Literatura académica sobre el tema "A Home for Creative Opportunity (Project)"

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Artículos de revistas sobre el tema "A Home for Creative Opportunity (Project)"

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Pritchard, Fiona. "A creative collaboration during the COVID-19 pandemic: an intergenerational initiative". Nursing and Residential Care 23, n.º 4 (2 de abril de 2021): 1–6. http://dx.doi.org/10.12968/nrec.2021.23.4.6.

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Lockdown restrictions signalled an end to in-person interaction and collaboration. However, video conferencing platforms have allowed an opportunity to continue the creative engagement of care home residents. Fiona Pritchard elaborates the results of an intergenerational creative project launched during the pandemic.
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Battaglia, Laura y Jeehwan Lee. "PERFORMANCE EVALUATION OF SHIPPING CONTAINER POTENTIALS FOR NET-ZERO RESIDENTIAL BUILDINGS". Journal of Green Building 15, n.º 1 (1 de enero de 2020): 137–52. http://dx.doi.org/10.3992/1943-4618.15.1.137.

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ABSTRACT Recycled shipping containers have the potential to be successfully used as a net-zero ready home. This study aims to evaluate the outcomes of a high-performance shipping container single-family housing project located in Virginia Beach, Virginia. The project was awarded the Best Undergraduate Project in the Single-family division at the 2019 U.S. Department of Energy's Solar Decathlon Design Challenge. The Hampton University Millennial Village Design Team designed a marketable net-zero ready container home for the ViBe Creative District in Virginia Beach, Virginia. Container Homes are not suitable for every homeowner, but they have a particular appeal to a generation of young and creative people across the country. For many municipalities in Virginia, where container housing is not readily accepted, the ViBe creative district has been having discussions with City code officials and local architects about the benefits. The Hampton University Millennial Village Design Team aimed to take advantage of the competition as an opportunity to explore a building construction method that is not widely seen in this part of the country. Testing design for net-zero readiness is a comprehensive way to understand how this type of construction performs from a building science standpoint. Collaboration with professional industry advisors helped the team to use research-based design methods to work on a unique project that the team believes will become a reality in the future. For the performance assessment of a net-zero container house, several simulation tools were used to investigate the environmental impacts, daylight performance, envelope performance, Energy Use Intensity (EUI), Home Energy Rating System (HERS), and solar energy generation. As for energy standards and codes, the Virginia residential code (VRC) 2015, International Energy Conservation Code (IECC) 2015 and The American Society of Heating, Refrigerating and Air-Conditioning Engineers (ASHRAE) 90.1-2013 for residential buildings were consulted to set each variable for the net-zero container house project. The Rem/Rate energy simulation software achieved the HERS index of 51 and 0 without and with the applications of roof photovoltaics, respectively.
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Mida, Ingrid y Sarah Casey. "Drawing as a Creative Approach to Researching Extant Garments: A Case Study Involving John Ruskin's Clothing". Costume 54, n.º 2 (septiembre de 2020): 202–21. http://dx.doi.org/10.3366/cost.2020.0164.

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Reading the clues embedded in extant clothing demands both imagination and patience since the subtle marks of wear, use and alteration may only become evident with extended observation and reflection. During the course of a project undertaken in conjunction with the bicentenary celebrations of John Ruskin's birth culminating in the exhibition of Sarah Casey's drawings in Ruskin's Good Looking! (8 February–7 April 2019), the authors studied the garments of John Ruskin at Brantwood, his former home in the Lake District. The life-sized drawings of these garments produced by Casey mapped the absent presence of the former wearer, allowed visitors the opportunity to better see and reflect on Ruskin's clothing, and also revealed the hidden histories of Ruskin's garments. Drawing, the making of marks with meaning, is not an obvious research tool in dress history and curatorial practice but, as this case study shows, can expose subtle details and reveal new insights.
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Petrova, M. V. "PROJECT TO CREATE A 3D BIOLOGICAL MUSEUM OF MACROMYCETE FUNGI IN THE REPUBLIC OF BASHKORTOSTAN TO STUDY AND PRESERVE MYCOBIOTA". ÈKOBIOTEH 4, n.º 1 (2021): 6–10. http://dx.doi.org/10.31163/2618-964x-2021-4-1-6-10.

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Virtual museums are becoming more popular and accessible. After all, this is an opportunity to expand your horizons and touch the "beautiful" without leaving home. In most cases, virtual museums are created on the basis of real ones. Collections are being digitized and expositions are being created. In our work, we want to pay attention to the importance of the virtual museum for biology in general and for mycology in particular. Species diversity is an important and non-renewable resource. Creating 3D models of fungi-macromycetes solves several problems: creating a new format of biological resources that is convenient for studying and sharing with other scientific institutions; ease of use in the educational process in educational institutions of different levels; preserving the biodiversity of the region, as the anthropogenic load is reduced (annual collection and creation of collections); the possibility of digitizing rare and endangered species.
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Watson, Debbie, Rachel Hahn y Jo Staines. "Storying special objects: Material culture, narrative identity and life story work for children in care". Qualitative Social Work 19, n.º 4 (19 de mayo de 2019): 701–18. http://dx.doi.org/10.1177/1473325019850616.

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This paper considers the importance of material objects for looked after and adopted children integrated as part of life story work practices. Conducting life story work is believed to be good practice within direct work with looked after children in England and there are a range of diverse practices, including life story books, later life letters and memory boxes. Through a creative design project developing a playful memory product for looked after children, we have had the opportunity to capture sector perspectives on life story work approaches and these are interspersed throughout this commentary. Combining multi-disciplinary theoretical perspectives and these sector insights, we explore how special material objects are important for children’s identity and continuity of sense of self. The paper highlights the importance of children telling their own stories of these objects, giving them agency and control over their life story narratives. In a context of austerity, life story work may not be prioritised by social workers who have many other competing demands and limited resources. We emphasise the need for professionals to recognise the value children give to objects and to provide them with opportunities to both keep these safe during placement moves and to tell their own story through their objects alongside more traditional, formal life story work. The recommendations have implications for children in out of home care in many country contexts, not just England where the research has been conducted.
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Georgati, Marina y Carsten Keßler. "Spatially Explicit Population Projections: The case of Copenhagen, Denmark". AGILE: GIScience Series 2 (4 de junio de 2021): 1–6. http://dx.doi.org/10.5194/agile-giss-2-28-2021.

