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1

Han, Chenyiteng, Ruoxun Peng, and Hengjie Zhao. "Game theory--optimum strategy for drawing cards in 21 points." Theoretical and Natural Science 5, no. 1 (2023): 985–1003. http://dx.doi.org/10.54254/2753-8818/5/20230516.

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Blackjack is a popular casino poker game in which players make drawing decisions based on rules other than the size of their points. We found that despite the randomness of the card draw, blackjack is actually very mathematical and logical. By calculating probabilities and using game theory, we can allow players to make relatively "rational" decisions that maximize their expectations of winning, rather than relying solely on guesswork and vague feelings. Therefore, in this article, we built several models to simulate a blackjack game with different numbers of people. For players in each model,
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2

Srinivasaiah, Raghavendra, Vinai George Biju, Santosh Kumar Jankatti, Ravikumar Hodikehosahally Channegowda, and Niranjana Shravanabelagola Jinachandra. "Reinforcement learning strategies using Monte-Carlo to solve the blackjack problem." International Journal of Electrical and Computer Engineering (IJECE) 14, no. 1 (2024): 904. http://dx.doi.org/10.11591/ijece.v14i1.pp904-910.

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Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a combination of cards with face values that add up to just under or equal to 21 but are more incredible than the hand of the dealer he manages to come up with. This study considers a simplified variation of blackjack, which has a dealer and plays no active role after the first two draws. A different game regime will be modeled for everyone to ten multiples of the conventional 52-card deck. Irrespective of the number of standard decks utilized, the game is played as a randomized discrete-time proc
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3

Vince, Ralph, and Qiji Zhu. "Optimal betting sizes for the game of blackjack." Journal of Investment Strategies 4, no. 4 (2015): 53–75. http://dx.doi.org/10.21314/jois.2015.059.

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4

Dos Reis, Fábio Pascoal, Elisangela Aparecida Y Castro, and Cristiano De Siqueira Esteves. "Estatística de jogos: blackJack." BRAZILIAN ELECTRONIC JOURNAL OF MATHEMATICS 1, no. 2 (2020): 118–31. http://dx.doi.org/10.14393/bejom-v1-n2-2020-53318.

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O principal objetivo deste artigo é compreender a fundo o mecanismo de funcionamento do jogo de cartas blackjack, bem como estabelecer uma estratégia simples para maximizar as chances de vitória. Inicialmente, fazemos um breve histórico sobre esse jogo, discutindo suas origens e evolução. Explicamos em detalhes as regras do blackjack (sistema de pontuação e procedimentos do jogo). Para contextualizar a popularidade do blackjack, citamos livros, filmes e jogos de vídeo game onde o mesmo apresenta algum protagonismo. A seguir, apresentamos na íntegra o programa computacional que utilizamos para
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5

Naik, Harshad. "Blackjack Game using Object Oriented Programming Methodology and Python." International Journal of Computer Applications 144, no. 7 (2016): 7–10. http://dx.doi.org/10.5120/ijca2016910409.

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6

Fu, Songchen. "Research on the Analysing the Winning Possibility in Blackjack Gambling Game." Advances in Economics, Management and Political Sciences 60, no. 1 (2024): 178–84. http://dx.doi.org/10.54254/2754-1169/60/20231212.

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In a society where everything depends on money, money becomes a requirement of life. People type on computers, wash dishes, and even post videos online, all to make money. This would be considered as low risk, low reward. Conversely, gambling is a high risk, high award way of gaining money. People tend to gamble for a faster way of gaining money. Blackjack in this example, is a poker card game that is very popular among gamblers. It is proven that it is unreasonable to Gamble since RTP proves it and house-edges that the game itself is not profitable. All in all, whether players are gambling fo
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7

YANG, TAO, QIANQIAN LI, XINGANG XIA, ERBO ZHAO, GUO LIU, and ZHANGANG HAN. "HOW LONG CAN YOU ENJOY BLACKJACK WITH 100 CHIPS?" International Journal of Modern Physics C 22, no. 10 (2011): 1161–71. http://dx.doi.org/10.1142/s0129183111016804.

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Gambling-related research has implications in financial area understandings and applications. Researches in this area usually focus on pathology, risk-taking, decision-making and addiction. Few works have been done to demonstrate the distribution of the playing time before players go bankrupt. One problem is that it is difficult to get statistics in real world gambling. In this paper, we do simulations in a Blackjack game with a selected strategy. We find the distribution of playing time before players lose a certain amount of money as a power law distribution, indicating the existence of very
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8

Cai, Xinyi. "The House Edge and the Basic Strategy of Blackjack." SHS Web of Conferences 148 (2022): 03038. http://dx.doi.org/10.1051/shsconf/202214803038.

