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1

Antonyan, Zaruhi. "LINGUO-STYLISTICS OF HORROR IN E. A. POE’S SHORT STORIES". Armenian Folia Anglistika 20, n.º 1 (29) (15 de mayo de 2024): 80–92. http://dx.doi.org/10.46991/afa/2024.20.1.80.

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Horror is a genre of science fiction which is intended to, or has the capacity to frighten, scare or disgust the readers by inducing feelings of horror and terror. This piece of fiction in prose of variable length also shocks and startles the readers inducing feelings of repulsion or loathing through creating a frightening atmosphere. Horror is frequently supernatural, though it can be non-supernatural. Often the central menace of a work of horror fiction can be interpreted as a metaphor for the larger fears of a society. The present investigation of horror in E. A. Poe’s short stories through the linguo-stylistic and case study methods of analyses aims to disclose the very distinct role of horror fiction in the perspective of human emotions – a kind of “mediator” between the world and its reflection in the language. The results show that emotions as a psychological, physiological and philosophical phenomenon verbally reproduce the emotional attitude of the person towards the world, that emotions are contained, fixed, expressed and indicated in utterances in the form of ideas – and as such – emotions are a perfect object of linguo-stylistic study.
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2

Mckee, Gabriel. "“Reality – Is it a Horror?”". Journal of Gods and Monsters 1, n.º 1 (18 de julio de 2020): 1–17. http://dx.doi.org/10.58997/jgm.v1i1.1.

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This paper discusses the works of author Richard S. Shaver, who rose to prominence in the science fiction world in the 1940s with stories describing a vast underworld of caverns under the surface of the earth. These caverns were inhabited by evil beings called “dero” that used high-tech devices to torment the inhabitants of the surface world. Shaver, who had spent several years in mental institutions prior to his writing career, claimed his stories were true, and Amazing’s editor, Raymond A. Palmer, aggressively promted the “Shaver Mystery.” This prompted a backlash from science fiction fandom against both Shaver and Palmer. This paper gives an overview of Shaver’s career and explores his world-system as a form of theodicy, drawing in particular on his novel Mandark, a retelling of portions of the Bible narrative. Shaver’s monsters and their devices are examples of an “influencing machine,” a commonly-occurring delusional phenomenon first described by psychologist Victor Tausk in 1919, an externalized force that a patient believes is the source of thoughts and sensations. This paper argues that, for Shaver, the dero provided a psychological framework for processing tragic and traumatic events, externalizing tormenting forces into monsters. His fiction then became a force for combatting those torments within a narrative context. Like other conspiracy theories, the Shaver Mystery seeks to impose order on a chaotic world.
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3

McAndrew, Francis T. "The Psychology, Geography, and Architecture of Horror: How Places Creep Us Out". Evolutionary Studies in Imaginative Culture 4, n.º 2 (1 de octubre de 2020): 47–62. http://dx.doi.org/10.26613/esic.4.2.189.

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Abstract Why do some types of settings and some combinations of sensory information induce a sense of dread in humans? This article brings empirical evidence from psychological research to bear on the experience of horror, and explains why the tried-and-true horror devices intuitively employed by writers and filmmakers work so well. Natural selection has favored individuals who gravitated toward environments containing the “right” physical and psychological features and avoided those which posed a threat. Places that contain a bad mix of these features induce unpleasant feelings of dread and fear, and therefore have become important ingredients of the settings for horror fiction and films. This article applies McAndrew and Koehnke's (2016) theory of creepiness to the study of classic horror settings and explores the role played by architecture, isolation, association with death, and other environmental qualities in the experience of creepiness and dread.
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4

Soman, S., J. Parameshwaran y J. KP. "Films and fiction leading to onset of psycho-phenomenology: Case reports from a tertiary mental health center, India". European Psychiatry 41, S1 (abril de 2017): S747. http://dx.doi.org/10.1016/j.eurpsy.2017.01.1385.

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Mind is influenced by socio-cultural religious belief systems, experiences and attributions in the development of psychophenomenology. Film viewing is a common entertainment among young adults.ObjectivesInfluence of repetitive watching of films of fiction and horror genres on onset phenomenology in young adults.MethodTwo case reports on onset of psychotic features and mixed anxiety depressive phenomenology were seen in two patients aged 16 and 20 years respectively and based on the fantastic imagination created by films. The 28-year-old female patient diagnosed with schizoaffective disorder had onset at 16 years of age and the course of phenomenology was influenced by the fiction movie ‘Jumanji’ with partial response to medications over 10 years. The depressive and anxiety symptoms of less than 6 months duration of a 20-year-old male patient was influenced by film ‘Hannibal’ and responded to antidepressant and cognitive behavior therapy.ConclusionsHorror and fiction films can influence the thinking patterns and attribution styles of a young adult by stimulating fantasy thinking which if unrestrained can lead to phenomenology. Viewing films compulsively, obsessive ruminations on horror and fictional themes can lead to onset of psychopathology of both psychosis and neurotic spectrum. Further research on neurobiological, psychological correlates is needed. Parental guidance and restricted viewing of horror genre films with avoidance of repeated stimulatory viewing of same genre movies in children, adolescents, young adults and vulnerable individuals is required.Disclosure of interestThe authors have not supplied their declaration of competing interest.
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5

Trofymenko, Anastasiia. "GENRE FEATURES OF HORROR LITERATURE". LITERARY PROCESS: methodology, names, trends, n.º 17 (2021): 72–80. http://dx.doi.org/10.28925/2412-2475.2021.17.9.

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The article is dedicated to the study of the genre features of horror literature, its plot matrices and principles of artistic modeling of pictures of the world. The article describes the genre-creating elements that have become basis for systematization of the genre composition of horror literature. Special attention is paid to the typology of characters, the specifics of the arranging artistic time and space, as well as the features of the emotional impact on the reader as one of leading principles of genre classification of this type of fiction. After all, much of the text of the works of representatives of horror literature is devoted to the construction of artistic space and time, in order to introduce the recipient into a certain range of components of the emotional state during reading, to achieve the goal of horror literature. Namely, to scare the reader. Considerable attention is paid by the authors of this type of literature to the modeling of characters as a genre component. The article describes a set of standardized elements and attributes describing the appearance and character of the characters, which creates a "horizon of expectations" for the reader's perception. It also acts as an element of genre differentiation within the cluster of horror literature. The definition of genre varieties of this type of fiction reveals a clear conditionality of the specifics of the reception, the orientation of the author's intentions to create a certain psychological effect. Established artistic constants, which show a fairly high level of variability, serve as a figurative and plot matrix for the authors, which provides a "recognizability" of the genre addressed to a certain readership.
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6

Patra, Indrajit. "Exploring the intersection of Lovecraftian monstrosity and techno-body horror in selected works of Neal Asher: an examination of (post-)humanity". Multidisciplinary Reviews 6, n.º 1 (2 de julio de 2023): 2023009. http://dx.doi.org/10.31893/multirev.2023009.

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This scholarly investigation aims to meticulously examine the various mechanisms employed by British science fiction writer Neal Asher in his works, including the Transformation trilogy (2015–17), Lockdown Tales (2020), and Lockdown Tales 2 (2023), to convey the erosion of humanity following profound physiological and cognitive changes. This research highlights how Asher skillfully combines elements of Lovecraftian grotesqueness with intricate portrayals of physical horror, thereby challenging conventional categorizations. These narratives feature a diverse ensemble of human and non-human protagonists, each subjected to transformative biotechnological, computational, and psychological enhancements. These processes raise questions about the feasibility of preserving even a semblance of humanity in an overwhelmingly advanced, distinctly post-human cosmological environment. While both biotechnological and Lovecraftian modes of horror explore humanity’s insignificance within a vast, indifferent, and often malevolent universe, Asher’s body of work consistently delves into the theme of how humans can retain their inherent humanity in the face of monstrous metamorphosis. Additionally, this investigation elucidates how such transformations give rise to the emergence of the “other” within oneself and the monstrous “Other” that takes center stage in the narrative. By exploring these themes, this study contributes to the scholarly discourse on the intersection of horror, transformation, and the preservation of humanity in science fiction literature.
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7

Benedetti, Fabrizio. "Placebos and Movies: What Do They Have in Common?" Current Directions in Psychological Science 30, n.º 3 (junio de 2021): 274–79. http://dx.doi.org/10.1177/09637214211003892.

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Placebos are fake therapies that can induce real therapeutic effects, called placebo effects. It goes without saying that what matters for inducing a placebo effect is not so much the fake treatment itself, but rather the therapeutic ritual that is carried out, which is capable of triggering psychobiological mechanisms in the patient’s brain. Both laypersons and scientists often accept the phenomenon of the placebo effect with reluctance, as fiction-induced clinical improvements are at odds with common sense. However, it should be emphasized that placebo effects are not surprising after all if one considers that fiction-induced physiological effects occur in everyday life. Movies provide one of the best examples of how fictitious reality can induce psychological and physiological responses, such as fear, love, and tears. In the same way that a horror movie induces fear-related physiological responses, even though the viewer knows everything is fake, so the sight of a syringe may trigger the release of pain-relieving chemicals in the patient’s brain, even if the patient knows there is a fake painkiller inside. From this perspective, placebos can be better conceptualized as rituals, actions, and fictions within a more general framework that emphasizes the power of psychological factors in everyday life, including the healing context.
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8

Edwards, Makayla. "Taking the "Psycho" out of "Psycho-Killer"". Digital Literature Review 10, n.º 1 (18 de abril de 2023): 37–49. http://dx.doi.org/10.33043/dlr.10.1.37-49.

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“Psycho”, “maniac”, and “madman” are all words that are found to be synonymous with serial killers and criminal activity. For decades, the media has perpetuated an extremely harmful image that those suffering from mental illness are violent and dangerous. These portrayals can be found across mediums from fictional books and movies to docuseries and podcasts. In the realm of fiction, specifically, some of the most harmful depictions can be found in horror films. These films tend to paint their villains to be caricatures of various psychiatric disorders including schizophrenia, bipolar disorder, dissociative identity disorder (formerly known as multiple personality disorder), and narcissistic personality disorder. These misrepresentations are not only grossly exaggerated but also highly inaccurate. In this piece, I will explore and expose the negative distortions of mental illness in various horror films. The scope will focus on two of the most influential psychological thrillers in the industry: Psycho and The Shining. These films each depict an antagonist who displays exaggerated traits indicative of mental illness. By deconstructing and comparing these traits with modern research on the mental illnesses they are meant to represent, I will expose the inaccuracies of these portrayals. Furthermore, I will outline the lasting impacts of these inaccuracies on both the public perceptions of mental illness, as well as help-seeking among individuals suffering from psychological disorders. Even if the characters in these popular films are fictional, the stigma they direct toward mental illness is very real and must be addressed.
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9

Flint, Azelina. "A Marble Woman: Is the omen good or ill? Louisa May Alcott’s exposé of Nathaniel Hawthorne’s repressed individualism in her domestic horror fiction". Horror Studies 14, n.º 1 (1 de abril de 2023): 9–27. http://dx.doi.org/10.1386/host_00059_1.

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This article reassesses the place of Louisa May Alcott’s pseudonymous domestic horror fiction in the wider canon of her work. Traditionally, Alcott’s domestic horror writing has been viewed as an expression of her repressed authorial individualism and desire for incorporation into a male literary tradition. Through examining Alcott’s allusions to Nathaniel Hawthorne, I argue that her domestic horror writing exposes the traumatic repercussions of male individualism for women in the work of her contemporaries. Her pseudonymous horror novella, A Marble Woman (1865), appropriates Hawthorne’s allusions to the Pygmalion myth in his earlier novel, The Marble Faun (1860), to demonstrate that the male artist’s preoccupation with a lifeless muse is contingent upon acts of psychological abuse. Alcott interrogates Hawthorne’s elevation of the female copyist to demonstrate that Hawthorne only endorses women’s art when it supports male traditions of creativity, thereby placing women in a subordinate role that stunts their creative power. In place of copyism, Alcott promotes an equal relationship between male and female artists that enables women to critique the work of men. Her domestic horror writing should therefore be read as satirical commentary on the elevation of male artists in the work of her contemporaries in the Concord circle.
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10

Kalytiak, V. V. "GENRES' ECLECTICISM IN THE NOVEL BY VIKTORIA HRANETSKA "THE BODY©"". PRECARPATHIAN BULLETIN OF THE SHEVCHENKO SCIENTIFIC SOCIETY Word, n.º 3(55) (12 de abril de 2019): 453–63. http://dx.doi.org/10.31471/2304-7402-2019-3(55)-453-463.

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The article is dedicated to the analysis of the genres' eclecticism in the novel by Viktoria Hranetska "The body©". The purpose of an article is to find out the specifics of the genre on the base of the novel, the studying of the plot and compositional elements according to the postmodern discourse, the finding out the correlation between the different directions of the fantastic genre in the structure of the novel. Research methods In the context of studying the literary work, we used the basic principles of mythological, comparative-historical, psychological and typological methods. Results. The article deals with the genre and plot-compositional features of the novel "The body©", found out its leading motives, ways of representing them in the text and also postmodern features. We were able to identify the genres in which the text was created, and how they manifest themselves on the plot-compositional level. Scientific novelty. The author explores the genesis of science fiction and its kinds on the material of the novel and also gives the characterization of the genres of science fiction, fantasy and horror. The author studies deeply the leading motifs of the horror literature – the motives the mettempsychosis with all its modifications on the example of the works of fiction of Ukrainian and world literatures for the first time. The article thoroughly analyzes the novel "The body©" as a postmodernist work of fiction wich have all features of postmodernism, in particular eclectic genres. Practical significance. The main principles of research can be used for a deeper understanding of the characteristic features of the fantastic sub-genres, the ability to distinguish them from the general canvas of science fiction.
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11

Trofymenko, Anastasija. "Wizja portalu w twórczości z gatunku horror, dark fantasy i science fiction (na przykładach tekstów „Nigdziebądź” Neila Gaimana, „Nocny patrol” Siergieja Łukjanienki, „Nie oglądaj się i milcz” Maksyma Kidruka, „Solaris” Stanisława Lema)". Bibliotekarz Podlaski Ogólnopolskie Naukowe Pismo Bibliotekoznawcze i Bibliologiczne 54, n.º 1 (15 de julio de 2022): 353–62. http://dx.doi.org/10.36770/bp.682.

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The article is devoted to the semantics of the portal image as an important component of fantasy and horror literature. The text focuses on the features of the representation of this artistic constant at the chronotype level, its changes resulting from the literary tradition and the author's individual intentions.The functions of the portal image in the artistic system of horror literary works were determined by the expression of space-time shifts and deformations in the artistic models of the world present in selected works and the combination of "real" and "unreal" chronotypes. In the article, particular attention is paid to the analysis of the organization of space-time characteristics of the author's images of the world, their correlation with the leading methods of psychological perception of extra-textual reality (top - bottom, mine - foreign). The portal's visions from selected works are presented in juxtaposition with the literary ideas of Stanisław Lem, preserved in the image of the planet Solaris.Because the functional component of the lead images is correlated with the portal constant, their integrity can be stated as determinants of genres such as: dark fantasy, horror and science fiction. The article is supplemented by a concise bibliography of thematic critical literary texts and source materials.
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12

Aleksanyan, Anna Robertovna. "Stylistic features of fear-mongering in the literature of the horror genre and ways of their translation into Russian (by the example of S. King’s works in English and Russian)". Philology. Issues of Theory and Practice 16, n.º 8 (14 de agosto de 2023): 2333–38. http://dx.doi.org/10.30853/phil20230366.

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The aim of the study is to identify the stylistic features of the realization of the emotional state of fear in the works of fiction of the “horror” genre. The paper involves the material of Stephen King’s works in English and Russian to consider the stylistic devices used by this author to create emotional tension in the text of a work. In addition, the features of Russian translation of stylistic means are analyzed. Original texts by S. King have an artistic originality, and translators, when rendering stylistic expressive means, strive to preserve them. The scientific novelty of the study lies in the fact that the analysis revealed a number of stylistic devices used to create an intense psychological atmosphere in the works by Stephen King. As a result, it was proved that the stylistic devices used by the author throughout the plot contribute to the escalation of the atmosphere of horror and intensity of emotions. Translators, in turn, preserve the pragmatic task of a literary text, which is to cause fear in the reader, they manage to convey the artistic originality of the text without losing the author’s intention.
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13

Chubinidze, Ani. "Young People and Collective Trauma in Georgian Fiction about The Abkhazian War and The 2008 Russo-Georgian War". Bookbird: A Journal of International Children's Literature 61, n.º 3 (2023): 17–26. http://dx.doi.org/10.1353/bkb.2023.a903436.

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Abstract: The ongoing war between Ukraine and Russia has brought the attention of Western academic discourses to the long history of Russian colonialism, cultural dominance, and military aggression. Ukraine has not been the only victim of Russian invasions in the last few decades. The following article depicts the voice of Georgia, a small country with a population of 3.7 million people that has also experienced the horror of war from its neighbors. This article focuses on studying the depictions of traumatized adolescents with the use of trauma theory and children's literature studies in two texts about the Abkhazian war (1992–1993) and the 2008 Russo-Georgian war: Nugzar Shataidze's "Journey to Africa" (2004) and Tamta Melashvili's Counting Out (2010). This article showcases that the discussed narratives reflect global trends in children's literature and literary trauma theory. I argue that Georgian fiction fits the pluralistic approach of the literary trauma theory, delineating individual stories intertwined with culturally and socially specific narratives. The examined texts are replete with geographic places, social values, and specific environments that shape Georgian society's collective trauma. Besides, adolescents are the central figures that expose the psychological, physical, and mental suffering that wars bring to society.
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14

Megela, Ivan y Kateryna Mehela. "Psychological Profile of a Serial Killer (Based on the Novel “Silence” by Thomas Raab)". Postmodern Openings 13, n.º 4 (29 de noviembre de 2022): 335–45. http://dx.doi.org/10.18662/po/13.4/520.

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The research deals with the issue of genre hybridization in the novel “Silence – Chronicle of a Killer” written by a contemporary Austrian writer Thomas Raab. An examination of the novel's composition and structure, as a text in motion, has been accomplished in the article. The novel “Silence” is an excellent illustration of how the genre of adventure has been adapted to include elements of science fiction. This novel is a love tale, a rural life saga, a formation narrative, and a psychological thriller all in one. As a fictionalized account of the life of a serial murderer with hypersensitive hearing who became a legend for his mental torment and suffering, it serves both as a biography and a thriller. Novelist Raab uses elements from classic horror novels like Frankenstein, German romantics, in particular, G. Kleist, the tale of Casper Hauser, and detective novels like Friedrich Durrenmatt's "Promise" to tell the story of Casper Hauser's disappearance in his book. A new aesthetic experience may be formed at various degrees of identification ranging from naive perception to higher levels of literary reception. Concentration is required for poetic and philosophical substance. Michel Focalut's nomadism, marginality, and authoritarian power rhetoric have been discussed in this article. The novel's ultimate content has been disclosed as the aphesis torment, emotional sublimation, as the birth of an artwork and, at the same time, death of the author, who exposes discourses, accountable for creating texts that are allocated to him.
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15

Lindsay, Stuart. "The Transgressive Bodies of Dark Horse Comics’ Aliens Line". Gothic Studies 25, n.º 3 (noviembre de 2023): 245–60. http://dx.doi.org/10.3366/gothic.2023.0174.

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This article explores the strategies employed by Dark Horse Comics to develop the Xenomorph creature and its associated universe across the publisher's Aliens line of titles. Through analysis of three Aliens miniseries’ story arcs that are representative of the line's narrative and structural innovation, my contribution explores how this corpus transgresses the parameters of the movie franchise's Science Fiction and action-horror genres in the following three ways. Firstly, I investigate the Aliens comics’ introduction of dreams and psychological trauma associated with the literary Gothic past in Aliens: Sacrifice (March–June 1993). Secondly, in keeping with the Gothic's comic turn, I examine the humorous, parodic, and self-referential elements of comics in Aliens: Stronghold (May–September 1994). Thirdly, I explore Dark Horse Comics’ critical understanding of negative nostalgia in preserving and transgressing the narrative structure and aesthetics of Alien (1979) in Aliens: Dead Orbit (April–December 2017). Ultimately, this article considers these three themes as examples of the paradoxically transgressive and restorative elements of Gothic that are apparent throughout Dark Horse Comics’ Aliens line. It argues that the ways in which the Aliens line innovatively reworks these aesthetic and narrative features of the film franchise's visual and thematic origins provide a critical understanding of the productive interactions between comics and literary Gothic traditions.
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16

Семеновская, Анна Евгеньевна. "The concept of “province” in Russian literature of the XIX century: semantic field of psychological and existential feelings". Tomsk state pedagogical university bulletin, n.º 4(144) (21 de julio de 2023): 101–9. http://dx.doi.org/10.23951/1609-624x-2023-4-101-109.

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Помимо буквального значения (территория государства), слово «провинция» обладает комплексом разнообразных коннотаций (косность, отсталость, необразованность и т. п.), которые в полной мере не описаны в словарях, но с легкостью считываются носителями русского языка как грани единого концепта «русская провинция». Накопление этих значений происходило преимущественно за счет попадания слова в художественную литературу, где оно стало формой для выражения разнообразных сторон внестоличной жизни. Так, из лексемы с конкретным прямым значением слово «провинция» стало абстрактным понятием, концептом, мифом. Это исследование – попытка реконструировать, описать и систематизировать все смыслы, которыми окружены слово «провинция» и его производные (провинциальность, провинциализм, провинциал и т. д.). Материал исследования – тексты на портале «Национальный корпус русского языка». В фокусе этой статьи – смыслы, связанные с психологическими или экзистенциальными состояниями. Среди упоминаний слова «провинция» и его производных было выявлено 108 случаев, в которых содержался контекст описания чувств. Все словоупотребления были изучены, в результате было установлено 13 значений: тоска/скука; неуверенность, зависимость; утрата себя и способностей; страх/ужас/тревога; стыд; грусть/печаль; отчаяние; одиночество; сумасшествие; апатия; несвобода; покой; свобода. Выяснилось, что в русской литературе концепт «провинция» имеет преимущественно негативные коннотации. Немногие положительные значения (покой, свобода) отсылают к сентименталистской традиции и появляются в период упадка «дворянских гнезд», в период славянофильских стремлений очистить представление о русской провинции от отрицательных смыслов. Негативные психологические или экзистенциальные состояния вызваны: а) отсутствием у провинциалов собственной идентичности и, как следствие, оцениванием себя с позиции другого (неуверенность, зависимость от авторитетов и «столичного», страх/ужас/тревога, стыд); б) непосредственной погруженностью провинциалов в бессобытийную жизнь (тоска/скука, грусть/печаль, отчаяние, одиночество, апатия, несвобода, сумасшествие, утрата себя и своих способностей, мотивы сна и смерти). The word “province” is associated with a variety of meanings, starting from the literal (the territory of the state) and ending with metaphorical (stagnation, backwardness, lack of education, etc.). These meanings were formed around the “province” and accumulated in the Russian speech consciousness mainly through the efforts of fiction of the XIX century. Thus, from a lexeme with a specific direct meaning, the word “province” was transformed into an abstract concept, concept and myth. This study is an attempt to reconstruct, describe and systematize all meanings based on the materials of the “National Corpus of the Russian Language”. The focus of the article is only those meanings that are associated with psychological or existential states. Among the mentions of the word “province” and its derivatives, 108 cases were identified in which the context of describing feelings was contained. All cases have been studied. The analysis resulted in 13 meanings reflecting the idea of the province in terms of psychological and existential states: longing/boredom; uncertainty, dependence; loss of self and abilities; fear/horror/anxiety; shame; sadness/sadness; despair; loneliness; madness; apathy; lack of freedom; peace; freedom. It turned out that in the literature of the XIX century, mainly negative connotations accumulate around the concept of “province”. Few positive meanings (peace, freedom) refer to the sentimentalist tradition, appear during the decline of the “noble nests” and Slavophile aspirations to purify the idea of the Russian province from negative meanings. Negative psychological or existential ones are caused by: a) the province’s lack of its own identity and, as a result, self-assessment from the position of the Other (uncertainty, dependence on authorities and the “metropolitan”, fear/ horror/anxiety, shame); b) the direct immersion of provintsials in an eventless provintsial life (longing/boredom, sadness/sadness, despair, loneliness, apathy, lack of freedom, insanity, loss of oneself and one’s abilities, motives for sleep and death).
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17

Predko, Viktoria, Kateryna Korduban y Denys Predko. "The Influence of Cinematography on the Emotional Sphere of Personality of Adolescent". Bulletin of Taras Shevchenko National University of Kyiv. Psychology, n.º 2 (16) (2022): 39–43. http://dx.doi.org/10.17721/bpsy.2022.2(16).7.

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The article reveals the specifics of the influence of film genres, such as horror, comedy, drama, science fiction and detective on the personality of a teenager. It is noted that each genre of the film has a unique effect on the psyche, moreover, the preference for one or another genre is determined by the internal needs of the individual, his mental state and unconscious experiences. The positive and negative features of the influence of cinema on adolescents' behavior are considered. It has been determined that a violent, aggressive, and often even meaningless or immoral film can be used to demonstrate abnormal, destructive behavior. It is noted that the main psychological mechanism of the positive influence of cinema on the personality of an adolescent is the discussion of the film, which leads adolescents to a constructive analysis of their experiences, providing "immunity" to the possible negative consequences of destructive films. It is emphasized that feedback after watching a film can not only reduce the negative impact of on-screen images but also provoke reflection and form internal patterns of behavior. The article presents the results of a study of the influence of cinema on the emotional area of an adolescent. In particular, the results were compared before and after watching the film. It was found that after watching the film, the subjects' level of anxiety slightly increased, but their level of energy, their level of elation and confidence also increased. That is, despite a slightly increased level of anxiety, it can be argued that the film had a positive effect on the emotional state of the subjects. After watching the film, teenagers showed emotional upliftment and self-confidence. The decisive role of cinema in the purposeful development of a teenager is emphasized, namely, modeling his strengths of character, forming his own life position, as well as establishing interpersonal and intergroup relationships, the ability to change infantile views to new, mature worldview positions, to form moral and aesthetic values.
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18

Novaković, Nikola. "To Laugh or to Cry? Ambiguity and Humour in Jason's Graphic Novels". Libri et liberi 11, n.º 1 (23 de septiembre de 2022): 51–78. http://dx.doi.org/10.21066/carcl.libri.11.1.3.

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The paper offers a reading of Jason’s use of sparsity, seriousness, and reduction as a concealment of a technique that is based on multifaceted ambiguity involving the blending of genres, a playfully intertextual attitude, and surprising emotional depth of character and story. It discusses the connection between humour and visual, textual, and structural ambiguity in Jason’s works, as well as ambivalence in the reader’s response, illustrates Jason’s combination of incongruous genres and simultaneous employment of motifs from children’s literature and various genre movies (such as science fiction, crime thrillers, heist movies, and horrors), and explores Jason’s technique of subverting expectations of comic relief by withholding certain structural parts of a joke (typically a punchline) or inserting an unexpected element (such as psychological depth).
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19

Zubair, Hassan Bin, Bakhtawar Salim y Saima Larik. "Autocracy, Displacement and Struggle for Independence Presented in the Selected Bangladeshi Literary Fiction". Global Language Review VI, n.º II (30 de junio de 2021): 214–23. http://dx.doi.org/10.31703/glr.2021(vi-ii).23.

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This research explores Tahmima Anam’s A Golden Age as political writing in the context of the Bangladesh independence war, depicting an ideological conflict between Bangladesh's social democracy and Pakistani political leaders. Bengali people's participation in social democracy justifies their appeal for social equality and moral responsibility. During the divested civil conflict, they bear witness to physical pain, anxiety, displacement, and psychological fragmentation. Anam represents the traumatized Bangladesh self totally through the ongoing war of Bangladesh. The conflict of Bangladesh implies not only pain, victims, suffering, and struggling but also apparently visible through their persistent creed in social democracy. The major character Rehana becomes a traumatized individual because her life is triggered by traumatic experiences of war devastation in Dhaka thus feels the nightmare horrors of her son, who is involved in the war as a freedom fighter.Similarly, her anxiety, witnessing of destructed scenes, nightmare, and fragmented psychology generate a traumatized individual.
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20

Mitchell, Paul. "Seeing Horror through the Lens of Health: Embodying Dissociative Identity Disorder in The Babadook". Literature and Medicine 41, n.º 1 (marzo de 2023): 123–44. http://dx.doi.org/10.1353/lm.2023.a911447.

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Abstract: This essay analyzes the representation of dissociative identity disorder in Jennifer Kent's debut feature, The Babadook (2014). Although the film's exploration of psychological themes such as maternal ambivalence, grief, and repression have already been widely discussed in the critical literature, I argue that such readings tend to mitigate the embodied nature of the suffering that Kent's film depicts. Using Arthur Frank's concept of chaos stories as well as Edward Branigan's work on film narrative, I show how The Babadook provides a valuable, fictional example of how dissociative identity disorder can be depicted in cinematic language. Through Kent's use of internal and external focalization, amongst other filmic techniques, the film promotes an ethic of witnessing whereby spectators can actively see the disorienting impact the protagonist's suffering has on her life. In this way, The Babadook gives health care practitioners insight into the complexity of her subjectivized illness experience.
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21

Škobo, Milena y Jovana Đukić. "James G. Ballard’s Urban Violence Quadrilogy - An Ecocritical Approach". Društvene i humanističke studije (Online) 7, n.º 3(20) (30 de octubre de 2022): 87–104. http://dx.doi.org/10.51558/2490-3647.2022.7.3.87.

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J. G. Ballard’s fiction is a great example of literature that ecocritics find especially interesting and relevant to their work. From his cli-fi novels from the 60s depicting the society’s encounter with the eco-apocalypse in progress, to his urban catastrophe novels from the 70s portraying the society in post eco-apocalyptic era, to his latest quadrilogy [Cocaine Nights (1996), Super-Cannes (2000), Millennium People (2003) and Kingdom Come (2006)] focusing on modern horrors such as urban violence that generates social and psychological entropy as the next level of decline the human race has reached on its path to extinction. Ballard seems to provide a history of the systematic degradation of human beings resulting from their mistreatment of nature and obsession with technological progress. The aim of this paper is to show that his latest urban violence quadrilogy, apart from depicting human degradation taken to its extremes, offers new social forms that emerge from ecological crisis and eco apocalypse and whose formation points to the necessity for reevaluation of the human and more-than-human relationship. Hence, the quadrilogy avoids the trap of being trivialized and labeled as is so common in environmental fiction that it loses its ability to incite fear or eco-activism.
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22

Maysoon Shehadah, Sunil Sagar,. "Post-Traumatic Stress Disorder in the Yellow Birds: A Case-Study in the Light of Psychoanalytical Theories". Psychology and Education Journal 57, n.º 9 (31 de marzo de 2021): 6662–73. http://dx.doi.org/10.17762/pae.v57i9.3639.

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This study is a case study of post-traumatic stress disorder, caused by war. It digs into the unconscious area of the soldiers’ minds and gives the findings according to psychoanalytical Theories. Though this study tackles characters in a novel which might be considered as fictional, these characters are sketched from real life as the soldier is an old veteran who has been fighting in the Iraqi war. The author, Kevin Powers depicts not only his sufferings in and after war, but he sheds light on the sufferings of his colleagues. The hero is diagnosed with PTSD upon his arrival to his homeland. The story is that of the soldier who has witnessed the horrors of wars and suffers terribly from it; he is the one who has felt the agony of grief and loss after witnessing the death and suicide of his friends due to melancholy. The psychoanalytical theories help elaborate on post-traumatic symptoms he suffers from. The protagonist is the mouthpiece of the writer who realizes the catastrophic aftermaths of war on both soldiers and civilians, psychologically speaking. The novel reveals the humanitarian side of the soldier who is forced to kill and make the audience sympathize with him.
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23

FREEDMAN, JEFFREY. "THE DANGERS WITHIN: FEARS OF IMPRISONMENT IN ENLIGHTENMENT FRANCE". Modern Intellectual History 14, n.º 2 (14 de enero de 2016): 339–64. http://dx.doi.org/10.1017/s1479244315000463.

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This article examines the changing nature of fear in Enlightenment France. While the growing power of the absolutist state reduced many traditional sources of insecurity, fears of state power proliferated during the eighteenth century, prompting leading figures of the French Enlightenment to turn their attention to the problem of political fear: its sources, its effects, and the means for overcoming it. One of the unifying aspects of the Enlightenment was its commitment to reducing the burden of fear in human existence. From that standpoint, however, political fear posed a particular challenge since the objects on which it focused could not be dismissed as purely imaginary. Unlike such traditional religious terrors as hell, purgatory, and the Devil, police agents, police spies, and prisons really existed. And yet political fears too were mediated—and magnified—by collective imaginaries. The fear of imprisonment stands out as a key example of such a phenomenon. Best-selling prison memoirs published in the early 1780s sought to mobilize public opinion againstlettres de cachet(administrative arrest warrants) by evoking the horrors of imprisonment, and especially its psychological torments: solitude, tedium, uncertainty about the future, and the looming threat of insanity. In these works, prisoners inhabit a separate self-contained world, helpless before the omnipotent will of their jailers, who rule over them like “oriental despots.” The wide dissemination of terrifying images of the prison contributed to building the public pressure for the abolition oflettres de cachetduring the Revolution, but the enormous commercial success of the memoirs suggests that some readers found the depictions of life behind prison walls darkly fascinating as well as terrifying. Much the same could be said of readers’ responses to the exposés of Revolutionary prisons published after Thermidor, the Gothic novels of the late eighteenth and early nineteenth centuries, and the fictional universe of the Marquis de Sade, all of which drew heavily on the carceral imaginary invented under the Old Regime.
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24

McLeish, Tom. "The Poetry and Music of Science: Comparing Creativity in Science and Art". Perspectives on Science and Christian Faith 75, n.º 2 (septiembre de 2023): 140–42. http://dx.doi.org/10.56315/pscf9-23mcleish.

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THE POETRY AND MUSIC OF SCIENCE: Comparing Creativity in Science and Art by Tom McLeish. New York: Oxford University Press, 2022. 414 pages. Paperback; $16.95. ISBN: 9780192845375. *In this tour-de-force book, British physicist Tom McLeish finally comprehensively argues, in one dense volume, what so many scientists have been claiming piecemeal for centuries: that doing science often looks and feels like doing art. That is a broad, amorphous statement, of course, and scientists have not done a very good job of fully understanding this idea or selling it to the rest of the world. This carefully crafted volume must be the most exhaustive work in this area, treating the notion that the creative work of scientists and artists is extraordinarily similar, in that they both fundamentally involve an intimate passion for describing and representing the world around us. *This is not a book about beauty or wonder in science, but rather it examines how scientific ideas and theories come to a scientist's mind and find fruition as publishable science. The entire book juxtaposes literature and art with science and mathematics to help understand the creative process. One important impetus for writing the book, according to McLeish, was recent evidence that smart, capable high schoolers in England were choosing not to go into science because they believed it would not be nearly as fulfilling, creatively, when compared to work in the arts or humanities. McLeish, a Christian, succeeds in this book in showing that not only is creative thinking and experimenting necessary and "part of the chase" in science, but that it is also a natural fulfillment of our creative mandate as human beings made in the image of God. McLeish is also careful to give examples of "more-regular" science, rather than relying solely on the popular accounts of the creativity of exceptional geniuses; he trys to show that all scientists participate in this artistic-like creativity no matter what they are studying. *The first two chapters introduce the concepts of creativity and inspiration in science. McLeish begins an interaction with several important works that he draws on throughout the book: William Beveridge's The Art of Scientific Investigation from 1950, Henry James's The Art of the Novel, and Howard Gardner's 1993 work Creating Minds (one of many surveys of particularly creative individuals). Chapter 3, "Seeing the Unseen," is about visual imagination and its role in theory creation, artistic design, and general problem solving. Visual imagination is seeing things in the mind's eye, but it is obviously linked to actual sight and seeing the world, too. Surveying the history of thought in this area, McLeish ranges from Plato to Gregory of Nyssa, to the thirteenth-century polymath Robert Grosseteste, to the Italian painter Giotto, to Einstein, who said his theory creation and problem solving started with visual images in his mind, which often led to his famous gedanken experiments. Grosseteste is one of the main interlocutors for McLeish throughout the book, being an exemplar of someone having a broad view of thought and creative exploration, not just compartmentalizing a premodern understanding of the physical world from his theological and philosophical commitments. *Chapters 4 through 6 sequentially juxtapose each of the three main areas of scientific work (experiment, theory, and mathematics) with their natural counterpart in literature and music. Experimental science is akin to writing a novel (!?) in that both set up artificial worlds that are tested against the real world and help illuminate the real world. Theoretical science is akin to writing poetry, in that both re-imagine the universe within fixed constraints: poetry within a certain shaping but constraining form, and theoretical visions of what goes on "under" the natural world constrained by a necessary conformity to that world. Chapter 6 compares mathematical creativity with composing and listening to music--the two "wordless" human endeavors in the world of the abstract. *The book is ultimately a treatise on creativity, and as such applies not just to science and art, but to all human endeavors that require creativity. In the final two chapters (7 and 8), McLeish develops what he describes as an "Ur-narrative of creative experience." Starting with a four-step creative process taken from Graham Wallas's 1926 work The Art of Thought, he adds in three more important stages that emerge from his analyses. The seven steps are: vision, desire, industry, constraint, incubation, illumination, and verification. (McLeish has added in desire, industry, and constraint, along with switching Wallas's ideation to vision.) Chapter 7 deals with emotion and drive in scientific creation, and chapter 8 ponders the purpose of human creativity, the telos that ultimately drives scientists and artists to such great lengths in pursuing their creative work. McLeish brings the imago Dei front and center, drawing on the two great hymns in the Book of Job, "Voice from the Whirlwind" (Job 38-42) and "Hymn to Wisdom" (Job 28), as guides to understanding the creative impulse to understand creation. In this he draws on his previous volume with Oxford, Faith and Wisdom in Science. *I believe that listing all the scientific works that McLeish describes in detail with regard to the creative elements behind the works is a good way to convey the magisterial scope of this intellectually rich book. Topics that get 2-10 pages each of description include Feynman's theory of beta decay, McLeish's own considerable contribution to viscous flow in branched polymer melts and his idea of entropically based allostery in biology, Belgian scientist Jan Vermant's work in mesoscale properties of "living matter" (which involves cellular-based material science), "collective phenomenon" and its original invocation by Pierre Weiss in 1907 to explain ferromagnetism, the centuries-long premodern controversy over the nature of sight (intromissive vs. extramissive, etc.), the recent evidence of a star being destroyed by a black hole, Boyle's contributions to the founding of modern experimental science, Alexander von Humboldt's important contributions to the value of a wholistic, multilevel vision of nature and science, Emmy Noether's astonishing discovery of the theoretical origin of conservation laws in physics, the discovery of the all-important fluctuation-dissipation theorem over 30 years (inaugurated by Einstein in 1905, applied to electrical noise by Nyquist in 1928, and fully generalized by Callen and Welton in 1951), the recent development at Caltech of a jet fuel polymer additive that greatly inhibits explosions of jet fuel (motivated in part by the horror of the fuel explosions on 9/11), and finally the full discovery of what causes rainbows by Theodoric in ca. 1310. The descriptions of these historic achievements are each fascinating in their own right and very readable--they alone, for me, would justify an investment in this book. When they are paired with a similar creative work from art, poetry, or fiction, the juxtaposition is extremely fruitful, though the philosophical/psychological analyses get much denser. *Many other discoveries are given much shorter treatment (less than one page), including Andrew Wile's solution to Fermat's Last Theorem, Dirac's mathematical discovery of spin and anti-matter, Poincaré's discovery of a new class of Fuchsian functions, Royer's recent proof of the Gaussian Correlation Inequality in statistics, and Heisenberg on discovering quantum matrix mechanics. The explorations into artistic and literary creativity are typically much shorter, but are nearly as numerous; they include a painting conceptually representing a string-quartet performance by English artist Graeme Willson, Virginia Woolf's To the Lighthouse, Robert Schumann's orchestral work Konzertstück, and Picasso's masterpiece Guernica. *At nearly four hundred pages, this is not light reading and takes some patience and time to get through. It is written at a very high level of sophistication, and therefore one is often "bogged down" trying to make complete sense of what one is reading. (However, if one is not writing a review of the book, one need not spend quite so much time disentangling every dense sentence to get the main gist of the passages.) Also difficult are the many references to previous parts of the book. While these references are entirely appropriate, they are quite demanding of the reader given the sheer number of names and amount of material covered. I had to do quite a bit of flipping back and forth, checking the index to remember exactly what so-and-so said that is now being referenced 100 pages later. In other words, this is a thoroughly academic text. *This is a revised edition of the book, which was first published in 2019. The overwhelming positive response, according to the new preface, prompted the author to immediately answer some of the initial reviews and friendly critiques, which I believe made the book quite a bit better (initially there was not nearly as much about poetry; the comparison of poetry with theoretical science now became a separate chapter, enabling McLeish to more logically and thoroughly cover the territory he had staked out). McLeish sadly died very recently (February 2023) at age 60, while holding the newly created chair in Natural Philosophy at University of York. He was a lay preacher in the Anglican Church and a Fellow of the Royal Society. *Reviewed by Peter Walhout, Chemistry Department, Wheaton College, Wheaton, IL. 60187.
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25

Ньюман Джон. "The Linguistics of Imaginary Narrative Spaces in Daphne du Maurier’s Rebecca". East European Journal of Psycholinguistics 5, n.º 2 (28 de diciembre de 2018): 42–61. http://dx.doi.org/10.29038/eejpl.2018.5.2.new.

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Daphne du Maurier’s 1938 novel Rebecca provides rich opportunities for the study of imaginary narrative spaces and the language associated with such spaces. The present study explores the linguistics of the imaginary narrative spaces in Rebecca, drawing upon three lines of linguistic research consistent with a Cognitive Linguistic approach: (i) an interest in understanding and appreciating ordinary readers’ actual responses (rather than merely relying upon “expert” readers’ responses), (ii) the construction of worlds or “spaces”, and (iii) the application of ideas from Cognitive Grammar. The study reveals a surprisingly intricate interplay of linguistic devices used in the construction of imaginary narrative spaces and the maintenance of such spaces in extended discourse. References Armitt, L. (2000). Contemporary women’s fiction and the fantastic. New York: St. Martin’s Press. Beauman, S. (2003). Afterword. In Daphne du Maurier’s Rebecca (pp. 429-441). London: Virago Press. Biber, D., Johansson, S., Leech, G., Conrad, S., & Finnegan, E. (Eds.) (1999). Longman grammar of spoken and written English. Harlow, UK: Pearson Education Limited. Birch, D. (2007). Addict of fantasy. The Times Literary Supplement, 5447-5448, 17-18. Dancygier, B. (2012). The language of stories: A cognitive approach. Cambridge: Cambridge University Press. Dancygier, B. (2017a). Introduction. In B. Dancygier (Ed.), The Cambridge handbook of cognitive linguistics (pp. 1-10). Cambridge: Cambridge University Press. Dancygier, B. (2017b). Cognitive Linguistics and the study of textual meaning. In B. Dancygier (Ed.) The Cambridge handbook of cognitive linguistics (pp. 607-622). Cambridge: Cambridge University Press. Du Maurier, D. (2012). Rebecca. London: Virago Press. Emmott, C. (1997). Narrative comprehension: A discourse perspective. Oxford: Oxford University Press. Evans, V., & Green, M. (2006). Cognitive linguistics: An introduction. Edinburgh: Edinburgh University Press. Fauconnier, G. (1985). Mental spaces: Aspects of meaning construction in natural language. Cambridge: Cambridge University Press. Forster, M. (1993). Daphne Du Maurier. London: Chatto & Windus. Gavins, J. (2007). Text world theory: An introduction. Edinburgh: Edinburgh University Press. Hadiyanto, H. (2010). The Freudian psychological phenomena and complexity in Daphne Du Maurier’s “Rebecca” (A psychological study of literature). LITE: Jurnal Bahasa, Sastra, Dan Budaya 6(1), 14-25. Available at: https://publikasi.dinus.ac.id/index.php/lite/article/ view/1348/1014. Harrison, C., Nuttall, L., Stockwell, P., & Yuan, W. (Eds.) (2014). Cognitive grammar in literature. Amsterdam & New York: John Benjamins. Harrison, C., & Stockwell, P. (2014). Cognitive poetics. In J. Littlemore and J. R. Taylor (Eds.), The Bloomsbury companion to cognitive linguistics (pp. 218-233). London: Bloomsbury. Horner, A., & Zlosnik, S. (1998). Writing, identity, and the Gothic imagination. London: Macmillian. Huddleston, R. (2002). The verb. In R. Huddleston & G. K. Pullum (Eds.), The Cambridge grammar of the English language (pp. 71-212). Cambridge: Cambridge University Press. Kelly, R. (1987). Daphne du Maurier. Boston: Twayne Publishers. Lakoff, G., & Turner, M. (1989). More than cool reason: A field guide to poetic metaphor. Chicago & London: The University of Chicago Press. Langacker, R. W. (1991). Foundations of cognitive grammar. Vol. II: Descriptive application. Stanford, CA: Stanford University Press. Leech, G. N. (1969). A linguistic guide to English poetry. London: Longman Group Limited. Margawati, P. (2010). A Freudian psychological issue of women characters in Daphne Du Maurier’s novel Rebecca. LANGUAGE CIRCLE: Journal of Language and Literature IV(2), 121-126. Available at: https://journal.unnes.ac.id/nju/index.php/LC/article/viewFile/900/839 Naszkowska, K. (2012). Living mirror: The representation of doubling identities in the British and Polish women’s literature (1846–1938). Doctoral dissertation, The University of Edinburgh. Palmer, F. R. (1974). The English verb. London: Longman Group Limited. Stockwell, P. (2002). Cognitive poetics: An introduction. London & New York: Routledge. Turner, M. (1996). The literary mind. New York & Oxford: Oxford University Press. Turner, M. (2015). Blending in language and communication. In E. Dąbrowska & D. Divjak (Eds.), Handbook of cognitive linguistics (pp. 211-232). Berlin & Boston: de Gruyter Mouton. Werth, P. (1999). Text worlds: Representing conceptual space in discourse (M. Short, Ed.). Harlow, UK: Longman. Wilde, O. (1996). The picture of Dorian Gray. In The complete Oscar Wilde: The complete stories, plays and poems of Oscar Wilde (pp. 11-161). New York: Quality Paperback Book Club. Winifrith, T. J. (1979). Daphne du Maurier. In J. Vinson (Ed.), Novelists and prose writers (Great writers of the English language) (pp. 354-357). New York: St. Martin’s Press.
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26

Blanca Estela López Pérez. "Origami Fiction: Psychological Horror in Interactive Narrative". Philosophy Study 4, n.º 3 (28 de marzo de 2014). http://dx.doi.org/10.17265/2159-5313/2014.03.006.

