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1

Jones, R. "Social media/ted practice @ the interface." Thesis, University of Salford, 2013. http://usir.salford.ac.uk/29421/.

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This research contributes to the evolving field of New Media Studies through an empirical examination of social media design in real-time practice at the computer interface. In recent years questions of technology and design have started to figure more prominently in research into Social Network Sites (SNSs) but critical analysis of design in practice, at the interface remains under-researched. The interface is becoming an increasingly important analytical concept in the digital age as it is the space where machine readable code is translated into the cultural codes which are accessible to the
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2

Gaist, Byron Jack. "Creative suffering and the wounded healer, exploring the interface of analytical psychology and Christian theology." Thesis, University of Essex, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.510517.

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3

Alazemi, T. R. "Users' information seeking behaviours, their interactions and experience with the academic library web interface." Thesis, University of Salford, 2015. http://usir.salford.ac.uk/36705/.

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The websites provided by academic libraries are challenged by the rapid developments in information and communication technology (ICT). These developments have created diverse options and channels for information sources that can be accessed easily by users through the Internet. Because of these alternate sources, many users no longer physically visit the library. Instead, they depend on the library’s website to obtain information online, or they use Internet searches to obtain the information they require. This research addresses the following question: How do the users of academic libraries
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4

Prax, Patrick. "Co-creative Game Design as Participatory Alternative Media." Doctoral thesis, Uppsala universitet, Medier och kommunikation, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-287659.

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The possibility of co-creation exists for all media, but game design has developed a culture that is unusually open to co-creation. This dissertation investigates significant cases of co-creation in mainstream games in order to explore how games can be co-created as alternative or critical media by their players. The core argument in the dissertation is that players co-create the design of a game only if certain conditions are met, namely: (1) player creation of a text or communication infrastructure that modifies the properties of the game and from which play emerges; (2) that this is done fo
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5

Lavault, Antoine. "Generative Adversarial Networks for Synthesis and Control of Drum Sounds." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS614.

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Les synthétiseurs audio sont des systèmes électroniques capable de générer des sons artificiels sous un ensemble de paramètres dépendants de leur architecture. Quand bien même de multiples évolutions ont transformé les synthétiseurs de simples curiosités sonores dans les années 60 et précédentes à des instruments maîtres dans les productions musicales modernes, deux grands défis restent à relever: le développement d'un système de synthèse répondant à des paramètres cohérent avec leur perception par un humain et la conception d'une méthode de synthèse universelle, capable de modéliser n'importe
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6

Wilson, Brian. "The creation of a functional mailing list server with a graphical user interface." Ohio : Ohio University, 1997. http://www.ohiolink.edu/etd/view.cgi?ohiou1185208875.

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7

Silva, Daniel Corsi da. "Atos tridimensionais: manifestações da existência: interfaces entre a arquitetura e a escultura." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-22082012-103651/.

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Esta dissertação propõe-se a analisar possíveis interfaces entre a Arquitetura e a Escultura, abordando suas produções realizadas a partir da segunda metade do século XX, período que se caracterizou pelo rompimento de inúmeros paradigmas teóricos e conceituais. Considerando essas manifestações a partir de suas naturezas tridimensionais, busca-se, segundo um enfoque transdisciplinar, apurar significados e novos parâmetros de análise compartilhados por ambas expressões, num processo recíproco de influências conceituais e práticas. A pesquisa divide-se em duas partes. Na primeira delas - Conceito
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8

Björk, Carl, and Per Salomonsson. "Creating Interface-Controllers using Model Driven Architecture." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1594.

