Artículos de revistas sobre el tema "Simulator sickness. Virtual reality"
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Vailland, Guillaume, Yoren Gaffary, Louise Devigne, Valérie Gouranton, Bruno Arnaldi y Marie Babel. "Power Wheelchair Virtual Reality Simulator with Vestibular Feedback". Modelling, Measurement and Control C 81, n.º 1-4 (31 de diciembre de 2020): 35–42. http://dx.doi.org/10.18280/mmc_c.811-407.
Texto completoGrassini, Simone, Karin Laumann y Ann Kristin Luzi. "Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs)". Multimodal Technologies and Interaction 5, n.º 3 (24 de febrero de 2021): 7. http://dx.doi.org/10.3390/mti5030007.
Texto completoRangelova, Stanislava y Elisabeth Andre. "A Survey on Simulation Sickness in Driving Applications with Virtual Reality Head-Mounted Displays". PRESENCE: Virtual and Augmented Reality 27, n.º 1 (marzo de 2019): 15–31. http://dx.doi.org/10.1162/pres_a_00318.
Texto completoBonato, Frederick, Andrea Bubka, Stephen Palmisano, Danielle Phillip y Giselle Moreno. "Vection Change Exacerbates Simulator Sickness in Virtual Environments". Presence: Teleoperators and Virtual Environments 17, n.º 3 (1 de junio de 2008): 283–92. http://dx.doi.org/10.1162/pres.17.3.283.
Texto completoOberhauser, Matthias, Daniel Dreyer, Reinhard Braunstingl y Ioana Koglbauer. "What’s Real About Virtual Reality Flight Simulation?" Aviation Psychology and Applied Human Factors 8, n.º 1 (marzo de 2018): 22–34. http://dx.doi.org/10.1027/2192-0923/a000134.
Texto completoKovalev, A. I., G. Ya Menshikova, O. A. Klimova y V. V. Barabanschikova. "The content of professional activity as a factor of application efficiency of virtual reality technology". Experimental Psychology (Russia) 8, n.º 2 (2015): 45–59. http://dx.doi.org/10.17759/exppsy.2015080205.
Texto completoCobb, Sue V. G., Sarah Nichols, Amanda Ramsey y John R. Wilson. "Virtual Reality-Induced Symptoms and Effects (VRISE)". Presence: Teleoperators and Virtual Environments 8, n.º 2 (abril de 1999): 169–86. http://dx.doi.org/10.1162/105474699566152.
Texto completoRantala, Jussi, Jari Kangas, Olli Koskinen, Tomi Nukarinen y Roope Raisamo. "Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality". Multimodal Technologies and Interaction 5, n.º 7 (23 de junio de 2021): 31. http://dx.doi.org/10.3390/mti5070031.
Texto completoChen, Chih-Hung, Ming-Chang Jeng, Chin-Ping Fung, Ji-Liang Doong y Tien-Yow Chuang. "Psychological Benefits of Virtual Reality for Patients in Rehabilitation Therapy". Journal of Sport Rehabilitation 18, n.º 2 (mayo de 2009): 258–68. http://dx.doi.org/10.1123/jsr.18.2.258.
Texto completoWeech, Séamas, Jae Moon y Nikolaus F. Troje. "Influence of bone-conducted vibration on simulator sickness in virtual reality". PLOS ONE 13, n.º 3 (28 de marzo de 2018): e0194137. http://dx.doi.org/10.1371/journal.pone.0194137.
Texto completoMuth, Eric, Behrang Keshavarz, L. James Smart, Richard So y Sarah Beadle. "Discussion Panel: Motion Sickness in Virtual Environments". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, n.º 1 (septiembre de 2018): 2043–46. http://dx.doi.org/10.1177/1541931218621461.
Texto completoBrooks, James, Riley Lodge y Daniel White. "Comparison of a Head-Mounted Display and Flat Screen Display during a Micro-UAV Target Detection Task". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, n.º 1 (septiembre de 2017): 1514–18. http://dx.doi.org/10.1177/1541931213601863.
Texto completoTreleaven, Julia, Jenna Battershill, Deborah Cole, Carissa Fadelli, Simon Freestone, Katie Lang y Hilla Sarig-Bahat. "Simulator sickness incidence and susceptibility during neck motion-controlled virtual reality tasks". Virtual Reality 19, n.º 3-4 (10 de junio de 2015): 267–75. http://dx.doi.org/10.1007/s10055-015-0266-4.
