Tesis sobre el tema "Pop Arts / Pop Culture"
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McRae, Madalyn Dawn. "Pop Creatures". BYU ScholarsArchive, 2020. https://scholarsarchive.byu.edu/etd/8752.
Texto completoJoseph, Darel. "The Adversity Pop Culture Has Posed". ScholarWorks@UNO, 2014. http://scholarworks.uno.edu/td/1877.
Texto completoOliveira, Silvia de Cassia Rodrigues Damacena de. "A Literatura pop de Roberto Drummond : arte pop, referencialidade e ficção /". São José do Rio Preto : [s.n.], 2008. http://hdl.handle.net/11449/106340.
Texto completoBanca: Maria Lúcia Outeiro Fernandes
Banca: Luciene Azevedo
Banca: Sérgio Vicente Motta
Banca: Álvaro Luiz Hattnher
Resumo: Literatura pop foi a designação criada por Roberto Drummond para definir um tipo de escritura que buscou romper com o conceito tradicional do fazer literário. Quatro livros fizeram parte deste projeto, o chamado Ciclo da Coca-Cola: A morte de D. J. em Paris (1975), O dia em que Ernest Hemingway morreu crucificado (1978), Sangue de Coca-Cola (1980) e Quando fui morto em Cuba (1982). Neste trabalho, buscamos mostrar a influência da Arte Pop na confecção destas obras, uma vez que o autor nunca negou ter sido este movimento artístico o alicerce de seu projeto, sobretudo em relação aos temas e procedimentos. Entretanto, Roberto Drummond não se limita a eles. Apropria-se de referências insólitas e, por meio delas, explicita as violências impostas à sociedade brasileira da segunda metade do século XX: a da ditadura militar, da indústria cultural e da cultura de massa. Num verdadeiro "jogo-de-armar" novas possibilidades, ele faz com que personalidades do mundo real interajam com personagens ficcionais, incitando o leitor a retomar referências, muitas vezes, perdidas e/ou esquecidas pelo tempo.
Abstract: Pop Literature (literarily, Pop Literature) was the name coined by Roberto Drummond to define one kind of writing that aimed to break up with the traditional concept of literary doing. This project was composed by four books, a serie known as the Coca-Cola Cycle: A morte de D. J. em Paris (1975), O dia em que Ernest Hemingway morreu crucificado (1978), Sangue de Coca-Cola (1980) and Quando fui morto em Cuba (1982). In this study we try to show the Pop Art influence in these works' composition, considering the author never denied this artistic movement had been the foundation of his project, especially referred to themes and procedures. Nevertheless Roberto Drummond doesn't limit himself by them; he owns remarkable references and, through them, explains the violence imposed to the Brazilian society of the second half of Twentieth century: by military dictatorship, cultural industry and mass culture. In actual building blocks of possibilities, he makes real people to interact with fiction characters, encouraging the reader to take references, sometimes lost and/or forgotten through time.
Doutor
Oliveira, Silvia de Cassia Rodrigues Damacena de [UNESP]. "A Literatura pop de Roberto Drummond: arte pop, referencialidade e ficção". Universidade Estadual Paulista (UNESP), 2008. http://hdl.handle.net/11449/106340.
Texto completoLiteratura pop foi a designação criada por Roberto Drummond para definir um tipo de escritura que buscou romper com o conceito tradicional do fazer literário. Quatro livros fizeram parte deste projeto, o chamado Ciclo da Coca-Cola: A morte de D. J. em Paris (1975), O dia em que Ernest Hemingway morreu crucificado (1978), Sangue de Coca-Cola (1980) e Quando fui morto em Cuba (1982). Neste trabalho, buscamos mostrar a influência da Arte Pop na confecção destas obras, uma vez que o autor nunca negou ter sido este movimento artístico o alicerce de seu projeto, sobretudo em relação aos temas e procedimentos. Entretanto, Roberto Drummond não se limita a eles. Apropria-se de referências insólitas e, por meio delas, explicita as violências impostas à sociedade brasileira da segunda metade do século XX: a da ditadura militar, da indústria cultural e da cultura de massa. Num verdadeiro “jogo-de-armar” novas possibilidades, ele faz com que personalidades do mundo real interajam com personagens ficcionais, incitando o leitor a retomar referências, muitas vezes, perdidas e/ou esquecidas pelo tempo.