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Abstract. Cities expand rapidly with international migration significantly contributing to urban growth and urban population change. However, cities miss out on a great opportunity of reclaiming valuable knowledge on future population distribution due to the lack of established tools and methodologies to project where it is more likely for people of specific socio-demographic groups to set up home. The present work suggests that spatially explicit projections can play a significant role as a tool for urban planning and for managing diversity creatively, especially when a combination of social, demographic and topographic data is utilized. Machine learning techniques have demonstrated capabilities to capture relationships among this plethora of urban features to estimate future population distribution. We present a flexible, ML-based methodology for high-resolution gridded population projections by demographic characteristics, and specifically by region of origin, for the capital region of Copenhagen, Denmark, by combining various socio-demographic and topographic input layers.
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Gómez-Jiménez, María Luisa y Vargas-Yáñez Antonio. "Key Elements for a New Spanish Legal and Architectural Design of Adequate Housing for Seniors in a Pandemic Time". Sustainability 13, n.º 14 (13 de julio de 2021): 7838. http://dx.doi.org/10.3390/su13147838.

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The provision of housing for the elderly in Spain has been approached from a public policy perspective to understand social housing and the allocation of specialized social services. The lockdowns in cities and the need to remain at home with social isolation and social distance has especially affected the most vulnerable groups, creating situations that widen the gap in the provision of adequate housing. Research is being carried out by a team of researchers at the University of Málaga, funded by European FEDER funds awarded by the Andalusian Regional Government (VIDA project), to analyze the main characteristics connected with “ideal” adequate housing for a vulnerable senior person living alone or in social isolation due to the quarantine period. In this study, we draw a line between the need for adequate housing, the chance to remodel, and the opportunity to propose new Spanish legal approaches from an architectural perspective within the scope of alternative typologies of housing. This article deals with the preliminary findings of the research connected to the architectural review, exploring key elements for senior housing design, and highlighting the need to approach the issue by proposing a new regulation.
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Rapinčuka, Jeļena. "VIRTUAL GALLERY AS A BASIS FOR THE STUDY OF THE LIFE AND WORK OF BELARUSIAN WRITERS". Via Latgalica, n.º 6 (31 de diciembre de 2014): 222. http://dx.doi.org/10.17770/latg2014.6.1661.

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The legacy of poets and writers of Belarus and Grodno region in particular is undoubtedly rich and diverse. It is well known, that national values begin with the local, regional ones, so that national culture consists of original, distinctive features of regional life. Due to the fact, that on the website of the project LLB-2-269 “Virtual Past is a Keystone for the Future of Museums” the descriptions of museum exhibits were created, we can virtually get acquainted with the artistic and historical heritage of famous personalities, who have left a noticeable imprint on the culture of Belarus and abroad. In a virtual gallery “Literary Grodno region” (http://futureofmuseums.eu/be/ virtual-gallery/maxim-bahdanovich-harodna-museum-collections) virtual visitors have an opportunity to appreciate autographs, documents, books, periodicals, postcards, photographs, household items and home furnishings of the late 19th – early 20th centuries, personal belongings of scientists and writers of Grodno region or of those people, whose lives have been directly related to Prinemanskij region, to Belarus. The descriptions of museum exhibits, which we are presenting, are divided into four subcategories: audiovisual sources, written sources, material monuments and pictorial sources. A significant part of these exhibits has found its place in the “Written sources” subcategory. The descriptions of the original editions of the late 19th – early 20th centuries: works of A. Mickiewicz, E. Ozheshko, V. Syrokomlya, F. Bogushevich, Tetka (A. Pashkevich), Ya. Kupala, Ya. Kolos, M. Bogdanovich, K. Buylo, Ya. Luchina, M. Goretskiy, B. Tarashkevich are of great interest here. Occasional periodicals of the early 20th century are presented by “Nasha Dolya” and “Nasha Niva” newspapers, “Zhizn Belorusa”, “Zhenskoye Delo”, “Krivich” magazines,publications of the first Belarusian calendars etc.The original manuscripts and typescripts of works and letters of such Grodno writers as Z. Veras (L. A. Sivitskaya-Voytik), L. Geniyush, M. Vasilyok, A. Karpyuk, V. Bykov, D. Bichel-Zagnetova, L. Yalovchik are valuable exhibits also. Home furnishings and household items of the late 19th – early 20th centuries are presented in the “Material monuments” subcategory. These are a tea table, a buffet, floor clocks, a bookcase, a chest of drawers, chairs, porcelain crockery and silverware. Writing utensils, caskets, napkins, tablecloths, garments and accessories and other personal items, that belonged to prominent personalities of Grodno, are also shown here. Subcategory “Audiovisual sources” is presented by original photographs of writers and scholars, their relatives and friends, postcards with images of known sceneries and architectural monuments. Among the “Pictorial sources” one can find paintings, icons, portraits, busts, bas-reliefs. In order to understand the style and skill of the definite writer it is not enough only to read his works, it is also extremely important to know the features of that time, which he lived in, his circle of acquaintances that had a direct influence on his creative personality, topics and problems of his works, his position and views. Thus, the virtual gallery “Literary Grodno region”of the project LLB-2-269 “Virtual Past is a Keystone for the Future of Museums” is designed for pupils, students, teachers, researchers and anyone interested in the culture and literature of Belarus. Virtual Gallery is the initial stage, the basis for the study of the huge heritage of outstanding Belarusian writers.
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Yanchenko, Volodymyr. "THE MUSEUM OF WOODEN INDUSTRY IN THE PARK ‘KYIVAN RUS’". City History, Culture, Society, n.º 3 (30 de octubre de 2017): 136–55. http://dx.doi.org/10.15407/mics2019.03.136.

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The article is devoted to the created in the Park «Kievan Rus» Museum ofWooden Architecture. The reader can get acquainted with this unique phenomenonin the modern museum world as a project restoring ancient Kyiv («city of Vladimir») in 1: 1 scale.Modern experience supply objective information and historical reconstructions(individual subjects, objects, and even entire urban locations) includeproviding opportunities to experience the atmosphere and the specificsof Kievan Rus in all its fullness. The perfect opportunity to achieve this is areproduction of the image of the medieval city, but not on the monitors andmodels, but as in the original. Experience of the solution to the problem is amuseum complex in the open air - «Park Kievan Rus». Today we can confidentlyassert that the ambitious project of PKR to reproduce the ancientcapital grew to a powerful research center, which deals with a wide range ofproblems associated with medieval history, archaeology, and museology.The author presents the basic features of the museum complex areas - reconstructionand construction of fortifications and sacral buildings, housingand commercial complexes, street network planning and other constants medievalcity.One of the scientific and educational activities PKR is the creation ofmuseums on its territory. One of these new museums - the Museum of WoodenArchitecture. The museum is unique because it exhibits archaeological artifacts, reconstructed models of ancient structures housing, replicas of ancienttools of the carpenter.According to archeological data, the main types of woodworking toolsand their range took constant shape in the X - XI and remained unchangeduntil the XVIII century. The exhibition features tools that can be consideredreplicas of ancient counterparts, their identity is proven by archaeologicalartifacts. The basis of the comparative analysis underlying the developmentof V. Kharlamov. Among the exhibited things can be identified replica tesla,boats, planes, drills, saws, hammers and others.Archaeological studies in recent years finally convince us wide distributionin Old Kiev namely carcass type residential buildings. Therefore, thirdmainline presents the reconstruction ofsome ancient frame, frame layout design method vrubky «v oblo», layoutwindows and roof of the home.
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Spinner, Jovonni R., Eboni Haynes, Cariny Nunez, Shakia Baskerville, Katherine Bravo y RADM Richardae Araojo. "Enhancing FDA’s Reach to Minorities and Under-Represented Groups through Training: Developing Culturally Competent Health Education Materials". Journal of Primary Care & Community Health 12 (enero de 2021): 215013272110036. http://dx.doi.org/10.1177/21501327211003688.

