Literatura académica sobre el tema "Fair electronic gambling"

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Artículos de revistas sobre el tema "Fair electronic gambling"

1

Chen, Yang, Rongfeng Zheng, Anmin Zhou, Shan Liao, and Liang Liu. "Automatic Detection of Pornographic and Gambling Websites Based on Visual and Textual Content Using a Decision Mechanism." Sensors 20, no. 14 (July 17, 2020): 3989. http://dx.doi.org/10.3390/s20143989.

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Pornographic and gambling websites become increasingly stubborn via disguising, misleading, blocking, and bypassing, which hinder the construction of a safe and healthy network environment. However, most traditional approaches conduct the detection process through a single aspect of these sites, which would fail to handle the more intricate and challenging situations. To alleviate this problem, this study proposed an automatic detection system for porn and gambling websites based on visual and textual content using a decision mechanism (PG-VTDM). This system can be applied to the intelligent w
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2

Chrétien, Maxime, Annie Goulet, Daniel Fortin-Guichard, Joanne Castonguay, Sophie Derguy, Stéphanie Hamel, Christian Jacques, Dominic Nadeau, and Isabelle Giroux. "Electronic Gambling Machines Outside Casinos: An Environmental Study of Risk Factors in Gambling Venues." Journal of Gambling Issues 43 (October 21, 2019). http://dx.doi.org/10.4309/jgi.2019.43.4.

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Electronic gambling machine (EGM) licenses are meant to be a complementary revenue source for liquor establishments. Considering this, retailers with more than one license to operate EGMs may benefit from promoting their gambling offer, which may in turn facilitate excessive gambling behaviours. This study compares establishments that possess a single license to operate EGMs with those that are multi-licensed regarding four environmental risk factors: advertisements, automated teller machines, isolated gambling area, and EGM operating hours. A field observation was carried out by seven pairs o
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3

Gainsbury, Sally M., and Kahlil S. Philander. "Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study." Frontiers in Psychiatry 13 (August 26, 2022). http://dx.doi.org/10.3389/fpsyt.2022.979694.

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This study aimed to compare how consumers understand the role of skill and chance, experience cognitive distortions, and experience immersion based on use of either electronic gaming machines (EGMs) or skill gambling machines (SGMs; EGMs with a skill-based component). Participants (N = 246, Mage = 34 years, 56.91% female) in a laboratory experiment were randomly assigned to play a real EGM or SGM without funds and self-reported measures including intention to gamble, understanding of the role of skill and chance, erroneous gambling beliefs, previous gambling and gaming, and problem gambling se
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4

Landon, Jason, Katie Palmer Du Preez, Maria Bellringer, Max Abbott, and Amanda Roberts. "On the Feasibility of In-Venue Observations of Electronic Gaming Machine Gamblers and Game Characteristics." Journal of Gambling Issues, no. 36 (August 2, 2017). http://dx.doi.org/10.4309/jgi.2017.36.9.

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Detailed observational studies of undisturbed gambler behaviour in venues are rare, especially when the focus is on continuous gambling such as electronic gaming machines (EGMs). EGMs are the main source of harmful gambling in New Zealand and all EGMs in New Zealand now include a mandatory pop-up message feature. The present study reports on 48 hours of in situ observations of EGM gamblers in casino and non-casino (pub) venues in New Zealand. We sought to establish whether relatively detailed observations of EGM features and gambler behaviour in venues were possible. The EGM feature that we fo
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5

Landon, Jason, Katie Palmer Du Preez, Maria Bellringer, Max Abbott, and Amanda Roberts. "On the Feasibility of In-Venue Observations of Electronic Gaming Machine Gamblers and Game Characteristics." Journal of Gambling Issues, no. 36 (August 2, 2017). http://dx.doi.org/10.4309/jgi.v0i36.3982.

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Detailed observational studies of undisturbed gambler behaviour in venues are rare, especially when the focus is on continuous gambling such as electronic gaming machines (EGMs). EGMs are the main source of harmful gambling in New Zealand and all EGMs in New Zealand now include a mandatory pop-up message feature. The present study reports on 48 hours of in situ observations of EGM gamblers in casino and non-casino (pub) venues in New Zealand. We sought to establish whether relatively detailed observations of EGM features and gambler behaviour in venues were possible. The EGM feature that we fo
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6

Buchanan, June St Clair, Michael L. Jones, and Ken Tann. "An Analysis of Media Representation of the Australian Electronic Gaming Machine Industry." Journal of Gambling Issues, no. 36 (August 2, 2017). http://dx.doi.org/10.4309/jgi.2017.36.4.