Pop Literature (literarily, Pop Literature) was the name coined by Roberto Drummond to define one kind of writing that aimed to break up with the traditional concept of literary doing. This project was composed by four books, a serie known as the Coca-Cola Cycle: A morte de D. J. em Paris (1975), O dia em que Ernest Hemingway morreu crucificado (1978), Sangue de Coca-Cola (1980) and Quando fui morto em Cuba (1982). In this study we try to show the Pop Art influence in these works’ composition, considering the author never denied this artistic movement had been the foundation of his project, especially referred to themes and procedures. Nevertheless Roberto Drummond doesn’t limit himself by them; he owns remarkable references and, through them, explains the violence imposed to the Brazilian society of the second half of Twentieth century: by military dictatorship, cultural industry and mass culture. In actual building blocks of possibilities, he makes real people to interact with fiction characters, encouraging the reader to take references, sometimes lost and/or forgotten through time.
Georgelas, Althea. "Media to Medium: Representations of Violence, War & Women in Pop Culture". VCU Scholars Compass, 2009. http://scholarscompass.vcu.edu/etd/1822.
Texto completoUrniežiūtė, Reda. "„POP“ vartotojiška kultūra ir žmogaus kūno interpretacijos". Bachelor's thesis, Lithuanian Academic Libraries Network (LABT), 2014. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2014~D_20140717_105407-23798.
Texto completoConsumer culture usually forthright interprets the human body through a variety of media: TV and advertisement. I interpreted this process with graphic works collection "Pop". It is based on the principles of collage techniques and composition. The theme of this final work is "Consumer culture and interpretations of the human body." The works are pressed in the graphics centre of Siauliai University in 2014. This is a cycle of seven works in format 57.5 x44, 5 cm. The collection of the graphic works is made up in the traditional dry needle technique. The colour backgrounds are printed. The entire collection corresponds to the "mixed technique" description.
Wentz, Kaitlyn. "Arts and Culture Influencers: Two Philanthropists' Impact on the Northeast Ohio Region". University of Akron / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=akron1588767185875188.
Texto completoAmy, Worrall. "Not a Girl, Not yet a Woman. : How do I look at Girls?" Thesis, Konstfack, Keramik & Glas, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6336.
Texto completoHall, Timothy W. "Surface, substance and the status quo pop cultural influences on architectural design /". Cincinnati, Ohio : University of Cincinnati, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1085069145.
Texto completoBrunious, Wendell J. "Maturation of Practices". ScholarWorks@UNO, 2014. http://scholarworks.uno.edu/td/1855.
Texto completoLathrop, Benjamin Alan. "Cult Films and Film Cults: From The Evil Dead to Titanic". Ohio University / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1090934488.
Texto completoSchütz, Marine. "Entre les lignes : dessin, illustration et pratiques graphiques dans le Pop art (1950-1975)". Thesis, Aix-Marseille, 2015. http://www.theses.fr/2015AIXM3104.
