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1

Gorbunov, Ivan. "Computer graphics." Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.

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The purpose of the research is to tell about computer graphics as the core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications.<br>Мета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.<br>Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированн
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2

Sheremereyevych, D. "3D computer graphics." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44889.

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3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images.
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3

Joanpere, Salvadó Meritxell. "Fractals and Computer Graphics." Thesis, Linköpings universitet, Matematiska institutionen, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-68876.

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Fractal geometry is a new branch of mathematics. This report presents the tools, methods and theory required to describe this geometry. The power of Iterated Function Systems (IFS) is introduced and applied to produce fractal images or approximate complex estructures found in nature. The focus of this thesis is on how fractal geometry can be used in applications to computer graphics or to model natural objects.
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4

Wu, Liming, and Kai Li. "Water Simulating in Computer Graphics." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1581.

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<p>Fluid simulating is one of the most difficult problems in computer graphics. On the other hand, water appears in our life very frequently. This thesis focuses on water simulating. We have two main methods to do this in the thesis: the first is wave based water simulating; Sine wave summing based and Fast Fourier Transform based methods are all belong to this part. The other one is physics based water simulating. We make it based on Navier-Stokes Equation and it is the most realistic animation of water. It can deal with the boundary and spray which other method cannot express. Then we put ou
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5

Mason, David, and n/a. "Reversible deformation for computer graphics." University of Otago. Department of Computer Science, 2006. http://adt.otago.ac.nz./public/adt-NZDU20061016.164927.

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Since the introduction of Free Form Deformation (FFD) by Sederberg and Parry in 1986, a great deal of research has been performed in the area of space deformation for 3D shape modelling. However, many techniques do not provide local control, and almost all are non-unique mappings that are capable of producing foldover, making them unsuitable for use with implicit surfaces, or any object that should not self-intersect, and causing some problems for ray tracing. In this thesis, a new approach to deformation is presented. Blendeforming (Blended Deforming) provides foldover-free deformation with l
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6

Sethi, Madhuri. "Generating clouds in computer graphics." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp04/mq29782.pdf.

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7

Sethi, Madhu. "Generating clouds in computer graphics." Thesis, McGill University, 1997. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=27406.

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This thesis presents a method for synthesizing highly realistic-looking clouds. This method produces a complete 3-dimensional model of a cloud so that an image can be synthesized from any viewing direction so long as the camera is above the cloud.<br>We take a satellite image of a cloud or cloud field (which is a scene of several clouds), along with a height field for the scene and construct a cloud model which could have produced the input picture.<br>This approach combines several image synthesis techniques, such as the construction and rendering of parametric bicubic surfaces, texture mappi
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8

Styne, Bruce Alan. "Management systems for computer graphics." Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303247.

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9

Tommasi, Gianpaolo Francesco Maria. "Procedural methods in computer graphics." Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358787.

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10

Patmore, Christopher J. "Natural illumination in computer graphics." Thesis, University of Oxford, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.308755.

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11

Rhodes, Daniel Thomas. "Hardware accelerated computer graphics algorithms." Thesis, Nottingham Trent University, 2008. http://irep.ntu.ac.uk/id/eprint/201/.

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The advent of shaders in the latest generations of graphics hardware, which has made consumer level graphics hardware partially programmable, makes now an ideal time to investigate new graphical techniques and algorithms as well as attempting to improve upon existing ones. This work looks at areas of current interest within the graphics community such as Texture Filtering, Bump Mapping and Depth of Field simulation. These are all areas which have enjoyed much interest over the history of computer graphics but which provide a great deal of scope for further investigation in the light of recent
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12

Pfautz, Jonathan David. "Depth perception in computer graphics." Thesis, University of Cambridge, 2001. https://www.repository.cam.ac.uk/handle/1810/284360.

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13

Alshammari, Asma Abdulkarim. "Web-based Computer Graphics Learning." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1522414261383339.

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14

Strikic, Ana. "Linear Algebra in Computer Graphics." Thesis, Linnéuniversitetet, Institutionen för matematik (MA), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89168.

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In this thesis, we will investigate the rapidly developing eld of computergraphics by giving an insight into the calculations behind the most im-portant topics in perspectives, shading and distance. We will delve intofrequently used shading algorithms and perspective transforms in areas ofcomputer science, architecture and photography, such as pseudo sh-eyelenses and wide-angle lenses.
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15

Miller, Maranda L. "MLM graphics : the creation of a software framework for graphical applications." Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1178343.