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In this thesis we will examine a telecom industry case, where combining synchronous and asynchronous interfaces causes problems. A solution to the problem is being presented in form of an interface controller framework that is based on patterns of common functionality of interface controllers. The solution is implemented using four different implementation methods (Java, Erlang, XDE, Executable UML), and compared in lines of code, performance and throughput.<br>I rapporten undersöks ett fall i telekominudstrin, där kombinerandet av synkrona och asynkrona interface orsakar problem. En lösning p
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9

Stewart, Robin S. (Robin Scott). "Interfaces for creating quantitative conceptual diagrams." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/44908.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Includes bibliographical references (p. 71-73).<br>Modern chart-making, illustration, and mathematical tools poorly support the use of conceptual components in quantitative graphs such as Economics diagrams. The substantial time those tools require to achieve the desired results leads many people to sketch their graphs with pencil
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10

Ratchford, Tristan. "Creating application programming interface code templates from usage patterns." Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=106349.

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Application programing interfaces promote reuse by facilitating interaction between software components and/or software libraries. API code templates are parameterized API scenarios that can be quickly instantiated by copy-and-pasting or through support from integrated development environments. They provide the skeletal structure of an API coding scenario and let developers simply "fill in the blanks" with the details of their coding task. Unfortunately, creating relevant API code templates requires time and experience with the API. To address these problems we present a technique that mines A
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11

Milota, Andre' D. "Multimodal multi paradigm interface for graphics editing and creation /." For electronic version search Digital dissertations database. Restricted to UC campuses. Access is free to UC campus dissertations, 2002. http://uclibs.org/PID/11984.

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12

Wei, Charles C. H. "BOTTOM-UP ONTOLOGY CREATION WITH A DIRECT INSTANCE INPUT INTERFACE." DigitalCommons@CalPoly, 2009. https://digitalcommons.calpoly.edu/theses/61.

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In general an ontology is created by following a top-down, or so called genus-species approach, where the species are differentiated from the genus and from each other by means of differentiae [8]. The superconcept is the genus, every subconcept is a species, and the differentiae correspond to roles. To complete it a user organizes data into a proper structure, accompanied with the instances in that domain in order to complete the construction of an ontology. It is a concept learning procedure in a school, for example. Students first learn the general knowledge and apply it to their exercise a
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13

Chen, Yu. "A mechanism for creating web service interface to scientific applications." Thesis, Swansea University, 2007. https://cronfa.swan.ac.uk/Record/cronfa42225.

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Science is becoming increasingly multi-disciplinary and complicated. To solve complex scientific problems, we often need to integrate software and customize workflows to suit a particular problem. To make progress on key scientific issues, extended scientific collaborations are growingly dependent on complex workflows for data analysis and simulation. Service Oriented Architecture has gained popularity in recent years within scientific research community. It has been broadly accepted as a means of structuring interactions among distributed software services. Service Oriented Architecture is a
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14

Nissen, Erik. "Important design principles for the creation of user interfaces." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-16403.

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This research focuses on important aspects for the theoretical design of a user interface. Meeting the needs of the user is often a challenge for the developer since it is necessary to get a point of view from the user. Besides the technological development process it is important to create a user interface in theory to avoid spending time and costs for improvements and further development after the release of the software or the device. The purpose of the study is to create an understanding for important criteria for designing a user interface. These criteria are required to meet the needs of
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15

Rondahl, Robert, and Filip Larsson. "Slag Hauler User Interface Design : Using human-centred design to create a user interface for heavy machinery." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63939.

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Within the field of heavy machinery, the driver environment and its user interface (UI) has not always been a high priority during product development. This is about to change since the user experience, especially of the driver, becomes more of a selling point. Kiruna Utility Vehicles (Kiruna UV), who manufactures slag haulers for the steel industry, has developed a new driver cabin to meet these future demands. The development has been conducted in collaboration with students at Luleå University of Technology. This master thesis aims to create a basis for the digital user interface of the Kir
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16

Karlsson, Jonathan. "Using WebGL to create TV-centric user interfaces." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-107403.

