Tesis sobre el tema "MMO"
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Bergstrand, Isak. "”Spelen är ju typ alltid på engelska…” : Elevers medvetenhet om MMO-spels påverkan på engelskkunskaper." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36048.
Texto completoPerez, Michael. "MMO gaming culture| An online gaming family." Thesis, Florida Atlantic University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10096029.
Texto completoSchliemann, Erik. "Identitetsskapande och socialisering i onlinespel : Formandet av en digital identitet." Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73312.
Texto completoMuhammad, Yousaf. "Evaluation and Implementation of Distributed NoSQL Database for MMO Gaming Environment." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-159864.
Texto completoColombo, Simone. "Computer-Mediated Communication as Situated Phenomenon in Massive Multiplayer Online Servers : A Minecraft-based investigation." Thesis, Umeå universitet, Institutionen för psykologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185133.
Texto completoLunde, Joacim. "Designprocess MMOFPSRPG: Att förbättra ett spelkoncept." Thesis, Umeå University, Informatics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1748.
Texto completoBergstrand, Isak, and Sund Viktoria Fritzon. "The Game Changer : MMO-spels inverkan på elevers färdigheter i engelska som andraspråk." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-29895.
Texto completoMaumon, de Longevialle Nathalie. "L'intention du consommateur de s'immerger dans les mondes virtuels : l'influence de la présence d'interactions sociales, de la persistance et de l'avatar." Thesis, Nice, 2013. http://www.theses.fr/2013NICE0034/document.
Texto completoEladhari, Mirjam Palosaari. "Characterising action potential in virtual game worlds applied with the mind module." Doctoral thesis, Högskolan på Gotland, Avdelningen för Spelutveckling och gestaltning, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-368.
Texto completoTorstensson, Peter, and Niklas Salo. "Datorspel: ett språkutvecklande tidsfördriv : Datorspelens påverkan på elevernas engelska ordförråd." Thesis, Högskolan i Jönköping, Högskolan för lärande och kommunikation, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-35647.
Texto completoBergman, Joakim. "Viral marknadsföring för MMO-spel : Att marknadsföra spel som Dreamlords: The Reawakening." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3252.
Texto completoŠach, Martin. "Počítačové hry a simulace (se zaměřením na MMOG)." Master's thesis, Vysoká škola ekonomická v Praze, 2009. http://www.nusl.cz/ntk/nusl-10339.
Texto completoLundström, Jonas, and Andreas Mååg. "Strategiskt samarbete For the Win : En studie om interaktioner i World of Warcraft." Thesis, Linnaeus University, School of Computer Science, Physics and Mathematics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-8702.
Texto completoJagad, Lakshmi Ms. "Online Gaming and Teamwork." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/communication_theses/83.
Texto completoEladhari, Mirjam Palosaari. "Characterising action potential in virtual game worlds applied with the mind module." Doctoral thesis, Högskolan på Gotland, Institutionen för speldesign, teknik och lärande, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1141.
Texto completoNykl, Scott L. "High-fidelity Distributed Physics for Continuous Interactive Virtual Worlds Using Server Clusters." Ohio University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1226544609.
Texto completoPassos, Paulina, and Robert Åhs. "Gaming som läromedel : En studie om hur kommersiella digitala spel påverkar lågstadieelevers engelskbruk." Thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-388435.
Texto completoHusárik, Braňko. "Nastavení virtuální ekonomiky uvnitř MMOG." Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-76034.
Texto completoSingh, Arun Kumar. "Le compromis Débit-Fiabilité-Complexité dans les systèmes MMO multi-utilisateurs et coopératifs avec décodeurs ML et Lattice." Thesis, Paris, ENST, 2012. http://www.theses.fr/2012ENST0005/document.
Texto completoLesslie, Linnea, and Michelle Kuba. "I feel different when I play : A study of self esteem and well-being in MMO-playing young adults." Thesis, Umeå universitet, Institutionen för psykologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-167028.
Texto completoFritzon, Sund Viktoria. "Gaming and English language development : En kvalitativ studie om samband mellan användande av MMO-spel och engelsk språkutveckling ur ett lärarperspektiv." Thesis, Högskolan för lärande och kommunikation, Högskolan i Jönköping, Språk-, litteratur- och mediedidaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36258.
Texto completoMiller, Mitchell. "Bootstrapping Massively Multiplayer Online Role Playing Games." DigitalCommons@CalPoly, 2020. https://digitalcommons.calpoly.edu/theses/2191.
Texto completoGause, Matěj. "Marketing počítačové hry z pohledu youtubera." Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-201805.
Texto completoMançour, Billah Saïd. "Etude par spectroscopie vibrationnelle de composes mmo : :(6)x::(14) (m = metal divalent, x = cl et/ou br) presentant le cluster mo::(6)." Rennes 1, 1986. http://www.theses.fr/1986REN10033.
Texto completoHannesson, Kristófer. "Identifying Important Members in a Complex Online Social Network." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-216947.