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Keshari, Dr Rita Nath. "A Story Ably Tabled: A Critical Perspective on K. Srilatha’s Novel Table for Four". Creative Saplings, 23 de mayo de 2022, 1–8. http://dx.doi.org/10.56062/gtrs.2022.1.2.1.

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A close look at the history of Indian English writing, especially the genre of fiction, reveals that till the late 80’s only a few names of women writers surfaced regularly. However, as the century wore on a new dynamism was visible that prompted the younger generation of women writers to experiment, innovate and create an identity for themselves. Writers belonging to this latter group extended their range from creative writing to criticism, translation and even free-lance journalism. Each activity of theirs seems to be a tributary for their total contribution to writing.Among the vibrant literary personalities of our time the name of Dr. K. Srilatha stands out distinctly.A novel that makes us pass through four chambers of horror before ending on a note of ambiguity is not an ordinary novel. The stories are also very different from one another as they focus on multiple socio-political and psychological issues and the writer has to a large extent succeeded in holding them together in a credible manner.
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28

Taylor, William. "‘A benevolent technology’: Desiring-production and the petromodern death drive in J. G. Ballard’s Crash". English: Journal of the English Association, 8 de noviembre de 2023. http://dx.doi.org/10.1093/english/efad028.

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Abstract Published in the same year as the 1973 oil crisis, J. G. Ballard’s Crash examines the pathological desires that maintain the subject’s entanglement and complicity with fossil fuel infrastructure. The novel functions as a colliding network of hallucinatory renderings that reveal the unconscious, programmed compulsions underpinning petromodern destruction. Combining recent work in the energy humanities with Gilles Deleuze and Félix Guattari’s theory of ‘desiring-production’, I consider subjectivity as a form of energy input, arguing that a process of psychological engineering coopts flows of desiring-energy to fuel the engine of petroculture’s death drive. This engineering not only naturalizes petro-consumption but aggressively sexualizes the inherent violence of petrocultural values, aesthetics, and technologies. Drawing on the tropes and narratorial styles of horror, fantasy, and science fiction, Crash stages a contrast between this culture’s assumed technological ‘Autopia’ and the perverse reality of its dehumanizing ‘autogeddon’. In this way, the novel both echoes and undermines the utopian imaginaries that powered the construction of a social reality based on the movement of the car itself.
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29

Tisdall, Laura. "‘We have come to be destroyed’: The ‘extraordinary’ child in science fiction cinema in early Cold War Britain". History of the Human Sciences, 2 de febrero de 2021, 095269512097734. http://dx.doi.org/10.1177/0952695120977348.

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Depictions of children in British science fiction and horror films in the early 1960s introduced a new but dominant trope: the ‘extraordinary’ child. Extraordinary children, I suggest, are disturbing because they violate expected developmental norms, drawing on discourses from both the ‘psy’ sciences and early neuroscience. This post-war trope has been considered by film and literature scholars in the past five years, but this existing work tends to present the extraordinary child as an American phenomenon, and links these depictions to adults’ psychoanalytical anxieties about parenthood and the family. This article, considering Village of the Damned (1960), Children of the Damned (1963), The Damned (1963), and Lord of the Flies (1963), will contend that the extraordinary child was British before it was American, and tapped as much into nuclear anxieties generated by the early Cold War as fears about the ‘permissive society’, especially given that many of these films preceded the peak of the ‘Swinging Sixties’ and were based on British science fiction of the 1950s. The ‘psy science’ that was dominant in these films was developmental psychology, not psychoanalysis. Moreover, adolescents as well as adults were key audiences for these films. Drawing on self-narrative essays written by English adolescents aged 14 to 16 between 1962 and 1966, I will demonstrate that this age group employed their own fears of nuclear war and their knowledge of psychological language to challenge adult authority, presenting a counter-narrative to adult conceptions of the abnormal and irresponsible ‘rising generation’.
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30

Johnson, Francesca. "Fade In: Spiral biting a pinkie cuticle and Other Poems". Reinvention: an International Journal of Undergraduate Research 15, S1 (11 de febrero de 2022). http://dx.doi.org/10.31273/reinvention.v15is1.1067.

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The following corpus of four poems indicates a knowledge and engagement with the retelling of antiquated myths in art and fiction. Chew and Swallow was informed by Francisco Goya’s Saturno devorando a su hijo (Saturn Devouring his Son), painted between 1820 and 1823. The poem investigates acts of masochism in terms of male-centric violence. It was a pity about her eyes is directly inspired from readings of John Polidori’s The Vampyre: A Tale (1819) and Angela Carter’s The Bloody Chamber (1979). Like Chew and Swallow, this poem explores acts of cannibalism, masochism and violence. However, It was a pity about her eyes is an exploration into the traumatic effect of sexual violence caused by men. I wrote Fade In: Spiral biting a pinkie cuticle in the form of a free verse poem that is aesthetically structured in the format of a script/screenplay. The truest moment of reflection is a palindrome; therefore, lines are repeated in descending order towards the end to demonstrate a reflective conversation between the speakers. The selected poems focus on intricate themes of the self, horror and violence and the speakers go through a psychological process related to their mythological intertexts as each poem goes on. I close many of the poems with affirmed definitive statements reflective of newfound ideas.
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31

Mercer, Erin. "“A deluge of shrieking unreason”: Supernaturalism and Settlement in New Zealand Gothic Fiction". M/C Journal 17, n.º 4 (24 de julio de 2014). http://dx.doi.org/10.5204/mcj.846.

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Like any genre or mode, the Gothic is malleable, changing according to time and place. This is particularly apparent when what is considered Gothic in one era is compared with that of another. The giant helmet that falls from the sky in Horace Walpole’s Castle of Otranto (1764) is a very different threat to the ravenous vampires that stalk the novels of Anne Rice, just as Ann Radcliffe’s animated portraits may not inspire anxiety for a contemporary reader of Stephen King. The mutability of Gothic is also apparent across various versions of national Gothic that have emerged, with the specificities of place lending Gothic narratives from countries such as Ireland, Scotland and Australia a distinctive flavour. In New Zealand, the Gothic is most commonly associated with Pakeha artists exploring extreme psychological states, isolation and violence. Instead of the haunted castles, ruined abbeys and supernatural occurrences of classic Gothics of the eighteenth and nineteenth centuries, such as those produced by writers as diverse as Charles Brockden Brown, Matthew Lewis, Edgar Allen Poe, Radcliffe, Bram Stoker and Walpole, New Zealand Gothic fiction tends to focus on psychological horror, taking its cue, according to Jenny Lawn, from Mary Shelley’s Frankenstein (1818), which ushered in a tendency in the Gothic novel to explore the idea of a divided consciousness. Lawn observes that in New Zealand “Our monsters tend to be interior: they are experiences of intense psychological states, often with sexual undertones within isolated nuclear families” (“Kiwi Gothic”). Kirsty Gunn’s novella Rain (1994), which focuses on a dysfunctional family holidaying in an isolated lakeside community, exemplifies the tendency of New Zealand Gothic to omit the supernatural in favour of the psychological, with its spectres being sexual predation, parental neglect and the death of an innocent. Bronwyn Bannister’s Haunt (2000) is set primarily in a psychiatric hospital, detailing various forms of psychiatric disorder, as well as the acts that spring from them, such as one protagonist’s concealment for several years of her baby in a shed, while Noel Virtue’s The Redemption of Elsdon Bird (1987) is another example, with a young character’s decision to shoot his two younger siblings in the head as they sleep in an attempt to protect them from the religious beliefs of his fundamentalist parents amply illustrating the intense psychological states that characterise New Zealand Gothic. Although there is no reason why Gothic literature ought to include the supernatural, its omission in New Zealand Gothic does point to a confusion that Timothy Jones foregrounds in his suggestion that “In the absence of the trappings of established Gothic traditions – castles populated by fiendish aristocrats, swamps draped with Spanish moss and possessed by terrible spirits” New Zealand is “uncertain how and where it ought to perform its own Gothic” (203). The anxiety that Jones notes is perhaps less to do with where the New Zealand Gothic should occur, since there is an established tradition of Gothic events occurring in the bush and on the beach, while David Ballantyne’s Sydney Bridge Upside Down (1968) uses a derelict slaughterhouse as a version of a haunted castle and Maurice Gee successfully uses a decrepit farmhouse as a Gothic edifice in The Fire-Raiser (1986), but more to do with available ghosts. New Zealand Gothic literature produced in the twentieth and twenty-first centuries certainly tends to focus on the psychological rather than the supernatural, but earlier writing that utilises the Gothic mode is far more focused on spooky events and ghostly presences. There is a tradition of supernatural Gothic in New Zealand, but its representations of Maori ghosts complicates the processes through which contemporary writers might build on that tradition. The stories in D. W. O. Fagen’s collection Tapu and Other Tales of Old New Zealand (1952) illustrate the tendency in colonial New Zealand literature to represent Maori in supernatural terms expressive both of anxieties surrounding Maori agency and indigeneity, as well as Western assumptions regarding Maori culture. In much colonial Gothic, Maori ghosts, burial grounds and the notion of tapu express settler anxieties while also working to contain those anxieties by suggesting the superstitious and hence backward nature of indigenous culture. In Fagan’s story “Tapu”, which first appeared in the Bulletin in 1912, the narrator stumbles into a Maori burial ground where he is confronted by the terrible sight of “two fleshless skeletons” that grin and appear “ghastly in the dim light” (37). The narrator’s desecration of land deemed tapu fills him with “a sort of nameless terror at nothing, a horror of some unknown impending fate against which it was useless to struggle and from which there was no escape” (39). This expresses a sense of the authenticity of Maori culture, but the narrator’s thought “Was there any truth in heathen devilry after all?” is quickly superseded by the relegation of Maori culture as “ancient superstitions” (40). When the narrator is approached by a tohunga following his breach of tapu, his reaction is outrage: "Here was I – a fairly decent Englishman, reared in the Anglican faith and living in the nineteenth century – hindered from going about my business, outcast, excommunicated, shunned as a leper, my servant dying, all on account of some fiendish diablerie of heathen fetish. The affair was preposterous, incredible, ludicrous" (40). Fagan’s story establishes a clear opposition between Western rationalism and “decency”, and the “heathen fetishes” associated with Maori culture, which it uses to infuse the story with the thrills appropriate to Gothic fiction and which it ultimately casts as superstitious and uncivilised. F. E. Maning’s Old New Zealand (1863) includes an episode of Maori women grieving that is represented in terms that would not be out of place in horror. A group of women are described as screaming, wailing, and quivering their hands about in a most extraordinary manner, and cutting themselves dreadfully with sharp flints and shells. One old woman, in the centre of the group, was one clot of blood from head to feet, and large clots of coagulated blood lay on the ground where she stood. The sight was absolutely horrible, I thought at the time. She was singing or howling a dirge-like wail. In her right hand she held a piece of tuhua, or volcanic glass, as sharp as a razor: this she placed deliberately to her left wrist, drawing it slowly upwards to her left shoulder, the spouting blood following as it went; then from the left shoulder downwards, across the breast to the short ribs on the right side; then the rude but keen knife was shifted from the right hand to the left, placed to the right wrist, drawn upwards to the right shoulder, and so down across the breast to the left side, thus making a bloody cross on the breast; and so the operation went on all the time I was there, the old creature all the time howling in time and measure, and keeping time also with the knife, which at every cut was shifted from one hand to the other, as I have described. She had scored her forehead and cheeks before I came; her face and body was a mere clot of blood, and a little stream was dropping from every finger – a more hideous object could scarcely be conceived. (Maning 120–21) The gory quality of this episode positions Maori as barbaric, but Patrick Evans notes that there is an incident in Old New Zealand that grants authenticity to indigenous culture. After being discovered handling human remains, the narrator of Maning’s text is made tapu and rendered untouchable. Although Maning represents the narrator’s adherence to his abjection from Maori society as merely a way to placate a local population, when a tohunga appears to perform cleansing rituals, the narrator’s indulgence of perceived superstition is accompanied by “a curious sensation […] like what I fancied a man must feel who has just sold himself, body and bones, to the devil. For a moment I asked myself the question whether I was not actually being then and there handed over to the powers of darkness” (qtd. in Evans 85). Evans points out that Maning may represent the ritual as solely performative, “but the result is portrayed as real” (85). Maning’s narrator may assert his lack of belief in the tohunga’s power, but he nevertheless experiences that power. Such moments of unease occur throughout colonial writing when assertions of European dominance and rational understanding are undercut or threatened. Evans cites the examples of the painter G. F. Angus whose travels through the native forest of Waikato in the 1840s saw him haunted by the “peculiar odour” of rotting vegetation and Edward Shortland whose efforts to remain skeptical during a sacred Maori ceremony were disturbed by the manifestation of atua rustling in the thatch of the hut in which it was occurring (Evans 85). Even though the mysterious power attributed to Maori in colonial Gothic is frequently represented as threatening, there is also an element of desire at play, which Lydia Wevers highlights in her observation that colonial ghost stories involve a desire to assimilate or be assimilated by what is “other.” Wevers singles out for discussion the story “The Disappearance of Letham Crouch”, which appeared in the New Zealand Illustrated Magazine in 1901. The narrative recounts the experiences of an overzealous missionary who is received by Maori as a new tohunga. In order to learn more about Maori religion (so as to successfully replace it with Christianity), Crouch inhabits a hut that is tapu, resulting in madness and fanaticism. He eventually disappears, only to reappear in the guise of a Maori “stripped for dancing” (qtd. in Wevers 206). Crouch is effectively “turned heathen” (qtd. in Wevers 206), a transformation that is clearly threatening for a Christian European, but there is also an element of desirability in such a transformation for a settler seeking an authentic New Zealand identity. Colonial Gothic frequently figures mysterious experiences with indigenous culture as a way for the European settler to essentially become indigenous by experiencing something perceived as authentically New Zealand. Colonial Gothic frequently includes the supernatural in ways that are complicit in the processes of colonisation that problematizes them as models for contemporary writers. For New Zealanders attempting to produce a Gothic narrative, the most immediately available tropes for a haunting past are Maori, but to use those tropes brings texts uncomfortably close to nineteenth-century obsessions with Maori skeletal remains and a Gothicised New Zealand landscape, which Edmund G. C. King notes is a way of expressing “the sense of bodily and mental displacement that often accompanied the colonial experience” (36). R. H. Chapman’s Mihawhenua (1888) provides an example of tropes particularly Gothic that remain a part of colonial discourse not easily transferable into a bicultural context. Chapman’s band of explorers discover a cave strewn with bones which they interpret to be the remains of gory cannibalistic feasts: Here, we might well imagine, the clear waters of the little stream at our feet had sometime run red with the blood of victims of some horrid carnival, and the pale walls of the cavern had grown more pale in sympathy with the shrieks of the doomed ere a period was put to their tortures. Perchance the owners of some of the bones that lay scattered in careless profusion on the floor, had, when strong with life and being, struggled long and bravely in many a bloody battle, and, being at last overcome, their bodies were brought here to whet the appetites and appease the awful hunger of their victors. (qtd. in King) The assumptions regarding the primitive nature of indigenous culture expressed by reference to the “horrid carnival” of cannibalism complicate the processes through which contemporary writers could meaningfully draw on a tradition of New Zealand Gothic utilising the supernatural. One answer to this dilemma is to use supernatural elements not specifically associated with New Zealand. In Stephen Cain’s anthology Antipodean Tales: Stories from the Dark Side (1996) there are several instances of this, such as in the story “Never Go Tramping Alone” by Alyson Cresswell-Moorcock, which features a creature called a Gravett. As Timothy Jones’s discussion of this anthology demonstrates, there are two problems arising from this unprecedented monster: firstly, the story does not seem to be a “New Zealand Gothic”, which a review in The Evening Post highlights by observing that “there is a distinct ‘Kiwi’ feel to only a few of the stories” (Rendle 5); while secondly, the Gravatt’s appearance in the New Zealand landscape is unconvincing. Jones argues that "When we encounter the wendigo, a not dissimilar spirit to the Gravatt, in Ann Tracy’s Winter Hunger or Stephen King’s Pet Sematary, we have a vague sense that such beings ‘exist’ and belong in the American or Canadian landscapes in which they are located. A Gravatt, however, has no such precedent, no such sense of belonging, and thus loses its authority" (251). Something of this problem is registered in Elizabeth Knox’s vampire novel Daylight (2003), which avoids the problem of making a vampire “fit” with a New Zealand landscape devoid of ancient architecture by setting all the action in Europe. One of the more successful stories in Cain’s collection demonstrates a way of engaging with a specifically New Zealand tradition of supernatural Gothic, while also illustrating some of the potential pitfalls in utilising colonial Gothic tropes of menacing bush, Maori burial caves and skeletal remains. Oliver Nicks’s “The House” focuses on a writer who takes up residence in an isolated “little old colonial cottage in the bush” (8). The strange “odd-angled walls”, floors that seem to slope downwards and the “subterranean silence” of the cottage provokes anxiety in the first-person narrator who admits his thoughts “grew increasingly dark and chaotic” (8). The strangeness of the house is only intensified by the isolation of its surroundings, which are fertile but nevertheless completely uninhabited. Alone and unnerved by the oddness of the house, the narrator listens to the same “inexplicable night screeches and rustlings of the bush” (9) that furnish so much New Zealand Gothic. Yet it is not fear inspired by the menacing bush that troubles the narrator as much as the sense that there was more in this darkness, something from which I felt a greater need to be insulated than the mild horror of mingling with a few wetas, spiders, bats, and other assorted creepy-crawlies. Something was subtlely wrong here – it was not just the oddness of the dimensions and angles. Everything seemed slightly off, not to add up somehow. I could not quite put my finger on whatever it was. (10) When the narrator escapes the claustrophobic house for a walk in the bush, the natural environment is rendered in spectral terms. The narrator is engulfed by the “bare bones of long-dead forest giants” (11) and “crowding tree-corpses”, but the path he follows in order to escape the “Tree-ghosts” is no more comforting since it winds through “a strange grey world with its shrouds of hanging moss, and mist” (12). In the midst of this Gothicised environment the narrator is “transfixed by the intersection of two overpowering irrational forces” when something looms up out of the mist and experiences “irresistible curiosity, balanced by an equal and opposite urge to turn and run like hell” (12). The narrator’s experience of being deep in the threatening bush continues a tradition of colonial writing that renders the natural environment in Gothic terms, such as H. B. Marriot Watson’s The Web of the Spider: A Tale of Adventure (1891), which includes an episode that sees the protagonist Palliser become lost in the forest of Te Tauru and suffer a similar demoralization as Nicks’s narrator: “the horror of the place had gnawed into his soul, and lurked there, mordant. He now saw how it had come to be regarded as the home of the Taniwha, the place of death” (77). Philip Steer points out that it is the Maoriness of Palliser’s surroundings that inspire his existential dread, suggesting a certain amount of settler alienation, but “Palliser’s survival and eventual triumph overwrites this uncertainty with the relegation of Maori to the past” (128). Nicks’s story, although utilising similar tropes to colonial fiction, attempts to puts them to different ends. What strikes such fear in Nicks’s narrator is a mysterious object that inspires the particular dread known as the uncanny: I gave myself a stern talking to and advanced on the shadow. It was about my height, angular, bony and black. It stood as it now stands, as it has stood for centuries, on the edge of a swamp deep in the heart of an ancient forest high in this remote range of hills forming a part of the Southern Alps. As I think of it I cannot help but shudder; it fills me even now with inexplicable awe. It snaked up out of the ground like some malign fern-frond, curving back on itself and curling into a circle at about head height. Extending upwards from the circle were three odd-angled and bent protuberances of unequal length. A strange force flowed from it. It looked alien somehow, but it was man-made. Its power lay, not in its strangeness, but in its unaccountable familiarity; why did I know – have I always known? – how to fear this… thing? (12) This terrible “thing” represents a return of the repressed associated with the crimes of colonisation. After almost being devoured by the malevolent tree-like object the narrator discovers a track leading to a cave decorated with ancient rock paintings that contains a hideous wooden creature that is, in fact, a burial chest. Realising that he has discovered a burial cave, the narrator is shocked to find more chests that have been broken open and bones scattered over the floor. With the discovery of the desecrated burial cave, the hidden crimes of colonisation are brought to light. Unlike colonial Gothic that tends to represent Maori culture as threatening, Nicks’s story represents the forces contained in the cave as a catalyst for a beneficial transformative experience: I do remember the cyclone of malign energy from the abyss gibbering and leering; a flame of terror burning in every cell of my body; a deluge of shrieking unreason threatening to wash away the bare shred that was left of my mind. Yet even as each hellish new dimension yawned before me, defying the limits even of imagination, the fragments of my shattered sanity were being drawn together somehow, and reassembled in novel configurations. To each proposition of demonic impossibility there was a surging, answering wave of kaleidoscopic truth. (19) Although the story replicates colonial writing’s tendency to represent indigenous culture in terms of the irrational and demonic, the authenticity and power of the narrator’s experience is stressed. When he comes to consciousness following an enlightenment that sees him acknowledging that the truth of existence is a limitless space “filled with deep coruscations of beauty and joy” (20) he knows what he must do. Returning to the cottage, the narrator takes several days to search the house and finally finds what he is looking for: a steel box that contains “stolen skulls” (20). The narrator concludes that the “Trophies” (20) buried in the collapsed outhouse are the cause for the “Dark, inexplicable moods, nightmares, hallucinations – spirits, ghosts, demons” that “would have plagued anyone who attempted to remain in this strange, cursed region” (20). Once the narrator returns the remains to the burial cave, the inexplicable events cease and the once-strange house becomes an ideal home for a writer seeking peace in which to work. The colonial Gothic mode in New Zealand utilises the Gothic’s concern with a haunting past in order to associate that past with the primitive and barbaric. By rendering Maori culture in Gothic terms, such as in Maning’s blood-splattered scene of grieving or through the spooky discoveries of bone-strewn caves, colonial writing compares an “uncivilised” indigenous culture with the “civilised” culture of European settlement. For a contemporary writer wishing to produce a New Zealand supernatural horror, the colonial Gothic is a problematic tradition to work from, but Nicks’s story succeeds in utilising tropes associated with colonial writing in order to reverse its ideologies. “The House” represents European settlement in terms of barbarity by representing a brutal desecration of sacred ground, while indigenous culture is represented in positive, if frightening, terms of truth and power. Colonial Gothic’s tendency to associate indigenous culture with violence, barbarism and superstition is certainly replicated in Nicks’s story through the frightening object that attempts to devour the narrator and the macabre burial chests shaped like monsters, but ultimately it is colonial violence that is most overtly condemned, with the power inhabiting the burial cave being represented as ultimately benign, at least towards an intruder who means no harm. More significantly, there is no attempt in the story to explain events that seem outside the understanding of Western rationality. The story accepts as true what the narrator experiences. Nevertheless, in spite of the explicit engagement with the return of repressed crimes associated with colonisation, Nicks’s engagement with the mode of colonial Gothic means there is a replication of some of its underlying notions relating to settlement and belonging. The narrator of Nicks’s story is a contemporary New Zealander who is placed in the position of rectifying colonial crimes in order to take up residence in a site effectively cleansed of the sins of the past. Nicks’s narrator cannot happily inhabit the colonial cottage until the stolen remains are returned to their rightful place and it seems not to occur to him that a greater theft might underlie the smaller one. Returning the stolen skulls is represented as a reasonable action in “The House”, and it is a way for the narrator to establish what Linda Hardy refers to as “natural occupancy,” but the notion of returning a house and land that might also be termed stolen is never entertained, although the story’s final sentence does imply the need for the continuing placation of the powerful indigenous forces that inhabit the land: “To make sure that things stay [peaceful] I think I may just keep this story to myself” (20). The fact that the narrator has not kept the story to himself suggests that his untroubled occupation of the colonial cottage is far more tenuous than he might have hoped. References Ballantyne, David. Sydney Bridge Upside Down. Melbourne: Text, 2010. Bannister, Bronwyn. Haunt. Dunedin: University of Otago Press, 2000. Calder, Alex. “F. E. Maning 1811–1883.” Kotare 7. 2 (2008): 5–18. Chapman, R. H. Mihawhenua: The Adventures of a Party of Tourists Amongst a Tribe of Maoris Discovered in Western Otago. Dunedin: J. Wilkie, 1888. Cresswell-Moorcock, Alyson. “Never Go Tramping Along.” Antipodean Tales: Stories from the Dark Side. Ed. Stephen Cain. Wellington: IPL Books, 1996: 63-71. Evans, Patrick. The Long Forgetting: Postcolonial Literary Culture in New Zealand. Christchurch: Canterbury University Press, 2007. Fagan, D. W. O. Tapu and Other Tales of Old New Zealand. Wellington: A. H. & A. W. Reed, 1952. Gee, Maurice. The Fire-Raiser. Auckland: Penguin, 1986. Gunn, Kirsty. Rain. New York: Grove Press, 1994. Hardy, Linda. “Natural Occupancy.” Meridian 14.2 (October 1995): 213-25. Jones, Timothy. The Gothic as a Practice: Gothic Studies, Genre and the Twentieth Century Gothic. PhD thesis. Wellington: Victoria University, 2010. King, Edmund G. C. “Towards a Prehistory of the Gothic Mode in Nineteenth-Century Zealand Writing,” Journal of New Zealand Literature 28.2 (2010): 35-57. “Kiwi Gothic.” Massey (Nov. 2001). 8 Mar. 2014 ‹http://www.massey.ac.nz/~wwpubafs/magazine/2001_Nov/stories/gothic.html›. Maning, F. E. Old New Zealand and Other Writings. Ed. Alex Calder. London: Leicester University Press, 2001. Marriott Watson, H. B. The Web of the Spider: A Tale of Adventure. London: Hutchinson, 1891. Nicks, Oliver. “The House.” Antipodean Tales: Stories from the Dark Side. Ed. Stephen Cain. Wellington: IPL Books, 1996: 8-20. Rendle, Steve. “Entertaining Trip to the Dark Side.” Rev. of Antipodean Tales: Stories from the Dark Side, ed. Stephen Cain. The Evening Post. 17 Jan. 1997: 5. Shelley, Mary. Frankenstein. Ed. Patrick Nobes. Oxford: Oxford University Press, 1995. Steer, Philip. “History (Never) Repeats: Pakeha Identity, Novels and the New Zealand Wars.” Journal of New Zealand Literature 25 (2007): 114-37. Virtue, Noel. The Redemption of Elsdon Bird. New York: Grove Press, 1987. Walpole, Horace. The Castle of Otranto. London: Penguin, 2010. Wevers, Lydia. “The Short Story.” The Oxford History of New Zealand Literature in English. Ed. Terry Sturm. Auckland: Oxford University Press, 1991: 203–70.
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Miller, Mark, Ben White y Coltan Scrivner. "Surfing uncertainty with screams: predictive processing, error dynamics and horror films". Philosophical Transactions of the Royal Society B: Biological Sciences 379, n.º 1895 (18 de diciembre de 2023). http://dx.doi.org/10.1098/rstb.2022.0425.

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Despite tremendous efforts in psychology, neuroscience and media and cultural studies, it is still something of a mystery why humans are attracted to fictional content that is horrifying, disgusting or otherwise aversive. While the psychological benefits of horror films, stories, video games, etc. has recently been demonstrated empirically, current theories emphasizing the negative and positive consequences of this engagement often contradict one another. Here, we suggest the predictive processing framework may provide a unifying account of horror content engagement that provides clear and testable hypotheses, and explains why a ‘sweet spot’ of fear and fun exists in horror entertainment. This article is part of the theme issue ‘Art, aesthetics and predictive processing: theoretical and empirical perspectives’.
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Speakman, Blair Ian. "“Poor creature, trapped in existential solitude forever”: Gothic Dreams of the Uncanny, Repetition, Temporal Loops, and the Double in The Chilling Adventures of Sabrina". M/C Journal 23, n.º 1 (18 de marzo de 2020). http://dx.doi.org/10.5204/mcj.1642.

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IntroductionAccording to Sigmund Freud (A General Introduction to Psychoanalysis 90), dreams can be seen as a “substitute for something else, unknown to the dreamer”. In Freud’s theory, dreams are regarded as a “depiction of the subconscious, a screen onto which the subconscious projects its suppressed desires and hallucinations about their fulfilment” (Khapaeva & Tweddle 6). It is likely due to these aspects that dreams and dreaming have become prevalent in contemporary literature, film and television, and an outlet for a greater examination of Freud’s work on the origins and nature of these "desires and hallucinations" (Eberwein). While considerable discussion exists on Freud’s psychoanalytical approach to dreams (Eberwein; Khapaeva & Tweddle; Moore Jr.), as well as the theoretical parallels between dreams and the mediums of storytelling, literature and film (Rheinschmiedt; Perlmutter; Khapeava & Tweddle), there has been limited research and representation of dreams in Gothic television. The Gothic is a “malleable notion” that is able to remould itself into various narrative forms and media (Piatti-Farnell & Brien 1), and is also “about the return of the past, of the repressed and denied, the buried secret that subverts and corrodes the present, whatever the culture does not want to know or admit” (Lloyd-Smith, 1). Given that in Freudian theory, dreams are generally regarded as a vehicle for the return of suppressed desires and the unconscious, dreams and nightmares themselves can be seen as inherently Gothic. Dreams and nightmares are often spaces where characters must confront the unfamiliar, the unknown, and the unseen future, and yet, these spaces also seem to contain aspects of the familiar, the known, and the previously seen past (Moore Jr.). Taking the inherent Gothic nature of dreams and nightmares into account, this article will critically examine the representation of dreams and nightmares in “Chapter Five: Dreams in a Witch House” in Netflix’s The Chilling Adventures of Sabrina (2018-present). At the end of the previous episode, “Chapter Four: Witch Academy”, Sabrina inadvertently frees the sleep demon, Batibat, from her prison. In Chapter five, Batibat, in an effort to force them to release her from the house, places Sabrina, Ambrose, Zelda and Hilda into a deep sleep curse where they are tortured in their dream-turned nightmares. The episode features a number of Gothic tropes and conventions, including the return of the repressed and the unconscious, the uncanny and the double, and the blurring of the boundaries between reality and fantasy. This article will primarily focus on Ambrose, whose dream sequence highlights how dreams in Gothic texts are often spaces where the boundaries between everyday reality and fantasy scenarios become blurred, producing uncanny interactions. This can be seen in Ambrose’s experience of a dream loop, where he is compelled to repeat his death over and over again; this repetition produces a blurring of the boundary between the past, present and future. Additionally, this article will discuss how the episode uses both the “aesthetics and the politics of horror and the Gothic” (Piatti-Farnell and Mercer 1), in order illustrate how the realisation of our deepest fears and anxieties in dreams and nightmares are both terrifying and horrifying. Uncanny Doubles and the Repressed Unconscious According to Royle, the uncanny is “concerned with the strange, weird, and mysterious, with a flickering sense (but not conviction) of something supernatural” (1). The uncanny is a crisis of the proper as it entails a critical disturbance of what is proper (including names, places, people), and is concerned with the familiar becoming unfamiliar. Royle argues that the uncanny is described in terms of making things uncertain and the sense that things are not as they have come to appear through habit and familiarity, which often challenges rationality or logic. According to Wheatley (3), Gothic television narratives often involve a “proclivity towards the structures and images of the uncanny” including repetitions, déjà vu, doppelgangers and the double, and severed body parts. Ambrose’s dream, in particular, support’s Wheatley’s claim that Gothic television has a proclivity towards the images of the uncanny, as it includes a number of key features of the uncanny, including repetitions, the double, and severed body parts, are used to evoke the terror of Ambrose’s pain and death. At the start of Ambrose’s dream, he is in the Spellman Mortuary with Hilda opening a body bag – upon opening the bag, the corpse is revealed to be Ambrose’s body. This revelation produces an uncanny effect, as the double operates as a figure of displacement in that it characteristically appears out of place to displace its host (Webber). This displacement of both self and time can be seen with Ambrose’s reaction, who struggles too come to terms with seeing his double on the Mortuary table. According to Babicka, the doppelganger is perceived as both self and other, and the uncanny element is the fact that they are both familiar and strange. The encounter with other selves opens up possibilities for the uncanny, as any attempt at “a reflexive grasp of this mutual imbrication of self … involves a potential for precisely those uncanny figurations that people experience from the Gothic” (Collins & Jervis 6). After the body on the Mortuary table is revealed to be Ambrose’s double, Ambrose questions his aunt Hilda about the corpse, asking “doesn’t he remind you of someone, Auntie?” Collins and Jervis’s claim that the doppelganger is perceived as both self and other is supported by this interaction, as Ambrose’s question indicates that he recognises the corpse as himself, but given that the corpse appears to be his double, he also regards it as other. Furthermore, the uncanny resemblance between Ambrose and the corpse evokes a sense of terror and awe in him. Morris (307) argues that the uncanny "derives its terror not from something external, alien, or unknown but … something that is strangely familiar and defeats our efforts to separate ourselves from it". Terror has the potential to freeze the mind and body, and derives from whatever evokes in us an apprehension of pain or death. This apprehension of pain and death can be seen with Ambrose, as open seeing the body, a close up shot of Ambrose reveals his shock and terror of his own mortality. Moreover, the existential threat of death which the double poses can be connected to a key theme within the Gothic and the uncanny – our compulsion to return to the repressed moment or act. According to Mishra (294), the double can be regarded as the uncanny harbinger of death, and "death is the always recurring or repeating presence that threatens the subject to which it compulsively returns". In Ambrose’s dream, while his double is a direct visualisation of his death, he cannot seem to remember or understand how is body came to be on the table, as its presence appears to avoid all rational logic. In his discussion of the Gothic and psychoanalysis, Punter (307) argues that we work "continuously to maintain a simulacrum of congruence between fantasy and reality". However, those boundaries frequently blur in the most routine of everyday events, such as daydreams or dissonance between what other people mean as opposed to what we want to hear. When we can’t fill in this gap in knowledge, Punter argues that this gap can call forth the uncanny which is produced when the distinction between imagination and reality is effaced. This dissonance between reality and fantasy can be seen with Ambrose’s reaction, as although his double’s corpse is right in front of him, he struggles to understand the gravity of the situation, and how he died. Unlike Ambrose’s dream, where the return of the repressed, his corpse, is a symbol of his desire to be free of house arrest, the return of the repressed in Sabrina’s dream is more literal as Harvey remembers a memory he had previously forgotten. Botting (107) argues that the uncanny is “easily produced when the distinction between imagination and reality is effaced and occurs when infantile complexes which have been repressed are once more revived by some impression”. The uncanny is the recurrence or return of the repressed – something which is familiar and old established in the mind and which has become alienated from it only through processes of repression. The return of repressed memories can be seen in Sabrina’s dream, where she reveals to her then-boyfriend, Harvey, her identity as half-witch and half-mortal. This revelation causes a moment of déjà vu for Harvey who, in the dream, remembers when Sabrina had cast a spell causing Harvey to forget about Sabrina’s identity. According to Royle (173), déjà vu can be defined as the "peculiar feeling or sensation that we have, in certain moments of situations, of having had exactly the same experience once before, or of having once before been in the same place". However, Royle argues that despite our best efforts, we never succeed in clearly remembering the previous occasion, and therefore the feeling of déjà vu corresponds to the recollection of an unconscious phantasy – we can never consciously remember it because it has never been conscious. In response to Sabrina’s revelation, Harvey asks “why am I suddenly having a strange sense of déjà vu?” Sabrina answers: “because I told you once, in the woods, and then I made you forget”. Harvey reveals that, despite Sabrina’s memory spell “a part of me remembers, even when you made me forget”. This revelation produces another uncanny moment where a repressed or ‘forgotten’ memory comes back to haunt the past. In Freud’s understanding of the uncanny, everything that was intended to remain a secret comes into the open, and the uncanny manifests itself when the repressed aspects buried in our unconscious suddenly return. By revealing her secret, the past event, the memory spell, suddenly returns and this forgotten moment causes Harvey anguish as he struggles to recollect the past experience. Repetition and Dream LoopsThe episode is segmented to focus on how the individual characters come to realise they are dreaming, before it brings them together. When first centred on Ambrose, we see him performing an autopsy on his double; after performing the operation, Ambrose is paid a visit by his coven’s High Priest, Father Blackwood, who informs him that he is no longer under house arrest. In this way, his dream initially appears to mirror the Freudian theory of dreams as simply being wish fulfilment; throughout the first season of The Chilling Adventures of Sabrina, Ambrose’s key storyline is his desire to leave the Spellman house and be free of his imprisonment. However, Ambrose’s wish is never fully actualised, as he is ultimately murdered by Batibat, and after his death, the episode jumps to the same close up shot of Ambrose and Hilda opening the body bag, like at the start of his dream. It appears that Ambrose is stuck in a time loop or a repetition of his own death, unable to leave the house forever – his greatest wish has become his greatest fear. Although it appears that Ambrose is ‘fated’ to die in his dream on a continuous loop, it is never clear when the loop actually begins, as at the beginning of the dream, we already see Ambrose’s corpse. Juranovszky argues that Gothic temporal loops play a key part in endeavours to establish sites of trauma re-enactment, and the aim of temporal confusion is to “evoke a disturbing sense of backward-pointing progress” which “allows for a reconsideration as well as a resolution of the past” (para 12). The re-enactment of Ambrose’s trauma, in this case his death, is seen in his dream, as he is stuck in an endless cycle of discovering his own corpse to only then be killed himself again. The temporality in the dream is non-linear as time flows in a circled repetition where Ambrose is at the Mortuary, is killed, and then the cycle repeats itself. Given that that dream loop begins at the Mortuary table, after Ambrose’s death, time itself in the dream is unclear as there is a blurring of the past, present, and future. Despite his awareness of being stuck in a loop of his own death, Ambrose is compelled to repeat the same action again and again until he relents and frees Batibat from the Spellman residence. This instance of repetition, where characters are compelled to act in a certain way, is a hallmark of the Gothic, and is one of the central characteristics of the uncanny (Lloyd-Smith). Lloyd-Smith argues that Gothic characters are often shown struggling in a web of repetitions caused by their unawareness of their unconscious drives and motives. However, in this case, Ambrose is shown struggling with the repetition of his own death, yet he is compelled to repeat such actions. Furthermore, the sequence highlights how dreams are a space outside of time, where the past and present are blurred. According to Perlmutter, “something happens to the narrative” when dream sequences in film and television begin, as “characters leave behind rational external reality and … cross over into a ‘between’ world where reality and imagination converge into hypothetical realms that are scrambled” and achronological” (128). Because of this blurring between reality and imagination, dreams in Gothic texts are often spaces where the past and future are highly contested, and are an extreme form of solitude outside of time. Ambrose’s home has become an unfamiliar place of torture, as although he is surrounded by familiar people and surroundings, it appears that he is stuck in solitude with little hope of escape. It is Ambrose’s awareness of being trapped in a time loop that results in his own death, and the realisation that he is trapped in existential solitude, as well as his inability to distinguish between nightmare and reality that makes his dream so terrifying. According to Piatti-Farnell and Mercer, “in our contemporary moment”, Gothic horror and terror “tend to merge and intersect, often forming hybrid visions”, that shifts between the two modes. Conventionally, terror has been “linked to fear triggered by indeterminate agents” (Cavallaro vii), and to hold characters and readers in anxious suspense about threats to life, safety, and sanity mostly out of sight or suggestions from a hidden past (Hogle). The claim that Gothic terror and horror often merge and intersect in contemporary texts can be supported by the revelation of the corpse on the Mortuary table. This revelation puts Ambrose in an anxious state, where he can only imagine the circumstances in which his double died. However, this terror of his mortality quickly shifts into horror when Ambrose realises that he is doomed to repeat his death in an endless cycle. Horror is usually triggered by “visible fear” (Cavallaro vii), and confronts characters “with the gross violence of physical or psychological dissolution, explicitly shattering the assumed norms … of everyday life with wildly shocking, and even revolting, consequences” (Hogle 3).This visualisation of fear and gross violence is explicitly shown when Ambrose performs an autopsy on his double for the second time, as he pleads “no … no … no … Auntie, please don’t leave me…” As Ambrose has encountered his death and entrapment in the Spellman residence, his fear of death has been realised as nothing remains for his imagination. The close up shot of Ambrose cutting into his own body can be considered as an instance of body horror, which Reyes argues, occurs when a “text generates fear from abnormal states of corporeality, or from an attack upon the body, we might find ourselves in front of an instance of body horror” (1). Reyes’s claim that body horror generates fear from an abnormal state of corporeality can be seen with Ambrose, as he is compelled to cut into his own body, knowing regardless of his actions, he will be killed by Batibat continuously, unless he relents and frees the demon from her trap. This compulsion to act creates a sense of horror, dread, and revulsion, which can be seen in a close up shot of Ambrose’s face, where he has an extremely visceral reaction to being stuck in his time loop, and being abandoned in solitude with no one to help him. While dreams in Freudian theory were considered as wish fulfilment, they can also be seen as a space where repressed and unconscious desires and fears manifest themselves. As seen in Ambrose’s dream, the return of these unconscious and repressed desires produced a number of uncanny and horrifying interactions. Ambrose’s growing realisation of being trapped in a nightmare loop of his death illustrate how dreams are Gothic because they disturb the boundary between the material world and fantasy. The use of Gothic horror and terror techniques and conventions in Ambrose’s dream demonstrate the horrifying nature of nightmares, not because it featured a single disturbing moment, but because Ambrose’s dream morphed from wish fulfilment to a narrative of his repressed and unconscious desires and fears. The inherent Gothic nature of dreams means they are highly effective and popularly used in literature, film, and television to evoke a sense of terror and horror because of the visceral reaction the return of the unconscious and repressed produces. ReferencesBabicka, Joanna. "Postmodern and Gothic Hybridity in Nick Cave's And the Ass Saw the Angel." The Gothic: Studies in History, Identity and Space. Ed. Katarzyna Wieckowska. Oxford: Inter-Disciplinary Press, 2012. 121-126.Botting, Fred. Limits of Horror: Technology, Bodies, Gothic. Manchester: Manchester UP, 2008.Cavallaro, Dani. The Gothic Vision: Three Centuries of Horror, Terror and Fear. London and New York: Continuum, 2002.“Chapter Four: Witch Academy.” The Chilling Adventures of Sabrina: Part One. Dir. Rob Seidenglanz. Netflix, 2018. “Chapter Five: Dreams in a Witch House.” The Chilling Adventures of Sabrina: Part One. Dir. Maggie Kiley. Netflix, 2018. Collins, Jo, and John Jervis. "Introduction." Uncanny Modernity: Cultural Theories, Modern Anxieties. Eds. Jo Collins and John Jervis. New York: Macmillan Limited, 2008.Eberwein, Robert T. Film and the Dream Screen: A Sleep and a Forgetting. Princeton: Princeton University Press, 1984.Freud, Sigmund. A General Introduction to Psychoanalysis. Trans. G. Stanley Hall. New York: Boni and Liveright, 1920. Freud, Sigmund. "The Uncanny." Fantastic Literature: A Critical Reader. Ed. David Sandner. Westport, Connecticut, and London: Praeger, 2004.Hogle, Jerrold E. "Introduction: The Gothic in Western Culture." The Cambridge Companion to Gothic Fiction. Ed. Jerrold E. Hogle. Cambridge: Cambridge UP, 2002.Juranovszky, Andrea. "Trauma Re-Enactment in the Gothic Loop: A Study on Structures of Circularity in Gothic Fiction." Inquiries Journal 6.5 (2014).Khapaeva, Dina, and Rosie Tweddle. Nightmare: From Literary Experiments to Cultural Project. Boston: Brill, 2012.Lloyd-Smith, Allan. American Gothic Fiction: An Introduction. New York: Bloomsbury, 2004.Mishra, Vijay. "The Gothic Sublime." A New Companion to the Gothic. Ed. David Punter. Oxford: John Wiley & Sons, 2012. 288-306. Moore Jr., Richard W. "Dreaming Change, Changing Dreams in the British Gothic Novel, 1765-1818." New York: Fordham University, 2018.Morris, David B. “Gothic Sublimity.” New Literary History 12.2 (1985). 299-319. Perlmutter, Ruth. "Memories, Dreams, Screens." Quarterly Review of Film and Video (2005).Piatti-Farnell, Lorna, and Donna Lee Brien. "Introduction: The Gothic Compass." New Directions in 21st-Century Gothic: The Gothic Compass. Eds. Lorna Piatti-Farnell and Donna Lee Brien. Routledge, 2015. 1-10. Piatti-Farnell, Lorna, and Erin Mercer. "Gothic: New Directions in Media and Popular Culture." M/C Journal 17.4 (2014): 4.Punter, David. "Introduction: The Ghost of a History." A New Companion to the Gothic. Ed. David Punter. John Wiley & Sons, 2012. 1-9. Rheinschmiedt, Otto, M. The Fictions of Dreams: Dreams, Literature, and Writing. London and New York: Routledge, 2017.Royle, Nicholas. The Uncanny. Manchester and New York: Manchester UP, 2003.Webber, Andrew J. The Doppelganger: Double Visions in German Literature. Oxford: Oxford UP, 1996.Wheatley, Helen. Gothic Television. Manchester and New York: Manchester UP, 2006.
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Piatti-Farnell, Lorna. "What’s Hidden in Gravity Falls: Strange Creatures and the Gothic Intertext". M/C Journal 17, n.º 4 (24 de julio de 2014). http://dx.doi.org/10.5204/mcj.859.