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In recent years the user interfaces of the TV platform have been powered by HTML, but since the platform is starting to support new techniques it might be time to change the focus. HTML is a good choice for interface development because of its high level and platform independence; however, when performance is critical and the requirements are high HTML can impose serious restrictions. WebGL is a technology released in 2011 that brings a low-level graphics API to the web. The API allows for development of advanced 3D graphics and visual effects that were impossible or impractical in the HTML wo
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17

González, Zúñiga Luis Diego. "Stereoscopic user interfaces: Creating a pipeline for stereo application development." Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/393992.

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Aquest treball es una recerca doctoral en el camp de les interfases gràfiques d’usuari estereoscòpiques. Avaluem l’estat actual de la tecnologia 3D i l’estat de l’art en les tendències de l’àrea, traduint-les a conceptes aplicables a software. L’objectiu principal és estudiar com la profunditat 3D pot millorar la interfase d’una aplicació, donant-li estètica i utilitat. Independentment del medi, el nostre enfoc és proveir eines i tècniques eficients que s’apliquin al procés de disseny d’interfases par a afegir-les-hi profunditat. És per això que hem treballat en un entorno web, d’escript
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18

Millner, Amon Daran. "Hook-ups : how youth learn through creating physical computer interfaces." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32508.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.<br>Includes bibliographical references (p. 129-130).<br>The Hook-ups project introduces a new set of tools, materials, and activities intended to support children in creating physical computer input devices for computer programs they write. This project introduces a new approach to learning-through-design by providing opportunities for children to engage in both physical and computational design concurrently. This thesis describes the design of Hook-ups tools and
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19

Doyle, Ann Mary. "Naming, claiming, and (re)creating : Indigenous knowledge organization at the cultural interface." Thesis, University of British Columbia, 2013. http://hdl.handle.net/2429/44262.

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This design/research study is located at the disciplinary interstices of Indigenous education and information science. It is motivated by the weaknesses of the dominant library knowledge organization systems (KOS) in representing and organizing documents with Indigenous content. The study first examines the nature of the problem and then explores ways in which Indigenous conceptual, theoretical and methodological approaches can generate new directions for KOS design. It thereby addresses the central research question, “How can Indigenous approaches to knowledge inform principles of design o
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20

Gabridge, Tracy, Nicole Hennig, Rebecca Lubas, and Sarah Wenzel. "When a Librarian's Not There to Ask: Creating an Information Resource Advisory Tool." Association of College & Research Libraries, 2005. http://hdl.handle.net/1721.1/32545.

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It is 2am. A professor wakes up with a new direction for her research; she must immediately learn about bioethics. In a dorm a student is finally ready to begin a paper on Cuba. Where do they turn? The library web site presents them with a bewildering array of resources and no librarian on hand to serve as intermediary. How can librarians facilitate research in their absence? What interfaces can be designed to educate users in their search? What metadata is needed to enable accurate retrieval? What is the librarian’s role in the increasingly indirectly-mediated information-seeking env
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21

Lahtinen, Linn. "Mobile Information Visualisation : Recommendations for creating better information visualisation interfaces on mobile devices." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210563.

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An increasing use of smartphones and other mobile devices puts pressure on user interfaces to work as well on small touch-screens as on desktop computers, and information visualisation interfaces are no exception. Even though there has been a demand for research on mobile information visualisation for many years, relatively little has been accomplished in this area, and the research that has been conducted is often narrow and oriented toward to a certain design. Therefore, this paper aims to give more general recommendations regarding the design of information visualisation interfaces for mobi
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22

Park, Ji Yong. "Interactive user experience design creating an effective online experience /." Australasian Digital Thesis Program, 2007. http://adt.lib.swin.edu.au/public/adt-VSWT20071004.120754/index.html.

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Thesis (DDes) - Faculty of Design, Swinburne University of Technology, 2007.<br>[Submitted in total fulfillment of the requirements of the degree] Doctorate in Design, Swinburne University of Technology - 2007. Typescript. Includes bibliographical references (p. 63-74).
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23

Dos, Santos C. Miguel S. F. "Poetics of the interface : creating works of art that engage in self-reflection." Thesis, Sheffield Hallam University, 2011. http://shura.shu.ac.uk/20323/.

