Texto completoMhiri, Rawia. "Approches 2D/2D pour le SFM à partir d'un réseau de caméras asynchrones". Thesis, Rouen, INSA, 2015. http://www.theses.fr/2015ISAM0014/document.
Texto completoDriver assistance systems and autonomous vehicles have reached a certain maturity in recent years through the use of advanced technologies. A fundamental step for these systems is the motion and the structure estimation (Structure From Motion) that accomplish several tasks, including the detection of obstacles and road marking, localisation and mapping. To estimate their movements, such systems use relatively expensive sensors. In order to market such systems on a large scale, it is necessary to develop applications with low cost devices. In this context, vision systems is a good alternative. A new method based on 2D/2D approaches from an asynchronous multi-camera network is presented to obtain the motion and the 3D structure at the absolute scale, focusing on estimating the scale factors. The proposed method, called Triangle Method, is based on the use of three images forming a. triangle shape: two images from the same camera and an image from a neighboring camera. The algorithrn has three assumptions: the cameras share common fields of view (two by two), the path between two consecutive images from a single camera is approximated by a line segment, and the cameras are calibrated. The extrinsic calibration between two cameras combined with the assumption of rectilinear motion of the system allows to estimate the absolute scale factors. The proposed method is accurate and robust for straight trajectories and present satisfactory results for curve trajectories. To refine the initial estimation, some en-ors due to the inaccuracies of the scale estimation are improved by an optimization method: a local bundle adjustment applied only on the absolute scale factors and the 3D points. The presented approach is validated on sequences of real road scenes, and evaluated with respect to the ground truth obtained through a differential GPS. Finally, another fundamental application in the fields of driver assistance and automated driving is road and obstacles detection. A method is presented for an asynchronous system based on sparse disparity maps
Chenevarin, Stéphane. "2D-PMAS-IR et 2D-PJAS-IR : spectroscopie infrarouge 2D en modulation et en saut de pression des espèces adsorbées sur catalyseurs solides". Caen, 2003. http://www.theses.fr/2003CAEN2050.
Texto completoBüchner, Christin. "Adding a novel material to the 2D toolbox". Doctoral thesis, Humboldt-Universität zu Berlin, Mathematisch-Naturwissenschaftliche Fakultät, 2016. http://dx.doi.org/10.18452/17575.
Texto completoThe library of two-dimensional (2D) materials is limited, since only very few compounds remain stable when they consist of only surfaces. Yet, due to their extraordinary properties, the hunt for new 2D materials continues. Recently, an atomically defined, self-saturated SiO2 bilayer has been prepared on several metal surfaces. This ultrathin silica sheet would be a promising addition to the family of 2D materials, if it can be isolated from its growth substrate without compromising its structure. In this work, we explore the properties of a silica bilayer grown on Ru(0001) in the context of 2D technology applications. The bilayer sheet exhibits crystalline and amorphous regions, both being atomically flat. The crystalline region possesses a hexagonal lattice with uniform pore size, while the amorphous region requires a more complex description. In a building block study of the amorphous region, we find that medium range structural patterns correlate with a parameter describing the bond angle frustration. The resulting network of different nanopores represents a size-selective membrane, as illustrated in an adsorption study. Pd and Au atoms are shown to penetrate the silica film selectively, depending on the presence of appropriately sized nanopores. The ultrathin silica film is shown to withstand exposure to different solvents and the stability of the structure in water is analyzed. These studies indicate extraordinary stability of this nanostructure. We develop a polymer assisted mechanical exfoliation method for removing the film from the growth substrate, providing evidence that the film is removed as an intact sheet from the growth substrate. We subsequently present the transfer of the silica bilayer to a TEM grid, where it forms micro-ribbons. Further, the film is transferred to a Pt(111) substrate, where mm-scale transfer under retention of the structure is achieved.
Bezzi, Luca. "Materiali 2D van der Waals". Master's thesis, Alma Mater Studiorum - Università di Bologna, 2020.