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Health communications may not reach intended populations due to cultural and language barriers. These barriers may prohibit consumers from understanding information needed to make informed health decisions. It is important to ensure everyone—especially racial and ethnic minorities and under-served and under-represented populations—has access to information on medical products. One strategy to address this issue is to develop trainings and resources to better understand how cultural competency affects the ability to communicate effectively with racial/ethnic minorities. The FDA’s Office of Minority Health & Health Equity developed a 3-module training to (1) increase staff knowledge of the role that cultural competency plays in determining health communication messages and channels and (2) provide tools to assist them in creating culturally-competent strategies and action plans. Offered on 4 occasions, the 4.5-h interactive training, grounded in adult learning and project-based learning theories, and used curricula, case studies, and multimedia to guide the discussion and group work. Participants also completed an action plan to guide their current work. Cultural competency knowledge was assessed pre- and post-training and training satisfaction was assessed post-training. Among the 53 individuals who completed the training, average knowledge increased by 13.6%. The training was a success based on anecdotal and evaluation feedback. The majority of participants indicated that they would refer their colleagues to the training and apply what they learned in their work. Participants felt the training was meaningful, applicable to their work, and provided an opportunity to learn and engage with their peers. Becoming culturally competent is a process that should be supported through ongoing training to help build a strong communications and health educator workforce with expertise in developing culturally competent messages to meet their constituents’ needs.
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Tesis sobre el tema "A Home for Creative Opportunity (Project)"

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Marsh, Angela Eve. "Meaning-making through art-making at a community-based art program". 2004. http://link.library.utoronto.ca/eir/EIRdetail.cfm?Resources__ID=94976&T=F.

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Chen, Yu-Rou y 陳愉柔. "A Study on the Participation intention and its Learning Effectiveness of project Study and Creative Production Competitions for Students of Home Economics Group in Skills-based Senior High Schools". Thesis, 2018. http://ndltd.ncl.edu.tw/handle/wg4acp.

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碩士
國立彰化師範大學
工業教育與技術學系
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ABSTRACT The purpose of this study is to explore the differences in the willingness to participate in the Thematic and Creative Production Competition and the learning effectiveness among students with different background variables, and to further probe into the relation between their participation in-tention and learning effectiveness. The questionaire used in this study was based on the literature discussion. The research targets were the third-graders of Skills-based Senior High school Home Economics Group. The stratified proportional random cluster sampling method was used to conduct the questionnaire survey and collect empirical data. 900 ques-tionnaires were distributed, 868 questionnaires were collected, 42 invalid questionnaires were deducted, and 826 question-naires were valid. The effective questionnaire ratio was 91.8%. To analyze and explain the collected data, a series of statis-tical methods were adopted, including descriptive statistics, independent sample t-test, single-factorvariability analysis, Scheffé post-multiple comparison test, Pearson product dif-ference correlation, etc. According to the research purpose, the results obtained in this study are as follows: 1. Overall, the Skills-based Senior High school home eco-nomics students are indifferent to participate in the The-matic and Creative Production Competition and their learning outcomes are featureless. 2. Home Economics Group students studying in the Child Care and Education Department, educated in Southern Taiwan, with two certificates, or having joined certain contest before are more willing to participate in the Thematic and Creative Production Competition. 3. Home Economics Group students studying in the Child Care and Education Department, educated in Southern Taiwan, with two certificates, or having joined certain contest before have better learning effectiveness for the Thematic and Creative Production Competition. 4. The participation intention of the Skills-based Senior High school Home Economics Group students in the Thematic and Creative Production Competition is positively related to their learning effectiveness.
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Libros sobre el tema "A Home for Creative Opportunity (Project)"

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Dipasquale, Letizia, Saverio Mecca y Mariana Correia, eds. From Vernacular to World Heritage. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-293-5.

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This publication brings together the results of the project 3DPAST: Living and virtual visiting European World Heritage, co-funded by the Creative Europe EU programme. The research highlighted the exceptional character and quality of living in vernacular dwellings found in World Heritage sites. This was possible by seizing the cultural space of European vernacular heritage, located in Pico island (Portugal), Cuenca town (Spain), Pienza (Italy), Old Rauma (Finland), Transylvania (Romania), Berat & Gjirokastra (Albania), Pátmos (Greece), and Upper Svaneti (Georgia). New digital realities grant the possibility to visit and to appreciate those places, to non-travelling audiences, who lack the opportunity to experience this unique heritage in situ. Creative potential is highlighted in 3D models and digital visualisations, which associate outstanding local knowledge with the vernacular expression of World Heritage.
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Marsh, Angela Eve. Meaning-making through art-making at a community-based art program. 2004.

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Decorating Glass Project Book: Creative Ways to Transform Plain Glass Bowls, Vases, Mirrors, Picture Frames, Plant Pots and Other Home Accessories. Anness Publishing, 2014.

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Griech-Polelle, Beth A., ed. The Nuremberg War Crimes Trial and its Policy Consequences Today. Nomos Verlagsgesellschaft mbH & Co. KG, 2020. http://dx.doi.org/10.5771/9783845280400.

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Justice Robert H. Jackson, plenipotentiary for planning the Allies trial at the International Military Tribunal, called the trial “one of the most significant tributes ever paid by power to reason.” In Justice Jackson’s opening statement he made it clear that the trial at Nuremberg was to mark a new beginning in human history; that Nuremberg would serve to establish principles that could serve as benchmarks for all human behavior. This revised and extended Edition seeks to address both the short-term effects of the International Military Tribunal and the current impact that the trials have had on international law. The first section of the book contains essays which are written by leading scholars such as Christoph J.M. Safferling, looking at German participation in the Nuremberg Trials, to Winifried R. Garscha’s examination of Austrian War Crimes Trials and the concept of “Violation of Human Dignity.” This section will also include an examination of the influence of Nuremberg on the Tokyo War Crimes Trial. The second section of the book addresses the present-day impact of Nuremberg on international law. This section contains essays on selective justice, human rights litigation, the creation of hybrid tribunals, with new essays addressing sexual and gender-based violence in conflict zones, as well as new work on the Nuremberg Project, located at Harvard University. The hope for this volume is that the spirit of Nuremberg will be revived. In the words of Henry T. King, Jr., who was a young lawyer serving at the IMT, stated in the preface, “A better and more peaceful world based on justice is within our grasp,(…), we have a golden opportunity to build a more secure future for generations to come.”
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Oti Rakena, Te. Community Music in the South Pacific. Editado por Brydie-Leigh Bartleet y Lee Higgins. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190219505.013.38.

