Literatura académica sobre el tema "Information theory. Senses and sensation"

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Artículos de revistas sobre el tema "Information theory. Senses and sensation"

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Murti, Ghanesya Hari. "MELAMPAUI REZIM OPTIC: PANDANGAN YANG MENUBUH DAN EROTISME ALICE EVE DALAM “STARTER FOR 10”." Lakon : Jurnal Kajian Sastra dan Budaya 5, no. 1 (2016): 45. http://dx.doi.org/10.20473/lakon.v5i1.2777.

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Cinematic capability in the movie "Starter For 10" is to remind that eroticism or intimacy is able to surpass the optical regime or gaze as initiated by Mulvey‟s feminist film theory. Deleuze purposes haptic vision, which later on developed by Marks into Haptic Visuality as cinematic ability to dismantle subject-object relation within Mulvey‟s idea that assumed women body only as pleasure.Eroticism offered in the film is able to perform haptic visuality where the audience has a sense of being touched when the eye is no longer able to accommodate the information and the optical has loss its con
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Dunbar, Maureen E., and Jacqueline J. Shade. "Exploring the Links between Sensation & Perception." American Biology Teacher 83, no. 6 (2021): 377–81. http://dx.doi.org/10.1525/abt.2021.83.6.377.

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In a traditional anatomy and physiology lab, the general senses – temperature, pain, touch, pressure, vibration, and proprioception – and the special senses – olfaction (smell), vision, gustation (taste), hearing, and equilibrium – are typically taught in isolation. In reality, information derived from these individual senses interacts to produce the complex sensory experience that constitutes perception. To introduce students to the concept of multisensory integration, a crossmodal perception lab was developed. In this lab, students explore how vision impacts olfaction and how vision and olfa
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Costantini, Mariaconcetta. "Science, Sexuality and Sensation Novels: Pleasures of the Senses." Women's Writing 20, no. 2 (2013): 268–70. http://dx.doi.org/10.1080/09699082.2013.773785.

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Daly, Nicholas. "Railway Novels: Sensation Fiction and the Modernization of the Senses." ELH 66, no. 2 (1999): 461–87. http://dx.doi.org/10.1353/elh.1999.0013.

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Howes, David. "Multisensory Anthropology." Annual Review of Anthropology 48, no. 1 (2019): 17–28. http://dx.doi.org/10.1146/annurev-anthro-102218-011324.

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The senses are made, not given. Multisensory anthropology focuses on the variable boundaries, differential elaboration, and many different ways of combining the senses across (and within) cultures. Its methodology is grounded in “participant sensation,” or sensing—and making sense—along with others, also known as sensory ethnography. This review article traces the sensualization of anthropological theory and practice since the early 1990s, showing how the concept of sensory mediation has steadily supplanted the prior concern with representation. It concludes with a discussion of how the senses
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Terada, Kazunori, Akinori Kumazaki, Daisuke Miyata, and Akira Ito. "Haptic Length Display Based on Cutaneous-Proprioceptive Integration." Journal of Robotics and Mechatronics 18, no. 4 (2006): 489–98. http://dx.doi.org/10.20965/jrm.2006.p0489.

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When a human recognizes length of an object while exploring it with an index finger, both proprioception and cutaneous sensation provide information for estimating the length of the object. We studied the contribution of cutaneous sensation and proprioception to the subjective estimation of object length, developing an apparatus for investigating the human cutaneous-proprioceptive integration using velocity dependency of cutaneous and proprioceptive length perception. We conducted four experiments. In experiment 1, 12 subjects estimated object length passively, using cutaneous sensation only v
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Liu, Xiaoxiao, Yukari Nagai, Kumi Yabuuchi, and Xiuxia Cui. "USE INTERACTIVE MEDIA TO ENHANCE CREATIVITY OF DESIGNERS BY STIMULATING THE SENSES IN THE CONTEXT OF ART DESIGN EDUCATION." Proceedings of the Design Society 1 (July 27, 2021): 3319–28. http://dx.doi.org/10.1017/pds.2021.593.

