Literatura académica sobre el tema "Scrumban"

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Artículos de revistas sobre el tema "Scrumban"

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Schaefer, Philipp y Dierk Söllner. "DevOps by Scrumban". HMD Praxis der Wirtschaftsinformatik 54, n.º 2 (9 de marzo de 2017): 251–60. http://dx.doi.org/10.1365/s40702-017-0301-x.

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STOICA, Marian, Bogdan GHILIC-MICU, Marinela MIRCEA y Cristian USCATU. "Analyzing Agile Development – from Waterfall Style to Scrumban". Informatica Economica 20, n.º 4/2016 (30 de diciembre de 2016): 5–14. http://dx.doi.org/10.12948/issn14531305/20.4.2016.01.

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Lei, Howard, Ryan O’Connell, Louis Ehwerhemuepha, Sharief Taraman, William Feaster y Anthony Chang. "Agile clinical research: A data science approach to scrumban in clinical medicine". Intelligence-Based Medicine 3-4 (diciembre de 2020): 100009. http://dx.doi.org/10.1016/j.ibmed.2020.100009.

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Abdullah Albarq, Aysha y Rizwan Qureshi. "The Proposed L-Scrumban Methodology to Improve the Efficiency of Agile Software Development". International Journal of Information Engineering and Electronic Business 10, n.º 3 (8 de mayo de 2018): 23–35. http://dx.doi.org/10.5815/ijieeb.2018.03.04.

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Alqudah, Mashal y Rozilawati Razali. "An Empirical Study of Scrumban Formation based on the Selection of Scrum and Kanban Practices". International Journal on Advanced Science, Engineering and Information Technology 8, n.º 6 (4 de diciembre de 2018): 2315. http://dx.doi.org/10.18517/ijaseit.8.6.6566.

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Herdian, Caca Arif. "Perancangan Question Answering System E-Marketplace Sigertengah Menggunakan Metode Scrumban (Studi Kasus : Kelompok Pedagang Sigertengah)". JATISI (Jurnal Teknik Informatika dan Sistem Informasi) 8, n.º 2 (17 de junio de 2021): 547–60. http://dx.doi.org/10.35957/jatisi.v8i2.830.

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Kegiatan penjualan telah dilakukan manusia sejak awal peradaban, seiring perkembangan zaman, cara yang dilakukan senantiasa berubah. Bentuk kegiatan penjualan saat ini berkembang yaitu dengan menggunakan media elektronik yang disebut E-Commerce dan semakin berkembang menjadi E-Marketplace. Persaingan antar E-Marketplace semakin kompetitif dengan berbagai macam pelayanan terbaik untuk memuaskan penggunanya. Tuntutan pelayanan prima kepada konsumen saat ini menjadikan Usaha Mikro Kecil dan Menengah (UMKM) harus mengikuti perkembangan sistem informasi dan teknologi informasi. Kelompok pedagang Sigertengah sebagai sebuah organisasi di bidang UMKM yang menjual benda seni tentunya dituntut untuk memberikan pelayanan prima dalam pengelolaan jual beli benda seni. Saat ini sistem informasi yang telah dibangun dengan berbasis E-Marketplace masih dalam tahap pengembangan. Informasi terkait dengan benda seni yang ditawarkan di E-Marketplace Sigertengah belum memuat informasi tentang keaslian atau orisinalitas benda seni tersebut. Dalam penelitian ini akan dibahas mengenai bagaimana merancang sebuah Question Answering System menggunakan metode Scrumban dan Unified Modeling Language untuk menggambarkan rancangan sistem. Hasil penelitian ini yaitu rancangan model dari Question Answering System E-Marketplace yang terdiri dari dari beberapa aspek diantaranya aspek Pengguna, aspek perangkat lunak, aspek perangkat keras dan aspek skema jaringan internet rencana implementasi sistem.
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Ibarra Guzmán, David, Ulises Castañeda Islas, Carlos Pérez Corona y Blanca Estela Pedroza Méndez. "Metodología ágil Scrumban en el proceso de desarrollo y mantenimiento de software de la norma MoProSoft". Research in Computing Science 79, n.º 1 (31 de diciembre de 2014): 97–107. http://dx.doi.org/10.13053/rcs-79-1-8.

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Ochoa G, Nancy Edith, Javier Ríos Suárez, Oscar Geovanni Hernández y Lizeth Soler L. "Diseño computacional de la estructura de un balance social en las organizaciones de economía solidaria". Publicaciones e Investigación 12, n.º 2 (1 de julio de 2018): 95–100. http://dx.doi.org/10.22490/25394088.2962.

