Literatura académica sobre el tema "Cabala. Myth"

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Artículos de revistas sobre el tema "Cabala. Myth"

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Miranda, Eduardo Olveira. "EDUCAÇÃO INTERCULTURAL E A SOCIOPOÉTICA: MITOLOGIA AFRICANA NA FORMAÇÃO DOCENTE EM GEOGRAFIA". Revista da Casa da Geografia de Sobral (RCGS) 20, n.º 3 (1 de diciembre de 2018): 78–90. http://dx.doi.org/10.35701/rcgs.v20n3.365.

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O movimento desse artigo traz consigo o conceito de corpo-território (MIRANDA, 2014). Destarte, referente ao ato de experienciar, encontro-me articulando a práxis em quatro turmas de graduandos e graduandas da licenciatura em Geografia da Universidade Federal da Bahia – UFBA. Onde tenho realizado um trabalho respaldado nas contribuições de uma série de teóricos, dentre eles Boaventura Santos (2002) com destaque inicial ao texto “Para uma sociologia das ausências e uma sociologia das emergências”. Acredito e defendo que os cursos de licenciaturas precisam se ater a formação de educadores com o olhar intercultural (CANDAU, 2008). Então para que a escola, bem como a formação docente abarque a emergência da interculturalidade, desenhei as interconexões dos postulados de Boaventura (2002) com os princípios da Sociopoética (GAUTHIER, 2014; ADAD, 2014). Nesse escopo, socializo com vocês a mensagem de um dos mitos do panteão africano que compõe a minha identidade docente, o qual nos conta que Iansã certa feita inconformada com o monopólio de Ossain, perante as ervas, requereu uma reunião com todos os Orixás e solicitou a partilha das folhas, mas Ossain se recusou. Então, Iansã utilizou do seu poder e evocou uma ventania muito forte responsável por quebrar a cabaça que guardava todas as ervas e cada Orixá pode se apropriar do que até então estava guardado em mãos únicas. Tenho tentado aplicar esse ensinamento democrático, no qual todos e todas envolvidas nas práticas educativas devem ser participantes igualitariamente da produção de saberes, de experiências e de muitos confetos.Palavras-chave: Sociopoética. Formação Docente. Corpo-território. Razão Indolente. ABSTRACTThe movement of this article brings with it the concept of body-territory (MIRANDA, 2014). So, concerning the act of experiencing, I find myself articulating the praxis in four classes of undergraduates and graduates of the degree in Geography of the Federal University of Bahia - UFBA. Where I have carried out a work supported by the contributions of a series of theorists, among them Boaventura Santos (2002) with initial emphasis on the text "Towards a sociology of absences and a sociology of emergencies". I believe and defend that undergraduate courses need to focus on the training of educators with an intercultural view (CANDAU, 2008). So that the school, as well as the teaching formation embrace the emergence of interculturality, I drew the interconnections of Boaventura's (2002) postulates with the principles of Sociopoetics (GAUTHIER, 2014, ADAD, 2014). In this scope, I socialize with you the message of one of the myths of the African pantheon that composes my teaching identity, which tells us that Iansã, a certain fact not in line with the Ossain monopoly, before the herbs, requested a meeting with all Orixás and requested the sharing of the leaves, but Ossain refused. Then Iansã used his power and evoked a very strong wind responsible for breaking the gourd that kept all the herbs and each Orixá can take possession of what until then was stored in unique hands. I have tried to apply this democratic teaching, in which everyone involved in educational practices must participate equally in the production of knowledge, experience and many confetti.Keywords: Sociopoetics. Teacher Training. Body-territory. Indolent reason. RESUMENEl movimiento de este artículo trae consigo el concepto de cuerpo-territorio (MIRANDA, 2014). De este modo, referente al acto de experimentar, se encuentra articulando la práctica en cuatro turmas de graduandos y graduandas de la licenciatura en Geografía de la Universidad Federal de la Bahia – UFBA, dónde fue realizado un trabajo respaldado en las contribuciones de una serie de teóricos, entre ellos, Boaventura Santos (2002) con destaque inicial al texto “Para una sociología de las ausencias y una sociología de las emergencias”. Se cree y se defiende que los cursos de licenciaturas necesitan atenerse la formación de educadores con el mirar intercultural (CANDAU, 2008). Entonces para que la escuela, así como la formación docente abarque la emergencia de la interculturalidad, se diseña las interconexiones de los postulados de Boaventura (2002) con los principios de la Sociopoética (GAUTHIER, 2014; ADAD, 2014). En ese sentido, socializamos el mensaje de uno de los mitos del panteón africano el cual cuenta que Iansã cierta hecha inconformada con el monopolio de Ossain, ante las hierbas, requirió una reunión con todos los Orixás y solicitó el reparto de las hojas, pero Ossain se rechazó. Entonces, Iansã utilizó de su poder y evocó una tormenta muy fuerte responsable por quebrar la calabaza que guardaba todas las hierbas y cada Orixá puede apropiarse del que hasta entonces estaba guardado en manos únicas. Se intenta aplicar esa enseñanza democrática, en el cual todos y todas envueltas en las prácticas educativas deben ser participantes igualitariamente de la producción de saberes y de experiencias.Palabras clave: Sociopoética. Formación Docente. Cuerpo- territorio. Razón. Perezoso.
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Bugnone, Luca. "Le ali della Dea. Polissena e la Valle di Susa // Wings of the Goddess. Polyxena and the Susa Valley // Las alas de la diosa: Polissena y el Valle de Susa". Ecozon@: European Journal of Literature, Culture and Environment 9, n.º 2 (24 de octubre de 2018): 122–41. http://dx.doi.org/10.37536/ecozona.2018.9.2.2319.