Buscar texto completoSchmidt, Peter 1989. "Exploring intersubbands in 2D materials". Doctoral thesis, Universitat Politècnica de Catalunya, 2019. http://hdl.handle.net/10803/666724.
Texto completoLos dicalcogenuros de metales de transición (TMDs) son materiales basados en capas semiconductoras que se pueden aislar hasta una única capa atómica. Tanto el grafeno como los TMDs son los materiales bidimensionales (2D) más estudiados hasta el momento. Los TMDs se han estudiado a fondo debido a sus propiedades eléctricas y ópticas. Sorprendentemente, todos los estudios ópticos realizados hasta la fecha, se han limitado al rango óptico del visible y del infrarrojo cercano. Este rango de frecuencia viene definido por las transiciones entre la banda de valencia y la banda de conducción. Sin embargo, la bidimensionalidad de los TMDs da lugar a transiciones adicionales dentro de la banda de conducción y valencia. Estas transiciones, conocidas como transiciones subbandas, se encuentran normalmente en la región de infrarrojo medio a terahercios, y son una consecuencia directa del confinamiento cuántico de las funciones de onda de los portadores de carga en la dirección fuera del plano. En sistemas como las heteroestructuras semiconductoras III-V, las transiciones subbandas han sido estudiadas ampliamente y han llevado al desarrollo de láseres de cascada cuántica y fotodetectores de pozo cuántico. Las transiciones subbandas en los TMD son particularmente prometedoras, ya que la naturaleza de capas de los materiales 2D conduce a interfaces atómicamente perfectas, lo que limita los efectos perjudiciales acareados por la rugosidad entre interfaces. Además, no hay requerimiento de poseer el complementario estructural de la red cristalina. Por eso, las transiciones subbandas se pueden combinar con todo tipo de materiales bidimensionales y tridimensionales, incluyendo guías de onda y cavidades. En esta tesis, exploramos las transiciones subbandas en materiales 2D. Primero, establecemos el marco teórico para las transiciones intersubband en TMDs utilizando los cálculos de DFT (ab-initio). Luego demostramos su primera observación experimental utilizando microscopía óptica de campo cercano (s-SNOM). Empleamos una técnica de modulación en el dopaje del TMD, que proporciona la sensibilidad necesaria para observar la absorción intersubband proveniente de un único pozo cuántico. Nuestra técnica de medición nos permite observar cuantitativamente la absorción de subbandas, con una resolución espacial a escala nanométrica, que representa la resolución espacial más alta observada para cualquier clase de material. Realizamos mediciones espectrales, que concuerdan con nuestros cálculos teóricos, y mostramos indicaciones de interacciones de muchos cuerpos y transiciones indirectas debido al momento proveniente de la punta del AFM. Finalmente, investigamos la interacción de las transiciones subbandas con los plasmones de grafeno y los polaritones de fonones hiperbólicos del hBN por simulaciones teóricas y fabricamos varias heteroestructuras de van der Waals para explorar experimentalmente estas interacciones.
Lieng, Henrik. "Surface modelling for 2D imagery". Thesis, University of Cambridge, 2014. https://www.repository.cam.ac.uk/handle/1810/246467.
Texto completoSetterberg, Joel y Jonatan Elsgard. "IMPLEMENTERING AV PHONGLJUSSÄTTNINGI 2D-SPELMILJÖ". Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-36140.
Texto completoIn recent years, a new trend in the gaming industry has emerged since a large part of the games have gone back to the two-dimensional environments that were more common in the early days of the video games history . This is due to mobile phones and their games have taken more and more space on the market and they are often two-dimensional because of the limited harware. The twodimensional games have traditionally never had any dynamic lighting , they have consisted of premade graphics with predetermined intensities , which means that the games may look flat. But in other areas within the gaming industry, especially three-dimensional games, the evolution of dynamic lighting techniques have come a long way. The problem with these methods is that they require the object's normals, which are not normally available in two-dimensional images. Today mobile phones are powerful and capable of much heavier computations than they did just a few years ago. Therefore, we examined the possibility of implementing dynamic lighting in a twodimensional games on Androidbased mobile phones. To accomplish this it required that we investigated methods to generate normals for two-dimensional graphics. In order to create a full game we also implemented features such as collision handling, artificial intelligence and procedural generation of maps.