Texto completoBy 1962 with the beginning of Pop art, the iconography of illustration and advertising points the development of an art founded on graphics. Interestingly, the relations between Pop art and drawing allow to follow how the handmade practices reassess the artists’ positions towards mass culture and deal with material issues (such as manual involvement) and the meaning of iconography (counter-culture, return of the figure). Starting from the point that artistic pop economy of art owes its back and forth mouvement between manual and mechanical options to its protagonists’ artistic education, this dissertation opens with the study of drawing’s emergence in a pedagogical context. The study of the relations between drawing and mass culture wouldn’t be fully led without assessing the answer of the artists who involve in the claim for a bigger audience (with a class strategy, an iconography full of mass products and the possibilities of prints). Moreover, not only the graphic works stem from the hand, but pop drawing overwhelms the solely issue of creation processes to exist in an autonomous corpus of works, which doesn’t fall into the finalist schema. This presence points how critical may be the body, through drawing, as an image and as an action. Similary to Claes Oldenburg and David Hockney who oppose a manual tension to the social mechanized expressions – and there lay the double sense of the very notion of involvement which is to be understood in Pop art in the same time on a physical and a political level – the reinvolvement of the body by way of portrait or nude shows its solidarity with the fights in the wake of the sixties, fight for sexual liberation, or women rights
Jett, Heather N. "Pop Culture and Protofeminism: The Novels of Jacqueline Susann and the Second Wave of the Women's Movement". [Johnson City, Tenn. : East Tennessee State University], 2001. http://etd-submit.etsu.edu/etd/theses/available/etd-0511101-142705/restricted/jett0514.pdf.
Texto completoHerbert, David. "Last Stand at Big Thunder Mountain". VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd/1049.
Texto completoOlson, Neleigh. "AMERICAN IDYLL: STORIES". UKnowledge, 2018. https://uknowledge.uky.edu/english_etds/74.
Texto completoGregson, Stephen I. "Narrative, spectacle, performance : a dramaturgical investigation into the relationship between an aesthetic event and the social world in rock and pop culture". Thesis, Brunel University, 2006. http://bura.brunel.ac.uk/handle/2438/365.
Texto completoRice, Bryan Thomas. "Delinquencies". Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3309.
Texto completoTeixeira, Marcos Caetano. "O mangá como tradição e contemporaneidade: o caso de Mushishi". Universidade Federal de Juiz de Fora (UFJF), 2017. https://repositorio.ufjf.br/jspui/handle/ufjf/6101.
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A pesquisa aqui apresentada tem como objetivo a análise do mangá Mushishi, de Yuki Urushibara (1999-2008), no que se refere à tradição e a contemporaneidade enquanto representação de uma história e de um povo. Para chegar a tais objetivos, um levantamento histórico baseado na evolução do Japão pós-guerra e sua conquista mundial através do entretenimento pela cultura pop inicia o pensamento, tendo por base do contexto de contemporaneidade de Agamben (2009) seguido, posteriormente, por uma análise comparativa entre os quadrinhos ocidentais e os mangás japoneses, visando estabelecer uma base que mostre a troca de influências entre ambos, o que também leva a ilustrar as questões referentes ao mercado e aos princípios de aceitação de mídia pelo consumidor. A análise no que se refere aos pontos de identidade e lugar do ser social é feita a partir das teorias de Nietzche (1983-2011) e Rolnik (1993), os quais colocam em questão o ser humano enquanto agente social e ator de seu próprio mundo, bem como a aplicação dos conceitos de catarse e reconhecimento de si de Aristóteles (2008), o que, após aplicado à obra em questão, revela como os mangás, exemplificados por Mushishi, podem se mostrar retratos fiéis de um povo ou de uma época.
The research presented here aims to analyze the manga Mushishi, by Yuki Urushibara (1999-2008), in regard to tradition and contemporaneity as a representation of a history and a people. To reach such goals, a historical survey based on the evolution of postwar Japan and its worldwide conquest through pop culture entertainment initiates thought, based on the contemporaneous context of Agamben (2009) followed later by an analysis comparative analysis between western comics and Japanese manga, in order to establish a basis for the exchange of influences between the two, which also leads to illustrate market issues and the principles of consumer acceptance of media. The analysis regarding the points of identity and place of the social being is made from the theories of Nietzche (1983-2011) and Rolnik (1993), which put in question the human being as social agent and actor of his own world, as well as the application of the concepts of catharsis and self-recognition of Aristotle (2008), which, after applied to the work in question, reveals how the manga, exemplified by Mushishi, can be faithful portraits of a people or a time.
