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1

Kononenko, Anatoliy y Oksana Kononenko. "PSYCHOLOGICAL ASPECTS OF CIBERCOMMUNICATING INDIVIDUAL DEPENDENCE". International Journal of New Economics and Social Sciences 7, n.º 1 (29 de junio de 2018): 233–44. http://dx.doi.org/10.5604/01.3001.0012.2698.

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The article deals with the main approaches to the study of the problem of cybercommunicative personality dependence in domestic and foreign psychology. It is shown that the problem of psychological predisposition has not been studied in the foreign psychology, mainly the various aspects of the study of dependence, which are conducted in the main directions as an individual variable - cognitive, motivational, emotional and behavioral characteristics of the dependent personality and as a set of behavioral features. The problem of dependent personality is represented by several areas: dependence on the Internet, network gambling and other numerous varieties of dependence. Mostly dependence is seen as a consequence of interpersonal transactions within social groups that create the effect of "social dependence"; dependence as a set of behavioral features. In Ukrainian psychological science, in broad sense, addiction is seen as a specific way of thinking, perception and interpretation, of feeling and of the outside world. The main features of online dependencies are: obsessional passion for work at a computer (games, programming or other activities); pathological commitment to online gambling, online auctions or virtual purchases; Dependence on the social use of the Internet (chatting in chat, group games and teleconferencing), etc.
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2

Hilte, Lisa, Reinhild Vandekerckhove y Walter Daelemans. "Adolescents’ social background and non-standard writing in online communication". Dutch Journal of Applied Linguistics 7, n.º 1 (10 de agosto de 2018): 2–25. http://dx.doi.org/10.1075/dujal.17018.hil.

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Abstract In a large corpus (2.9 million tokens) of chat conversations, we studied the impact of Flemish adolescents’ social background on non-standard writing. We found significant correlations between different aspects of social class (level of education, home language and profession of the parents) and all examined deviations from formal written standard Dutch. Clustering several social variables might not only lead to a better operationalization of the complex phenomenon of social class, it certainly allows for discriminating social groups with distinct linguistic practices: lower class teenagers used each of the non-standard features much more often and in some cases in a different way than their upper class peers. Possible explanations concern discrepancies in terms of both linguistic proficiency and linguistic attitudes. Our findings emphasize the importance of including social background as an independent variable in variationist studies on youngsters’ computer-mediated communication.
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3

Mehri, Sanam y Siros Izadpanah. "The Effect of Computer-mediated Communication Tools in Online Setting on Iranian EFL Learners’ Teaching, Social and Cognitive Existence". Journal of Language Teaching and Research 8, n.º 5 (1 de septiembre de 2017): 978. http://dx.doi.org/10.17507/jltr.0805.20.

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This study was conducted to explore the effect of computer-mediated communication tools in online setting on Iranian EFL learners’ teaching, social and cognitive existence. The population of the study included 60 English Language Teaching students (B.A) of Zanjan Islamic Azad University using convenient sampling method. Experimental group included half of the participants (n=30) and other half of the participants (n=30) was assigned to control group. As a pretest, participants were asked to fill in the Community of Inquiry (CoI) questionnaire in both experimental and control groups. The learners in the experimental group were taught through electronic mail and chat and the assignments and homework were sent to the learners by E-mail. The teachers asked the learners to answer the questions and send the fulfilled assignments in the telegram group. The learners in the control group were taught conventionally. After the treatment, the questionnaire was re-administered among the learners in the both groups as posttest. The learners who received synchronous online communication tools, compared to the respondents who received no treatment, gained higher mean scores on social, teaching and cognitive presence. The findings of the present study can have implications for ESL/EFL contexts from several aspects.
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4

Lipowski, Marcin y Ilona Bondos. "The influence of perceived media richness of marketing channels on online channel usage". Baltic Journal of Management 13, n.º 2 (3 de abril de 2018): 169–90. http://dx.doi.org/10.1108/bjm-04-2017-0127.

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Purpose The purpose of this paper is to identify the differences in the perceived media richness of three marketing channels by different consumer generations as well as to indicate the importance of the perceived media richness of each of channel for the intention of online use at pre-purchase stage. Design/methodology/approach The study is based on a sample of 1,103 consumers in Poland, which research sample included three generations: Baby Boomers, X generation and Y generation. Computer-assisted personal interview method was used with a standardised questionnaire; the research sample was determined using a quota-random method, with the quotas referring to age and gender and the nature of the place of residence (provincial town, town/city other than a provincial one, or a village) – the structure of the sample was maintained at the regional level. Findings Analysed channels (online, offline, phone) have different perceived media richness. Consumers from different generations can perceive media richness of the same marketing channels in various ways. Perceived media richness of the analysed marketing channels has an impact on the intention to use the channel online. Research limitations/implications First, the fact of blurring differences between consumers generation, particularly X and Y generation. As well the fact that each generation has identified an internal diversity. Second limitation refers to the type of marketing channels included in research. Finally, limitation also applies to spatial extent of the study. The above limitations can also be some directions of future research – taking into account some other marketing channels and verifying the conclusions on other consumer groups. Practical implications General recommendation refers to the need for treating customers in each marketing channel in the same way – immediate response is one of the aspects of this recommended unified customer service in multichannel environment. Online channel communications with customers should be supported by giving consumers more personalised communication via phone, chat and social media. For older consumers, it is recommended to gradually redirect them to an online channel. Information search is a good start for online customer journey, because this channel at the pre-purchase stage is the most useful and least risky for the consumer unfamiliar with online environment. Social implications Better understanding of the needs of different customers generations and their perception of different marketing channel at the pre-purchase stage. Originality/value Identification of intergenerational differences in the perception of media richness of online, phone and offline channels.
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5

Järvelä, Sanna, Hanna Järvenoja, Jonna Malmberg y Allyson F. Hadwin. "Exploring Socially Shared Regulation in the Context of Collaboration". Journal of Cognitive Education and Psychology 12, n.º 3 (2013): 267–86. http://dx.doi.org/10.1891/1945-8959.12.3.267.