Texto completoMagaki, Takurou y Michael Vallance. "Measuring Reduction Methods for VR Sickness in Virtual Environments". International Journal of Virtual and Personal Learning Environments 7, n.º 2 (julio de 2017): 27–43. http://dx.doi.org/10.4018/ijvple.2017070103.
Texto completoBeadle, Sarah. "Simulator Sickness Coping Strategies: Findings From Reddit". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, n.º 1 (noviembre de 2019): 2262–66. http://dx.doi.org/10.1177/1071181319631043.
Texto completoSzpak, Ancret, Stefan Carlo Michalski y Tobias Loetscher. "Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects". Journal of Medical Internet Research 22, n.º 10 (23 de octubre de 2020): e19840. http://dx.doi.org/10.2196/19840.
Texto completoRich, Christopher J. y Curt C. Braun. "Assessing the Impact of Control and Sensory Compatibility on Sickness in Virtual Environments". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 40, n.º 22 (octubre de 1996): 1122–25. http://dx.doi.org/10.1177/154193129604002203.
Texto completoAllcoat, Devon, Tim Hatchard, Freeha Azmat, Kim Stansfield, Derrick Watson y Adrian von Mühlenen. "Education in the Digital Age: Learning Experience in Virtual and Mixed Realities". Journal of Educational Computing Research 59, n.º 5 (13 de enero de 2021): 795–816. http://dx.doi.org/10.1177/0735633120985120.
Texto completoAncella Hendrika, Clara Theresia y Thedy Yogasara. "Cybersickness Testing Of Gender And Experience Factors Using Virtual Reality". International Journal of Engineering Technology and Natural Sciences 2, n.º 2 (5 de abril de 2021): 63–69. http://dx.doi.org/10.46923/ijets.v2i2.79.
Texto completoPausch, Randy, Thomas Crea y Matthew Conway. "A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness". Presence: Teleoperators and Virtual Environments 1, n.º 3 (enero de 1992): 344–63. http://dx.doi.org/10.1162/pres.1992.1.3.344.
Texto completoHussain, Razeen, Manuela Chessa y Fabio Solari. "Mitigating Cybersickness in Virtual Reality Systems through Foveated Depth-of-Field Blur". Sensors 21, n.º 12 (10 de junio de 2021): 4006. http://dx.doi.org/10.3390/s21124006.
Texto completoThöndel, Evžen. "INTERACTIVE MOTION PLATFORMS AND VIRTUAL REALITY FOR VEHICLE SIMULATORS". Acta Polytechnica CTU Proceedings 12 (15 de diciembre de 2017): 108. http://dx.doi.org/10.14311/app.2017.12.0108.
Texto completoCoelho, Tiago, Cátia Marques, Daniela Moreira, Maria Soares, Paula Portugal, António Marques, Ana Rita Ferreira, Sónia Martins y Lia Fernandes. "Promoting Reminiscences with Virtual Reality Headsets: A Pilot Study with People with Dementia". International Journal of Environmental Research and Public Health 17, n.º 24 (12 de diciembre de 2020): 9301. http://dx.doi.org/10.3390/ijerph17249301.
Texto completoReger, Greg M., Derek Smolenski, Amanda Edwards-Stewart, Nancy A. Skopp, Albert “Skip” Rizzo y Aaron Norr. "Does Virtual Reality Increase Simulator Sickness During Exposure Therapy for Post-Traumatic Stress Disorder?" Telemedicine and e-Health 25, n.º 9 (1 de septiembre de 2019): 859–61. http://dx.doi.org/10.1089/tmj.2018.0175.
Texto completoTyrrell, Ryan, Hilla Sarig-Bahat, Katrina Williams, Grace Williams y Julia Treleaven. "Simulator sickness in patients with neck pain and vestibular pathology during virtual reality tasks". Virtual Reality 22, n.º 3 (22 de septiembre de 2017): 211–19. http://dx.doi.org/10.1007/s10055-017-0324-1.