NYCANDER, PETER y TOBIAS ANDERSSON. "RoboCup 2D Soccer Simulation League". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-136689.
Texto completoRoboCup 2D Soccer Simulation League är en internationell tävling i artificiell intelligens (AI), där datorprogram tävlar i fotboll. Den här rapporten kommer presentera arbetet i att analysera det framgångsrika laget WrightEagle, och att hitta de aspekter vad gäller strategi och betéende som gör dem så framgångsrika. Den kommer också att presentera skapandet av ett nytt lag som implementerar de funna aspekterna från WrightEagle, men på ett mycket enklare sätt. Bra passningsspel, bra uthållighetsbevarande, och deras förmåga att hålla sig utspridda var de funna aspekterna från WrightEagle vad gäller strategi och betéende. De här aspekterna har blivit implementerade i det skapade laget, men bristen av bra basfunktionalitet visade sig väga mycket tyngre och det resulterande laget preseterar dåligt.
Khellah, Fakhry Mahmoud. "Large-scale 2D dynamic estimation". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ60545.pdf.
Texto completoHoward, Bruce. "Polymerization of 2D gravity models". Thesis, University of Oxford, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.301443.
Texto completoMartinez-Ortiz, Carlos A. "2D and 3D shape descriptors". Thesis, University of Exeter, 2010. http://hdl.handle.net/10036/3026.
Texto completoLAGUN, TATIANA GOSSO. "TOPOLOGY OPTIMIZATION OF 2D STRUCTURES". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2001. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=2218@1.
Texto completoA determinação automática e ótima de uma topologia é um passo muito importante dentro do processo da otimização de estruturas. Normalmente, a busca da topologia ótima é o primeiro passo para a definição da configuração da estrutura, pois é nela que é encontrada uma distribuição ótima de material dentro de um domínio pré-estabelecido. Esta dissertação tem como objetivo apresentar uma metodologia simples de otimização topológica, dado um sistema estrutural, definido por suas condições de apoio, carregamento e um domínio de projeto. Tipicamente, um problema de otimização topológica procura obter uma conectividade ótima da estrutura em um domínio de projeto visando minimizar a flexibilidade (ou maximizar a rigidez) com restrição no volume total da estrutura. Desde a introdução dos métodos de homogeneização o campo de pesquisa na área de otimização topológica aumentou e novos critérios estão sendo desenvolvidos. Nesta dissertação é apresentada uma metodologia para a solução de problemas de otimização topológica de estruturas no meio contínuo. A parametrização do tensor constitutivo é feita através de materiais do tipo SIMP (Solid Isotropic Microstruture with Penalty). O problema matemático proposto é o de minimização do volume total da estrutura com restrição no trabalho externo, além de obedecer implicitamente às restrições de equilíbrio e conectividade da estrutura. A análise estática da estrutura é realizada pelo Métodos dos Elementos Finitos utilizando o programa FEMOOP (Finit Element Method - Object Oriented Program) desenvolvido pelo grupo de pesquisa em computação gráfica do DEC/PUC-Rio. Vários métodos são sugeridos para a resolução do problema matemático de otimização topológica. Entre eles encontram-se métodos puramente heurísticos e métodos amparados por uma base matemática sólida. Nesta dissertação, o problema de otimização topológica é resolvido através de técnicas de programação matemática e é resolvido através da técnica de programação seqüencial convexa, utilizando o algoritmo do Método das Assíntotas Móveis (MMA). O desenvolvimento de um programa de computador em otimização topológica, permitiu determinar de maneira automática uma topologia ótima, bem como o estudo de algoritmos de solução e critérios de otimização topológica foi de grande importância para uma maior compreensão de modelos estruturais.