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Socially shared regulation of learning refers to processes by which group members regulate their collective activity. Successful individuals regulate their motivational, cognitive, and metacognitive engagement. Our hypothesis is that successful groups also share in regulating group processes. Following our earlier conceptual and empirical work on the social aspect of motivating and regulating learning (Hadwin & Järvelä, 2011; Järvenoja & Järvelä, 2009; Järvelä, Volet, & Järvenoja, 2010), our research questions are as follows: (a) What challenges do individuals and groups report experiencing during collaborative group work? (b) How do students collectively regulate these challenges at the time, and in future collaborations? (c) How do collaborative learning outcomes compare between groups with varying degrees of emerging shared regulation? We present an empirical study in which 18 graduate students worked in collaborative teams of 3–4 over an 8-week period. The nStudy (Winne, Hadwin, & Beaudoin, 2010) software was used for collaborative planning and work, as well as face-to-face and online collaboration between team members. Data included individual and collaborative statements about collaborative challenges, collaborative statements about contextual and future regulation strategies, collaborative learning performance, and log file traces of students’ contributions to collaborative chat discussions and planning activities. Findings indicated that the students expressed multiple challenges resulting in 3 kinds of regulation over time profiles: strong, progressive, and weak shared regulation. We also conclude that successful collaboration not only requires self-regulation but also allows each team member to support fellow team members to successfully regulate their learning and the team to come together to collectively regulate learning.
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6

Stradomska, Marlena. "Suicyde and Internet addiction - psychological perspective". ASEJ Scientific Journal of Bielsko-Biala School of Finance and Law 23, n.º 1 (30 de abril de 2019): 31–34. http://dx.doi.org/10.5604/01.3001.0013.2657.

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The subject matter of the paper lies on the borderline of two important social problems i.e. Internet addiction and suicide. The problem of suicide is still treated as a social taboo in contemporary world. Those who have attempted to kill themselves as well as their families are discriminated and ill-treated by their immediate environment and driven into inferiority complex. Every so often the only option left to such people is the Internet that offers an attentive ear and consolation because the access to professional help in the real world may be limited in a given place and in a given moment. On the Internet one may talk and exchange information on any topic at any time of night and day. The Internet is a cheap and widely available platform offering websites, chat rooms, forums and support groups for people experiencing the same problems. It should be emphasized however, that there are dark corners on the Internet which should not be visited by wide audiences. Some online contents are just not well-adjusted to the development age of young Internet users. This paper is a discussion of a metaphoric and literal aspect of suicide on the Internet and a call for more scientific research, educational campaigns and psychoprophylaxis related to the subject matter of suicide and self-destruction. The author emphasizes the necessity to raise awareness to the issue of suicide which is still a social taboo and subject to social myths. Although many specialist facilities, associations and institutions are already involved in addressing the problem, the number of suicide attempts has not been reduced mainly because the activities undertaken are scattered and badly coordinated. The effects of these efforts are not satisfactory neither for theoreticians nor for practitioners.
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7

Jenks, Christopher Joseph. "Getting acquainted in Skypecasts: aspects of social organization in online chat rooms". International Journal of Applied Linguistics 19, n.º 1 (marzo de 2009): 26–46. http://dx.doi.org/10.1111/j.1473-4192.2009.00211.x.

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8

Murphy Odo, Dennis, Christi Pace y Peggy Albers. "Socialization Through (Online) Design: Moving into Online Critical Spaces of Learning". in education 23, n.º 1 (7 de junio de 2017): 41–65. http://dx.doi.org/10.37119/ojs2017.v23i1.279.

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This research investigates the social and socialization practices within an online professional development web seminar. The aim of this study was to identify the kinds of social and community building practices that occur in online professional development webinars by exploring how communication tools such as chat are used for community building and socializing purposes. Data was comprised of all electronically generated web seminar (webinar), written chat comment transcripts that were automatically generated during this series of webinars. Data were analyzed inductively and recursively using the constant comparative method. Findings revealed that the Online Web Seminars in Literacy project (oWSL) built community through moderators and participants greeting, assisting, and offering one another support. Moreover, social practices found within and across seminars included social talk, thoughtful debate, and the formation of nested affinity groups. This research revealed that this online professional development webinar provided a space where social practices like creating a sense of community through mutual support and engaging in productive disagreement among participants can stimulate informative critical dialogue that webinar organizers can draw upon to form dynamic and productive online professional development communities.Keywords: Online communities of practice; socialization; web seminars (webinars); professional development; critical literacy
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9

Dowling, Mitchell J. y Debra J. Rickwood. "Experiences of Counsellors Providing Online Chat Counselling to Young People". Australian Journal of Guidance and Counselling 24, n.º 2 (20 de enero de 2014): 183–96. http://dx.doi.org/10.1017/jgc.2013.28.

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Online counselling is a rapidly growing field and, while there is emerging evidence of its comparative effectiveness, there has been little research into what techniques are being applied in practice and which clients will most likely benefit from this medium. Using a focus group methodology, this study examines the experiences of 19 online clinicians employed by a youth mental health service, investigating their perception of online clients, views on their counsellor roles, the approaches and techniques they employ, and the unique aspects of counselling in an online environment. Overall, online clinicians perceived their clients as presenting with highly complex problems and a high level of psychological distress. They noted online clients would most often use the service once or twice, and that some would use online chat as an adjunct to face-to-face counselling. The online clinicians described various roles, including: assessments, gatekeeping, providing emotional support, and therapeutic interventions. According to the online clinicians, they used a variety of techniques online, but favoured person-centred techniques, as these helped keep the clients engaged with the service. Areas of further research and implications for practice are discussed.
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10

Stetten, Nichole E., Kelsea LeBeau, Maria A. Aguirre, Alexis B. Vogt, Jazmine R. Quintana, Alexis R. Jennings y Mark Hart. "Analyzing the Communication Interchange of Individuals With Disabilities Utilizing Facebook, Discussion Forums, and Chat Rooms: Qualitative Content Analysis of Online Disabilities Support Groups". JMIR Rehabilitation and Assistive Technologies 6, n.º 2 (30 de septiembre de 2019): e12667. http://dx.doi.org/10.2196/12667.