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Discussing the interaction between representation and narrative structures, Anthony Mandal argues that the Gothic has always been “an intrinsically intertextual genre” (Mandal 350). From its inception, the intertextuality of the Gothic has taken many and varied incarnations, from simple references and allusions between texts—dates, locations, characters, and “creatures”—to intricate and evocative uses of style and plot organisation. And even though it would be unwise to reduce the Gothic “text” to a simple master narrative, one cannot deny that, in the midst of re-elaborations and re-interpretations, interconnections and interpolations also appear, a collective gathering of ideas and writing practices that construct what is known as “the Gothic intertext” (Mishra 235). As far as storytelling, characterisation, and symbolism are concerned, the Gothic finds strength in its ability to develop as well as negate expectation, re-moulding the culturally known and the aesthetically acceptable in order to present its audience with a multi-faceted and multi-layered narrative. Although the Gothic has traditionally found fertile ground in literary works—a connection that is now a legacy as much as an origin—other contemporary media, such as animation, have offered the Gothic a privileged chance for growth and adaptation. An evocative example of the mergence between the Gothic mode and the animated medium is Alex Hirsch’s Gravity Falls. This visual text provides an example of the reach of the Gothic within popular culture, where intersecting hideous creatures and interconnected narrative structures, although simple and “for children” on the surface, reveal the presence of a dense and intertextual Gothic network. Those interlacings are, of course, never disconnected from the wider cultural framework, and clearly occupy an important part in unravelling the insidious aspects of human nature, from the difficulties of finding “oneself” to the loneliness of the everyday. Gravity Falls is an animated television series created by Alex Hirsch. It premiered on the Disney Channel in the United States on 15 June 2012. Now scheduled for its second season of running, Gravity Falls follows the adventures of 12-year-old twin siblings Dipper and Mabel Pines while on their summer vacation in the small town of Gravity Falls, Oregon. The choice of “twins” as main characters reveals, even at such an embryonic level, a connection to Gothicised structures, as the mode itself, as Vijay Mishra suggests, finds an affinity with doublings and “specular identifications” that “confuse the norm” (63). The presence of twins makes the double nature of character, traditionally a metaphorical and implicit idea in the Gothic, a very obvious and explicit one. Dipper and Mabel are staying with their eccentric and money-grabbing Great Uncle Stan—often referred to as “Grunkle Stan”—who runs the local curiosity shop known as the Mystery Shack. It becomes very obvious from the very beginning that an air of mystery truly surrounds the Shack, which quickly lives up to its name, and the eponymous town. In an aptly Gothic manner, things are definitely not what they seem and the twins are caught in odd plots, eerily occurrences, and haunted/haunting experiences on a daily basis. The instigator for the twins’ interest in the odd manifestations is the finding of a mysterious journal, a manual the relays detailed descriptions of the creatures that inhabit the forest in the town of Gravity Falls. The author of the journal remains unknown, and is commonly known only as “3”, an unexplained number that marks the cover of the book itself. Although the connection between the Gothic and animation may be obscure, it is in fact possible to identify many common and intersecting elements—aesthetically, narratively, and conceptually—that highlight the two as being intrinsically connected. The successful relation that the Gothic holds with animation is based in the mode’s fundamental predilection for not only subversion, excess and the exploration of the realm of the “imagination”, but also humour and self-reflexivity. These aspects are shared with animation which, as a medium, is ideally placed for exploring and presenting the imaginative and the bizarre, while pushing the boundaries of the known and the proper. Julia Round suggests that the Gothic “has long been identified as containing a dual sense of play and fear” (7). The playfulness and destabilisation that are proper to the mode find a fertile territory in animation in view of not only its many genres, but also its style and usually sensational subject matter. This discourse becomes particularly relevant if one takes into consideration matters of audienceship, or, at least, receivership. Although not historically intended for younger viewers, the animation has evolved into a profoundly children-orientated medium. From cinema to television, animated features and series are the domain of children of various ages. Big production houses such as Disney and Warner Bros have capitalised on the potential of the medium, and established its place in broadcasting slots for young viewers. Not unlike comics—which is, in a way, its ancestral medium—animation is such a malleable and contextual form that it requires a far-reaching and inclusive approach, one that is often interdisciplinary in scope; within this, where the multi-faceted nature of the Gothic opens up the way for seeing animated narratives as the highly socio-historical mediums they are. And not unlike comics, animation shares a common ground with the Gothic in requiring a vast scope of analysis, one that is intrinsically based on the conceptual connections between “texts”. Round has also aptly argued that, like comics, animated series lend themselves to malleable and mouldable re-elaboration: “from the cultural to the aesthetic, the structural to the thematic”, graphic media always reflect the impact of “intertextual and historical references” (8). Animation’s ability to convey, connect, and revolutionise ideas is, therefore, well-matched to the aesthetic and conceptual idiosyncrasies of Gothic tropes. Dipper and Mabel’s vacation in the town of Gravity Falls is characterised by the appearance of numerous super- and preter-natural creatures. The list of “monsters” encountered by the twins is long and growing, from gnomes, goblins, mermaids and zombies, to ghosts, clones, and a wide and colourful variety of demons. And although, at first glance, this list would appear to be a simple and simplistic grouping of bizarre and creatively assembled creatures, it is made quickly apparent that these “monsters” are all inspired, often very directly, by “existing”—or, at least, well-known—Gothic creatures, and their respective contexts of development. Indeed, the links to the Gothic in contemporary popular culture are unavoidable. The creatures in Gravity Falls are presented with subtle references to Gothic literature and cinema, from John Carpenter’s Halloween (1978) and Joe Dante’s Gremlins (1984), to Stephen King’s The Shining (1977) and Needful Things (1991). Borrowing from these texts, the creatures in the series all have strange names that rely on play-on-words and re-inventions, and the rubric twists that they undertake are part of a system of both homage and conceptual interdependency. One can find, for instance, “Manotaurs”—creatures that are half-bull and half-man, and that value “manliness” in their society above all else—and the “Gremlobin” – a gigantic monster somewhere in between, we are told, a “gremlin” and a “goblin”, whose eyes can show “your worst nightmares”. But the range extends to other bizarre “creatures” that are clearly very spooky, such as the “Summewrween Trickster”—a large, shadowy, purple/orange monster with a “jack-o’-melon” mask – the living “mailbox”—a sentient and omniscient object—and the truly haunting Bill Cipher—a mind demon that can be summoned through an incantation and enter a person’s subconscious. The connection to the Gothic in popular culture is instrumental for the construction of the Gothic intertext in Gravity Falls. In episode One, “Tourist Trapped” (1.01), Mabel is kidnapped by a tribe of gnomes, who are set on making her their queen. The gnomes are incongruous creatures: on the one hand, they are vengeful and spiteful, recalling the horror monsters found in movies such as the questionable Blood Gnome (2004). On the other, however, they wear red pointy hats and white beards, and their friendly smiles recall the harmless appearance of actual garden gnomes. When the gnomes grow upset, they throw up rainbows; this strange fact destroys their potential as a Gothic horror icon, and makes them accessible and amusing. This subversion of iconography takes place with a number of other “creatures” in Gravity Falls, with the Summerween Trickster—subverting the “terror” of Hallowe’en—being another fitting example. When the gnomes are attempting to woe Mabel, they do not appear to her in their real form: they camouflage themselves into a teenage boy— one who is moody, brooding, and mysterious—and become Mabel’s boyfriend; the “boy’s” interest in her, however, is so intense, that Dipper suspects him to be a member of “The Undead”, a category of monster that is closely described in 3’s journal: due to their “pale skin” and “bad attitudes”, they are often mistaken for “teenagers”. Clues to Dipper’s doubts include the teenage boy’s hand “falling off” while he is hugging Mabel, a clear sign—it would seem—that the boy is obviously a decaying, zombie corpse. The intertextual connection to several horror visual narratives where limbs “fall off” the undead and the monstrous is clear here, with apt film examples being Dawn of the Dead (1978), The Fly (1986), horror comedy Army of Darkness (1992), and, more recently, television’s The Walking Dead (2010-). The references to well-known horror films are scattered throughout the series, and comprise the majority of the lampooned cultural context in which the creatures appear. In spite of Dipper’s suspicions, the situation is revealed to have a rather different outcome. When the boyfriend tells Mabel he has a big secret to reveal, her mind wanders into another direction, choosing a different type of undead, as she expectantly thinks: “Please be a vampire…please be a vampire”. It is not difficult to spot the conceptual connection here to narratives such as Stephenie Meyer’s Twilight saga (2005-2008), both in its literary and cinematic variations, where brooding and mysterious teenage boys find ideal incarnations as the undead creature. The romanticised nature of teenage fictional narratives such as the Twilight saga is also mirrored in Mabel’s distinctive love-centred interest in the potential vampire, revealing an intertextual and highly contextual association to seeing the creature as part of an amorous relationship, as opposed to a blood-thirsty murderer. Mabel’s dreams of vampric love are unfortunately shattered when the boyfriend is revealed to be several gnomes carefully assembled to operate a human-like body, rather than one immortal lover. Irrespective of its desire to parody the Gothic, however, Gravity Falls still maintains unavoidable links to the notion of terror. Clear evidence of this is to be found in the fact that all “creatures” in the series present a level of anthropomorphism about them, and this is interpreted by the characters—and the viewers—as one of their scariest aspects. Leigh Blackmore suggests that a special brand of terror can be found in “anthropomorphic beings” that are in fact not human (Blackmore 95). Most of the creatures in the series are humanoid in shape, and can speak like humans. From gnomes to mermaids, mailboxes and demons, the creatures act as humans, but they are in fact something “other”, something that only recalls the human itself. This idea of being “almost human”, but “not quite”, is disturbing in itself, and connects the presentation of the creatures to the Gothic via the notion of the uncanny: “a crisis of the natural, touching upon everything that one might have thought was ‘part of nature’ […] human nature, the nature of reality and the world” (Royle 1). The uncanny nature of the creatures in Gravity Falls is maintained through their profound inhumanity, and their simultaneous links to human ways of acting, speaking, and even thinking. Indeed, most of the creatures are presented as petty, bitter, and childish, and often seen as greedy and sulking. In a way, the creatures lampoon some of the most intrinsic qualities of the human species, what separates us from animals. The supernatural creatures operate here as a critique of the humans themselves, exposing, as the Gothic often does, the most disturbing parts of humanity. The creatures are presented initially as scary, recalling—albeit very briefly—notions of terror and horror, but that façade is quickly destroyed as their “real nature” is exposed. They are de-terrorised by not only making them common, but also ridiculing their habits and de-constructing their thinly-veiled Gothic personas. The creatures in Gravity Falls are a subversion of the subversion, a re-thinking of the Gothic through parody that allows their conceptual, and culturally relevant, function to be rapidly exposed. The impact of the Gothic intertext in Gravity Falls is not only visible in its representational forms—its monsters and “creatures”—but also extends to its structural organisation. Jerrold Hogle has argued that, although they maintain a heterogeneous construction of texts and contexts, there are certain qualities applicable to “Gothic texts”: an antiquated space (often decaying); a concealed secret from the historical past; a physical or psychological haunting; and an oscillation between “reality” and the “supernatural” (3). Although Hogle’s pinpointing of what he calls the “Gothic matrix” (3) is mainly focused on the literary world, a broader and more wide-reaching understanding of the Gothic text allows these qualities to be clearly identifiable in other narrative mediums, such as an animated series. Indeed, Gravity Falls presents the main elements of the “Gothic matrix”: the Mystery Shack is an old and isolated place, physically crumbling and in constant state of disrepair; it is made clear that the Shack harbours many secrets—filled as it is with hidden passageways and underground vaults—connected to the shady past of Grunkle Stan and its unresolved connections to mysticism and magic; there are plenty of hauntings to be found in the series: from physical ones—in the form of demons and ghosts—to psychological ones, condensed in Dipper and Mabel’s difficulties with their approaching puberties and “growing up”; finally, the line between reality and supernatural is constantly challenged by the appearance of multiple creatures that are clearly not of this world, and even though several characters doubt their existence within the story, their very presence challenges the stability of the boundaries between real and unreal. On the surface, the series is presented as a standard linear narrative, where the linear journey of each 20-minute episode culminates with the resolution of the main “haunting”, and the usual destruction or appeasing of the “creature”. And while the series’ use of cliff-hangers is, in true television style, a common presence, they also expose and recall the unresolved nature of the narrative. Indeed, the story’s structure in Gravity Falls is reliant on narrative undertellings and off-shoots that often lie underneath the logical “line” of the plot. Sub-plots reign supreme, and multiple motives for the characters’ actions are introduced but not expanded upon, leaving the series impregnated with an aura of uncertainty and chaos. The focus of the storytelling is also denied; one moment, it appears to be Dipper’s desire to discover the “secrets” of the forest; the other, it is Grunkle Stan’s long-time battle with his arch-nemesis Gideon over the ownership of the Shack. This plot confusion in Gravity Falls continues to expose its narrative debt to the Gothic intertext, since “structural multiplicity”, as Round suggests, is “a defining feature of the Gothic” (19). The series’ narrative structure is based on numerous multiplicities, an open denial of linear journeys that is dependant, paradoxically, on the illusion of resolution. The most evocative example of Gravity Falls’ denial of clear-cut structures is arguably to be found in the narrative underlayers added by 3’s monster manual. It is obvious from the beginning that 3’s stay in the town of Gravity Falls was riddled with strange experiences, and that his sojourn intersected, at one point or the other, with the lives and secrets of Grunkle Stan and his enemies. It is also made clear that 3’s journal is not a solitary presence in the narrative, but is in fact only one in a triad of mystical books—these books, it is suggested, have great power once put together, but the resolution to this mystery is yet to be revealed. As Grunkle Stan and Gideon fight (secretly) over the possession of the three books, it is openly suggested that several uncovered stories haunt the main narrative in the series and, unknown Dipper and Mabel, are responsible for many of the strange occurrences during their stay at the Shack. Jean-Jacques Lecercle has long argued that one of the defining characteristics of the Gothic, and its intertextual structure, is the presence of “embedded narratives” (72). In Gravity Falls, the use of 3’s manual as not only an initiator of the plot, but also as a continuous performative link to the “haunted” past, uncovers the series’ re-elaboration of the traditional structure of Gothic narratives. As a paratextual presence in the story—one that is, however, often responsible for the development of the main narrative—3’s manual draws attention to the importance of constructing layered stories in order to create the structures of terror, and subsequent horror, that are essential to the Gothic itself. Although it often provides Dipper with information for solving the mysteries of the Shack, and subduing the supernatural creatures that overtake it, 3’s manual is, in reality, a very disruptive presence in the story. It creates confusion as it begins storytelling without concluding it, and opens the way to narrative pathways that are never fully explored. This is of course in keeping with the traditional narrative structures of the Gothic mode, where ancient books and stories— belonging to “antiquity”—are used as a catalyst for the present narrative to take place, but are also strangely displaced from it. This notion recalls Victor Sage’s suggestion that, in Gothic narratives, ancient books and stories paradoxically “disrupt” the main narrative, starting a separate dialogue with a storytelling structure that is inevitably unexplored and left unanswered (86). Canonical examples such as Ann Radcliffe’s The Mysteries of Udolpho (1794) and Emily Brontë’s Wuthering Heights (1847) inevitably come to mind here, but also more recent cinematic examples such as the Evil Dead franchise (1978-), where ancient books and old storytellers uncover hoary secrets that instigate, as well as obscure, the main narrative. In Gravity Falls, the interaction with 3’s manual is inherently performative, and continuously intertextual, but it is also deeply confusing, adding to the feeling of strangeness and mystery that is the conceptual basis for the series itself. The intertextual connections that drive the narrative in Gravity Falls construct lampooned versions of both the traditional concepts of Gothic horror and Gothic terror. Hogle has suggested that Gothic terror is apparent in the construction of suspense, achieved through an exploration of psychological hauntings, human nature and its un/limitations, and that which is kept out sight, the expected “hidden secrets” (3). Gothic horror, on the other hand, is characterised by the consequences of these occurrences; the physical manifestation of the “haunting”, so to speak, is achieved through the presentation of something repulsive and horrific, the monstrous in its various incarnations (Hogle 3). In Gravity Falls, the connection to the traditional Gothic intertext is made clear through both elicitations of “terror”, and subsequent manifestations of “horror”. Indeed, the “hidden secrets” of the Shack, and to some extent, the fears and insecurities of the characters, are mediated through the appearance of horrific machinery and creatures. The Shack always conceals something hidden, a magical element of sort that is kept secret by intricate passageways. The shadowy nature of the building – evoking the psychological hauntings of Gothic terror – inevitably causes the appearance of something physically disturbing, finding its apogee in a Gothic horror experience. A clear example of this can be found in the episode “Double Dipper” (1.07). Desperate to impress his co-worker and secret love-interest Wendy, and “haunted” by his lack of self-worth, Dipper roams the rooms of the Shack and discovers a very old and enchanted photocopier machine; the machine copies “people”, making clones of the original. The “clones” themselves are a manifestation of horror, a presence that breaks the boundaries of propriety, and worries its viewers in view of its very existence. The cloning copy machine is strongly intertextual as it not only provides conceptual links to numerous cinematic and literary examples where a “haunted machine” threats to destroy humanity— in examples such as Stephen King’s Christine (1983) —but also evokes the threat of “doubles”, another powerfully Gothic conduit (Royle). As it is often the case in Gravity Falls, Dipper loses control of the situation, and the dozens of clones he unwittingly created take over his life and threaten to annihilate him. Dipper must destroy the “horror” —the clones—and confront the “terror”—his haunting insecurities and personal secrets—in order to restore the original balance. This intertextual dynamic validates Hogle’s contention that, in Gothic narratives, both the physical and the psychological “hauntings” rise from view “within the antiquated space” and “manifest unresolved conflicts that can no longer be successfully buried from view” (Hogle 2). The “hidden secrets” of Gravity Falls, and their manifestations through both Gothic horror and terror, are clearly connected to explorations of human nature and deeply existentialist crises that are put forward through humour and parody. These range from Grunkle Stan’ inability to commit to a relationship—and his feeling that life is slipping away in his old age—to the twins’ constant insecurities about pre-teen amorous encounters. Not to mention the knowledge that, in reality, Dipper and Mabel were “abandoned” by their mother in the care of Stan, as she had other plans for the summer. As Round has argued, the Gothic’s most significant development seems to have been the “transvaluation of moral issues”, as notions of “monsters have become less clear cut” (18). The series’ successful engagement with the wider “monstrous” intertext, and its connection to moral issues and “hidden” preoccupations, uncovers the ability of the Gothic, as Catherine Spooner puts it, to act as “commodity”, no longer a marginalised cultural presence, but a fully purchasable item in consumer-capitalist systems (Spooner 2007). The evocations of both horror and terror in Gravity Falls are, naturally, unavoidably diluted, a homage as much as a direct encounter. The use of the monstrous and the haunted in the series is domesticated, made accessible so that it can be presented to a younger and more commercial audience. The profound interlacings with the Gothic intertext remain, however, unchanged, as the series reconciles its subversive, uncanny elements with the inevitably conventional, Disney-fied context in which it is placed. References Blackmore, Leigh. “Marvels and Horrors: Terry Dowling’s Clowns at Midnight”. 21st Century Gothic: Great Gothic Novels Since 2000, ed. Danel Olson. Lanham: Rowman & Littlefield, 2011. 87-97. Gravity Falls. Disney Television. Disney Channel, Los Angeles. 2012-2014. Hogle, Jerrold. “Introduction: The Gothic in Western Culture”. The Cambridge Companion of Gothic Fiction, ed. Jerrold Hogle. Cambridge: Cambridge University Press, 2002. 1-20. Lecercle, Jean-Jacques. “The Kitten’s Nose: Dracula and Witchcraft”. The Gothic, ed. Fred Botting. D.S Brewer: Cambridge, 2001. 71-86. Mandal, Anthony. “Intertext”. The Encyclopaedia of the Gothic, ed. David Punter, Bill Hughes and Andrew Smith. Basingstoke: Wiley, 2013. 350-355. Mishra, Vijay. The Gothic Sublime. Albany: State University of New York Press, 1994. Round, Julia. Gothic in Comics and Graphic Novels. Jefferson: McFarland, 2014. Royle, Nicholas. The Uncanny. Manchester: Manchester University Press, 2003. Sage, Victor. “Irish Gothic: C.R. Maturin and J.S. LeFanu. A Companion to the Gothic, ed. David Punter. Oxford; Blackwell, 2001. 81-93. Spooner, Catherine. Contemporary Gothic. London: Reaktion, 2007.
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35

Pinder, Morgan. "Mouldy Matriarchs and Dangerous Daughters". M/C Journal 24, n.º 5 (5 de octubre de 2021). http://dx.doi.org/10.5204/mcj.2832.

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The Resident Evil video game series is especially notable for engaging with uncanny nature and monstrous reproduction, often facilitated through viral contamination. These third-person games usually feature an outbreak of some kind, instigated by a shadowy organisation, and star a member of law enforcement or the military as the protagonist. However, the seventh and eighth games of the franchise were different. While they explored many of the same themes and conventions as their predecessors, the technologies by which they evoked fear and suspense had become further immersed in the survival horror genre and ecoGothic affect. Survival horror video games, which often exploit anxieties surrounding uncanny motherhood to produce feelings of dread, use the processes and spectacle of reproduction, gestation, and childbirth as the locus of player fear. The ecoGothic, that is the non-human ecology rendered uncanny, monstrous, and sublime, permeates survival horror spaces and has the potential to empower these malevolent matriarchs. In Resident Evil 7: Biohazard (Nakanishi) and Resident Evil VIII: Village (Sato), player-protagonist Ethan Winters is under constant attack from female antagonists. From unexpected onslaughts from his rapidly transforming wife Mia at the beginning of Resident Evil 7: Biohazard, to his heart being wrenched from his body by the overarching villain Mother Miranda in Resident Evil VIII: Village, Ethan’s life is under constant threat from women and girls infected by a parasitic fungus. These monstrous females, through their corporeal forms and means of control, blur the boundaries between the human and the non-human. Furthermore, they represent the perceived degradation of the human form and delegitimisation of man's dominion over nature. These women—who have merged with the non-human ecosystem—have become creatures that challenge our conception of what it is to be human. It is this intersection of ecophobia and the perceived transgression of gender roles that make up the anatomy of the female and non-cis-masculine presenting videoludic monster. Using Resident Evil 7: Biohazard and Resident Evil VIII: Village as my primary examples, in this article I unpack the implications of these fungus-infested women, and explore how family and trauma play a role in their narratives. EcoGothic Origins In defining the ecoGothic it is important to acknowledge its origins as a response to the idealised ecologies of the nature writing of the Romantic period (Smith and Hughes 2). Rather than sweeping through the green pastoral valleys of the Romantic novel, the ecoGothic lurks in the shadows of labyrinthine forests and stands awestruck before sublime wonders. The ecoGothic shatters the illusion of human control, confronting the audience with their fears and anxieties. The ecoGothic monsters of Resident Evil 7: Biohazard (referred to here as Resident Evil 7) and Resident Evil VIII: Village (referred to here as Village) represent deep-seated anxieties about the boundaries between the human and the non-human. Whilst Gothic narratives have traditionally expressed fears about the loss of control to nature, Estok notes that this loss of control is a real and present threat in the environmental crisis of the Anthropocene (Estok 29), lending these modern ecoGothic monsters additional relevance and potency. The ecoGothic challenges human corporeality through transformation, hybridity, and invasion, destabilising our ideas of the human as separate from, and superior to, the greater ecology. It is vital to interrogate assumptions associated with the false dichotomy between humans and nature to demonstrate the anxieties at play within these manifestations of female eco-monstrosity. As Tidwell notes, ecohorror narratives are “fundamentally predicated upon a relationship between humanity and nature that does not allow for their interconnectedness” (539). These games, through the compromised, infected form of the protagonist, problematise the dichotomy between the good of humanity and the evil of the non-human. However, they still weaponise anxieties about human specificity and depict hybridity as monstrous and unstable. The patriarchal fear of transgressive female power is similarly weaponised through the female antagonists. These monstrous female antagonists are used to police boundaries of acceptable womanhood and their fates demonstrate the dangers of transgressing those boundaries. Through an ecofeminist lens we can examine the interplay between anxieties surrounding gender and anxieties surrounding the wildness and unpredictability of the ecology. As the intersection between ecocriticism, which is interested in the interconnectedness of ecologies, and feminism, which is interested in the “social analysis” of power structures and systems of domination (Carr 160), ecofeminism allows us to analyse the subjugation, exploitation, and demonisation of the feminine and the broader ecology. Part of what makes a female monster so threatening is that she transgresses two societal modes of categorisation. She is a predator rather than prey, no longer fitting the submissive female archetype, and she has become a hybrid form closely associated with the animal. Krzywinska highlights the role of this altered power relationship as being a potent manifestation of the Gothic in video games (33). This common expression of transgressive and monstrous female power draws on the traditional role of the Gothic in facilitating the male experience of fear and vulnerability with impunity (Krzywinska 33). Resident Evil as a video game series has an inconsistent history of depicting women and female-presenting entities, both antagonists and protagonists alike. MacCallum-Stewart asserts that the series’ shift towards more problematic and monstrous female representation coincides with a move from action-adventure to survival horror (170). The series has long been preoccupied with monstrous inheritance and legacy, but Resident Evil 7 and Village represent a new move towards female villains, abandoning patriarchal dynasties like the Weskers. The female ecoGothic monsters of Resident Evil 7 and Village transgress gender and species norms, signifying a move further into the ecoGothic realm of the uncanny. The Technology of Ecohorror The Resident Evil series uses science fiction conventions to explain the mystery that lies at the centre of its horrific spectacles. Despite the distinctly ecoGothic affect of Resident Evil 7 and Village, the ’scientific’ explanation provided in-game for these supernatural occurrences is a mutated fungus with psychotropic and self-replicating properties. The Cadou (Romanian for “gift”) is a fictional fungus developed from a fungal root under the village, and altered to create bioweapons by a shadowy organisation, The Connections. Known as the megamycete in the English script (not used in the Japanese script), the fungus has various effects including controlling its host, retaining and replicating genetic information, and rapid growths capable of focussed movement. A second fungal root was established in Louisiana, under the Baker House of Resident Evil 7. As a locus of human anxiety, fungal bodies are inherently unstable and defy characterisation, thus queering ideas of the corporeal body (Bishop et al. 220). Bishop posits that in the human consciousness fungus is closely linked to the animal as they live on “dead or decomposing matter”. Some fungal species reproduce asexually “through the release of spores that produces new organisms that are genetically identical to the parent organism” (Bishop et al. 204). This asexual reproduction means that fictional fungal bodies are representative of a reproductive process that runs contrary to the human-sanctioned sexual reproduction and established gendered power dynamics. Reproduction through tiny spores allows the site of reproduction to go undetected, opening the possibility within the human imagination for the invasion and violation of the human form. Bishop also notes that fungal bodies “are hardly contained organisms; they form complex systems of mycorrhizae, symbiotic underground relationships with other fungal and vegetal life” (Bishop et al. 204). It is this resistance to categorisation is an emergent theme as we define the parameters of these female eco-monsters. Whilst the fungal properties of the Cadou are behind the malevolent forces at work within Resident Evil 7 and Village, the mould and associated slime are a looming presence in the bulk of the gameplay. It clings to the walls in the Baker house and lurks in the shadows of the Village. It exists within the interior and exterior of the human body, threatening to control, corrupt, and engulf. The invasive presence of the mould in the Old House places the phenomenon firmly in the domestic sphere, in the space to which the matriarch of the family, Marguerite, is bound (McGreevy et al. 254). Hurley notes that slime “constitutes a threat to the integrity of the human subject” (35), due to its lack of fixed identity and form. Slime represents a challenge to the human understanding of the body as a closed system that is impenetrable and self-contained. Estok posits that slime’s resistance to categorisation and refusal to fit within male delineated boundaries creates an association with the feminine (33). Slime is unstable and resists control, making it a culturally pervasive expression of fears about the loss of established systems of power that reinforce sexism and misogyny (Estok 31). This theory of the gendered significance of slime brings new meaning to use of the mould and slime forms of the Cadou for the purposes of unnatural reproduction and the exercising of psychological control. The abhuman, or not-quite-human (Hurley 3), spectacles of Resident Evil’s Cadou infected antagonists are able to be at once tragic and disposable. While the player is required to kill vast hordes of amorphous “molded”, emaciated “thralls” and degenerated “lycans”, the humanoid bosses or key antagonists complicate human claims to exceptionalism and specificity. Tidwell notes that “this breakdown of the animacy hierarchy and of separations between human and nonhuman emphasizes materiality itself and de-emphasizes consciousness or sentience” (546). It is implied that we are to think of the zombie-like hordes of non-player combatants as non-sentient, as under the complete control of the non-human, therefore entirely expendable. This othering of non-player combatant is a staple of the survival horror genre as it offers monstrosity as both motive and mitigation. As Perron notes, the monsters of videoludic horror are constructed from “mundane” player anxieties, allowing the player to kill that which they fear (11). The Scientist and the ‘Broodmother’ The dangerous potential of the grieving mother is demonstrated in the actions of Mother Miranda, whose loss of her daughter Eva serves as the catalyst for the Cadou narrative arc of Resident Evil 7 and Village. Miranda, through her experimentation with the mould and her pathological determination to resurrect her child, becomes a monstrous maternal spectacle. Miranda forces both children and adults to become infantilised, deferential hosts to the Cadou, attempting to create a “vessel” to carry her daughter’s DNA and consciousness. As Paxton notes, such monstrous and destructive maternal behaviour is “pathologized as unnatural and identified as the seamy underside of woman’s nature” (170). This depiction of unnatural maternal behaviour is compounded by her means of reproduction and the multitudes of “children” she has produced. Stang notes that “the monster polices the borders of what is permissible” and Miranda’s status as the “Broodmother”, through her complex combination of asexual reproduction and infection, represents transgressions of those borders that circumvent patriarchal processes (235). Killing Miranda is the culmination of a two-game arc that requires the player-character to kill her “false children”. The similarities between the unnatural birth of Frankenstein’s creature and the unnatural birth of Miranda’s children are significant. Facilitated by science and societal transgression, they are constructed from death and ultimately result in parental rejection. Miranda cements her status as the monstrous mother by revealing that the player has been doing her bidding in killing her children: "you've fulfilled your purpose, Mr. Winters. You disposed of my false children and awakened the glorious Megamycete” (Sato). In creating these “children” and then casting them aside, Mother Miranda fashions a hierarchy of hybrid entities, desperate for her approval and under her thrall due to the controlling properties of the Cadou. The player-character’s mission to kill Miranda as the monstrous maternal figure expresses a “revulsion and fear towards female fecundity” and a “potent fear” of “female reproduction without male input” (Stang 238). The damage perpetuated by Miranda’s unnatural motherhood is far reaching, with one of her “failed vessels”, Eveline, becoming the source of the Louisiana Cadou infestation from Resident Evil 7. Eveline was originally created as a bioweapon (or B.O.W.) using the DNA of Miranda’s dead daughter and a sample of the Cadou mould. Manifesting as a ten-year old girl, Eveline has an insatiable drive to create a family which motivates her manipulation and infection of the Bakers, Mia, and the play-character Ethan. "I don't want to live at the lab anymore. I want a house. And I want you to be my mommy" says Eveline to Mia (Nakanishi). Eveline’s ability to reproduce and infect is even more monstrous and abject than that of her “Broodmother” as she is ostensibly a young girl. Her status as an uncanny, abhuman “mother” is not a means of empowerment and comes at a tremendous cost. As Stang writes the ecoGothic mother’s reproductive power “is often the result of infection, contamination, or mutation and causes abject transformations, madness, and, eventually, death at the hands of the protagonist” (238). Therefore, with each one of these abject mothers Ethan kills he is completing the patriarchal narrative of the dangers of unnatural reproduction and matriarchal power structures. The Abhuman Mother Resident Evil 7 antagonist Marguerite Baker is already a mother when the Cadou, brought into her home by Eveline, establishes fungal growths on her brain. She and Jack take in Eveline and Mia out of a genuine human concern and compassion which has completely disappeared by the time Ethan arrives in the home. Soon Eveline’s drive for a family kicks in and she begins to insidiously control the Bakers, worming her way into their psyche and infecting them with the mould. From this point on Marguerite begins to mutate into a maternal monster, referring to spiders and insects as her babies. Not only does her nurturing begin to transgress species, but she begins to feed her human family human flesh, creating grotesque parodies of the nurturing and nourishing mother: "I'll feed you to my babies and fertilize the garden with what was left" Marguerite to Ethan (Nakanishi). As Marguerite begins her homicidal pursuit of Ethan, the ecohorror of her monstrous body is revealed. She transforms becoming progressively less human. Her “monster” form, with its elongated limbs and mutated vulva, becomes more closely aligned with a female arthropod or arachnid. McGreevy et al notes that “Marguerite’s transformation mirrors the impact of mycoestrogens, such as zearalenone, which the body treats as a high dose of estrogen … . The infection thus amplifies feminine traits to a dangerous level, as the female body is abject: horrific and alluring” (261). The insects that are birthed from her genitals have an intrinsic association with death and decomposition, playing a key role in the process of disarticulating the human form (Shelomi 31). From this association we might infer that the fear and disgust the player feels at Marguerite’s association with insects and her mutated arachnid form goes beyond anxieties of ambiguity between the human and the non-human. The Eastern European castle and snow-capped peaks of Village offer a different type of female monstrosity to that found on the bayou in Louisiana. Whilst not a vampire through the traditional transmission mode of Dracula and his ilk, Alcina Dimitrescu’s vampirism is necessitated by an inherited blood condition and invites discussion of matriarchal lines of reproduction. The inhabitants of the Castle Dimitrescu play into the same ecoGothic conventions as that have been employed in female vampire narratives. These narratives play into anxieties about unnatural reproduction, in this case reproduction without the men or masculine forces. Paxton in their exploration of Le Fanu’s Carmilla draws connections between female vampirism and parasitic ichneumon wasps, resonating with the depiction of Cadou infestation in Resident Evil (170). Like fungus vampirism is depicted as parasitic and a disruption to the patriarchal lineage through its potential for asexual reproduction. Not unlike the structure of infection, psychic control, and reproduction that we see in vampire fiction, Mother Miranda operates as matriarchal head of an expansive hivemind that mimics a family like structure. Alcina Dimitrescu is a sexualised spectacle whose rejection and suspicion of men reinforces her role as a transgressive woman. Alcina and her daughters determine the fates of their victims by gender, with men being consumed and women being enslaved and drained of blood for the production of wine. She further transgresses normative expectations of the mother through the animalism associated with vampirism (Paxton 178) and her stature. She is an imposing nine feet tall with rapidly growing claws due to the effects of the Cadou, making her difficult to dominate through brute strength. Further compounding her threat to patriarchal power structures, she explicitly expresses hatred for men during her attacks. Her voice lines demonstrate a powerful drive to protect her daughters from patriarchal power and masculine violence: “You ungrateful, selfish wretch! You come into MY house—You lay your filthy man-hands on MY daughters”—Alcina Dimetrescu to Ethan (Sato). Depicted as a beautiful, elegant lady, the vampiric body of Alcina Dimitrescu, transforms into a grotesque dragon-like creature, providing visual confirmation of her underlying status as non-human. The abhuman as the covert and deceptive non-human monstrosity plays into her late-stage transformation reinforces her disconnect from the human, legitimising her death. Mother Miranda’s daughter Donna Beneviento poses a deeper psychological threat to the player, stepping further away from the action-adventure genre with which Resident Evil has previously been associated. Like Marguerite, her house manifests her psychological state, reflecting her trauma and implied mental illness. This trauma manifests externally, turning the Beneviento mansion into an extension of her psychic agency. She achieves this through the use of secreted fungal hallucinogens activated by pollen allowing her to manifest and prey on the anxieties of her victims. Donna Beneviento’s relationship to her Cadou infested and their uncanny animation echoes the unnatural reproduction of Mother Miranda. Throughout the Beneviento mansion motifs of parenthood and childbirth play out in increasingly grotesque forms, culminating in a giant foetus monster emerging from the shadows, wailing and giggling. Donna Beneviento is playing with Ethan expressing her status as child, despite the reality of her adulthood. Donna is infantilised, crafting dolls in an expression her loneliness and desire for family in a manner similar to Eveline’s misguided attempts to construct a family. The Sanctioned Mother and the Good Daughter The counterpoint to these spectacles of female monstrosity are female characters who manage to maintain the appearance of human specificity and adherence to societal norms. Marguerite’s daughter Zoe remains relatively unaffected by the Cadou and retains her humanity, aligning herself with the player-character. She is the good daughter, the sanctioned and acceptable human daughter. Ethan’s wife Mia is intermittently affected by the same fungal infestation as Marguerite, yet her initial monstrous manifestation and frenzied chainsaw attack on Ethan at the beginning of the game is all but forgotten through her subsequent ability to maintain the appearance of human specificity. By the beginning of Village Mia is depicted as an ideal picture of rehabilitated motherhood and femininity. Positioning herself as the “good” in the good/bad mother dichotomy, she is cooking, wearing soft fabrics and colours, and is nurturing her baby (Digioia 15-16). But this figure of the socially sanctioned mother has been replaced by the “bad” Mother Miranda. This raises further questions about the illusory and performative qualities of maternal affection in the Resident Evil series. After being kidnapped, Ethan’s baby Rose is dissected into four parts and given to four main antagonists of Village. It is only through her integration with the Cadou and the resurrection procedure of Mother Miranda that she is revived. Rose’s resurrection is an obscured and noncorporeal affair, unlike the resurrection of Alcina Dimatrescu’s daughters Bela, Daniela, and Cassandra, which is documented in scientific detail. As a discarded “Insect observation journal” notes, their corpses became covered in carnivorous insects that “vigorously consume meat”, morphing and mutating to recreate their resurrected human forms (Sato). The visceral descriptions of this process and their subsequent ability to control hordes of insects are reminiscent Marguerite’s monster form. Like Mia and Zoe, Rose’s acceptability and status as the good daughter is predicated on her ability to adhere to societal norms and patriarchal categorisations. Conclusion In depicting female antagonists as ecoGothic monstrosities, Resident Evil 7: Biohazard and Resident Evil VIII: Village position the player character in vain defence of human specificity and supremacy. It is telling that, as a figure who has been unknowingly infected with the Cadou, Ethan Winters has already lost the battle against the parasitic invasion of his own corporeal form. By tapping into ecophobic anxieties about fungus and slime that defy categorisation, Resident Evil is able to challenge the player’s human specificity and agency. This lack of specificity and agency is only accentuated by the monstrous and transgressive presence of the unnatural mother and the dangerous female. It is this loss of control and vulnerability that is common to both the ecoGothic and the survival horror genre. By contrasting examples of the monstrous feminine with sanctioned feminine figures like Mia, Rose, and Zoe, Resident Evil 7: BioHazard and Resident Evil VIII: Village establish policeable boundaries for female behaviour and a means of justifying the killing of abhuman bodies. While the powerful monstrous female antagonists of the games are able to exert a phenomenal amount of agency when compared to their monstrous peers, their construction still plays into destructive misogynist and ecophobic ideas of the female and the non-human world. References Bishop, Katherine E., David Higgins, and Jerry Määttä. Plants in Science Fiction: Speculative Vegetation. Cardiff: U of Wales P, 2020. Carr, Emily. “The Riddle Was the Angel in the House: Towards an American Ecofeminist Gothic.” Ecogothic. Eds. Andrew Smith and William Hughes. United Kingdom: Manchester UP, 2016. 160-176. DiGioia, Amanda. Childbirth and Parenting in Horror Texts : The Marginalized and the Monstrous. Bingley: Emerald, 2017. Estok, Simon C. “Corporeality, Hyper-Consciousness, and the Anthropocene ecoGothic: Slime and Ecophobia”. Neohelicon 1 (2020). 27 Aug. 2021 <https://link.springer.com/article/10.1007/s11059-020-00519-0>. Hurley, Kelly. The Gothic Body: Sexuality, Materialism, and Degeneration at the Fin de Siècle. Cambridge: Cambridge UP, 2004. Krzywinska, Tanya. “The Gamification of Gothic Coordinates”. Revenant: Critical and Creative Studies of the Supernatural 1 (2015). 26 Aug. 2021 <http://www.revenantjournal.com/contents/the-gamification-of-gothic-coordinates-in-videogames/>. McGreevy, Alan, Christina Fawcett, and Marc A. Ouellette. “The House and the Infected Body: The Metonomy of Resident Evil 7.” 2020. 28 Aug. 2021 <https://digitalcommons.odu.edu/english_fac_pubs/155/>. Paxton, Amanda. “Mothering by Other Means: Parasitism and J. Sheridan Le Fanu’s Carmilla”. ISLE: Interdisciplinary Studies in Literature and Environment 1 (2021). 2 Aug. 2021 <https://doi-org.ezproxy-f.deakin.edu.au/10.1093/isle/isz119>. Perron, Bernard. The World of Scary Video Games: A Study in Videoludic Horror. Bloomsbury Publishing, 2018. Resident Evil 7: Biohazard. Dev. Koshi Nakanishi. Capcom 2017. Resident Evil Village. Dev. Morimasa Sato. Capcom, 2021. Shelomi, Matan. “Entomoludology: Arthropods in Video Games”. American Entomologist 2 (2019). 28 Aug. 2021 <https://doi.org/10.1093/ae/tmz028>. Smith, Andrew, and William Hughes. Introduction. In EcoGothic. Manchester University Press, 2015. Stang, Sarah. “The Broodmother as Monstrous – Feminine – Abject Maternity in Video Games.” 42 (2019). 28 Aug. 2021 <https://doi.org/10.7557/13.5014>. Tidwell, Christy. “Monstrous Natures Within: Posthuman and New Materialist Ecohorror in Mira Grant’s ‘Parasite’.” ISLE: Interdisciplinary Studies in Literature and Environment 3 (2014). 27 Aug. 2021 <https://www.jstor.org/stable/26430361>.
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Žmuida, Eugenijus. "Literature in the Face of War: ‘Not Our’, ‘Our’, and ‘Everyone’s’ War". Lituanistica 69, n.º 1 (19 de abril de 2023). http://dx.doi.org/10.6001/lituanistica.2023.69.1.3.