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Formata dal movimento dei ghiacciai quaternari, la Valle di Susa è una valle alpina nel Nord Ovest italiano. Luminoso esempio di “materia narrante”, è anche terreno di scontro tra iniziative conservazionistiche e progetti infrastrutturali transnazionali. Il progetto dell’alta velocità-capacità ferroviaria, o TAV, è stato oggetto di dure critiche. Dagli anni Novanta, grandi mobilitazioni riunite sotto il vessillo No TAV dalla valle si sono estese all’intero territorio nazionale. Parallelamente, il TAV gode l’appoggio bipartisan delle forze politiche. Diversi progetti preliminari sono stati stracciati nel tentativo di sedare un conflitto quasi trentennale con le comunità locali, un conflitto che buona parte della popolazione descrive come “resistenza”, riallacciandosi all’epopea partigiana contro la piaga nazista. Il 28 luglio 2017, il Movimento No TAV ha annunciato il rinvenimento della sgargiante Zerynthia polyxena presso il torrente Clarea. Questa farfalla è inserita nella Direttiva Habitat, adottata dall’Unione europea nel 1992 per promuovere la tutela della biodiversità. Tuttavia, l’area è stata scelta come nuovo sito di cantiere da TELT, Promotore Pubblico responsabile della realizzazione e gestione della sezione transfrontaliera della futura linea Torino-Lyon. La notizia offre una lettura inedita del rapporto fra umano, tecnologia e ambiente in un contesto di altissima tensione economica e sociale quale è la Val di Susa. Nell'Ecuba, Euripide racconta che Polissena, principessa troiana, preferì farsi uccidere piuttosto che diventare schiava. La vicenda di Polissena è il cavallo di legno che introduce nel dibattito sul progetto del TAV l’assunto per cui “la liberazione della natura così ardentemente desiderata dagli ambientalisti non potrà mai essere pienamente ottenuta senza la liberazione della donna” (Gaard). Una nuova possibilità per il Movimento No TAV di far sentire la propria voce sarà illuminando la verità che il corpo della Terra e i corpi delle donne sono un unico corpo soggiogato e subordinato all’uomo, vittime dello stesso pregiudizio, quello di essere predisposti a uno scopo: compiacere, nutrire, servire. Ho ripercorso una china che va da La Dea Bianca di Robert Graves alla stregoneria al fascismo, guidato da alcune eroine letterarie. Coniugando idealmente l’ecofemminismo alla teoria designata da Edward Lorenz, battendo le ali Polissena può davvero scatenare un uragano. Abstract Formed by the movement of large ice sheets during the Quaternary glaciations, the Susa Valley is an alpine site in northwestern Italy. It is a luminous example of “storied matter,” but it is also a battlefield between visions of wild nature and the plans of “crossnational” infrastructures. The planned TAV (Treno Alta Velocità, or high-speed train) line has been the source of heavy criticism: since the 1990s, an intense mobilization has spread from the valley all across Italy under the banner of the “No TAV” movement. The TAV project has since enjoyed unwavering political support from the members of parliament, right-wing and left-wing alike. Several preliminary drafts have been overturned in the attempt to quell a three-decades–long clash with the communities, a clash that most of the local people depict as “resistance,” latching on to the partisans’ epic stories of endurance against the Nazi scourge that took place in the valley. On July 28, 2017, the No TAV movement announced the discovery of the rare and striking butterfly Zerynthia polyxena, among the rare, threatened, or endemic species in the European Union listed in the Habitat Directive adopted in 1992. Yet, the area has been chosen as the new construction site by the company entrusted with the management of the cross-border section of the high-speed railway line between Turin and Lyon (a.k.a. TELT). This piece of news provides an original point of view to address the relationship between human and non-human agencies in a context of economic and social tension such as the Susa Valley. In this paper, I compare contemporary circumstances in the valley to the ancient Greek myth of Polyxena. In the tragedy Hecuba, the dramatist Euripides describes Polyxena as the Trojan princess who prefers to kill herself rather than become a slave. Hence, the butterfly that carries her name might become a Trojan horse enshrining the idea that “the liberation of nature so ardently desired by environmentalists will not be fully effected without the liberation of women” (G. Gaard). Combining various critical strains within the Environmental Humanities–from ecofeminism and biosemiotics to environmental history and new materialism–I suggest that richer, more encompassing narratives will be generated only when the similar fate of subjugation experienced by non-human bodies and the bodies of women will be more widely recognized. I carve a meandering spatio-temporal narrative path that goes from Robert Graves’ The White Goddess to witch trials and fascism, attempting to follow an erratic fluttering pattern amongst the voices of literature. It is the very slanted figure eight pattern that Polyxena makes with its wings, and by which, according to the theory designated by Edward Lorenz, a hurricane could grow, bringing alternative world visions.Resumen Formado por el movimiento de grandes capas de hielo durante las glaciaciones cuaternarias, el valle de Susa es un enclave alpino en el noroeste de Italia. Es un ejemplo luminoso de “materia narrada”, pero también es un campo de batalla entre las visiones de la naturaleza salvaje y los planes de las infraestructuras “transnacionales”. La línea TAV (“Treno Alta Velocità” o tren de alta velocidad) ha sido objeto de fuertes críticas: desde la década de 1990 se ha extendido en toda Italia una intensa movilización bajo el lema del movimiento “No TAV”. Desde entonces, el proyecto TAV ha gozado de un apoyo político inquebrantable por parte de los miembros del parlamento, tanto de derecha como de izquierda. Varios proyectos preliminares han sido revocados en un intento de sofocar un enfrentamiento de tres décadas con las comunidades, un choque que la mayoría de la población local concibe como “resistencia”, con referencia a las épicas historias de resistencia de los partisanos contra el flagelo nazi que tuvo lugar en el valle. El 28 de julio de 2017, el movimiento No TAV anunció el descubrimiento de la sorprendente mariposa Zerynthia polyxena, entre las especies raras, amenazadas o endémicas de la Unión Europea, enumeradas en la Directiva Hábitat adoptada en 1992. Sin embargo, el lugar ha sido elegido como el nuevo sitio de construcción por la empresa encargada de la gestión del tramo transfronterizo de la línea ferroviaria de alta velocidad entre Turín y Lyon (también conocido como TELT). Esta noticia proporciona un punto de vista original para abordar la relación entre los seres humanos y el medio ambiente en un contexto de tensión económica y social como el Valle de Susa. En este artículo, comparo las circunstancias contemporáneas en el valle con el antiguo mito griego de Políxena. En la tragedia Hécuba, el dramaturgo Eurípides describe a Políxena como la princesa troyana que prefiere suicidarse antes que ser una esclava. Por lo tanto, la mariposa que lleva su nombre podría convertirse en un caballo de Troya que consagre la idea de que “la liberación de la naturaleza tan ardientemente deseada por los ecologistas no se realizará completamente sin la liberación de las mujeres” (G. Gaard). Combinando varias tendencias críticas dentro de las ciencias humanas ambientales—desde el ecofeminismo y la biosemiótica hasta la historia ambiental y los nuevos materialismos—sugiero que se generarán narrativas más ricas e incluyentes sólo cuando el destino similar de subyugación experimentado por cuerpos no humanos y cuerpos de mujeres sea más ampliamente reconocido. Trazo una ruta narrativa espacio-temporal serpenteante que va desde La Diosa Blanca de Robert Graves hasta los juicios de brujas y el fascismo, tratando de seguir un patrón de aleteo errático entre las voces de la literatura. Es el patrón inclinado de la figura de ocho que hace Políxena con sus alas, y por obra del cual, de acuerdo con la teoría designada por Edward Lorenz, un huracán podría crecer, trayendo visiones alternativas del mundo.
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Boix Jovaní, Alfonso. "De Per Abbat a Pérez Reverte: el Cid, entre la tradición y el superventas en Sidi". Storyca. Edad Media Contemporánea, 31 de julio de 2021. http://dx.doi.org/10.51863/storyca.2021.boix.