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Background Approximately 1 in 5 adults in the United States are currently living with a form of disability. Although the Americans with Disabilities Act has published guidelines to help make developing technology and social networking sites (SNS) more accessible and user-friendly to people with a range of disabilities, persons with disabilities, on average, have less access to the internet than the general population. The quality, content, and medium vary from site to site and have been greatly understudied. Due to this, it is still unclear how persons with disabilities utilize various platforms of online communication for support. Objective The objective of this study was to qualitatively explore and compare the interactions and connections among online support groups across Facebook, discussion forums, and chat rooms to better understand how persons with disabilities were utilizing different SNS to facilitate communication interchange, disseminate information, and foster community support. Methods Facebook groups, discussion forums, and chat rooms were chosen based on predetermined inclusion criteria. Data collected included content posted on Facebook groups, forums, and chat rooms as well as the interactions among group members. Data were analyzed qualitatively using the constant comparative method. Results A total of 133 Facebook posts, 116 forum posts, and 60 hours of chat room discussions were collected and analyzed. In addition, 4 themes were identified for Facebook posts, 3 for discussion forums, and 3 for chat rooms. Persons with disabilities utilized discussion forums and chat rooms in similar ways, but their interactions on Facebook differed in comparison. They seem to interact on a platform based on the specific functions it offers. Conclusions Interactions on each of the platforms displayed elements of the 4 types of social support, indicating the ability for social support to be facilitated among SNS; however, the type of social support varied by platform. Findings demonstrate that online support platforms serve specific purposes that may not be interchangeable. Through participation on different platforms, persons with disabilities are able to provide and receive social support in various ways, without the barriers and constraints often experienced by this population.
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Roos, Carla A., Tom Postmes y Namkje Koudenburg. "The microdynamics of social regulation: Comparing the navigation of disagreements in text-based online and face-to-face discussions". Group Processes & Intergroup Relations 23, n.º 6 (septiembre de 2020): 902–17. http://dx.doi.org/10.1177/1368430220935989.

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This study explores how people navigate the field of tension between expressing disagreement and maintaining social relationships in text-based online as compared to face-to-face discussions. In face-to-face discussions, differences of opinion are socially regulated by introducing ambiguity in message content coupled with instant responding on a relational level. We hypothesized that online messages are less ambiguous and less responsive, both of which may hinder social regulation. Thirty-six groups of three unacquainted students discussed politically controversial statements via chat, video-chat (nonanonymous), and face-to-face, in a multilevel repeated measures Graeco-Latin square design. Content coding revealed that online discussions were relatively clear and unresponsive. This related to participants experiencing reduced conversational flow, less shared cognition, and less solidarity online. These results suggest that ambiguity and responsiveness enable people to maintain social relationships in the face of disagreement. This emphasizes the key role that subtle microdynamics in interpersonal interaction play in social regulation.
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Melton, James, Robert Miller y Michelle Salmona. "Online Social Networks". International Journal of Information Systems and Social Change 3, n.º 2 (abril de 2012): 24–38. http://dx.doi.org/10.4018/ijissc.2012040102.

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Previous research has shown that many college students in the United States post content to social networking sites that they know would be considered inappropriate by employers and other authority figures. However, the phenomenon has not been extensively studied in cross-cultural context. To address this knowledge gap, a survey of college students in Australia, Denmark, the United Kingdom, and the United States was conducted. The study found a universal tendency among the four groups: students knew the content they were posting would be considered inappropriate by employers and other authority figures, but they chose to post it anyway. The article also reports on differences in the way this tendency was manifested and on related aspects of social networking across cultures, including decisions about privacy and information disclosure.
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13

Chen, Julienne y Pearlyn Neo. "Texting the waters: An assessment of focus groups conducted via the WhatsApp smartphone messaging application". Methodological Innovations 12, n.º 3 (septiembre de 2019): 205979911988427. http://dx.doi.org/10.1177/2059799119884276.

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Focus groups are a well-used research method in the social sciences. Typically, they are conducted in person to generate research insights through group discussion and interaction. As digital technologies advance, there have been efforts to consider how to conduct focus groups in an online format, often using computer-based tools such as email, chat and videoconferencing. In this article, we test the potential of smartphone-based mobile messaging as a new method to elicit group-level insights. Based on empirical analysis and comparison of in-person and WhatsApp group chat focus groups conducted in Singapore, we find that WhatsApp group chat does have the potential to generate well-elaborated responses and group interaction, particularly among younger, digitally fluent participants. However, the quantity and richness of the conversation still do not match that of the in-person focus groups, and further innovation may be needed to improve mobile messaging as a qualitative research method.
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Roos, Carla A., Namkje Koudenburg y Tom Postmes. "Online Social Regulation: When Everyday Diplomatic Skills for Harmonious Disagreement Break Down". Journal of Computer-Mediated Communication 25, n.º 6 (noviembre de 2020): 382–401. http://dx.doi.org/10.1093/jcmc/zmaa011.

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Abstract In group discussions, people rely on everyday diplomatic skills to socially regulate the interaction, maintain harmony, and avoid escalation. This article compares social regulation in online and face-to-face (FtF) groups. It studies the micro-dynamics of online social interactions in response to disagreements. Thirty-two triads discussed, in a repeated measures design, controversial topics via text-based online chat and FtF. The fourth group member was a confederate who voiced a deviant (right-wing) opinion. Results show that online interactions were less responsive and less ambiguous compared with FtF discussions. This affected participants’ social attributions: they felt their interaction partners ignored them and displayed disinhibited behavior. This also had relational consequences: participants experienced polarization and less solidarity. These results offer a new perspective on the process of online polarization: this might not be due to changes in individual psychology (e.g., disinhibition), but to misattributions of online behavior.
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Michienzi, Andrea, Barbara Guidi, Laura Ricci y Andrea De Salve. "Incremental communication patterns in online social groups". Knowledge and Information Systems 63, n.º 6 (26 de marzo de 2021): 1339–64. http://dx.doi.org/10.1007/s10115-021-01552-w.