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This thesis addresses the value of employing noise in the formulation of interfaces that engage in self-reflection. The articulation of the interfaces' formalist devices (message and noise) can generate paradoxical patterns that when enacted by the observer promote experiences of alterity in the formation of the work of art. This project is transdisciplinary and parasitic (following Michel Serres) in the sense that it is located in the relation of the artistic practice and the other sources; it resembles a foreigner (following Julia Kristeva) whose presence disrupts and invites its host to gre
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24

Morais, João Carlos Selésio de. "Smart module builder - Automatic creation of modules for sugarCRM." Master's thesis, Universidade de Évora, 2013. http://hdl.handle.net/10174/14950.

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As Tecnologias de Informação e Comunicação assumem, hoje em dia, um papel de extrema importância nos desenvolvimentos estratégicos e operacionais de empresas tornando a gestão de informação mais simples e eficaz. Neste contexto surge o CRM (Customer Relationship Management), que define toda uma classe de ferramentas que automatizam as funções de contacto com o cliente, proporcionando às empresas uma melhor compreensão do comportamento dos seus clientes e a criação de ofertas de produtos e serviços personalizados. Um exemplo prático desta aplicação é o SugarCRM que embora seja uma plataforma al
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25

Lau, Norman. "ServiceSketch: A Collaborative Tabletop Tool for Service Design." Research Showcase @ CMU, 2011. http://repository.cmu.edu/theses/7.

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ServiceSketch is a collaborative tabletop tool for service design. It was developed to address some of the challenges designers face when developing service systems, including the dynamic, intangible nature of service and the complexity of coordinating multiple stakeholders over time and space. The concept for the tool draws from literature on service design, tangible user interfaces, and co-creation. It was also informed by user research sessions with graduate design students. The interface of ServiceSketch consists of a large multi-touch surface display that reacts to finger touches and a pr
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26

Salisbury, Leslie Denise Pinnel. "Automatic visual display design and creation /." Thesis, Connect to this title online; UW restricted, 2001. http://hdl.handle.net/1773/6950.

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Ramrus, Daniel A. "The creation and adhesion testing of patterned silane surfaces /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/9838.

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28

Habrman, Robert. "Creating a Database and a User Interface for Storing Test Data for Radar Equipment." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-137889.

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Försvarets materielverk- test och evaluering (FMV T&amp;E) are using an Excel application to store test data for radar equipment. This storing solution has some flaws as for accessibility, the way that the data is handled, and the way that the data is displayed. FMV T&amp;E would like a new solution of displaying, storing, and accessing the data using a web browser. This thesis will therefore describe how a database and its user interface can be designed and implemented. This thesis also describes how this can be done in the best way regarding usability. The new solution can be accessed from a
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29

Wan, Noel H. (Noel Heng Loon). "Scalable creation of spin-photon interfaces for solid-state quantum information processing." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/108979.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2017.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 61-64).<br>The negatively charged nitrogen vacancy (NV) defect center in diamond is a promising solid-state qubit due to its exceptional spin and optical properties. In this thesis, we develop high-yield, efficient spin-photon interfaces in diamond. In particular, we demonstrate a process that produces dielectic reflectors and photonic crystal nanobeam cavities directly on the surface of bulk
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Frueh, Andrew. "Tying Tourettic Threads Together." The Ohio State University, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=osu1398621268.

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31

Krogsæter, Thor Grunde. "World of Wisdom - World Editor : User-interface for creating game worlds for World of Wisdom." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2009. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9007.