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Through literary analysis, comparative and memory studies, the article focuses on the works of Lithuanian fiction on the theme of the Great War (1914–1918), which became a prerequisite for the establishment of the Lithuanian nation­state. The aim of the article was to show different attitudes towards the war, convey the develop­ ment of collective consciousness, and present a summary assessment of the war as a spiritual shock and a global event of memory. The works selected for analysis be­ long to the contemporaries of the Great War: the classics of Lithuanian literature who stand out for their artistic maturity in the context of their war­themed works. In the first months of the war, Vaižgantas, one of the leaders of the national revival, published the allegorical story ‘Karo slibinas’ (The Dragon of War) in a periodical. The story conveys the horror and the scale of the war that had engulfed humani­ ty. The war dragon is a mythical animal that resurrects time after time and begins hunting people down without any measure or mercy. People are hypnotised by its power; they voluntarily send their children, brothers, and husbands to the jaws of the dragon. Soon after, Antanas Vienuolis’s short stories ‘Didysis karas’ (The Great War), ‘Mirtinai sužeistas’ (Mortally Wounded), and ‘Karžygis’ (A Hero) also appeared in a periodical. In ‘The Great War’, the war appears vile and not ‘great’ at all, destroying peasants’ usual environment and cynically killing those who failed to realise where they were running or why they were at war. In the second short story, the central character suffers a psychological shock because he cannot reconcile his romantic im­ agination of high German culture with the brutal behaviour of the Germans he has to experience when he is suspected of espionage. Disturbed consciousness disrupts the life of the gifted young man. The way the writer conveys the tragedy of the ‘little’ man resonates with the image created in the literature of the Great War. A different panoramic and epic picture of the world opens in Maironis’s poem Mūsų vargai (Our Troubles) completed in 1919. The national poet of Lithuania cre­ ates a verse novel about the war in which he highlights its most important events and identifies those that are directly related to Lithuania. In Maironis’s poem, all the suffering, calamities, deaths, expulsion of the peasants to the depths of Russia, and the misery of the prisoners in war camps acquire the meaning of noble suffer­ ing that leads to the final salvation: in the final scene, the main characters celebrate their wedding, and Lithuania becomes an independent state. Thus, the war that was ‘not ours’ turns into ‘our war’ in Maironis’s work. The independence of Lithuania was Maironis’s lifelong dream which he believed in and which he conveyed in his entire work. This poem and especially its final scene in the Vatican, where the Pope blesses the marriage of the main protagonists as well as the young state of Lithuania is a symbolical expression of the spiritual triumph of the poet. Still another type of a relationship with war opens up in Vydūnas’s drama Pasaulio gaisras (The World on Fire). This is an analysis of the phenomenon of war on micro and macro levels and a reflection on it in a dramatic form: here, the life­affirming procreative female civilization conflicts with the life­denying, male, killing civiliza­ tion. In this work, Vydūnas’s main idea and his concept of the human in history are most clearly articulated. The cruel and alien war in the works of Vaižgantas and Vienuolis undergoes a change in Maironis’s drama, where it is somewhat ‘domesticated’, transformed into ‘our’ war, endured yet meaningful. In Vydūnas’s drama, war is a litmus test revealing human­ ity’s greatest moral flaws but also expressing the noblest feelings at the same time. Until now, Lithuanian literature of the Great War has not been approached as a single phenomenon of memory: this study fills this gap at least partially. Observing Russia’s war against Ukraine, it must be noted that war and literature have been insepara­ ble since the time of Homer, and the nations bordering on Russia in the west have to constantly defend their independence with arms. It seems that humanity is still dealing with the problems of war and peace that were the same a hundred years ago. Much has been achieved in terms of security and stability but not everything: the ideal coexistence of nations on the planet remains a collective desire and ideal.
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37

Asl, Moussa Pourya y Atikah Rushda Ramli. "Grotesque, Shadow and Individuation: A Jungian Reading of Selected Short Stories by Tunku Halim and Edgar Allan Poe". Pertanika Journal of Social Sciences and Humanities 29, n.º 2 (22 de junio de 2021). http://dx.doi.org/10.47836/pjssh.29.2.08.

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In examining Malaysian literature in light of the global canon, one cannot miss the numerous parallelisms between literary works by Tunku Halim bin Tunku Abdullah and Edgar Allan Poe. Both writers are preoccupied with grotesque realities of mentally deranged individuals, and similarly visualize the darkness and animality of human consciousness. This article aims at conducting a comparative analysis of the dynamics of personality and of the psyche of fictional characters in selected short stories by the two writers. To this end, the study draws upon Jung’s notions of the Shadow and the Individuation to explore the key psychological motives behind the characters’ behaviour patterns, as well as to examine their level of subjectivity and agency in harnessing the same motives. Notwithstanding the seemingly different ways of presenting the narrative patterns of the characters’ journey towards Individuation, the selected stories are marked with similar examples of characters’ failures in the process of self-realization. While some characters remain trapped in the obscure and perplexing world of the Shadow, others achieve a minimal level of maturity as they begin to realize their own being. In the case of Halim’s stories, however, the characters are additionally held back by cultural and structural forces that constantly affect their realities. It is concluded that this particular difference accounts for Halim’s uniquely hybrid style of writing that merges Western horror genre with more local folklore.
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38

Vasques Vital, Andre y Mariza Pinheiro Bezerra. "Climate Change as Dark Magic in <em>Miraculous: Tales of Ladybug & Cat Noir</em> Animation". M/C Journal 26, n.º 5 (4 de octubre de 2023). http://dx.doi.org/10.5204/mcj.2990.

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Animations, in their various genres, are an important amalgamation of art and technology that suggest new ways of thinking, feeling, and experiencing contemporary issues (Wells; Whitley). Animations can provide a commentary on the current planetary crisis, such as climate change, by offering a radically altered reality (Lundberg et al. 9). In the case of environmental animations, these issues become more evident because at their core is the production of knowledge, subjectivities, and speculations about the future of the planet and humanity. These problematisations usually arise from the centrality of non-human entities as narrative subjects (Starosielski). However, even in other genres of animation, such as fantasy, superhero fiction, and comedy, where non-human beings may or may not be at the narrative’s centre, it is possible to find suggestions regarding environmental issues emerging from characters, episodes, and specific events (see, for example, Vital, “Lapis Lazuli”; Vital, “Water”). Such is the case with Miraculous: Tales of Ladybug & Cat Noir (2015–Present), where climate change is addressed in the episodes Stormy Weather 1 and Stormy Weather 2 with the supervillain Climatika, offering an original commentary on human responsibility in causing climate changes. This article examines how climate change in this animated series is constructed as black magic through these episodes, shown between Seasons 1 and 3. Black magic is understood as where people will use non-human phenomena to fulfil their dark intentions against the forces of light, often to the individuals’ benefit (Thacker). Despite its anthropocentric roots, the relationship between climate change and black magic in the animation is analysed using Jane Bennett’s concept of enchantment in the modern world. According to this concept, nature—often perceived as inert, passive, and instrumental—actively impacts on human life, regardless of human beings’ alienation from non-human entities’ affective power (Bennett). Thus, in the animation, although Aurore Beauréal, driven by selfish motivations, seeks to control time by becoming the supervillain Climatika, the effect of this manipulation proves to be completely contingent on fostering a world-without-us feeling, which has also been present in other animations and media. Negative Emotions, Akumatisation, and Black Magic Miraculous: Tales of Ladybug & Cat Noir (Miraculous: Les aventures de Ladybug et Chat Noir) is a French 3D animated series created by Thomas Astruc, co-produced with South Korea, Japan, Italy, Brazil, and Portugal, and involving the studios Zagtoon, Method Animation, Toei Animation, SAMG Animation, SK Broadband, TF1, and Gloob. It is a superhero fiction series that tells the adventures of Marinette Dupain-Cheng (Ladybug) and Adrien Agreste (Cat Noir), two teenage students who possess jewels (Miraculous) that connect them to magical creatures (Kwamis). These characters mostly lead normal lives, keeping their superhero identities a secret (including from each other, fuelling a confused platonic love from Cat Noir for Ladybug and Marinette for Adrien). During crises, the Kwamis grant superpowers to both of them to protect Paris from the evil villain Hawk Moth (whose alter ego is Gabriel Agreste, Adrien’s father). The series is one of the most popular animations today, aired in over 120 countries and winner of several international awards (Aguasanta-Regalado). Hawk Moth possesses the Butterfly Miraculous, which enables him to create akumas (butterflies with the power to sense individuals with intense negative emotions, such as anger, distress, envy, and sadness, and akumatise them). At first, this butterfly grants Moth the ability to communicate telepathically with its target when it lands on and possesses an important object of the victim. Therefore, the villain makes an irresistible proposal to grant superpowers to the victim (usually in an attempt to reverse an unfortunate situation the victim faces) and, in return, the victim is expected to defeat Ladybug and Cat Noir. Akumatisation is a clear allegorical reference to demonic possession in the mythological terms of Judeo-Christian culture, while the akumatised villains are, less evidently, related to the image of the witch in Renaissance Europe. According to Carolyn Merchant, there was a consensus in the sixteenth century that witches, by making a pact with the devil, acquired the power to alter the weather drastically, produce diseases, destroy crops, and spread famine. Furthermore, some scientists of the time connected the behaviour of witches to an excess of melancholic humour, which was related to anxieties, sadness, and other extreme negative emotions that made them vulnerable to the devil’s attacks (Merchant 140). Therefore, in the episodes Stormy Weather 1 and Stormy Weather 2 there appears to be a manifestation of two out of the three levels of possession in the akumatised character, as indicated in the main demonology manuals of the sixteenth century. The first level, which is that of individual possession, affects the victim on psychological and physical levels, and their intentions and actions become controlled or inspired by the evil spirit. The third level involves the possibility of climatological possession, with the induction of extreme weather phenomena such as droughts and floods (Thacker 62). Aurore Beauréal—the villain of episodes Stormy Weather 1 and Stormy Weather 2—transforms into Climatika, resembling the witches of Renaissance Europe with all their powers of black magic. That is, a psychological and moral disposition induces Aurore Beauréal to undergo a radical metamorphosis to gain control over the world and achieve her objectives. This world control, driven by selfish objectives, which could be achieved through technological and scientific artifices, is depicted in the series as something stemming from the darkest depths of our beings—an innate desire for dominance and control for personal ends, a form of black magic. One of the dilemmas found in superhero fiction series and films in addressing climate change is the exploitation of exceptionally catastrophic weather events but concealing the long-term human actions that lead to transformations in the environment (McGowan). The other dilemma is the simplification of the environmental issue by transferring the possibility of its resolution to a hero. One interpretation is that the hero of these texts represents the status quo of corporations that contribute to the problem, but in sponsoring these series or films are not held accountable, or the climate problem is too readily fixed (Chatterji). However, the Miraculous animation addresses these dilemmas by examining extreme weather events and placing them directly in the hands of a character who is an ordinary yet ambitious individual, and like any person has emotional instabilities. Miraculous, then, explicitly expresses the anthropogenic nature of climate change and indicates the impossibility of effectively controlling the cosmos by those who, driven by their negative desires, resort to artifices to dominate planetary forces. Finally, the efforts of the superheroes Ladybug and Cat Noir prove insufficient to prevent Climatika’s return, who emerges as even more powerful due to a set of factors that promote and intensify the negative emotions of Aurore Beauréal. Therefore, Miraculous can highlight the human face of climate change and its inability to be easily overcome. Climatika: Revenge of the Weather Witch The first season starts with the story of Aurore Beauréal, a young student who dreams of becoming the weather girl for the KIDZ+ channel. In a contest involving numerous candidates, only she and Mireille Caquet (another student) entered the final. The fact that Caquet is an extremely shy and calm young woman led Beauréal to believe that she would easily win the competition over Caquet, due to Beauréal having a more outgoing nature and assertive exploration of her physical appearance. Nevertheless, Aurore suffered an unexpected and humiliating defeat (with a difference of half a million votes) that was seen nationwide. Hawk Moth senses the vibrations of extreme anger and sadness from Aurore Beauréal and sends an akuma to her, transforming her into Climatika (Stormy Weather). The aesthetics of Climatika are related to the stereotype of the modern teenage witch in contemporary fantasy stories. She is depicted wearing a pleated mini skirt and a short dark blue blouse with puffy sleeves—a retro trend from the 1980s lending a romantic and feminine touch to the composition. The wand or the magic broomstick is replaced by an umbrella, from which she casts her weather control powers, and her expression is that of a person possessed by a demon. In this sense, there are similarities with the character Lapis Lazuli from Steven Universe, who also had an aesthetic related to the witch stereotype, but within the 1960s–1970s hippie culture. Moreover, Lapis Lazuli’s powers are associated with the occult and evil, as she can control the entire hydrological cycle (Vital, “Water”). The similarities end here, as Lapis Lazuli herself is an alien and water elemental who destabilises and disrupts the attempts of control and domination promoted by the characters representing modern science and the State. However, Climatika uses a technical device (black magic) to control the weather and achieve her revenge goals. She causes catastrophic climatic events and promotes horror in the name of a global order that satisfies her desires. The instrumentalisation that Climatika promotes through black magic subtly brings her closer to the scientists who sought to investigate and control nature for human progress during the early days of the Scientific Revolution. In the sixteenth century, scientists such as Francis Bacon commonly used metaphors involving the torture of witches and the exploitation of nature to uncover their secrets, to control and alter the world for the advancement and well-being of humans (Merchant). However, black magic, whether through a satanic or pagan path, also has anthropocentric roots, manifesting as a tool that humans can use to enforce their intentions or as an internal force available for self-benefit (Thacker 29). In the case of Climatika, the hydrological cycle was understood as a tool responsive to her emotions and supposedly at her service. The presence of the phenomenon brings it closer to the stereotype of the witch serving the forces of evil and can also act as an allegory for the scientist who fulfils the State’s or private corporations’ obscure purposes at the expense of others. Not by chance, Hawk Moth, when transforming Aurore into Climatika, proclaims, “tu vas devenir ma miss méteór” (you will become my weather girl), a sentence that plays on Aurore’s work in scientific journalism for weather forecasts, while the hidden meaning behind the statement is about the witch manipulating the weather. Climatika will boast about being the only weather girl who gets all the forecasts right (as she is the one who influences the weather events). Although Climatika takes an anthropocentric stance towards the climate, her case highlights how hydro-meteorological phenomena affect Aurore Beauréal to the point where she aspires to be the weather girl and, if not possible, to become a witch who controls the hydrological cycle. Aurore, at first, wished to be the spokesperson for meteorology, studying the weather and climate. When she fails, she aspires for more: to become the weather girl, merging herself with meteorological phenomena and using climatic factors to organise the world to satisfy her desires. She appears oblivious to the way the weather affects her, although it is central to her life. She considers herself free and in control of herself and the world. The perception of the modern world as disenchanted, characterised by reason, freedom, and control, results in an alienation from the affective power of non-human phenomena (Bennett). This alienation leads to an arrogant attitude, such as that of Aurore Beauréal, who transforms into Climatika and believes she can finally be recognised as the weather girl with her new hydrokinesis powers. However, despite all the chaos that Climatika promotes by inducing hurricanes, hailstorms, and lightning, dramatically affecting the lives of the inhabitants of Paris and all of France, she fails in the face of Ladybug and Cat Noir. Finally, Aurore will have to deal with the defeat against Mireille Caquet and public censorship for transforming into Climatika, the weather witch. Cosmic Pessimism and Planetary Catastrophe in the Return of Climatika In the seventeenth episode of the third season, there is a prime example of what Aurore Beauréal went through after being defeated and the akumatisation being undone. Her schoolmate, Chloé Bourgeois, publicly humiliates her for having low grades and not having emotional control, becoming a failed villain. Hawk Moth takes advantage of the opportunity left by Bourgeois and tells Aurore that she will always be and continue to grow in power as Climatika, transforming her once again. Being emotionally affected, Climatika’s powers amplify significantly, and she uses volcanic explosions and moves the planet away from the sun’s orbit to cool it down, destroying all of humanity and proving her true power. In this episode, Stormy Weather 2, Climatika manages to establish herself as a global threat, inducing a dramatic climate change. Fear and horror spread throughout the world as people embrace each other to stay alive in the apocalyptic cold. Even the heroes, Ladybug and Cat Noir, feel haunted by the immense power of Climatika and find themselves in an intimate moment reminiscing about all the challenges they have overcome in the past, and the growth they have experienced over time while fighting together against the forces of evil. It is in sharing these memories that they find the power to come together once again, regaining the trust and confidence that help them to face and defeat Climatika. Thus, because of suppressed affections, unfulfilled desires, the combined force of words, and extreme social and meteorological events, negative and selfish emotions emerged and re-emerged, fuelling the return of Climatika—the regional and later planetary climate threat. Moreover, in the case of Ladybug and Cat Noir, the affective power of their bodily and physical encounter generated memories, along with deep positive emotions and words of trust, affection, and unity. These provided the means to change the course of events and prevent the realisation of the climate catastrophe (they no longer felt overcome and could battle Climatika). The two episodes suggest that the emergence of the climate catastrophe is a result of the feelings of disenchantment amongst people in the world and the combination of human alienation from the affective power of things, and the power that events and things gain in their encounters worldwide. The suggestion is the development of an ethics of generosity as a response to climate change that involves sharpening the perception of the affective power of things and encounters between humans in public spaces, as well as between humans and non-humans in everyday life (Bennett). Nonetheless, the episodes Stormy Weather 1 and Stormy Weather 2 display a type of cosmic pessimism perceptible through the emotional failures and revenge of Aurore Beauréal and Climatika. Cosmic pessimism indicates distrust regarding the impossibility of controlling and organising a world that does not require order. This world does not manifest itself for us or in itself but as a world-without-us (Thacker, Cosmic). Control does not make Aurore more respected, although she is feared when she manifests as Climatika. As Climatika, she inflicts on other people the suffering caused by the catastrophic disruption of their routines due to the manifestation of the effects of climate change. Conversely, the disappointment of the double failure to become the weather girl and the subsequent bullying becomes an oppressive reality for Aurore that induces more fear and horror due to her inability of being able to organise the world according to her desires. Thus, climate change is manifested in Miraculous: Tales of Ladybug & Cat Noir as a result of the failed attempt to control the world (represented by the metaphor of black magic) and the impossibility of organising the world according to human desires. Conclusions Ladybug and Cat Noir manage to save the day in the episodes Stormy Weather 1 and Stormy Weather 2. However, the return of Climatika manifests itself as persistence, which suggests two important points. First, heroes or exceptional individuals cannot handle the complexity involved in the climate crisis because the crisis results from multiple factors, including human emotions, under the pressure of a system emphasising competition for prominence, efficiency, and social recognition. Climatika was defeated but returned for the same reason: the primacy of the ideal of success and recognition in a universe of pure abstract value that is based on the alienation of emotions. Second, profound uncertainties arise from the current climate crisis. Anthropogenic climate change is manifested through completely contingent effects, where the expectation of controlling and ordering the world according to human desires is disrupted, resulting in a sense of cosmic pessimism due to the world-without-us feeling. The indifference of the universe to human desires becomes explicit, exposing the failure of the abstraction of self and world control—the foundation of modern ontology and capitalism. Therefore, Climatika highlights climate change as a form of black magic: an intensive attempt to control and manipulate the world driven by selfish feelings that deepen the alienation regarding the power and indifference of the elements that compose the planetary atmosphere. References Aguasanta-Regalado, Miriam E., Ángel San Martín Alonso, and Isabel M. Gallardo-Fernández. “Analysis of the Narratives with Characters That Make Ethnic Diversity Visible—Miraculous: Tales of Ladybug & Cat Noir.” Education Sciences 13.5 (2023): 460-470. Bennett, Jane. The Enchantment of Modern Life: Attachments, Crossing, and Ethics. Princeton UP, 2016. Chatterji, Roma. “Gaia and the Environmental Apocalypse in Superhero Comics and Science Fantasy.” Perspectives – A Peer-Reviewed, Bilingual, Interdisciplinary E-Journal 2 (2022): 1-30. Lundberg, Anita, André Vasques Vital, and Shruti Das. “Tropical Imaginaries and Climate Crisis: Embracing Relational Climate Discourses.” Etropic: Electronic Journal of Studies in the Tropics 20.2 (2021): 1-31. McGowan, Andrew. "Superhero Ecologies: An Environmental Reading of Contemporary Superhero Cinema." Honors Projects 110 (2019). <https://digitalcommons.bowdoin.edu/honorsprojects/110>. Merchant, Carolyn. The Death of Nature: Women, Ecology and the Scientific Revolution. Harper & Row, 1990. Starosielski, Nicole. “Movements That Are Drawn: A History of Environmental Animation from The Lorax to FernGully to Avatar.” The International Communication Gazette 73.1-2 (2011): 145-163. “Stormy Weather.” Miraculous: Tales of Ladybug & Cat Noir. Created by Thomas Astruc. Season 1, episode 1. Zagtoon and Method Animation et al., 19 Oct. 2015. “Stormy Weather #2.” Miraculous: Tales of Ladybug & Cat Noir. Created by Thomas Astruc. Season 3, episode 17. Zagtoon and Method Animation et al., 2 June 2019. Thacker, Eugene. Cosmic Pessimism. U of Minnesota P, 2016. ———. Thacker, Eugene. In The Dust of This Planet: Horror of Philosophy. Vol. 1. Zero Books, 2011. Vital André Vasques. “Lapis Lazuli: Politics and Aqueous Contingency in the Animation Steven Universe.” Series – International Journal of TV Serial Narratives 4.1 (2018): 51–62. ———. “Water, Gender, and Modern Science in the Steven Universe Animation.” Feminist Media Studies 20.8 (2020): 1144-1158. ———. “Water Spells: New Materialist Theoretical Insights from Animated Fantasy and Science Fiction.” Historia Ambiental Latinoamericana y Caribeña (HALAC) Revista de la Solcha 12.1 (2022): 246–269. Wells, Paul. Understanding Animation. Routledge, 1998. Whitley, David. The Idea of Nature in Disney Animation. Ashgate, 2008.
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Thompson, Jay Daniel y Erin Reardon. "“Mommy Killed Him”: Gender, Family, and History in Wes Craven’s A Nightmare on Elm Street (1984)". M/C Journal 20, n.º 5 (13 de octubre de 2017). http://dx.doi.org/10.5204/mcj.1281.

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Introduction Nancy Thompson (Heather Langekamp) is one angry teenager. She’s just discovered that her mother Marge (Ronee Blakley) knows about Freddy Krueger (Robert Englund), the strange man with the burnt flesh and the switchblade fingers who’s been killing her friends in their dreams. Marge insists that there’s nothing to worry about. “He’s dead, honey,” Marge assures her daughter, “because mommy killed him.” This now-famous line neatly encapsulates the gender politics of Wes Craven’s A Nightmare on Elm Street (1984). We argue that in order to fully understand how gender operates in Nightmare, it is useful to read the film within the context of the historical period in which it was produced. Nightmare appeared during the early years of Ronald Reagan’s presidency. Reagan valorised the white, middle-class nuclear family. Reagan’s presidency coincided with (and contributed to) the rise of ‘family values’ and a corresponding anti-feminism. During this era, both ‘family values’ and anti-feminism were being endorsed (and contested) in Hollywood cinema. In this article, we suggest that the kind of patriarchal family structure endorsed by Reagan is thoroughly ridiculed in Nightmare. The families in Craven’s film are dysfunctional jokes, headed by incompetent adults who, in their historical attempts to rid their community of Freddy, instead fostered Freddy’s growth from sadistic human to fully-fledged monster. Nancy does indeed slay the beast in order to save the children of Elm Street. In doing so, though, we suggest that she becomes both a maternal and paternal figure; and (at least symbolically) restores her fragmented nuclear family unit. Also, and tellingly, Nancy and her mother are punished for attempting to destroy Krueger. Nightmare in 1980s AmericaNightmare was released at the height of the popularity of the “slasher film” genre. Much scholarly attention has been given to Nightmare’s gender politics. Film theorist Carol Clover has called Nancy “the grittiest of the Final Girls” (202). Clover has used the term “Final Girl” to describe the female protagonist in slasher films who survives until the film’s ending, and who kills the monster. For Clover and other scholars, Nancy uses her physical and intellectual strength to combat Freddy; she is not the kind of passive heroine found in earlier slasher films such as 1974’s The Texas Chainsaw Massacre (see Christensen; Clover 202; Trencansky). We do not disagree entirely with this reading. Nevertheless, we suggest that it can be complicated by analysing Nightmare in the historical context in which it was produced. We agree with Rhonda Hammer and Douglas Kellner that “Hollywood films provide important insights into the psychological, socio-political, and ideological make-up of U.S. society at a given point in history” (109). This article adopts Hammer and Kellner’s analytic approach, which involves using “social realities and context to help situate and interpret key films” (109). By adopting this approach, we hope to suggest the importance of Craven’s film to the study of gender representations in 1980s Hollywood cinema. Nightmare is a 1980s film that has reached a particularly large audience; it was critically and commercially successful upon its release, and led to numerous sequels, a TV series, and a 2010 remake (Phillips 77).Significantly, Craven’s film was released three years after the Republican Ronald Reagan commenced his first term as President of the United States of America. Much has been written about the neoconservative policies and rhetoric issued by the Reagan administration (see, for example, Broussard; Tygiel). This neoconservatism encroached on all aspects of social life, including gender. According to Sara Evans: “Empowered by the Republican administration, conservatives relentlessly criticized women’s work outside the home, blocking most legislation designed to ameliorate the strains of work and family life while turning the blame for those very stresses back on feminism itself” (87). For Reagan, the nuclear family—and, more specifically, the white, middle-class nuclear family—was under threat; for example, divorce rates and single parent families had increased exponentially in the US between the 1960s and the 1980s (Popenoe 531-532). This was problematic because, as sociologist David Popenoe has argued, the nuclear family was “by far the best institution” in which to raise children (539). Popenoe approvingly cites the following passage from the National Commission on Children (1991): Substantial evidence suggests that the quality of life for many of America's children has declined. As the nation looks ahead to the twenty- first century, the fundamental challenge facing us is how to fashion responses that support and strengthen families as the once and future domain for raising children. (539)This emphasis on “family values” was shared by the Religious Right, which had been gaining political influence in North America since the late 1970s. The most famous early example of the Religious Right was the “Save Our Children” crusade. This crusade (which was led by Baptist singer Anita Bryant) protested a local gay rights ordinance in Dade County, Florida (Winner 184). Family values were also espoused by some commentators of a more liberal political persuasion. A prominent example is Tipper Gore, wife of Democrats senator Al Gore Jr., who (in 1985) became the chief spokesperson of the Parents’ Music Resource Center, an organisation that aimed “to inform parents about the pornographic content of some rock songs” (Chastagner 181). This organisation seemed to work on the assumption that parents know what is best for their children; and that it is parents’ moral duty to protect their children from social evils (in this case, sexually explicit popular culture). Perhaps unsurprisingly, the anti-feminism and the privileging of family values described above manifested in the Hollywood cinema of the 1980s. Susan Faludi has demonstrated how a selection of films released during that decade “struggle to make motherhood as alluring as possible,” and punish those female protagonists who are unwilling or unable to become mothers (163). Faludi does not mention slasher films, though it is telling that this genre —a genre that had its genesis in the early 1960s, with movies such as Alfred Hitchcock’s Psycho (1960)—enjoyed considerable popularity during the 1980s. The slasher genre has been characterised by its graphic depictions of violence, particularly violence against women (Welsh). Many of the female victims in these films are shown to be sexually active prior to their murders, thus making these murders seem like punishment for their behaviour (Welsh). For example, in Nightmare, the character Tina Gray (Amanda Wyss) is killed by Freddy shortly after she has sex with her boyfriend. Our aim is not to suggest that Nightmare is automatically anti-feminist because it is a slasher film or because of the decade in which it was released. Craven’s film is actually resistant to any single and definitive reading, with its blurring of the boundaries between reality and fantasy, its blend of horror and dark humour, and its overall air of ambiguity. Furthermore, it is worth noting that Hollywood films of the 1980s contested Reaganite politics as much as they endorsed those politics; the cinema of that decade was not entirely right-leaning (Hammer and Kellner 107). Thus, our aim is to explore the extent to which Craven’s film contests and endorses the family values and the conservative gender politics that are described above. In particular, we focus on Nightmare’s representation of the nuclear family. As Sara Harwood argues, in 1980s Hollywood cinema, the nuclear family was frequently represented as a “fragile, threatened entity” (5). Within this “threatened entity”, parents (and particularly fathers) were regularly represented as being “highly problematic”, and unable to adequately protect their children (Harwood 1-2). Harwood argues this point with reference to films such as the hugely popular thriller Fatal Attraction (1987). Sarah Trencansky has noted that a recurring theme of the 1980s slasher film is “youth subjugated to an adult community that produces monsters” (Trencansky 68). Harwood and Trencansky’s insights are particularly relevant to our reading of Craven’s film, and its representation of the heroine’s family. Bad Parents and Broken FamiliesNightmare is set in white, middle-class suburbia. The families within this suburbia are, however, a long way from the idealised, comfortable nuclear family. The parents are unfeeling and uncaring—not to mention unhelpful to their teenage children. Nancy’s family is a case in point. Her parents are separated. Her policeman father Donald (John Saxon) is almost laughably unemotional; when Nancy asks him whether her boyfriend has been killed [by Freddy], he replies flatly: “Yeah. Apparently, he’s dead.” Nancy’s mother Marge is an alcoholic who installs bars on the windows of the family home in a bid to keep Nancy safe. Marge is unaware (or maybe she does not want to know) that the real danger lies in the collective unconscious of teenagers such as her daughter. Ironically, it is parents such as Marge who created the monster. Late in the film, Marge informs Nancy that Freddy was a child murderer who avoided a jail sentence due to legal technicality. A group of parents tracked Freddy down and set fire to him. This represents a particularly extreme version of parental protectiveness. Marge tries to assure Nancy that Freddy “can’t get you now”, but the execution of her friends while they sleep—not to mention Nancy’s own nocturnal encounters with the monster—suggest otherwise.Indeed, it is easy to read Freddy as a kind of monstrous doppelganger for the parents who killed him. After all, he is (like those parents) a murderous adult. David Kingsley has argued that Freddy can be read as a doppelganger for Donald, and there is evidence in the film to support this argument. For example, the mention of Freddy’s name is the only thing that can transform Donald’s perpetual stoic facial expression into a look of genuine concern. Donald himself never mentions Freddy, or even acknowledges his existence—even when the monster is in front of him, in one of the film’s several climaxes. There is a sense, then, that Freddy represents a dark, sadistic part of Donald that he is barely able to face—but also, that he is barely able to repress. Nancy as Final Girl and/or (Over-)Protective MotherIn her essay, Clover argues that to regard the Final Girl as a “feminist development” is “a particularly grotesque expression of wishful thinking. She is simply an agreed-upon fiction, and the male viewer's use of her as a vehicle for his own sadomasochistic fantasies” (214). This is too simplistic a reading, as is suggested by a close look at the character Nancy. As Clover herself puts it, Nancy has “the quality of the Final Girl's fight, and more generally to the qualities of character that enable her, of all the characters, to survive what has come to seem unsurvivable” (Clover 64). She possesses crucial knowledge about Freddy and his powers. Nancy is indeed subject to violence at Freddy’s hands, but she also takes responsibility for destroying him— and this is something that the male characters seem unable or unwilling to do. Those men who disregard her warnings to stay awake (her boyfriend Glen) or who are unable to hear them (her friend Rod, who is incarcerated for his girlfriend Tina’s murder) die violent deaths. Nightmare is shot largely from Nancy’s point-of-view. The viewer is thus encouraged to feel the fear and terror that she feels about the monster, and want her to succeed in killing him. Nevertheless, the character Nancy is not entirely pro-feminist. There is a sense in which she becomes “the proverbial parent she never had” (Christensen 37; emphasis in original). Nancy becomes the mother who warns the neighbourhood youngsters about the danger that they are facing, and comforts them (particularly Rod, whose cries of innocence go ignored). Nancy also becomes the tough upholder of justice who punishes the monster in a way her policeman father cannot (or will not). Thus, Nancy comes to embody both, distinctly gendered parental roles; the nuclear family is to some extent restored in her very being. She answers Anita Bryant’s call to ‘save our children’, only here the threat to children and families comes not from homosexuality (as Bryant had feared), but rather from a supernatural killer. In particular, parallels are drawn between Nancy and Marge. Marge admits that “a group of us parents” hunted out Freddy. Nevertheless, in saying that “mommy killed him”, she seems to take sole responsibility for his execution. Compare Marge’s behaviour with that of Donald, who never utters Freddy’s name. In one of the climaxes, Nancy herself sets fire to Freddy, before he can hurt any other youngsters. Thus, it is the mothers in Nightmare—both the “real” mother (Marge) and the symbolic mother (Nancy)—who are punished for killing the monster. In the film’s first climax, the burning Freddy races into Marge’s bedroom and kills her, before both monster and victim mysteriously vanish. In the second climax, Marge is yanked off the front porch and through the front door, by unseen hands that most likely belong to Krueger.In the film’s final climax, Nancy wakes to find that the whole film was just a dream; her friends and mother are alive. She remarks that the morning is ‘bright’; indeed, it appears a bit too bright, especially after the darkness and bloodshed of the night before. Nancy steps into a car with her friends, but the viewer notices something odd—the car’s colours (red, with green stripes) match the colours on Freddy’s shirt. The car drives off, against the will of its passengers, and presumably powered by the apparently dead (or is he dead? Was he ever truly dead? Was he just dreamed up? Is Nancy still dreaming now?) monster. Compare the fates of these women with that of Donald. In the first climax, he watches in horror as Freddy murders Marge, but does nothing to protect her. Donald does not appear in the final climax. The viewer is left to guess what happened to him. Most likely, Donald will continue to try and protect the local community as best (or as incompetently) he can, and turn a blind eye to the teenage and female suffering around him. Conclusion We have argued that a nuanced understanding of the gender politics at the heart of Wes Craven’s A Nightmare on Elm Street can be achieved by reading the film within the context of the historical period in which it was released. Nightmare is an example of a Hollywood film that manages (to some extent) to contest the anti-feminism and the emphasis on “family values” that characterised mid-1980s American political culture. In Nightmare, the nuclear family is reduced to a pathetic joke; the parents are hopeless, and the children are left to fend (sometimes unsuccessfully) for themselves. Nancy is genuinely assertive, and the young men around her pay the price for not heeding or hearing her warnings. Nonetheless, as we have also argued, Nancy becomes the mother and father she never had, and in doing so she (at least symbolically) restores her fractured nuclear family unit. In Craven’s film, the nuclear family might be down, but it’s not entirely out. Finally, while both Nancy and Marge might seem to destroy Freddy, the monster ultimately punishes these women for their crimes. References A Nightmare on Elm Street. Dir. Wes Craven. New Line Cinema, 1984.A Nightmare on Elm Street. Dir. Samuel Bayer. New Line Cinema, 2010. Broussard, James H. Ronald Reagan: Champion of Conservative America. Hoboken: Taylor and Francis, 2014. Christensen, Kyle. “The Final Girl versus Wes Craven’s A Nightmare on Elm Street: Proposing a Stronger Model of Feminism in Slasher Horror Cinema.” Studies in Popular Culture 34.1 (2011): 23-47. Chastagner, Claude. “The Parents’ Music Resource Center: From Information to Censorship”. Popular Music 1.2 (1999): 179-192.Clover, Carol. “Her Body, Himself: Gender in the Slasher Film”. Representations 20 (1987): 187-228. Evans, Sara. “Feminism in the 1980s: Surviving the Backlash.” Living in the Eighties. Eds. Gil Troy and Vincent J. Cannato. New York: Oxford University Press, 2009. 85-97. Faludi, Susan. Backlash: The Undeclared War against Women. London: Vintage, 1991. Fatal Attraction. Dir. Adrian Lyne. Paramount Pictures, 1987. Hammer, Rhonda, and Douglas Kellner. “1984: Movies and Battles over Reganite Conservatism”. American Cinema of the 1980s: Themes and Variations. Ed. Stephen Prince. New Jersey: Rutgers University Press, 2007. 107-125. Harwood, Sarah. Family Fictions: Representations of the Family in 1980s Hollywood Cinema. Hampshire and London: Macmillan Press, 1997. Kingsley, David. “Elm Street’s Gothic Roots: Unearthing Incest in Wes Craven’s 1984 Nightmare.” Journal of Popular Film and Television 41.3 (2013): 145-153. Phillips, Kendall R. Dark Directions: Romero, Craven, Carpenter, and the Modern Horror Film. Carbondale and Edwardsville: Southern Illinois University Press, 2012. Popenoe, David. “American Family Decline, 1960-1990: A Review and Appraisal.” Journal of Marriage and Family 55.3 (1993): 527-542.Psycho. Dir. Alfred Hitchcock. Paramount Pictures, 1960.The Texas Chainsaw Massacre. Dir. Tobe Hooper. Bryanston Pictures, 1974.Trencansky, Sarah. “Final Girls and Terrible Youth: Transgression in 1980s Slasher Horror”. Journal of Popular Film and Television 29.2 (2001): 63-73. Tygiel, Jules. Ronald Reagan and the Triumph of American Conservatism. New York: Pearson Longman, 2006. Welsh, Andrew. “On the Perils of Living Dangerously in the Slasher Horror Film: Gender Differences in the Association between Sexual Activity and Survival.” Sex Roles 62 (2010): 762-773.Winner, Lauren F. “Reaganizing Religion: Changing Political and Cultural Norms among Evangelicals in Ronald Reagan’s America.” Living in the Eighties. Eds. Gil Troy and Vincent J. Cannato. New York: Oxford University Press, 2009. 181-198.
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Piatti-Farnell, Lorna y Erin Mercer. "Gothic: New Directions in Media and Popular Culture". M/C Journal 17, n.º 4 (20 de agosto de 2014). http://dx.doi.org/10.5204/mcj.880.

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In a field of study as well-established as the Gothic, it is surprising how much contention there is over precisely what that term refers to. Is Gothic a genre, for example, or a mode? Should it be only applicable to literary and film texts that deal with tropes of haunting and trauma set in a gloomy atmosphere, or might it meaningfully be applied to other cultural forms of production, such as music or animation? Can television shows aimed at children be considered Gothic? What about food? When is something “Gothic” and when is it “horror”? Is there even a difference? The Gothic as a phenomenon is commonly identified as beginning with Horace Walpole’s novel The Castle of Otranto (1764), which was followed by Clara Reeve’s The Old English Baron (1778), the romances of Ann Radcliffe and Matthew Lewis’ The Monk (1796). Nineteenth-century Gothic literature was characterised by “penny dreadfuls” and novels such as Mary Shelley’s Frankenstein (1818) and Bram Stoker’s Dracula (1897). Frequently dismissed as sensational and escapist, the Gothic has experienced a critical revival in recent decades, beginning with the feminist revisionism of the 1970s by critics such as Ellen Moers, Sandra M. Gilbert and Susan Gubar. With the appearance of studies such as David Punter’s The Literature of Terror (1980), Gothic literature became a reputable field of scholarly research, with critics identifying suburban Gothic, imperial Gothic, postcolonial Gothic and numerous national Gothics, including Irish Gothic and the Gothic of the American South. Furthermore, as this special edition on Gothic shows, the Gothic is by no means limited to literature, with film, television, animation and music all partaking of the Gothic inflection. Indeed, it would be unwise to negate the ways in which the Gothic has developed to find fertile ground beyond the bounds of literature. In our media-centred twenty-first century, the Gothic has colonised different forms of expression, where the impact left by literary works, that were historically the centre of the Gothic itself, is all but a legacy. Film, in particular, has a close connection to the Gothic, where the works of, for instance, Tim Burton, have shown the representative potential of the Gothic mode; the visual medium of film, of course, has a certain experiential immediacy that marries successfully with the dark aesthetics of the Gothic, and its connections to representing cultural anxieties and desires (Botting). The analysis of Gothic cinema, in its various and extremely international incarnations, has now established itself as a distinct area of academic research, where prominent Gothic scholars such as Ken Gelder—with the recent publication of his New Vampire Cinema (2012)—continue to lead the way to advance Gothic scholarship outside of the traditional bounds of the literary.As far as cinema is concerned, one cannot negate the interconnections, both aesthetic and conceptual, between traditional Gothic representation and horror. Jerrold Hogle has clearly identified the mutation and transformation of the Gothic from a narrative solely based on “terror”, to one that incorporates elements of “horror” (Hogle 3). While the separation between the two has a long-standing history—and there is no denying that both the aesthetics and the politics of horror and the Gothic can be fundamentally different—one has to be attuned to the fact that, in our contemporary moment, the two often tend to merge and intersect, often forming hybrid visions of the Gothic, with cinematic examples such as Guillermo Del Toro’s Pan’s Labyrinth (2006) playing testament to this. Indeed, the newly formed representations of “Gothic Horror” and “Gothic Terror” alerts us to the mutable and malleable nature of the Gothic itself, an adaptable mode that is always contextually based. Film is not, however, the only non-literary medium that has incorporated elements of the Gothic over the years. Other visual representations of the Gothic abound in the worlds of television, animation, comics and graphic novels. One must only think here of the multiple examples of recent television series that have found fruitful connections with both the psychologically haunting aspects of Gothic terror, and the gory and grisly visual evocations of Gothic horror: the list is long and diverse, and includes Dexter (2006-2013), Hannibal (2013-), and Penny Dreadful (2014-), to mention but a few. The animation front —in its multiple in carnations —has similarly been entangled with Gothic tropes and concerns, a valid interconnection that is visible both in cinematic and television examples, from The Corpse Bride (2005) to Coraline (2009) and Frankenweeinie (2012). Comics and graphics also have a long-standing tradition of exploiting the dark aesthetics of the Gothic mode, and its sensationalist connections to horror; the instances from this list pervade the contemporary media scope, and feature the inclusion of Gothicised ambiences and characters in both singular graphic novels and continuous comics —such as the famous Arkham Asylum (1989) in the ever-popular Batman franchise. The inclusion of these multi-media examples here is only representative, and it is an almost prosaic accent in a list of Gothicised media that extends to great bounds, and also includes the worlds of games and music. The scholarship, for its part, has not failed to pick up on the transformations and metamorphoses that the Gothic mode has undergone in recent years. The place of both Gothic horror and Gothic terror in a multi-media context has been critically evaluated in detail, and continues to attract academic attention, as the development of the multi-genre and multi-medium journey of the Gothic unfolds. Indeed, this emphasis is now so widespread that a certain canonicity has developed for the study of the Gothic in media such as television, extending the reach of Gothic Studies into the wider popular culture scope. Critical texts that have recently focused on identifying the Gothic in media beyond not only literature, but also film, include Helen Wheatley’s Gothic Television (2007), John C. Tibbetts’ The Gothic Imagination: Conversation of Fantasy, Horror, and Science Fiction in the Media (2011), and Julia Round’s Gothic in Comics and Graphic Novels (2014). Critics often suggest that the Gothic returns at moments of particular cultural crisis, and if this is true, it seems as if we are in such a moment ourselves. Popular television shows such as True Blood and The Walking Dead, books such as the Twilight series, and the death-obsessed musical stylings of Lana Del Ray all point to the pertinence of the Gothic in contemporary culture, as does the amount of submissions received for this edition of M/C Journal, which explore a wide range of Gothic texts. Timothy Jones’ featured essay “The Black Mass as Play: Dennis Wheatley’s The Devil Rides Out” suggests that although scholarly approaches to the Gothic tend to adopt the methodologies used to approach literary texts and applied them to Gothic texts, yielding readings that are more-or-less congruous with readings of other sorts of literature, the Gothic can be considered as something that tells us about more than simply ourselves and the world we live in. For Jones, the fact that the Gothic is a production of popular culture as much as “highbrow” literature suggests there is something else happening with the way popular Gothic texts function. What if, Jones asks, the popular Gothic were not a type of work, but a kind of play? Jones uses this approach to suggest that texts such as Wheatley’s The Devil Rides Out might direct readers not primarily towards the real, but away from it, at least for a time. Wheatley’s novel is explored by Jones as a venue for readerly play, apart from the more substantial and “serious” concerns that occupy most literary criticism. Samantha Jane Lindop’s essay foregrounds the debt David Lynch’s film Mulholland Drive owes to J. Sheridan le Fanu’s Carmilla (1872) thus adding to studies of the film that have noted Lynch’s intertextual references to classic cinema such as Billy Wilder’s Sunset Boulevard (1950), Alfred Hitchcock’s Vertigo (1958) and Ingmar Bergman’s Persona (1966). Lindop explores not just the striking similarity between Carmilla and Mulholland Drive in terms of character and plot, but also the way that each text is profoundly concerned with the uncanny. Lorna Piatti-Farnell’s contribution, “What’s Hidden in Gravity Falls: Strange Creatures and the Gothic Intertext” is similarly interested in the intertextuality of the Gothic mode, noting that since its inception this has taken many and varied incarnations, from simple references and allusions to more complicated uses of style and plot organisation. Piatti-Farnell suggests it is unwise to reduce the Gothic text to a simple master narrative, but that within its re-elaborations and re-interpretations, interconnections do appear, forming “the Gothic intertext”. While the Gothic has traditionally found fertile ground in works of literature, other contemporary media, such as animation, have offered the Gothic an opportunity for growth and adaptation. Alex Hirsch’s Gravity Falls is explored by Piatti-Farnell as a visual text providing an example of intersecting monstrous creatures and interconnected narrative structures that reveal the presence of a dense and intertextual Gothic network. Those interlacings are connected to the wider cultural framework and occupy an important part in unravelling the insidious aspects of human nature, from the difficulties of finding “oneself” to the loneliness of the everyday. Issues relating to identity also feature in Patrick Usmar’s “Born To Die: Lana Del Rey, Beauty Queen or Gothic Princess?”, which further highlights the presence of the Gothic in a wide range of contemporary media forms. Usmar explores the music videos of Del Rey, which he describes as Pop Gothic, and that advance themes of consumer culture, gender identity, sexuality and the male gaze. Jen Craig’s “The Agitated Shell: Thinspiration and the Gothic Experience of Eating Disorders” similarly focuses on contemporary media and gender identity, problematising these issues by exploring the highly charged topic of “thinspiration” web sites. Hannah Irwin’s contribution also focuses on female experience. “Not of this earth: Jack the Ripper and the development of Gothic Whitechapel” focuses on the murder of five women who were the victims of an assailant commonly referred to by the epithet “Jack the Ripper”. Irwin discusses how Whitechapel developed as a Gothic location through the body of literature devoted to the Whitechapel murders of 1888, known as “Ripperature”. The subject of the Gothic space is also taken up by Donna Brien’s “Forging Continuing Bonds from the Dead to the Living: Gothic Commemorative Practices along Australia’s Leichhardt Highway.” This essay explores the memorials along Leichhardt’s highway as Gothic practice, in order to illuminate some of the uncanny paradoxes around public memorials, as well as the loaded emotional terrain such commemorative practices may inhabit. Furthering our understanding of the Australian Gothic is Patrick West’s contribution “Towards a Politics & Art of the Land: Gothic Cinema of the Australian New Wave and its Reception by American Film Critics.” West argues that many films of the Australian New Wave of the 1970s and 1980s can be defined as Gothic and that international reviews of such films tended to overlook the importance of the Australian landscape, which functions less as a backdrop and more as a participating element, even a character, in the drama, saturating the mise-en-scène. Bruno Starrs’ “Writing My Indigenous Vampires: Aboriginal Gothic or Aboriginal Fantastic” is dedicated to illuminating a new genre of creative writing: that of the “Aboriginal Fantastic”. Starrs’ novel That Blackfella Bloodsucka Dance! is part of this emerging genre of writing that is worthy of further academic interrogation. Similarly concerned with the supernatural, Erin Mercer’s contribution “‘A Deluge of Shrieking Unreason’: Supernaturalism and Settlement in New Zealand Gothic Fiction” explores the absence of ghosts and vampires in contemporary Gothic produced in New Zealand, arguing that this is largely a result of a colonial Gothic tradition utilising Maori ghosts that complicates the processes through which contemporary writers might build on that tradition. Although there is no reason why the Gothic must include supernatural elements, it is an enduring feature that is taken up by Jessica Balanzategui in “‘You Have a Secret that You Don’t Want To Tell Me’: The Child as Trauma in Spanish and American Horror Film.” This essay explores the uncanny child character and how such children act as an embodiment of trauma. Sarah Baker’s “The Walking Dead and Gothic Excess: The Decaying Social Structures of Contagion” focuses on the figure of the zombie as it appears in the television show The Walking Dead, which Baker argues is a way of exploring themes of decay, particularly of family and society. The essays contained in this special Gothic edition of M/C Journal highlight the continuing importance of the Gothic mode in contemporary culture and how that mode is constantly evolving into new forms and manifestations. The multi-faceted nature of the Gothic in our contemporary popular culture moment is accurately signalled by the various media on which the essays focus, from television to literature, animation, music, and film. The place occupied by the Gothic beyond representational forms, and into the realms of cultural practice, is also signalled, an important shift within the bounds of Gothic Studies which is bound to initiate fascinating debates. The transformations of the Gothic in media and culture are, therefore, also surveyed, so to continue the ongoing critical conversation on not only the place of the Gothic in contemporary narratives, but also its duplicitous, malleable, and often slippery nature. It is our hope that the essays here stimulate further discussion about the Gothic and we will hope, and look forward, to hearing from you. References Botting, Fred. Gothic: The New Critical Idiom. 2nd edition. Abingdon, UK: Routledge, 2014. Hogle, Jerrold. “Introduction: The Gothic in Western Culture”. The Cambridge Companion of Gothic Fiction, ed. Jerrold Hogle. Cambridge: Cambridge University Press, 2002. 1-20.
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Bode, Lisa. "Digital Doppelgängers". M/C Journal 8, n.º 3 (1 de julio de 2005). http://dx.doi.org/10.5204/mcj.2369.