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AbstractIn the last decades, temporal networks played a key role in modelling, understanding, and analysing the properties of dynamic systems where individuals and events vary in time. Of paramount importance is the representation and the analysis of Social Media, in particular Social Networks and Online Communities, through temporal networks, due to their intrinsic dynamism (social ties, online/offline status, users’ interactions, etc..). The identification of recurrent patterns in Online Communities, and in detail in Online Social Groups, is an important challenge which can reveal information concerning the structure of the social network, but also patterns of interactions, trending topics, and so on. Different works have already investigated the pattern detection in several scenarios by focusing mainly on identifying the occurrences of fixed and well known motifs (mostly, triads) or more flexible subgraphs. In this paper, we present the concept on the Incremental Communication Patterns, which is something in-between motifs, from which they inherit the meaningfulness of the identified structure, and subgraph, from which they inherit the possibility to be extended as needed. We formally define the Incremental Communication Patterns and exploit them to investigate the interaction patterns occurring in a real dataset consisting of 17 Online Social Groups taken from the list of Facebook groups. The results regarding our experimental analysis uncover interesting aspects of interactions patterns occurring in social groups and reveal that Incremental Communication Patterns are able to capture roles of the users within the groups.
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Nguyen, Lydia T., Qiong Nie, Elizabeth Lydon, Dillon Myers, Alan Gibson, Chantal Kerssens, Raksha A. Mudar y Wendy A. Rogers. "EXPLORING VIDEO CHAT FOR SOCIAL ENGAGEMENT IN OLDER ADULTS WITH AND WITHOUT COGNITIVE IMPAIRMENT". Innovation in Aging 3, Supplement_1 (noviembre de 2019): S932. http://dx.doi.org/10.1093/geroni/igz038.3391.

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Abstract Social engagement technologies have the potential to benefit health and quality of life in older adults with and without mild cognitive impairment (MCI). However, technologies are rarely designed to accommodate the interests, capabilities, and limitations of these populations. In the current study, we focused on examining the potential of video chat to socially engage older adults with and without MCI by providing opportunities to link people with shared interests. Eight cognitively normal older adults (Mage: 73.3 years) and five with MCI (Mage: 70.0 years) completed a four-week experiential field trial using a novel online video chat platform called OneClick. System Usability Scale scores at both pre- and post-assessment revealed that OneClick was easy to use for older adults with and without MCI, however individuals with MCI experienced more technical issues and required additional assistance to use the system. Pre- to post- comparisons of questionnaire data revealed positive changes for the Quality of Life, Friendship/Social Isolation, and Loneliness scales in both groups. Of the 13 participants, five cognitively normal and four individuals with MCI reported that they would be interested in continuing to use the video chat system at home to connect with family and friends or to discuss topics of mutual interests. Overall, all participants enjoyed using the video chat system as a means for social engagement and showed trends for social health and quality of life benefits. This field trial illustrates the potential for video chat to provide social engagement opportunities for older adults with and without cognitive impairment.
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17

Ma, Siyuan y Hongzhong Zhang. "Opinion Expression Dynamics in Social Media Chat Groups: An Integrated Quasi-Experimental and Agent-Based Model Approach". Complexity 2021 (9 de enero de 2021): 1–14. http://dx.doi.org/10.1155/2021/2304754.

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Social media chat groups, such as WeChat and WhatsApp groups, are widely applied in online communication. This research has conducted two studies to examine the individual level and collective level’s opinion dynamics in those groups. The opinion dynamic is driven by two variables, people’s perceived peer support and willingness of opinion expression. The perceived peer support influences the willingness of opinion expression, and the willingness influences the dynamics of real opinion-expression. First, the quasi-experimental study recruited twenty-five participants as the observation group and found that decreasing perceived peer support would significantly increase individuals’ expression willingness to protect his/her opinion. To generalize the individual level findings to a collective level, the second study treated the social media chat groups as an undirected fully-connected social network and simulated people’s opinion expression dynamics with an agent-based model. The simulation indicated that (1) with the help of increased willingness of opinion expression, the minority opinion supporters as a collective did not fall silent but continue to express themselves and (2) increasing willingness of opinion expression would maintain the existence of minority opinion but could not help the minority reverse to the majority.
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18

Ma, Siyuan y Hongzhong Zhang. "Opinion Expression Dynamics in Social Media Chat Groups: An Integrated Quasi-Experimental and Agent-Based Model Approach". Complexity 2021 (9 de enero de 2021): 1–14. http://dx.doi.org/10.1155/2021/2304754.

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Social media chat groups, such as WeChat and WhatsApp groups, are widely applied in online communication. This research has conducted two studies to examine the individual level and collective level’s opinion dynamics in those groups. The opinion dynamic is driven by two variables, people’s perceived peer support and willingness of opinion expression. The perceived peer support influences the willingness of opinion expression, and the willingness influences the dynamics of real opinion-expression. First, the quasi-experimental study recruited twenty-five participants as the observation group and found that decreasing perceived peer support would significantly increase individuals’ expression willingness to protect his/her opinion. To generalize the individual level findings to a collective level, the second study treated the social media chat groups as an undirected fully-connected social network and simulated people’s opinion expression dynamics with an agent-based model. The simulation indicated that (1) with the help of increased willingness of opinion expression, the minority opinion supporters as a collective did not fall silent but continue to express themselves and (2) increasing willingness of opinion expression would maintain the existence of minority opinion but could not help the minority reverse to the majority.
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19

Harinie, Luluk Tri, Alexandra Hukom y Juma’eh Juma’eh. "Pendampingan dalam Memasarkan Produk Hasil Usaha UKM melalui Penggunaan Media Sosial di Kabupaten Gunung Mas Kalimantan Tengah". Engagement: Jurnal Pengabdian Kepada Masyarakat 4, n.º 1 (31 de mayo de 2020): 51–59. http://dx.doi.org/10.29062/engagement.v4i1.179.

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The purpose of this Community Service or Pengabdian kepada Masyarakat (PKM) activity was to improve the capabilities and skills of the marketing aspects of business products, especially with regard to the ability and skills to create business product promotions using online media. The results of these tools will later be shared through the chat application on Social Media with web.whatsapp.com in order to improve business. Therefor, it can expand the area of ​​marketing the results of business products with a relatively faster and cheaper cost, even without promotion cost at all. The implementation of activities was in Gunung Mas Regency, Central Kalimantan Province, involving 6 SMEs who became PKM Partners. The method of carrying out activities was by directly visiting the business locations of each PKM partner for socialization activities, training, mentoring and discussing, and evaluation monitoring. The result indicated that PKM Partners became skilled at promoting business products as well as able to also promote through chat applications on social media by web.whatsapp.com.
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20

Li, Qiuna. "Text-based Computer-mediated Discourse Analysis: What Causes an Online Group to Become a Virtual Community?" International Journal of Social Science Studies 8, n.º 4 (20 de mayo de 2020): 27. http://dx.doi.org/10.11114/ijsss.v8i4.4867.