Texto completoSomrak, Andrej, Matevž Pogačnik y Jože Guna. "Suitability and Comparison of Questionnaires Assessing Virtual Reality-Induced Symptoms and Effects and User Experience in Virtual Environments". Sensors 21, n.º 4 (8 de febrero de 2021): 1185. http://dx.doi.org/10.3390/s21041185.
Texto completoPettijohn, Kyle A., Chad Peltier, Jamie R. Lukos, Jacob N. Norris y Adam T. Biggs. "Virtual and augmented reality in a simulated naval engagement: Preliminary comparisons of simulator sickness and human performance". Applied Ergonomics 89 (noviembre de 2020): 103200. http://dx.doi.org/10.1016/j.apergo.2020.103200.
Texto completoMerta, Michael y Nicholas Kelling. "Effects of Level of Control on Simulator Sickness Using a Virtual Reality Head Mounted Device". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 59, n.º 1 (septiembre de 2015): 766–69. http://dx.doi.org/10.1177/1541931215591237.
Texto completoKim, Jeong-Youn, Jae-Beom Son, Hyun-Sung Leem y Seung-Hwan Lee. "Psychophysiological Alteration After Virtual Reality Experiences Using Smartphone-Assisted Head Mount Displays: An EEG-Based Source Localization Study". Applied Sciences 9, n.º 12 (19 de junio de 2019): 2501. http://dx.doi.org/10.3390/app9122501.
Texto completoLiu, Ran, Miao Xu, Yanzhen Zhang, Eli Peli y Alex D. Hwang. "A Pilot Study on Electroencephalogram-based Evaluation of Visually Induced Motion Sickness". Journal of Imaging Science and Technology 64, n.º 2 (1 de marzo de 2020): 20501–1. http://dx.doi.org/10.2352/j.imagingsci.technol.2020.64.2.020501.
Texto completoSaito, Yoshiaki, Kazumasa Kawashima y Masahito Hirakawa. "Effectiveness of a Head Movement Interface for Steering a Vehicle in a Virtual Reality Driving Simulation". Symmetry 12, n.º 10 (7 de octubre de 2020): 1645. http://dx.doi.org/10.3390/sym12101645.
Texto completoMeyer, Kenneth, Hugh L. Applewhite y Frank A. Biocca. "A Survey of Position Trackers". Presence: Teleoperators and Virtual Environments 1, n.º 2 (enero de 1992): 173–200. http://dx.doi.org/10.1162/pres.1992.1.2.173.
Texto completoCampo-Prieto, Pablo, Gustavo Rodríguez-Fuentes y José Mª Cancela-Carral. "Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study". Sensors 21, n.º 14 (15 de julio de 2021): 4825. http://dx.doi.org/10.3390/s21144825.
Texto completoGruden, Timotej, Nenad B. Popović, Kristina Stojmenova, Grega Jakus, Nadica Miljković, Sašo Tomažič y Jaka Sodnik. "Electrogastrography in Autonomous Vehicles—An Objective Method for Assessment of Motion Sickness in Simulated Driving Environments". Sensors 21, n.º 2 (14 de enero de 2021): 550. http://dx.doi.org/10.3390/s21020550.
Texto completoSeabrook, Elizabeth, Ryan Kelly, Fiona Foley, Stephen Theiler, Neil Thomas, Greg Wadley y Maja Nedeljkovic. "Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study". Journal of Medical Internet Research 22, n.º 3 (18 de marzo de 2020): e16106. http://dx.doi.org/10.2196/16106.
Texto completoAnggoro, Pius Dian Widi. "Kajian Interaksi Pengguna Untuk Navigasi Aplikasi Prambanan VR Berbasis Virtual Reality". Jurnal Teknologi Informasi dan Ilmu Komputer 5, n.º 2 (28 de mayo de 2018): 239. http://dx.doi.org/10.25126/jtiik.201852673.
Texto completoWang, Bingcheng, Pei-Luen Patrick Rau y Lili Dong. "F3-1 Effects of Controller and Body Posture On Simulator Sickness and Visual Fatigue in Virtual Reality". Japanese journal of ergonomics 53, Supplement2 (2017): S442—S445. http://dx.doi.org/10.5100/jje.53.s442.
Texto completoZhang, Mingshao, Zhou Zhang, Yizhe Chang, El-Sayed Aziz, Sven Esche y Constantin Chassapis. "Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect". International Journal of Emerging Technologies in Learning (iJET) 13, n.º 01 (22 de enero de 2018): 138. http://dx.doi.org/10.3991/ijet.v13i01.7773.