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The doppelgänger (literally ‘double-goer’) of 18th and 19th century European literature and lore is a sinister likeness that dogs and shadows a protagonist heralding their death or descent into madness – a ‘spectral presentiment of disaster’ (Schwartz 84). Recently the term ‘digital doppelgänger’ has been adopted by the English-speaking entertainment and technology press to refer to a digital image of an actor or performer; whether that image is a computer-generated wire-frame model, an amalgamation of old film footage and artistry, or a three dimensional laser scan of the face and body’s topography. (Magid, Chimielewski) This paper examines some of the implications of this term and its linkage to a set of anxieties about the relationship between the self and its image. According to Friedrich Kittler, media of recording and storing bodily data are central to how many of us imagine identity today. Technologies such as photography and film ushered in a ‘technological rechristening of the soul’ (149). Kittler contends that these image technologies have had an impact on identity by creating ‘mechanised likenesses [that] roam the databanks that store bodies’ (96). In this context the use of the term ‘digital doppelgänger’ suggests some kind of perceived disruption to the way identity and image, or original and copy, relate. For example, a short article in Variety, ‘Garner finds viewing her digital doppelgänger surreal’, promotes the release of the videogame version of the television show Alias. But instead of the usual emphasis on the entertainment value of the game and its potential to extend the pleasures of the televisual text, this blurb focuses on the uncanniness of an encounter between the show’s lead, Jennifer Garner, and the digitally animated game character modelled from her features (Fritz 2003). An actor’s digital likeness can be made to perform actions that are beyond the will or physicality of the actor themselves. Such images have a variety of uses. In action cinema the digital likeness often replaces the actor’s stunt double, removing much of the risk previously borne by the human body in filming explosions, car chases and acrobatic leaps. Through its multiplication or manipulation the digital doppelgänger can expand the performative limits of the actor’s body and face. These figures also have an important role in video game versions of popular action or science fiction films such as the Wachowski brothers’ Matrix trilogy. The digital doppelgänger therefore extends the capabilities of the human performer’s image, bestowing ‘superhuman’ qualities and granting it entry to interactive media forms. The most serendipitous use of these images, however, is in the completion of films where an actor has died in mid-production, as when, for instance, Oliver Reed famously passed on during the filming of Ridley Scott’s Gladiator. In such cases the image literally substitutes for the once-living; its digitally animated gestures and expressions filling in for an inanimate body that can express and gesture no longer and never will again. The history of doppelgängers and doubles, you see, is intimately bound up with human mortality and the origins of image making. According to Otto Rank, the earliest connotations of the double in Indo-European lore were benign, entailing the immortality of the self. This incarnation stems from animistic beliefs in the manifestation of the soul in shadows, reflections and images (49-77) and is intimately connected to the magical origins of figurative representation. Andre Bazin argues that the most enduring form of image magic has been that concerned with rendering the subject immortal. In his essay ‘The Ontology of the Photographic Image’, he emphasises that the basic psychological impulse beneath the origins of the plastic arts was a desire to snatch mortal things from the indifferent flow of time – to cheat death through the creation of a substitute, a double, for the living body (9). However, by the post-Enlightenment era, Western belief in the preservative powers of the double had eroded, and subsequently, the meaning of this figure in folktales and literature came to be inverted. The double or doppelgänger became a spectral projection of the self, an ‘uncanny harbinger of death’ (Freud 324-5). Meanwhile, even as the haunted image persists as a motif in short stories, novels and film, rationally: No one believes any longer in the ontological identity of model and image, but all are agreed that the image helps us to remember the subject and to preserve him from a second spiritual death (Bazin 9). Photographic and filmic images have aided Western cultures in keeping the dead in view, saving them from being totally forgotten. These images are filled in or animated by the subjective memory of the viewer. The digital likeness, however, is birthed in a computer and made to gesture in the performer’s stead, promising not just a ‘technological rechristening of the soul’, but the possibility of future career resurrection. Ron Magid reports: Cyberware president David Addleman is hopeful that all stars will eventually stockpile their data, like the suspended bodies in Coma, just waiting for the day when technology will resurrect them for as yet undreamed-of projects. (Magid) This reference to the 1970s horror film, Coma, with its connotations of lifeless bodies and sinister scientific procedures, brings to mind unconscious forms, zombies awaiting resurrection, an actor’s image as puppet, a mindless figure forced to gesture at the control of another. These are fears of decorporealised detachment from one’s own likeness. It is a fear of the image being in exile from its referent, being endowed with the semblance of life though digital processes. In this fear we can hear the echoes of earlier anxieties about the double. But these fears also revisit earlier responses to the cinematic recording of the human image, ones that now may seem quaint to us in a culture where people fantasise of becoming media celebrities and indeed queue in their thousands for the chance. To put this into some historical perspective, it is worth noting how the figure of the double played a part in some responses to then new cinema technologies in the late 19th and early 20th centuries. Yuri Tsivian writes of the unease expressed in the early 1900s by Russian performers when encountering their own moving image on screen. For some the root of their discomfort was a belief that encountering their projected moving image would play havoc with their own internal self-image. For others, their unease was compounded by non-standardised projection speeds. Until the mid to late 1910s both camera and projector were cranked by hand. It was common for a projectionist to lend some haste to the action on the screen in order to finish work at the auditorium early. Early Russian writers on film were well aware of the projectionist’s role in transforming ‘calm fluent gesture’ into a ‘jerky convulsive twitch’, and making the ‘actors gesture like puppets’ (cited in Tsivian 53-54). Luigi Pirandello’s novel Shoot! from 1916 dealt with a cinema actress traumatised by the sight of her own ‘altered and disordered’ screen image (59-60). A playwright, Pirandello condemned the new media as reducing the craft of the living, breathing stage-actor to an insubstantial flickering phantom, a ‘dumb image’ subtracted from a moment of live action before the camera (105-6). Walter Benjamin refers to Pirandello’s novel in ‘The Work of Art in the Age of Mechanical Reproduction’, recognising it as one of the first discourses on the relationship between the actor and their screen image. For Benjamin the screen actor is in exile from their image. He or she sends out his or her shadow to face the public and this decorporealised shadow heralds a diminishment of presence and aura for the audience (222). Benjamin suggests that in compensation for this diminishment of presence, the film industry ‘responds to the shrivelling of the aura with an artificial build-up of the “personality” outside the studio’ (224). The development of star-image discourse and celebrity works to collapse the split between person and decorporealised shadow, enveloping the two in the electrified glow of interconnected texts such as roles, studio publicity, glamour photography, interviews, and gossip. Star personality, celebrity scandal and gossip discourse have smoothed over this early unease, as have (importantly) the sheer ubiquity and democracy of mediated self-images. The mundane culture of home video has banished this sense of dark magic at work from the appearance of our own faces on screens. In the context of these arguments it remains to be seen what impact the ‘digital doppelgänger’ will have on notions of public identity and stardom, concepts of cinematic performance and media immortality. Further research is also required in order to uncover the implications of the digital double for the image cultures of indigenous peoples or for cinema industries such as Bollywood. As for the term ‘digital doppelgänger’ itself, perhaps with ubiquity and overuse, its older and more sinister connotations will be gradually papered over and forgotten. The term ‘doppelgänger’ suggests a copy that threatens its original with usurpation, but it may be that the digital doppelgänger functions in a not dissimilar way to the waxwork models at Madame Tussauds – as a confirmation of a celebrity’s place in the media galaxy, wholly reliant on the original star for its meaning and very existence. References Bazin, A. “The Ontology of the Photographic Image.” What is Cinema? Ed./Trans. Hugh Gray. Berkeley & London: U of California P, 1967. 9-16. Benjamin, W. “The Work of Art in the Age of Mechanical Reproduction.” Illuminations. Ed. Hannah Arendt. Trans. Harry Zohn. London: Fonatan, 1992. 211-44. Chimielewski, D. “Meet Sunny’s Digital Doppelganger.” The Age (5 January 2005). http://www.theage.com.au/news/Film/Meet-Sunnys-digital-doppelganger/2005/01/04/1104601340883.html>. Freud, S. “The ‘Uncanny.” The Standard Edition of the Complete Psychological Works of Sigmund Freud. Trans. Ed. James Strachey, Anna Freud et al. Vol. xvii (1917-19). London: Hogarth Press and Institute of Psychoanalysis, 1955. 219-52. Fritz, B. “Garner Finds Viewing Her Digital Doppelganger Surreal.” Variety (27 August 2003). http://www.variety.com/index.asp?layout=upsell_article&articleID=VR1117891622&cs=1>. Kittler, F. Gramophone, Film, Typewriter. Trans. and intro. Geoffrey Winthrop-Young and Michael Wutz. Stanford, California: Stanford UP, 1999. Magid, R. “New Media: Invasion of the Body Snatchers.” Wired News (March 1998). http://www.wired.com/news/culture/0,1284,10645,00.html>. Parisi, P. “Silicon Stars: The New Hollywood.” Wired (December 1995): 144-5, 202-10. http:www.wired.com/news/culture/0,1284,10645,00.html>. Pirandello, L. Shoot! (Si Gira) The Notebooks of Serafino Gubbio, Cinematographer Operator. Trans. C.F. Scott Moncrieff. New York: E.P. Dutton and Co.,1926. Rank, O. The Double: A Psychoanalytical Study. Trans./ed. Harry Tucker, Jr. North Carolina: U of North Carolina P, 1971. Schwartz, H. The Culture of the Copy: Striking Likenesses, Unreasonable Facsimiles. New York: Zone, 1996. Tsivian, Y. Early Russian Cinema and Its Cultural Reception. Trans. A. Bodger. Ed. R. Taylor. Chicago and London: U of Chicago P, 1998. Citation reference for this article MLA Style Bode, Lisa. "Digital Doppelgängers." M/C Journal 8.3 (2005). echo date('d M. Y'); ?> <http://journal.media-culture.org.au/0507/07-bode.php>. APA Style Bode, L. (Jul. 2005) "Digital Doppelgängers," M/C Journal, 8(3). Retrieved echo date('d M. Y'); ?> from <http://journal.media-culture.org.au/0507/07-bode.php>.
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Beare, Alexander Hudson y Amy Brierley-Beare. "“You Know There’s No ‘It’ Right? ‘It’ Was Just Us”". M/C Journal 26, n.º 5 (2 de octubre de 2023). http://dx.doi.org/10.5204/mcj.3002.

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In Showtime’s Yellowjackets (2021-present), ‘magic’ (referred to by the characters as “It”) has an overwhelming presence. Supernatural visions, clairvoyance, and occult iconography are laden throughout each episode. However, the audience is often left uncertain if magic is, in fact, ‘real’ or conjured in the imagination of the show’s characters. Yellowjackets follows a women’s high-school soccer team (named the Yellowjackets) who survive a plane crash deep in the North American wilderness. The show explores the team’s struggle for survival and the present adult lives of those who survived. In this article, we draw from Caroline Bainbridge’s understanding of television as a psychical object to investigate the role of magic in Yellowjackets’ exploration of grief and trauma. We provide a close textual reading and an analysis of online fan discourse to explore the ambiguity of magic and its capacity to generate meaning. We argue that it is precisely through the ambiguity surrounding the ‘realness’ of magic that Yellowjackets can effectively explore grief, trauma, and empathy. Ultimately, we contend that the ambiguity of magic in Yellowjackets helps viewers empathise with the trauma and grief experienced by the characters. The Ambiguity of Magic in Yellowjackets Magic has often been seen by scholars as an effective artistic tool to explore trauma and grief narratives (Bowers). As Maggie Ann Bowers puts it, magic helps create a space where the “unrepresentable can be expressed” (77). Scholarship surrounding the literary genre of magical realism offers a particularly useful exploration of exactly how magic can be an effective avenue to explore such themes (Arva; Abdulla and Abu). Beatrice Chanady defines magical realism as the amalgamation of realist and supernatural/magical elements. In her understanding of this genre, both realism and magic are “equally autonomous and coherent” (18). In a similar vein, Wendy Faris observes that the narratives of magical realism “merge two different realms”, and as a result the reader may “experience some unsettling doubts in the effort to reconcile two contradictory understandings of events” (101). Indeed, it is the merging of these two worlds that allows for the symbolic exploration of trauma narratives. In the case of Yellowjackets, these elements of magical realism certainly come into play. As we will explore throughout this article, the tension between realism and the supernatural is precisely what allows Yellowjackets to “say what cannot be said” (Mrack 3). The idea of magic is a constant presence throughout both seasons of Yellowjackets. However, the realness of this magic is always ambiguous and up for debate. Much like The X-Files (1993-2002), the textual features of Yellowjackets can allow for both ‘sceptic’ and ‘believer’ readings of the show that are not expressly affirmed or denied (Goode). Magic is first hinted at in the opening sequence of the pilot episode when an unnamed character (referred to affectionately by fans as “pit girl”) is chased into a crude spike trap. The sequence is laden with occult imagery—there are mysterious eye symbols carved into the trees and the other girls are wearing ritualistic masks made from animal skin and antlers. As the show progresses, the other characters start to openly speculate about the supernatural magic of the wilderness. One of the central characters, Lottie Mathews, starts having ‘visions’ that seemingly align with the strange occurrences of the forest. As she starts to surrender to the call of the wilderness her magic appears to grow stronger. In the season one finale, “Sic Transit Gloria Mundi” (S1E9), a bear threatens the Yellowjacket’s camp. Lottie steps forward to face the bear armed with only a small knife. Through seemingly accepting the call of the wilderness, the bear lies down and submits to her without a fight. For many of the other characters, this affirms Lottie’s magic powers, and they anoint her the “Antler Queen”. Of course, these instances of ‘magic’ can just as easily be explained as coincidence. Lottie is shown to have an established history of mental illness and magic is never clearly shown—it is just alluded to an entity that has an invisible presence. The uncertain allusion of magic has a divisive effect on the girls in Yellowjackets. The survivors organise themselves into pseudo-factions depending on their belief in the supernatural powers of the wilderness. Characters in the wider group including Shauna, Natalie, Taissa, and Misty are quick to reveal their scepticism toward Lottie and the existence of magic. To begin with, this group tension is relatively minor—the sceptics find the believers silly and dismiss Lottie as simply being “crazy”. However, group tension becomes more significant as it starts to influence the decision-making of the whole group. After another group member, Javi, goes missing, Travis (Javi’s older brother) and Natalie spend hours each day searching for him in the freezing cold. This search is resource-consuming and dangerous because the pair could easily get lost or succumb to frostbite. Natalie quickly realises the search is futile, as it is extremely unlikely that Javi could have survived on his own. In the episode “Friends, Romans, Countrymen” (S2E1) she is on the verge of convincing Travis to give up when Lottie mentions that she had a vision about Javi and is certain that he is alive, inspiring Travis to continue the search. Frustrated, Natalie confronts Lottie: Natalie: What the fuck was that!? Javi is… Look giving him false hope is just going to make things worse.Lottie: There’s no such thing as false hope. There is just hope.Natalie: Did you read that in a fucking fortune cookie?Lottie: What do you want from me Nat? I said what I felt.Natalie: I want you to say less, Lottie, a lot fucking less! As situations like this become more common, relations between the believer and sceptic factions in Yellowjackets become more fractured. It quickly becomes clear that magic and its ambiguity in the show is a divisive source of conflict. The impact that magic has on the characters in Yellowjackets is seemingly mirrored in fan communities—particularly the r/Yellowjackets subreddit. As outlined by Victor Costello and Barbara Moore, online fandoms have the capacity to transform the private act of viewing into a communal activity that significantly enhances one’s emotional involvement with a text (124). Meaningful exchanges in online discussions empowers fans to “organise en masse as resistors and shapers of commercial television narratives” (Costello and Moore 124). On the r/Yellowjackets subreddit debate about ‘magic’ and whether the supernatural is a real force is a central theme, one poll that received over 800 responses asked users whether there were “supernatural/dark powers lurking, or no? Is it just mass hysteria with the perfect storm of events” (Reddit). There was nearly a complete split in the vote, with 401 users agreeing that there is an ancient, evil magic impacting on the characters and 460 indicating that there is no magic in the show. The lack of consensus in the fandom has led to countless disagreements within posts as users enthusiastically debate the legitimacy of magic. As seen in Figure 1, users on the subreddit can select a ‘flair’ (a tag of text that appears under usernames to give additional context to a post or perspective) to denote their allegiance to “Team Rational” or “Team Supernatural”. Users adopt these flairs to place their opinions and arguments into a particular context of thinking. Intense arguments erupt as a result of the ambiguity surrounding magic, with fans speculating using clues from the text. Will Brooker has suggested that debates can be a source of pleasure in fan communities and are what allows them to “thrive” (113). In the case of r/Yellowjackets, the debate about magic is a form of productive conflict that is very much part of the fun of watching the show (Brooker). It encourages fans to sleuth for specific textual evidence that both supports their position and shapes their interpretation of the Yellowjackets narrative (Costello & Moore 124). Forum identity is heavily connected to the implied supernatural elements of Yellowjackets, and this uncertainty results in factional splits much like the groupings displayed on the show itself. Fig. 1: Available Flairs on r/Yellowjackets subreddit (2023). How the users of r/Yellowjackets interrogate and draw their conclusions about the authenticity of magic in Yellowjackets impacts on their perceptions of the show’s paratextual discourse (Gray). As the show is ambiguous in its messaging to do with the supernatural, users have many different wells of meaning to draw from. These include specific characters they trust (like Lottie and Nat), the communication tools of the text (shots, audio, lighting, mise-en-scène, etc.) and the show's creators. Some users trust the legitimacy of Lottie as a true clairvoyant who “consistently has visions of the future” (Reddit). Others rely more on what the audience has been told about the characters, particularly regarding Lottie’s schizophrenia. One user questions whether they are “the only one who didn't really pick up on occult?” and continued that they had read “everything more as Lotti [sic] slipping into whatever mental illness she has and pulling others into her delusions when nothing supernatural is actually happening. More cult than occult” (Reddit). Many fans on the subreddit implicitly trust the writers’ paratextual discussions about the show. Series creators Ashley Lyle and Bart Nickerson frequently comment on and confirm previously ambiguous elements of the show (Chaney). Actors like Christina Ricci (who plays an older Misty on the show) have also debunked audience theories (Weiss). One user argues they “trust” the writers on questions of ambiguity. Statements like “writers have confirmed” become commonplace in these debates, with users citing writers' comments as to why much of the supernatural is merely a figment of the characters’ imagination. Other posters are sceptical of writer discourses, preferring to trust the texts themselves rather than rely on creators who either may not know the answer or who benefit from ambiguity. Whatever and whoever fans believe influences their perception of the show and who to trust, users look to varied show elements as the locus of meaning and truth regarding magic, and whom they choose to believe changes their perspectives and impacts on their engagement with the show and the characters. ‘Who the fuck is Lottie Mathews?’ Magic, Meaning and Empathy Yellowjackets’ textual exploration of grief and trauma is so often mediated through the idea of magic. As Yellowjackets progresses, the girls find themselves in increasingly hopeless situations. Characters die, freezing weather confines them to a cabin, and their food supply becomes almost completely exhausted. The girls are often forced into impossible situations where they must choose between cannibalism and starvation. These declining conditions are what lead many of the ‘believer’ characters (Van, Mari, and Travis) to their intense faith in Lottie as a human conduit upon which the wilderness has bestowed magic powers. Magic offers some meaning to the brutality and hopelessness of their situation. As things get worse for the girls in season two, ‘sceptic’ characters slowly start to accept the idea of magic. Nat starts receiving blessings from Lottie, Taissa begins attending Lottie’s prayer circle, and Shauna allows prayer during the birth of her child. When faced with dire situations, ‘magic’ offers the characters a way to confront their violent actions and absolve themselves of responsibility for horrible decisions. For example, in the season two episode “It Chooses” (S2E8) the Yellowjackets decide that they must resort to killing and eating one of their teammates in order to survive. The group agrees that, through the magic red queen ritual designed by Lottie, the wilderness will decide who is to be ‘sacrificed’. In this instance, the idea of magic is used by the girls as a psychological tool to distance themselves from the trauma and grief that are inherent to their situation. Throughout Yellowjackets the characters in the present timeline are shown to still suffer from the intense trauma and guilt of their time in the wilderness. For example, Natalie is in and out of rehab programs and Taissa suffers dissociative sleep-walking episodes. Most notable in this regard is the character of adult Lottie. In the opening montage of “Friends, Romans, Countrymen” (S2E1) we see the range of psychological treatments that Lottie has gone through since returning from the wilderness. For the first few episodes of season two, it appears as though adult Lottie has managed to heal and move on from the past. She has set up a ‘commune’ that is seemingly having a positive influence on the lives of new characters like Lisa and (to an extent) former Yellowjackets like Nat and Misty. However, soon after her old Yellowjackets teammates re-enter her life, we see Lottie become increasingly unstable. She is frequently shown to be having intrusive thoughts and violent visions about her time in the wilderness. In this sense, Lottie’s reunification with the other Yellowjackets is a trigger for her repressed grief and trauma. As season two progresses, there are several scenes of Lottie receiving therapy from an unnamed psychiatrist. While these sessions start off relatively innocuous, they gradually become more sinister as Lottie opens up about her time in the wilderness, and finally her feeling of “It” returning: Therapist: Lottie, when does self-repression ever serve us? It could be that this reunion strikes a primal chord with you because in the past when you were with those other women you were free. You were your truest, most authentic self. What is standing in the way of you embracing that again?Lottie: We hurt each other. People died.Therapist: Tell me, is there anything of value in this life that doesn’t come with risk? Or loss? Or consequence?Lottie: Are you saying what I think you’re saying? At this moment the therapist transforms into the antler queen, dressed in a white ceremonial robe that is adorned with bones and symbols of the wilderness and it is revealed that Lottie has been hallucinating the entire session. The scene concludes with the therapist (in the form of the antler queen) telling Lottie: “You tell me, does a hunt that has no violence feed anyone?” From this moment, adult Lottie embraces the magic of the wilderness again. It is the only way she can find meaning in and confront the trauma and grief that she still holds from her time in the wilderness. This ultimately leads to Lottie convincing Shauna, Van, Misty, and Taissa to believe in the supernatural magic of the wilderness again and perform the deadly Red Queen hunting ritual as adults. Giving in to magic allows the characters a chance to escape the trauma and grief and give meaning to their violent actions in the wilderness. In this sense ‘magic’ in Yellowjackets is somewhat of a psychological sleight of hand for characters to artificially separate themselves from their past. Caroline Bainbridge has emphasised how the immersive environments created by a television program allow audiences to work through themes in very personal ways. According to Bainbridge, complex story worlds can be critical tools to help viewers work through complicated issues. In essence, audiences may “internalise drama as an object of the mind but also put it to work in their everyday life” (300). She argues that we should begin to understand how a television show can become a psychical object, available for use in terms of unconscious interrogation of one’s sense of selfhood and one’s immersion in a complex ideological environment. (300) Understanding long-form television as this type of object allows us to recognise a similar potential within Yellowjackets. Leaving magic as an ambiguous feature allows audiences to empathise and engage with the characters’ uncertainty; just as they are left to wonder about the state of reality and magic, so too are the fans on forums. One user explores how the characters’ uncertainty creates discussion and debate within a group of people ‘trapped’ together: what I really like is the way the potential for paranormal is implied in the girls’ situation by these odd coincidences, adding to the group psychosis and shared trauma… they’re scared shitless at the drop of a pin out there, and questioning everything they see (or don’t see), which adds to the anxiety. (Reddit) Much like the characters on the show, the fans have become a group trying to make sense of ‘odd coincidences’ and are ‘questioning’ everything they can see (on the show) and everything they ‘don’t’ see (writer and cast interviews). This ambiguity has led some fans to connect more closely with the character of Lottie, who seems to truly believe her visions are real, with some even “defending” her decisions and perspectives throughout the show (Reddit). Others are also impacted upon by the possibility of magic in the show, but rather react like Shauna and Nat—if there is magic it might not be helpful. One user identifies a kind of meta-experience fans are having thanks to the possibility of magic in the show: when [the writers] were asked if the show believes in the supernatural they kind of paused and started talking about the concept of believing in the supernatural, without saying if it definitely exists within the realm of the show. Which is kind of meta, as we're all discussing whether we believe in the supernatural existing within the show or not. (Reddit) As outlined by Mittell, Andrejevic, and Bainbridge, participation in TV fan communities allows for fundamentally different engagements with a text. In the case of r/Yellowjackets, it “significantly enhances” fans’ emotional involvement with the show (Costello and Moore) and brings new textual experiences to the fore. It is only through fan debate and community participation that fans can experience this ‘meta-narrative’ of magic. In this context, magic in Yellowjackets operates as a tool to connect audiences with the experiences of their characters. The consequences of unknown supernaturality and magical elements cause strife throughout fan communities much like in the community of the cabin in the show. Fans are shown how characters might ostracise, argue, deflect, and rationalise when their reality is questioned, much like the Yellowjackets themselves. Magic, therefore, is effective at encouraging empathy and understanding of perspectives and beliefs in televisual texts. Supernatural horror has often been understood in relation to trauma and grief. According to Becky Millar and Johnny Lee, it is particularly suited to represent these feelings because the disruption of the supernatural “mirror the core experience of disruption that accompanies bereavement” (171). Moreover, magic and the supernatural offer ways in which the experience of grief can “be contained and regulated and in doing so, may offer psychological benefits to the bereaved” (171). In the case of Yellowjackets, such connections are very much amplified by the ‘meta-experience’ facilitated by the show’s fan community. For some, these discussions on magic as reality or fiction are useful to help grieve the perceived loss of quality of the show across season two. Many expressed anger, sadness, dissolution, and disconnection with the show as a whole. Some took this as an opportunity to walk away claiming the “magic” of the show had been lost for them, and that they had “never seen such a dramatic drop in quality in a tv show … I think I’m done” (Reddit). One user turned to wishing for the occult and for magic, citing that “at this point, I'm quite content with this going full supernatural, since it could bring back Laura or Nat which would be impossible otherwise” (Reddit). Magic and supernatural are something that users, much like the characters of the show, have started to wish for as an escape from their experience. In a way, the discussions around the ambiguity of magic offers a sense of control. Sometimes audiences take pleasure in rationalising and making sense of a show for fun. In the case of Yellowjackets, though, we argue that audiences are using the uncertainty of magic to cope with a decline and navigate community and trauma. Some users explain that magic is not real as a way to demonstrate the show is still salvageable, others hope magic is real because that will make it salvageable. Much like the characters in Yellowjackets, some audience members are experiencing and working through a kind of ‘grief’ using the discussion of magic as a space to work through these ideas. References Arva, Eugene. “The Analogical Legacy of Ground Zero: Magical Realism in Post-9/11 Literary and Filmic Trauma Narratives.” The Palgrave Handbook of Magical Realism in the Twenty-First Century. Eds. Richard Perez and Victoria A. Chevalier. London: Palgrave Macmillan, 2020. Abdula, Shanid, and Md. Abu. “Heavy Silence and Horrible Grief: Reconstructing the Past and Securing the Future through Magical Realism in Joseph Skibell’s A Blessing on the Moon.” Ostrava Journal of English Philosophy 12.1 (2020). Andrejevic, Mark. “Watching Television without Pity: The Productivity of Online Fans.” Television and New Media 9.1 (2008): 24-46. Bainbridge, Caroline. “Television as Osychical Object: Mad Men and the Value of Psychoanalysis for Television Scholarship.” Critical Studies in Television 14.3 (2019): 289-206. Brooker, Will. Using the Force: Creativity, Community and Star Wars Fans. London: Continuum, 2002. Bowers, Maggie Ann. Magic(al) Realism. London: Routledge, 2004. Costello, Victor, and Barbara Moore. “Cultural Outlaws: An Examination of Audience Activity and Online Television Fandom.” Television and New Media 8.2 (2007): 124-143. Chanady, Amaryll Beatrice. Magical Realism and the Fantastic. New York: Garland, 1985. Chaney, Jen. “The Yellowjackets Creators Answer All Our Post-Finale Questions.” Vulture, 16 Jan. 2022. <https://www.vulture.com/article/yellowjackets-season-1-finale-explained-showrunners-interview.html>. Faris, Wendy B. “The Question of the Other: Cultural Critiques of Magical Realism.” Janus Head 5.2 (2002): 101-119. “Friends, Romans, Countrymen.” Yellowjackets. Writ. Ashely Lyle and Bart Nickerson. Dir. Daisy von Scherler Mayer. Showtime, 2023. Gray, Jonathan. Show Sold Separately: Promos, Spoilers and Other Media Paratexts. New York: NYU Press. 2010. Goode, Erich. “Why Was the X-Files So Appealing?” Sceptical Enquirer 4 (2002): 9. “It Chooses.” Yellowjackets. Writ. Sarah Thompson and Liz Phang. Dir. Daisy von Scherler Mayer. Showtime, 2023. Mrak, Anja. "Trauma and Memory in Magical Realism: Eden Robinson’s Monkey Beach as Trauma Narrative.” Politics of Memory 3.2 (2013): 1-15. Millar, Becky, and Johnny Lee. “Horror Films and Grief.” Emotion Review 13.3 (2021): 171-182. Mittell, Jason. “Sites of Participation: Wiki Fandom and the Case of Lostpedia.” Transformative Works and Cultures 3.3 (2009): 1-10. “Pilot.” Yellowjackets. Writ. Ashely Lyle and Bart Nickerson. Dir. Karyn Kusama. Showtime, 2021. r/Yellowjackets. Reddit. 30 July 2023 <https://www.reddit.com/r/Yellowjackets/>. “Sic Transit Gloria Mundi.” Yellowjackets. Writ. Ashley Lyle, Bart Nickerson, and Katherine Kearns. Dir. Eduardo Sanchez. Showtime, 2021. Wiess, Josh. “Season 2 of Showtime’s Yellowjackets Could Sting Again Sooner than Expected with 2022 Return.” SYFY, 18 Jan. 2022. <https://www.syfy.com/syfy-wire/yellowjackets-season-2-could-premiere-in-2022>.
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Nile, Richard. "Post Memory Violence". M/C Journal 23, n.º 2 (13 de mayo de 2020). http://dx.doi.org/10.5204/mcj.1613.

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Hundreds of thousands of Australian children were born in the shadow of the Great War, fathered by men who had enlisted between 1914 and 1918. Their lives could be and often were hard and unhappy, as Anzac historian Alistair Thomson observed of his father’s childhood in the 1920s and 1930s. David Thomson was son of a returned serviceman Hector Thomson who spent much of his adult life in and out of repatriation hospitals (257-259) and whose memory was subsequently expunged from Thomson family stories (299-267). These children of trauma fit within a pattern suggested by Marianne Hirsch in her influential essay “The Generation of Postmemory”. According to Hirsch, “postmemory describes the relationship of the second generation to powerful, often traumatic, experiences that preceded their births but that were nevertheless transmitted to them so deeply as to seem to constitute memories in their own right” (n.p.). This article attempts to situate George Johnston’s novel My Brother Jack (1964) within the context of postmemory narratives of violence that were complicated in Australia by the Anzac legend which occluded any too open discussion about the extent of war trauma present within community, including the children of war.“God knows what damage” the war “did to me psychologically” (48), ponders Johnston’s protagonist and alter-ego David Meredith in My Brother Jack. Published to acclaim fifty years after the outbreak of the First World War, My Brother Jack became a widely read text that seemingly spoke to the shared cultural memories of a generation which did not know battlefield violence directly but experienced its effects pervasively and vicariously in the aftermath through family life, storytelling, and the memorabilia of war. For these readers, the novel represented more than a work of fiction; it was a touchstone to and indicative of their own negotiations though often unspoken post-war trauma.Meredith, like his creator, is born in 1912. Strictly speaking, therefore, both are not part of the post-war generation. However, they are representative and therefore indicative of the post-war “hinge generation” which was expected to assume “guardianship” of the Anzac Legend, though often found the narrative logic challenging. They had been “too young for the war to have any direct effect”, and yet “every corner” of their family’s small suburban homes appear to be “impregnated with some gigantic and sombre experience that had taken place thousands of miles away” (17).According to Johnston’s biographer, Garry Kinnane, the “most teasing puzzle” of George Johnston’s “fictional version of his childhood in My Brother Jack is the monstrous impression he creates of his returned serviceman father, John George Johnston, known to everyone as ‘Pop.’ The first sixty pages are dominated by the tyrannical figure of Jack Meredith senior” (1).A large man purported to be six foot three inches (1.9 metres) in height and weighing fifteen stone (95 kilograms), the real-life Pop Johnston reputedly stood head and shoulders above the minimum requirement of five foot and six inches (1.68 metres) at the time of his enlistment for war in 1914 (Kinnane 4). In his fortieth year, Jack Johnston senior was also around twice the age of the average Australian soldier and among one in five who were married.According to Kinnane, Pop Johnston had “survived the ordeal of Gallipoli” in 1915 only to “endure three years of trench warfare in the Somme region”. While the biographer and the Johnston family may well have held this to be true, the claim is a distortion. There are a few intimations throughout My Brother Jack and its sequel Clean Straw for Nothing (1969) to suggest that George Johnston may have suspected that his father’s wartime service stories had been embellished, though the depicted wartime service of Pop Meredith remains firmly within the narrative arc of the Anzac legend. This has the effect of layering the postmemory violence experienced by David Meredith and, by implication, his creator, George Johnston. Both are expected to be keepers of a lie masquerading as inviolable truth which further brutalises them.John George (Pop) Johnston’s First World War military record reveals a different story to the accepted historical account and his fictionalisation in My Brother Jack. He enlisted two and a half months after the landing at Gallipoli on 12 July 1915 and left for overseas service on 23 November. Not quite the imposing six foot three figure of Kinnane’s biography, he was fractionally under five foot eleven (1.8 metres) and weighed thirteen stone (82.5 kilograms). Assigned to the Fifth Field Engineers on account of his experience as an electric tram fitter, he did not see frontline service at Gallipoli (NAA).Rather, according to the Company’s history, the Fifth Engineers were involved in a range of infrastructure and support work on the Western Front, including the digging and maintenance of trenches, laying duckboard, pontoons and tramlines, removing landmines, building huts, showers and latrines, repairing roads, laying drains; they built a cinema at Beaulencourt Piers for “Brigade Swimming Carnival” and baths at Malhove consisting of a large “galvanised iron building” with a “concrete floor” and “setting tanks capable of bathing 2,000 men per day” (AWM). It is likely that members of the company were also involved in burial details.Sapper Johnston was hospitalised twice during his service with influenza and saw out most of his war from October 1917 attached to the Army Cookery School (NAA). He returned to Australia on board the HMAT Kildonian Castle in May 1919 which, according to the Sydney Morning Herald, also carried the official war correspondent and creator of the Anzac legend C.E.W. Bean, national poet Banjo Paterson and “Warrant Officer C G Macartney, the famous Australian cricketer”. The Herald also listed the names of “Returned Officers” and “Decorated Men”, but not Pop Johnston who had occupied the lower decks with other returning men (“Soldiers Return”).Like many of the more than 270,000 returned soldiers, Pop Johnston apparently exhibited observable changes upon his repatriation to Australia: “he was partially deaf” which was attributed to the “constant barrage of explosions”, while “gas” was suspected to have “left him with a legacy of lung disorders”. Yet, if “anyone offered commiserations” on account of this war legacy, he was quick to “dismiss the subject with the comment that ‘there were plenty worse off’” (Kinnane 6). The assumption is that Pop’s silence is stoic; the product of unspeakable horror and perhaps a symptom of survivor guilt.An alternative interpretation, suggested by Alistair Thomson in Anzac Memories, is that the experiences of the vast majority of returned soldiers were expected to fit within the master narrative of the Anzac legend in order to be accepted and believed, and that there was no space available to speak truthfully about alternative war service. Under pressure of Anzac expectations a great many composed stories or remained selectively silent (14).Data gleaned from the official medical history suggest that as many as four out of every five returned servicemen experienced emotional or psychological disturbance related to their war service. However, the two branches of medicine represented by surgeons and physicians in the Repatriation Department—charged with attending to the welfare of returned servicemen—focused on the body rather than the mind and the emotions (Murphy and Nile).The repatriation records of returned Australian soldiers reveal that there were, indeed, plenty physically worse off than Pop Johnston on account of bodily disfigurement or because they had been somatically compromised. An estimated 30,000 returned servicemen died in the decade after the cessation of hostilities to 1928, bringing the actual number of war dead to around 100,000, while a 1927 official report tabled the medical conditions of a further 72,388 veterans: 28,305 were debilitated by gun and shrapnel wounds; 22,261 were rheumatic or had respiratory diseases; 4534 were afflicted with eye, ear, nose, or throat complaints; 9,186 had tuberculosis or heart disease; 3,204 were amputees while only; 2,970 were listed as suffering “war neurosis” (“Enlistment”).Long after the guns had fallen silent and the wounded survivors returned home, the physical effects of war continued to be apparent in homes and hospital wards around the country, while psychological and emotional trauma remained largely undiagnosed and consequently untreated. David Meredith’s attitude towards his able-bodied father is frequently dismissive and openly scathing: “dad, who had been gassed, but not seriously, near Vimy Ridge, went back to his old job at the tramway depot” (9). The narrator-son later considers:what I realise now, although I never did at the time, is that my father, too, was oppressed by intimidating factors of fear and change. By disillusion and ill-health too. As is so often the case with big, strong, athletic men, he was an extreme hypochondriac, and he had convinced himself that the severe bronchitis which plagued him could only be attributed to German gas he had swallowed at Vimy Ridge. He was too afraid to go to a doctor about it, so he lived with a constant fear that his lungs were decaying, and that he might die at any time, without warning. (42-3)During the writing of My Brother Jack, the author-son was in chronically poor health and had been recently diagnosed with the romantic malady and poet’s disease of tuberculosis (Lawler) which plagued him throughout his work on the novel. George Johnston believed (correctly as it turned out) that he was dying on account of the disease, though, he was also an alcoholic and smoker, and had been reluctant to consult a doctor. It is possible and indeed likely that he resentfully viewed his condition as being an extension of his father—vicariously expressed through the depiction of Pop Meredith who exhibits hysterical symptoms which his son finds insufferable. David Meredith remains embittered and unforgiving to the very end. Pop Meredith “lived to seventy-three having died, not of German gas, but of a heart attack” (46).Pop Meredith’s return from the war in 1919 terrifies his seven-year-old son “Davy”, who accompanies the family to the wharf to welcome home a hero. The young boy is unable to recall anything about the father he is about to meet ostensibly for the first time. Davy becomes overwhelmed by the crowds and frightened by the “interminable blaring of horns” of the troopships and the “ceaseless roar of shouting”. Dwarfed by the bodies of much larger men he becomestoo frightened to look up at the hours-long progression of dark, hard faces under wide, turned-up hats seen against bayonets and barrels that are more blue than black ... the really strong image that is preserved now is of the stiff fold and buckle of coarse khaki trousers moving to the rhythm of knees and thighs and the tight spiral curves of puttees and the thick boots hammering, hollowly off the pier planking and thunderous on the asphalt roadway.Depicted as being small for his age, Davy is overwrought “with a huge and numbing terror” (10).In the years that follow, the younger Meredith desires emotional stability but remains denied because of the war’s legacy which manifests in the form of a violent patriarch who is convinced that his son has been rendered effeminate on account of the manly absence during vital stages of development. With the return of the father to the household, Davy grows to fear and ultimately despise a man who remains as alien to him as the formerly absent soldier had been during the war:exactly when, or why, Dad introduced his system of monthly punishments I no longer remember. We always had summary punishment, of course, for offences immediately detected—a cuffing around the ears or a sash with a stick of a strap—but Dad’s new system was to punish for the offences which had escaped his attention. So on the last day of every month Jack and I would be summoned in turn to the bathroom and the door would be locked and each of us would be questioned about the sins which we had committed and which he had not found out about. This interrogation was the merest formality; whether we admitted to crimes or desperately swore our innocence it was just the same; we were punished for the offences which, he said, he knew we must have committed and had to lie about. We then had to take our shirts and singlets off and bend over the enamelled bath-tub while he thrashed us with the razor-strop. In the blind rages of these days he seemed not to care about the strength he possessed nor the injuries he inflicted; more often than not it was the metal end of the strop that was used against our backs. (48)Ironically, the ritualised brutality appears to be a desperate effort by the old man to compensate for his own emasculation in war and unresolved trauma now that the war is ended. This plays out in complicated fashion in the development of David Meredith in Clean Straw for Nothing, Johnston’s sequel to My Brother Jack.The imputation is that Pop Meredith practices violence in an attempt to reassert his failed masculinity and reinstate his status as the head of the household. Older son Jack’s beatings cease when, as a more physically able young man, he is able to threaten the aggressor with violent retaliation. This action does not spare the younger weaker Davy who remains dominated. “My beating continued, more ferociously than ever, … . They ceased only because one day my father went too far; he lambasted me so savagely that I fell unconscious into the bath-tub, and the welts across my back made by the steel end of the razor-strop had to be treated by a doctor” (53).Pop Meredith is persistently reminded that he has no corporeal signifiers of war trauma (only a cough); he is surrounded by physically disabled former soldiers who are presumed to be worse off than he on account of somatic wounding. He becomes “morose, intolerant, bitter and violently bad-tempered”, expressing particular “displeasure and resentment” toward his wife, a trained nurse, who has assumed carer responsibilities for homing the injured men: “he had altogether lost patience with her role of Florence Nightingale to the halt and the lame” (40). Their marriage is loveless: “one can only suppose that he must have been darkly and profoundly disturbed by the years-long procession through our house of Mother’s ‘waifs and strays’—those shattered former comrades-in-arms who would have been a constant and sinister reminder of the price of glory” (43); a price he had failed to adequately pay with his uncompromised body intact.Looking back, a more mature David Meredith attempts to establish order, perspective and understanding to the “mess of memory and impressions” of his war-affected childhood in an effort to wrest control back over his postmemory violation: “Jack and I must have spent a good part of our boyhood in the fixed belief that grown-up men who were complete were pretty rare beings—complete, that is, in that they had their sight or hearing or all of their limbs” (8). While the father is physically complete, his brooding presence sets the tone for the oppressively “dark experience” within the family home where all rooms are “inhabited by the jetsam that the Somme and the Marne and the salient at Ypres and the Gallipoli beaches had thrown up” (18). It is not until Davy explores the contents of the “big deep drawer at the bottom of the cedar wardrobe” in his parents’ bedroom that he begins to “sense a form in the shadow” of the “faraway experience” that had been the war. The drawer contains his father’s service revolver and ammunition, battlefield souvenirs and French postcards but, “most important of all, the full set of the Illustrated War News” (19), with photographs of battlefield carnage. These are the equivalent of Hirsch’s photographs of the Holocaust that establish in Meredith an ontology that links him more realistically to the brutalising past and source of his ongoing traumatistion (Hirsch). From these, Davy begins to discern something of his father’s torment but also good fortune at having survived, and he makes curatorial interventions not by becoming a custodian of abjection like second generation Holocaust survivors but by disposing of the printed material, leaving behind artefacts of heroism: gun, the bullets, the medals and ribbons. The implication is that he has now become complicit in the very narrative that had oppressed him since his father’s return from war.No one apparently notices or at least comments on the removal of the journals, the images of which become linked in the young boys mind to an incident outside a “dilapidated narrow-fronted photographer’s studio which had been deserted and padlocked for as long as I could remember”. A number of sun-damaged photographs are still displayed in the window. Faded to a “ghostly, deathly pallor”, and speckled with fly droppings, years earlier, they had captured young men in uniforms before embarkation for the war. An “agate-eyed” boy from Davy’s school joins in the gazing, saying nothing for a long time until the silence is broken: “all them blokes there is dead, you know” (20).After the unnamed boy departs with a nonchalant “hoo-roo”, young Davy runs “all the way home, trying not to cry”. He cannot adequately explain the reason for his sudden reaction: “I never after that looked in the window of the photographer’s studio or the second hand shop”. From that day on Davy makes a “long detour” to ensure he never passes the shops again (20-1). Having witnessed images of pre-war undamaged young men in the prime of their youth, he has come face-to-face with the consequences of war which he is unable to reconcile in terms of the survival and return of his much older father.The photographs of the young men establishes a causal connection to the physically wrecked remnants that have shaped Davy’s childhood. These are the living remains that might otherwise have been the “corpses sprawled in mud or drowned in flooded shell craters” depicted in the Illustrated News. The photograph of the young men establishes Davy’s connection to the things “propped up our hallway”, of “Bert ‘sobbing’ in the backyard and Gabby Dixon’s face at the dark end of the room”, and only reluctantly the “bronchial cough of my father going off in the dawn light to the tramways depot” (18).That is to say, Davy has begun to piece together sense from senselessness, his father’s complicity and survival—and, by association, his own implicated life and psychological wounding. He has approached the source of his father’s abjection and also his own though he continues to be unable to accept and forgive. Like his father—though at the remove—he has been damaged by the legacies of the war and is also its victim.Ravaged by tuberculosis and alcoholism, George Johnston died in 1970. According to the artist Sidney Nolan he had for years resembled the ghastly photographs of survivors of the Holocaust (Marr 278). George’s forty five year old alcoholic wife Charmian Clift predeceased him by twelve months, having committed suicide in 1969. Four years later, in 1973, George and Charmian’s twenty four year old daughter Shane also took her own life. Their son Martin drank himself to death and died of organ failure at the age of forty three in 1990. They are all “dead, you know”.ReferencesAWM. Fifth Field Company, Australian Engineers. Diaries, AWM4 Sub-class 14/24.“Enlistment Report”. Reveille, 29 Sep. 1928.Hirsch, Marianne. “The Generation of Postmemory.” Poetics Today 29.1 (Spring 2008): 103-128. <https://read.dukeupress.edu/poetics-today/article/29/1/103/20954/The-Generation-of-Postmemory>.Johnston, George. Clean Straw for Nothing. London: Collins, 1969.———. My Brother Jack. London: Collins, 1964.Kinnane, Garry. George Johnston: A Biography. Melbourne: Nelson, 1986.Lawler, Clark. Consumption and Literature: the Making of the Romantic Disease. Basingstoke: Palgrave Macmillan, 2006.Marr, David, ed. Patrick White Letters. Sydney: Random House, 1994.Murphy, Ffion, and Richard Nile. “Gallipoli’s Troubled Hearts: Fear, Nerves and Repatriation.” Studies in Western Australian History 32 (2018): 25-38.NAA. John George Johnston War Service Records. <https://recordsearch.naa.gov.au/SearchNRetrieve/Interface/ViewImage.aspx?B=1830166>.“Soldiers Return by the Kildonan Castle.” Sydney Morning Herald, 10 May 1919: 18.Thomson, Alistair. Anzac Memories: Living with the Legend. Clayton: Monash UP, 2013.
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Brandt, Marisa Renee. "Cyborg Agency and Individual Trauma: What Ender's Game Teaches Us about Killing in the Age of Drone Warfare". M/C Journal 16, n.º 6 (6 de noviembre de 2013). http://dx.doi.org/10.5204/mcj.718.