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RESUMEN: La reciente incursión de Arturo Pérez-Reverte en territorio cidiano con su novela Sidi era, hasta cierto punto, previsible, pues el interés del autor por la historia y, especialmente, las hazañas bélicas y los héroes es de sobra conocido. Su obra está plagada de personajes como el famoso capitán don Diego Alatriste, pero, mientras que el capitán es un personaje surgido de la imaginación de Pérez-Reverte, el Cid es una figura firmemente integrada en la cultura española: a caballo entre la historia y la fantasía, el Cid cabalga a lomos de su leyenda desde la aparición del Cantar de Mio Cid. Desde entonces, no han sido pocos los autores que han seguido la estela del anónimo poeta y han recogido el mito en sus obras para ofrecernos su particular versión del mismo. Así, el héroe épico se convirtió en protagonista de obras de teatro, cuentos y novelas, y también la música o el cine, que sirvió para darlo a conocer entre el gran público a nivel internacional. A partir de un meticuloso análisis intertextual e interdiscursivo, el presente artículo muestra cómo Sidi incluye alguno de los episodios más famosos de la literatura cidiana, así como los tópicos épicos que configuran a Rodrigo Diaz como caballero ideal. Entre estos elementos tradicionales, se añaden los rasgos fundamentales del héroe cansado que protagoniza los textos revertianos, y, gracias a esta combinación de elementos antiguos y nuevos, el autor ha logrado convertir al Campeador en un personaje propio. ABSTRACT Arturo Pérez-Reverte’s recent incursion in the literary field of el Cid with his novel Sidi was, to a certain extent, predictable, as the author’s interest in history and, especially, war deeds and heroes is very well-known. His works are full of characters like the famous captain don Diego Alatriste, but, whereas the captain is a character born in Pérez-Reverte’s imagination, el Cid is a figure firmly integrated in Spanish culture: halfway between history and fantasy, el Cid’s legend has been developing since the Song of Mio Cid appeared. From that moment onwards, many authors followed the path of the anonymous poet and included this myth in their works to offer their own version of it. Therefore, the epic hero became the protagonist of plays in theatres, tales and novels, and also in music and cinema, which spread the legend internationally amongst a wider audience. Taking a thorough intertextual and interdiscursive analysis as its starting point, this article shows the way Sidi includes some of the most famous literary episodes devoted to el Cid and, also, the topoi that made Rodrigo Díaz an ideal knight. All these traditional elements are blended in the novel with the main features of the ‘tired hero’ who plays the lead in Pérez-Reverte’s texts, and, by this combination of new and old features, the author turns the Campeador into a character of his own.
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Davies, Elizabeth. "Bayonetta: A Journey through Time and Space". M/C Journal 19, n.º 5 (13 de octubre de 2016). http://dx.doi.org/10.5204/mcj.1147.

