Artículos de revistas sobre el tema "Death game"
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Gwak, E. Sac. "Changes to Game Actions according to Death in Games." Journal of Digital Contents Society 20, no. 1 (2019): 155–63. http://dx.doi.org/10.9728/dcs.2019.20.1.155.
Texto completoRodriguez, Luis J., and Donna De Cesare. "The Endless Dream Game of Death." Grand Street, no. 52 (1995): 61. http://dx.doi.org/10.2307/25007852.
Texto completoMoore, Kaitlin. "“I’m Traversing My Own Death Throes”." Extrapolation 64, no. 3 (2023): 323–39. http://dx.doi.org/10.3828/extr.2023.20.
Texto completoGovernment, of Kerala. "When Death Dictates Life: Poetics and Politics of Death in the Web series Death's Game." ISHAL PAITHRKAM 40, no. 40 (2024): 100–115. https://doi.org/10.5281/zenodo.14680738.
Texto completoZaborowski, Karol. "„Nasze ścieżki staną się drogami”: Ekogroznawcze refleksje wokół Death Stranding Hideo Kojimy." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 33, no. 42 (2023): 251–66. http://dx.doi.org/10.14746/i.2023.33.42.16.
Texto completoGibbs, P., and D. Stauffer. "Search for Asymptotic Death in Game of Life." International Journal of Modern Physics C 08, no. 03 (1997): 601–4. http://dx.doi.org/10.1142/s0129183197000503.
Texto completoZonfrillo, Mark R., Nicholas G. Janigian, and Bradley A. Maron. "Death or Severe Injury at the Ball Game." Current Sports Medicine Reports 15, no. 3 (2016): 132–33. http://dx.doi.org/10.1249/jsr.0000000000000256.
Texto completoKozlov, S. V. "Death Stranding, Hobbes and the Problem of Social Order: Where (and How) Should we Haul the Sovereign?" Sociology of Power 32, no. 3 (2020): 142–64. http://dx.doi.org/10.22394/2074-0492-2020-3-142-164.
Texto completoYounes, Anas. "Targeting Programmed Death 1/Programmed Death Ligand 1 in Lymphoma: A Game Changer." Journal of Oncology Practice 12, no. 2 (2016): 107–8. http://dx.doi.org/10.1200/jop.2015.009498.
Texto completoMcGuire, Beverley Foulks. "Gaming and Grieving: Digital Games as Means of Confronting and Coping with Death." Journal of Religion, Media and Digital Culture 9, no. 3 (2020): 326–46. http://dx.doi.org/10.1163/21659214-bja10014.
Texto completoChakraborty, Parikshit. "Death-Defying Game Cock Fight among the Santals: A Case Study in Paschim Medinipur, West Bengal." Indian Journal of Research in Anthropology 5, no. 1 (2019): 15–24. http://dx.doi.org/10.21088/ijra.2454.9118.5119.3.
Texto completoJiang, Bichuan, and Lan Shu. "Evolutionary game dynamics of death-birth process with interval payoffs on graphs." Journal of Intelligent & Fuzzy Systems 40, no. 5 (2021): 10087–98. http://dx.doi.org/10.3233/jifs-202774.
Texto completoBostan, Barbaros, and Sercan Şengün. "FORGING CONNECTIONS: THE SOCIAL DYNAMICS OF “DEATH STRANDING” AS A PARADIGM SHIFT IN GAMING." New Trends in Computer Sciences 1, no. 2 (2023): 97–112. http://dx.doi.org/10.3846/ntcs.2023.19412.
Texto completoMatson, Wallace I. "Hegesias; the Death-Persuader; or, the Gloominess of Hedonism." Philosophy 73, no. 4 (1998): 553–57. http://dx.doi.org/10.1017/s0031819198004021.
Texto completoÇoban, Barış. "Globalisation of Violence: The Death Game of New Imperialism." Critique 38, no. 2 (2010): 309–20. http://dx.doi.org/10.1080/03017601003668803.
Texto completoQuealy-Gainer, Kate. "The Game of Love and Death by Martha Brockenbrough." Bulletin of the Center for Children's Books 68, no. 11 (2015): 538–39. http://dx.doi.org/10.1353/bcc.2015.0575.
Texto completoGoldhaber, Dan. "Impact and Your Death Bed: Playing the Long Game." Education Finance and Policy 13, no. 1 (2018): 1–18. http://dx.doi.org/10.1162/edfp_a_00246.