Automatic and optimal determination of a topology is a crucial step in the process of structural optimization. Usually, the search for an optimal topology is the first step for the definition of the structure layout, found as an optimal distribution of material inside of a pre- established domain. This dissertation has as an objective to present a simple methodology for topology optimization, given a structural system, defined by support conditions, load and a design domain.Typically, a problem of topology optimization tries to obtain an optimum connectivity of the structure in a design domain, seeking to minimize the compliance (or maximize the stiffness) with constraints over the total volume of the structure. Since the introduction of homogenization methods,the research field in the area of topology optimization increased and new criteria are being developed.In this dissertation a methodology is presented for the solution of problems of topology optimization of structures in a continuum medium. The parametrization of the constitutive tensor is made through materials of the type SIMP (Solid Isotropic Microstruture with Penalty). The proposed mathematical problem is of minimization of the total volume of the structure with constraint to the external work while obeying implicitly the equilibrium constraints and connectivity of the structure. The static analysis of the structure is accomplished by the Finite Elements Method using the program FEMOOP (Finite Element Method - Object Oriented Program) developed by the research group in computer graphics of DEC/PUC-Rio.Several methods are suggested for the resolution of the mathematical problem of topology optimization. Among them there are some purely heuristic and others aided by a solid mathematical base. In this dissertation, the problem of topology optimization is solved through techniques of mathematical programming, applying the technique of convex sequential programming, using the algorithm of the Method of Moving Asymptots (MMA).The development of a computer program in topology optimization allowed us to determine automatically an optimal topology, and the study of solution algorithms and criteria of topology optimization were of great importance to a larger understanding of structural models.
BEZERRA, HEDLENA MARIA DE ALMEIDA. "3D COLORIZING FOR 2D ANIMATION". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2005. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=7715@1.
Texto completoFINANCIADORA DE ESTUDOS E PROJETOS
Esta dissertação discute a aplicação de efeitos de colorização 3D a animações 2D produzidas pela técnica quadro-a-quadro. Utilizando algoritmos de processamento de imagens, desenhos 2D são preparados para receber técnicas de sombreamento evitando a transformação da cena para uma geometria 3D. Esta preparação se dá através da obtenção de mapas de normais que aproximam a geometria do desenho. O sombreamento é obtido através de um conjunto de técnicas de renderização foto-realistas e não-foto-realistas, que podem ser adaptadas para utilização de normais aproximadas. Visando amenizar o trabalho exaustivo de colorir cada desenho, um método baseado no relacionamento entre imagens é apresentado para colorir automaticamente cada quadro numa seqüência de desenhos. Este processo de colorização considera a necessidade de possíveis intervenções humanas para garantir a qualidade final de cada imagem da animação. Um estudo sobre aproximação de normais, técnicas de sombreamento, segmentação de imagens e rastreamento de objetos é amplamente discutido nesta dissertação.
This dissertation discusses the 3D colorization effects usage over a 2d animation, which has been produced through frame-by-frame techniques. Normal vector maps approximates the drawing geometry and provide the ability to perform shading effects by applying digital image processing algorithms, avoiding 3D geometry scene transformation. A set of photorealistic and non-photorealistic renderization techniques, which can be adapted to normal approximation usage, is proposed in the colorization process. Also, a method based on interframe dependence is presented, aiming to reduce the thoroughgoing effort of colorizing each individual frame within an animation. This colorization process considers possible human interventions to ensure image´s result quality. Finally, this dissertation provides a comprehensive study regarding several topics, such as normal approximations, shading techniques, image segmentation and object tracking.
Chu, Chia-Wei. "Clustering for 2D chemical structures". Thesis, University of Sheffield, 2011. http://etheses.whiterose.ac.uk/12810/.
