Artículos de revistas sobre el tema "AR gaming"
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Santoso, Gregorius Alvin Raditya. "GPS-Based AR Games Development Potential". SISFORMA 1, n.º 2 (19 de noviembre de 2014): 5. http://dx.doi.org/10.24167/sisforma.v1i2.397.
Texto completoPerry, Bernadette. "ARIS: A Tool to Promote Language Learning Through AR Gaming". CALICO Journal 35, n.º 3 (29 de abril de 2018): 333–42. http://dx.doi.org/10.1558/cj.36318.
Texto completoVoštinár, Patrik, Dana Horváthová, Martin Mitter y Martin Bako. "The look at the various uses of VR". Open Computer Science 11, n.º 1 (1 de enero de 2021): 241–50. http://dx.doi.org/10.1515/comp-2020-0123.
Texto completoKhalid, Che Mohd Lukman, Zainai Mohamed, Mohamad Syazli Fathi, Mohd Zulakhmar Zakiyudin, Norshakila Rawai y Mohammad Abedi. "The Potential of Augmented Reality Technology for Pre-Construction". Applied Mechanics and Materials 405-408 (septiembre de 2013): 3419–22. http://dx.doi.org/10.4028/www.scientific.net/amm.405-408.3419.
Texto completoCurran, Kevin, Denis McFadden y Ryan Devlin. "The Role of Augmented Reality within Ambient Intelligence". International Journal of Ambient Computing and Intelligence 3, n.º 2 (abril de 2011): 16–34. http://dx.doi.org/10.4018/jaci.2011040102.
Texto completoMaruyama, Tomoyasu. "Location Based Elements into Gaming Industry". Abstracts of the ICA 1 (15 de julio de 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-241-2019.
Texto completoMuguro, Joseph K., Pringgo Widyo Laksono, Yuta Sasatake, Kojiro Matsushita y Minoru Sasaki. "User Monitoring in Autonomous Driving System Using Gamified Task: A Case for VR/AR In-Car Gaming". Multimodal Technologies and Interaction 5, n.º 8 (21 de julio de 2021): 40. http://dx.doi.org/10.3390/mti5080040.
Texto completoLaskari, Iro. "Creating algorithmic audio-visual narratives through the use of augmented reality prints". Technoetic Arts 17, n.º 1 (1 de junio de 2019): 25–31. http://dx.doi.org/10.1386/tear_00003_1.
Texto completoMakhataeva, Zhanat y Huseyin Varol. "Augmented Reality for Robotics: A Review". Robotics 9, n.º 2 (2 de abril de 2020): 21. http://dx.doi.org/10.3390/robotics9020021.
Texto completoWüest, Robert y Stephan Nebiker. "Geospatial Augmented Reality for the interactive exploitation of large-scale walkable orthoimage maps in museums". Proceedings of the ICA 1 (16 de mayo de 2018): 1–6. http://dx.doi.org/10.5194/ica-proc-1-124-2018.
Texto completoHu, Long, Yuanwen Tian, Jun Yang, Tarik Taleb, Lin Xiang y Yixue Hao. "Ready Player One: UAV-Clustering-Based Multi-Task Offloading for Vehicular VR/AR Gaming". IEEE Network 33, n.º 3 (mayo de 2019): 42–48. http://dx.doi.org/10.1109/mnet.2019.1800357.
Texto completoVandoni, Matteo, Vittoria Carnevale Pellino, Stefano Dell'Anna, Elena Ricagno, Giulia Liberali, Claudia Bonfanti y Luca Correale. "Physical activity monitoring devices: energy expenditure comparison in a setting of free-living activities". International Journal of Physical Education, Fitness and Sports 8, n.º 4 (29 de octubre de 2019): 45–54. http://dx.doi.org/10.26524/ijpefs1945.