Texto completoWest, Mckay Steven, Elizabeth L. Cohen, Jaime Banks, and Alan K. Goodboy. "It’s all fun and games until somebody dies: Permadeath appreciation as a function of grief and mortality salience." Journal of Gaming & Virtual Worlds 14, no. 2 (2022): 181–206. http://dx.doi.org/10.1386/jgvw_00057_1.
Texto completoJeon, Young-jae. "A study on the storytelling strategy of 〈Squid Game〉 -Focused on the death game genre-." Cartoon and Animation Studies 65 (December 31, 2021): 415–70. http://dx.doi.org/10.7230/koscas.2021.65.415.
Texto completoFaux, David, Thesha Thavaraja, and Alana Croucher. "Pandemic modeling with the game of life." American Journal of Physics 91, no. 12 (2023): 1008–14. http://dx.doi.org/10.1119/5.0166146.
Texto completoKim, Changwook, and Sangkyu Lee. "Politicising digital labour through the politics of body." Economic and Labour Relations Review 32, no. 3 (2021): 382–98. http://dx.doi.org/10.1177/10353046211037092.
Texto completoOhtsuki, Hisashi, and Martin A. Nowak. "Evolutionary games on cycles." Proceedings of the Royal Society B: Biological Sciences 273, no. 1598 (2006): 2249–56. http://dx.doi.org/10.1098/rspb.2006.3576.
Texto completoBertheloot, Damien, Eicke Latz, and Bernardo S. Franklin. "Necroptosis, pyroptosis and apoptosis: an intricate game of cell death." Cellular & Molecular Immunology 18, no. 5 (2021): 1106–21. http://dx.doi.org/10.1038/s41423-020-00630-3.
Texto completoMantilla-Wright, Silvia. "“There Is No Escape”." Journal of Sound and Music in Games 6, no. 1 (2025): 106–38. https://doi.org/10.1525/jsmg.2025.6.1.106.
Texto completoFrançois, Anne Isabelle. "« An Ironic Game of Games, Riddles and Death » Conte (noir), ironie et compte à rebours." Recherches, no. 13 (November 17, 2014): 99–109. http://dx.doi.org/10.4000/cher.6134.
Texto completoYU, Qian, and Xian-jia WANG. "Evolutionary Game Model of 2 × 2 Stochastic Bimatrix Game based on Quasi Birth and Death Process." Systems Engineering - Theory & Practice 27, no. 3 (2007): 56–62. http://dx.doi.org/10.1016/s1874-8651(08)60024-1.
Texto completoPornying, Wirakarn, and Sutraphorn Tantiniranat. "Hate speech towards female game players in Valorant game." Journal of English Language and Linguistics 5, no. 3 (2024): 374–92. https://doi.org/10.62819/jel.2024.657.
Texto completoChen, Yehan. "Cyber Discipline: How Roguelite Games Engage Players - A Perspective from Foucaults Discipline and Punish." Lecture Notes in Education Psychology and Public Media 6, no. 1 (2023): 504–8. http://dx.doi.org/10.54254/2753-7048/6/20220449.
Texto completoSergeyeva, Olga V., and Nadezhda A. Miziryak. "Post-apocalyptic environment and its reinterpretation in Death Stranding." Vestnik of Saint Petersburg University. Sociology 14, no. 4 (2021): 330–43. http://dx.doi.org/10.21638/spbu12.2021.403.
Texto completoPeng, Lin, and Siyang Luo. "Exploration of tolerance of unfairness under COVID-19 mortality salience and its effect on epidemic development." Journal of Pacific Rim Psychology 17 (January 2023): 183449092311651. http://dx.doi.org/10.1177/18344909231165188.
Texto completoKumar, Nishant, Aloka Samantaray, Edward Johnson, and Lalit Mehdiratta. "COVID-19: A game of drugs, vaccines, hope and… death!" Indian Journal of Anaesthesia 65, no. 6 (2021): 434. http://dx.doi.org/10.4103/ija.ija_508_21.
Texto completoHamayon, Roberte N. "Stakes of the Game: Life and Death in Siberian Shamanism." Diogenes 40, no. 158 (1992): 69–85. http://dx.doi.org/10.1177/039219219204015807.
Texto completovan den Hoogen, Wouter, Karolien Poels, Wijnand IJsselsteijn, and Yvonne de Kort. "Between Challenge and Defeat: Repeated Player-Death and Game Enjoyment." Media Psychology 15, no. 4 (2012): 443–59. http://dx.doi.org/10.1080/15213269.2012.723117.