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This chapter describes a community music research activity within an urban South Pacific context, and the processes used to ensure that authentic stories and new ways of knowing emerged from this interaction. The research project explored the prior learning experiences of indigenous Māori and minority Pasifika students enrolled in a faculty that teaches the disciplines associated with the creative arts and industries. The specific focus was the development of musical literacy through community music-making. By underpinning all research processes with methodologies that accommodate these populations’ worldviews and utilizing qualitative approaches that fit Pacific cultures, the researchers created the opportunity to enhance the data with new and unexpected findings. We uncovered stories about students’ community music-making experiences and a contemporary South Pacific view of the role of community music. This chapter focuses on those narratives, and the research design that allowed these stories to emerge.
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Spiegel, Maura y Danielle Spencer. Accounts of Self: Exploring Relationality Through Literature. Oxford University Press, 2016. http://dx.doi.org/10.1093/med/9780199360192.003.0002.

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Literature offers the opportunity to study relationality in many different forms and contexts. This chapter discusses relationality in creative works—Colm Toíbín’s “One Minus One”, Dostoevsky’s Notes from Underground, Alison Bechdel’s Fun Home, and Kazuo Ishiguro’s Never Let Me Go—in combination with selected criticism and theory, exemplifying one approach to the narrative medicine classroom. In these texts characters offer an account of self in contrasting ways—from the vexed, distrustful address of Dostoevsky’s Underground Man to the richly inviting tapestry of Bechdel’s graphic memoir—provoking different readerly experiences. Critical perspectives such as Bakhtin’s analysis of the dialogic nature of the Underground Man’s apparent soliloquy, Rita Felski’s conception of readerly recognition, Michael White’s description of Narrative Therapy, and Judith Butler’s discussion of the ethics of giving an account of self—all enrich our experience of these works and deepen our understanding of relationality, particularly as it relates to clinical practice.
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Quinn, Sarah L. American Bonds. Princeton University Press, 2019. http://dx.doi.org/10.23943/princeton/9780691156750.001.0001.

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Federal housing finance policy and mortgage-backed securities have gained widespread attention in recent years because of the 2008 financial crisis, but issues of government credit have been part of American life since the nation's founding. From the 1780s, when a watershed national land credit policy was established, to the postwar foundations of our current housing finance system, this book examines the evolution of securitization and federal credit programs. The book shows that since the Westward expansion, the US government has used financial markets to manage America's complex social divides, and politicians and officials across the political spectrum have turned to land sales, home ownership, and credit to provide economic opportunity without the appearance of market intervention or direct wealth redistribution. Highly technical systems, securitization, and credit programs have been fundamental to how Americans determined what they could and should owe one another. Over time, government officials embraced credit as a political tool that allowed them to navigate an increasingly complex and fractured political system, affirming the government's role as a consequential and creative market participant. Neither intermittent nor marginal, credit programs supported the growth of powerful industries, from railroads and farms to housing and finance; have been used for disaster relief, foreign policy, and military efforts; and were promoters of amortized mortgages, lending abroad, venture capital investment, and mortgage securitization. Illuminating America's market-heavy social policies, this book illustrates how political institutions became involved in the nation's lending practices.
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Auerbach, Jeffrey A. Imperial Boredom. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198827375.001.0001.

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Imperial Boredom offers a radical reconsideration of the British Empire during its heyday in the nineteenth century. Challenging the long-established view that the empire was about adventure and excitement, with heroic men and intrepid women settling new lands and spreading commerce and civilization around the globe, this analysis instead argues that boredom was central to the experience of empire. It looks at what it was actually like to sail to Australia, to serve as a soldier in South Africa, or to accompany a colonial official to the hill stations of India, arguing that for numerous men and women, from governors to convicts, explorers to tourists, the Victorian empire was dull and disappointing. Drawing on diaries, letters, memoirs, and travelogues, it demonstrates that all across the empire, men and women found the landscapes monotonous, the physical and psychological distance from home debilitating, the routines of everyday life wearisome, and their work unfulfilling. Ocean voyages were tedious; colonial rule was bureaucratic; warfare was infrequent; economic opportunity was limited; and indigenous people were largely invisible. The seventeenth-century empire may have been about wonder and marvel, but the Victorian empire was a far less exciting project. Combining individual stories of pain and perseverance with broader analysis, this book traces the emergence of boredom as a human emotion, while simultaneously explaining what these expressions of boredom reveal about the British Empire.
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Capítulos de libros sobre el tema "A Home for Creative Opportunity (Project)"

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Karamouzi, Eugenia, Eleni Tsironi y Panopoulos Panagiotis. "Enterpreneurship in the value chain: case study from Rezos". En Manuali – Scienze Tecnologiche, 52. Florence: Firenze University Press, 2020. http://dx.doi.org/10.36253/978-88-5518-044-3.52.

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Hippocrates Farm, of REZOS BRANDS, is an aspiring entrepreneurship agrifood project, started 3 years ago by a team of people of different professional backgrounds but one common goal: to create an open Agro touristic farm, that could be home to excellent natural products with proven positive effect to the human body and mind but also to offer unique experiences for the farm’s employees, volunteers and visitors. In this farm, best and novel foods, grown in a natural way, can be offered to humans. Using stringent procedures and sustainable precision practices for organic farming, an opportunity are given to different groups of people to share the full natural experience, reviving a deserted rural area of unique beauty and increasing the comparative advantage of value chain.
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Roibás, Anxo Cereijo y Stephen Johnson. "Pervasive iTV and Creative Networked Multimedia Systems". En Ubiquitous and Pervasive Computing, 707–16. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-960-1.ch042.