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Art Imitating ArtThis article discusses the global, historical and literary references that are present in the video game franchise Bayonetta. In particular, references to Dante’s Divine Comedy, the works of Dr John Dee, and European traditions of witchcraft are examined. Bayonetta is modern in the sense that she is a woman of the world. Her character shows how history and literature may be used, re-used, and evolve into new formats, and how modern games travel abroad through time and space.Drawing creative inspiration from other works is nothing new. Ideas and themes, art and literature are frequently borrowed and recast. Carmel Cedro cites Northrop Frye in the example of William Shakespeare and Charles Dickens. These writers created stories and characters that have developed a level of acclaim and resonated with many individuals, resulting in countless homages over the years. The forms that these appropriations take vary widely. Media formats, such as film adaptations and even books, take the core characters or narrative from the original and re-work them into a different context. For example, the novel Treasure Island by Robert Louis Stevenson published in 1883 was adapted into the 2002 Walt Disney animated film Treasure Planet. The film maintained the concepts of the original narrative and retained key characters but re-imaged them to fit the science fiction genre (Clements and Musker).The video-game franchise Bayonetta draws inspiration from distinct sources creating the foundation for the universe and some plot points to enhance the narrative. The main sources are Dante’s Divine Comedy, the projections of John Dee and his mystical practices as well as the medieval history of witches.The Vestibule: The Concept of BayonettaFigure 1: Bayonetta Concept ArtBayonetta ConceptsThe concept of Bayonetta was originally developed by video game designer Hideki Kamiya, known previously for his work including The Devil May Cry and the Resident Evil game series. The development of Bayonetta began with Kamiya requesting a character design that included three traits: a female lead, a modern witch, and four guns. This description laid the foundations for what was to become the hack and slash fantasy heroine that would come to be known as Bayonetta. "Abandon all hope ye who enter here"The Divine Comedy, written by Dante Alighieri during the 1300s, was a revolutionary piece of literature for its time, in that it was one of the first texts that formalised the vernacular Italian language by omitting the use of Latin, the academic language of the time. Dante’s work was also revolutionary in its innovative contemplations on religion, art and sciences, creating a literary collage of such depth that it would continue to inspire hundreds of years after its first publication.Figure 2: Domenico di Michelino’s fresco of Dante and his Divine Comedy, surrounded by depictions of scenes in the textBayonetta explores the themes of The Divine Comedy in a variety of ways, using them as an obvious backdrop, along with subtle homages and references scattered throughout the game. The world of Bayonetta is set in the Trinity of Realities, three realms that co-exist forming the universe: Inferno, Paradiso and the Chaos realm—realm of humans—and connected by Purgitorio—the intersection of the trinity. In the game, Bayonetta travels throughout these realms, primarily in the realm of Purgitorio, the area in which magical and divine entities may conduct their business. However, there are stages within the game where Bayonetta finds herself in Paradiso and the human realm. This is a significant factor relating to The Divine Comedy as these realms also form the areas explored by Dante in his epic poem. The depth of these parallels is not exclusive to factors in Dante’s masterpiece, as there are also references to other art and literature inspired by Dante’s legacy. For example, the character Rodin in Bayonetta runs a bar named “The Gates of Hell.” In 1917 French artist Auguste Rodin completed a sculpture, The Gates of Hell depicting scenes and characters from The Divine Comedy. Rodin’s bar in Bayonetta is manifested as a dark impressionist style of architecture, with an ominous atmosphere. In early concept art, the proprietor of the bar was to be named Mephisto (Kamiya) derived from “Mephistopheles”, another name for the devil in some mythologies. Figure 3: Auguste Rodin's Gate of Hell, 1917Aspects of Dante’s surroundings and the theological beliefs of his time can be found in Bayonetta, as well as in the 2013 anime film adaptation Bayonetta, Bloody Fate. The Christian virtues, revered during the European Middle Ages, manifest themselves as enemies and adversaries that Bayonetta must combat throughout the game. Notably, the names of the cardinal virtues serve as “boss ranked” foes. Enemies within a game, usually present at the end of a level and more difficult to defeat than regular enemies within “Audito Sphere” of the “Laguna Hierarchy” (high levels of the hierarchy within the game), are named in Italian; Fortitudo, Temperantia, Lustitia, and Sapientia. These are the virtues of Classical Greek Philosophy, and reflect Dante’s native language as well as the impact the philosophies of Ancient Greece had on his writings. The film adaption of Bayonetta incorporated many elements from the game. To adjust the game effectively, it was necessary to augment the plot in order to fit the format of this alternate media. As it was no longer carried by gameplay, the narrative became paramount. The diverse plot points of the new narrative allowed for novel possibilities for further developing the role of The Divine Comedy in Bayonetta. At the beginning of the movie, for example, Bayonetta enters as a nun, just as she does in the game, only here she is in church praying rather than in a graveyard conducting a funeral. During her prayer she recites “I am the way into the city of woe, abandon all hope, oh, ye who enter here,” which is a Canto of The Divine Comedy. John Dee and the AngelsDr John Dee (1527—1608), a learned man of Elizabethan England, was a celebrated philosopher, mathematician, scientist, historian, and teacher. In addition, he was a researcher of magic and occult arts, as were many of his contemporaries. These philosopher magicians were described as Magi and John Dee was the first English Magus (French). He was part of a school of study within the Renaissance intelligensia that was influenced by the then recently discovered works of the gnostic Hermes Trismegistus, thought to be of great antiquity. This was in an age when religion, philosophy and science were intertwined. Alchemy and chemistry were still one, and astronomers, such as Johannes Kepler and Tyco Brahe cast horoscopes. John Dee engaged in spiritual experiments that were based in his Christian faith but caused him to be viewed in some circles as dangerously heretical (French).Based on the texts of Hermes Trismegistas and other later Christian philosophical and theological writers such as Dionysius the Areopagite, Dee and his contemporaries believed in celestial hierarchies and levels of existence. These celestial hierarchies could be accessed by “real artificial magic,” or applied science, that included mathematics, and the cabala, or the mystical use of permutations of Hebrew texts, to access supercelestial powers (French). In his experiments in religious magic, Dee was influenced by the occult writings of Heinrich Cornelius Agrippa (1486—1535). In Agrippa’s book, De Occulta Philosophia, there are descriptions for seals, symbols and tables for summoning angels, to which Dee referred in his accounts of his own magic experiments (French). Following his studies, Dee constructed a table with a crystal placed on it. By use of suitable rituals prescribed by Agrippa and others, Dee believed he summoned angels within the crystal, who could be seen and conversed with. Dee did not see these visions himself, but conversed with the angels through a skryer, or medium, who saw and heard the celestial beings. Dee recorded his interviews in his “Spiritual