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<p>During the fall of 2008 a prototype of an educational multiplayer role-playing game called World of Wisdom (WoW) was developed as part of the specialization project TDT4570. WoW focuses on using knowledge for progressing through the game. The goal of this thesis was to design and develop a user-interface for teachers, that could be used to generate new content for WoW. In this thesis we described the design and implementation of such a user-interface called the WoW World Editor. The World Editor supports generating new maps, creatures, objects and questions for World of Wisdom. By making
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32

Xu, Henrik. "Tablet application GUI usability checklist : Creation of a user interface usability checklist for tablet applications." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19168.

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Since the beginning of the 21st century, the world has seen a changing trend in computing power thanks to advancements in technology. One peculiar platform in the field of usability is the tablet. Due to its recent introduction, it has had a relatively short life span with few established methodologies. The tablet is gaining market share at a tremendous speed and thus there has been a big demand of the appropriate evaluation methods. This comprehensive study intention is to; through a literature survey and transformation of collected material identify what usability requisites there are when d
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Jones, Claire. "An exploration of a Graphical User Interface (GUI) to facilitate the creation of Internet interventions." Thesis, University of Dundee, 2014. https://discovery.dundee.ac.uk/en/studentTheses/237a5f3a-b0f6-4ed8-8e3e-ef3eb57da64c.

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Unsurprisingly the National Health Service (NHS) has harnessed the prolific growth in Internet access to alleviate the increasing burden incurred due to rising healthcare costs. Healthcare interventions focus on the promotion of good behaviours; prevention of bad behaviours; provision of support for shared decision making; increasing knowledge and improving monitoring. Healthcare researchers typically rely on professional software developers in the creation of Internet interventions. Although varying in nomenclature Internet interventions typically consist of the same underlying components, su
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34

Pentz, Audrey. "Designing a mobile application interface to support mid-career professionals in creating better financial futures." Master's thesis, Faculty of Science, 2021. http://hdl.handle.net/11427/32916.

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South Africans borrow more and save less than other nations (Discovery Bank, 2018). One reason is a lack of financial knowledge. If a mobile application could guide individuals to modify their financial habits slightly by spending less and saving more, they could dramatically improve their financial future. When designing visualisation systems such as a mobile application interface, users' qualitative design feedback and quantitative usability evaluation are both important and complementary. The benefit of usability feedback in software development is undisputed. The importance of qualitative
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Bakshi, Karun 1974. "Tools for end-user creation and customization of interfaces for information management tasks." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28487.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2004.<br>Includes bibliographical references (p. 107-108).<br>Information based tasks rely on software applications that allow users to interact with information in some pre-defined manner deemed appropriate by the application developer or information/content provider. Whereas such an approach facilitates one way of working with the information, it does not (and cannot) take into account the unique needs of the user, e.g., the particular content of interest given the specific task being
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Naumann, Stefan, and aue84@gmx de. "Mynewhome.com.au: Exploring New Ways of Delivering Architecture;- Creating a Design Interface for Sustainable and Affordable Houses." RMIT University. Architecture + Design, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080724.162129.

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Stefan Naumann Master of Architecture Mynewhome.com.au Exploring New Ways of Delivering Architecture;- Creating a Design Interface for Sustainable and Affordable Houses The aim of this research project was to explore new ways of delivering architecture and the engagement of architects in everyday, affordable, sustainable housing in Australia. This dissertation speculates on the possibility of a design system integrated with a design interface, where customers can self-configure or customise their home online wit
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Dyar, Samuel S. "A multimodal speech interface for dynamic creation and retrieval of geographical landmarks on a mobile device." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/62638.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2010.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (p. 140).<br>As mobile devices become more powerful, researchers look to develop innovative applications that use new and effective means of input. Furthermore, developers must exploit the device's many capabilities (GPS, camera, touch screen, etc) in order to make equally powerful applications. This thesis presents the development of a multimodal system that allows users to create and share informat
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André, Joel. "Modular Battery Management System interface to integrated Vehicle Control Unit : Creating a BMS playground using Arduino." Thesis, Karlstads universitet, Institutionen för ingenjörsvetenskap och fysik (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78793.