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The present study seeks to explore how computer-mediated discourse analysis can be useful for the study of online interaction, in particular, text-based multiparty interaction. The data are from the text-based chat group of high school English language teachers in China, which consists of more than one thousand members. Because of the fluid membership, reduced social accountability, and lack of shared geographical space, it seems that not every online group automatically becomes a “community”. Addressing this concern, and informed by the computer-mediated discourse analysis (CMDA) proposed by Herring, the researcher seeks to investigate the properties of virtual communities and to assess the extent to which they are realized by specific online groups.
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Harris, Helen, Jeremy N. Bailenson, Alexia Nielsen y Nick Yee. "The Evolution of Social Behavior over Time in Second Life". Presence: Teleoperators and Virtual Environments 18, n.º 6 (1 de diciembre de 2009): 434–48. http://dx.doi.org/10.1162/pres.18.6.434.

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The current study tracked 80 participants who spent an average of six hours per week in Second Life over six consecutive weeks. Objective measures of movement and chat were automatically collected in real time when participants logged in to Second Life. Data regarding the number of groups and friends was self-reported through online questionnaires on a weekly basis. Results demonstrated that although the social networks of users continued to broaden over the course of the study, users became less inclined to explore regions, decreased their use of high-energy actions such as flying or running, and chatted less. We discuss implications for theories of virtual social interaction as well as the use of Second Life as a social science research platform.
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CHVANOVA, Marina Sergeyevna, Tatyana Yuryevna KITAEVSKAYA y Irina Aleksandrovna KISELEVA. "MODERNIZATION OF THE OPEN EDUCATION SYSTEM UNDER THE INFLUENCE OF INTERNET INFLUENTIAL FACTORS ON SOCIETY". Tambov University Review. Series: Humanities, n.º 176 (2018): 67–74. http://dx.doi.org/10.20310/1810-0201-2018-23-176-67-74.

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We analyze influential factors of the Internet on society, their place and role in modernization of open education. We also consider the factors of the Internet impact on society through the change and satisfaction of the following needs of Internet users: the use of new educational technologies and their generation in the Internet space; the formation of project competencies in the process of communication and the potential of new forms of Internet socialization in their implementation; interaction with external partners and the development; interaction in the learning process using new forms of Internet socialization. We consider new forms of online socialization such as social networking; cloud resources; online forums; chat rooms; electronic science videoconferencing; videoconferencing; electronic libraries; electronic government; online banking; recreational services. The study analyzes the pedagogical aspects of the impact of Internet factors on the socialization of young people.
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23

Wulf, Tim, Frank M. Schneider y Stefan Beckert. "Watching Players: An Exploration of Media Enjoyment on Twitch". Games and Culture 15, n.º 3 (30 de julio de 2018): 328–46. http://dx.doi.org/10.1177/1555412018788161.

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Video game streaming platforms have reached high popularity within the last years. As one of these popular platforms, Twitch provides users with the opportunity to participate in several gaming situations: They can simultaneously watch in-game actions, the streamer playing the game, and additionally, they can interact with the streamer and other viewers by using the chat. In an online survey, the current study explored how individuals ( N = 548) experience media enjoyment when using Twitch. Findings indicate that social aspects of using Twitch predominantly contribute to enjoyment. Approaches toward the phenomenon of video game streaming as well as implications for research on the usage of second screens and Social TV are discussed.
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Haryati, Asti. "Online Counseling Sebagai Alternatif Strategi Konselor dalam Melaksanakan Pelayanan E-Counseling di Era Industri 4.0". Bulletin of Counseling and Psychotherapy 2, n.º 2 (9 de septiembre de 2020): 27–38. http://dx.doi.org/10.51214/bocp.v2i2.33.

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The use of media in providing counseling services greatly affects the skills of counselors in conducting counseling through virtual internet media. The development of communication technology in the era of 4.0 makes counselors more familiar with, utilizing and applying counseling media virtually via the internet. The development of communication technology requires counselors to innovate, especially in providing e-counseling services as a forum for counselors to provide alternative solutions to problems faced by counselees. This research method is descriptive qualitative research, the source of this research data comes from document studies in the form of books and previous research which is used as a source of data that supports research. The results of this study indicate that online counseling is in the form of virtual counseling technology media, namely: websites, telephones or cellphones, email, video conferencing, chat, instant messaging, computers and other social media networks. The ethics that must be considered by online counselors are how to establish good relationships via the internet, confidentiality aspects in the implementation of counseling, legal aspects in telecommunications via the internet and licensing. Thus online counselors are required to work professionally by paying attention to ethics in the implementation of online counseling.
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Heiriyah, Ainun y Sri Ayatani Hayati. "Upaya Meningkatkan Kepekaan Sosial Melalui Layanan Konseling Kelompok Dengan Teknik Modeling pada MTs Al-Ikhwan Banjarmasin". Bulletin of Counseling and Psychotherapy 2, n.º 2 (9 de septiembre de 2020): 39–48. http://dx.doi.org/10.51214/bocp.v2i2.35.

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The use of media in providing counseling services greatly affects the skills of counselors in conducting counseling through virtual internet media. The development of communication technology in the era of 4.0 makes counselors more familiar with, utilizing and applying counseling media virtually via the internet. The development of communication technology requires counselors to innovate, especially in providing e-counseling services as a forum for counselors to provide alternative solutions to problems faced by counselees. This research method is descriptive qualitative research, the source of this research data comes from document studies in the form of books and previous research which is used as a source of data that supports research. The results of this study indicate that online counseling is in the form of virtual counseling technology media, namely: websites, telephones or cellphones, email, video conferencing, chat, instant messaging, computers and other social media networks. The ethics that must be considered by online counselors are how to establish good relationships via the internet, confidentiality aspects in the implementation of counseling, legal aspects in telecommunications via the internet and licensing. Thus online counselors are required to work professionally by paying attention to ethics in the implementation of online counseling.
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26

Bayfield, Hannah, Laura Colebrooke, Hannah Pitt, Rhiannon Pugh y Natalia Stutter. "Awesome women and bad feminists: the role of online social networks and peer support for feminist practice in academia". cultural geographies 27, n.º 3 (16 de diciembre de 2019): 415–35. http://dx.doi.org/10.1177/1474474019890321.