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AbstractCreativity is very important for designers, and methods to stimulate designers' creativity are the long-term focus of art design education. The senses are an important channel for designers to receive information and define core issues. Stimulating the designer's senses can help enhance their perception and creativity, and is of great benefit for the quality and efficiency of the design outcome. Today's interactive media technology provides more possibilities and advantages for designers' perception and sensation. The purpose of this research is to explore a way to stimulate the design
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de Freitas, Elizabeth, David Rousell, and Nils Jäger. "Relational architectures and wearable space: Smart schools and the politics of ubiquitous sensation." Research in Education 107, no. 1 (2019): 10–32. http://dx.doi.org/10.1177/0034523719883667.

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This paper undertakes an analysis of the “smart school” as a building that both senses and manages bodies through sensory data. The authors argue that smart schools produce a situation of ubiquitous sensation in which learning environments are continuously sensed, regulated, and controlled through complex sensory ecosystems and data infrastructures. This includes the consideration of ethical and political issues associated with the collection of biometric and environmental data in schools and the implications for the design and operation of learning environments which are increasingly regulate
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Culbertson, Heather, Samuel B. Schorr, and Allison M. Okamura. "Haptics: The Present and Future of Artificial Touch Sensation." Annual Review of Control, Robotics, and Autonomous Systems 1, no. 1 (2018): 385–409. http://dx.doi.org/10.1146/annurev-control-060117-105043.

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This article reviews the technology behind creating artificial touch sensations and the relevant aspects of human touch. We focus on the design and control of haptic devices and discuss the best practices for generating distinct and effective touch sensations. Artificial haptic sensations can present information to users, help them complete a task, augment or replace the other senses, and add immersiveness and realism to virtual interactions. We examine these applications in the context of different haptic feedback modalities and the forms that haptic devices can take. We discuss the prior wor
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Balode, Linda. "THE HEALING GARDENS AND PARKS OF SENSES." Latgale National Economy Research 1, no. 5 (2013): 7. http://dx.doi.org/10.17770/lner2013vol1.5.1148.

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Health gardens therapy is a relatively new discipline of landscape science of which many fields of research are still undiscovered. While researching the international scientific literature the more underlying theories of the health gardens need to be considered as well. In Latvia the development of senses gardens has not been enough explored. Purpose: Based on the international sensation, treatment and therapy garden studies establish perspectives for sustainable development of therapy gardens in Latvia. Materials and Methods: Summarize literature on the impact of the Latvian rehabilitation c
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Tesis sobre el tema "Information theory. Senses and sensation"

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Agarwala, Edward K. "Food For Thought: When Information Optimization Fails to Optimize Utility." Cleveland, Ohio : Case Western Reserve University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=case1244147146.

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Thesis (M.S.)--Case Western Reserve University, 2009<br>Title from PDF (viewed on 19 August 2009) Department of Mathematics Includes abstract Includes bibliographical references Available online via the OhioLINK ETD Center
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Solander, Tove. ""Creating the Senses" : Sensation in the work of Shelley Jackson." Doctoral thesis, Umeå universitet, Institutionen för språkstudier, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-65968.

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This monograph on the œuvre of contemporary American author and multimedia artist Shelley Jackson addresses the question of how literary works employ language to evoke sense impressions. Gilles Deleuze’s notion of aesthetic percepts is drawn on to develop a theory of literary phantom sensations which is then tested on the work of Jackson and related authors.  Although imperceptible as such, it is argued that percepts are made perceptible in art in sense-specific forms as phantom sensations. “Phantom” is not meant to indicate a pale shadow of real sensations but the intensely perceived realness
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Davidson, Kelly Patricia. "On unifying the laws of sensation : an empirical investigation of predictions arising from Norwich's theory of perception." Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/29594.

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The present thesis constitutes an empirical investigation of the prediction of Norwich's Entropy Theory of Perception that the positive exponent of the magnitude estimation power function and the negative exponents of equations relating the Weber fraction and simple reaction time to stimulus intensity should, since they can all be derived from the theory's Fundamental Equation, be numerically the same. A pilot study consisting of magnitude estimation and reaction time experiments (using pure tone auditory stimuli of varying intensities at five frequencies), and a "main" study comprised of mag
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Morey, Richard D. "Item response models for the measurement of thresholds." Diss., Columbia, Mo. : University of Missouri-Columbia, 2008. http://hdl.handle.net/10355/5500.