Hirata, Tatiane. "Mangá : do Japão ao mundo pela prática midiática do scanlation". Universidade Federal de Mato Grosso, 2012. http://ri.ufmt.br/handle/1/550.
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CAPES
A união entre o vitalismo do cotidiano e as práticas colaborativas da cibercultura deu origem à prática midiática do scanlation, empreendida pelos fãs de mangás, as histórias em quadrinhos japonesas. O scanlation, junção dos termos em inglês scan e translation, é o processo de digitalizar mangás impressos com o intuito de traduzi-los do japonês para outro idioma, para então distribui-los gratuitamente através da internet, sem a permissão dos detentores de direitos autorais. Dispostos a fugir da subjetividade capitalista, os participantes dessa atividade buscam subverter o modo tradicional do consumo de mangá. Reunidos sob a prática do scanlation os fãs espalhados pelo mundo reinventam os processos de re-produção, circulação e consumo de mangá neste período marcado pelos processos de convergência midiática e demandas por formas sempre renovadas de rituais de sociabilidade no anonimato urbano.
The union between vitalism of daily life and collaborative practices of ciberculture gave rise to the media practice of scanlation, an activity undertaken by fans of manga, the Japanese comics. Scanlation, contraction of words scan and translation, is the process of scanning printed mangas in order to translate them from Japanese into another language, and distributing them free of charge through internet without permission from the copyright holders. Willing to escape from capitalist subjectivity scanlation members try to subvert the traditional way of consuming manga. Gathered under the media practice of scanlation, fans around the world reinvent the process of reproduction, circulation and manga consuming in this period characterized by the process of mediatic convergence and requests for ever renewed form of rituals of sociability in urban anonymity.
Erickson, Michael Douglas. "LETS MAKE IT OUTBACK TONIGHT". VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd/787.
Texto completoFredwest, Janice M. "Popular Library: Rethinking the Cultural Relevancy of the American Public Library". University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1277140389.
Texto completoGarbett, Gary. "Insequential Sequence". VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2277.
Texto completoCarlotti, Tatiana Cristina. "Caminhos da vertigem: rupturas do eu no happening PanAmérica". Pontifícia Universidade Católica de São Paulo, 2014. https://tede2.pucsp.br/handle/handle/14737.
Texto completoCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The present dissertation aims to analyze the narrator/character disembodiment and the body presence in the narrative construction in José Agrippino de Paula s PanAmérica. The body into which the subject inserts himself acquires an enormous proportion throughout the work: the body of anonymous heroes, hundreds of them fragmented, creased and dulled in the asphyxiating tubes of the cultural machine; the individualized body, the source of pleasure, beauty, warmth and proximity; the narrative body converted into happening by the operative movement of the chaotic writing strengths. It is in this vertiginous and raving context that the narrator tries to restate his own existence towards the illogicalness of a world and also of a narrative laid in ruins. In our walk through the work, whose explosives are switched on at each scenic unity, we have attempted to ascertain how the narrator and the characters disembodiment along the work and the construction of a strongly erotic narrative were used to build a sensory happening, determined to constitute a possible anthropophagic answer to the ideological dichotomies which marked the 1960s in Brazil
Este trabalho tem por objetivo analisar a despersonificação do narrador personagem e a presença do corpo na construção da narrativa em PanAmérica, de José Agrippino de Paula. O corpo em que se insere o sujeito adquire grande proporção no espaço da obra: seja o corpo dos heróis anônimos, centenas deles estilhaçados, amassados e embotados nos tubos asfixiantes da máquina cultural; seja o corpo individualizado, fonte de prazer, de beleza, de calor e proximidade; seja o corpo da narrativa convertida em happening pelo movimento operativo das forças de uma escrita caótica. É nesse contexto vertiginoso e delirante, que o narrador tenta reafirmar sua própria existência ante a ilogicidade de um mundo - e de uma narrativa - em franco desfacelamento. Em nosso caminhar pela obra, cujos explosivos são acionados a cada unidade cênica, procuramos verificar como a despersonificação do narrador e dos personagens ao longo da obra, e a construção de uma narrativa fortemente erótica, foram utilizados para a edificação de um happening sensorial, destinado a se constituir em possível resposta antropofágica às dicotomias ideológicas que marcaram o Brasil dos anos 60
Walker, Tonya. "Rich attractive people doing attractive things in attractive places : a monologue from Hell /". VCU Scholars Compass, 2006. http://scholarscompass.vcu.edu/etd/992.