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In her book, ‘Bad Feminist’, Roxane Gay claims this label shamelessly, embracing the contradictory aspects of enacting feminist practice while fundamentally being ‘flawed human[s]’. This article tells a story inspired by and enacting Roxane Gay’s approach in academia, written by five cis-gendered women geographers. It is the story of a proactive, everyday feminist initiative to survive as women in an academic precariat fuelled by globalised, neoliberalised higher education. We reflect on what it means to be (bad) feminists in that context, and how we respond as academics. We share experiences of an online space used to support one another through post-doctoral life, a simple message thread, which has established an important role in our development as academics and feminists. This article, written through online collaboration, mirrors and enacts processes fundamental to our online network, demonstrating the significance and potential of safe digital spaces for peer support. Excerpts from the chat reflect critically on struggles and solutions we have co-developed. Through this, we celebrate and validate a strategy we know that we and others like us find invaluable for our wellbeing and survival. Finally, we reflect on the inherent limitations of exclusive online networks as tools for feminist resistance.
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Yang, Rong. "The use of questions in a synchronous intercultural online exchange project". ReCALL 30, n.º 1 (16 de agosto de 2017): 112–30. http://dx.doi.org/10.1017/s0958344017000210.

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AbstractIn this digital era, online intercultural exchange has gained increased popularity in language and culture education. However, concerns arise over its productiveness and efficacy in engaging participants cognitively. In addition, there is a paucity of research on out-of-classroom synchronous online exchange projects, let alone those involving Chinese English learners and English-speaking Chinese learners. Guided by the social constructivist theory, this study examined the productiveness of a small-scale intercultural online exchange project from its quality dimension measured by the participants’ use of questions. The purpose was to gain a better understanding of the dynamics and educational value of online synchronous text communication in language and culture learning. Participants were six English learners from China and six English-speaking Chinese learners from the U.S. Unlike many previous intercultural exchanges, this project was entirely independent from the curricula on both sides. Within a certain time frame, participants chose when and where exactly the synchronous text chat took place. Data analyses focused on the self-generated questions found in chat logs. Although participants seemed to self-generate more lower-order than higher-order thinking questions, the latter were frequently used in the process of online discussion to engage learners from both sides in critical thinking and self-reflection. Differences in the use of questions were found across dyads, languages, and groups of participants. Implications for future research and project design were discussed.
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Alam, Lamia y Mohammed Moshiul Hoque. "A Text-Based Chat System Embodied with an Expressive Agent". Advances in Human-Computer Interaction 2017 (2017): 1–14. http://dx.doi.org/10.1155/2017/8962762.

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Life-like characters are playing vital role in social computing by making human-computer interaction more easy and spontaneous. Nowadays, use of these characters to interact in online virtual environment has gained immense popularity. In this paper, we proposed a framework for a text-based chat system embodied with a life-like virtual agent that aims at natural communication between the users. To achieve this kind of system, we developed an agent that performs some nonverbal communications such as generating facial expression and motions by analyzing the text messages of the users. More specifically, this agent is capable of generating facial expressions for six basic emotions such as happy, sad, fear, angry, surprise, and disgust along with two additional emotions, irony and determined. Then to make the interaction between the users more realistic and lively, we added motions such as eye blink and head movements. We measured our proposed system from different aspects and found the results satisfactory, which make us believe that this kind of system can play a significant role in making an interaction episode more natural, effective, and interesting. Experimental evaluation reveals that the proposed agent can display emotive expressions correctly 93% of the time by analyzing the users’ text input.
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Connelly, Shane, Norah E. Dunbar, Matthew L. Jensen, Jennifer Griffith, William D. Taylor, Genevieve Johnson, Michael Hughes y Michael D. Mumford. "Social Categorization, Moral Disengagement, and Credibility of Ideological Group Websites". Journal of Media Psychology 28, n.º 1 (enero de 2016): 16–31. http://dx.doi.org/10.1027/1864-1105/a000138.

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Abstract. The online presence of ideological groups has enabled the dissemination of group beliefs and ideas through a variety of new media outlets. Websites have offered a way for these groups to share aspects of their ideology and to create a sense of shared identity. While ideological groups have been of interest for decades, little empirical research has examined their online presence. The aims of this study were to compare nonviolent and violent ideological group websites with each other and with nonideological websites with respect to social categorization, moral disengagement, and website credibility, and to examine the relationships of psychological processes to website credibility. A content analysis approach was used to rate 105 websites (violent = 32, nonviolent = 36; nonideological = 37) for aspects of social categorization, outgrouping, moral disengagement, content features of credibility, and structural features of credibility. Violent ideological group websites manifest a greater degree of social categorization, outgrouping, and moral disengagement than nonviolent ideological and nonideological websites. Regression analysis shows that these three variables negatively predict content and structural website credibility for nonviolent ideological groups but do not significantly predict website credibility for violent groups or nonideological groups. Potential limitations include small sample, use of raters (vs. normative website visitors) to evaluate websites, inclusion of only English-language websites, limited number of psychological processes examined and the potential need for more specific website categories. Social identity processes on websites vary for different types of groups and impact perceived credibility of such groups in online environments.
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Marengo, Davide, Michele Settanni, Matteo Angelo Fabris y Claudio Longobardi. "Alone, together: Fear of missing out mediates the link between peer exclusion in WhatsApp classmate groups and psychological adjustment in early-adolescent teens". Journal of Social and Personal Relationships 38, n.º 4 (11 de febrero de 2021): 1371–79. http://dx.doi.org/10.1177/0265407521991917.