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Thesis (Ph. D.)--University of Missouri-Columbia, 2008.<br>The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on July 28, 2009 Includes bibliographical references.
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Thesen, Thomas. "Multisensory processing in the human brain." Thesis, University of Oxford, 2005. http://ora.ox.ac.uk/objects/uuid:e644c5d7-1cf6-42d5-b073-86f1f70a48b6.

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Perception has traditionally been studied as a modular function where different sensory systems operate as separate and independent modules. However, multisensory integration is essential for the perception of a coherent and unified representation of the external world that we experience phenomenologically. Mounting evidence suggests that the senses do not operate in isolation but that the brain processes and integrates information across modalities. A standing debate is at what level in the processing hierarchy the sensory streams converge, for example, if multisensory speech information conv
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Mintz, Eliezer. "A physicalist relationist theory of color." 2009. http://hdl.rutgers.edu/1782.2/rucore10001600001.ETD.000051877.

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Xu, Lu. "Complex Encoding of Olfactory Information by Primary Sensory Neurons." Thesis, 2020. https://doi.org/10.7916/d8-ym3a-kz35.

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The encoding of olfactory information starts from the interaction between odorant molecules and olfactory sensory neurons (OSNs). In mouse, one mature olfactory sensory neuron (OSN) almost exclusively expresses one out of ~1,000 odorant receptors (ORs). The relationship between odorants and ORs is promiscuous: one odorant can activate multiple ORs and one OR can be activated by many odorants. This combinatorial olfactory coding scheme is fundamental, but not sufficient to fully understand the peripheral encoding of odor mixtures. Almost all naturally-occurring smells consist of many d
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DeMoor, Michael. "Not Ideas About the Thing But the Thing Itself: Thomas Reid's Epistemology in the Light of Artistotle's "De Anima"." Thesis, 2003. http://hdl.handle.net/10756/271602.

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This thesis argues that, in spite of his explicit denunciation of Aristotle's theory of perception and thought, Thomas Reid's own theory of perception marks a return to the central themes of Aristotle's theory. It is argued, first, that Aristotle's 'De Anima' presents an account of sensation and thought in which the functions of the object of perception play the determining role with respect to the structure, order and intelligibility of the act of perception. Thomas Aquinas' and Descartes' transformation of Aristotle's account are then discussed, showing how the "apparatus" of Aristotle's the
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Libros sobre el tema "Information theory. Senses and sensation"

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Measurements with persons: Theory, methods, and implementation areas. Psychology Press, 2011.

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Medina, John. Brain rules: 12 principles for surviving and thriving at work, home, and school. Pear Press, 2008.

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Medina, John. Brain Rules. Pear Press, 2009.

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Baird, John C. Sensation and judgment: Complementarity theory of psychophysics. Lawrence Erlbaum Associates, 1997.

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Norwich, Kenneth H. Information, sensation, and perception. Academic Press, 1993.

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Psychophysics: Method, theory, and application. 2nd ed. L. Erlbaum Associates, 1985.

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1971-, Hagener Malte, ed. Film theory: An introduction through the senses. Routledge, 2010.

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The theory of intelligence: A sensory-rational view. Thomas, 1990.

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The evidence of the senses: A realist theory of perception. Louisiana State University Press, 1986.

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Romantic sobriety: Sensation, revolution, commodification, history. Johns Hopkins University Press, 2011.

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Capítulos de libros sobre el tema "Information theory. Senses and sensation"

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Liu, Jingjing, and QiJun Duan. "Research of Interaction Design Guided by Five Senses Theory." In Communications in Computer and Information Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23522-2_7.

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Arafat, Sachi. "Senses in Which Quantum Theory Is an Analogy for Information Retrieval and Science." In Quantum Interaction. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24971-6_16.

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Davies, Jamie A. "4. Sensation." In Human Physiology: A Very Short Introduction. Oxford University Press, 2021. http://dx.doi.org/10.1093/actrade/9780198869887.003.0004.