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Este artículo muestra los resultados del proyecto de investigación “Diseño ingenieril del balance social para las organizaciones de economía solidaria”, su enfoque fue hacia la construcción de un modelo ingenieril que permitiera, a través de un aplicativo de escritorio, diseñar la primera etapa de un balance social para las organizaciones de economía solidaria en Colombia. Se basa en estrategias que a través de un sistema de cómputo logren facilitar la creación un balance social que facilite a las organizaciones tomar decisiones de acuerdo a los resultados obtenidos en los diferentes aspectos económicos, sociales, culturales, ambientales, administrativos, normativos y políticos, entre otros, de una organización, mediante el uso de indicadores cualitativos y cuantitativos, que abarcan estas siete (7) dimensiones. La metodología aplicada a la investigación es mixta (cuantitativa/cualitativa), debido a que para la recolección de los datos se contó con un modelo tipo “maqueta” en Excel con variables de tipo numérico (estadística) y de percepción (opinión). La estructura de la “maqueta” permitió generar un modelo ingenieril, para no solo suplir las necesidades inmediatas del cliente, sino a la vez crear procedimientos adecuados para soluciones similares. Por otro lado, el desarrollo del aplicativo se realizó bajo el marco ScrumBan y el modelo de desarrollo espiral.
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Tofid, Eddy Julianto y Yulius Harjoseputro. "Revamp Aplikasi Teman Bumil Lebih Interaktif Dengan Pendekatan Agile". Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, n.º 5 (30 de octubre de 2020): 923–29. http://dx.doi.org/10.29207/resti.v4i5.2325.

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Teman Bumil (Friends of Millennial Mother) is application is an application developed to help pregnant women which contains some information from running a pregnancy program to monitoring the growth and development of pregnant women. This application was first released in 2017 with the number of active users currently having a stickiness rate of ± 13% per month which in this case is proven by the interview method conducted by researchers. However, this number is still considered unstable because it is only around 13%, where the target of stickiness rate is ± 15% for the month. Several improvements have been made by adding health charts, online classes, new media features, and registration using a new method, namely OTP (One Time Password). the results of this change have not been as expected. Therefore, in this study, we propose Revamp or an update using the Flutter framework which produces an application that can be used by both the iOS and Android platforms or also called a hybrid so that it is more interactive and according to user needs. In addition, this study also uses the Agile development method with the Scrumban model, which is a combination of Scrum and Kanban. The results of this research are in the form of a Teman Bumil application that has been revamped and has also been tested for the application developed and has received a good response from users based on randomly distributed questionnaires.
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Alsaber, Leanah, Ebtesam Al Elsheikh, Sarah Aljumah y Nor Shahida Mohd Jamail. "“Scrumbear” framework for solving traditional scrum model problems". Bulletin of Electrical Engineering and Informatics 10, n.º 1 (1 de febrero de 2021): 319–26. http://dx.doi.org/10.11591/eei.v10i1.2487.

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Software engineering is a discipline that is little understood by people. It defines how software is developed and maintained to meet the clients’ requirements. Software engineers follow certain systems and standards in their work to meet the clients’ desires. It is on this background that engineers follow specific models in coming up with the final product. One of the models highly used is scrum, which is one of the agile methodologies. However, despite being highly used, it has inherent flaws that need to be corrected. Those flaws are product owner continues changing; do not accept changes in working scrum, sprint’s release time limitation, finally wasting team time within each sprint. This paper presents a new framework, which is an updated version of the current Scrum, to overcome the scum models mentioned issues. In this study, a new framework is presented in a way that is understandable and needed by software developer’s team upon the collected qualitative and quantitative data. The implementation was by making some changes to the current scrum model leading to the “Scrumbear”, certain flaws can be corrected. One of the presented changes involve adding the control master rule to ensure controlling the requirements changing.
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Tesis sobre el tema "Scrumban"

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Grohoľ, Robert. "Dynamika metodiky agilního projektového řízení Scrumban". Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-192472.

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This thesis researches dynamics in projects managed by Scrumban. It describes the creation of system dynamics simulation model, which provides insight into the relationships between system components. It also presents data, that are further analysed with the purpose of discovering patterns in behaviour of project attributes in time, such as size of the product backlog, work in progress etc. The patterns are discovered and recommended parameter settings are provided so that there is no idle time or higher defect rate than necessary. Soft factors are also included in the model, namely the development team and the customer, which have a grand effect to the model behaviour. Managment flight simulator is developed, which provides the option to experiment even to users, who are not familiar with system dynamics modelling. The thesis consists of two parts. In the first part, necessary theory of project management, system dynamics and their fusion is provided. The second part is dedicated to the process of creating the simulation model, dynamic hypothesis formulation, mathematical modelling, testing and data analysis. In consideration of the analysis results, recommended policies are provided. Last pages of the thesis describe the user interface of management flight simulator and it's controls.
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Guillén, Poma Cristhian. "Optimización de procesos batch y transacciones online utilizando la metodología SCRUMBAN". Bachelor's thesis, Universidad Nacional Mayor de San Marcos, 2021. https://hdl.handle.net/20.500.12672/17901.