Texto completoVandoni, Matteo, Vittoria Carnevale Pellino, Stefano Dell'Anna, Elena Ricagno, Giulia Liberali, Claudia Bonfanti y Luca Correale. "Physical activity monitoring devices: energy expenditure comparison in a setting of free-living activities". International Journal of Physical Education, Fitness and Sports 8, n.º 4 (29 de octubre de 2019): 45–54. http://dx.doi.org/10.26524/jpefs1945.
Texto completoAfzal, Muneeb, Muhammad Tariq Shafiq y Hammad Al Jassmi. "Improving construction safety with virtual-design construction technologies – a review". Journal of Information Technology in Construction 26 (20 de julio de 2021): 319–40. http://dx.doi.org/10.36680/j.itcon.2021.018.
Texto completoDi Paola, F., L. Inzerillo y Y. Alognaa. "A GAMING APPROACH FOR CULTURAL HERITAGE KNOWLEDGE AND DISSEMINATION". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (22 de agosto de 2019): 421–28. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-421-2019.
Texto completoSchaffernak, Harald, Birgit Moesl, Wolfgang Vorraber y Ioana Victoria Koglbauer. "Potential Augmented Reality Application Areas for Pilot Education: An Exploratory Study". Education Sciences 10, n.º 4 (25 de marzo de 2020): 86. http://dx.doi.org/10.3390/educsci10040086.
Texto completoJang, Seongsoo y Yi Liu. "Continuance use intention with mobile augmented reality games". Information Technology & People 33, n.º 1 (2 de mayo de 2019): 37–55. http://dx.doi.org/10.1108/itp-05-2018-0221.
Texto completoVidal-Balea, Aida, Óscar Blanco-Novoa, Paula Fraga-Lamas y Tiago M. Fernández-Caramés. "Developing the Next Generation of Augmented Reality Games for Pediatric Healthcare: An Open-Source Collaborative Framework Based on ARCore for Implementing Teaching, Training and Monitoring Applications". Sensors 21, n.º 5 (7 de marzo de 2021): 1865. http://dx.doi.org/10.3390/s21051865.
Texto completoBanfi, F. y A. Mandelli. "INTERACTIVE VIRTUAL OBJECTS (IVOs) FOR NEXT GENERATION OF VIRTUAL MUSEUMS: FROM STATIC TEXTURED PHOTOGRAMMETRIC AND HBIM MODELS TO XR OBJECTS FOR VR-AR ENABLED GAMING EXPERIENCES". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (28 de agosto de 2021): 47–54. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-47-2021.
Texto completoPrateek Singh and Prof. Ajay Kaushik. "Watch Try on using Augmented Reality". International Journal for Modern Trends in Science and Technology 6, n.º 12 (18 de diciembre de 2020): 418–20. http://dx.doi.org/10.46501/ijmtst061280.
Texto completoVaquero-Melchor, Diego, Ana M. Bernardos y Luca Bergesio. "SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented Reality". Applied Sciences 10, n.º 6 (19 de marzo de 2020): 2074. http://dx.doi.org/10.3390/app10062074.
Texto completoSepasgozar, Samad M. E. "Digital Twin and Web-Based Virtual Gaming Technologies for Online Education: A Case of Construction Management and Engineering". Applied Sciences 10, n.º 13 (7 de julio de 2020): 4678. http://dx.doi.org/10.3390/app10134678.
Texto completoGiri, Gowri Shankar, Yaser Maddahi y Kourosh Zareinia. "An Application-Based Review of Haptics Technology". Robotics 10, n.º 1 (5 de febrero de 2021): 29. http://dx.doi.org/10.3390/robotics10010029.
Texto completoScianna, A., G. F. Gaglio y M. La Guardia. "DIGITAL PHOTOGRAMMETRY, TLS SURVEY AND 3D MODELLING FOR VR AND AR APPLICATIONS IN CH". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (12 de agosto de 2020): 901–9. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-901-2020.
Texto completoPoustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.