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Marketers of legal but potentially harmful products face a number of challenges. This paper examines the influence of media on the legitimacy of the electronic gaming machine (EGM) industry, and focuses on the largely negative portrayal of EGMs in Australia. Academic literature on gambling focuses overwhelmingly on problem gambling. EGMs have been accused as being the most addictive type of gambling. However, statistical evidence suggests that most persons who play EGMs do not in fact become addicted to them. The media are generally expected to present both sides of an issue. In reality, howev
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7

Buchanan, June St Clair, Michael L. Jones, and Ken Tann. "An Analysis of Media Representation of the Australian Electronic Gaming Machine Industry." Journal of Gambling Issues, no. 36 (August 2, 2017). http://dx.doi.org/10.4309/jgi.v0i36.3979.

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Marketers of legal but potentially harmful products face a number of challenges. This paper examines the influence of media on the legitimacy of the electronic gaming machine (EGM) industry, and focuses on the largely negative portrayal of EGMs in Australia. Academic literature on gambling focuses overwhelmingly on problem gambling. EGMs have been accused as being the most addictive type of gambling. However, statistical evidence suggests that most persons who play EGMs do not in fact become addicted to them. The media are generally expected to present both sides of an issue. In reality, howev
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8

Thorne, Hannah Briony, Belinda Goodwin, Erika Langham, Matthew Rockloff, and Judy Rose. "Preferred electronic gaming machine environments of recreational versus problem gamblers: An in-venue mixed methods study." Journal of Gambling Issues, no. 34 (August 1, 2017). http://dx.doi.org/10.4309/jgi.2016.34.12.

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The aim of the current study was to examine the different EGM environmental preferences of recreational compared to problem gamblers in Australia. Semi-structured interviews were conducted with 59 EGM gamblers recruited from EGM venues in Queensland and New South Wales, Australia. Interview data were organised using a thematic analysis into 42 major environmental features that gamblers identified as being of importance in choosing where and what to play. The frequency with which certain environmental characteristics were mentioned was analysed quantitatively, along with demographic information
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9

Thorne, Hannah Briony, Belinda Goodwin, Erika Langham, Matthew Rockloff, and Judy Rose. "Preferred electronic gaming machine environments of recreational versus problem gamblers: An in-venue mixed methods study." Journal of Gambling Issues, no. 34 (August 1, 2017). http://dx.doi.org/10.4309/jgi.v0i34.3965.

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The aim of the current study was to examine the different EGM environmental preferences of recreational compared to problem gamblers in Australia. Semi-structured interviews were conducted with 59 EGM gamblers recruited from EGM venues in Queensland and New South Wales, Australia. Interview data were organised using a thematic analysis into 42 major environmental features that gamblers identified as being of importance in choosing where and what to play. The frequency with which certain environmental characteristics were mentioned was analysed quantitatively, along with demographic information
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10

Armstrong, Tess, Phillip Donaldson, Erika Langham, Matthew Rockloff, and Matthew Browne. "Exploring the Effectiveness of an Intelligent Messages Framework for Developing Warning Messages to Reduce Gambling Intensity." Journal of Gambling Issues, no. 38 (May 28, 2018). http://dx.doi.org/10.4309/jgi.2018.38.4.

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Warning messages are a common tool used in public health initiatives in an attempt to minimize consumer harm. Electronic gaming machines provide a unique opportunity to deliver messages that are personalized, that is, based on player behaviour, gambling history, and personal characteristics. This study explores whether messages that respond to player behaviour may be effective in reducing gambling intensity on the basis of the Intelligent Messages Framework (Langham, Thorne, Rockloff, & Donaldson, 2017). One-hundred and seventy-two participants (82 males, 90 females) from 20 to 88 years of
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Tesis sobre el tema "Fair electronic gambling"

1

Zhao, Weiliang, University of Western Sydney, of Science Technology and Environment College, and School of Computing and Information Technology. "Security techniques for electronic commerce applications." THESIS_CSTE_CIT_Zhao_W.xml, 2003. http://handle.uws.edu.au:8081/1959.7/127.

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Electronic commerce and the internet provide greater opportunities for companies and individual person to be involved in commercial activities; the involved parties may not know or trust each other or may even be mutually suspicious of each other. The issue of fairness becomes more critical and must be well addressed. The aim of this thesis is to investigate security solutions with fairness for on-line transactions. A fair trading protocol with credit payment is proposed. The proof of equivalence of discrete logarithm to discrete loglogarithm is employed as the main tool to construct the proto
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2

Zhao, Weiliang. "Security techniques for electronic commerce applications." Thesis, View thesis View thesis, 2003. http://handle.uws.edu.au:8081/1959.7/127.

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Electronic commerce and the internet provide greater opportunities for companies and individual person to be involved in commercial activities; the involved parties may not know or trust each other or may even be mutually suspicious of each other. The issue of fairness becomes more critical and must be well addressed. The aim of this thesis is to investigate security solutions with fairness for on-line transactions. A fair trading protocol with credit payment is proposed. The proof of equivalence of discrete logarithm to discrete loglogarithm is employed as the main tool to construct the proto
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