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This chapter examines sensation, which is a catch-all term for monitoring any state and feeding it into a physiological process. When people talk of their ‘senses’ they usually mean the five senses by which they consciously monitor features of the outside world. These senses—vision, hearing, smell, taste, and touch—provide rich flows of information and most make use of specialized organs. In all five cases, the sensory system combines two functions: measurement of a stimulus and encoding it in a way that can be transmitted via a nerve into the brain. In addition, the brain may signal back to the sensing system to modulate the way that it works.
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Fox, Raymond. "Photography, Art, and Quasi-art." In The Use of Self. Oxford University Press, 2011. http://dx.doi.org/10.1093/oso/9780190616144.003.0019.

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Photographs and artwork celebrate and evoke creativity and curiosity. Stirring a thirst in students for delving beyond words into deeper consciousness, planting kernels of curiosity, whetting their appetite for learning counts for much more than pouring information into their heads. Photographs and artwork play a prominent part in my teaching and practice. While I have absolutely no talent in either art or photography, each nevertheless has educational and therapeutic value in sharpening students’ cognitive ability and honing their emotional sensitivity. It is frustrating to convey the elusive essence of photography and artwork as educational adjuncts. They have a palpable impact on learning, practice, and fostering productive and healthy interaction. Both photography and art embody so much more than words can say. They offer for teachers and students alike a more raw and honest means of communication than words do. They change ways of seeing. More than for their aesthetic impact, photographs and artwork are versatile and riveting in teaching. They nurture spontaneity, reduce distance between students and students, and students and you. In the long run, images have staying power. They remain in students’ minds far better and far longer than words do. They promote retention and recall. They help to make the invisible visible by compressing intangible and ephemeral ideas into concrete form. They transform the intangible and tacit into the graphic and tangible. Photographs and artwork, drawn upon in a variety of ways, amplify key points, direct attention to non-traditional material, arouse an array of senses, and appeal to different learning styles. Because they are so palpable, the language of visual line, color, and image deepens comprehension. Photographs and artwork readily trigger associations. No question, ‘‘A picture is worth a thousand words.’’ Words sometimes have a tendency to obscure meaning. Have at hand a diversity of nonverbal techniques for student expression. A multidimensional approach makes it more possible to access the inner person. Photographs and artwork make it possible to go beyond talking; they speak a language of sensation and symbolization. The distinctive benefits of using photographs and artwork are stimulation and motivation, definition and elucidation.
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McColl, Ryan, Ian Brown, Cory Seligman, Fabian Lim, and Amer Alsaraira. "Haptic Rendering for Laparoscopic Surgery Simulation & Related Studies." In Encyclopedia of Healthcare Information Systems. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-889-5.ch081.

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This project concerns the application of haptic feedback to a virtual reality laparoscopic surgery simulator. It investigates the hardware required to display haptic forces, and the software required to generate realistic and stable haptic properties. A number of surgery-based studies are undertaken using the developed haptic device. The human sense of touch, or haptic sensory system, is investigated in the context of laparoscopic surgery, where the long laparoscopic instruments reduce haptic sensation. Nonetheless, the sense of touch plays a vital role in navigation, palpation, cutting, tissue manipulation, and pathology detection in surgery. The overall haptic effect has been decomposed into a finite number of haptic attributes. The haptic attributes of mass, friction, stiction, elasticity, and viscosity are individually modeled, validated, and applied to virtual anatomical objects in visual simulations. There are times in surgery when the view from the camera cannot be depended upon. When visual feedback is impeded, haptic feedback must be relied upon more by the surgeon. A realistic simulator should include some sort of visual impedance. Results from a simple tissue holding task suggested the inclusion of haptic feedback in a simulator aids the user when visual feedback is impeded.
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"Representing the World." In Reductive Model of the Conscious Mind. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-5653-5.ch001.