Texto completoFitzgibbon, Andrew W. J. "Stable segmentation of 2D curves". Thesis, University of Edinburgh, 1998. http://hdl.handle.net/1842/362.
Texto completoMartinz-Ortiz, Carlos Andres. "2D and 3D shape descriptors". Thesis, University of Exeter, 2010. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.535912.
Texto completoKormoš, Lukáš. "2D molekulární systémy na površích". Doctoral thesis, Vysoké učení technické v Brně. CEITEC VUT, 2021. http://www.nusl.cz/ntk/nusl-438774.
Texto completoBreton, Rodolphe. "Reconstruction inversible d'objets discrets 2D". Poitiers, 2003. http://www.theses.fr/2003POIT2305.
Texto completoThe framework of our thesis is discrete geometry since we handle discrete objects. A Euclidean object can be converted into a discrete one by an operation of discretization. Conversely, the reconstruction allows us to obtain a discrete object from a Euclidean one. We created a reconstruction method for 2D discrete curves and implemented it in a modeling software developped in the SIC laboratory. This method satisfies three criteria : invertibility ß the discretization of the reconstructed object leads to the original discret object ß, aesthetics ß the reconstructed object is as close as possible to what we intuitively expect ß, unicity ß the reconstruction of a given discret object will always give the same Euclidean object. Our reconstruction method is based on an algorithm written by J. Vittone. Although this algorithm is designed to recognize naive discrete segments, we work with standard segments since it is well fitted to describe objects boundaries in the inter-pixel model
Akguc, Gursoy Bozkurt. "Chaos in 2D electron waveguides". Access restricted to users with UT Austin EID Full text (PDF) from UMI/Dissertation Abstracts Internaional, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3035928.
Texto completoRajm, Martin. "Laserový vibrometr s 2D rozmítáním". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219813.
Texto completoMaléř, Martin. "Hra piškvorky pomocí 2D manipulátoru". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221123.
Texto completoCURRELI, NICOLA. "2D material-based electromagnetic devices". Doctoral thesis, Università degli Studi di Cagliari, 2020. http://hdl.handle.net/11584/284406.
Texto completoChiout, Anis. "Straintronique des matériaux 2D semiconducteurs". Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASP012.
Texto completoThe work of this thesis focused on the study of new semiconductor materials of atomically thin thickness, namely 2D transition metal dichalcogenide (TMD) materials. My work involved both purely fundamental aspects of condensed matter, the implementation of measurements on a nano-optoelectromechanical platform (NOEMS) and innovative devices using the mechanical properties of these materials. 2D materials are unique in that they are both very strong and mechanically resistant in the plane of the material, but also very flexible in and out of the plane. A monolayer is analogous in many ways to a stretchable plastic film, as hard as steel and ultimately thin. We have set up various experiments that perfectly illustrate the new field of straintronics in 2D materials, which consists of controlling 2D deformations to improve optical or electronic properties, and vice versa. TMD-based mechanical nanoresonators are very sensitive to thermal expansion, and we used this property to create a nanoguitar that can be tuned over more than an octave, an essential nanometric tool that can have many potential applications in our phones as mechanical filters or accelerometers. Next, we deformed a suspended 2D membrane with a tip while measuring and extracting electronic and optical properties on the tip, with extreme deformations of up to 10%. Finally, we sought to understand the operating principle and the possibilities of achieving coherent information transfer by strongly coupling two mechanical vibrations or by coupling two harmonics of the same mode. We have also created multi-mode frequency combs by parametrically coupling a mechanical mode and an electrical mode in a mechanical resonator made of 2D material.Finally, we sought to understand the operating principle and the possibilities of achieving coherent information transfer by strongly coupling two mechanical vibrations or by coupling two harmonics of the same mode. We have also created multi-mode frequency combs by parametrically coupling a mechanical mode and an electrical mode in a mechanical resonator made of 2D material