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Because of the high prevalence of smartphone use in early adolescence, communication between classroom peers increasingly occurs via online chat groups. Recent studies indicate that online classmate groups are places in which different forms of peer exclusion can occur, including being banned from participating in the groups, not being invited to join them, or being shunned by online peers. In order to avoid being offended by peers, students may even decide to self-exclude from participating in the groups. Peer exclusion represents a significant source of suffering for early adolescents, with long-lasting consequences on their well-being. In this study, we investigated the relationship between exclusion from WhatsApp classmate groups and emotional symptoms among early adolescents. Additionally, the fear of missing out (FoMO) was examined as a potential mediator of the relationship between peer exclusion and emotional distress. The sample consisted of 398 middle schoolers (age: M = 12.54 years; SD = 0.96) residing in Italy. We found that positive relationships existed between peer exclusion, emotional symptoms, and FoMO. Findings supported the role of FoMO as a mediator in the link between peer exclusion and emotional symptoms. Results are discussed in light of the implications for the assessment of the quality of student-student interactions.
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BURKE, KELLY. "INTERNET ICT USE IN AGRICULTURE: MICRO-ENTERPRISES AND SMEs". Journal of Developmental Entrepreneurship 14, n.º 03 (septiembre de 2009): 233–54. http://dx.doi.org/10.1142/s1084946709001260.

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To date, relatively few studies have examined information and communication technologies (ICT) use in the subset of SMEs known as micro-enterprises. Even fewer have looked at agricultural micro firms. The study presented here compares ICT use among micro-enterprises and SMEs in the agricultural sector. Results indicate extensive use of computers and the Internet, especially for basic ICT functions like email, online purchasing and online business-related research, regardless of firm size. Website ownership is less widespread; larger SMEs are more likely than micro-enterprises to have a website. A number of other ICTs are used similarly by both groups. Among different sized micro-enterprise firms, larger micro-enterprises are more likely than smaller ones to have a website and to conduct financial activities online. However, growth does not result in different adoption rates among micro-enterprises for most internet ICTs. The study also investigates micro-enterprise use of emerging social technologies such as instant messaging, chat, blogging, etc. Perceptions of ICT benefits are also discussed.
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Tao, Ye y Yanyan Li. "Comparing Social Knowledge Construction of College English Language Learners in Groups Characterized by Facilitative and Directive Other-Regulation: A Case Study". Journal of Education and Development 4, n.º 2 (20 de julio de 2020): 44. http://dx.doi.org/10.20849/jed.v4i2.752.

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Many studies have explored the role of regulation of learning in supporting social knowledge construction. Other-regulation is a common regulation type in collaborative learning. However, few studies have examined learners` social knowledge construction in other-regulation groups. This study attempts to provide a new lens to understand the role of regulation of learning in supporting social knowledge construction and broaden our knowledge about two forms of other-regulation within groups. Toward that end, this study compares social knowledge construction in groups characterized by facilitative and directive other-regulation. The two case groups of four in this study were selected from a larger sample (N=22). Content analysis and sequential analysis were used to analyze the online chat log collected from two groups. The comparison was made in terms of the frequency and behaviour pattern of social knowledge construction between the two groups. Qualitative analysis was adopted to explore the interrelation between social knowledge construction and two forms of other-regulation. Results indicate that the facilitative other-regulation group engaged in more high-level social knowledge construction and demonstrated more continuous and systematic behaviour patterns. Further qualitative analysis reveals that facilitative other-regulation occurred concurrently with social knowledge construction and played a promoting role in this process. In contrast, directive other-regulation followed social knowledge construction but failed to guide the subsequent knowledge construction moves, ending in impeding the ongoing of social knowledge construction smoothly.
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Dumitraşcu-Băldău, Iulia y Dănuţ Dumitru Dumitraşcu. "Intercultural Communication and its Challenges Within the International Virtual Project Team". MATEC Web of Conferences 290 (2019): 07005. http://dx.doi.org/10.1051/matecconf/201929007005.

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With the advance of technology, face-to-face intercultural communication moves into the online virtual environment via electronic tools such as audio-video conferencing, email, messenger chat, platforms, groups, thus distances between individuals from different cultures are reduced and the exchange of information takes place within a few seconds. Cultural differences should not be a barrier to communication but an opportunity for development. International virtual project teams (IVPTs) can benefit from cultural diversity and effective intercultural communication, because it can enhance creativity and innovation within the project team, while at the same time team members are enriched by acquiring intercultural information and developing intercultural skills. So, it becomes mandatory to understand how intercultural communication takes place in a virtual environment, which are the most important challenges and how they can be overcome. This paper aims to highlight the importance of an effective intercultural communication, the role of intercultural communication skills and which are the characteristics of intercultural communicators. In order to analyze some cultural diversity aspects within IVPTs (number of project languages used, efficiency of different online collaboration tools, misunderstandings generated by cultural diversity), an empirical research was conducted, through an online survey within 107 IVPT members. Data was analyzed using descriptive statistics through IBM SPSS Statistics software.
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Blommaert, Jan. "From groups to actions and back in online-offline sociolinguistics". Multilingua 38, n.º 4 (26 de julio de 2019): 485–93. http://dx.doi.org/10.1515/multi-2018-0114.

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Abstract The papers in this volume all articulate a keen awareness of the shift in sociolinguistic economies caused by online technologies. We now live in an online-offline nexus of communication, and realizing this invites changes in the ways in which we traditionally view and imagine the foundations of our disciplinary approaches. In reviewing the papers, I focus on two important aspects of such revisionist enterprises. One is the emergence of an analytical triad of infrastructures, actions and moralizations, evidence of which is offered in the different papers. The second aspect is of a more general nature: we can suggest, on the basis of the evidence presented in this volume, to reverse the general heuristic of research from groups-individuals-language towards interaction-individuals-groups. This reversal of direction would equip our disciplines with an extraordinarily powerful theory of social action.
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MUSKITA, MARLEEN. "PENGARUH PEMANFAATAN MEDIA SOSIAL WHATSAPP TERHADAP PENYAMPAIAN PESAN DI ANGKATAN MUDA RANTING II CABANG BETHEL". BADATI 1, n.º 1 (17 de diciembre de 2019): 87–104. http://dx.doi.org/10.38012/jb.v1i1.199.