Diaries” (French). Throughout Bayonetta there are numerous seals and devices that would appear to be inspired by the work of Dee or other Renaissance Magi.In these sessions, John Dee, through his skryer Edward Kelley, received instruction from several angels. The angels led him to believe he was to be a prophet in the style of the biblical Elijah or, more specifically like Enoch, whose prophesies were detailed in an ancient book that was not part of the Bible, but was considered by many scholars as divinely inspired. As a result, these experiments have been termed “Enochian conversations.” The prophesies received by Dee foretold apocalyptic events that were to occur soon and God’s plan for the world. The angels also instructed Dee in a system of magic to allow him to interpret the prophesies and participate in them as a form of judge. Importantly, Dee was also taught elements of the supposed angelic language, which came to be known as “Enochian” (Ouellette). Dee wrote extensively about his interviews with the angels and includes statements of their hierarchy (French, Ouellette). This is reflected in the “Laguna Hierarchy” of Bayonetta, sharing similarities in name and appearance of the angels Dee had described. Platinum Games creative director Jean-Pierre Kellams acted as writer and liaison, assisting the English adaptation of Bayonetta and was tasked by Hideki Kamiya to develop Bayonetta’s incantations and subsequently the language of the angels within the game (Kellams).The Hammer of WitchesOne of the earliest and most integral components of the Bayonetta franchise is the fact that the title character is a witch. Witches, sorcerers and other practitioners of magic have been part of folklore for centuries. Hideki Kamiya stated that the concept of” classical witches” was primarily a European legend. In order to emulate this European dimension, he had envisioned Bayonetta as having a British accent which resulted in the game being released in English first, even though Platinum Games is a Japanese company (Kamiya). The Umbra Witch Clan hails from Europe within the Bayonetta Universe and relates more closely to the traditional European medieval witch tradition (Various), although some of the charms Bayonetta possesses acknowledge the witches of different parts of the world and their cultural context. The Evil Harvest Rosary is said to have been created by a Japanese witch in the game. Bayonetta herself and other witches of the game use their hair as a conduit to summon demons and is known as “wicked weaves” within the game. She also creates her tight body suit out of her hair, which recedes when she decides to use a wicked weave. Using hair in magic harks back to a legend that witches often utilised hair in their rituals and spell casting (Guiley). It is also said that women with long and beautiful hair were particularly susceptible to being seduced by Incubi, a form of demon that targets sleeping women for sexual intercourse. According to some texts (Kramer), witches formed into the beings that they are through consensual sex with a devil, as stated in Malleus Maleficarum of the 1400s, when he wrote that “Modern Witches … willingly embrace this most foul and miserable form of servitude” (Kramer). Bayonetta wields her sexuality as proficiently as she does any weapon. This lends itself to the belief that women of such a seductive demeanour were consorts to demons.Purgitorio is not used in the traditional sense of being a location of the afterlife, as seen in The Divine Comedy, rather it is depicted as a dimension that exists concurrently within the human realm. Those who exist within this Purgitorio cannot be seen with human eyes. Bayonetta’s ability to enter and exit this space with the use of magic is likened to the myth that witches were known to disappear for periods of time and were purported to be “spirited away” from the human world (Kamiya).Recipes for gun powder emerge from as early as the 1200s but, to avoid charges of witchcraft due to superstitions of the time, they were hidden by inventors such as Roger Bacon (McNab). The use of “Bullet Arts” in Bayonetta as the main form of combat for Umbra Witches, and the fact that these firearm techniques had been honed by witches for centuries before the witch hunts, implies that firearms were indeed used by dark magic practitioners until their “discovery” by ordinary humans in the Bayonetta universe. In addition to this, that “Lumen Sages” are not seen to practice bullet arts, builds on the idea of guns being a practice of black magic. “Lumen Sages” are the Light counterpart and adversaries of the Umbra Witches in Bayonetta. The art of Alchemy is incorporated into Bayonetta as a form of witchcraft. Players may create their own health, vitality, protective and mana potions through a menu screen. This plays on the taboo of chemistry and alchemy of the 1500s. As mentioned, John Dee's tendency to dabble in such practices was considered by some to be heretical (French, Ouellette).Light and dark forces are juxtaposed in Bayonetta through the classic adversaries, Angels and Demons. The moral flexibility of both the light and dark entities in the game leaves the principles of good an evil in a state of ambiguity, which allows for uninhibited flow in the story and creates a non-linear and compelling narrative. Through this non-compliance with the pop culture counterparts of light and dark, gamers are left to question the foundations of old cultural norms. This historical context lends itself to the Bayonetta story not only by providing additional plot points, but also by justifying the development decisions that occur in order to truly flesh out Bayonetta’s character.ConclusionCompelling story line, characters with layered personality, and the ability to transgress boundaries of time and travel are all factors that provide a level of depth that has become an increasingly important aspect in modern video gameplay. Gamers love “Easter eggs,” the subtle references and embellishments scattered throughout a game that make playing games like Bayonetta so enjoyable. Bayonetta herself is a global traveller whose journeying is not limited to “abroad.” She transgresses cultural, time, and spatial boundaries. The game is a mosaic of references to spatial time dimensions, literary, and historical sources. This mix of borrowings has produced an original gameplay and a unique storyline. Such use of literature, mythology, and history to enhance the narrative creates a quest game that provides “meaningful play” (Howard). This process of creation of new material from older sources is a form of renewal. As long as contemporary culture presents literature and history to new audiences, the older texts will not be forgotten, but these elements will undergo a form of renewal and restoration and the present-day culture will be enhanced as a result. In the words of Bayonetta herself: “As long as there’s music, I’ll keep on dancing.”ReferencesCedro, Carmel. "Dolly Varden: Sweet Inspiration." Australasian Journal of Popular Culture 2.1 (2012): 37-46. French, Peter J. John Dee: The World of an Elizabethan Magus. London: London, Routledge and K. Paul, 1972. Guiley, Rosemary. The Encyclopedia of Demons and Demonology. Infobase Publishing, 2009. Howard, Jeff. Quests: Design, Theory, and History in Games and Narratives. Wellesley, Mass.: A.K. Peters, 2008. Kamiya, Hideki.Bayonetta. Bayonetta. Videogame. Sega, Japan, 2009.Kellams, Jean-Pierre. "Butmoni Coronzon (from the Mouth of the Witch)." Platinum Games 2009.Kramer, Heinrich. The Malleus Maleficarum of Heinrich Kramer and James Sprenger. Eds. Sprenger, Jakob, or joint author, and Montague Summers. New York: Dover, 1971.McNab, C. Firearms: The Illustrated Guide to Small Arms of the World. Parragon, 2008.Ouellette, Francois. "Prophet to the Elohim: John Dee's Enochian Conversations as Christian Apocalyptic Discourse." Master of Arts thesis. ProQuest Dissertations Publishing, 2004.Treasure Planet. The Walt Disney Company, 2003.Various. "Bayonetta Wikia." 2016.
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Tesis sobre el tema "Cabala. Myth"