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This article presents a research project carried out at the BT Mobility Research Center with the aim of developing appropriate applications for pervasive iTV, paying special attention to the personal and social contextual usage of this media within the entertainment, work, and government environments. It prospects a future trend in the use of pervasive interactive multimedia systems in future communications scenarios for mobile and pervasive iTV, that is, the use of handhelds as interfaces to extend and enhance the TV experience outside the home boundaries. The new scenarios discussed in this article are based on the assumption that mobile phones interconnected with other surrounding interfaces (e.g., iTV, PCs, PDAs, in-car-navigators, smart-house appliances, etc.), will be decisive in the creation of pervasive interactive multimedia systems. With its recent development into becoming an interactive system, TV seems to increasingly replace traditional “passive” TV platforms through active viewers-participation (Lamont & Afshan, 1999). Moreover, interactive television gives viewer the opportunity to extend their UX of television for activities that currently occur more typically on the Web (Steemers, 1998). These activities are consequent to the enhanced communication possibilities that have been enabled by new media: users can browse information, personalize their viewing choices, play interactive games, carry out e-commerce activities (shopping, banking, voting, etc.), and play increasingly active roles in broadcast programs (to the extent of interacting with other viewers).
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Roibás, Anxo Cereijo y Stephen Johnson. "Pervasive iTV and Creative Networked Multimedia Systems". En Encyclopedia of Multimedia Technology and Networking, Second Edition, 1154–61. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-014-1.ch157.

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This article presents a research project carried out at the BT Mobility Research Center with the aim of developing appropriate applications for pervasive iTV, paying special attention to the personal and social contextual usage of this media within the entertainment, work, and government environments. It prospects a future trend in the use of pervasive interactive multimedia systems in future communications scenarios for mobile and pervasive iTV, that is, the use of handhelds as interfaces to extend and enhance the TV experience outside the home boundaries. The new scenarios discussed in this article are based on the assumption that mobile phones interconnected with other surrounding interfaces (e.g., iTV, PCs, PDAs, in-car-navigators, smart-house appliances, etc.), will be decisive in the creation of pervasive interactive multimedia systems. With its recent development into becoming an interactive system, TV seems to increasingly replace traditional “passive” TV platforms through active viewers- participation (Lamont & Afshan, 1999). Moreover, interactive television gives viewers the opportunity to extend their UX of television for activities that currently occur more typically on the Web (Steemers, 1998). These activities are consequent to the enhanced communication possibilities that have been enabled by new media: users can browse information, personalize their viewing choices, play interactive games, carry out e-commerce activities (shopping, banking, voting, etc.), and play increasingly active roles in broadcast programs (to the extent of interacting with other viewers). At the same time, recent technological developments in handsets have converted them into tools for creation, editing, and diffusion of multimedia content. The last mobile phones are equipped with large screen, color display, photo and video camera, and with functionalities as MMS, video call, image, sound, and video editing software. As an intrinsic characteristic of these interfaces, all these operations can be done in any place, time, and environment. This freedom of action can lead to scenarios of pervasive multimedia interaction. In fact, a nomadic generation of users will benefit from pervasive interactive multimedia systems on many levels, not only by merely having access to TV broadcast on their handhelds or playing active roles in interacting with TV programs. The most challenging aspect of iTV is indeed the creativity and the one-to-one connectivity that this medium can enable. This attribute will allow users to become “multimedia-content producers”: They will create content in multimedia formats and share it with others. This research attempts to identify the mutual influence between technology and society. This phenomenon is particularly evident with social technology designed to integrate into household routines. Making effective predictions about new technology requires exploring the critical disconnections between the ways in which such technologies are produced and the ways in which they are consumed, or rejected (Fischer, 1992; Lee & Lee, 1995).
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Thomas, Edmund. "Creating Form: Architects in the Antonine Age". En Monumentality and the Roman Empire. Oxford University Press, 2007. http://dx.doi.org/10.1093/oso/9780199288632.003.0014.

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At Miletus we saw a distinction between the workmen contracted to construct the arcades and the architect who designed them. Ancient building projects were usually dominated by architects, who directed a large number of subordinate workmen. Whereas the workmen sometimes challenged an instruction, the architect at the top identified more with the project, and his opportunity for social prestige was greater. Since Aristotle, architects were considered to be both ‘wiser’ and ‘more valued’ than manual workers, because they knew the ‘causes’ of a building project. At Patara it was not only the Velii Proculi as patrons who gained glory from new architectural forms. In the odeion stood a statue to the architect Dionysius of Sardis. He is described as ‘skilled in all works of Athena’, which recalls the mention of this goddess at Miletus; but the ‘future fame’ that his statue commemorated was for a work of architecture and engineering of which any Roman would have been proud: the great roof over the odeion itself. Another who made a professional reputation for himself beyond his home city was Marcus Aurelius Pericles of Mylasa, who was honoured at Rome for his success in architecture, described as ‘the greatest art of countless people’. To understand the monumentality of Roman architecture, then, we need to consider the views of architects. One should bear in mind, however, that the architectural profession in antiquity was very diverse. Indeed, there was no idea of a ‘profession’ at all in the modern sense of recognized qualifications and a relatively stable corporate identity. It is difficult to evaluate the social position of those architects whose names are recorded across the Roman Empire, as the mainly epigraphic evidence for their existence is both diffuse and varied, coming from areas as heterogeneous in social structure as imperial Rome, cities in Asia Minor, villages in late Roman Syria, and military settlements on the north-western frontier. In Greece and Asia Minor an individual called an architektōn might have been either a civic magistrate, with no professional activity in the design process, though sometimes involved with public building; a religious official, with responsibility for the buildings of a sanctuary; or a practising architect, either employed by a city or working independently.
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Vale, Lawrence J. "Inhabiting and Inhibiting River Garden". En After the Projects, 127–55. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190624330.003.0006.

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Chapter 5 reveals the challenges of inhabiting and managing River Garden. Phase 1 opened in November 2004. The devastation wrought by the Katrina disaster in August 2005—coupled with ensuing challenges to the housing market—caused subsequent phases to be delayed, altered, or cancelled. Rather than an investment that would create a “win-win” combination of a revitalized neighborhood and genuine opportunity for the former neighborhood’s least-advantaged residents, the redevelopment process, slowly but surely, shunted public housing tenants to the margins—both literally and figuratively—and also failed to construct the market-dominated community that the developer wanted. Framed by policymakers as a deconcentration of poverty, this strand of HOPE VI instead purged the poorest and yielded many ongoing tensions in community governance. Still, St. Thomas became a precedent for the post-Katrina transformation of many of the remaining large public housing developments in New Orleans.
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Stowasser, Sascha y Nicole Ottersböck. "Competence Development within Hybrid Value Creation - Need-based Competence Development for the Successful Implementation of Hybrid, Data-Driven Business Models". En Competence development and learning assistance systems for the data-driven future, 143–60. Goto Verlag, 2021. http://dx.doi.org/10.30844/wgab_2021_9.

