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Libros sobre el tema "Atari graphics"

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1

Simpson, Henry. Atari ST graphics and sound programming. Blue Ridge Summit, PA: Tab Books, 1986.

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2

Knight, Timothy Orr. Introduction to sound and graphics on the Atari ST. Greensboro, N.C: Compute! Publications, 1986.

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3

Walkowiak. ATARI ST: Grafik und Sound. Düsseldorf: Data Becker, 1986.

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4

Sugiyama, Marc B. Learning C: Programming graphics on the Amiga and Atari ST. Greensboro, N.C: Compute! Publications, 1987.

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5

Lampton, Christopher. Graphics and animation on the Atari: 800, 400, 1200XL, 800XL, and 600XL. New York: F. Watts, 1986.

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6

Tyler, Andrew. Real-time 3D graphics for the Atari ST: A practical guide to 68000 assembler programming. Wilmslow: Sigma, 1991.

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7

Szczepanowski, Norbert. Atari ST Gem: Programmer's reference : the complete guide to programming the ST using the Graphics Environment Manager. Pangbourne: First Publishing Ltd., 1986.

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8

Szczepanowski, Norbert. Atari ST Gem: Programmer's reference : the complete guide to programming the ST using the Graphics Environment Manager. Grand Rapids, Mich: ABACUS Software, 1986.

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9

Szcepanowski, Norbert. Atari® ST GEM programmer's reference: The complete guide to programming the ST using the Graphics Environment Manager. Grand Rapids, MI: Abacus Software, 1987.

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10

Schaun, Dirk. ATARI ST: Graphic applications. Pangbourne, Berks: First Publishing, 1986.

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11

Walkowiak, J. Atari St: Graphics & Sound (Data Becker Book). Abacus Software, 1986.

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12

Cline, Ernest, writer of foreword y Conte, Robert V., writer of afterword, eds. Art of Atari. 2016.

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13

Lapetino, Tim. Art of Atari. Dynamic Forces, Incorporated DBA Dynamite Entertainment, 2016.

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14

Tyler, Andrew. Real-time 3D Graphics for the Atari S. T. Sigma Press, 1991.

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15

Kane, Gil, Roy Thomas, Ross Andru y Gerry Conway. Atari Classics: Atari Force. Dynamic Forces, Incorporated DBA Dynamite Entertainment, 2019.

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16

Guins, Raiford. Atari Design. Bloomsbury Publishing Plc, 2020. http://dx.doi.org/10.5040/9781474284561.

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Drawing from deep archival research and extensive interviews, Atari Design is a rich, historical study of how Atari’s industrial and graphic designers contributed to the development of the coin-op cabinet. Innovative game design played a key role in the growth of Atari – from Pong to Asteroids and beyond – but fun, challenging, and exciting game play was not unique to the famous Silicon Valley company. What set it apart from its competitors was innovation in cabinet design. Atari did not just make games, it designed products for environments. With “tasteful packaging”, Atari exceeded traditional locations like bars, amusement parks, and arcades, developing the look and feel of their game cabinets for new locations such as fast food restaurants, department stores, country clubs, university unions, and airports, making game-play a ubiquitous social and cultural experience. By actively shaping the interaction between user and machine, overcoming styling limitations and generating a distinct corporate identity, Atari designed products that impacted the everyday visual and material culture of the late 20th century. Design was never an afterthought at Atari.
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17

Thomas, Roy, George Perez, Gerry Conway, Dick Giordano y Hope Shafer. Atari Classics: Swordquest. Dynamic Forces, Incorporated DBA Dynamite Entertainment, 2017.

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18

Braun, U. Atari Ast: 3-D Graphic Programming (Data Becker Book). Abacus Software, 1986.

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