Texto completovan der Werf, Erik C. D., Mark H. M. Winands, H. Jaap van den Herik, and Jos W. H. M. Uiterwijk. "Learning to predict life and death from Go game records." Information Sciences 175, no. 4 (2005): 258–72. http://dx.doi.org/10.1016/j.ins.2004.04.013.
Texto completoWenner, Lawrence A. "LOVING THE GAME TO DEATH: HEROES, GOATS, AND SPECTATOR EMOTION." Journal of Sport and Social Issues 18, no. 4 (1994): 299–302. http://dx.doi.org/10.1177/019372394018004001.
Texto completoNemerov, Alexander. "Haunted Supermasculinity: Strength and Death in Carl Rungius's "Wary Game"." American Art 13, no. 3 (1999): 3–31. http://dx.doi.org/10.1086/424344.
Texto completoCodogno, Patrice. "Autophagy and Caspase-Independent Cell Death: p19ARF Enters the Game." Developmental Cell 10, no. 6 (2006): 688–89. http://dx.doi.org/10.1016/j.devcel.2006.05.003.
Texto completoAbiad, Aida, Merit Geldmacher, and Alexander Grigoriev. "The Kaleidoscopic Game of Life." Complex Systems 31, no. 1 (2022): 1–58. http://dx.doi.org/10.25088/complexsystems.31.1.1.
Texto completoMAR, GARY, and PAUL ST DENIS. "REAL LIFE." International Journal of Bifurcation and Chaos 06, no. 11 (1996): 2077–86. http://dx.doi.org/10.1142/s0218127496001351.
Texto completoConlin, Peter L., Josephine R. Chandler, and Benjamin Kerr. "Games of life and death: antibiotic resistance and production through the lens of evolutionary game theory." Current Opinion in Microbiology 21 (October 2014): 35–44. http://dx.doi.org/10.1016/j.mib.2014.09.004.
Texto completoIllger, Daniel. "The Lifelike Death: Dark Souls and the Dialectics in Black." Eludamos: Journal for Computer Game Culture 11, no. 1 (2021): 111–23. http://dx.doi.org/10.7557/23.6357.
Texto completoWiens, M., and W. E. G. Müller. "Cell death in Porifera: molecular players in the game of apoptotic cell death in living fossils." Canadian Journal of Zoology 84, no. 2 (2006): 307–21. http://dx.doi.org/10.1139/z05-165.
Texto completoOldenburg, Aaron. "Observing the World without You: Automatic Walking and Death Meditation." Acta Ludologica 7, no. 2 (2024): 94–108. https://doi.org/10.34135/actaludologica.2024-7-2.94-108.
Texto completoWang, Xiaolin. "Using In Death: Unchained as case to investigate embodiment-related elements in VR game design." Highlights in Science, Engineering and Technology 76 (December 31, 2023): 489–94. http://dx.doi.org/10.54097/8n334j73.
Texto completoRao, Hira Rafique, and Amna Umer Cheema. "Exploiting the Boundary between Theatre and Video Games: A Critical Exploration of Death of a Salesman as a Video Game." Journal of English Language, Literature and Education 6, no. 2 (2024): 1–11. http://dx.doi.org/10.54692/jelle.2024.0602223.
Texto completoBonfield, Christopher M., and Douglas Kondziolka. "Beyond the game: the legacy of Bill Masterton." Neurosurgical Focus 41, no. 1 (2016): E9. http://dx.doi.org/10.3171/2016.2.focus1558.
Texto completoBakirov, Denys. "THE DEATHCAMP REALISM AS A SOURCE OF PUTINISM. ON THE PLATONIC HIERARCHY OF HUMAN FACULTIES IN VARLAM SHALAMOV’S GULAG STORIES." Grail of Science, no. 24 (February 27, 2023): 493–97. http://dx.doi.org/10.36074/grail-of-science.17.02.2023.093.
Texto completoMarcus, G. "The Game of War: The Life and Death of Guy Debord." Common Knowledge 8, no. 2 (2002): 419. http://dx.doi.org/10.1215/0961754x-8-2-419.
Texto completoChen, K. "Static analysis of life and death in the game of Go." Information Sciences 121, no. 1-2 (1999): 113–34. http://dx.doi.org/10.1016/s0020-0255(99)00083-3.
Texto completoWibowo, Tony, and Aloysius Edward Marselino Dolok Saribu. "Video game and Catholic faith: Qualitative study on ‘That Dragon, Cancer’ among acolyte in Batam City." Serat Rupa Journal of Design 7, no. 1 (2023): 61–72. http://dx.doi.org/10.28932/srjd.v7i1.5797.
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