Texto completoAhn, Woojin. "Novel Multi-AP Coordinated Transmission Scheme for 7th Generation WLAN 802.11be". Entropy 22, n.º 12 (17 de diciembre de 2020): 1426. http://dx.doi.org/10.3390/e22121426.
Texto completoBanfi, Fabrizio, Raffaella Brumana y Chiara Stanga. "Extended reality and informative models for the architectural heritage: from scan-to-BIM process to virtual and augmented reality". Virtual Archaeology Review 10, n.º 21 (25 de julio de 2019): 14. http://dx.doi.org/10.4995/var.2019.11923.
Texto completoKumar, Santosh. "What is driving the TSV business: Market & Technology Trends". Additional Conferences (Device Packaging, HiTEC, HiTEN, and CICMT) 2019, DPC (1 de enero de 2019): 000808–33. http://dx.doi.org/10.4071/2380-4491-2019-dpc-presentation_wp1_060.
Texto completoКосицкая, Фаина Леонидовна. "MAIN TRENDS IN MODERN RUSSIAN HIGHER EDUCATION (BASED ON THE MATERIALS OF THE WINTER SCHOOL OF TEACHERS – 2020)". Pedagogical Review, n.º 3(31) (21 de junio de 2020): 101–9. http://dx.doi.org/10.23951/2307-6127-2020-3-101-109.
Texto completoKubilevičius, Karolis. "Whether using legal currency to purchase randomized virtual goods is considered gambling?" Law Review 20 (2019): 152–75. http://dx.doi.org/10.7220/2029-4239.20.7.
Texto completoKulečnikova, Irina, Violeta Radžiūnienė y Virginija Žilinskaitė. "AUKSINIO STAFILOKOKO, GAMINANČIO PANTONO-VALENTINO LEUKOCIDINO (PVL) TOKSINĄ, KLINIKINIAI ASPEKTAI". Medicinos teorija ir praktika 20, n.º 4 (24 de octubre de 2014): 361–64. http://dx.doi.org/10.15591/mtp.2014.058.
Texto completoBaumanis, Jānis. "Atkarības jēdziena interpretācija krimināltiesībās". SOCRATES. Rīgas Stradiņa universitātes Juridiskās fakultātes elektroniskais juridisko zinātnisko rakstu žurnāls / SOCRATES. Rīga Stradiņš University Faculty of Law Electronic Scientific Journal of Law 1, n.º 4 (2016): 86–95. http://dx.doi.org/10.25143/socr.04.2016.1.86-95.
Texto completoBila, Svitlana. "Strategic priorities of social production digitalization: world experience". University Economic Bulletin, n.º 48 (30 de marzo de 2021): 40–55. http://dx.doi.org/10.31470/2306-546x-2021-48-40-55.
Texto completoParekh, Pranav, Shireen Patel, Nivedita Patel y Manan Shah. "Systematic review and meta-analysis of augmented reality in medicine, retail, and games". Visual Computing for Industry, Biomedicine, and Art 3, n.º 1 (16 de septiembre de 2020). http://dx.doi.org/10.1186/s42492-020-00057-7.
Texto completoCidota, Marina A., Stephan G. Lukosch, Paul Dezentje, Paulina J. M. Bank, Heide K. Lukosch y Rory M. S. Clifford. "Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions". i-com 15, n.º 2 (1 de enero de 2016). http://dx.doi.org/10.1515/icom-2016-0020.
Texto completoRatan, Rabindra, Josephine K. Boumis, Sarah Kuang, Andrew Gambino y Kuo-Ting Huang. "Reality Stems From Modality: Stereotype Threat Effects of a STEM Game in Augmented and Virtual Reality". Frontiers in Virtual Reality 2 (12 de agosto de 2021). http://dx.doi.org/10.3389/frvir.2021.636643.
Texto completoDannenmann, Peter. "Visualization concept for maintenance information using wearable devices". Aircraft Engineering and Aerospace Technology ahead-of-print, ahead-of-print (8 de junio de 2021). http://dx.doi.org/10.1108/aeat-02-2021-0041.
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