Literatura académica sobre el tema "Peephole Interaction"
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Artículos de revistas sobre el tema "Peephole Interaction"
Araki, Tomohiro, and Takashi Komuro. "On-mouse projector: Peephole interaction using a mouse with a mobile projector." Pervasive and Mobile Computing 50 (October 2018): 124–36. http://dx.doi.org/10.1016/j.pmcj.2018.09.002.
Texto completoParamasivam, Ramya, K. Lavanya, Parameshachari Bidare Divakarachari, and David Camacho. "A Robust Framework for Speech Emotion Recognition Using Attention Based Convolutional Peephole LSTM." International Journal of Interactive Multimedia and Artificial Intelligence In Press, In Press (2025): 1–14. https://doi.org/10.9781/ijimai.2025.02.002.
Texto completoYin, Jibin, Miaomiao Wu, Shujie Bai, Hua Liu, and Shoulin Wei. "A scrolling performance model based on two-dimensional touch peephole interactions." Behaviour & Information Technology, June 20, 2023, 1–11. http://dx.doi.org/10.1080/0144929x.2023.2226777.
Texto completoChen, Chien-Hsiung, and Xiao Li. "Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole Interface." International Journal of Human–Computer Interaction, February 1, 2021, 1–11. http://dx.doi.org/10.1080/10447318.2021.1876356.
Texto completoChen, Xiang, Rubing Huang, Xin Li, Lei Xiao, Ming Zhou, and Linghao Zhang. "A Novel User Emotional Interaction Design Model Using Long and Short-Term Memory Networks and Deep Learning." Frontiers in Psychology 12 (April 20, 2021). http://dx.doi.org/10.3389/fpsyg.2021.674853.
Texto completoTesis sobre el tema "Peephole Interaction"
Simon, Sebastian. "Collaborative learning in mobile settings : conceptual framework and design of an innovative device to augment flat visual representations." Electronic Thesis or Diss., Le Mans, 2024. http://www.theses.fr/2024LEMA1019.
Texto completoCapítulos de libros sobre el tema "Peephole Interaction"
Li, Xiao, and Chien-Hsiung Chen. "The Effect of Peephole Interaction Mode and User Experience on Wayfinding Performance." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51828-8_5.
Texto completoActas de conferencias sobre el tema "Peephole Interaction"
Ens, Barrett, David Ahlström, and Pourang Irani. "Moving Ahead with Peephole Pointing." In SUI '16: Symposium on Spatial User Interaction. ACM, 2016. http://dx.doi.org/10.1145/2983310.2985756.
Texto completoYee, Ka-Ping. "Interaction techniques and applications for peephole displays." In CHI '03 extended abstracts. ACM Press, 2003. http://dx.doi.org/10.1145/765891.765902.
Texto completoMiyazaki, Masashi, and Takashi Komuro. "Augmented Reality-Based Peephole Interaction using Real Space Information." In 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2019. http://dx.doi.org/10.1109/ismar-adjunct.2019.00017.
Texto completoKaufmann, Bonifaz, and Martin Hitz. "X-large virtual workspaces for projector phones through peephole interaction." In the 20th ACM international conference. ACM Press, 2012. http://dx.doi.org/10.1145/2393347.2396441.
Texto completoMcNally, Brenna, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, and Leah Findlater. "Incorporating peephole interactions into children's second language learning activities on mobile devices." In IDC'14: Interaction Design and Children 2014. ACM, 2014. http://dx.doi.org/10.1145/2593968.2593982.
Texto completoHuber, Jochen, Jürgen Steimle, and Max Mühlhäuser. "A Model of Embodied Dynamic Peephole Pointing for Hidden Targets." In Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.61.
Texto completoHasan, Khalad, David Ahlström, and Pourang P. Irani. "Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation." In SUI '15: Symposium on Spatial User Interaction. ACM, 2015. http://dx.doi.org/10.1145/2788940.2788957.
Texto completoKaufmann, Bonifaz, and David Ahlström. "Studying spatial memory and map navigation performance on projector phones with peephole interaction." In CHI '13: CHI Conference on Human Factors in Computing Systems. ACM, 2013. http://dx.doi.org/10.1145/2470654.2466434.
Texto completoKerber, Frederic, Antonio Krüger, and Markus Löchtefeld. "Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task." In the 16th international conference. ACM Press, 2014. http://dx.doi.org/10.1145/2628363.2628393.
Texto completoDindler, Christian. "Peepholes as Means of Engagement in Interaction Design." In Nordes 2009: Engaging Artifacts. Nordes, 2009. http://dx.doi.org/10.21606/nordes.2009.019.
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