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Describe el proyecto de optimización de procesos batch y transacciones online utilizando la metodología scrumban. La participación en el proyecto se realizó desde la selección de dichos procesos batch y transacciones a optimizar, calculando su complejidad inicial, realizando su análisis, elaboración de la propuesta de optimización, así como la implementación de la solución propuesta.
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Albonetti, Luca. "Modelli agili per lo sviluppo software: una panoramica su Scrum, Kanban e Scrumban". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2019. http://amslaurea.unibo.it/17834/.

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La tesi proposta analizza e confronta tre metodi agili: Scrum, Kanban e Scrumban. Per ogni metodo che viene presentato si approfondiscono i ruoli dei membri del team, le procedure, i rituali e le metriche che lo caratterizzano. Infine vengono presentati alcuni software (Taiga, Trello e UpWave) che i team agili possono sfruttare per applicare il modello scelto per la gestione del processo di sviluppo.
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Zatloukal, Filip. "Moderní metodiky vedení projektů (pro implementace zakázkového SW)". Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-198202.

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This thesis deals with the issue of project management in the development of custom software, particularly PRINCE2 methodology and agile approaches to software development. The work is divided into two parts. The first part is theoretical. It describes the basic concepts of project management, project history and characterizes the selected software development methodologies. The classical methods are represented by waterfall and spiral models. In the context of the agile methods are described Scrum, Extreme Programming, Kanban and Scrumban. Regarding the standards of project management this thesis describes in detail the methodology PRINCE2 which at the end of the theoretical part will be compared to the standards of PMI and IPMA. The second part is practical and describes an adaptation of PRINCE2 for small projects and helps to decide which tools of PRINCE2 are required for small projects use and which ones can be ignored. In this thesis the process of managing product delivery within the PRINCE2 methodology is replaced by the agile methodology Scrumban that is adapted for a software development within analyzed organization. The thesis focuses on a more detailed description of the methodology Scrumban, established metrics and motivation within the development team.
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Regner, Tomáš. "Využitelnost agilních přístupů pro projektové řízení ve vybrané organizaci". Master's thesis, Vysoká škola ekonomická v Praze, 2015. http://www.nusl.cz/ntk/nusl-201699.

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One of objectives of practical part of the thesis is to perform an analysis of current state of project management in selected organization. Based on its specific environment and identified opportunities for improvement it follows up with formalization of recommended design and way of implementation of alternative approach for project management which uses appropriate agile elements but also reflects specific needs and limits of the organization. In its theoretical part the thesis describes basic terminology related to management of projects and portfolios, selected models of project lifecycle, popular standards and methods of traditional project management, core philosophy of agile and selected practices of agile project management.
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Fujdiar, Robert. "Problematika výběru agilní metodiky vývoje software". Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-192641.

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Theme of this thesis is how to choose between agile methodologies of software development. Several agile methodologies, such as SCRUM, Kanban and eXtreme programming are described and also methods of choosing between methodologies or management techniques are discussed. New method of multi-criteria decision process on how to choose between Agile methodologies based on multi-dimensionality is presented with option of improving agile experience by adopting additional techniques. Diploma thesis can serve as managers' hand-book for those who want to change their current software development methodologies or are searching for ways of improving their agile adoption.
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Barbone, Roberto. "Virtual team building through serious games: the Scrumble case study". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amslaurea.unibo.it/21742/.

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Alla luce dell'espansione delle tecnologie di virtualizzazione dei meeting, ancora più propagata in questo periodo di pandemia, nascono nuove occasioni per verificare e studiare la validità di un processo di apprendimento effettuato da remoto. Inserita in un contesto di sviluppo software agile, questa tesi si pone lo scopo di misurare come le capacità di team building di un gruppo di giovani studenti possano migliorare attraverso la ludicizzazione, propriamente detta Gamification, del modello di sviluppo agile Scrum. Scrumble, strumento della tesi da me impiegato, è un serious game che percorre e simula ogni fase seguita da uno Scrum team per soddisfare i requisiti implementativi necessari al rilascio di un prodotto. Vertendo quindi sulla ricerca della misurazione di quanto effettivamente lo svolgimento di un processo che coinvolga lo studente su un piano "giocoso" possa influenzare le sue capacità collaborative di gruppo, mi sono avvalso dell'utilizzo dell'approccio Goal-Question-Metric, riempiendo una tabella di valutazione nel corso delle tre sessioni di gioco effettuate. Ciò che ne risulta dimostra come delle sedute di gioco di Scrumble effettuate da remoto possono ritenersi un valore aggiunto nell'apprendimento e nel rafforzamento delle skills di un team di sviluppo, anche se appena formato, con componenti quindi sconosciuti tra loro e che giocano da remoto.
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Libros sobre el tema "Scrumban"

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Scrumban: Essays On Kanban Systems For Lean Software Development. Modus Cooperandi Press, 2009.