1

Morel, Dorothée. "Le mythe du golem, de la créature au créateur". Thesis, Paris 4, 2011. http://www.theses.fr/2011PA040241.

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Le mot golem, un hapax biblique traduit de l’hébreu golmi, présent dans le Psaume CXXXIX,16, désigne la forme du premier homme avant son animation par le souffle divin. Le plus souvent traduit par « embryon » ou « masse informe », son sens a généré une exégèse considérable.De la tradition juive, le mot en arrivera à désigner un homme artificiel, et sa création sera attribuée à de pieux rabbins dans une perspective d’imitation Dei, selon une interprétation magique du Sefer Yetsirah ou « Livre de la Création » qui en contiendrait la clé. L’expérience doit prouver la puissance créatrice des lettres de l’alphabet hébraïque ou des lettres du Nom de Dieu, selon les maîtres de la Cabbale achkénase et européenne du Nord. Ils ont consigné les techniques de création : c’est un rituel en deux temps, façonnement de la forme humaine à partir des éléments puis animation de celle-ci grâce aux récitations de combinatoires de lettres. La réussite de l’expérience est considérée comme la pierre de touche de la perfection religieuse du créateur comme de sa puissance créatrice, à l’instar de celle des lettres de l’alphabet hébraïque.Le golem entre dans le domaine légendaire vers la fin du XVIIIe siècle et les débuts du XIXe siècle, pour prêter à de saints rabbins des pouvoirs démiurgiques. A une première légende d’origine polonaise centrée sur le Rabbin Elias Baalschem de Chelm, succède la légende pragoise un peu plus tardive qui prend le pas sur la première et attribue au Rabbin Judah Löw ben Bezalel, outre des pouvoirs surnaturels, la création d’un golem censé protéger la ville juive des accusations de crimes riruels historiques. Si c’est au créateur que nous avons choisi de nous intéresser plus particulièrement, nous n’avons manqué d’évoquer le mot « golem » lui-même, son origine ainsi que celle de la légende et en regard de parallèles anciens. Nous nous sommes appuyée sur les thèmes mis en avant itérativement par les auteurs et dans lesquels s’inscrit le thème : Cabbale juive et mystique des lettres et du Nom de Dieu ou Schem. Magie, alchimie nous ont amenée à évoquer avec les auteurs le thème de Faust puis de Frankenstein explicites dans les textes, pour souligner la création dans la création. Nous nous sommes servie du thème du Graal pour mettre l’accent, avec une interrogation sur le parallèle icône et idole, sur la littéralité du thème de la création, avant d’en arriver à mettre l’accent sur une poétique des commencements, création de l’homme artificiel et création littéraire en miroir
The word golem, a biblical hapax which was translated from the Hebrew term “golim”, is to be found in Psalm CXXXIX,16. It refers to the shape of the first man before his being given life by the breath of God.Most of the time, translated by the word “embryo” or “shapeless mass”, its very meaning has given rise to considerable exegis.From the Jewish tradition, the word will consequently happen to describe an artificial man whose creation will be ascribed to devout rabbis who had in prospect an Imitatio Dei, according to the magic interpretation of the Sefer Yetsirah or “Book of Creation” which is supposed to hold the key of it. The experiment must prove the creative power of the letters of the Hebrew alphabet or the letters attributed to the Name of God, according to the Ashkenazi and Northern European masters of the Cabbala. They have consigned their techniques of creation; the ritual takes place in two stages: first of all, there is the building of the human shape from the elements, then its animation happens owing to the reciting and combined arrangement of letters. The success of the experiment is considered as the touchstone of the religious perfection of the maker as well as his creative power, just like that of the letters of the Hebrew alphabet.The golem became part of the legendary field between the end of the XVIIIth century and the beginning of the XIXth century, giving holy rabbis such powers as demiurges.The first legend brought to light has Polish origins and is centered on Reb Elias Baalschem of Chelm. Not long after it will give precedence to the legend born in Prague which tells the story of Rabbi Löw who, besides his supernatural powers, made a golem to protect the Jewish town accused of committing ritual historical crimes.Trought I decided to take a special interest in the maker’s function, actually I did mention the word golem, its origin as well as its legends, in connection with ancient parallels. I based my study on the iterated themes regularly brought to light by authors in whose works I might find the following themes: Jewish Cabbala, the mystic of the letters and the Name of God or Schem.Magic, alchemy would lead me to evoke the themes of Faust and Frankenstein and to underluie with their authors the theme of creation within creation.I called to mind the myth of the Holy Grail too, to wonder about the paralell between icon and idol, as well as about the literality of the poetic of all beginnings with the making of the artificial man and any literay creation, acting like a mirror writing
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Guzzo, Eleonora. "Le tombeau de Jean-Jacques Rousseau au Panthéon : du mythe de la cabane rustique de Vitruve à sa fortune dans l'iconographie des traités d'architecture entre XVe et XVIIIe siècle". Paris, EPHE, 2014. http://www.theses.fr/2014EPHE4027.