Texto completoDodds, Christopher, and chris@iconinc com au. "Avatars and the Invisible Omniscience: The panoptical model within virtual worlds." RMIT University. Creative Media, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080424.100301.
Texto completoKoptur, Evren. "TRANSFERABLE LEARNING SKILLS OF AN MMORPG: A WORLD OF WARCRAFT QUEST." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1459175932.
Texto completoStensson, Einar. "The Social Structure of Massive Multiplayer Online Communities : Investigating the social network of a World of Warcraft guild." Thesis, Stockholm University, Stockholm University, Department of Sociology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-28516.
Texto completoViamonte, Connie M. "You Crit Like a Girl: the Performance of Female Identity in the Virtual Gaming Community World of Warcraft." FIU Digital Commons, 2015. http://digitalcommons.fiu.edu/etd/2273.
Texto completoEklund, Lina. "The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity." Doctoral thesis, Stockholms universitet, Sociologiska institutionen, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-83163.
Texto completoHerner, William, and Edward Leiman. "How does toxicity change depending on rank in League of Legends?" Thesis, Uppsala universitet, Institutionen för speldesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-389338.
Texto completoPonsford, Matthew J. "The Mutual Interaction of Online and Offline Identities in Massively Multiplayer Online Communities: A Study of EVE Online Players." Antioch University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1480426506465534.
Texto completoLewis, Michael Scott. "Massively Multiplayer Online Roleplaying Gaming:Motivation to Play, Player Typologies, and Addiction." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461232700.
Texto completoIsaksson, Susanne. "Character Creation Processes in MMORPGs : - A qualitative study of determining important factors." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-21028.
Texto completoTroilo, Giorgia. ""Frezzare la corsia è un'arte proprio come il farmare, la si acquisisce con il tempo" Analisi del linguaggio specialistico derivante e formatosi nel contesto del videogioco MOBA League of Legends." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/17154/.
Texto completoLaverdet, Caroline. "Aspects juridiques des mondes virtuels." Thesis, Paris 2, 2020. http://www.theses.fr/2020PA020006.
Texto completoSchöllmann, Stefan [Verfasser]. "Optimierung des Bandbreiten-Längenproduktes optischer MMF-Übertragungssysteme durch Anwendung der MIMO-Technik / Stefan Schöllmann." Kiel : Universitätsbibliothek Kiel, 2009. http://d-nb.info/1019869968/34.
Texto completoLe, Duc Minh. "Nouvelle stratégie d’élaboration de la monométhylhydrazine via le procédé Raschig en utilisant la technologie des microréacteurs : synthèse de la chloramine dans des conditions quasi-stoechiométriques et isolement en une seule étape multifonctionnelle." Thesis, Lyon 1, 2012. http://www.theses.fr/2012LYO10335.
Texto completoYamazaki, Kasumi. "Learning to Communicate in a Virtual World: The Case of a JFL Classroom." University of Toledo / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1430389814.
Texto completoHejcman, Marek. "Analýza business modelů v oblasti herního průmyslu." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-149993.
Texto completoLadaycia, Abdelhamid. "Annulation d’interférences dans les systèmes MIMO et MIMO massifs (Massive MIMO)." Thesis, Sorbonne Paris Cité, 2019. http://www.theses.fr/2019USPCD037.
Texto completoWeissman, Dustin R. "Impacts of Playing Massively Multiplayer Online Role-Playing Games (MMORPGs) on Individuals’ Subjective Sense of Feeling Connected with Others." Antioch University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1496166839644501.
Texto completoGiraldi, Márcia Cargnin Martins. "MMG." Florianópolis, SC, 2000. http://repositorio.ufsc.br/xmlui/handle/123456789/79334.
Texto completoFletcher, Kathryn DeWitt. "Geographies of the underworld." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24613.
Texto completoBotonjic, Aida. "MIMO kanalmodeler." Thesis, Linköping University, Department of Science and Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2188.
Texto completoGustafson, William Ivor. "Regional scale modeling of the Madden-Julian Oscillation using MM5 : an investigation of the importance of 30-70 day boundary effects on MJO development /." For electronic version search Digital dissertations database. Restricted to UC campuses. Access is free to UC campus dissertations, 2003. http://uclibs.org/PID/11984.
Texto completoBartholmey, Paul. "Polytopes moments des compactifications sphériques d'un groupe : application au programme des modèles minimaux." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONTS033/document.
Texto completoIsacson, Terese. "Mio i folksagan och karnevalen : En tolkning och narratologisk studie av Astrid Lindgrens verk Mio, min Mio." Thesis, Högskolan Dalarna, Litteraturvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:du-21007.
Texto completoMa, Shaodan. "Semi-blind signal detection for MIMO and MIMO-OFDM systems." Click to view the E-thesis via HKUTO, 2006. http://sunzi.lib.hku.hk/hkuto/record/B36846569.
Texto completoMa, Shaodan, and 馬少丹. "Semi-blind signal detection for MIMO and MIMO-OFDM systems." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2006. http://hub.hku.hk/bib/B36846569.
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