Texto completoJackson, Rebecca. "The Glitch Aesthetic". Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/communication_theses/80.
Texto completoWhipkey, Robert Scott. "Query: how does the never to be differ from what never was?" VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3081.
Texto completoVicet, Marie. "Les artistes contemporains et le clip vidéo : de la naissance de MTV à l’apparition de YouTube (1981-2005)". Thesis, Paris 10, 2017. http://www.theses.fr/2017PA100010.
Texto completoWith the advent of music channels in the early 1980s, the music industry invested heavily in the production of music videos. To meet the high demand of music video, many filmmakers from television industry, advertising, cinema put their talents in this new TV format service. It is in this context that different visual artists were also requested and proposed their services to direct different music videos. In the early 1980s, the clip appeared some artists as the ideal format to distribute their images on television. It allowed them by its broadcast on television to reach a wider audience than museums or art galleries. For others, the clip was an experimental format, but also a potential extension to their artistic practice. So this study will analyze some of the production of certain visuals artists often ignored by art historians and critics. Through their artworks, some artists built instead a critique and questioned the format while challenging pop culture broadcast on television. If the creation of MTV was a funding event in the history of the music video, twenty-five years later, the advent of YouTube and in 2005 marked a big change in production but also in consumption of music videos. We will see that it led to new uses for Internet users and for artists who took possession available content to divert it
Stepanek, Ellyn M. "Pop-culture artifacts". Cleveland, Ohio : Cleveland State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=csu1209741511.
Texto completoAbstract. Title from PDF t.p. (viewed on July 11, 2008). Includes bibliographical references (p. 43-44). Available online via the OhioLINK ETD Center. Also available in print.
Johansson, Oskar. "If I had a voice I'd sing: the relation between the forest and the identity in music videos by Fever ray and Iamamiwhoami". Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23632.
Texto completoThe purpose of this essay is to investigate how the forest can be used to mirror the identity. Indoing so, music videos by Fever Ray and Iamamiwhoami are being analyzed. The portrayalconsists of two short stories. In these, the relation to the forest is investigated on a moreindividual level. The method is more searching than theorizing. The essay analyzes musicvideos, with a gender perspective, as images and metaphors. Theorists used are amongothers Jean Baudrillard, Timothy Morton and Judith Butler. From their theories the thesisinvestigates the values and assumptions that can be said to constitute the representation of theforest and the identity in the videos. The result is the image of a fragmented world, unwillingto come to concrete conclusions. On one hand the music videos show individuals who workswith the overtaking of given cultural images of the forest and gender. On the other hand a willto reject the same images can be seen. Likewise, the portrayal shows individuals who struggleto come to terms with their place in the given order but never really succeeds.
Ferdfelt, Henrik. "Pop /". Stockholm : School of Business, Stockholm University, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-1349.
Texto completoChambers, Cynthia R. y K. Buttolf. "The POP Arts Experience". Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/3887.
Texto completoDzuverovic, Lina. "Pop art tendencies in self-managed socialism : pop reactions and counter-cultural pop in Yugoslavia in 1960s and 1970s". Thesis, Royal College of Art, 2017. http://researchonline.rca.ac.uk/2850/.
Texto completoChambers, Cynthia R. "POP Arts: Inclusive Performance Arts Programming". Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/3868.
Texto completoLessa, Laís Quintella Malta. "Pop art e propaganda: uma relação interdisciplinar". Universidade Presbiteriana Mackenzie, 2009. http://tede.mackenzie.br/jspui/handle/tede/2726.