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Development today has moved more towards battery technology, partly due to the increased demand of electric vehicles (EVs). The quest for a sustainable society is at an all-time high, with electrification of almost all devices only being the beginning. Due to the use of the fragile Lithium-Ion battery, a system that controls and monitors the battery must be implemented to ensure that it operates normally. A system like this is often referred to as a Battery Management System (BMS), in this case for Lithium-Ion batteries. The objective in this thesis is to construct a modular BMS playground for
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39

Kandaswamy, Gopi. "A mechanism for creating Web services interfaces to scientific applications on demand from workflows." [Bloomington, Ind.] : Indiana University, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3219915.

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Thesis (Ph.D.)--Indiana University, Dept. of Computer Science, 2006.<br>"Title from dissertation home page (viewed June 28, 2007)." Source: Dissertation Abstracts International, Volume: 67-06, Section: B, page: 3229. Adviser: Dennis Gannon.
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40

Marosan, Ivan, and Yousef Namazi. "Creating custom APIs to solve shortcomings in existing JavaScript Front-End Frameworks." Thesis, Högskolan Kristianstad, Fakulteten för naturvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-20730.

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The technology of creating web-based applications has been expanding and making better user interfaces that can support many different focus groups, such as building a website that is flexible and easy-to-use for children and/or the elderly. Another expansion has been in the field of storages of data and connectivity. These technologies, however, have a steep learning curve for new developers. With the rise of these new techniques, a unique contemporary set of skills have been introduced, the Front-End, which is a layer that involves the presentation aspect of an application. React.js is a pop
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41

Carita, Pires de Carvalho André Nuno. "VIDEOJUEGOS. OBRAS ABIERTAS A EXPERIENCIAS INMERSIVAS, CORRELACIONES CREATIVAS Y EXPERIMENTACIONES COMUNICATIVAS." Doctoral thesis, Universitat Politècnica de València, 2012. http://hdl.handle.net/10251/15408.

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La presente investigación, con el título "Videojuegos. Obras abiertas a experiencias inmersivas, correlaciones creativas y experimentaciones comunicativas", analiza teóricamente el mundo de los videojuegos, abordando aquellos aspectos que facilitan su comprensión como "obra abierta" al diseño, al arte y a la comunicación, para creadores y gran variedad de consumidores/jugadores. Esta investigación concibe los videojuegos como un modelo que posbilita la interprestación del término "obra abierta", de Umberto Eco en tanto que sus potencialidades interactivas son un constante llamamiento a la par
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Dalla, Libera Fabio. "Humanoid robot motion creation based on touch interpretation: A new programming paradigm." Doctoral thesis, Università degli studi di Padova, 2011. http://hdl.handle.net/11577/3427425.

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Generating motions for humanoid robots is to this day a very challenging problem. These robots often features a high number of degrees of freedom, 20 or more, even for small-sized ones. This strongly limits the applicability of classical artificial intelligence approaches, and requires the design of specialized solutions. Some specific tasks, like locomotion or grasping, have been deeply studied, and important concepts like the Zero Moment Point (ZMP) for stable walking or the Grasping Shape Primitives were introduced. Previous relevant work also explored planning strategies for these two
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Hrdlicka, Ricky Lee. "Creation of a web site to provide technical support and training." CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3251.

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The project, presented in this paper, developed a web-based tool that provides training and technical support in the use of computers to employees at the San Bernardino Community College District. The purpose of this project was with the lack of one support system it has become necessary to create one place for support entities to share their expertise with one another and with the campus community. This project creates a web presence that all of these groups can contribute to. This system starts out small and creates a skeletal system that will allow for continued development after the projec
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Johnson, Christopher, and Carl-Oscar Bäckdahl. "Viability of a computer game level creation tool : To facilitate design prototype." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74849.