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Digitalization and the increasing technical possibilities of networking machines and products as well as the use of large amount of data in the hole production process offer companies the opportunity to establish new, so-called hybrid business models. This enables them to provide customers data-driven, smart services in addition to their physical products, create more value and strengthen their competitiveness. The hybridization of value creation is accompanied by numerous changes and new competence requirements in companies, which need to be shaped socio-technically. In the AnGeWaNt project, such hybrid business models were developed and implemented in three companies. The article describes the approach to analyzing and shaping changes and competence requirements that arise in companies as a result of digitalization and hybridization.
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Dermata, Katerina. "The “Shaken Photos” Project as a Stimulus for Developing Creative Thinking with Preschoolers". En Visual Literacy in The Virtual Realm: The Book of Selected Readings 2021, 13–19. International Visual Literacy Association, 2021. http://dx.doi.org/10.52917/ivlatbsr.2021.012.

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Using a digital camera to achieve a successful result requires from the user, first and foremost, to be familiar with the proper use of the medium and to have obtained basic knowledge of the principles of the art of photography. What is the result in those cases where the photographer either does not know the basic principles of photography or cannot apply them effectively in practice? Is the product considered a “failure” thus leaving photos with no clear and recognizable objects? This paper focuses on designing and implementing an applied educational intervention, themed on ”shaken” photos taken by preschoolers and using this material to create digital narratives. This case study examines "shaken" photos as an opportunity to develop imagination and creativity through photography.
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Leon, Raul. "An Empowering Experience". En Overcoming Challenges and Creating Opportunity for African American Male Students, 205–29. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-5990-0.ch012.

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This qualitative study explores the experiences of 12 Black males who studied abroad as undergraduate students. This study was concerned with understanding the potential impact of study abroad on their personal, academic, and professional decisions. Findings are organized in three main sections: preparing to study abroad, life abroad, and returning home. This study revealed that Black males in the study had strong predispositions to study abroad and secured encouragement and support from a number of individuals and groups to study abroad. While abroad, students enhanced their sense of independence, were challenged to be critical and creative, and had opportunities to reflect upon several aspects of their own identity. Once students returned home, study abroad continued to have an influence on their lifestyle, career decisions, and commitment to actively participate in their community.
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Cabeça, Sónia Moreira, Alexandra R. Gonçalves, João Filipe Marques y Mirian Tavares. "Creative Tourism as an Inductor of Co-Creation Experiences". En Handbook of Research on Resident and Tourist Perspectives on Travel Destinations, 269–85. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3156-3.ch013.

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Creative tourism is characterized by the opportunity that gives visitors to develop their creativity through active participation in learning experiences that are characteristic of their destination. That implies a relationship between visitors and residents in which the exchange of knowledge is central. Being an interactive process, the learning and doing of a creative tourism activity is an exercise of self-affirmation that expresses the creative potential of each participant. That is to say, creative tourism experiences are co-created by tourists and their hosts. Tourists and residents are co-designers in creative tourism, as the CREATOUR experiences prove. In this chapter, the authors intend to present the project activities in the Algarve. After contextualizing co-creation within the creative processes, their research is centred on the creative experiences and discusses the opportunities resulting from co-created activities. They also look at the survey applied to the participants in the experiences to better understand their feelings towards co-creation and creative processes.
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Marcato, Elena y Elisabetta Scala. "Moodle". En Handbook of Research on Didactic Strategies and Technologies for Education, 107–16. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2122-0.ch010.

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The Project “Moodle: A Platform for a School” started in February 2010 in the first year of a cl@sse 2.0 of the middle school I.C.9 of Bologna. Through the integrated use of the Interactive WB, of personal notebooks of the students and of the technological equipment of the school, students and teachers have had the opportunity to use Moodle for socialization, exploration, and learning. The project has encouraged inclusion and has developed the students’ autonomy, making learning experience creative and motivating.
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Actas de conferencias sobre el tema "A Home for Creative Opportunity (Project)"

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Carrió, Mar, Gemma Rodríguez, Núria Saladié, Gema Revuelta, Clara Vizuete y Carolina Llorente. "Responsible Research and Innovation: an opportunity to develop creative skills at Higher Education". En Fourth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/head18.2018.8187.

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During the last decades, research and innovation have experienced a revolution that has lead to new challenge, and creativity has been identified as a main skill for professional success. In this context, not only concerns about involving society in research and innovation processes have been increasing but also to make this process responsible. Responsible Research and Innovation (RRI) has been defined as the approach for making research and innovation a collaborative, intergenerational and democratic process. The HEIRRI project aims to integrate RRI at all stages of education with the creation of different programs in Higher Eduaction. The aim of this study is assess how creativity has been developed in an RRI framework in the HEIRRI Summer School programme troughout an Inquiry-Based Learning (IBL) approach. On the basis of the results, this paper highlights that the IBL approach, but also the RRI framework foster creativity development in a research proposal design but also that have an impact on how researchers’ perceive their profession. This paper concludes that integral elements of this pedagogical approach and RRI, such as discussion, multidisciplinarity and including different voices and perspectives are main ingredients to promote creativity in research and innovation processes and have a transformative potential.
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Mawasha, P. Ruby y Kumar Yelamarthi. "Project Management in an Interdisciplinary Senior Design Team". En ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-42166.

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Innovation in the changing undergraduate engineering curriculum mandates efficient management of interdisciplinary capstone senior design projects. This effort requires collaboration and management by students and faculty from multiple disciplines, and provides students an opportunity to learn from other engineering systems. In addition, this approach will i) emphasize problem solving and creative thinking; ii) provide first-hand experience in generating a management plan; iii) expose students to multiple engineering and management disciplines, and to work in diverse, multi-cultural teams; and iv) prepare students with a keen understanding of the interdisciplinary environment necessary for success. The senior design project (SDP) presented is based on the interdisciplinary collaboration of electrical, computer, and mechanical engineering students and faculty to design an integrated high altitude balloon system that would reach an altitude of 100,000 feet and return safely to earth. This paper presents the modes by which all the above issues in SDP are addressed, results obtained and improvements planned for the next interdisciplinary projects.
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Bakke, Christine. "A Case Study: Crowd Sourced AI Programming [Research in Progress; Abstract]". En InSITE 2020: Informing Science + IT Education Conferences: Online. Informing Science Institute, 2020. http://dx.doi.org/10.28945/4516.