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Chapter 1 describes how specifically organized, hierarchical structures of a neural network can create neural representations of perceived reality. The authors describe how, as a result of categorization and generalization, memory traces created in subsequent layers can represent the perceived world in all its complexity. Starting from the representation of direct sensual impressions in the lowest layers, closely connected to the sensors of individual senses, to the representation of increasingly complex objects, the feelings and knowledge about the observed world are built. They postulate that to achieve this goal imaginary natural and artificial brains must contain such semihierarchical structures capable of creating new connections and information transmission paths. By associating large areas of brain fields in multiple layers, it is possible to create representations of complex reality. The dominant mechanism of self-learning is correlation learning, during which simultaneous, synchronous arousal of different senses creates mutually correlated features of the observed object. Perceived objects excite neuronal stimulation patterns that allow the system to identify the object in the future. The re-stimulation of the memory structures from the top layers to the sensory fields, causes the recall and creation of sensations similar to those felt during the original experiences. By comparing new sensual impressions with those stored in memory, the perceived objects are recognized. Frequent, simultaneous co-occurrence of stimulations of mental representations results in associations of memory cells and synapses, and thus associations of mental facts. Order and sequences of their occurrence is the basis of episodic memory. Imagined neural network memory cells, like natural brain neurons, do not limit their role to just remembering the information that they receive. They actively process this information and change the structure of their connections. We put forward the thesis that the described memory cells, artificial neurons, can create brains with features such as natural brains. It is this semihierarchical structure of neurons, which arise from categorization, generalization and association processes that can create neural representations of perceived reality. Learning through life experiences allows us to give them the characteristics of psychological sensations and thus they also become mental correlates of perceptions. The knowledge that these structures represent is as hierarchical they are. This hierarchy starts from the representation of the simplest direct sensual features, to complex models of the environment and abstract concepts that can be defined by symbolic language. The presented model describes the creation of knowledge in the mind, pattern recognition, remembering and imagining objects and events, planning, and making decisions. The systems thus created yield minds with cognitive, intentional, and propositional awareness. Unfortunately, they are devoid of phenomenal awareness, which we write about in the following chapters.
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Goldsmith, Ronald E. "Online Consumer Behavior." In End-User Computing. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-945-8.ch013.

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One convenient way of describing consumer behavior both off-line and online is to present the topic as a model representing the steps typical consumers go through when they acquire the goods and services they desire. These steps are Need Recognition, Information Search, Pre-purchase Alternative Evaluation, Purchase, Consumption and Post Consumption Evaluation (Blackwell, Miniard &amp; Engel, 2001). Although not every consumer goes through every step for every purchase, this model is a useful heuristic for organizing the study of consumer behavior and serves as a way to describe online consumer behavior as well. In the Need Recognition stage consumer behavior is stimulated by needs and wants. Needs are the abstract categories that consumers require in order to survive, function and thrive. Wants are the specific objects or mechanisms that consumers learn will enable them to satisfy their needs. Consumer needs are few, universal and inborn. Wants are acquired through individual learning histories defined by the time, place and context of the consumers’ life. Consequently, wants are many, individual and varied. Each consumer is born with the same needs and learns what will satisfy those needs through the experience of being reared within a specific society, time and place. Marketers recognize that consumers have shared needs and seek to develop brands as the specific want-satisfying ways in which consumers can gratify their needs. Table 1 presents a summary of consumer needs and wants (Foxall &amp; Goldsmith, 1997). Physiological needs derive from the fact that consumers are physiological creatures. The social needs come from the fact that consumers are social animals. Hedonic needs describe the needs consumers have for pleasurable sensations for the five senses. Experiential needs arise because consumers are saturated with feelings and emotions that they constantly seek to modify. Cognitive needs come from the curious, inquiring cerebral cortex that wants to know about its environment. Finally, consumers have egos, a sense of self-identity, they want to express, usually through symbols. Each consumer is born with these mind/body “systems” and spends much time and energy seeking to satisfy the requirements these systems impose. Products (goods, services and information) can be multidimensional (Freiden, Goldsmith, Hofacker, &amp; Takacs, 1998). That is, consumption of a given product can simultaneously satisfy more than one need, as buying and wearing an item of clothing protects the wearer from the elements (physiological), attracts the opposite sex (social), is comfortable to the skin (hedonic), makes the wearer feel sexy (experiential) and represents the self-concept and values of the wearer (psychological). Consuming a news magazine might satisfy cognitive needs as well as psychologically symbolic ones; the reader acquires some desired information and shows that he/she is a responsible citizen. Moreover, consumers might buy many different products to satisfy the same needs, as where designer brand names are wanted for clothing, furniture, perfumes and cars to symbolize social status. This theory of motivation can be used to explain the motivations for participation in virtual communities. Belonging to a virtual community fulfills some of the social need for belonging and fellowship. Group participation can yield feelings of fun, excitement and pleasure. The community can be an important source of information that can satisfy the cognitive need to know. Membership can be used symbolically to express identity. Thus, much like the consumption of goods, services
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"Embodiment and Phenomenal Consciousness." In Reductive Model of the Conscious Mind. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-5653-5.ch002.

