Literatura académica sobre el tema "Sims 3 (Computer game)"
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Artículos de revistas sobre el tema "Sims 3 (Computer game)"
Visser, B. A., M. Batinic, N. Worth, A. Book, and E. Toll. "Psychopathic Sims: Testing the Cheater-Hawk Hypothesis in a Video Game." Evolutionary Psychological Science 6, no. 3 (2020): 229–40. http://dx.doi.org/10.1007/s40806-020-00231-3.
Texto completoRak, Julie. "Life Writing Versus Automedia: The Sims 3 Game as a Life Lab." Biography 38, no. 2 (2015): 155–80. http://dx.doi.org/10.1353/bio.2015.0015.
Texto completoAli, Nazlena Mohamad, Siti Zahidah Abdullah, Juhana Salim, and Hyowon Lee. "Exploring user experience in game interface: a case study of The Sims 3." Computer Games Journal 2, no. 1 (2013): 6–18. http://dx.doi.org/10.1007/bf03392333.
Texto completoAntal, J., and S. Kugler. "Problems on computer processing of SIMS spectra." Vacuum 35, no. 12 (1985): 583–87. http://dx.doi.org/10.1016/0042-207x(85)90320-3.
Texto completoHofman-Kohlmeyer, Magdalena. "CREATING BRANDED COMPUTER GAME ELEMENTS AS A FORM OF CUSTOMER ENGAGEMENT." Zeszyty Naukowe Wyższej Szkoły Humanitas Zarządzanie 20, no. 3 (2019): 271–86. http://dx.doi.org/10.5604/01.3001.0013.7254.
Texto completoGee, Elisabeth. "O game The Sims como catalisador da aprendizagem tecnológica de meninas." Perspectiva 33, no. 3 (2016): 1011–40. http://dx.doi.org/10.5007/2175-795x.2015v33n3p1011.
Texto completoVoskresenskaia, Tatiana Anatolievna. "Methodical recommendations on the use of computer game sims for the development of foreign language lexical skills." Interactive science, no. 5 (39) (May 27, 2019): 26–28. http://dx.doi.org/10.21661/r-496723.
Texto completoCollins, David, and Tamás Lengyel. "The game of 3-Euclid." Discrete Mathematics 308, no. 7 (2008): 1130–36. http://dx.doi.org/10.1016/j.disc.2007.03.064.
Texto completoZhou, Feng, and Enhao Hu. "Human-computer Interaction Research in Computer Game Interface Design." Journal of Physics: Conference Series 1915, no. 3 (2021): 032075. http://dx.doi.org/10.1088/1742-6596/1915/3/032075.
Texto completoNAGANO, Yuichiro, Ayako NAKAO, Hiroyuki KOBAYASHI, Shuhei FUNAKI, and Takahiro NAKARAI. "Measurement of excitement in playing the Computer Game (3)." Proceedings of the Annual Convention of the Japanese Psychological Association 75 (September 15, 2011): 2AM054. http://dx.doi.org/10.4992/pacjpa.75.0_2am054.
Texto completoTesis sobre el tema "Sims 3 (Computer game)"
Wirman, Hanna Elina. "Playing the Sims 2 : constructing and negotiating woman computer game player identities through the practice of skinning." Thesis, University of the West of England, Bristol, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.557152.
Texto completoPatel, Purvag. "Improving Computer Game Bots' behavior using Q-Learning." Available to subscribers only, 2009. http://proquest.umi.com/pqdweb?did=1966544161&sid=3&Fmt=2&clientId=1509&RQT=309&VName=PQD.
Texto completoKuru, Muhammed Furkan. "A Script Based Modular Game Engine Framework For Augmented Reality Applications." Master's thesis, METU, 2009. http://etd.lib.metu.edu.tr/upload/3/12611037/index.pdf.
Texto completoGillispie, Lucas B. "Effects of a 3-D video game on middle school student achievement and attitude in mathematics." View electronic thesis, 2008. http://dl.uncw.edu/etd/2008-3/gillispiel/lucasgillispie.pdf.
Texto completoLundberg, Martin. "Using game design elements in a mobile sign language learning application to increase user enjoyment and performance." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152785.
Texto completoKljajic, Haris, and Oskar Karlsson. "Applying automated testing in an existing client-server game : A pursuit for fault localization in Quake 3." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-50740.
Texto completoWestholm, Erik. "A Simulator Tool for Human Activity Recognition." Thesis, Örebro University, School of Science and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-10322.
Texto completoJohnson, Claire. "'I liked it, but it made you think too much' : a case study of computer game authoring in the Key Stage 3 ICT curriculum." Thesis, University of East Anglia, 2014. https://ueaeprints.uea.ac.uk/53381/.
Texto completoOzercan, Sertac. "Adapting Feature-Driven Software Development Methodology to Design and Develop Educational Games in 3-D Virtual Worlds." Ohio University / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1271449120.
Texto completoBusso, Thiago Matias. "Soluções reutilizáveis no domínio de jogos computacionais: a aplicação de padrões de projeto no desenvolvimento de motores de jogos." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-07122006-142908/.
Texto completoLibros sobre el tema "Sims 3 (Computer game)"
(Firm), Prima Games, ed. The Sims 3 showtime: Prima official game guide. Prima Games, 2012.
Buscar texto completoBrowne, Catherine. The Sims 3: Officially licensed game guide. Prima Games, 2009.