Texto completoFundo Mackenzie de Pesquisa
Through an interdisciplinary analysis between art and publicity, this study seeks to establish the relationship amid the propaganda spread in the post-war period in the United States and the Pop Art Movement. Focusing the changes that have occurred in the season with these two issues will prove that what happened with the Movement Pop and advertising, may be established as a homogenous relationship, in which symbols, icons and popular myths were portrayed in ways similar to works by artists and advertising of the period studied. This uniformity will be revealed through a semiotic analysis of advertisements and works of the movement, to develop critical values that might widen the scope of professional actuation of communication, and allow the knowledge and approach the subject, in reflection of their creations committed to the social and economic juncture of the season.
Por meio de uma análise interdisciplinar entre arte e publicidade, o presente estudo busca estabelecer a relação em meio à propaganda veiculada no período do pós-guerra nos Estados Unidos e o Movimento Pop Art. Evidenciar as transformações ocorridas na época com essas duas temáticas irá comprovar que o ocorrido com o Movimento Pop e a publicidade, pode ser estabelecido como uma relação homogênea, na qual símbolos, mitos e ícones populares eram retratados de maneiras similares em trabalhos de artistas e publicitários do período estudado. Esta homogeneidade será revelada por meio de uma análise semiótica entre anúncios publicitários e obras do movimento, no sentido de desenvolver criticamente valores que possam ampliar as possibilidades de atuação dos profissionais da comunicação, assim como permitir o conhecimento e a abordagem do tema, na reflexão de suas criações comprometidas com a conjuntura social e econômica da época.
Chambers, Cynthia R. y T. Takenaka. "POP Arts: An Inclusive Performance Arts Program". Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etsu-works/3875.
Texto completoChambers, Cynthia R. y K. Buttolph. "POP Arts: An Inclusive Performance Arts Experience". Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etsu-works/3877.
Texto completoBallico, Christina. "Bury me deep in isolation: A cultural examination of a peripheral music industry and scene". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2013. https://ro.ecu.edu.au/theses/682.
Texto completoLesniewski, Justin M. "Medination pop culture and the classroom /". Connect to this title online, 2008. http://etd.lib.clemson.edu/documents/1211389373/.
Texto completoSzemere, Anna. "Pop culture, politics, and social transition /". Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC IP addresses, 1998. http://wwwlib.umi.com/cr/ucsd/fullcit?p9820881.
Texto completoChambers, Cynthia R. "POP Arts Enhances Skills, Creates Community". Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etsu-works/3849.
Texto completoBalster, Lori Maria Tarkany. "Cassie Dates Melvin: Or, How Two People Struggle to Save Their Town Despite a Few Small Obstacles Such as Killer Philodendrons (an Excerpt from Book Two in a Series)". University of Dayton / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1280259112.
Texto completoEklind, Anton y Tjong Richard Jake Gracia. "Understanding Pop-culture Tourism : Analysis of incentives for travel behaviour and participation of pop-culture tourism products". Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30849.
Texto completoDenna studie har som syfte att belysa individers motiv och val att besöka pop-kultursrelaterade attraktioner och destinationer. Pop-kultur i denna uppsats syftar till populära produkter såsom tvspel, serietidningar, litteratur, film och tv-serier. Pop-kultursturism syftar till destinationer och attraktioner som är baserade på de sistnämnda vilket kan vara konventioner, event, utställningar, temaparker eller destinationer. Till denna studie har en kvalitativ ansats tillämpats för att besvara uppsatsens syfte och frågeställningar genom att utföra semi-strukturerade intervjuer. Intervjuerna analyserades sedan genom fyra olika teorier; Bourdieu’s teorier om kapital, fält och habitus samt Lundberg och Lexhagens modell “Pop-culture Tourism: A Research model”. Resultaten visade att exponering av pop-kultur i respondenternas uppväxt, sociala umgängen och (sociala) mediekonsumtion spelade en central roll i konsumtionen och deltagandet av pop-kultursturism. Resultaten visade även att kulturellt kapital (ett intresse av en viss pop-kulturell produkt) och socialt kapital (individens habitus) var betydande för individer som deltar i pop-kultursturism.