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This thesis describes the process of writing a software application geared toward developing computer graphics in the Windows environment. The code is written using Visual C++ and the Microsoft Foundation Classes (MFC). As an illustration of this process we will walk through the development of a software application. This application will allow a user to create and edit an image composed of simple line graphics and geometric shapes. The user can select drawing colors, select drawing styles, and do area filling. This application also illustrates the use of menus and dialog boxes.<br>Department
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16

Ravaioli, Giacomo. "Simulazione di fluidi in Computer Graphics." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/10296/.

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Questa tesi si focalizza sullo studio dei modelli fisico-matematici attualmente in uso per la simulazione di fluidi al calcolatore con l’obiettivo di fornire nozioni di base e avanzate sull’utilizzo di tali metodi. La trattazione ha lo scopo di facilitare la comprensione dei principi su cui si fonda la simulazione di fluidi e rappresenta una base per la creazione di un proprio simulatore. E’ possibile studiare le caratteristiche di un fluido in movimento mediante due approcci diversi, l’approccio lagrangiano e l’approccio euleriano. Mentre l’approccio lagrangiano ha lo scopo di conoscere il va
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17

Tran, Chan-Hung. "Fast clipping algorithms for computer graphics." Thesis, University of British Columbia, 1986. http://hdl.handle.net/2429/26336.

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Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the graphics system meets certain speed requirements. Clipping plays an important role in the viewing process, as well as in the functions zooming and panning; thus, it is desirable to develop a fast clipper. In this thesis, the intersection problem of a line segment against a convex polygonal object has been studied. Adaption of the the clip algorithms for parallel processing has also been investigated. Based on the conventional parametric clipping algorithm, two families of 2-D generalized line
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18

Hodgkinson, Derek Anthony Martin. "Computer graphics applications in offshore hydrodynamics." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26705.

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The results of hydrodynamic analyses of two problems involving offshore structures are displayed graphically. This form of presentation of the results and the liberal use of colour have been found to significantly help the ease in which the results are interpreted. For the transformation of waves around an artificial island, a time history of the evolution of the regular, unidirectional wave field around an artificial island is obtained. Through the use of colour, regions in which wave breaking occurs have been clearly defined. The numerical technique used is based on the finite element metho
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19

Granath, Victor. "3D Printing for Computer Graphics Industry." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-10439.

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Rapid prototyping is a relativity new technology and is based on layered manufacturing which has similarities to the method an ordinary desktop paper printer works. This research is to obtain a better understanding on how to use computer graphics software, in this particular case Autodesk Maya, to create a model. The goal is to understand how to create a suitable mesh of a 3D model for use with a 3D printer and produce a printed model that is equivalent to the CAD software 3D model. This specific topic has not been scientifically documented which has resulted in an actual 3D model.
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20

Grandhee, Ashok A. "Design of a computer graphics laboratory." Ohio : Ohio University, 1985. http://www.ohiolink.edu/etd/view.cgi?ohiou1184005646.

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21

Neubert, Boris [Verfasser]. "Computer Graphics and Nature / Boris Neubert." München : Verlag Dr. Hut, 2012. http://d-nb.info/1028786271/34.

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22

Saira, Mian I. "Computer graphics and enzyme-substrate calculations." Thesis, University of Oxford, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.233540.

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23

Jones, Graham R. "Accurate radiosity methods for computer graphics." Thesis, University of Oxford, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.311985.

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24

Sewell, Jonathan Mark. "Managing complex models for computer graphics." Thesis, University of Cambridge, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.627455.

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25

Pickering, Jonathan H. "Intelligent camera planning for computer graphics." Thesis, University of York, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.274489.

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26

Glauert, T. H. "Presentation issues for interactive computer graphics." Thesis, University of Cambridge, 1985. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.373663.

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27

Heath, Andrew Michael. "Colour coding scales and computer graphics." Thesis, Imperial College London, 1986. http://hdl.handle.net/10044/1/38031.

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28

Bohner, Christine M. "Computer graphics for system effectiveness analysis." Thesis, Massachusetts Institute of Technology, 1986. http://hdl.handle.net/1721.1/14998.