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Aim/Purpose: To examine crowd-sourced programming as an experiential learning, instructional medium. The goal is to provide real-time, real-world, artificial intelligence programming without textbook instructional materials. Background: Open source software has resulted in loosely knit communities of global software developers that work together on a software project. Taking open source software development to another level, current trends have expanded into crowd sourced development of Artificial Intelligence (AI). This project explored the use of Amazon Alexa’s tools and web resources to learn AI software development. Methodology: This project incorporated experiential and inquiry educational methods that combined direct experience with crowd-sourced programming while requiring students to take risks, solve problems, be creative, make mistakes and resolve them. The instructor facilitated the learning experience through weekly meetings and structured reports that focused on goal setting and analysis of problems. This project is part of ongoing research into small group creative works research that provides students with real-world coding experience. Contribution: Undergraduate students successfully programmed an introductory level social bot using experiential learning methods and a crowd-sourced programming project (Amazon Alexa social bot). Findings: A of the experience and findings will be included with final paper release summary Recommendations for Practitioners: Crowd sourced programming provides opportunities and can be harnessed for semester long coding projects to develop student programming skills through direct involvement in real open sourced projects. Recommendation for Researchers: There is a high rate of failure associated with software projects, yet pro-gramming courses continue to be taught as they have been for decades. More research needs to be done and instructional materials developed for the undergraduate level that use real programming projects. Can we improve the rate of success for software projects by requiring expe-riential education in our courses? Impact on Society: Crowd-sourced programming is an opportunity for students to learn to program and build their portfolio with real world experience. Students participating in crowd-sourced programming are involved in creative works research and gain experience developing real-world software. Future Research: Future research will explore experiential learning such as crowd-sourced and other open source programming opportunities for undergraduate students to participate in real software development.
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Bizjak, Jani, Anton Gradišek y Matjaž Gams. "Intelligent Assistant for Elderly". En Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. California: International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/845.

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A rapidly ageing population in the developed world brings a necessity and opportunity for the AI-based ICT solutions. We present a system, developed within the scope of an EU H2020 project IN LIFE, which aims to prolong the age at which individual can still live at home independently while at the same time increasing comfort and safety. In this demo we present the final result of the project, a virtual AI carer monitoring user 24/7 in a form of a smartwatch. The system provides a range of useful services among which fall detection and activity monitoring are highlighted here. The device and accompanying services were tested during the project on 150 elderly users for several months, their feedback was taken into account for potential future improvements.
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Schonning, Alexandra y Daniel Cox. "Enhancing Undergraduate Mechanical Engineering Education With Computer Aided Engineering". En ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-84508.

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This paper addresses the importance of integrating Computer Aided Engineering (CAE) software and applications in the mechanical engineering curriculum. Computer aided engineering tools described include Computer-Aided Design, Computer-Aided Manufacturing, and Computer-Aided Analysis tools such as finite element (FE) modeling and analysis. The integration of CAE software tools in the curriculum is important for three primary reasons: it helps students understand fundamental engineering principles by providing an interactive and visual representation of concepts, it provides students an opportunity to explore their creative ideas and designs while keeping prototyping costs to a minimum, and it teaches students the valuable skill of more efficiently designing, manufacturing and analyzing their products with current technology making them more marketable for their future engineering careers. While CAE has been used in the classroom for decades, the mechanical engineering program at the University of North Florida is making an aggressive effort in preparing the future engineering workforce through computer-aided project-centered education. The CAE component of this effort includes using CAE software when teaching stress, strain, dynamics, kinematics, vibrations, finite element modeling and analysis, design and design for manufacturing, manufacturing and technical communication concepts. This paper describes CAE projects undertaken in several of the mechanical engineering courses at UNF in an effort to share creative teaching techniques for others to emulate.
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Lortz, Wolfgang y Radu Pavel. "Advanced Modeling of Drilling – Realistic Process Mechanics Leading to Helical Chip Formation". En ASME 2021 16th International Manufacturing Science and Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/msec2021-63790.

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Abstract There is considerable interest in the “Industry 4.0 project”. Industry hopes that a general solution of the metal removal problem will be found through the use of highly automated manufacturing data. Scientists hope that the computer will provide better models based on artificial intelligence and machine learning. Initial attempts leveraging existing models did not result in satisfactory results yet — largely because of mathematical, physical and metallurgical reasons. This paper presents a new mathematical-physical model to describe the total process mechanics from volume conservation, to friction, to metal plasticity with self-hardening or softening effects and dynamic phenomena during metal plastic flow. The softening effects are created by high energy corresponding to high strain-rate resulting in high temperatures. Furthermore, the developed equations for strain-rate discontinuities as well as yield shear stress with body forces have an interdependent relationship and lead to plastic deformation with dynamic behavior in the total chip formation zone. This plastic deformation is the only parameter that will not disappear after completing the process. This leads to the opportunity to check the theoretically developed grid deformation and compare it with practical results of the same area. In this publication this new theory will be used to analyze the complex contact and friction conditions between the chip and tool edge of a twist drill during operation. It will be shown that the existing conditions are leading to high wear at the corner edge and flank wear at the tool cutting edge. In addition, the existing temperatures can be estimated and compared with practical measurements, and all these complex and difficult conditions create a helical spiral chip, which could be developed as it will be presented in this paper.
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Duffey, Romney B. y Hussam Khartabil. "Evolving Innovative Reactor Design: Putting the I Into R&D". En 17th International Conference on Nuclear Engineering. ASMEDC, 2009. http://dx.doi.org/10.1115/icone17-75811.

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This paper traces the development path adopted for the SCWR, including the directions taken for innovative collaboration (R&D+i). In the pre-conceptual design work, instead of taking a fixed concept, the constraints and resulting design targets are defined first. By encouraging innovation, the motivation for the work is not just the size of the R&D funding for a single project, but rather the scale and opportunity of the technology challenge and the potential for attracting grass-roots support at all levels. From the beginning of the Generation IV ideas, the SCWR has taken a somewhat different path from other systems. Learning from the historical lessons of earlier unsuccessful designs of gas-cooled and liquid metal-cooled concepts, the SCWR targets the twin aims of increased efficiency and low cost by leveraging conventional thermal technology while also improving safety and avoiding open-ended development. By working with universities nationally, and other partners internationally, a wider R&D+i activity was possible that was not constrained by any early time-frame demonstration project. As a result, presently a number of unique and creative achievements stand out, where the collaborative SCWR R&D+i partnership is very different from other systems in approach, potential and scope by: a) Providing an open opportunity for some 30 countries to share their development efforts, while representing major global industrial and economic development (the 24 EU nations, plus Canada, Japan, Russia, China, India, Korea and others) without the impediments of any “national” demonstration projects; b) Allowing differing design concepts to flourish, from simple systems to more complex ideas, with process heat and hydrogen production applications emerging naturally, providing flexibility in application and design approach; c) Encouraging extensive educational research opportunities, ideas and contributions outside national laboratories, providing a unique framework for quality assurance that meets the needs of industry, universities and other partners worldwide, as well as a coordinated effort within the Generation IV International Forum and the IAEA cooperative research efforts; d) Examining many innovations (e.g., on alternate thermal cycles, fuel cycles and energy uses) without impacting any specific demonstration, so the testing and research are based largely on new capability development, without committing large funding to design teams with already fixed or unrealizable concepts. This paper describes this new R&D+i concept and its potential directions and results.
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Jamali, Nadia y Markus Meier. "Management Model for the Product Concept Phase in the Early Stages of Product Innovation Process". En ASME 2004 International Mechanical Engineering Congress and Exposition. ASMEDC, 2004. http://dx.doi.org/10.1115/imece2004-61543.