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The Scrumban [R]Evolution: Getting the Most Out of Agile, Scrum, and Lean Kanban. Addison-Wesley Professional, 2015.

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Capítulos de libros sobre el tema "Scrumban"

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Banijamali, Ahmad, Research Dawadi, Muhammad Ovais Ahmad, Jouni Similä, Markku Oivo y Kari Liukkunen. "Empirical Investigation of Scrumban in Global Software Development". En Communications in Computer and Information Science, 229–48. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-66302-9_12.

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Bougroun, Zineb, Adil Zeaaraoui y Toumi Bouchentouf. "Scrumban/XP: A New Approach to Cover the Third Level of CMMI Model". En Lecture Notes in Electrical Engineering, 383–91. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-30298-0_40.

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Groes, Sebastian y Tom Mercer. "Smell and Memory in the Black Country: The Snidge Scrumpin’ Experiments". En Smell, Memory, and Literature in the Black Country, 59–79. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-57212-9_7.

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Actas de conferencias sobre el tema "Scrumban"

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Sensuse, Dana Indra, Deki Satria, Ardye Amando Pratama, Ika Arthalia Wulandari, M. Mishbah y Handrie Noprisson. "Integrating UCD into Scrumban for better and faster usability design". En 2017 International Conference on Information Technology Systems and Innovation (ICITSI). IEEE, 2017. http://dx.doi.org/10.1109/icitsi.2017.8267960.

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Nikitina, Natalja, Mira Kajko-Mattsson y Magnus Strale. "From scrum to scrumban: A case study of a process transition". En 2012 International Conference on Software and System Process (ICSSP). IEEE, 2012. http://dx.doi.org/10.1109/icssp.2012.6225959.

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Patil, Saniav Pandit y Jitesh R. Neve. "Productivity Improvement of Software Development Process Through Scrumban: A Practitioner's Approach". En 2018 International Conference on Advances in Communication and Computing Technology (ICACCT). IEEE, 2018. http://dx.doi.org/10.1109/icacct.2018.8529405.

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Lima, Arthur Vieira de, Ana Carolina dos Santos Paes y Matheus Luiz Pontelo de Souza. "TRANSIÇÃO DO MÉTODO SCRUM PARA SCRUMBAN COMO APOIO AO TRABALHO VIRTUAL". En 13º Congresso Brasileiro de Inovação e Gestão de Desenvolvimento de Produto. São Paulo: Editora Blucher, 2021. http://dx.doi.org/10.5151/cbgdp2021-3140.

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Banijamali, Ahmad, Research Dawadi, Muhammad Ovais Ahmad, Jouni Similä, Markku Oivo y Kari Liukkunen. "An Empirical Study on the Impact of Scrumban on Geographically Distributed Software Development". En 4th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and and Technology Publications, 2016. http://dx.doi.org/10.5220/0005686405670577.

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Sambinelli, Fernando, Edson L. Ursini, Marcos A. F. Borges y Paulo S. Martins. "Modeling and Performance Analysis of Scrumban with Test-Driven Development Using Discrete Event and Fuzzy Logic". En 2018 6th International Conference in Software Engineering Research and Innovation (CONISOFT). IEEE, 2018. http://dx.doi.org/10.1109/conisoft.2018.8645924.

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Plengvittaya, Chontipan y Davit Sanpote. "Scrumban for teaching at undergraduate program: A case study from software engineering students, University of Phayao, Thailand". En 2018 International Conference on Digital Arts, Media and Technology (ICDAMT). IEEE, 2018. http://dx.doi.org/10.1109/icdamt.2018.8376505.

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Krishna, V. y A. Basu. "Scrum+:: Is it “ScrumBut” or “ScrumAnd”". En 2011 Annual IEEE India Conference (INDICON 2011). IEEE, 2011. http://dx.doi.org/10.1109/indcon.2011.6139625.

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Heikkila, Ville T., Maria Paasivaara y Casper Lassenius. "ScrumBut, But Does it Matter? A Mixed-Method Study of the Planning Process of a Multi-team Scrum Organization". En 2013 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement (ESEM). IEEE, 2013. http://dx.doi.org/10.1109/esem.2013.27.

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