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La thèse porte sur l'étude du tombeau de Jean-Jacques Rousseau dans la crypte du Panthéon français. Le sujet du tombeau de Rousseau au Panthéon n'avait pas été exploité du point de vue de l'historiographie et nous n'avions pas encore conscience de l'importance que ce monument détient au sein de la théorie architecturale en concernant l'iconographie de la capanna magistra. L'enquête clarifie les motivations et les vicissitudes de la translation de l'Ile de Peupliers, où le corps du philosophe avait été enterré en 1778, au Panthéon des Grands hommes en 1794. Cet épisode s'inscrit dans le panorama des fêtes nationales des premières années de la République. Dans le cas de la cérémonie dédiée à Rousseau, grâce aux témoignages de l'époque, aux rapports officiels, aux reportages de presse et aux documents iconographiques, nous examinons les détails des étapes de l'itinéraire, des cortèges, des mises en scène villageoises et urbaines, des apparats éphémères. Etant constaté le manque de dessin originaire, cette étude avance, pour la première fois, des hypothèses argumentées sur les rôles d'Auguste Cheval de Saint-Hubert, de Jean-Thomas Thibault et sur la possible colonnes en forme d'arbres qui caractérisent le temple rustique, dont le tombeau prend l'apparence, évoquent les illustrations des traités d'architecture de la tradition italienne et française du XVe au XVIIIe siècle. Elles rappellent les premières demeures de l'homme qui vient juste de sortir de l'état de nature et la première révolution théorisée par Rousseau. Au modèle de la cabane originaire sont dédiées trois anthologies d'images et textes qui analysent ce concept à partir du De architectura de Vitruve jusqu'aux interprétations de la Renaissance et à leurs filiations françaises au siècle des Lumières. De l'examen systématique de ce recueil, nous mettons en évidence les points de contact mais aussi la distance entre architectes et philosophes, entre époques et contextes culturels différents
The thesis concerns the study of Jean-Jacques Rousseau's tombeau in the crypt of Pantheon in Paris, a subject still unexploited. The formal characteristics of the wooden monument, a small scale rustic temple, are observed and framed within the context of the iconographic tradition of the origins of architecture with te Vitruvian Hut as its archetype. The role played by architects Auguste Cheval de Saint-Hubert and Jean-Thomas Thibault in the conception of the tomb has been analysed, based on original documents uncovered in french archives and supported by a punctual analysis of many types of resources. The possible participation of Antoine-Chrysostome Quatremère de Quincy for the development of the concept of the monument is also included as part of the debate about the organisation, in octobre 1794, of the ceremony in honour of Rousseau. Morever, an architectural survey has been executed in the context of this work, in order to study the proportions of the monuments that strongly resembles a wooden rustic temple. This survey reveals several interesting connections with the Classical Order System (specifically the Tuscan Order) theorised upon within the literature. The tree-shaped wooden columns of the tombeau recall directly Vitruvius' description of the first human-built structure, so similar to the one Laugier tries to illustrate in the frontispiece of his treatise and very near to the primitive house after the first revolution theorised by Rousseau himself
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3

Dauber, Jonathan Victor. "Standing on the heads of philosophers : myth and philosophy in early Kabbalah /". 2004. http://wwwlib.umi.com/dissertations/fullcit/3146643.