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The product concept phase of the product innovation process is a creative and interdisciplinary activity that transforms a market opportunity and technological innovation into successful products. It is a set of activity based processes in a product-oriented enterprise, and is essential to the economics success of such organization. Well-designed processes reduce development time, create better products, generate profit, and increase market share. In contrast, poorly-designed processes can harm both product lines and the companies that manufacture them. Determining important methods in the product concept phase and determining their relationship with organizational capability are crucial to the sustainable success in product development. Studying their relationship would give us insights into the product development dynamics. This paper will focus on the development of an engineering management model for the product conceptual phase of the product Innovation process. The (PCP) begins with the scope of the project having been formalized by either a request for proposal from an external entity or an internally generated mission statement. This document will specify a particular market opportunity and lay out the broad constraints of the project. Basically it will specify which direction to go, and will generally specify a precise destination or a particular way to get there. During the product concept phase, customer needs are identified, multiple product concepts are generated based on these needs, and a single product concept is selected for further development after a thorough evaluation has been accomplished. A well thought-out product concept will consist of a description of the form, function, and features of the product as well as a set of specifications, an analysis of competitive products, and an economic justification for the project. The aim of this paper to determine the most effective methods, tools and techniques to design a theoretical product concept phase (PCP) model, which consists of four activity elements or modules. The model highlights the iterative series of activities that may take anywhere from a few seconds in the minds of individuals to many months or years for defining a breakthrough concept. The product concept phase (PCP) model will be created during the problem definition activity very early in the product development process. The PCP module will be organized in a way that requires participation by virtually all the major product development functions within the organization such as marketing, technology, product design and manufacturing. It also involves interactions with stakeholders such as customers, suppliers that are outside of the organization. The interface of the PCP module to other product innovation process phases will be achieved through the design of an IT - Platform; that includes all the needs and requirements for and form other phases.
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Smith, Warren F., Michael Myers y Brenton Dansie. "F1 in Schools: An Australian Perspective". En ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-86240.

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The Australian Government and industry groups have been discussing the projected “skills shortage” for a number of years. This concern for the future is mirrored in many countries including the USA and the UK where the risk is not having sufficient skilled people to realise the projects being proposed. Growing tertiary qualified practicing engineers takes time and commitment but without the excitement of the possibility of such a career being seeded in the youth of the world, school leavers won’t be attracted to engineering in sufficient numbers. In response, one successful model for exciting school children about engineering and science careers is the international F1inSchools Technology Challenge which was created in the UK in 2002 and implemented in Australia in 2003. It is now run in over 300 Australian Schools and 33 countries. In the Australian context, the program is managed and promoted by the Reengineering Australia Foundation. It is supported and fostered through a range of regional hubs, individual schools and some exceptional teachers. Presented in this paper are some perspectives drawn particularly from the Australian experience with the program over 10 years — which by any measure has been outstanding. The F1inSchools model has been designed specifically through its association with Formula One racing to attract the intrinsic interests of students. It is based on the fundamentals of action learning. Role models and industry involvement are utilised as motivation modifiers in students from Years 5 to 12. While immersing children in project based learning, the program explicitly encourages them to engage with practicing mentors taking them on a journey outside their normal classroom experience. In this program, students have the opportunity to use the design and analysis tools that are implemented in high technology industries. Their experience is one of reaching into industry and creative exploration rather than industry reaching down to them to play in a constrained and artificial school based environment. Anecdotally F1inSchools has been very successful in positively influencing career choices. With the aim of objectively assessing the impact of the program, doctoral research has been completed. Some key findings from this work are summarized and reported in this paper. The children involved truly become excited as they utilise a vehicle for integration of learning outcomes across a range of educational disciplines with a creative design focus. This enthusiasm flows to reflective thought and informed action in their career choice. As a result of F1inSchools, students are electing to follow engineering pathways and they will shape tomorrow’s world.
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Choi, Alexander, Tyler Luneski, Zbigniew M. Bzymek, Vito Moreno y Geri Gonxhe. "A Search for Optimal Friction Resistant Material to Cover Contact Surfaces: A Case Study in the Senior Mechanical Engineering Design Student Project". En ASME 2016 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/imece2016-65481.

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The University of Connecticut Department of Mechanical Engineering has developed an industry recognized Senior Design Capstone course that provides students the opportunity for a major design experience. This paper will discuss the issues and challenges associated with project demonstrated on the base of the Search for Optimal Friction Resistant Material to Cover Contact Surfaces in an Electric Manual Switch. In order to determine the viability of potential substitute materials, the team produced custom testing rigs to evaluate material wear and corrosion performance. The construction of these rigs, the fabrication of the testing coupons, testing results and the final choice of the covering material were the primary deliverables of this project. The wear rig allowed the team to determine mechanical performance on the basis of mass loss. In the evaluation of mechanical performance, the coated test coupons were revolved on a testing plate while a flat coated column contacted the surface to wear the plating. After a certain number of cycles, the coupons were subjected to environmental testing. The corrosion rig was designed to provide aggressive corrosion on the worn coupons, and was modeled after the industry standard salt fog test. The worn test coupons were immersed in a humid salt fog test chamber and held at temperature until corroded. A series of calibration checks were completed to evaluate the UConn test severity to ASTM (American Society of Testing Materials) standard testing. The surfaces before and after the corrosion process were analyzed in a number of ways. Optical microscopy, profilometry, and surface metrology techniques were employed to determine which platings were likely to meet the consumer standards necessary for replacement. The large set of data on volume loss, mass loss, and surface degradation provided good metrics for the evaluation of material suitability. The project described in this paper is based on the contribution of the students’ team as well as is the result of consulting effort of the faculty who were directly involved in the course and also the other department’s faculty who were consulting the detail processes. General Electric (GE) especially its Industrial Solution Division that sponsored the project, is a company that provides a wide variety of services in electrical appliances, power, and home and business solutions. It has tasked the team with identifying a suitable replacement for Hexavalent Chromium Chromate passivation. This material is plated on many components in GE electrical appliances due to its resistance to abrasion and corrosion. However, because of changing regulations and the health risks that come from dealing with HCC, the sponsor has determined that it is necessary to remove the plating from production by 2019. In order to determine the viability of potential substitute materials, the team produced custom testing rigs to evaluate material wear and corrosion performance. The construction of these rigs and the fabrication of the 400+ testing coupons, the environmental and mechanical tests results and the final conclusions were the primary deliverables of this project. The team examined three different plating materials (JS 600, trivalent chrome, and zinc phosphate) and compared their performance to that of the original HCC plating. The resulting comparative analysis drove the final recommendation of the best candidate material for the sponsor on the basis of mechanical and environmental performance.
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