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Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1986.<br>MICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING<br>Bibliography: leaf 74.<br>by Christine M. Bohner.<br>M.S.
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29

Wareham, Richard James. "Computer graphics using conformal geometric algebra." Thesis, University of Cambridge, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.612753.

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30

Hulusić, Vedad. "Auditory-visual interaction in computer graphics." Thesis, University of Warwick, 2011. http://wrap.warwick.ac.uk/47727/.

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Generating high-fidelity images in real-time at reasonable frame rates, still remains one of the main challenges in computer graphics. Furthermore, visuals remain only one of the multiple sensory cues that are required to be delivered simultaneously in a multi-sensory virtual environment. The most frequently used sense, besides vision, in virtual environments and entertainment, is audio. While the rendering community focuses on solving the rendering equation more quickly using various algorithmic and hardware improvements, the exploitation of human limitations to assist in this process remain
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31

Meyer, Mark Barr Alan H. "Discrete differential operators for computer graphics /." Diss., Pasadena, Calif. : California Institute of Technology, 2004. http://resolver.caltech.edu/CaltechETD:etd-05282004-085345.

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32

Kaplan, Craig S. "Computer graphics and geometric ornamental design /." Thesis, Connect to this title online; UW restricted, 2002. http://hdl.handle.net/1773/6887.

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33

Brock, Floyd James Jr. "Enhanced Computer Graphics for Decision Makers." PDXScholar, 1986. https://pdxscholar.library.pdx.edu/open_access_etds/1238.

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Words need a context to be understood. Visual patterns also need a context to convey their meaning. When patterns represent quantities in business graphics, decision makers (DMs) depend on contrasting visual contexts to discern patterns and discover relationships. Depending on the context in which DMs see trends, differences between two trends may point to a problem, to continuity, or to an opportunity. Can enhancing the context in computer graphics help DMs visualize problems? To answer this research question, three experiments were done in the field on computer graphics. One hundred five DMs
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34

Luo, Xueyi. "A tool for computer verification of properties of certain classes of visibility graphs." Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/897510.

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Segment endpoint visibility graph is a representation scheme for art gallery problems, guard problems, and other shortest path or shortest circuit problems. In the research of visibility graphs, drawing graphs is a time-consuming task. VGE (Visibility Graphs Editor) is developed for visibility graphs reseacheres to create and modify graphs interactively in X-window environment. Appropriate graphics user interface allows the researcher to edit a graph, save and open a file, and make a hard copy of a graph. VGE is developed in C under X-window environment and using EZD[3] graphics tool. The thes
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35

Bilderback, Mark Leslie. "Graphics.c, a simplified graphics application programming interface for the X Window environment." Virtual Press, 1995. http://liblink.bsu.edu/uhtbin/catkey/935938.

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An often overlooked area of graphics is the ability of application programs to create graphical images. Many programs exist which allow creation interactively, but few offer the same ability for noninteractive application programs. By allowing an application program to create graphical images more user friendly programs may be created by programmers.<br>Department of Computer Science
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36

Zhao, Die. "Graphics Editor." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1195.

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<p>The human enters into the information age in 21st century; the computer science and technology are developed at full speed, and already infiltrate into various field extensively. Resultantly manual drawing gradually is phased out, for those designers who have no prior experience in the computer operation are concerned, they need to have a kind of two-dimensional graphical tool. Graphics editor system arose to the request for designing planar figures for people who have little knowledge in computer.</p><p>This paper describes the development process of this system what is studied for the fou
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37

Webb, Jason N. "The advanced features of Mac OS X and their benefits to the design community /." Online version of thesis, 2003. http://homepage.mac.com/jasonwebb/thesis/.

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38

Sonnet, Henry. "Embedding metadata in computer graphics for interaction." [S.l.] : [s.n.], 2007. http://deposit.ddb.de/cgi-bin/dokserv?idn=984708545.

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39

González, García Francisco. "Continuity and interpolation techniques for computer graphics." Doctoral thesis, Universitat de Girona, 2013. http://hdl.handle.net/10803/117143.