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Can the imaginary brains described in Chapter 1 have only representations of perceived patterns, objects, and events? Can hierarchical structures of neurons also represent feelings, beliefs, emotions, and other higher mental states? Creating feelings requires giving emotional perceptions, memories, plans, beliefs, and intentions. How can this be achieved? How are perceived objects and events using their significance for the fate of the conscious system? Do they meet the various needs of the system? In this chapter we show that to achieve this goal, to feel qualia and to create phenomenal awareness, it is necessary to embody the mind. Mental states, such as thoughts and desires, contain intentional content that can be described by referring to something that we expect or believe. Another category are sensory feelings that do not contain intentional content but instead have different qualitative properties like perceptions, impressions, and sensations. The authors indicate four main domains of cooperation between the body and the brain, so that the mind generated in the system has phenomenal consciousness. These domains are 1) The homeostatic system. The body or housing may contain sensors informing the brain about the internal conditions of the body. The signals from these sensors can complement the information coming from the external senses. 2) The motor system. The housing and body, together with the motor system, allow an individual to manipulate objects in the environment and its own body in the environment. The effects of these manipulations can broaden the experience and allow for their evaluation. 3) Participatory analysis. The body or housing can be used to predict, analyze, and plan activities by making calculations through a physical process. 4) The global states of the organism. Internal power supply parameters, information-processing speed, dynamics of operation, and sensitivity thresholds for internal and external sensors can affect performance, the results of evaluation of sensations, and the shape of neural representations. This assumption makes it possible to explain how the imaginary mind can feel subjective impressions, the qualia that are the basis of phenomenal consciousness. The bodily reactions to the sensory stimuli reaching the brain can give value to individual feelings, and emotions. Feeling hardness or smoothness, assessing the attractiveness of smells, judging the importance of sounds, and evaluating the favor of the environment based on images all go beyond the direct response of the senses. The entire brain is involved in the creation of a conscious mind, along with sensory processing, control of movements, memories, predictions, and all other brain structures. This is an emergent phenomenon that is not reflected in any part of the brain's apparatus. In this chapter, the authors explain to what extent we can be aware of our feelings, how far we can understand the world around us and our place in it, how we can consciously direct our thoughts, and how we can focus attention on something.
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Sun, Hanqiu, and Hui Chen. "Soft-Touch Haptics Modeling of Dynamic Surfaces." In Virtual Technologies for Business and Industrial Applications. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-61520-631-5.ch002.

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Virtual Reality applications strive to simulate real or imaginary scenes with which users can interact and perceive the effects of their actions in real time. Adding haptic information such as vibration, tactile array, and force feedback enhances the sense of presence in virtual environments. Haptics interfaces present new challenges in the situation where it is crucial for the operators to touch, grasp and manipulate rigid/soft objects in the immersive virtual worlds. Soft-touch haptics modeling is the core component in feeling and manipulating dynamic objects within the virtual environments. For adding the haptic sensations with interactive soft objects, the authors first present multiple force-reflecting dynamics in Loop subdivision surfaces, and further the haptic freeform deformation of soft objects through mass-spring Bezier volume lattice. The haptic constraint modeling based on metaballs is experimented to intuitively control the interactive force distribution within the dynamically constructed constraint, making the soft-touch simulation of objects simple to manipulate with enhanced realism.
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Bennett, Peggy D. "Sensory thresholds." In Teaching with Vitality. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190673987.003.0061.