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The purpose of this study is to investigate how prototyping of video game levels can be made more accessible by developing a user-friendly game level creation system, evaluating it and producing a number of design principles to be followed when designing such systems. The research question for this study is thus: How can video game level creation be made more accessible? There were several key areas at the center of this study such as Usability, GUI Design, Prototyping, and Game Development. This study utilized an adaption of the Design Science Research Methodology, and evaluation of the resul
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Hamsis, Omar. "Flattened hierarchal interface in a Geographical Information System : Designing a system for creating and preparing maps for aviation." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-131451.

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GIS have been plagued by complicated interfaces for some time but is improving. This thesis researches whether an interface with a flattened hierarchy is better suited for a geographical information system rather than a ribbon interface. Two interfaces were built for a system used to supply geographical data to aircraft and Mission support systems. A pre-study was conducted with the existing users and developers to synthesize initial requirements and conclude what is troublesome in the existing system and the workflow process. It was found that there was a lack of consistency in the current sy
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Persson, Malin. "Designing an interface for creating report templates in a test management tool using competitive analysis and prototype testing." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-100235.

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Test management tools are used to structure and manage test processes in software and hardware development. The purpose of this project was to design a test report template editor for a test management tool with a focus on usability. Requirements analysis was made using domain analysis and stakeholder interviews. In the design phase, usage scenarios were developed as well as two paper prototypes. A final paper prototype was created based on feedback from the stakeholders. TDR reports is a WYSIWYG editor that provides a set of features that allow users to choose which information to include in
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Mellon, Christopher J. "Combat stories: creating a web-based geospatial interface to record combat stories for validation and other research purposes." Thesis, Monterey, California: Naval Postgraduate School, 2015. http://hdl.handle.net/10945/45906.

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Approved for public release; distribution is unlimited<br>This capstone project created a proof-of-concept, web-based geospatial interface to record first-person written combat narratives from U.S. military service members in a story map format. The application compares the service members’ geographic-referenced combat stories, called story maps, against the historical record with the intent to validate potentially beneficial aspects derived from service member storytelling. If the stories produce results that are consistent or comparable to other historical records, then one consequence might
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Taneja, Anshuman. "The Cost Element Builder – a Tool for Creating and Editing Specific Java Code through a Graphical User Interface." Ohio University / OhioLINK, 2004. http://www.ohiolink.edu/etd/view.cgi?ohiou1091110465.

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Brandão, Camila Calixto Rocca. "Processos de criação de interfaces digitais: o usuário como protagonista." Pontifícia Universidade Católica de São Paulo, 2013. https://tede2.pucsp.br/handle/handle/4582.

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Made available in DSpace on 2016-04-26T18:13:43Z (GMT). No. of bitstreams: 1 Camila Calixto Rocca Brandao.pdf: 32903962 bytes, checksum: 2821993d8cb679439eaaf0b45d785621 (MD5) Previous issue date: 2013-10-25<br>Conselho Nacional de Desenvolvimento Científico e Tecnológico<br>On the communication field, specifically on the studies about the creative processes of websites interfaces, the departments of account planning and information architecture/user experience design are responsible for the concept idealization and strategy for the creation and development of the digital interface. During
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Afonso, João José do Vale. "Creating a dynamic music artist profile supported by waves of mashups." Master's thesis, Universidade de Aveiro, 2011. http://hdl.handle.net/10773/3681.

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Mestrado em Comunicação Multimédia<br>O advento da Internet provocou alterações em diversas áreas da sociedade entre as quais a industria musical. Neste campo, essas mudanças levaram a que todo um modelo de negócio tenha agora de ser repensado. As editoras parecem estar a perder o controlo sobre a partilha dos conteúdos mas também sobre a própria promoção de artistas e obras. Hoje em dia qualquer pessoa pode ser um critico de música e exercer influencia dentro das suas redes sociais. É neste contexto que surge o Urock, uma aplicação multiplataformas para a partilha e transmissão de con
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