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In Computer Graphics applications, it is a common practice to texture 3D models to apply material properties to them. Then, once the models are textured, they are deformed to create new poses that can be more appropriate for the needs of a certain scene and finally, those models are visualized with a rendering algorithm. Many of those approaches suffer from continuity problems that dumper interpolation procedures. Thus, in this thesis we present three algorithms that address continuity in key areas of Computer Graphics: Continuity Mapping in texturing, *Cages in mesh deformation and I-Render i
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40

Jones, Brian Edward. "A computer graphics based target detection model." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Sep%5FJones_Brian.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulations)--Naval Postgraduate School, September 2006.<br>Thesis Advisor(s): Christian J. Darken. "September 2006." Includes bibliographical references (p. 85). Also available in print.
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41

Balakrishnan, Ravin. "Issues in bimanual interaction for computer graphics." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2001. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/NQ58939.pdf.

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42

Jablonski, Sidney E. "Visual metaphors in computer-generated information graphics /." Online version of thesis, 1989. http://hdl.handle.net/1850/11545.

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43

Mayer, Andrew L. "A comparison of two computer graphics systems /." Online version of thesis, 1986. http://hdl.handle.net/1850/8824.

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44

Perez, Manuel A. "A language for interactive computer graphics programming." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/484784.

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The writer defines graphics-oriented data types and operators as the basis for a graphics-oriented programming language. Most of these data types are not available in today's languages. They are usually defined as structures or records composed of some other basic types. These include points, rectangles, transformations, etc. Some operators, such as vector addition, are defined to work with them.The design and implementation of an interpreter to test some of these graphics data types and operators are discussed.The writer also examines some of the tools needed in a graphics programming environ
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45

Pagenkopf, Eric L. "Dynamic stall analysis utilizing interactive computer graphics." Thesis, Monterey, California. Naval Postgraduate School, 1988. http://hdl.handle.net/10945/23185.

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A Navier-Stokes problem solver, developed by L. N. Sankar, is modified to provide dynamic, interactive graphical presentations of predicted flow field solutions about a NACA-0012 airfoil section oscillating in pitch, in order to demonstrate the capabilities of dynamic graphics applications in the study of complex, unsteady flows. Flow field solutions in the form of pressure coefficient and stream function contour plots about an airfoil experiencing dynamic stall are plotted utilizing an IRIS 3000-series workstation and Graphical Animation System (GAS) software, developed by Sterling Software f
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46

Ewins, Jon Peter. "Algorithm design and 3D computer graphics rendering." Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310664.

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3D Computer graphics is becoming an almost ubiquitous part of the world in which we live. being present in art. entertainment. advertising. CAD. training and education. scientific visualisation and with the growth of the internet. in e-commerce and communication. This thesis encompasses two areas of study: The design of algorithms for high quality. real-time 3D computer graphics rendering hardware and the methodology and means for achieving this. When investigating new algorithms and their implementation in hardware. it is important to have a thorough understanding of their operation. both ind
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47

Fedorchenko, Ilya. "Short history of computer graphics in movies." Thesis, Київський національний університет технологій та дизайну, 2019. https://er.knutd.edu.ua/handle/123456789/13178.

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48

Lim, Hong Lip. "Rendering techniques in three-dimensional computer graphics." Phd thesis, Faculty of Engineering, 1993. http://hdl.handle.net/2123/5674.

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49

Ohmer, Julius Fabian. "Computer vision applications on graphics processing units." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16463/1/Julius_Ohmer_Thesis.pdf.

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Over the last few years, commodity Graphics Processing Units (GPUs) have evolved from fixed graphics pipeline processors into more flexible and powerful data-parallel processors. These stream processors are capable of sustaining computation rates of greater than ten times that of a single-core CPU. GPUs are inexpensive and are becoming ubiquitous in a wide variety of computer architectures including desktop and laptop computers, PDAs and cell phones. This research works investigates possible ways to use modern GPUs for real-time computer vision and pattern classification tasks. Special atte
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50

Ohmer, Julius Fabian. "Computer vision applications on graphics processing units." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16463/.

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Over the last few years, commodity Graphics Processing Units (GPUs) have evolved from fixed graphics pipeline processors into more flexible and powerful data-parallel processors. These stream processors are capable of sustaining computation rates of greater than ten times that of a single-core CPU. GPUs are inexpensive and are becoming ubiquitous in a wide variety of computer architectures including desktop and laptop computers, PDAs and cell phones. This research works investigates possible ways to use modern GPUs for real-time computer vision and pattern classification tasks. Special atte
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