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Libros sobre el tema "Cabala. Myth"

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Psychology, astrology & Western magic: Image and myth in self-discovery. St. Paul, Minn., U.S.A: Llewellyn, 1993.

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Along the path: Studies in Kabbalistic myth, symbolism, and Hermeneutics. Albany: State University of New York Press, 1995.

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Wonders divine: The development of Blake's kabbalistic myth. Lewisburg: Bucknell University Press, 2001.

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Patai, Raphael. The Hebrew goddess. 3a ed. Detroit, Mich: Wayne State University Press, 1990.

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Gafni, Marc. Ṭeviʻot neshamah: Ha-derekh el ha-mitos ha-ishi. Tel Aviv: Miśkal, hotsaʾah le-or mi-yesodan shel Yediʻot Aḥronot ṿe-Sifre Ḥemed, 2006.

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CNN's Tailwind tale: Inside Vietnam's last great myth. Lanham, Md: Rowan & Littlefield, 2003.

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Goodall, Heather. Beyond Borders. NL Amsterdam: Amsterdam University Press, 2018. http://dx.doi.org/10.5117/9789462981454.

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Beyond Borders: Indians, Australians and the Indonesian Revolution, 1939 to 1950 rediscovers an intense internationalism — and charts its loss — in the Indonesian Revolution. Momentous far beyond Indonesia itself, and not just for elites, generals, or diplomats, the Indonesian anti-colonial struggle from 1945 to 1949 also became a powerful symbol of hope at the most grassroots levels in India and Australia. As the news flashed across crumbling colonial borders by cable, radio, and photograph, ordinary men and women became caught up in in the struggle. Whether seamen, soldiers, journalists, activists, and merchants, Indonesian independence inspired all of them to challenge colonialism and racism. And the outcomes were made into myths in each country through films, memoirs, and civic commemorations. But as heroes were remembered, or invented, this 1940s internationalism was buried behind the hardening borders of new nations and hostile Cold War blocs, only to reemerge as the basis for the globalisation of later years.
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Symbols, sex, and the stars, in popular beliefs: An outline of the origins of moon and sun worship, astrology, sex symbolism, mystic meaning of numbers, the cabala, and many popular customs, myths, superstitions and religious beliefs. San Diego, Calif: Book Tree, 2003.

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Imaginary cities of gold: The Spanish quest for treasure in North America. Jefferson, N.C: McFarland & Co., 2009.

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From Metaphysics to Midrash: Myth, History, and the Interpretation of Scripture in Lurianic Kabbala (Indiana Studies in Biblical Literature). Indiana University Press, 2008.

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Capítulos de libros sobre el tema "Cabala. Myth"

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Prince, Meredith D. "The Dux Femina Ends Westeros’ Golden Age: Cersei Lannister as Agrippina the Younger in HBO’s Game of Thrones (2011–)". En Screening the Golden Ages of the Classical Tradition, 207–24. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474440844.003.0012.

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In the second of two chapters connecting the management of sexuality to the fortunes of Augustus, his dynasty, and the empire it governs, Prince explores how the dynamics shaping Rome also inform the characterization and narrative arc of Cersei Lannister in HBO’s Game of Thrones (2011-), another prestige cable series produced during the current golden age of television. She compares Cersei Lannister to Roman historiography’s portrayal of Agrippina the Younger: granddaughter of Augustus, sister of Caligula, wife of Claudius, and mother of Nero, yet born into a patriarchal system in which she could only wield power by controlling men around her. In this strategy, both Agrippina and Cersei are challenged by another aspirant to power and competitor for influence, with deadly results. Such ambition led to Tacitus labeling Agrippina a dux femina (“woman commander”), among other imperial women whose “masculine” hunger for power was blamed for the catastrophic decline of their dynasty and of Rome itself – much as the coming of winter on Game of Thrones is correlated with the moral depravity, and dynastic collapse, in which Cersei is intimately implicated. These pessimistic narratives of decline invoke the myth of the iron age, the inverse of the golden age.
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Actas de conferencias sobre el tema "Cabala. Myth"

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Gabler, Markus. "Why the 200-year bridge is a myth - a new perspective towards an evolving structure". En IABSE Congress, New York, New York 2019: The Evolving Metropolis. Zurich, Switzerland: International Association for Bridge and Structural Engineering (IABSE), 2019. http://dx.doi.org/10.2749/newyork.2019.0210.

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<p>When we design bridges for 100, 120 or even 200 years we have a static use case in mind. We design for one given traffic load - maybe increased 10% for the future - and anticipate virtually no adjustments in use and structural behavior, except for some bearing or cable replacement features. Looking back how demands changed even within the last 50 years, it would be naive to anticipate we know what is required in 200 years. Also - the effort spent in maintenance and refurbishment is significant during its service life.</p><p>We should think of bridges as living or evolving things. And digitization can help! A structural health monitoring system (SHMS) is necessary to better understand needs for strengthening and repair. A site-specific traffic analysis will show how demands change regarding means of transport and loads. Also, a "living" BIM model which will be maintained and nurtured during the whole life of a bridge is an important step to get a clear overview "how it goes" and what will be required next. Finally – the structural system of a bridge should allow for easy replacement of components, widening or re-use elsewhere. Modular construction would be a key element to allow for better adaptability.</p>
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Lanz, Ben y Wayne J. Chatterton. "How Cables Fail-the Myths and Fundamentals to Ensuring Long Cable Life". En 2018 IEEE Electrical Insulation Conference (EIC). IEEE, 2018. http://dx.doi.org/10.1109/eic.2018.8481113.

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