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Pet peeves about others’ behaviors are normal. When a par­ticular behavior occurs daily in a classroom, however, it can drive a teacher (and students) to severe annoyance. The key to minimizing issues is remembering that our frenzy over someone’s quirky behavior is more often our problem than theirs. Our five senses function to orient us in the world, to give us information about what is happening outside our skin. Visual, auditory, kinesthetic, olfactory, and gustatory senses work con­stantly to feed us information. When we have a “sensory sensitiv­ity,” we can become anxious and intolerant, often reaching our threshold quite quickly. Kinesthetic: leg jiggling, close proximity, itchy fabrics, touching and hugging, close talking, an uncomfortable chair, pain thresholds (squeezing a hand or shoulder), room temperature Auditory: gum popping, fingernails on metal or slate, loud throat clearing or chewing, scraping teeth on a fork, screech of tires and birds, loud talking, whispering, alarms and honking, pencil tapping Visual: messy desk, clashing colors, too much or too little decor, crooked picture frames, hair too long or too short, chairs not in alignment, too much light/ not enough light Olfactory: strong smells of raw onions, fish, sweat, old carpet, perfume Gustatory: texture and taste of squid, eggs, unbuttered toast The key to tolerance for our own sensory tipping points is to avoid blaming the offender. We acknowledge that these are our sensitivities, not everyone else’s. We choose wisely whether or not to reveal our sensitivities. Others often cannot imagine we have such strong aversions to sensations they like or do not even notice. And someone of any age may choose to use our sensitivi­ties to rile us. Take a deep breath and minimize your response with a bit of private humor: “I’ll just move over here to give you a bit more room.” “I’m going to pretend I don’t hear that sound.” “I will not threaten to nail his shoe to the floor to stop his leg from jiggling!”
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Actas de conferencias sobre el tema "Information theory. Senses and sensation"

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Luís-Ferreira, Fernando, Catarina Marques-Lucena, João Sarraipa, and Ricardo Jardim-Goncalves. "Framework for Management of Internet Objects in Their Relation With Human Sensations and Emotions." In ASME 2013 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2013. http://dx.doi.org/10.1115/imece2013-65227.

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Emotions are what make us human and emotions are what make us different. A person can make a list of such expressions about the role of human emotions, as they play a central role in our lives, in our interactions with others and the surrounding environment. Emotions are in a broad sense the regulators of our interaction with the world as they play a central role in our perception of the world and in our knowledge construction. In another angle, sensations are our immediate detector of the surrounding environment as, since ever, we see, touch and smell what is around us, we ear friendly voices
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Albers, Albert, Sarawut Lerspalungsanti, Tobias Du¨ser, Sascha Ott, and Jiangang Wang. "A Systematic Approach to Support Drive Train Design Using Tools for Human Comfort Evaluation and Customer Classification." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49082.

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This article presents a systematic procedure and Artificial Neural Networks (ANN) based tool for comfort objectification and customer classification, to support drive train developer during the product development process. In this case, the term “comfort objectification” can be clarified as reproduction of subjectively sensed convenience of a passenger through objectively measurable values. Many factors, such as noise, vibration, physical or psychological condition of a passenger generally influence the ride comfort. The main purpose of this project is to develop the drive train and his assemb
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Olsson, Nasrine, and Elena Maceviciute. "Information worlds of people with deafblindness." In ISIC: the Information Behaviour Conference. University of Borås, Borås, Sweden, 2020. http://dx.doi.org/10.47989/irisic2012.

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Introduction. This paper explores the information world of people with deafblindness, i.e., a diverse group of people whose vision and hearing loss are of such severity that it is hard for their impaired senses to compensate for each other. Method. An extensive interview study conducted in five European countries. It has examined the level, form and accessibility of information available to people with deafblindness. This paper draws on these interviews, and other material and observations, in providing general characteristics and the results presented here. However, the data and quotations pr
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Informes sobre el tema "Information theory. Senses and sensation"

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Yatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.

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The article investigates functional techniques of extralinguistic expression in multimedia texts; the effectiveness of figurative expressions as a reaction to modern events in Ukraine and their influence on the formation of public opinion is shown. Publications of journalists, broadcasts of media resonators, experts, public figures, politicians, readers are analyzed. The language of the media plays a key role in shaping the worldview of the young political elite in the first place. The essence of each statement is a focused thought that reacts to events in the world or in one’s own country. Th
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