Texto completoCampo-Prieto, Pablo, Gustavo Rodríguez-Fuentes y Jose Mª Cancela Carral. "Traducción y adaptación transcultural al español del Simulator Sickness Questionnaire (Translation and cross-cultural adaptation to Spanish of the Simulator Sickness Questionnaire)". Retos 43 (6 de agosto de 2021): 503–9. http://dx.doi.org/10.47197/retos.v43i0.87605.
Texto completoSalzman, Marilyn C., Chris Dede, R. Bowen Loftin y Debra Sprague. "Assessing Virtual Reality's Potential for Teaching Abstract Science". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 41, n.º 2 (octubre de 1997): 1208–12. http://dx.doi.org/10.1177/1071181397041002108.
Texto completoKim, Nam-Gyoon y Beom-Su Kim. "The Effect of Retinal Eccentricity on Visually Induced Motion Sickness and Postural Control". Applied Sciences 9, n.º 9 (10 de mayo de 2019): 1919. http://dx.doi.org/10.3390/app9091919.
Texto completoLee, Juyoung, Sang Chul Ahn y Jae-In Hwang. "A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking". Sensors 18, n.º 9 (27 de agosto de 2018): 2832. http://dx.doi.org/10.3390/s18092832.
Texto completoLisle, Lee, Coleman Merenda, Kyle Tanous, Hyungil Kim, Joseph L. Gabbard y Doug A. Bowman. "Effects of Volumetric Augmented Reality Displays on Human Depth Judgments". International Journal of Mobile Human Computer Interaction 11, n.º 2 (abril de 2019): 1–18. http://dx.doi.org/10.4018/ijmhci.2019040101.
Texto completoMasoumzadeh, Sogol y Zahra Moussavi. "Does Practicing with a Virtual Reality Driving Simulator Improve Spatial Cognition in Older Adults? A Pilot Study". Neuroscience Insights 15 (enero de 2020): 263310552096793. http://dx.doi.org/10.1177/2633105520967930.
Texto completoKovalev, Artem I., Anton O. Rogachev, Oksana A. Klimova y Anton F. Gasimov. "ELECTROPHYSIOLOGICAL INDICES OF THE VECTION ILLUSION IN VIRTUAL REALITY". Moscow University Psychology Bulletin, n.º 2 (2020): 26–44. http://dx.doi.org/10.11621/vsp.2020.02.02.
Texto completoSomrak, Andrej, Matevž Pogačnik y Jože Guna. "Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments". Applied Sciences 11, n.º 4 (10 de febrero de 2021): 1593. http://dx.doi.org/10.3390/app11041593.
Texto completoHernandez, Rosalba, Brett Burrows, Matthew H. E. M. Browning, Killivalavan Solai, Drew Fast, Natalia O. Litbarg, Kenneth R. Wilund y Judith T. Moskowitz. "Mindfulness-based Virtual Reality Intervention in Hemodialysis Patients: A Pilot Study on End-user Perceptions and Safety". Kidney360 2, n.º 3 (8 de enero de 2021): 435–44. http://dx.doi.org/10.34067/kid.0005522020.
Texto completoKeshavarz, Behrang, Raheleh Saryazdi, Jennifer L. Campos y John F. Golding. "Introducing the VIMSSQ: Measuring susceptibility to visually induced motion sickness". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, n.º 1 (noviembre de 2019): 2267–71. http://dx.doi.org/10.1177/1071181319631216.
Texto completoKatsigiannis, Stamos, Rhys Willis y Naeem Ramzan. "A QoE and Simulator Sickness Evaluation of a Smart-Exercise-Bike Virtual Reality System via User Feedback and Physiological Signals". IEEE Transactions on Consumer Electronics 65, n.º 1 (febrero de 2019): 119–27. http://dx.doi.org/10.1109/tce.2018.2879065.
Texto completoNiu, Yunfang, Danli Wang, Ziwei Wang, Fan Sun, Kang Yue y Nan Zheng. "User Experience Evaluation in Virtual Reality based on Subjective Feelings and Physiological Signals". Electronic Imaging 2020, n.º 13 (26 de enero de 2020): 60413–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.13.ervr-382.
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