Klein, Gabriele. "Electronic Vibration : Pop Kultur Theorie /". Wiesbaden : VS Verl. für Sozialwissenschaften, 2004. http://catalogue.bnf.fr/ark:/12148/cb410656790.
Texto completoPeterson, Gilbert Oliver. "Pop art redefined : British pop arts of the 1960s : towards a social and institutional history". Thesis, University of Southampton, 2015. https://eprints.soton.ac.uk/385575/.
Texto completoKim, Leejin. "Analysis and Construction of Engaging Facial Forms and Expressions: Interdisciplinary Approaches from Art, Anatomy, Engineering, Cultural Studies, and Psychology". VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/567.
Texto completoDallacheisa, Tony G. "Pop Goes The Story: A Collection". Ohio : Ohio University, 2008. http://www.ohiolink.edu/etd/view.cgi?ohiou1212417587.
Texto completoCarmo, João Paulo de Oliveira. "Pokémon : transmidiação, cultura pop e participação coletiva em torno da série japonesa". Universidade Federal de Mato Grosso, 2016. http://ri.ufmt.br/handle/1/616.
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CAPES
Pokémon é uma série japonesa de entretenimento que, desde sua criação, destacou-se pela expansão transmidiática de sua narrativa para diferentes plataformas, como o videogame, a televisão, as histórias em quadrinhos e o cinema. Perante a dinâmica internacional de mercado no contexto da globalização, a franquia cruzou fronteiras e conquistou fãs no mundo inteiro, dando origem à chamada Pokémania ou Febre Pokémon durante a década de 1990. Após quase vinte anos, Pokémon tem demonstrado a sua contemporaneidade e a capacidade de dialogar com o seu público consumidor em um contexto marcado pela livre circulação de informações e conteúdo, amparada pela atual acessibilidade tecnológica. Tratando-se de sua longevidade no cenário da cultura pop mundial, partimos da premissa que o caráter comunicativo instigado pelo próprio enredo original de Pokémon representa um dos principais elementos responsáveis por seu sucesso, criando comunidades que se articulam internacionalmente na troca e no compartilhamento de informações e experiências provenientes da vivência de cada membro em meio ao universo fictício da série.
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Hall, James. "DIVINING THE DIVINE: POP MYTHOLOGY AND ITS WORTH". Master's thesis, Orlando, Fla. : University of Central Florida, 2010. http://purl.fcla.edu/fcla/etd/CFE0003103.
Texto completoChristakis, Nicolas. "Pop-music : lieu d'identité et moyen d'expression collective". Paris 10, 1986. http://www.theses.fr/1986PA100193.
Texto completoPop music usually appears to be an expression of contemporary youth desires and preoccupations, spreading values such as unity, sharing, freedom, revolt and even rebellion (ideology of the sixties). But today's pop music is diversified. We observe many musical styles with important differences regarding form and content (funk, disco, hard, new wave. . . ). Adhesion to pop music involves special preference for one style and rejection of others: the listener is a member of a public. Besides, musical membership is manifested in the appearance ("look") which expresses the specific social identity. We propose the study of the formation of social identity by means of musical adhesion. Pop music is a place where emotional experience of listening meets social bound and group union. It also permits organization and actualization of the patterns of attitudes, values and ideological choices of the publics' members’ publics are social and or subcultural categories, psychological groups whose existence and functioning are an identification process: formation and internalization of self-defining social categorizations. The members of pop music public’s occupies a socially significant position and attribute a position to others through categorization and differentiation in function of musical membership. There is much to say about coexistence of multiplicity of styles and the unifying, nonsocial ideological kernel usually attached to pop music: listening to music and belonging to a public provide equilibrium between utopia and (social) adaptation
McLaughlin, Noel. "Pop and the periphery : nationality, culture and Irish popular music". Thesis, Ulster University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.326322.
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