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During the War on Terror, the United States military has been conducting an increasing number of foreign campaigns by remote control using drones—also called unmanned aerial vehicles (UAVs) or remotely piloted vehicles (RPVs)—to extend the reach of military power and augment the technical precision of targeted strikes while minimizing bodily risk to American combatants. Stationed on bases throughout the southwest, operators fly weaponized drones over the Middle East. Viewing the battle zone through a computer screen that presents them with imagery captured from a drone-mounted camera, these combatants participate in war from a safe distance via an interface that resembles a video game. Increasingly, this participation takes the form of targeted killing. Despite their relative physical safety, in 2008 reports began mounting that like boots-on-the-ground combatants, many drone operators seek the services of chaplains or other mental health professionals to deal with the emotional toll of their work (Associated Press; Schachtman). Questions about the nature of the stress or trauma that drone operators experience have become a trope in news coverage of drone warfare (see Bumiller; Bowden; Saleton; Axe). This was exemplified in May 2013, when former Air Force drone pilot Brandon Bryant became a public figure after speaking to National Public Radio about his remorse for participating in targeted killing strikes and his subsequent struggle with post-traumatic stress (PTS) (Greene and McEvers). Stories like Bryant’s express American culture’s struggle to understand the role screen-mediated, remotely controlled killing plays in shifting the location of combatants’s sense of moral agency. That is, their sense of their ability to act based on their own understanding of right and wrong. Historically, one of the primary ways that psychiatry has conceptualized combat trauma has been as combatants’s psychological response losing their sense of moral agency on the battlefield (Lifton).This articleuses the popular science fiction novel Ender's Game as an analytic lens through which to examine the ways that screen-mediated warfare may result in combat trauma by investigating the ways in which it may compromise moral agency. The goal of this analysis is not to describe the present state of drone operators’s experience (see Asaro), but rather to compare and contrast contemporary public discourses on the psychological impact of screen-mediated war with the way it is represented in one of the most influential science fiction novels of all times (The book won the Nebula Award in 1985, the Hugo Award in 1986, and appears on both the Modern Library 100 Best Novels and American Library Association’s “100 Best Books for Teens” lists). In so doing, the paper aims to counter prevalent modes of critical analysis of screen-mediated war that cannot account for drone operators’s trauma. For decades, critics of postmodern warfare have denounced how fighting from inside tanks, the cockpits of planes, or at office desks has removed combatants from the experiences of risk and endangerment that historically characterized war (see Gray; Levidow & Robins). They suggest that screen-mediation enables not only physical but also cognitive and emotional distance from the violence of war-fighting by circumscribing it in a “magic circle.” Virtual worlds scholars adopted the term “magic circle” from cultural historian Johan Huizinga, who described it as the membrane that separates the time and space of game-play from those of real life (Salen and Zimmerman). While military scholars have long recognized that only 2% of soldiers can kill without hesitation (Grossman), critics of “video game wars” suggest that screen-mediation puts war in a magic circle, thereby creating cyborg human-machine assemblages capable of killing in cold blood. In other words, these critics argue that screen-mediated war distributes agency between humans and machines in such a way that human combatants do not feel morally responsible for killing. In contrast, Ender’s Game suggests that even when militaries utilize video game aesthetics to create weapons control interfaces, screen-mediation alone ultimately cannot blur the line between war and play and thereby psychically shield cyborg soldiers from combat trauma.Orson Scott Card’s 1985 novel Ender’s Game—and the 2013 film adaptation—tells the story of a young boy at an elite military academy. Set several decades after a terrible war between humans and an alien race called the buggers, the novel follows the life of a boy named Ender. At age 6, recruiters take Andrew “Ender” Wiggin from his family to begin military training. He excels in all areas and eventually enters officer training. There he encounters a new video game-like simulator in which he commands space ship battalions against increasingly complex configurations of bugger ships. At the novel’s climax, Ender's mentor, war hero Mazer Rackham, brings him to a room crowded with high-ranking military personnel in order to take his final test on the simulator. In order to win Ender opts to launch a massive bomb, nicknamed “Little Doctor”, at the bugger home world. The image on his screen of a ball of space dust where once sat the enemy planet is met by victory cheers. Mazer then informs Ender that since he began officer training, he has been remotely controlling real ships. The video game war was, "Real. Not a game" (Card 297); Ender has exterminated the bugger species. But rather than join the celebration, Ender is devastated to learn he has committed "xenocide." Screen-mediation, the novel shows, can enable people to commit acts that they would otherwise find heinous.US military advisors have used the story to set an agenda for research and development in augmented media. For example, Dr. Michael Macedonia, Chief Technology Officer of the Army Office for Simulation, Training, and Instrumentation told a reporter for the New York Times that Ender's Game "has had a lot of influence on our thinking" about how to use video game-like technologies in military operations (Harmon; Silberman; Mead). Many recent programs to develop and study video game-like military training simulators have been directly inspired by the book and its promise of being able to turn even a six-year-old into a competent combatant through well-structured human-computer interaction (Mead). However, it would appear that the novel’s moral regarding the psychological impact of actual screen-mediated combat did not dissuade military investment in drone warfare. The Air Force began using drones for surveillance during the Gulf War, but during the Global War on Terror they began to be equipped with weapons. By 2010, the US military operated over 7,000 drones, including over 200 weapons-ready Predator and Reaper drones. It now invests upwards of three-billion dollars a year into the drone program (Zucchino). While there are significant differences between contemporary drone warfare and the plot of Ender's Game—including the fact that Ender is a child, that he alone commands a fleet, that he thinks he is playing a game, and that, except for a single weapon of mass destruction, he and his enemies are equally well equipped—for this analysis, I will focus on their most important similarities: both Ender and actual drone operators work on teams for long shifts using video game-like technology to remotely control vehicles in aerial combat against an enemy. After he uses the Little Doctor, Mazer and Graff, Ender's long-time training supervisors, first work to circumvent his guilt by reframing his actions as heroic. “You're a hero, Ender. They've seen what you did, you and the others. I don't think there's a government on Earth that hasn't voted you their highest metal.” “I killed them all, didn't I?” Ender asked. “All who?” asked Graff. “The buggers? That was the idea.” Mazer leaned in close. “That's what the war was for.” “All their queens. So I killed all their children, all of everything.” “They decided that when they attacked us. It wasn't your fault. It's what had to happen.” Ender grabbed Mazer's uniform and hung onto it, pulling him down so they were face to face. “I didn't want to kill them all. I didn't want to kill anybody! I'm not a killer! […] but you made me do it, you tricked me into it!” He was crying. He was out of control. (Card 297–8)The novel up to this point has led us to believe that Ender at the very least understands that what he does in the game will be asked of him in real life. But his traumatic response to learning the truth reveals that he was in the magic circle. When he thinks he is playing a game, succeeding is a matter of ego: he wants to be the best, to live up to the expectations of his trainers that he is humanity’s last hope. When the magic circle is broken, Ender reconsiders his decision to use the Little Doctor. Tactics he could justify to win the game, reframed as real military tactics, threaten his sense of himself as a moral agent. Being told he is a hero provides no solace.Card wrote the novel during the Cold War, when computers were coming to play an increasingly large role in military operations. Historians of military technology have shown that during this time human behavior began to be defined in machine-like, functionalist terms by scientists working on cybernetic systems (see Edwards; Galison; Orr). Human skills were defined as components of large technological systems, such as tanks and anti-aircraft weaponry: a human skill was treated as functionally the same as a machine one. The only issue of importance was how all the components could work together in order to meet strategic goals—a cybernetic problem. The reasons that Mazer and Graff have for lying to Ender suggest that the author believed that as a form of technical augmentation, screen-mediation can be used to evacuate individual moral agency and submit human will to the command of the larger cybernetic system. Issues of displaced agency in the military cyborg assemblage are apparent in the following quote, in which Mazer compares Ender himself to the bomb he used to destroy the bugger home world: “You had to be a weapon, Ender. Like a gun, like the Little Doctor, functioning perfectly but not knowing what you were aimed at. We aimed you. We're responsible. If there was something wrong, we did it” (298). Questions of distributed agency have also surfaced in the drone debates. Government and military leaders have attempted to depersonalize drone warfare by assuring the American public that the list of targets is meticulously researched: drones kill those who we need killed. Drone warfare, media theorist Peter Asaro argues, has “created new and complex forms of human-machine subjectivity” that cannot be understood by considering the agency of the technology alone because it is distributed between humans and machines (25). While our leaders’s decisions about who to kill are central to this new cyborg subjectivity, the operators who fire the weapons nevertheless experience at least a retrospective sense of agency. As phenomenologist John Protevi notes, in the wake of wars fought by modern military networks, many veterans diagnosed with PTS still express guilt and personal responsibility for the outcomes of their participation in killing (Protevi). Mazer and Graff explain that the two qualities that make Ender such a good weapon also create an imperative to lie to him: his compassion and his innocence. For his trainers, compassion means a capacity to truly think like others, friend or foe, and understand their motivations. Graff explains that while his trainers recognized Ender's compassion as an invaluable tool, they also recognized that it would preclude his willingness to kill.It had to be a trick or you couldn't have done it. It's the bind we were in. We had to have a commander with so much empathy that he would think like the buggers, understand them and anticipate them. So much compassion that he could win the love of his underlings and work with them like a perfect machine, as perfect as the buggers. But somebody with that much compassion could never be the killer we needed. Could never go into battle willing to win at all costs. If you knew, you couldn't do it. If you were the kind of person who would do it even if you knew, you could never have understood the buggers well enough. (298)In learning that the game was real, Ender learns that he was not merely coming to understand a programmed simulation of bugger behavior, but their actual psychology. Therefore, his compassion has not only helped him understand the buggers’ military strategy, but also to identify with them.Like Ender, drone operators spend weeks or months following their targets, getting to know them and their routines from a God’s eye perspective. They both also watch the repercussions of their missions on screen. Unlike fighter pilots who drop bombs and fly away, drone operators use high-resolution cameras and fly much closer to the ground both when flying and assessing the results of their strikes. As one drone operator interviewed by the Los Angeles Times explained, "When I flew the B-52, it was at 30,000 to 40,000 feet, and you don't even see the bombs falling … Here, you're a lot closer to the actual fight, or that's the way it seems" (Zucchino). Brookings Institute scholar Peter Singer has argued that in this way screen mediation actually enables a more intimate experience of violence for drone operators than airplane pilots (Singer).The second reason Ender’s trainers give for lying is that they need someone not only compassionate, but also innocent of the horrors of war. The war veteran Mazer explains: “And it had to be a child, Ender,” said Mazer. “You were faster than me. Better than me. I was too old and cautious. Any decent person who knows what warfare is can never go into battle with a whole heart. But you didn't know. We made sure you didn't know" (298). When Ender discovers what he has done, he loses not only his innocence but his sense of himself as a moral agent. After such a trauma, his heart is no longer whole.Actual drone operators are, of course, not kept in a magic circle, innocent of the repercussions of their actions. Nor do they otherwise feel as though they are playing, as several have publicly stated. Instead, they report finding drone work tedious, and some even play video games for fun (Asaro). However, Air Force recruitment advertising makes clear analogies between the skills they desire and those of video game play (Brown). Though the first generations of drone operators were pulled from the ranks of flight pilots, in 2009 the Air Force began training them from the ground. Many drone operators, then, enter the role having no other military service and may come into it believing, on some level, that their work will be play.Recent military studies of drone operators have raised doubts about whether drone operators really experience high rates of trauma, suggesting that the stresses they experience are seated instead in occupational issues like long shifts (Ouma, Chappelle, and Salinas; Chappelle, Psy, and Salinas). But several critics of these studies have pointed out that there is a taboo against speaking about feelings of regret and trauma in the military in general and among drone operators in particular. A PTS diagnosis can end a military career; given the Air Force’s career-focused recruiting emphasis, it makes sense that few would come forward (Dao). Therefore, it is still important to take drone operator PTS seriously and try to understand how screen-mediation augments their experience of killing.While critics worry that warfare mediated by a screen and joystick leads to a “‘Playstation’ mentality towards killing” (Alston 25), Ender's Game presents a theory of remote-control war wherein this technological redistribution of the act of killing does not, in itself, create emotional distance or evacuate the killer’s sense of moral agency. In order to kill, Ender must be distanced from reality as well. While drone operators do not work shielded by the magic circle—and therefore do not experience the trauma of its dissolution—every day when they leave the cyborg assemblage of their work stations and rejoin their families they still have to confront themselves as individual moral agents and bear their responsibility for ending lives. In both these scenarios, a human agent’s combat trauma serves to remind us that even when their bodies are physically safe, war is hell for those who fight. This paper has illustrated how a science fiction story can be used as an analytic lens for thinking through contemporary discourses about human-technology relationships. However, the US military is currently investing in drones that are increasingly autonomous from human operators. This redistribution of agency may reduce incidence of PTS among operators by decreasing their role in, and therefore sense of moral responsibility for, killing (Axe). Reducing mental illness may seem to be a worthwhile goal, but in a world wherein militaries distribute the agency for killing to machines in order to reduce the burden on humans, societies will have to confront the fact that combatants’s trauma cannot be a compass by which to measure the morality of wars. Too often in the US media, the primary stories that Americans are told about the violence of their country’s wars are those of their own combatants—not only about their deaths and physical injuries, but their suicide and PTS. To understand war in such a world, we will need new, post-humanist stories where the cyborg assemblage and not the individual is held accountable for killing and morality is measured in lives taken, not rates of mental illness. ReferencesAlston, Phillip. “Report of the Special Rapporteur on Extrajudicial, Summary, or Arbitrary Executions, Addendum: Study on Targeted Killings.” United Nations Human Rights Council (2010). Asaro, Peter M. “The Labor of Surveillance and Bureaucratized Killing: New Subjectivities of Military Drone Operators”. Social Semiotics 23.2 (2013): 196-22. Associated Press. “Predator Pilots Suffering War Stress.” Military.com 2008. Axe, David. “How to Prevent Drone Pilot PTSD: Blame the ’Bot.” Wired June 2012.Bowden, Mark. “The Killing Machines: How to Think about Drones.” The Atlantic Sep. 2013.Brown, Melissa T. Enlisting Masculinity: The Construction of Gender in US Military Recruiting Advertising during the All-Volunteer Force. London: Oxford University Press, 2012. Bumiller, Elisabeth. “Air Force Drone Operators Report High Levels of Stress.” New York Times 18 Dec. 2011: n. pag. Card, Orson Scott. Ender’s Game. Tom Doherty Associates, Inc., 1985. Chappelle, Wayne, D. Psy, and Amber Salinas. “Psychological Health Screening of Remotely Piloted Aircraft (RPA) Operators and Supporting Units.” Paper presented at the Symposium on Mental Health and Well-Being across the Military Spectrum, Bergen, Norway, 12 April 2011: 1–12. Dao, James. “Drone Pilots Are Found to Get Stress Disorders Much as Those in Combat Do.” New York Times 22 Feb. 2013: n. pag. Edwards, Paul N. The Closed World: Computers and the Politics of Discourse in Cold War America. Cambridge: MIT Press, 1997.Galison, Peter. “The Ontology of the Enemy: Norbert Wiener and the Cybernetic Vision.” Critical Inquiry 21.1 (1994): 228.Gray, Chris Hables “Posthuman Soldiers in Postmodern War.” Body & Society 9.4 (2003): 215–226. 27 Nov. 2010.Greene, David, and Kelly McEvers. “Former Air Force Pilot Has Cautionary Tales about Drones.” National Public Radio 10 May 2013.Grossman, David. On Killing. Revised. Boston: Back Bay Books, 2009. Harmon, Amy. “More than Just a Game, But How Close to Reality?” New York Times 3 Apr. 2003: n. pag. Levidow, Les, and Robins. Cyborg Worlds: The Military Information Society. London: Free Association Books, 1989. Lifton, Robert Jay. Home from the War: Vietnam Veterans: Neither Victims nor Executioners. New York: Random House, 1973. Mead, Corey. War Play: Video Games and the Future of Armed Conflict. Boston: Houghton Mifflin Harcourt, 2013. Orr, Jackie. Panic Diaries: A Genealogy of Panic Disorder. Durham: Duke University Press, 2006.Ouma, J.A., W.L. Chappelle, and A. Salinas. Facets of Occupational Burnout among US Air Force Active Duty and National Guard/Reserve MQ-1 Predator and MQ-9 Reaper Operators. Air Force Research Labs Technical Report AFRL-SA-WP-TR-2011-0003. Wright-Patterson AFB, OH: Air Force Research Laboratory. 2011.Protevi, John. “Affect, Agency and Responsibility: The Act of Killing in the Age of Cyborgs.” Phenomenology and the Cognitive Sciences 7.3 (2008): 405–413. Salen, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. Cambridge, MA: MIT Press, 2003. Saleton, William. “Ghosts in the Machine: Do Remote-Control War Pilots Get Combat Stress?” Slate.com Aug. 2008. Schachtman, Nathan. “Shrinks Help Drone Pilots Cope with Robo-Violence.” Wired Aug. 2008.Silberman, Steve. “The War Room.” Wired Sep. 2004: 1–5.Singer, P.W. Wired for War: The Robotics Revolution and Conflict in the Twenty-First Century. New York: Penguin Press, 2009. Zucchino, David. “Drone Pilots Have Front-Row Seat on War, from Half a World Away.” Los Angeles Times 21 Feb. 2010: n. pag.
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Grant-Frost, Rowena. "Love in the Time of Socialism: Negotiating the Personal and the Social in Florian Henckel von Donnersmarck’s The Lives of Others". M/C Journal 15, n.º 1 (13 de septiembre de 2011). http://dx.doi.org/10.5204/mcj.392.

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After grossing more than $80 million at the international box office and winning the 2007 Academy Award for Best Foreign Language Film, the international success of Florian Henckel von Donnersmarck’s 2006 film The Lives of Others has popularised the word “Stasi” as a “default global synonym” for the terrors associated with surveillance (Garton Ash). Just as representations of Nazism have become inextricably entwined with a specific kind of authoritarian, murderous dictatorship, Garton Ash argues that so too the Stasi and its agents have come to stand in for a certain kind of authoritarian dictatorship in the popular imagination, whose consequences aren’t necessarily as physically harmful as those of National Socialism, but are, instead, dependent on strategies encompassing surveillance, control, and coercion to achieve their objectives.Surveillance societies, such as the former German Democratic Republic, have long been settings for both influential and popular fictions. Social theory has also been illuminated by some of these fictions, with theorists such as Haggerty and Ericson claiming that surveillance models originating in the work of Jeremy Bentham and George Orwell are central to conceptualising and understanding surveillance practices, as well as social attitudes towards them. Orwell’s terminology in particular and his ideas relating to “Thought Police,” “Big Brother,” “Room 101,” “Newspeak,” and others, have entered into popular discourse and, to a large extent, have become synonymous with the idea of surveillance itself. Even the adjective “Orwellian” has come to be associated with totalitarian regimes of absolute control, so much so that “when a totalitarian setup, whether in fact or in fantasy ... is called ‘Orwellian,’ it is as if George Orwell had helped to create it instead of helping to dispel its euphemistic thrall” (James 72).As sociologist David Lyon notes: “much surveillance theory is dystopian” (201). And while the fear, helplessness, and emotional experiences of living under the suspicion and scrutiny of security services such as Von Donnersmarck’s Stasi or Orwell’s Party are necessarily muted by theory, it is often through fictions such as The Lives of Others and Nineteen Eighty-Four that these can be fully expressed. In the case of The Lives of Others and Nineteen Eighty-Four, both use central love stories to express the affective experiences associated with constant surveillance and use these as a way of contrasting and critiquing the way in which surveillance, power, and control operate in both settings. Like many other texts which represent surveillance societies, both fictions present a bleak picture, with the surveillance undertaken by the Party or Stasi being framed as a deindividualising or depersonifying social force which eliminates privacy, compromises trust, and blurs the distinction between the self and the state, the personal and the social, the individual and the ideology. This brings me to the purpose of this paper, which is concerned with two things: firstly, it will discuss these oppositions alongside the role of social surveillance and private lives in Von Donnersmarck’s film. The existing scholarly work on The Lives of Others tends to focus on its historical setting—the former East Germany—and, consequently, emphasises its generic status as a “political thriller,” “fierce and gloomy historical drama” full of “psychological terror,” and so on. Nevertheless, this overstates the film’s social milieu at the expense of the personal drama which drives the narrative—the film is underpinned by multiple overlapping love stories—so my focus is more concerned with highlighting the latter, rather than the former. I am not going to attempt to provide any sort of a comparative case study between the film’s representation of the Stasi and the historical realities upon which it is based, for example. Secondly, much has been made of the transformation of the character Gerd Wiesler, who shifts from “a loyal Stasi officer with an unswervingly grim demeanour” into “a good man” with a conscience—to borrow from Von Donnersmarck’s commentary. I will conclude by briefly addressing this transformation with reference to surveillance and its place within the film’s narrative.The Lives of Others is a film which, like Nineteen Eighty-Four, carries the signifiers of a very specific kind of surveillance. Set in the former German Democratic Republic in the year 1984—perhaps a self-conscious reference to Orwell—the film is concerned with the playwright Georg Dreyman (played by Sebastian Koch), “the only nonsubversive writer who is still read in the West”; his girlfriend, the actress Christa-Maria Sieland (played by Martina Gedeck); and the Stasi Captain Wiesler (played by Ulrich Mühe). In his capacity as expert interrogator and security agent, Wiesler is assigned to spy on Dreyman and Sieland because they are suspected of being disloyal, and as a playwright and actress—and thus, persons of social, intellectual, and cultural influence—this will never do. Accordingly, Dreyman and Sieland’s apartment is bugged and the pair is constantly surveilled. Their home, previously a space of relative privacy, becomes the prime site for this surveillance, forcing their “private or ‘personal life’”—which is understood as “the special preserve of intimacy, affection, trust and elective affinity”—into “the larger world of impersonal and instrumental [social] relations” governed by the East German state (Weintraub and Kumar xiii). The surveillance in the film is a “creature of its social context,” to borrow James Rule’s terminology (300). Rule argued that all systems of surveillance are “distinctive of certain social orders” and that their “continued growth is closely tied to other changes in their social structural contexts” (300). This is certainly true of the surveillance in The Lives of Others, which is characterised by effectiveness through totality, rather than technological sophistication. Broadly speaking, surveillance in the former East Germany was top-down and hierarchical and connected with the maintenance of the ruling party’s power. Metaphors abound when describing the Stasi’s surveillance network—it was an “octopus,” a “multi-headed hydra,” a beast of gargantuan size at the very heart of the East German Party-State (Childs and Popplewell xiii). Needless to say, the Stasi was big. Since Die Wende, especially, much has been made of the enormity of the Stasi’s bureaucracy and its capacity to “intrude.” Between 1950 and 1989 it employed 274,000 people in an official capacity and, after the collapse of the East German regime anywhere up to 500,000 East German Inoffizielle Mitarbeiter—Unofficial Collaborators: ordinary citizens from the East German state who had been coerced into spying on friends or family members, or had volunteered their services—had been identified (Koehler 8). This equated to approximately one Stasi officer, informer or collaborator per 6.5 East German citizens (Koehler 9). Put in perspective, there was one KGB agent per 5,800 citizens in the Soviet Union, while the Gestapo—often held up as the ultimate example of the abuses and evils inherent in many secret police forces—had one officer for every 2,000 Germans (Koehler 9).And it is this hydra, this octopus that Dreyman and Sieland encounter in The Lives of Others. Led by Wiesler and driven by suspicion, the Stasi listens in on their conversations, follows the couple clandestinely, and gathers information which may reveal “politically incorrect behaviour” (Rainer and Siedler 251). The reach of the Stasi’s surveillance network and its capacity to collect information is demonstrated through a variety of means—beginning with the interrogation scene during the film’s opening where the scent of a dissident is stored in a jar for later use, to the final coercion in which Sieland becomes an IM. The Stasi in the film consistently demonstrates an uncanny ability to know: to gather information through surveillance, and to use this surveillance to demonstrate and secure its power. As Rule points out: “the ability of any system of surveillance to control and shape the behaviour of ... [those under surveillance] depends very much on the certainty with which it manages to bring information generated in one social and temporal setting to bear elsewhere” (302). Intense “surveillance and potent mechanisms of control are useless” if those under surveillance can simply hide behind closed doors or escape over a wall—so the “system must arrange its boundaries so that both its surveillance and control activities cover a sufficiently broad area” to prevent escape through movement (Rule 303–304). In a total surveillance society such as the one seen in The Lives of Others, there is no “escape” from the Stasi other than death—suicide—which defines many of the film’s key turning points. The surveillance undertaken by the Stasi may be stored in jars in some cases; however, it can also be retrieved to confirm suspicions, to coerce and control, and, ultimately, to further the objectives of the Party State.Despite the Stasi’s best attempts, however, Dreyman is consistently loyal—he believes in the principles of socialism and, to quote Wiesler’s superior Grubitz (played by Ulrich Tukur), he “thinks East Germany is the fairest land of them all.” Eventually it is revealed that the real reason for the surveillance is not about suspected disloyalty to the state, but a personal vendetta by the Party’s Minister for Culture, Bruno Hempf (played by Thomas Thieme), who wants Sieland for himself and is using his influence within the Stasi to bring Dreyman down. The use of surveillance for personal gain, rather than for social “good” proves too much for Wiesler who undergoes a “psychological and political transformation” and begins to empathise with the subjects of his investigation (Diamond 811). Dreyman undergoes a similar transformation after the suicide of his mentor and friend Albert Jerska (played by Volkmar Kleinert)—a theatre director whose life was made meaningless after he was blacklisted by the Stasi. This brings me back to the question of the personal and the social, which forms the fundamental tension within the film and is the basis of this paper. Historically, notions of “public” and “private,” “social” and “personal”—as understood in state-socialist societies such as the former East Germany—revolved around “the victimised ‘us’ and the newly powerful ‘them’ who ruled the state” (Gal 87). Nevertheless, the distinction between the personal and the social—or public and private—has long been a social organising principle and, as a result, has acted as a springboard into “many key issues of social and political analysis, of moral and political debate, and of ordering everyday life” (Weintraub and Kumar 1). The idea of “privacy”—which is often conceptualised simplistically as a “uni-dimensional, rigidly dichotomous and absolute, fixed and universal concept” (Marx 157)—is used as a shield against any number of perceived political, social, or moral infringements, including surveillance, and can be said to be organised around the idea of visibility, where “private” encompasses that which is “able and / or entitled to be kept hidden, sheltered or withdrawn from others” (Weintraub and Kumar 6). The private is thus connected with a life free of surveillance and scrutiny, where people have a reprieve from monitored social relations and the collective self. Privacy is “fundamentally rooted” in a personal life “delineated by private space” without surveillance, and is interlinked with the idea of a “society of strangers,” where strangers are, by definition, individuals who have been denied access to our personal lives and private spaces (Lyon 21). The act of disclosure and the provision of access to our personal affairs is thus regarded as a voluntary gesture of faith and trust—an invitation into the private, which makes our lives—the lives of strangers, the lives of “others”—familiar and knowable. In The Lives of Others it is Dreyman and Sieland who, because of the personal relationship they have maintained in the relative privacy of their apartment, are the “strangers” or “others” the Stasi wants to make knowable. When Wiesler first encounters the couple at the premiere of Dreyman’s play—the tellingly named The Faces of Love—he seems disturbed by the affection they share for one another and for their fellow artists. Later, it is a brief moment of intimacy between Dreyman and Sieland that motivates Wiesler into overseeing the surveillance himself—a decision that contributes to his eventual transformation. Wiesler is disturbed by Dreyman and Sieland’s relationship because it demonstrates personal loyalties born out of private emotions which exist beyond the gaze of the Stasi and, thus, beyond the control of the state. In Wiesler’s world the only true love is social love—the impersonal love of the state—and anything resembling the romantic or the personal is not only unfamiliar, but suspicious and potentially subversive. In Von Donnersmarck’s words, Wiesler has shut out his humanity to adhere to a principle, which he values above and beyond all else. His suspicion of Dreyman and Sieland thus exemplifies how the experience and interpretation of personal emotions is dependent, in part, on social and cultural circumstances. For Wiesler, private emotions are dangerous, unknowable, and unfamiliar. They belong to a realm “which places extraordinary emphasis on the concept of individuality and individual self-identity” in “a society which distinguishes more or less plainly between public positions and personal roles; ... and, perhaps most importantly, [they belong to] a society that grants a high degree of mobility and flexibility in relationships in general, [and] places personal choice at the core of mating and marriage rituals ...” (Solomon xxviii). A society, in other words, quite unlike the one in The Lives of Others. By monitoring the personal lives of Dreyman and Sieland, the Stasi thus collapses the distinction between the personal and the social, the private and the public. Surveillance transforms personal emotions into public information, and it is this information which is later manipulated for the social “good” and at the expense of Dreyman and Sieland’s personal lives. In The Lives of Others there is no separation between the personal and the social, the public and the private—there is only the Party and there is only the Stasi. I want to conclude by briefly discussing the transformation of Wiesler, which is emblematic of the film’s central message about the “capacity of human beings for goodness, [love], compassion and change” (Diamond 812–13). Von Donnersmarck makes this message clear in one of the film’s early scenes, where, at the opening of his play The Faces of Love, Dreyman appeals to Minister Hempf about Jerska’s blacklisting, suggesting that Jerska is remorseful and has changed. Hempf tells Dreyman: “That’s what we all love about your plays ... the idea that people can change. People don’t change.” Hempf is suggesting, of course, that there is no “normalising gaze” in the East German state; that there is only suspicion, discrimination and exclusion. Once you have been identified as “abnormal,” “subversive” or “an enemy” by the Stasi’s surveillance, you can never remove yourself from the category of suspicion—change is impossible. But Wiesler and Dreyman do change, however unlikely Wiesler’s transformation may be. While the film’s style suggest the men are opposites—Dreyman dresses like a chic (West) German intellectual in tweed jackets and horn-rimmed glasses, while Wiesler gets around in stiff Stasi uniforms and grey nylon tracksuits; Dreyman’s home reflects his status as a man of culture and taste, with literature, art, and music dominating the bohemian aesthetic, while Wiesler’s home is cold, empty, characterless, and generic; Dreyman shares a personal life with Sieland, while Wiesler is visited by a prostitute who services all the Stasi men in his building “on a tight schedule” and so on—they share a fundamental similarity: they both believe in socialism, in the East German state, and the utopian ideals that are now obscured under layers of bureaucracy, surveillance, corruption, and suspicion (Diamond 815). Nevertheless, after discovering that Sieland is being forced into sexual encounters with party Minister Hempf, the instigator of the surveillance, Wiesler begins to identify with the couple, and, for the first time, breaches the boundary between surveillance and interference, between social observation and personal intervention. After seeing the Minister’s car pull up with Sieland inside, Wiesler uses his surveillance technologies to alert Dreyman to her return—he rings the couple’s doorbell whilst muttering, “Time for some bitter truths.” Later, after Sieland showers and collapses “in mute despair,” Dreyman cradles her in his arms, after which the film cuts to a shot of Wiesler still listening, but mirroring their body language (Diamond 817). This is the moment at which the film makes clear that Wiesler’s role has shifted from social monitoring to something more personal—he has developed an emotional investment in the surveillance he is conducting and is identifying and empathising with the subjects of his surveillance. Eventually this goes further—he steals a copy of Brecht’s poems from their apartment and reads “Memory of Marie A.” a poem which “expresses poignant longings for a love that is both enticing and elusive” (Diamond 822). By breaching the boundary between the social and the personal, Wiesler undergoes a complete transformation, and his continued interventions drive the narrative and dictate outcomes not only for himself, but also for Dreyman and Sieland. In shifting his role from surveillance to engagement, from observation to intervention, and from state suspicion to personal investment, Wiesler eventually, and in his own way, falls in love. Surveillance is the defining characteristic of The Lives of Others—it is both oppressive and redemptive, sinister and salvational, an obstacle and an opening. It defines both the film’s social setting and enables and impacts on the personal relationships between characters. The Lives of Others brings home the horrors of East Germany under the Stasi—albeit in a stylised and technically accomplished fashion—by emphasising the personal and social costs associated with the corrupt, petty, and spiteful regime through human drama. The ultimate result is a film with a surveillance network that swings between care and control, observation and engagement, with Wiesler exemplifying all of these traits. And while the end result of the Stasi’s surveillance is destructive and despairing, in the words of Von Donnersmarck, it also gives characters “the ability to do the right thing, even in social conditions that seem to eradicate the very possibility of personal goodness.”ReferencesChilds, David and Richard Popplewell. The Stasi: The East German Intelligence and Security Service. New York: New York U P, 1996.Diamond, Diana. “Empathy and Identification in Von Donnersmarck’s The Lives of Others.” Journal of the American Psychoanalytic Association 56.3 (2008): 811–32.Gal, Susan. “A Semiotics of the Public/Private Distinction.” Differences 13.1 (2002): 77–95.Garton Ash, Timothy. “The Stasi on Our Minds.” The New York Review of Books 31 May 2007. 7 November 2010. ‹http://www.nybooks.com/articles/archives/2007/may/31/the-stasi-on-our-minds/›. Haggerty, Kevin D. and Richard V. Ericson. “The Surveillant Assemblage.” The British Journal of Sociology 51.4 (2000): 605–22.James, Clive. “The Truthteller.” The New Yorker 18 Jan 1999: 72–78.Koehler, John O. Stasi: The Untold Story of the East German Secret Police. Boulder: Westview P, 1999. Lives of Others, The. Dir. Florian Henckel von Donnersmarck. Perf. Martina Gedeck, Ulrich Mühe, and Sebastian Koch. Arte, 2006.Lyon, David. The Electronic Eye. Minneapolis: U of Minnesota P, 1994.Marx, Gary T. “Murky Conceptual Waters: The Public and the Private.” Ethics and Information Technology 3.3 (2001): 157–69.Nineteen Eighty-Four. Dir. Michael Radford. Perf. John Hurt, Richard Burton, and Suzanna Hamilton. Virgin Films, 1984.Rainer, Helmut and Thomas Siedler. “Does Democracy Foster Trust?” Journal of Comparative Economics 37 (2009): 251–69.Rule, James B. Private Lives and Public Surveillance: Social Control in the Computer Age. London: Allen Lane, 1973.Solomon, Robert C. Love: Emotion, Myth and Metaphor. Buffalo: Prometheus, 1990.Weintraub, Jeff Alan and Krishan Kumar, eds. Public and Private in Thought and Practice: Perspectives on a Grand Dichotomy. Chicago: U of Chicago P, 1997.
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46

Finn, Mark. "Computer Games and Narrative Progression". M/C Journal 3, n.º 5 (1 de octubre de 2000). http://dx.doi.org/10.5204/mcj.1876.