Buscar texto completoBrowne, Catherine. The Sims 3: Officially licensed game guide. Prima Games, 2009.
Buscar texto completoJohnson, Asha. The Sims 3 Pets expansion pack: Prima official game guide. Prima Games, 2011.
Buscar texto completoBrowne, Catherine. The Sims 3 Ambitions expansion pack: Prima official game guide. Prima Games, 2010.
Buscar texto completoBrowne, Catherine. The Sims 3: World adventures, expansion pack : Prima official game guide. Prima Games, 2009.
Buscar texto completoCohen, Mark L. The Sims house party expansion pack: Prima's official strategy guide. Prima Games, 2001.
Buscar texto completoCapítulos de libros sobre el tema "Sims 3 (Computer game)"
Stipp, Lauren Elizabeth, and Sercan Şengün. "The Sims Franchise, a Retrospective of Racial Representation and Skin Tones." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-08234-9_436-1.
Texto completoHsiao, Hui-Chun. "Reflective Learning through Playing Digital Game The Sims 2." In Learning by Playing. Game-based Education System Design and Development. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3_28.
Texto completoHunt, John. "TicTacToe Game." In Undergraduate Topics in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20290-3_37.
Texto completoda Silva, Isabel Cristina Siqueira, and João Ricardo Bittencourt. "Game Thinking X Game Design Thinking." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_289-1.
Texto completoOzturkcan, Selcen. "Game Prosumption." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_133-1.
Texto completoFiadotau, Mikhail. "Indie Game." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_188-1.
Texto completoPalazzi, Claudio E. "Online Game Performance Engineering." In Computer Performance Engineering. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40725-3_2.
Texto completoBaier, Christel, Norine Coenen, Bernd Finkbeiner, Florian Funke, Simon Jantsch, and Julian Siber. "Causality-Based Game Solving." In Computer Aided Verification. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81685-8_42.
Texto completoXiong, Shuo, Wenlin Li, Xinting Mao, and Hiroyuki Iida. "Mafia Game Setting Research Using Game Refinement Measurement." In Advances in Computer Entertainment Technology. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76270-8_56.
Texto completoHunt, John. "Number Guessing Game." In Undergraduate Topics in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20290-3_8.
Texto completoActas de conferencias sobre el tema "Sims 3 (Computer game)"
Pezeshk, Ali, and Mehdi Imaninejad. "A 3-D computer game controller." In ACM SIGGRAPH 2004 Posters. ACM Press, 2004. http://dx.doi.org/10.1145/1186415.1186529.
Texto completoRaija, Hämäläinen, Häkkinen Päivi, Järvelä Sanna, and Manninen Tony. "Computer-supported collaboration in a scripted 3-D game environment." In th 2005 conference. Association for Computational Linguistics, 2005. http://dx.doi.org/10.3115/1149293.1149359.
Texto completoQingfeng Fan, Qiongli Wu, Naixue Xiong, Athanasios Vasilakos, and Yanxiang He. "3 Vectors Game and Balance Multicast architecture Algorithms for Sensor Grid." In IEEE INFOCOM 2011 - IEEE Conference on Computer Communications Workshops. IEEE, 2011. http://dx.doi.org/10.1109/infcomw.2011.5928876.
Texto completoPavlova, Elena. "The Formal Approach to Computer Game Rule Development Automation." In Spring/Summer Young Researchers' Colloquium on Software Engineering. Institute for System Programming of the Russian Academy of Sciences, 2009. http://dx.doi.org/10.15514/syrcose-2009-3-22.
Texto completoFan Ji and Wang Deyong. "Design and implementation of 3-D terrain generation module in game." In 2010 3rd International Conference on Advanced Computer Theory and Engineering (ICACTE 2010). IEEE, 2010. http://dx.doi.org/10.1109/icacte.2010.5579067.
Texto completoWang, Tao, and Qing Zhu. "A Software Engineering Education Game in a 3-D Online Virtual Environment." In 2009 First International Workshop on Education Technology and Computer Science. IEEE, 2009. http://dx.doi.org/10.1109/etcs.2009.418.
Texto completoMiranda, Luis O., Joel M. Quiles, and S. Kami Makki. "Optimized Strategies for the Mastermind Game." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2011. http://dx.doi.org/10.5176/978-981-08-8227-3_cgat11-3.
Texto completoChatzidaki, Eleni, Michalis Xenos, and Charikleia Machaira. "A natural user interface game for the evaluation of children with learning difficulties." In WOCCI 2017: 6th International Workshop on Child Computer Interaction. ISCA, 2017. http://dx.doi.org/10.21437/wocci.2017-3.
Texto completoNguyen, Linh Chi, and Luciano Andreozzi. "Tough Behavior in the Repeated Bargaining Game. A Computer Simulation Study." In 9th EAI International Conference on Bio-inspired Information and Communications Technologies (formerly BIONETICS). ACM, 2016. http://dx.doi.org/10.4108/eai.3-12-2015.2262403.
Texto completoRatna Shakya, Sarbagya, Chaoyang Zhang, and Zhaoxian Zhou. "Basketball-51: A Video Dataset for Activity Recognition in the Basketball Game." In 11th International Conference on Computer Science and Information Technology (CCSIT 2021). AIRCC Publishing Corporation, 2021. http://dx.doi.org/10.5121/csit.2021.110712.
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