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The fact about the blackjack is that the dealer gains advantages all the time in the normal casino since the rules can be changed by the casino. The way they change rules affects the probabilities of winning for both players and dealers. Therefore, it is important for the players to learn how could the house edge occur and the strategy to maximize their advantages individually. The theoretical analysis and simulations of the experiment by computer programs, for the sake of data, are the tools for solving the problems mentioned in this paper. The house edge is resulted by difference of the bet
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9

Simpson, Nathan. "PREFERENTIAL SHUFFLING: A CARD COUNTING COUNTERMEASURE THAT COULD COST PLAYERS A FAIR GAME OF BLACKJACK." Gaming Law Review 23, no. 3 (2019): 137–43. http://dx.doi.org/10.1089/glr2.2019.2339.

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10

Prabhala, Sasanka, and Jennie J. Gallimore. "Perceptions of Personality in Computer Agents: Effects of Culture and Gender." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 5 (2005): 716–20. http://dx.doi.org/10.1177/154193120504900517.

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Developing computer agents with personalities may be one way to enhance human-machine collaboration. To create computer agents with personalities it is essential to identify the actions, language, and/or behaviors that people indicate signify the personalities they perceive. Additionally it is possible that culture and gender may play a role in how computer personalities are perceived. This research investigated how culture and gender affect the perception of computer personalities within a computer game. Participants were asked to rate the computer characters in a blackjack game based on the
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11

Walco, Daniel K., and Jane L. Risen. "The Empirical Case for Acquiescing to Intuition." Psychological Science 28, no. 12 (2017): 1807–20. http://dx.doi.org/10.1177/0956797617723377.

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Will people follow their intuition even when they explicitly recognize that it is irrational to do so? Dual-process models of judgment and decision making are often based on the assumption that the correction of errors necessarily follows the detection of errors. But this assumption does not always hold. People can explicitly recognize that their intuitive judgment is wrong but nevertheless maintain it, a phenomenon known as acquiescence. Although anecdotes and experimental studies suggest that acquiescence occurs, the empirical case for acquiescence has not been definitively established. In f
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12

Jordan, Jennifer, Niro Sivanathan, and Adam D. Galinsky. "Something to Lose and Nothing to Gain." Administrative Science Quarterly 56, no. 4 (2011): 530–58. http://dx.doi.org/10.1177/0001839212441928.

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The current investigation explores how power and stability within a social hierarchy interact to affect risk taking. Building on a diverse, interdisciplinary body of research, including work on non-human primates, intergroup status, and childhood social hierarchies, we predicted that the unstable powerful and the stable powerless will be more risk taking than the stable powerful and unstable powerless. Across four studies, the unstable powerful and the stable powerless preferred probabilistic over certain outcomes and engaged in more risky behaviors in an organizational decision-making scenari
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13

West, Robert, Kira Bailey, Stephen Anderson, and Paul D. Kieffaber. "Beyond the FN: A spatio-temporal analysis of the neural correlates of feedback processing in a virtual Blackjack game." Brain and Cognition 86 (April 2014): 104–15. http://dx.doi.org/10.1016/j.bandc.2014.02.003.

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14

Lipovetsky, Stan. "Mathematics of The Big Four Casino Table Games: Blackjack, Baccarat, Craps, & RouletteMark Bollman, Boca Raton, FL: CRC Press/Chapman & Hall, Taylor & Francis Group, 2021, xi +353 pp., 43 B/W illustrations, $ 31.16 (pbk), ISBN 9780367740900." Technometrics 65, no. 4 (2023): 613–14. http://dx.doi.org/10.1080/00401706.2023.2262898.

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15

Mura, Yushi, and Hiroki Wada. "Quantization of blackjack: Quantum basic strategy and advantage." Progress of Theoretical and Experimental Physics 2021, no. 10 (2021). http://dx.doi.org/10.1093/ptep/ptab125.

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Abstract Quantum computers that process information by harnessing the remarkable power of quantum mechanics are increasingly being put to practical use. In the future, their impact will be felt in numerous fields, including in online casino games. This is one of the reasons why quantum gambling theory has garnered considerable attention. Studies have shown that quantum gambling theory often yields nontrivial consequences that classical theory cannot interpret. We have formulated blackjack, one of the most famous card games, as a quantum game and found possible quantum entanglement between stra
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16

Vince, Ralph, and Qiji Jim Zhu. "Optimal Betting Sizes for the Game of Blackjack." SSRN Electronic Journal, 2013. http://dx.doi.org/10.2139/ssrn.2324852.

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17

Mull McCrary, Marion. "Annals Story Slam - A Two-Year Long Blackjack Game: Decisions During COVID." Annals of Internal Medicine, April 29, 2022, SS1. http://dx.doi.org/10.7326/w22-0007.

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18

Lin, Joseph X., Joseph A. Formaggio, Aram W. Harrow, and Anand V. Natarajan. "Quantum blackjack: Advantages offered by quantum strategies in communication-limited games." Physical Review A 102, no. 1 (2020). http://dx.doi.org/10.1103/physreva.102.012425.

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