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As one of the more visible manifestations of the boom in new media, computer games have attracted a great deal of attention, both from the popular press, and from academics. In the case of the former, much of this coverage has focussed on the perceived danger games pose to the young mind, whether that danger be physical (in terms of bodily atrophy due to inactivity) or social (in terms of anti-social and even violent behaviour, caused by exposure to specific types of content). The massacre at Columbine High School in the United States seems to have further fuelled these fears, with several stories focusing on the fact that the killers were both players of violent video games (Dickinson 1999; Hansen 1999). These concerns have also found their way into political circles, promoting a seemingly endless cycle of inquiries and reports (for example, see Durkin 1995; Durkin and Aisbett 1999). Academic discourse on the subject has, perhaps somewhat surprisingly, tended to adopt a similar line, tracing out a return to the dark days of media effects theory. This is especially true of those studies that focus on the psychological aspects of computer game usage. For example, Scott (1995) conducted a study specifically aimed at investigating "to what extent, if any, aggressive computer game playing would have on individuals of different personality composition, and in which particular aspects of aggressiveness this might be experienced" (Scott 1995, 122). Similarly, Ballard (1999) examined the relationship between gender and violent computer games arguing that the level of violence depicted in a game directly affects the interaction between players of different genders. Almost without exception, these studies come from the experimental tradition of media research, often employing laboratory experiments in order to test their hypotheses. As the problems with this methodology have been covered extensively elsewhere (for example, see Hall 1982; Murdock and Golding 1977; Lowery and DeFleur 1983) I will not go into detail here, except to point out that most experimental research underestimates the importance of physical context in media use. Other studies have attempted to approach the subject from a more qualitative perspective, often utilising theories derived from post-structuralism to examine the construction of identity in games. For example, Alloway and Gilbert (1998) explore relationship between computer games and notions of masculinity, arguing that simplistic notions of effects dramatically underestimate the sophistication of the readers. Similarly, Beavis (1998) argues that it is necessary to more fully explore the relationship between games players and games before engaging in debates about the social benefits or dangers of the medium. According to Beavis: Other studies have attempted to approach the subject from a more qualitative perspective, often utilising theories derived from post-structuralism to examine the construction of identity in games. For example, Alloway and Gilbert (1998) explore relationship between computer games and notions of masculinity, arguing that simplistic notions of effects dramatically underestimate the sophistication of the readers. Similarly, Beavis (1998) argues that it is necessary to more fully explore the relationship between games players and games before engaging in debates about the social benefits or dangers of the medium. According to Beavis: However, while arguments like that of Beavis clearly take the debate in another direction, in many cases the writers find themselves mired in the same ideological paradigm as the effects theorists. While stressing the need for a more nuanced conceptualisation of the game-player relationship, Beavis also implies that games are potentially destructive, stating that "young people need to be helped to critique and resist the subject positions and ideologies of video games" (Beavis, 1998). In response, the games industry itself has launched several attacks on the academic community, many of which, ironically, are framed in the kind of aggressive terminology the researchers are themselves concerned about. For example, Green argues, But for a group of academics to draw sweeping conclusions about an industry they are so obviously clueless about, based on a ludicrous, half-assed experiment that sounds like something out of a Simpsons episode, adds absolutely nothing to the discussion. (136) While it could be argued that Green's "from the hip" response itself adds little to the dialogue, it does serve to highlight one of the more surprising aspects of the computer games debate. As Green asserts, it is apparent that many of the scholars conducting research into computer games seem to know very little about the subject they are studying, a situation analogous to television researchers watching only cinematic films. Indeed, given the descriptions some researchers give of particular games, it is doubtful that they have actually played the game themselves, raising questions about the extent to which they are authorities in the area. This paper is, at least in part, aimed at rectifying this situation, by providing some broad commentary on the specific characteristics of the game medium. For the sake of convenience, I will be focussing mainly on games available on home consoles such as the Sony Playstation, and will restrict my argument to single-player games. Computer games are clearly a distinct form of media; while many are played through established technology like televisions and computers, there would seem to be something intrinsically different about their mode of address. This is primarily a function of their interactivity; unlike most forms of media, computer games respond to direct input from their audience. However, at the same time, games also display characteristics that are, at least superficially, similar to existing media forms. While games are often categorised according to the type of action required of the player (eg shooting, driving, puzzle-solving etc), they can also readily be categorised into the same genres used for other entertainment media such as films and video cassettes. Games can be based on sports, action, drama, comedy and even music, although admittedly the broad category of "simulation" game has no direct counterpart in film and video, except, perhaps philosophically, for documentary. Film and television genres are traditionally defined in terms of a set of key textual characteristics, with iconography, setting and narrative being perhaps the most obvious. Applying these notions to computer games it soon becomes clear why the generic classifications used for other media have been so easily adapted to the new medium. For example, the iconography of an action film like Face Off (explosions, guns, corpses etc) can all be found in an action game such as Syphon Filter. Similarly, the settings of horror films like I Know What You Did Last Summer (old houses, dark alleys etc) are all faithfully reproduced in horror games like Resident Evil. These correlations are true of most filmic genres and computer games, to such an extent that there is a growing trend in crossover production of "game of the film" (eg. Tomorrow Never Dies, Die Hard, Independence Day) and "film of the game" (Pokémon, Mortal Kombat) texts. When we turn our attention to narrative, however, the situation becomes somewhat more complex. Like films and television programs, games usually have definite beginning and end points, but what happens between these points seems, at least superficially, to be dramatically different. Regardless of their genre, films and television programs are self-propelling entities; the actions of the characters drive the narrative forward toward some kind of resolution. In the case of a television series, this resolution might only be partial, but at the end of the program's duration there is still some kind of finality to the narrative process, albeit temporary. Games, on the other hand, are designed for extended and often repeated playing, and as such necessarily resist narrative closure, and therefore have to provide pleasure for the player in other ways. In some cases, games adopt a strategy that is similar in many ways to episodic television; the game is divided in into several "sub-games", with overall narrative resolution only being achieved through the successful completion of the sub-games. A good example of this is Dreamworks' Medal of Honor, a first-person action game set is World War Two. In order to complete the game, players must successfully carry out a series of missions, which are themselves divided into several tasks. In keeping with the action orientation of the genre, these tasks usually involve destroying some piece of military equipment, and players are rewarded based upon their proficiency in carrying them out. What is especially interesting about games like Medal of Honor is their ability to create an illusion of narrative freedom; players can effectively dictate the course the narrative takes depending on how they perform certain tasks. Resident Evil and its sequels take this concept one step further, creating a virtual gaming environment in which the player is seemingly free to go wherever they want. However, while the players are free to dictate the narrative flow at the level of what I have termed the sub-game, completion of the overall game (and therefore narrative closure) requires the player to follow a rigidly pre-established path through the game's levels. Players could in theory spend days wandering the desolate landscape of Resident Evil 2, but they just wouldn't get anywhere. Other genres of game present different problems in terms of narrative progression, and indeed some would argue that certain games progress without possessing a narrative at all. Racing games are the most obvious example of this; driving around the same track for up to 80 laps does not constitute a narrative as it is traditionally conceptualised. However, racing games are increasingly adopting narrative conventions in order to deepen the gaming experience. Formula One 99, for example, allows the player to take the place of any of the drivers from the 1999 Formula One season, accruing points depending on finishing position in the same way as the real championship. In this context, each race operates as a sub-game, and the successful completion of each race allows the game as a whole to be completed. A slightly different take on the idea of a racing narrative is taken by Gran Turismo, a game that quickly became the most successful title from Sony's Polyphony Digital. Over the traditional racing format, Polyphony superimposed a narrative based on the game's own fictional economy. Players begin the game with enough credits to purchase a low-performance vehicle, which can then be upgraded as players win races and earn enough credits to afford the necessary parts. In this way, Gran Turismo generates a narrative that is described by the player's quest to constantly purchase faster and better cars, a narrative which, given the game's 400-car menu, can take months to reach its conclusion. One aspect of computer game narratives that has surprisingly received little attention to this point is the introductory video: the short animated sequence used to set the scene for the game that follows. Typically, these sequences are created entirely from computer generated images, and in terms of genre, perform a similar function to film trailers. As well as introducing the main characters, introductory videos inform the player about the type of game they're about to play, whether it be a racing game like Gran Turismo or a sports simulation like Cricket 2000. More importantly, introductory videos also work to discursively position the player within the narrative, providing them with information about the subject positions they are permitted to assume. For fighting-based action games like Tekken and its sequels, the introductory video provides information about all the characters in the game, telling the player that they can assume any one of the multiple identities the game offers. Other games, like Medal of Honor, are much more restrictive in terms of their subject possibilities, allowing the player to adopt only one role in the single-player version. In fact, the introductory video for Medal of Honor explicitly positions the player in a very narrowly-defined role, using a first person voice over to instruct the player that they will be acting as a particular American soldier, "Jimmy Patterson". However, even games that offer very limited latitude in terms of subject positioning can still be open to radical interpretation. The very interactivity that differentiates games from other forms of audio-visual media means that players can actively "read against" the narrative provided for them, driving the game toward new (but still inherently limited) conclusions. For example, players of Medal of Honor can attempt to achieve the game's goals through stealth rather than violence, a tactic which, interestingly, always results in a lower score. Similarly, players of some racing games can usurp the game's internal logic, substituting the goal of a race win with one of vehicular destruction. The key here is that pleasure seems to be derived through a complex relationship between the player-driven narrative and the narrative imposed by the game engine. This notion of the "resistant" reading of game narratives serves to demonstrate that the relationship between the player and game text is more complex than it at first appears; certainly it is more complex than simple media effects studies imply. What is needed now is a more rigorous investigation of both the textual characteristics of the game medium, and of how players interact with those characteristics. It is only after such an investigation has been carried out that a more constructive dialogue on the socio-cultural implications of game playing can be begun. References Alloway, N., and P. Gilbert. "Video Game Culture: Playing with Masculinity, Violence and Pleasure." Wired-up: Young People and the Electronic Media. Ed. S. Howard. London: UCL Press, 1996. Ballard, M. E. "Video Game Violence and Confederate Gender: Effects on Reward and Punishment Given." Sex Roles: A Journal of Research Oct. 1999: 541. Beavis, C. "Computer Games: Youth Culture, Resistant Readers and Consuming Passions." 1998. 23 Mar. 2000 <http://www.swin.edu.au/aare/98pap/bea98139.php>. Dickinson, A. "Where Were the Parents?" Time 153.17 (1999): 40. Durkin, K., and K. Aisbett. Computer Games and Australians Today. Sydney: Office of Film and Literature Classification, 1999. Durkin, K. Computer Games: Their Effects on Young People. Sydney: Office of Film and Literature Classification, 1995. Green, J. "The Violence Problem -- And My Humble Solution: Kill the Academics." Computer Gaming World July 2000: 136. Hall, S. "The Rediscovery of Ideology; The Return of the Repressed in Media Studies." Culture, Society and The Media. Ed. M. Gurevitch et al. London: Methuen, 1982. Hansen, G. "The Violent World of Video Games." Insight on the News 15.24: 14. Lowery, S., and M. L. DeFleur. Milestones in Mass Communications Research: Media Effects. New York: Longman, 1983. Murdock, G., and P. Golding. "Capitalism, Communication and Class Relations." Mass Communication and Society. Ed. J. Curran et al. London: Edward Arnold, 1977. Scott, D. "The Effect of Video Games on Feelings of Aggression." The Journal of Psychology 129.2 (1995): 121-134. Games and Films Cited Face Off. Film. Paramount Pictures, 1997. Formula One 99. Sony Playstation Game. Psygnosis, 1999. Gran Turismo. Sony Playstation Game. Polyphony Digital, 1999. I Know What You Did Last Summer. Film. Sony Pictures, 1997. Independence Day. Sony Playstation Game. Fox Interactive, 1998. Mortal Kombat. New Line Pictures, 1995. Pokémon. Film. Warner Brothers, 1999. Resident Evil. Sony Playstation Game. Capcom, 1997. Resident Evil 2. Sony Playstation Game. Capcom, 1998. Syphon Filter. Sony Playstation Game. Sony Interactive, 1999. Tekken. Sony Playstation Game. Namco, 1997. Tomorrow Never Dies. Sony Playstation Game. Electronic Arts, 1999. Citation reference for this article MLA style: Mark Finn. "Computer Games and Narrative Progression." M/C: A Journal of Media and Culture 3.5 (2000). [your date of access] <http://www.api-network.com/mc/0010/narrative.php>. Chicago style: Mark Finn, "Computer Games and Narrative Progression," M/C: A Journal of Media and Culture 3, no. 5 (2000), <http://www.api-network.com/mc/0010/narrative.php> ([your date of access]). APA style: Mark Finn. (2000) Computer games and narrative progression. M/C: A Journal of Media and Culture 3(5). <http://www.api-network.com/mc/0010/narrative.php> ([your date of access]).
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47

Molnar, Tamas. "Spectre of the Past, Vision of the Future – Ritual, Reflexivity and the Hope for Renewal in Yann Arthus-Bertrand’s Climate Change Communication Film "Home"". M/C Journal 15, n.º 3 (3 de mayo de 2012). http://dx.doi.org/10.5204/mcj.496.

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About half way through Yann Arthus-Bertrand’s film Home (2009) the narrator describes the fall of the Rapa Nui, the indigenous people of the Easter Islands. The narrator posits that the Rapa Nui culture collapsed due to extensive environmental degradation brought about by large-scale deforestation. The Rapa Nui cut down their massive native forests to clear spaces for agriculture, to heat their dwellings, to build canoes and, most importantly, to move their enormous rock sculptures—the Moai. The disappearance of their forests led to island-wide soil erosion and the gradual disappearance of arable land. Caught in the vice of overpopulation but with rapidly dwindling basic resources and no trees to build canoes, they were trapped on the island and watched helplessly as their society fell into disarray. The sequence ends with the narrator’s biting remark: “The real mystery of the Easter Islands is not how its strange statues got there, we know now; it's why the Rapa Nui didn't react in time.” In their unrelenting desire for development, the Rapa Nui appear to have overlooked the role the environment plays in maintaining a society. The island’s Moai accompanying the sequence appear as memento mori, a lesson in the mortality of human cultures brought about by their own misguided and short-sighted practices. Arthus-Bertrand’s Home, a film composed almost entirely of aerial photographs, bears witness to present-day environmental degradation and climate change, constructing society as a fragile structure built upon and sustained by the environment. Home is a call to recognise how contemporary practices of post-industrial societies have come to shape the environment and how they may impact the habitability of Earth in the near future. Through reflexivity and a ritualised structure the text invites spectators to look at themselves in a new light and remake their self-image in the wake of global environmental risk by embracing new, alternative core practices based on balance and interconnectedness. Arthus-Bertrand frames climate change not as a burden, but as a moment of profound realisation of the potential for change and humans ability to create a desirable future through hope and our innate capacity for renewal. This article examines how Arthus-Bertrand’s ritualised construction of climate change aims to remake viewers’ perception of present-day environmental degradation and investigates Home’s place in contemporary climate change communication discourse. Climate change, in its capacity to affect us globally, is considered a world risk. The most recent peer-reviewed Synthesis Report of the Intergovernmental Panel on Climate Change suggests that the concentration of atmospheric greenhouse gases has increased markedly since human industrialisation in the 18th century. Moreover, human activities, such as fossil fuel burning and agricultural practices, are “very likely” responsible for the resulting increase in temperature rise (IPPC 37). The increased global temperatures and the subsequent changing weather patterns have a direct and profound impact on the physical and biological systems of our planet, including shrinking glaciers, melting permafrost, coastal erosion, and changes in species distribution and reproduction patterns (Rosenzweig et al. 353). Studies of global security assert that these physiological changes are expected to increase the likelihood of humanitarian disasters, food and water supply shortages, and competition for resources thus resulting in a destabilisation of global safety (Boston et al. 1–2). Human behaviour and dominant practices of modernity are now on a path to materially impact the future habitability of our home, Earth. In contemporary post-industrial societies, however, climate change remains an elusive, intangible threat. Here, the Arctic-bound species forced to adapt to milder climates or the inhabitants of low-lying Pacific islands seeking refuge in mainland cities are removed from the everyday experience of the controlled and regulated environments of homes, offices, and shopping malls. Diverse research into the mediated and mediatised nature of the environment suggests that rather than from first-hand experiences and observations, the majority of our knowledge concerning the environment now comes from its representation in the mass media (Hamilton 4; Stamm et al. 220; Cox 2). Consequently the threat of climate change is communicated and constructed through the news media, entertainment and lifestyle programming, and various documentaries and fiction films. It is therefore the construction (the representation of the risk in various discourses) that shapes people’s perception and experience of the phenomenon, and ultimately influences behaviour and instigates social response (Beck 213). By drawing on and negotiating society’s dominant discourses, environmental mediation defines spectators’ perceptions of the human-nature relationship and subsequently their roles and responsibilities in the face of environmental risks. Maxwell Boykoff asserts that contemporary modern society’s mediatised representations of environmental degradation and climate change depict the phenomena as external to society’s primary social and economic concerns (449). Julia Corbett argues that this is partly because environmental protection and sustainable behaviour are often at odds with the dominant social paradigms of consumerism, economic growth, and materialism (175). Similarly, Rowan Howard-Williams suggests that most media texts, especially news, do not emphasise the link between social practices, such as consumerist behaviour, and their environmental consequences because they contradict dominant social paradigms (41). The demands contemporary post-industrial societies make on the environment to sustain economic growth, consumer culture, and citizens’ comfortable lives in air-conditioned homes and offices are often left unarticulated. While the media coverage of environmental risks may indeed have contributed to “critical misperceptions, misleading debates, and divergent understandings” (Boykoff 450) climate change possesses innate characteristics that amplify its perception in present-day post-industrial societies as a distant and impersonal threat. Climate change is characterised by temporal and spatial de-localisation. The gradual increase in global temperature and its physical and biological consequences are much less prominent than seasonal changes and hence difficult to observe on human time-scales. Moreover, while research points to the increased probability of extreme climatic events such as droughts, wild fires, and changes in weather patterns (IPCC 48), they take place over a wide range of geographical locations and no single event can be ultimately said to be the result of climate change (Maibach and Roser-Renouf 145). In addition to these observational obstacles, political partisanship, vested interests in the current status quo, and general resistance to profound change all play a part in keeping us one step removed from the phenomenon of climate change. The distant and impersonal nature of climate change coupled with the “uncertainty over consequences, diverse and multiple engaged interests, conflicting knowledge claims, and high stakes” (Lorenzoni et al. 65) often result in repression, rejection, and denial, removing the individual’s responsibility to act. Research suggests that, due to its unique observational obstacles in contemporary post-industrial societies, climate change is considered a psychologically distant event (Pawlik 559), one that is not personally salient due to the “perceived distance and remoteness [...] from one’s everyday experience” (O’Neill and Nicholson-Cole 370). In an examination of the barriers to behaviour change in the face of psychologically distant events, Robert Gifford argues that changing individuals’ perceptions of the issue-domain is one of the challenges of countering environmental inertia—the lack of initiative for environmentally sustainable social action (5). To challenge the status quo a radically different construction of the environment and the human-nature relationship is required to transform our perception of global environmental risks and ultimately result in environmentally consequential social action. Yann Arthus-Bertrand’s Home is a ritualised construction of contemporary environmental degradation and climate change which takes spectators on a rite of passage to a newfound understanding of the human-nature relationship. Transformation through re-imagining individuals’ roles, responsibilities, and practices is an intrinsic quality of rituals. A ritual charts a subjects path from one state of consciousness to the next, resulting in a meaningful change of attitudes (Deflem 8). Through a lifelong study of African rituals British cultural ethnographer Victor Turner refined his concept of rituals in a modern social context. Turner observed that rituals conform to a three-phased processural form (The Ritual Process 13–14). First, in the separation stage, the subjects are selected and removed from their fixed position in the social structure. Second, they enter an in-between and ambiguous liminal stage, characterised by a “partial or complete separation of the subject from everyday existence” (Deflem 8). Finally, imbued with a new perspective of the outside world borne out of the experience of reflexivity, liminality, and a cathartic cleansing, subjects are reintegrated into the social reality in a new, stable state. The three distinct stages make the ritual an emotionally charged, highly personal experience that “demarcates the passage from one phase to another in the individual’s life-cycle” (Turner, “Symbols” 488) and actively shapes human attitudes and behaviour. Adhering to the three-staged processural form of the ritual, Arthus-Bertrand guides spectators towards a newfound understanding of their roles and responsibilities in creating a desirable future. In the first stage—the separation—aerial photography of Home alienates viewers from their anthropocentric perspectives of the outside world. This establishes Earth as a body, and unearths spectators’ guilt and shame in relation to contemporary world risks. Aerial photography strips landscapes of their conventional qualities of horizon, scale, and human reference. As fine art photographer Emmet Gowin observes, “when one really sees an awesome, vast place, our sense of wholeness is reorganised [...] and the body seems always to diminish” (qtd. in Reynolds 4). Confronted with a seemingly infinite sublime landscape from above, the spectator’s “body diminishes” as they witness Earth’s body gradually taking shape. Home’s rushing rivers of Indonesia are akin to blood flowing through the veins and the Siberian permafrost seems like the texture of skin in extreme close-up. Arthus-Bertrand establishes a geocentric embodiment to force spectators to perceive and experience the environmental degradation brought about by the dominant social practices of contemporary post-industrial modernity. The film-maker visualises the maltreatment of the environment through suggested abuse of the Earth’s body. Images of industrial agricultural practices in the United States appear to leave scratches and scars on the landscape, and as a ship crosses the Arctic ice sheets of the Northwest Passage the boat glides like the surgeon’s knife cutting through the uppermost layer of the skin. But the deep blue water that’s revealed in the wake of the craft suggests a flesh and body now devoid of life, a suffering Earth in the wake of global climatic change. Arthus-Bertrand’s images become the sublime evidence of human intervention in the environment and the reflection of present-day industrialisation materially altering the face of Earth. The film-maker exploits spectators’ geocentric perspective and sensibility to prompt reflexivity, provide revelations about the self, and unearth the forgotten shame and guilt in having inadvertently caused excessive environmental degradation. Following the sequences establishing Earth as the body of the text Arthus-Bertrand returns spectators to their everyday “natural” environment—the city. Having witnessed and endured the pain and suffering of Earth, spectators now gaze at the skyscrapers standing bold and tall in the cityscape with disillusionment. The pinnacles of modern urban development become symbols of arrogance and exploitation: structures forced upon the landscape. Moreover, the images of contemporary cityscapes in Home serve as triggers for ritual reflexivity, allowing the spectator to “perceive the self [...] as a distanced ‘other’ and hence achieve a partial ‘self-transcendence’” (Beck, Comments 491). Arthus-Bertrand’s aerial photographs of Los Angeles, New York, and Tokyo fold these distinct urban environments into one uniform fusion of glass, metal, and concrete devoid of life. The uniformity of these cultural landscapes prompts spectators to add the missing element: the human. Suddenly, the homes and offices of desolate cityscapes are populated by none other than us, looking at ourselves from a unique vantage point. The geocentric sensibility the film-maker invoked with the images of the suffering Earth now prompt a revelation about the self as spectators see their everyday urban environments in a new light. Their homes and offices become blemishes on the face of the Earth: its inhabitants, including the spectators themselves, complicit in the excessive mistreatment of the planet. The second stage of the ritual allows Arthus-Bertrand to challenge dominant social paradigms of present day post-industrial societies and introduce new, alternative moral directives to govern our habits and attitudes. Following the separation, ritual subjects enter an in-between, threshold stage, one unencumbered by the spatial, temporal, and social boundaries of everyday existence. Turner posits that a subjects passage through this liminal stage is necessary to attain psychic maturation and successful transition to a new, stable state at the end of the ritual (The Ritual Process 97). While this “betwixt and between” (Turner, The Ritual Process 95) state may be a fleeting moment of transition, it makes for a “lived experience [that] transforms human beings cognitively, emotionally, and morally.” (Horvath et al. 3) Through a change of perceptions liminality paves the way toward meaningful social action. Home places spectators in a state of liminality to contrast geocentric and anthropocentric views. Arthus-Bertrand contrasts natural and human-made environments in terms of diversity. The narrator’s description of the “miracle of life” is followed by images of trees seemingly defying gravity, snow-covered summits among mountain ranges, and a whale in the ocean. Grandeur and variety appear to be inherent qualities of biodiversity on Earth, qualities contrasted with images of the endless, uniform rectangular greenhouses of Almeria, Spain. This contrast emphasises the loss of variety in human achievements and the monotony mass-production brings to the landscape. With the image of a fire burning atop a factory chimney, Arthus-Bertrand critiques the change of pace and distortion of time inherent in anthropocentric views, and specifically in contemporary modernity. Here, the flames appear to instantly eat away at resources that have taken millions of years to form, bringing anthropocentric and geocentric temporality into sharp contrast. A sequence showing a night time metropolis underscores this distinction. The glittering cityscape is lit by hundreds of lights in skyscrapers in an effort, it appears, to mimic and surpass daylight and thus upturn the natural rhythm of life. As the narrator remarks, in our present-day environments, “days are now the pale reflections of nights.” Arthus-Bertrand also uses ritual liminality to mark the present as a transitory, threshold moment in human civilisation. The film-maker contrasts the spectre of our past with possible visions of the future to mark the moment of now as a time when humanity is on the threshold of two distinct states of mind. The narrator’s descriptions of contemporary post-industrial society’s reliance on non-renewable resources and lack of environmentally sustainable agricultural practices condemn the past and warn viewers of the consequences of continuing such practices into the future. Exploring the liminal present Arthus-Bertrand proposes distinctive futurescapes for humankind. On the one hand, the narrator’s description of California’s “concentration camp style cattle farming” suggests that humankind will live in a future that feeds from the past, falling back on frames of horrors and past mistakes. On the other hand, the example of Costa Rica, a nation that abolished its military and dedicated the budget to environmental conservation, is recognition of our ability to re-imagine our future in the face of global risk. Home introduces myths to imbue liminality with the alternative dominant social paradigm of ecology. By calling upon deep-seated structures myths “touch the heart of society’s emotional, spiritual and intellectual consciousness” (Killingsworth and Palmer 176) and help us understand and come to terms with complex social, economic, and scientific phenomena. With the capacity to “pattern thought, beliefs and practices,” (Maier 166) myths are ideal tools in communicating ritual liminality and challenging contemporary post-industrial society’s dominant social paradigms. The opening sequence of Home, where the crescent Earth is slowly revealed in the darkness of space, is an allusion to creation: the genesis myth. Accompanied only by a gentle hum our home emerges in brilliant blue, white, and green-brown encompassing most of the screen. It is as if darkness and chaos disintegrated and order, life, and the elements were created right before our eyes. Akin to the Earthrise image taken by the astronauts of Apollo 8, Home’s opening sequence underscores the notion that our home is a unique spot in the blackness of space and is defined and circumscribed by the elements. With the opening sequence Arthus-Bertrand wishes to impart the message of interdependence and reliance on elements—core concepts of ecology. Balance, another key theme in ecology, is introduced with an allusion to the Icarus myth in a sequence depicting Dubai. The story of Icarus’s fall from the sky after flying too close to the sun is a symbolic retelling of hubris—a violent pride and arrogance punishable by nemesis—destruction, which ultimately restores balance by forcing the individual back within the limits transgressed (Littleton 712). In Arthus-Bertrand’s portrayal of Dubai, the camera slowly tilts upwards on the Burj Khalifa tower, the tallest human-made structure ever built. The construction works on the tower explicitly frame humans against the bright blue sky in their attempt to reach ever further, transgressing their limitations much like the ill-fated Icarus. Arthus-Bertrand warns that contemporary modernity does not strive for balance or moderation, and with climate change we may have brought our nemesis upon ourselves. By suggesting new dominant paradigms and providing a critique of current maxims, Home’s retelling of myths ultimately sees spectators through to the final stage of the ritual. The last phase in the rite of passage “celebrates and commemorates transcendent powers,” (Deflem 8) marking subjects’ rebirth to a new status and distinctive perception of the outside world. It is at this stage that Arthus-Bertrand resolves the emotional distress uncovered in the separation phase. The film-maker uses humanity’s innate capacity for creation and renewal as a cathartic cleansing aimed at reconciling spectators’ guilt and shame in having inadvertently exacerbated global environmental degradation. Arthus-Bertrand identifies renewable resources as the key to redeeming technology, human intervention in the landscape, and finally humanity itself. Until now, the film-maker pictured modernity and technology, evidenced in his portrayal of Dubai, as synonymous with excess and disrespect for the interconnectedness and balance of elements on Earth. The final sequence shows a very different face of technology. Here, we see a mechanical sea-snake generating electricity by riding the waves off the coast of Scotland and solar panels turning towards the sun in the Sahara desert. Technology’s redemption is evidenced in its ability to imitate nature—a move towards geocentric consciousness (a lesson learned from the ritual’s liminal stage). Moreover, these human-made structures, unlike the skyscrapers earlier in the film, appear a lot less invasive in the landscape and speak of moderation and union with nature. With the above examples Arthus-Bertrand suggests that humanity can shed the greed that drove it to dig deeper and deeper into the Earth to acquire non-renewable resources such as oil and coal, what the narrator describes as “treasures buried deep.” The incorporation of principles of ecology, such as balance and interconnectedness, into humanity’s behaviour ushers in reconciliation and ritual cleansing in Home. Following the description of the move toward renewable resources, the narrator reveals that “worldwide four children out of five attend school, never has learning been given to so many human beings” marking education, innovation, and creativity as the true inexhaustible resources on Earth. Lastly, the description of Antarctica in Home is the essence of Arthus-Bertrand’s argument for our innate capacity to create, not simply exploit and destroy. Here, the narrator describes the continent as possessing “immense natural resources that no country can claim for itself, a natural reserve devoted to peace and science, a treaty signed by 49 nations has made it a treasure shared by all humanity.” Innovation appears to fuel humankind’s transcendence to a state where it is capable of compassion, unification, sharing, and finally creating treasures. With these examples Arthus-Bertrand suggests that humanity has an innate capacity for creative energy that awaits authentic expression and can turn humankind from destroyer to creator. In recent years various risk communication texts have explicitly addressed climate change, endeavouring to instigate environmentally consequential social action. Home breaks discursive ground among them through its ritualistic construction which seeks to transform spectators’ perception, and in turn roles and responsibilities, in the face of global environmental risks. Unlike recent climate change media texts such as An Inconvenient Truth (2006), The 11th Hour (2007), The Age of Stupid (2009), Carbon Nation (2010) and Earth: The Operator’s Manual (2011), Home eludes simple genre classification. On the threshold of photography and film, documentary and fiction, Arthus-Bertrand’s work is best classified as an advocacy film promoting public debate and engagement with a universal concern—the state of the environment. The film’s website, available in multiple languages, contains educational material, resources to organise public screenings, and a link to GoodPlanet.info: a website dedicated to environmentalism, including legal tools and initiatives to take action. The film-maker’s approach to using Home as a basis for education and raising awareness corresponds to Antonio Lopez’s critique of contemporary mass-media communications of global risks. Lopez rebukes traditional forms of mediatised communication that place emphasis on the imparting of knowledge and instead calls for a participatory, discussion-driven, organic media approach, akin to a communion or a ritual (106). Moreover, while texts often place a great emphasis on the messenger, for instance Al Gore in An Inconvenient Truth, Leonardo DiCaprio in The 11th Hour, or geologist Dr. Richard Alley in Earth: The Operator’s Manual, Home’s messenger remains unseen—the narrator is only identified at the very end of the film among the credits. The film-maker’s decision to forego a central human character helps dissociate the message from the personality of the messenger which aids in establishing and maintaining the geocentric sensibility of the text. Finally, the ritual’s invocation and cathartic cleansing of emotional distress enables Home to at once acknowledge our environmentally destructive past habits and point to a hopeful, environmentally sustainable future. While The Age of Stupid mostly focuses on humanity’s present and past failures to respond to an imminent environmental catastrophe, Carbon Nation, with the tagline “A climate change solutions movie that doesn’t even care if you believe in climate change,” only explores the potential future business opportunities in turning towards renewable resources and environmentally sustainable practices. The three-phased processural form of the ritual allows for a balance of backward and forward-looking, establishing the possibility of change and renewal in the face of world risk. The ritual is a transformative experience. As Turner states, rituals “interrupt the flow of social life and force a group to take cognizance of its behaviour in relation to its own values, and even question at times the value of those values” (“Dramatic Ritual” 82). Home, a ritualised media text, is an invitation to look at our world, its dominant social paradigms, and the key element within that world—ourselves—with new eyes. It makes explicit contemporary post-industrial society’s dependence on the environment, highlights our impact on Earth, and reveals our complicity in bringing about a contemporary world risk. The ritual structure and the self-reflexivity allow Arthus-Bertrand to transform climate change into a personally salient issue. This bestows upon the spectator the responsibility to act and to reconcile the spectre of the past with the vision of the future.Acknowledgments The author would like to thank Dr. Angi Buettner whose support, guidance, and supervision has been invaluable in preparing this article. 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Palmer. “Silent Spring and Science Fiction: An Essay in the History and Rhetoric of Narrative.” And No Birds Sing: Rhetorical Analyses of Rachel Carson’s Silent Spring. Ed. Craig Waddell. Carbondale, IL: Southern Illinois UP, 2000. 174–204. Littleton, C. Scott. Gods, Goddesses and Mythology. New York: Marshall Cavendish, 2005. Lorenzoni, Irene, Mavis Jones, and John R. Turnpenny. “Climate Change, Human Genetics, and Post-normality in the UK.” Futures 39.1 (2007): 65–82. Lopez, Antonio. “Defusing the Cannon/Canon: An Organic Media Approach to Environmental Communication.” Environmental Communication 4.1 (2010): 99–108. Maier, Daniela Carmen. “Communicating Business Greening and Greenwashing in Global Media: A Multimodal Discourse Analysis of CNN's Greenwashing Video.” International Communications Gazette 73.1–2 (2011): 165–77. 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Schlotterbeck, Jesse. "Non-Urban Noirs: Rural Space in Moonrise, On Dangerous Ground, Thieves’ Highway, and They Live by Night". M/C Journal 11, n.º 5 (21 de agosto de 2008). http://dx.doi.org/10.5204/mcj.69.

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Despite the now-traditional tendency of noir scholarship to call attention to the retrospective and constructed nature of this genre— James Naremore argues that film noir is best regarded as a “mythology”— one feature that has rarely come under question is its association with the city (2). Despite the existence of numerous rural noirs, the depiction of urban space is associated with this genre more consistently than any other element. Even in critical accounts that attempt to deconstruct the solidity of the noir genre, the city is left as an implicit inclusion, and the country, an implict exclusion. Naremore, for example, does not include the urban environment in a list of the central tenets of film noir that he calls into question: “nothing links together all the things described as noir—not the theme of crime, not a cinematographic technique, not even a resistance to Aristotelian narratives or happy endings” (10). Elizabeth Cowie identifies film noir a “fantasy,” whose “tenuous critical status” has been compensated for “by a tenacity of critical use” (121). As part of Cowie’s project, to revise the assumption that noirs are almost exclusively male-centered, she cites character types, visual style, and narrative tendencies, but never urban spaces, as familiar elements of noir that ought to be reconsidered. If the city is rarely tackled as an unnecessary or part-time element of film noir in discursive studies, it is often the first trait identified by critics in the kind of formative, characteristic-compiling studies that Cowie and Naremore work against.Andrew Dickos opens Street with No Name: A History of the Classic American Film Noir with a list of noir’s key attributes. The first item is “an urban setting or at least an urban influence” (6). Nicholas Christopher maintains that “the city is the seedbed of film noir. […] However one tries to define or explain noir, the common denominator must always be the city. The two are inseparable” (37). Though the tendencies of noir scholars— both constructive and deconstructive— might lead readers to believe otherwise, rural locations figure prominently in a number of noir films. I will show that the noir genre is, indeed, flexible enough to encompass many films set predominantly or partly in rural locations. Steve Neale, who encourages scholars to work with genre terms familiar to original audiences, would point out that the rural noir is an academic discovery not an industry term, or one with much popular currency (166). Still, this does not lessen the critical usefulness of this subgenre, or its implications for noir scholarship.While structuralist and post-structuralist modes of criticism dominated film genre criticism in the 1970s and 80s, as Thomas Schatz has pointed out, these approaches often sacrifice close attention to film texts, for more abstract, high-stakes observations: “while there is certainly a degree to which virtually every mass-mediated cultural artifact can be examined from [a mythical or ideological] perspective, there appears to be a point at which we tend to lose sight of the initial object of inquiry” (100). Though my reading of these films sidesteps attention to social and political concerns, this article performs the no-less-important task of clarifying the textual features of this sub-genre. To this end, I will survey the tendencies of the rural noir more generally, mentioning more than ten films that fit this subgenre, before narrowing my analysis to a reading of Moonrise (Frank Borzage, 1948), Thieves’ Highway (Jules Dassin, 1949), They Live By Night (Nicholas Ray, 1949) and On Dangerous Ground (Nicholas Ray, 1952). Robert Mitchum tries to escape his criminal life by settling in a small, mountain-side town in Out of the Past (Jacques Tourneur, 1947). A foggy marsh provides a dramatic setting for the Bonnie and Clyde-like demise of lovers on the run in Gun Crazy (Joseph Lewis, 1950). In The Asphalt Jungle (John Huston, 1950), Sterling Hayden longs to return home after he is forced to abandon his childhood horse farm for a life of organised crime in the city. Rob Ryan plays a cop unable to control his violent impulses in On Dangerous Ground (Nicholas Ray, 1952). He is re-assigned from New York City to a rural community up-state in hopes that a less chaotic environment will have a curative effect. The apple orchards of Thieves’ Highway are no refuge from networks of criminal corruption. In They Live By Night, a pair of young lovers, try to leave their criminal lives behind, hiding out in farmhouses, cabins, and other pastoral locations in the American South. Finally, the location of prisons explains a number of sequences set in spare, road-side locations such as those in The Killer is Loose (Budd Boetticher, 1956), The Hitch-Hiker (Ida Lupino, 1953), and Raw Deal (Anthony Mann, 1948). What are some common tendencies of the rural noir? First, they usually feature both rural and urban settings, which allows the portrayal of one to be measured against the other. What we see of the city structures the definition of the country, and vice versa. Second, the lead character moves between these two locations by driving. For criminals, the car is more essential for survival in the country than in the city, so nearly all rural noirs are also road movies. Third, nature often figures as a redemptive force for urbanites steeped in lives of crime. Fourth, the curative quality of the country is usually tied to a love interest in this location: the “nurturing woman” as defined by Janey Place, who encourages the protagonist to forsake his criminal life (60). Fifth, the country is never fully crime-free. In The Killer is Loose, for example, an escaped convict’s first victim is a farmer, whom he clubs before stealing his truck. The convict (Wendell Corey), then, easily slips through a motorcade with the farmer’s identification. Here, the sprawling countryside provides an effective cover for the killer. This farmland is not an innocent locale, but the criminal’s safety-net. In films where a well-intentioned lead attempts to put his criminal life behind him by moving to a remote location, urban associates have little trouble tracking him down. While the country often appears, to protagonists like Jeff in Out of the Past or Bowie in They Live By Night, as an ideal place to escape from crime, as these films unfold, violence reaches the countryside. If these are similar points, what are some differences among rural noirs? First, there are many differences by degree among the common elements listed above. For instance, some rural noirs present their location with unabashed romanticism, while others critique the idealisation of these locations; some “nurturing women” are complicit with criminal activity, while others are entirely innocent. Second, while noir films are commonly known for treating similar urban locations, Los Angeles in particular, these films feature a wide variety of locations: Out of the Past and Thieves’ Highway take place in California, the most common setting for rural noirs, but On Dangerous Ground is set in northern New England, They Live by Night takes place in the Depression-era South, Moonrise in Southern swampland, and the most dynamic scene of The Asphalt Jungle is in rural Kentucky. Third, these films also vary considerably in the balance of settings. If the three typical locations of the rural noir are the country, the city, and the road, the distribution of these three locations varies widely across these films. The location of The Asphalt Jungle matches the title until its dramatic conclusion. The Hitch-hiker, arguably a rural noir, is set in travelling cars, with just brief stops in the barren landscape outside. Two of the films I analyse, They Live By Night and Moonrise are set entirely in the country; a remarkable exception to the majority of films in this subgenre. There are only two other critical essays on the rural noir. In “Shadows in the Hinterland: Rural Noir,” Jonathan F. Bell contextualises the rural noir in terms of post-war transformations of the American landscape. He argues that these films express a forlorn faith in the agrarian myth while the U.S. was becoming increasingly developed and suburbanised. That is to say, the rural noir simultaneously reflects anxiety over the loss of rural land, but also the stubborn belief that the countryside will always exist, if the urbanite needs it as a refuge. Garry Morris suggests the following equation as the shortest way to state the thematic interest of this genre: “Noir = industrialisation + (thwarted) spirituality.” He attributes much of the malaise of noir protagonists to the inhospitable urban environment, “far from [society’s] pastoral and romantic and spiritual origins.” Where Bell focuses on nine films— Detour (1945), The Postman Always Rings Twice (1946), Out of the Past (1947), Key Largo (1948), Gun Crazy (1949), On Dangerous Ground (1952), The Hitch-Hiker (1953), Split Second (1953), and Killer’s Kiss (1955)— Morris’s much shorter article includes just The Asphalt Jungle (1950) and Gun Crazy. Of the four films I discuss, only On Dangerous Ground has previously been treated as part of this subgenre, though it has never been discussed alongside Nicholas Ray’s other rural noir. To further the development of the project that these authors have started— the formation of a rural noir corpus— I propose the inclusion of three additional films in this subgenre: Moonrise (1948), They Live by Night (1949), and Thieves’ Highway (1949). With both On Dangerous Ground and They Live by Night to his credit, Nicholas Ray has the distinction of being the most prolific director of rural noirs. In They Live by Night, two young lovers, Bowie (Farley Granger) and Keechie (Cathy O’Donnell), attempt to escape from their established criminal lives. Twenty-three year old Bowie has just been released from juvenile prison and finds rural Texas refreshing: “Out here, the air smells different,” he says. He meets Keechie through her father, a small time criminal organiser who would be happy to keep her secluded for life. When one of Bowie’s accomplices, Chicamaw (Howard DaSilva), shoots a policeman after a robbing a bank with Bowie, the young couple is forced to run. Foster Hirsch calls They Live by Night “a genre rarity, a sentimental noir” (34). The naïve blissfulness of their affection is associated with the primitive settings they navigate. Though Bowie and Keechie are the most sympathetic protagonists of any rural noir, this is no safeguard against an inevitable, characteristically noir demise. Janey Place writes, “the young lovers are doomed, but the possibility of their love transcends and redeems them both, and its failure criticises the urbanised world that will not let them live” (63). As indicated here, the country offers the young lovers refuge for some time, and their bond is depicted as wonderfully strong, but it is doomed by the stronger force of the law.Raymond Williams discusses how different characteristics are associated with urban and rural spaces:On the country has gathered the idea of a natural way of life: of peace, innocence, and simple virtue. On the city has gathered the idea of an achieved center: of learning, communication, light. Powerful hostile associations have also developed: on the city as a place of noise, worldliness and ambition; on the country as a place of backwardness, ignorance, limitation. (1) They Live By Night breaks down these dichotomies, showing the persistence of crime rooted in rural areas.Bowie desires to “get squared around” and live a more natural life with Keechie. Williams’ country adjectives— “peace, innocence, and simple virtue”— describe the nature of this relationship perfectly. Yet, criminal activity, usually associated with the city, has an overwhelmingly strong presence in this region and their lives. Bowie, following the doomed logic of many a crime film character, plans to launch a new, more honest life with cash raised in a heist. Keechie recognises the contradictions in this plan: “Fine way to get squared around, teaming with them. Stealing money and robbing banks. You’ll get in so deep trying to get squared, they’ll have enough to keep you in for two life times.” For Bowie, crime and the pursuit of love are inseparably bound, refuting the illusion of the pure and innocent countryside personified by characters like Mary Malden in On Dangerous Ground and Ann Miller in Out of the Past.In Ray’s other rural noir, On Dangerous Ground, a lonely, angry, and otherwise burned out cop, Wilson (Rob Ryan), finds both love and peace in his time away from the city. While on his up-state assignment, Wilson meets Mary Walden (Ida Lupino), a blind woman who lives a secluded life miles away from this already desolate, rural community. Mary has a calming influence on Wilson, and fits well within Janey Place’s notion of the archetypal nurturing woman in film noir: “The redemptive woman often represents or is part of a primal connection with nature and/or with the past, which are safe, static states rather than active, exciting ones, but she can sometimes offer the only transcendence possible in film noir” (63).If, as Colin McArthur observes, Ray’s characters frequently seek redemption in rural locales— “[protagonists] may reject progress and modernity; they may choose to go or are sent into primitive areas. […] The journeys which bring them closer to nature may also offer them hope of salvation” (124) — the conclusions of On Dangerous Ground versus They Live By Night offer two markedly different resolutions to this narrative. Where Bowie and Keechie’s life on the lam cannot be sustained, On Dangerous Ground, against the wishes of its director, portrays a much more romanticised version of pastoral life. According to Andrew Dickos, “Ray wanted to end the film on the ambivalent image of Jim Wilson returning to the bleak city,” after he had restored order up-state (132). The actual ending is more sentimental. Jim rushes back north to be with Mary. They passionately kiss in close-up, cueing an exuberant orchestral score as The End appears over a slow tracking shot of the majestic, snow covered landscape. In this way, On Dangerous Ground overturns the usual temporal associations of rural versus urban spaces. As Raymond Williams identifies, “The common image of the country is now an image of the past, and the common image of the city an image of the future” (297). For Wilson, by contrast, city life was no longer sustainable and rurality offers his best means for a future. Leo Marx noted in a variety of American pop culture, from Mark Twain to TV westerns and magazine advertising, a “yearning for a simpler, more harmonious style of life, and existence ‘closer to nature,’ that is the psychic root of all pastoralism— genuine and spurious” (Marx 6). Where most rural noirs expose the agrarian myth as a fantasy and a sham, On Dangerous Ground, exceptionally, perpetuates it as actual and effectual. Here, a bad cop is made good with a few days spent in a sparsely populated area and with a woman shaped by her rural upbringing.As opposed to On Dangerous Ground, where the protagonist’s movement from city to country matches his split identity as a formerly corrupt man wishing to be pure, Frank Borzage’s B-film Moonrise (1948) is located entirely in rural or small-town locations. Set in the fictional Southern town of Woodville, which spans swamps, lushly wooded streets and aging Antebellum mansions, the lead character finds good and bad within the same rural location and himself. Dan (Dane Clark) struggles to escape his legacy as the son of a murderer. This conflict is irreparably heightened when Dan kills a man (who had repeatedly teased and bullied him) in self-defence. The instability of Dan’s moral compass is expressed in the way he treats innocent elements of the natural world: flies, dogs, and, recalling Out of the Past, a local deaf boy. He is alternately cruel and kind. Dan is finally redeemed after seeking the advice of a black hermit, Mose (Rex Ingram), who lives in a ramshackle cabin by the swamp. He counsels Dan with the advice that men turn evil from “being lonesome,” not for having “bad blood.” When Dan, eventually, decides to confess to his crime, the sheriff finds him tenderly holding a search hound against a bucolic, rural backdrop. His complete comfortability with the landscape and its creatures finally allows Dan to reconcile the film’s opening opposition. He is no longer torturously in between good and evil, but openly recognises his wrongs and commits to do good in the future. If I had to select just a single shot to illustrate that noirs are set in rural locations more often than most scholarship would have us believe, it would be the opening sequence of Moonrise. From the first shot, this film associates rural locations with criminal elements. The credit sequence juxtaposes pooling water with an ominous brass score. In this disorienting opening, the camera travels from an image of water, to a group of men framed from the knees down. The camera dollies out and pans left, showing that these men, trudging solemnly, are another’s legal executioners. The frame tilts upward and we see a man hung in silhouette. This dense shot is followed by an image of a baby in a crib, also shadowed, the water again, and finally the execution scene. If this sequence is a thematic montage, it can also be discussed, more simply, as a series of establishing shots: a series of images that, seemingly, could not be more opposed— a baby, a universal symbol of innocence, set against the ominous execution, cruel experience— are paired together by virtue of their common location. The montage continues, showing that the baby is the son of the condemned man. As Dan struggles with the legacy of his father throughout the film, this opening shot continues to inform our reading of this character, split between the potential for good or evil.What a baby is to Moonrise, or, to cite a more familiar reference, what the insurance business is to many a James M. Cain roman noir, produce distribution is to Jules Dassin’s Thieves’ Highway (1949). The apple, often a part of wholesome American myths, is at the centre of this story about corruption. Here, a distribution network that brings Americans this hearty, simple product is connected with criminal activity and violent abuses of power more commonly portrayed in connection with cinematic staples of organised crime such as bootlegging or robbery. This film portrays bad apples in the apple business, showing that no profit driven enterprise— no matter how traditional or rural— is beyond the reach of corruption.Fitting the nature of this subject, numerous scenes in the Dassin film take place in the daylight (in addition to darkness), and in the countryside (in addition to the city) as we move between wine and apple country to the market districts of San Francisco. But if the subject and setting of Thieves’ Highway are unusual for a noir, the behaviour of its characters is not. Spare, bright country landscapes form the backdrop for prototypical noir behaviour: predatory competition for money and power.As one would expect of a film noir, the subject of apple distribution is portrayed with dynamic violence. In the most exciting scene of the film, a truck careens off the road after a long pursuit from rival sellers. Apples scatter across a hillside as the truck bursts into flames. This scene is held in a long-shot, as unscrupulous thugs gather the produce for sale while the unfortunate driver burns to death. Here, the reputedly innocent American apple is subject to cold-blooded, profit-maximizing calculations as much as the more typical topics of noir such as blackmail, fraud, or murder. Passages on desolate roads and at apple orchards qualify Thieves’ Highway as a rural noir; the dark, cynical manner in which capitalist enterprise is treated is resonant with nearly all film noirs. Thieves’ Highway follows a common narrative pattern amongst rural noirs to gradually reveal rural spaces as connected to criminality in urban locations. Typically, this disillusioning fact is narrated from the perspective of a lead character who first has a greater sense of safety in rural settings but learns, over the course of the story, to be more wary in all locations. In Thieves’, Nick’s hope that apple-delivery might earn an honest dollar (he is the only driver to treat the orchard owners fairly) gradually gives way to an awareness of the inevitable corruption that has taken over this enterprise at all levels of production, from farmer, to trucker, to wholesaler, and thus, at all locations, the country, the road, and the city.Between this essay, and the previous work of Morris and Bell on the subject, we are developing a more complete survey of the rural noir. Where Bell’s and Morris’s essays focus more resolutely on rural noirs that relied on the contrast of the city versus the country— which, significantly, was the first tendency of this subgenre that I observed— Moonrise and They Live By Night demonstrate that this genre can work entirely apart from the city. From start to finish, these films take place in small towns and rural locations. As opposed to Out of the Past, On Dangerous Ground, or The Asphalt Jungle, characters are never pulled back to, nor flee from, an urban life of crime. Instead, vices that are commonly associated with the city have a free-standing life in the rural locations that are often thought of as a refuge from these harsh elements. If both Bell and Morris study the way that rural noirs draw differences between the city and country, two of the three films I add to the subgenre constitute more complete rural noirs, films that work wholly outside urban locations, not just in contrast with it. Bell, like me, notes considerable variety in rural noirs locations, “desert landscapes, farms, mountains, and forests all qualify as settings for consideration,” but he also notes that “Diverse as these landscapes are, this set of films uses them in surprisingly like-minded fashion to achieve a counterpoint to the ubiquitous noir city” (219). In Bell’s analysis, all nine films he studies, feature significant urban segments. He is, in fact, so inclusive as to discuss Stanley Kubrick’s Killer’s Kiss as a rural noir even though it does not contain a single frame shot or set outside of New York City. Rurality is evoked only as a possibility, as alienated urbanite Davy (Jamie Smith) receives letters from his horse-farm-running relatives. Reading these letters offers Davy brief moments of respite from drudgerous city spaces such as the subway and his cramped apartment. In its emphasis on the centrality of rural locations, my project is more similar to David Bell’s work on the rural in horror films than to Jonathan F. Bell’s work on the rural noir. David Bell analyses the way that contemporary horror films work against a “long tradition” of the “idyllic rural” in many Western texts (95). As opposed to works “from Henry David Thoreau and Walt Whitman to contemporary television shows like Northern Exposure and films such as A River Runs Through It or Grand Canyon” in which the rural is positioned as “a restorative to urban anomie,” David Bell analyses films such as Deliverance and The Texas Chainsaw Massacre that depict “a series of anti-idyllic visions of the rural” (95). Moonrise and They Live By Night, like these horror films, portray the crime and the country as coexistent spheres at the same time that the majority of other popular culture, including noirs like Killer’s Kiss or On Dangerous Ground, portray them as mutually exclusive.To use a mode of generic analysis developed by Rick Altman, the rural noir, while preserving the dominant syntax of other noirs, presents a remarkably different semantic element (31). Consider the following description of the genre, from the introduction to Film Noir: An Encyclopedic Reference Guide: “The darkness that fills the mirror of the past, which lurks in a dark corner or obscures a dark passage out of the oppressively dark city, is not merely the key adjective of so many film noir titles but the obvious metaphor for the condition of the protagonist’s mind” (Silver and Ward, 4). In this instance, the narrative elements, or syntax, of film noir outlined by Silver and Ward do not require revision, but the urban location, a semantic element, does. Moonrise and They Live By Night demonstrate the sustainability of the aforementioned syntactic elements— the dark, psychological experience of the leads and their inescapable criminal past— apart from the familiar semantic element of the city.The rural noir must also cause us to reconsider— beyond rural representations or film noir— more generally pitched genre theories. Consider the importance of place to film genre, the majority of which are defined by a typical setting: for melodramas, it is the family home, for Westerns, the American west, and for musicals, the stage. Thomas Schatz separates American genres according to their setting, between genres which deal with “determinate” versus “indeterminate” space:There is a vital distinction between kinds of generic settings and conflicts. Certain genres […] have conflicts that, indigenous to the environment, reflect the physical and ideological struggle for its control. […] Other genres have conflicts that are not indigenous to the locale but are the results of the conflict between the values, attitudes, and actions of its principal characters and the ‘civilised’ setting they inhabit. (26) Schatz discusses noirs, along with detective films, as films which trade in “determinate” settings, limited to the space of the city. The rural noir slips between Schatz’s dichotomy, moving past the space of the city, but not into the civilised, tame settings of the genres of “indeterminate spaces.” It is only fitting that a genre whose very definition lies in its disruption of Hollywood norms— trading high- for low-key lighting, effectual male protagonists for helpless ones, and a confident, coherent worldview for a more paranoid, unstable one would, finally, be able to accommodate a variation— the rural noir— that would seem to upset one of its central tenets, an urban locale. Considering the long list of Hollywood standards that film noirs violated, according to two of its original explicators, Raymond Borde and Etienne Chaumeton— “a logical action, an evident distinction between good and evil, well-defined characters with clear motives, scenes that are more spectacular than brutal, a heroine who is exquisitely feminine and a hero who is honest”— it should, perhaps, not be so surprising that the genre is flexible enough to accommodate the existence of the rural noir after all (14). AcknowledgmentsIn addition to M/C Journal's anonymous readers, the author would like to thank Corey Creekmur, Mike Slowik, Barbara Steinson, and Andrew Gorman-Murray for their helpful suggestions. ReferencesAltman, Rick. “A Semantic/Syntactic Approach to Film Genre.” Film Genre Reader III. Ed. Barry Keith Grant. Austin: U of Texas P, 2003. 27-41.The Asphalt Jungle. Dir. John Huston. MGM/UA, 1950.Bell, David. “Anti-Idyll: Rural Horror.” Contested Countryside Cultures. Eds. Paul Cloke and Jo Little. London, Routledge, 1997. 94-108.Bell, Jonathan F. “Shadows in the Hinterland: Rural Noir.” Architecture and Film. Ed. Mark Lamster. New York: Princeton Architectural P, 2000. 217-230.Borde, Raymond and Etienne Chaumeton. A Panorama of American Film Noir. San Francisco: City Lights Books, 2002.Christopher, Nicholas. Somewhere in the Night: Film Noir and the American City. New York: Simon and Schuster, 1997.Cowie, Elizabeth. “Film Noir and Women.” Shades of Noir. Ed. Joan Copjec. New York: Verso, 1993. 121-166.Dickos, Andrew. Street with No Name: A History of the Classic American Film Noir. Lexington: UP of Kentucky, 2002.Hirsch, Foster. Detours and Lost Highways: A Map of Neo-Noir. New York: Limelight Editions, 1999.Marx, Leo. The Machine in the Garden. New York: Oxford UP, 1964.McArthur, Colin. Underworld U.S.A. London: BFI, 1972.Moonrise. Dir. Frank Borzage. Republic, 1948.Morris, Gary. “Noir Country: Alien Nation.” Bright Lights Film Journal Nov. 2006. 13. Jun. 2008 http://www.brightlightsfilm.com/54/noircountry.htm Muller, Eddie. Dark City: The Lost World of Film Noir. New York: St. Martin’s P, 1998.Naremore, James. More Than Night: Film Noir in its Contexts. Berkeley, C.A.: U of California P, 2008.Neale, Steve. “Questions of Genre.” Film Genre Reader III. Ed. Barry Keith Grant. Austin: U of Texas P, 2003. 160-184.On Dangerous Ground. Dir. Nicholas Ray. RKO, 1951.Out of the Past. Dir. Jacques Tourneur. RKO, 1947.Place, Janey. “Women in Film Noir.” Women in Film Noir. Ed. E. Ann Kaplan. London: BFI, 1999. 47-68.Schatz, Thomas. Hollywood Genres. New York: Random House, 1981.Schatz, Thomas. “The Structural Influence: New Directions in Film Genre Study.” Film Genre Reader III. Ed. Barry Keith Grant. Austin: U of Texas P, 2003. 92-102.Silver, Alain and Elizabeth Ward. Film Noir: An Encyclopedic Reference Guide. London: Bloomsbury, 1980.They Live by Night. Dir. Nicholas Ray. RKO, 1949.Thieves’ Highway. Dir. Jules Dassin. Fox, 1949.Williams, Raymond. The Country and the City. New York: Oxford UP, 1973.
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Munster, Anna. "Love Machines". M/C Journal 2, n.º 6 (1 de septiembre de 1999). http://dx.doi.org/10.5204/mcj.1780.

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Resumen
A new device, sure to inspire technological bedazzlement, has been installed in Hong Kong shopping malls. Called simply The Love Machine, it functions like a photo booth, dispensing on-the-spot portraits1. But rather than one subject, it requires a couple, in fact the couple, in order to do its work of digital reproduction. For the output of this imaging machine is none other than a picture of the combined features of the two sitters, 'morphed' together by computer software to produce a technological child. Its Japanese manufacturers, while obviously cashing in on the novelty value, nevertheless list the advantage it allows for future matrimonial selection based around the production of a suitable aesthetic. Needless to say, the good citizens of Hong Kong have not allowed any rigid criteria for genetic engineering to get in the way of the progeny such a machine allows, creating such monstrous couplings as the baby 'cat-human', achieved by a sitter coupling with their pet. Rather than being the object of love here, technology acts as the conduit of emotion, or stronger still, it is the love relation itself, bringing the two together as one. What I want to touch upon is the sense in which a desire for oneness inhabits our relations to and through the technological. There is already an abundance of literature around the erotics of cyberspace, documenting and detailing encounters of virtual sex fantasies and romance. As well, there are more theoretical attempts to come to terms with what Michael Heim describes as the "erotic ontology of cyberspace" (59). Heim depicts these encounters not as a ravaging desire gone wild, sprouting up in odd places or producing monstrous offspring, but in homely and familial terms. Finally with the computer as incarnation of the machine, our love for technology can cease its restless and previously unfulfilled wanderings and find a comfortable place. What is worth pausing over here is the sense in which the sexual is subjugated to a conjugal and familial metaphor, at the same time as desire is modelled according to a metaphysics of fullness and lack. I would argue that in advancing this kind of love relation with the computer and the digital, the possibility of a relation is actually short-circuited. For a relation assumes the existence of at least two terms, and in these representations, technology does not figure as a second term. It is either marked as the other, where desire finds a soul mate to fill its lack. Or the technological becomes invisible, subsumed in a spiritual instrumentalism that sees it merely forging the union of cybernetic souls. I would suggest that an erotic relation with the technological is occluded in most accounts of the sexual in cyberspace and in many engagements with digital technologies. Instead we are left with a non-relational meeting of the same with itself. We might describe the dominant utilisation of the technological as onanistic. Relations of difference could be a productive effect of the technological, but are instead culturally caught up within an operational logic which sees the relational erotic possibilities of the machinic eliminated as sameness touches itself. I want to point towards some different models for theorising technology by briefly drawing upon the texts of Félix Guattari and Avital Ronell. These may lead to the production of a desiring relation with technology by coupling the machine with alterity. One of several climatic scenes from the 'virtual sex' movie Strange Days, directed by Katherine Bigelow, graphically illustrates the onanistic encounter. Set on the eve of the new millennium, the temporality of the film sets up a feeling of dis-ease: it is both futuristic and yet only too close. The narrative centres on the blackmarket in ultimate VR: purchasing software which allows the user, donning special headgear, to re-experience recorded memories in other peoples' lives. An evil abuser of this technology, known until the end of the film as an anonymous male junkie, is addicted to increasingly frequent hits of another's apperception. In his quest to score above his tolerance level, the cyber-junkie rapes a prostitute, but instead of wearing the headgear used to record his own perception of the rape, he forces the woman to put it on making her annex her subjectivity to his experience of desire. He records her reaction to becoming an appendage to him. The effect of watching this scene is deeply unsettling: the camera-work sets up a point-of-view shot from the position of the male subject but plays it to the audience as one might see through a video view-finder, thus sedimenting an assumed cultural association between masculinity and the male gaze. What we see is the violence produced by the annihilation of another's desire; what we hear is the soundtrack of the woman mimicking the male's enjoyment of his own desire. Put simply, what we watch is a feedback loop of a particular formation of technological desire, one in which the desire of or for the other is audio-visually impeded. Ultimately the experience can be stored and replayed as a porn movie solely for future masturbation. The scene in Strange Days quite adequately summarises the obstructed and obstructive desire to go no further than masturbation caught in the defiles of feedback. Feedback is also the term used in both video and sound production when a recording device is aimed at or switched onto a device playing back the same recording. The result, in the case of video, is to create an infinite abyss of the same image playing back into itself on the monitor; in the case of sound a high-pitched signal is created which impedes further transmission. By naming the desire to fuse with the technological a feedback loop, I am suggesting that manifestations of this desire are neither productive nor connective, in that any relation to exterior or heterogeneous elements are shut out. They stamp out the flow of other desires and replay the same looping desire based around notions of fullness and lack, completion and incompletion, and of course masculinity and femininity. Mark Dery makes this association between the desire for the technological, the elision of matter and phallic modes of masculinity: This, to the masculinist technophile, is the weirdly alchemical end point of cyberculture: the distillation of pure mind from base matter. Sex, in such a context, would be purged of feminine contact -- removed, in fact, from all notions of physicality -- and reduced to mental masturbation. (121) Dery's point is a corollary to mine; in discarding the need for an embodied sexual experience, the literature and representations of cyberspace, both theoretical and fictional, endorse only a touching of the sublimated self, no other bodies or even the bodily is brought into contact. There is no shortage of evidence for the disregard embodiment holds among the doyens of cyber-architecture. Hans Moravec and Marvin Minsky, writing about Artificial Intelligence, promote a future in which pure consciousness, freed from its entanglement with the flesh, merges with the machine (Mind Children; The Society of Mind). Here the reverence shown towards digital technology enters the sublime point of a coalition where the mind is supported by some sophisticated hardware, ultimately capable of adapting and reproducing itself. There are now enough feminist critics of this kind of cyberspeak to have noticed in this fantasy of machinic fusion a replay of the old Cartesian mind/body dualism. My point, however, is that this desire is not simply put in place by a failure to rethink the body in the realm of the digital. It is augmented by the fact that this disregard for theorising an embodied experience feeds into an inability to encounter any other within the realm of the technological. We should note that this is perpetuated not just by those seeking future solace in the digital, but also by its most ardent cultural critics. Baudrillard, as one who seemingly fits this latter category, eager to disperse the notion that writers such as Moravec and Minsky propound regarding AI, is driven to making rather overarching ontological remarks about machines in general. In attempting to forestall the notion that the machine could ever become the complement to the human, Baudrillard cancels the relation of the machine to desire by cutting off its ability to produce anything in excess of itself. The machine, on his account, can be reduced to the production of itself alone; there is nothing supplementary, exterior to or differential in the machinic circuit (53). For Baudrillard, the pleasures of the interface do not even extend to the solitary vice of masturbation. Celibate machines are paralleled by celibate digital subjects each alone with themselves, forming a non-relational system. While Baudrillard offers a fair account of the solitary lack of relation produced in and by digital technologies, he nevertheless participates in reinforcing the transformation of what he calls "the process of relating into a process of communication between One and the Same" (58). He catches himself within the circulation of the very desire he finds problematic. But whether onanistic or celibate, the erotics of our present or possible relations to technology do not become any more enticing in many actual engagements with emerging technologies. Popular modes of interfacing our desires with the digital favor a particular assemblage of body and machine where a kind of furtive one-handed masturbation may be the only option left to us. I will call this the operational assemblage, borrowing from Baudrillard and his description of Virtual Man, operating and communicating across computer cables and networks while being simultaneously immobilised in front of the glare of the computer screen. An operational assemblage, whilst being efficacious, inhibits movement and ties the body to the machine. Far from the body being discarded by information technologies, the operational assemblage sees certain parts of the body privileged and territorialised. The most obvious instance of this is VR, which, in its most technologically advanced state, still only selects the eyes and the hand as its points of bodily interface. In so-called fully immersive VR experience, it is the hand, wearing a data glove, which propels the subject into movement in the virtual world, but it is a hand propelled by the subject's field of vision, computer monitors mounted in the enveloping headset. Thus the hand operates by being subjected to the gaze2. In VR, then, the real body is not somehow left behind as the subject enters a new state of electronic consciousness; rather there is a re-organisation and reterritorialisation of the hand under the operative guidance of the eye and scopic desire. This is attested to by the experience one has of the postural body schema during immersion in VR. The 'non-operational' body remaining in physical space often feels awkward and clumsy as if it is too large or cumbersome to drag around and interact in the virtual world, as if it were made virtually non-functional. The operational assemblage of a distanced eye territorialising the hand to create a loop of identity through the machine produces a desiring body which is blocked in its relational capacities. It can only touch itself as self; it cannot find itself an other or as other. Rather than encouraging the hand to break connections with the circuit of the gaze, to develop speeds, capabilities and potentials of its own, these encounters are perpetually returned to the screen and the domain of the eye. They feed back into a loop where relations to other desires, other kinds of bodies, other machines are circumvented. Looping back and returning to the aesthetic reduction performed by the Love Machine, a more lo-tech version of the two technologically contracted to one might point to the possibility of alterity that current digital machines seem keen to circumvent. At San Fransisco's Exploratorium museum one of the public points of interface with the Human Genome Project can be found3. The Exploratorium has a display set up which introduces the public to the bioinformation technology involved as well as soliciting responses to bio-ethical issues surrounding the question of genetic engineering. In the midst of this display a simple piece of glass hangs as a divider between two sides of a table. By sitting on one side of the table with a light shining from behind, one could see both a self-reflection and through the glass to whomever was sitting on the other side. The text accompanying the display encourages couples to occupy either side of the glass. What is produced for the sitter on the light side is a combination of their own reflection 'mapped' onto the features of the sitter on the other side. The text for the display encourages a judgement of the probable aesthetic outcome of combining one's genes with those of the other. I tested this display with my partner, crossing both sides of the mirror/glass. Our reactions were similar; a sensation approaching horror arose as we each faced our distorted, mirrored features as possible future progeny, a sensation akin to encountering the uncanny4. While suggesting the familiar, it also indicates what is concealed, becoming a thing not known and thus terrifying. For what was decidedly spooky in viewing a morphing of my image onto that of the other's, in the context of the surrounding bioinformatic technologies, was the sense in which a familiarity with the homely features of the self was dislocated by a haunting, marking the claim of a double utterly different. Recalling the assertion made by Heim that in the computer we find an intellectual and emotional resting point, we could question whether the familiarity of a resting place provides a satisfactory erotic encounter with the technological. We could ask whether the dream of the homely, of finding in the computer a kinship which sanctions the love machine relation, operates at the expense of dispelling that other, unfamiliar double through a controlling device which adjusts differences until they reach a point of homeostasis. What of a reading of the technological which might instaurate rather than diffuse the question of the unfamiliar double? I will gesture towards both Guattari's text Chaosmosis and Ronell's The Telephone Book, for the importance both give to the double in producing a different relation with the technological. For Guattari, the machine's ghost is exorcised by the predominant view that sees particular machines, such as the computer, as a subset of technology, a view given credence at the level of hype in the marketing of AI, virtual reality and so forth as part of the great technological future. It also gains credibility theoretically through the Heideggerian perspective. Instead Guattari insists that technology is dependent upon the machinic (33). The machinic is prior to and a condition of any actual technology, it is a movement rather than a ground; the movement through which heterogeneous elements such as bodies, sciences, information come to form the interrelated yet specific fields of a particular assemblage we might term technological. It is also the movement through which these components retain their singularity. Borrowing from modern biology, Guattari labels this movement "autopoietic" (39). Rather than the cybernetic model which sees the outside integrated into the structure of the machinic by an adjustment towards homogeneity cutting off flow, Guattari underlines a continual machinic movement towards the outside, towards alterity, which transforms the interrelations of the technological ensemble. The machinic is doubled not by the reproduction of itself, but by the possibility of its own replacement, its own annihilation and transformation into something different: Its emergence is doubled with breakdown, catastrophe -- the menace of death. It possesses a supplement: a dimension of alterity which it develops in different forms. (37) Here, we can adjoin Guattari with Ronell's historical reading of the metaphorics of the telephone in attempts to think through technology. Always shadowed by the possibility Heidegger wishes to stake out for a beyond to or an overcoming of the technological, Ronell is both critical of the technologising of desire in the cybernetic loop and insistent upon the difference produced by technology's doubling desire. Using the telephone as a synecdoche for technology -- and this strategy is itself ambiguous: does the telephone represent part of the technological or is it a more comprehensive summary of a less comprehensive system? -- Ronell argues that it can only be thought of as irreducibly two, a pair (5). This differentiates itself from the couple which notoriously contracts into one. She argues that the two are not reducible to each other, that sender and receiver do not always connect, are not reducible to equal end points in the flow of information. For Ronell, what we find when we are not at home, on unfamiliar ground, is -- the machine. The telephone in fact maintains its relation to the machinic and to the doubling this implies, via the uncanny in Ronell's text. It relates to a not-being-at-home for the self, precisely when it becomes machine -- the answering machine. The answering machine disconnects the speaker from the listener and inserts itself not as controlling device in the loop, but as delay, the deferral of union. Loosely soldering this with Guattari's notion that the machine introduces a "dimension of alterity", Ronell reads the technological via the telephone line as that relation to the outside, to the machinic difference that makes the self always unfamiliar (84). I would suggest then that pursuing a love relation with technology or through the technological leads us to deploy an entire metaphorics of the familial, where the self is ultimately home alone and only has itself to play with. In this metaphorics, technology as double and technology's doubling desire become a conduit that returns only to itself through the circuitous mechanism of the feedback loop. Rather than opening onto heterogeneous relations to bodies or allowing bodies to develop different relational capacities, the body here is immobilised by an operational and scopic territorialisation. To be excited by an encounter with the technological something unfamiliar is preferable, some sense of an alternating current in the midst of all this homeliness, an external perturbation rubbing up against the tired hand of a short-circuiting onanism. Footnotes 1. The Love Machine is also the title of a digital still image and sound installation commenting upon the Hong Kong booth produced by myself and Michele Barker and last exhibited at the Viruses and Mutations exhibition for the Melbourne Festival, The Aikenhead Conference Centre, St. Vincent's Hospital, October, 1998. 2. For an articulation of the way in which this maps onto perspectival vision, see Simon Penny, "Virtual Reality as the Completion of the Enlightenment Project." Culture on the Brink. Eds. G. Bender and T. Druckery. Seattle: Bay Press, 1994. 3. Funded by the US Government, the project's goal is to develop maps for the 23 paired human chromosomes and to unravel the sequence of bases that make up the DNA of these chromosomes. 4. This is what Freud described in his paper "The Uncanny". Tracing the etymology of the German word for the uncanny, unheimlich, which in English translates literally as 'unhomely', Freud notes that heimlich, or 'homely', in fact contains the ambiguity of its opposite, in one instance. References Baudrillard, Jean. "Xerox and Infinity." The Transparency of Evil: Essays in Extreme Phenomena. Trans J. Benedict. London: Verso, 1993. 51-9. Dery, Mark. Escape Velocity: Cyberculture at the End of the Century. New York: Grove Press, 1996. Freud, Sigmund. "The Uncanny." Standard Edition of the Complete Psychological Works of Sigmund Freud. Vol. 17. Trans. and ed. J. Strachey. London: Hogarth Press, 1955. Guattari, Félix. Chaosmosis: An Ethico-Aesthetic Paradigm. Sydney: Power Publications, 1995. Heim, Michael. "The Erotic Ontology of Cyberspace." Cyberspace: First Steps. Cambridge, Mass.: MIT P, 1994.59-80. Minsky, Marvin. The Society of Mind. New York: Simon and Schuster, 1985. Moravec, Hans. Mind Children. Cambridge, Mass.: Harvard UP, 1988. Ronell, Avital. The Telephone Book. Lincoln: U of Nebraska P, 1989. Citation reference for this article MLA style: Anna Munster. "Love Machines." M/C: A Journal of Media and Culture 2.6 (1999). [your date of access] <http://www.uq.edu.au/mc/9909/love.php>. Chicago style: Anna Munster, "Love Machines," M/C: A Journal of Media and Culture 2, no. 6 (1999), <http://www.uq.edu.au/mc/9909/love.php> ([your date of access]). APA style: Anna Munster. (1999) Love machines. M/C: A Journal of Media and Culture 2(6). <http://www.uq.edu.au/mc/9909/love.php> ([your date of access]).
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Collins-Gearing, Brooke, Vivien Cadungog, Sophie Camilleri, Erin Comensoli, Elissa Duncan, Leitesha Green, Adam Phillips y Rebecca Stone. "Listenin’ Up: Re-imagining Ourselves through Stories of and from Country". M/C Journal 18, n.º 6 (7 de marzo de 2016). http://dx.doi.org/10.5204/mcj.1040.

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This story not for myself … all over Australia story.No matter Aborigine, White-European, secret before,Didn’t like im before White-European…This time White-European must come to Aborigine,Listen Aborigine and understand it.Understand that culture, secret, what dreaming.— Senior Lawman Neidjie, Story about Feeling (78)IntroductionIn Senior Lawman Neidjie’s beautiful little book, with big knowledge, Story about Feeling (1989), he shares with us, his readers, the importance of feeling our connectedness with the land around us. We have heard his words and this is our effort to articulate our respect and responsibility in return. We are a small group of undergraduate students and a lecturer at the University of Newcastle (a mixed “mob” with non-Aboriginal and Aboriginal heritages) participating in an English course designed around listening to the knowledge stories of Country, in the context of Country as the energy and agency of the lands around us and not just a physical setting, as shared by those who know it best. We are a diverse group of people. We have different, individual, purposes for taking this course, but with a common willingness to listen which has been strengthened through our exposure to Aboriginal literature. This paper is the result of our lived experience of practice-led research. We have written this paper as a collective group and therefore we use “we” to represent and encompass our distinct voices in this shared learning journey. We write this paper within the walls, physically and psychologically, of western academia, built on the lands of the Darkinjung peoples. Our hope is to rethink the limits of epistemic boundaries in western discourses of education; to engage with Aboriginal ways of knowing predominantly through the pedagogical and personal act of listening. We aspire to reimagine our understanding of, and complicity with, public memory while simultaneously shifting our engagement with the land on which we stand, learn, and live. We ask ourselves: can we re-imagine the institutionalised space of our classroom through a dialogic pedagogy? To attempt to do this we have employed intersubjective dialogues, where our role is mostly that of listeners (readers) of stories of Country shared by Aboriginal voices and knowledges such as Neidjie’s. This paper is an articulation of our learning journey to re-imagine the tertiary classroom, re-imagine the relationship between Aboriginal and non-Aboriginal Australian knowledges, perspectives and peoples, re-imagine our collective consciousness on Aboriginal lands and, ultimately, to re-imagine ourselves. Re-imagining the Tertiary English Literature Classroom Our intersubjective dialogues have been built around listening to the stories (reading a book) from Aboriginal Elders who share the surface knowledge of stories from their Countries. These have been the voices of Neidjie, Max Dulumunmun Harrison in My People’s Dreaming (2013), and Laklak Burarrwanga et al. in Welcome to My Country (2013). Using a talking circle format, a traditional method of communication based upon equality and respect, within the confines of the four-walled institute of Western education, our learning journey moved through linear time, meeting once a week for two hours for 13 weeks. Throughout this time we employed Joshua Guilar’s notion of an intersubjective dialogue in the classroom to re-imagine our tertiary journey. Guilar emphasises the actions of “listening and respect, direction, character building and authority” (para 1). He argues that a dialogic classroom builds an educative community that engages both learners and teachers “where all parties are open to learning” (para 3). To re-imagine the tertiary classroom via talking circles, the lecturer drew from dialogic instruction which privileges content as:the major emphasis of the instructional conversation. Dialogic instruction includes a sharing of power. The actions of a dialogic instructor can be understood on a continuum with an autocratic instructional style at one end and an overly permissive style on the other. In the middle of the continuum are dialogic-enabling behaviors, which make possible a radical pedagogy. (para 1) Re-imaging the lecturer’s facilitating role has not been without its drawbacks and issues. In particular, she had to examine her own subjectivity and role as teacher while also adhering to the expectations of her job as an academic employee in the University. Assessing students, their developing awareness of Aboriginal ways of knowing, was not without worry. Advocating a paradigm shift from dominant ways of teaching and learning, while also adhering to expected tertiary discourses and procedures (such as developing marking rubrics and providing expectations regarding the format of an essay, referencing information, word limits, writing in standard Australian English and being assessed according to marks out of 100 that are categorised as Fails, Passes, Credits, Distinctions, or High Distinctions) required constant self-reflexivity and attempts at pedagogical transparency, for instance, the rubrics for assessing assignments were designed around the course objectives and then shared with the students to gauge understanding of, and support for, the criteria. Ultimately it was acknowledged that the lecturer’s position within the hierarchy of western learning carried with it an imbalance of power, that is, as much as she desired to create a shared and equal learning space, she decided and awarded final grades. In an effort to continually and consciously work through this, the work of Gayatri Spivak on self-reflexivity was employed: she, the lecturer, has “attempted to foreground the precariousness of [her] position throughout” although she knows “such gestures can never suffice” (271). Spivak’s work on the tendency of dominant discourses and institutions to ignore or deny the validity of non-western knowledges continues to be influential. We acknowledge the limits of our ability to engage in such a radical dialogical pedagogy: there are limits to the creativity and innovativeness that can be produced within a dominant Eurocentric academic framework. Sharing knowledge and stories cannot be a one-way process; all parties have to willingly engage in order to create meaningful exchange. This then, requires that the classroom, and this paper, reflect a space of heterogeneous voices (or “ears” required for listening) that are self-sufficiently open to hearing the stories of knowledge from the traditional custodians. Listening becomes a mode of thought where we are also aware of the impediments in our ability to hear: to hear across cultures, across histories, across generations, and across time and space. The intersubjective dialogues taking place, between us and the stories and also between each other in the classroom, allow us to deepen our understanding of the literature of Country by listening to each other’s voices. Even if they offer different opinions from our own they still contribute to our broader conception of what Country is and can mean to people. By extension, this causes us to re-evaluate the lands upon which we stand, entering a dialogue with place to reinterpret/negotiate our position within the “story” of Country. This learning and listening was re-emphasised with the words of Miriam-Rose Ungunmerr-Baumann’s explanation of “Dadirri”: an inner, deep, contemplative listening and awareness (para 4). To be able to hear these stories has required a radical shift in the way we are listening. To create a space for an intersubjective dialogue to occur between the knowledge stories of Aboriginal peoples who know their Country, and us as individual and distinct listeners, Marcia Langton’s third category of an intersubjective dialogue was used. This type of dialogue involves an exchange between Aboriginal and non-Aboriginal Australians where both are positioned as subjects rather than, as historically has been the case, non-Aboriginal peoples speaking about Aboriginality positioned as “object” and “other” (81). Langton states that: ‘Aboriginality’ arises from the subjective experience of both Aboriginal people and non-Aboriginal people who engage in any intercultural dialogue, whether in actual lived experience or through a mediated experience such as a white person watching a program about Aboriginal people on television or reading a book. Moreover, the creation of ‘Aboriginality’ is not a fixed thing. It is created from out histories. It arises from the intersubjectivity of black and white in dialogue. (31)Langton states that historically the ways Aboriginality has been represented by the ethnographic gaze has meant that “Aboriginality” and what it means is a result of colonisation: Aboriginal peoples did not refer to themselves or think of themselves in such ways before colonisation. Therefore, we respectfully tried to listen to the knowledge stories shared by Aboriginal people through Aboriginal ways of knowing Country. Listening to Stories of Country We use the word “stories” to represent the knowledge of a place that traditional custodians of their land know and willingly share through the public publication of literature. Stories, in our understanding, are not “made-up” fictional narratives but knowledge documents of and from specific places that are physically manifested in the land while embodying metaphysical meaning as well. Stories are connected to the land and therefore they are connected to its people. We use the phrase “surface (public) knowledge” to distinguish between knowledges that anyone can hear and have access to in comparison with more private, deeper layered, secret/sacred knowledge that is not within our rights to possess or even within our ability to understand. We are, however, cognisant that this knowledge is there and respect those who know it. Finally, we employ the word Country, which, as noted above means the energy and agency of the lands around us. As Burarrwanga et al. share:Country has many layers of meaning. It incorporates people, animals, plants, water and land. But Country is more than just people and things, it is also what connects them to each other and to multiple spiritual and symbolic realms. It relates to laws, customs, movement, song, knowledges, relationships, histories, presents, future and spirits. Country can be talked to, it can be known, it can itself communicate, feel and take action. Country for us is alive with story, Law, power and kinship relations that join not only people to each other but link people, ancestors, place, animals, rocks, plants, stories and songs within land and sea. So you see, knowledge about Country is important because it’s about how and where you fit in the world and how you connect to others and to place. (129) Many colonists denied, and many people continue to deny today, the complexity of Aboriginal cultures and ways of knowing: “native traditions” are recorded according to Western epistemology and perceptions. Roslyn Carnes has argued that colonisation has created a situation in Australia, “where Aboriginal voices are white noise to the ears of many non-Indigenous people. […] white privilege and the resulting white noise can be minimised and greater clarity given to Aboriginal voices by privileging Indigenous knowledge and ways of working when addressing Indigenous issues. To minimise the interference of white noise, non-Indigenous people would do well to adopt a position that recognises, acknowledges and utilises some of the strengths that can be learned from Aboriginal culture and Indigenous authors” (2). To negotiate through this “white noise”, to hear the stories of Country beneath it and attempt to decolonise both our minds and the institutional discourses we work and study in (Langton calls for an undermining of the “colonial hegemony” [8]) and we have had to acknowledge and position our subjectivity as Aboriginal and non-Aboriginal peoples and try to situate ourselves as “allied listeners” (Carnes 184). Through allied listening in intersubjective dialogues, we are re-learning (re-imagining) history, reviewing dominant ideas about the world and ways of existing in it and re-situating our own positions of Aboriginality and non-Aboriginality. Rereading the Signs Welcome to My Country by Burarrwanga et al. emphasises that knowledge is embedded in Country, in everything on, in, above, and moving through country. While every rock, tree, waterhole, hill, and animal has a story (stories), so do the winds, clouds, tides, and stars. These stories are layered, they overlap, they interconnect and they remain. A physical representation such as a tree or rock, is a manifestation of a metaphysical moment, event, ancestor. The book encourages us (the readers) to listen to the knowledge that is willingly being shared, thus initiating a layer of intersubjectivity between Yolngu ways of knowing and the intended reader; the book itself is a result of an intersubjective relationship between Aboriginal and non-Aboriginal women and embedded in both of these intersubjective layers is the relationship between us and this land. The book itself offers a way of engaging with the physical environment that combines western processes (standard Australian written English for instance) with Aboriginal ways of knowing, in this instance, Yolngu ways. It is an immediate way of placing oneself in time and space, for instance it was August when we first read the book so it was the dry season and time for hunting. Reading the environment in such a way means that we need to be aware of what is happening around us, allowing us to see the “rules” of a place and “feel” it (Neidjie). We now attempt to listen more closely to our own environments, extending our understanding of place and reconsidering our engagement with Darkinjung land. Neidjie, Harrison, and Burarrwanga et al. share knowledge that helps us re-imagine our way of reading the signs around us—the physical clues (when certain plants flower it might signal the time to catch certain fish or animals; when certain winds blow it might signal the time to perform certain duties) that the land provides but there is also another layer of meaning—explanations for certain animal behaviours, for certain sites, for certain rights. Beneath these layers are other layers that may or may not be spoken of, some of them are hinted at in the text and others, it is explained, are not allowed to be spoken of or shared at this point in time. “We use different language for different levels: surface, middle and hidden. Hidden languages are not known to everyone and are used for specific occasions” (Burarrwanga et al. 131). “Through language we learn about country, about boundaries, inside and outside knowledge” (Burarrwanga et al. 132). Many of the esoteric (knowledge for a certain few) stories are too different from our dominant discourses for us to understand even if they could be shared with us. Laklak Burarrwanga happily shares the surface layer though, and like Neidjie, refers to the reader as “you”. So this was where we began our intersubjective dialogue with Aboriginality, non-Aboriginality and Country. In Harrison’s My People’s Dreaming he explains how Aboriginal ways of knowing are built on watching, listening, and seeing. “If we don’t follow these principles then we don’t learn anything” (59). Engaging with Aboriginal knowledges such as Harrison’s three principles, Neidjie’s encouragement to listen, and Burarrwanga et al.’s welcoming into wetj (sharing and responsibility) has impacted on our own ideas and practices regarding how we learn. We have had to shelve our usual method of deconstructing or analysing a text and instead focus on simply hearing and feeling the stories. If we (as a collective, and individually) perceive “gaps” in the stories or in our understanding, that is, the sense that there is more information embodied in Country than what we are receiving, rather than attempting to find out more, we have respected the act of the surface story being shared, realising that perhaps deeper knowledge is not meant for us (as outsiders, as non-Aboriginal peoples or even as men or as women). This is at odds with how we are generally expected to function as tertiary students (that is, as independent researchers/analytical scholars). We have identified this as a space in which we can listen to Aboriginal ways of knowing to develop our understanding of Aboriginal epistemologies, within a university setting that is governed by western ideologies. Neidjie reminds us that a story might be, “forty-two thousand [years]” old but in sharing a dialogue with each other, we keep it alive (101). Kwaymullina and Kwaymullina argue that in contrast, “the British valued the wheel, but they did not value its connection to the tree” (197), that is, western ways of knowing and being often favour the end result, disregarding the process, the story and the cycle where the learning occurs. Re-imagining Our Roles and Responsibility in Discourses of ReconciliationSuch a space we see as an alternative concept of spatial politics: “one that is rooted not solely in a politics of the nation, but instead reflects the diverse spaces that construct the postcolonial experience” (Upstone 1). We have almost envisioned this as fragmented and compartmentalised palimpsestic layers of different spaces (colonial, western, national, historical, political, topographical, social, educational) constructed on Aboriginal lands and knowledges. In this re-imagined learning space we are trying to negotiate through the white noise to listen to the voices of Aboriginal peoples. The transformative power of these voices—voices that invite us, welcome us, into their knowledge of Country—provide powerful messages for the possibility of change, “It is they who not only present the horrors of current circumstances but, gesturing towards the future, also offer the possibility of a way to move forward” (Upstone 184). In Harrison’s My People’s Dreaming, his chapter on Forgiveness both welcomes the reader into his Country while acknowledging that Australia’s shared history of colonisation is painful to confront, but only by confronting it, can we begin to heal and move forward. While notions of social reconciliation revolve around rebuilding social relations between Aboriginal and non-Aboriginal Australians, “ecological reconciliation involves restoring ecological connectivity, sustaining ecological services, sustaining biodiversity, and making tough decisions from an eco-centric point of view that will not always prioritise human desire” (Rose 7). Deborah Bird Rose identifies four reasons why ecological reconciliation must occur simultaneously with social reconciliation. First, “without an imaginable world for the future, there is no point even to imagining a future for ourselves” (Rose 2). Second, for us to genuinely embrace reconciliation we must work to respond to land rights, environmental restoration and the protection of sacred sites. Third, we must recognise that “society and environment are inextricably connected” (Rose 2) and that this is especially so for Aboriginal Australians. Finally, Aboriginal ways of knowing could provide answers to postcolonial environmental degradation. By employing Guilar’s notion of the dialogic classroom as a method of critical pedagogy designed to promote social justice, we recognise our own responsibilities when it comes to issues such as ecology due to these stories being shared with us about and from Country via the literature we read. We write this paper in the hope of articulating our experience of re-imagining and enacting an embodied cognisance (understood as response and responsibility) tuned towards these ways of knowing. We have re-imagined the classroom as a new space of learning where Aboriginal ways of knowing are respected alongside dominant educational discourses. That is, our reimagined classroom includes: the substance of [...] a transactive public memory [...] informed by the reflexive attentiveness to the retelling or representation of a complex of emotionally evocative narratives and images which define not necessarily agreement but points of connection between people in regard to a past that they both might acknowledge the touch of. (Simon 63) Through an intersubjective dialogic classroom we have attempted to reimagine our relationships with the creators of these texts and the ways of knowing they represent. In doing so, we move beyond dominant paradigms of the land around us, re-assessing our roles and responsibilities in ways that are both practical and manageable in our own lives (within and outside of the classroom). Making conscious our awareness of Aboriginal ways of knowing, we create a collective consciousness in our little circle within the dominant western space of academic discourse to, wilfully and hopefully, contribute to transformative social and educational change outside of it. Because we have heard and listened to the stories of Country: We know White-European got different story.But our story, everything dream,Dreaming, secret, ‘business’…You can’t lose im.This story you got to hang on for you,Children, new children, no-matter new generationAnd how much new generation.You got to hang on this old story because the earth, This ground, earth where you brought up, This earth e grow, you growing little by little, Tree growing with you too, grass…I speaking storyAnd this story you got to hang on, no matter who you, No-matter what country you.You got to understand…this world for us.We came for this world. (Neidjie 166) Acknowledgements The authors acknowledge the traditional custodians of the lands upon which this paper was researched and written. References Burarrwanga, Laklak, Ritjilili Ganambarr, Merrkiyawuy Ganambarr-Stubbs, Banbapuy Ganambarr, Djawundil Maymuru, Sarah Wright, Sandie Suchet-Pearson, and Kate Lloyd. Welcome to My Country. Sydney: Allen & Unwin, 2013. Carnes, Roslyn. “Changing Listening Frequency to Minimise White Noise and Hear Indigenous Voices.” Journal of Australian Indigenous Issues 14.2-3 (2011): 170-84. Guilar, Joshua D. “Intersubjectivity and Dialogic Instruction.” Radical Pedagogy 8.1 (2006): 1. Harrison, Max D. My People’s Dreaming: An Aboriginal Elder Speaks on Life, Land, Spirit and Forgiveness. Sydney: HarperCollins Australia, 2013. Kwaymullina, Ambelin, and Blaze Kwaymullina. “Learning to Read the Signs: Law in an Indigenous Reality.” Journal of Australian Studies 34.2 (2010): 195-208.Langton, Marcia. Well, I Saw It on the Television and I Heard It on the Radio. Sydney: Australian Film Commission, 1993. Neidjie, Bill. Story about Feeling. Broome: Magabala Books, 1989. Rose, Deborah Bird. “The Ecological Power and Promise of Reconciliation.” National Institute of the Environment Public Lecture Series, 20 Nov. 2002. Speech. Parliament House. Simon, Roger. “The Touch of the Past: The Pedagogical Significance of a Transactional Sphere of Public Memory.” Revolutionary Pedagogies: Cultural Politics, Instituting Education, and the Discourse of Theory (2000): 61-80. Spivak, Gayatri. C. “'Can the Subaltern Speak?' Marxism and the Interpretation of Culture.” Marxism and the Interpretation of Culture. Eds. Nelson, Cary and Lawrence Grossberg. Urbana, IL: U of Illinois P, 1988. 271-313. Ungunmerr-Baumann, Miriam-Rose. Dadirri: Inner Deep Listening and Quiet Still Awareness. Emmaus Productions, 2002. 14 June 2015 ‹http://nextwave.org.au/wp-content/uploads/Dadirri-Inner-Deep-Listening-M-R-Ungunmerr-Bauman-Refl.pdf›.Upstone, Sara. Spatial Politics in the Postcolonial Novel. Burlington, VT: Ashgate Publishing, 2013.
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