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Social media is an online media, with its users can easily participate, share, and create blog content, social networks, wikis, forums and virtual worlds. This research was conducted to determine the extent of the influence of the use of Whatsapp social media as a medium for delivering messages in the Second Branch of AMGPM. The purpose of this research is to find out and analyze the influence of the use of whatsapp and facebook applications on religious organizations. This research uses a qualitative approach with the type of research used is a descriptive approach. The use of WhatsApp social media has an effect on the dissemination of information in AMGPM Twig II Bethel Branch. WhatsApp features that can be used to disseminate learning information include Chat Groups, photos, videos, voice messages and documents. The use of whatsapp is very effective in conveying messages to AMGPM Branch II, because the messages conveyed get more responses from the whatsapp group.
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Sumarni, Sumarni y Aries Utomo. "Exploring students' performances in implementing social strategy during online learning". International Journal of Humanities and Innovation (IJHI) 4, n.º 2 (30 de junio de 2021): 78–81. http://dx.doi.org/10.33750/ijhi.v4i2.116.

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Many scholars have studied the Covid 19 epidemic and online-based courses on English lectures using inventive good strategy mapping. Using two online platforms, this study investigated the social practices in learning English as a foreign language. The research method used in this study is a quantitative descriptive method with fifty students from two different study programs: 1) Department of Dentistry, Faculty of Medicine, Universitas Mulawarman; 2) Public Administration Study Program, Faculty of Social and Political Sciences, University of 17 Augustus 1945 Samarinda. A quantitative description was used in this study, followed by an in-depth conversation with a sample of the existing population. The study's findings provide an overview of the usage of social techniques in learning English, with the two groups of students favoring the other five tactics. This research also shows how the two groups of respondents apply various aspects of the technique. The findings of this study are expected to be valuable to teachers and curriculum creators when it comes to setting up cooperative learning online. As part of constructive learning, social strategy is one of the strategies that support our learning style. It should be treated at any English level, rather than achieving learner capacity in English through group discussion. This study should be encouraged to everyone through added study with the same previous activities.
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Martin, Florence, Michele A. Parker y Deborah F. Deale. "Examining interactivity in synchronous virtual classrooms". International Review of Research in Open and Distributed Learning 13, n.º 3 (1 de junio de 2012): 228. http://dx.doi.org/10.19173/irrodl.v13i3.1174.

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<p>Interaction is crucial to student satisfaction in online courses. Adding synchronous components (virtual classroom technologies) to online courses can facilitate interaction. In this study, interaction within a synchronous virtual classroom was investigated by surveying 21 graduate students in an instructional technology program in the southeastern United States. The students were asked about learner-learner, learner-instructor, learner-content, and learner-interface interactions. During an interview, the instructor was asked about strategies to promote these different forms of interaction. In addition, the academic, social, and technical aspects of interactions were examined in three course archives using Schullo’s (2005) schema. Participants reported that the Wimba interface was easy to use and that various features, such as text chat and the webcam, facilitated interaction among the students and with the instructor in the virtual classroom. The importance of students’ ability to receive immediate feedback and their experience as presenters was highlighted across the various kinds of interaction. The instructor’s teaching style and visual presence were instrumental in engaging students with the content. The results suggest that student interaction, and hence learning, was aided by the live communication that occurred through the virtual classroom. This study has implications for those who are considering adopting virtual classroom technologies for their online or blended teaching.</p>
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Peterson, Mark. "Learner interaction in a massively multiplayer online role playing game (MMORPG): A sociocultural discourse analysis". ReCALL 24, n.º 3 (septiembre de 2012): 361–80. http://dx.doi.org/10.1017/s0958344012000195.

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AbstractThis exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve illustrative episodes drawn from the participants’ text chat, collected in four 70-minute sessions held over a one-month period, are analyzed from a sociocultural perspective. Qualitative analysis reveals the presence of interactional features associated with the development of sociocultural competence. Throughout this study the learners successfully engaged in collaborative social interaction involving dialogue, conducted exclusively in the target language. Participants made appropriate use of politeness involving greetings, informal language, small talk, humor, and leave-takings, as a means to support the operation of collaborative interpersonal relationships. These relationships appeared based on reciprocity, friendship, and teamwork. They were effective in facilitating the creation of a low stress atmosphere characterized by social cohesion that was conducive to co-construction, and the consistent production of coherent target language output. The data indicates that the learners were able to jointly establish, and maintain, states of intersubjectivity through the use of continuers, and requests for assistance relevant to in-game tasks. Learner feedback was positive, and suggests that although the participants found the game play challenging, as this research progressed they became increasingly comfortable as their familiarity with the game increased. Aspects of participation identified by the learners as beneficial included opportunities for risk-taking, enhanced fluency practice, and exposure to vocabulary not normally encountered in regular language classes. The analysis suggests that the game provided access to an environment conducive to forms of collaborative target language use and social interaction identified as beneficial in the sociocultural account of language development.
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Puspitasari, Ayu Febriyanti, Rizka Miladiah Ervianty, Phima Ruthia Dwikesumasari y Ida Setya Dwijayanti. "INTEREST OF USING E-COMMERCE CHANNELS BASED ON SOCIAL MEDIA TO IMPROVE THE QUALITY OF REGIONAL SUPERIOR PRODUCT MARKETING ON FEMALE GROUP OF CRAFTSMEN FROM SANITAIR KLASEMAN MALANG CITY". Darmabakti Cendekia: Journal of Community Service and Engagements 1, n.º 1 (25 de junio de 2019): 16. http://dx.doi.org/10.20473/dc.v1.i1.2019.16-21.

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Background: Industrial centers (UKM) in Malang are scattered throughout the city. According to data from the Malang Cooperative and UMKM Office, only 30% have gone online from the 70,000 UMKM currently available. This is an opportunity for young people to be able to help UMKM to go online. The main obstacles experienced by UMKM are financing problems, technology and product innovation, market research and inefficiencies. Purpose: To solve the problems of MSMEs in Malang City, especially in the field of technology and product innovation for women groups, UKM Craftsmen Sanitair Klaseman Malang. Method: Training on making e-commerce based marketing channels and social media which includes training on making e-commerce channels through social media and the internet. Results: The UKM of sanitation products in Malang were mostly dominated by 50% flower pots and 25% carvings. The use of social media for UKM partners had an impact on increasing orders from consumers through social media. The types of social media used was Whatsapp (100%), Instagram (55%), and Facebook (87.5%). Communication of sellers and buyers was effective and efficient through media chat messenger. Means of direct contact between sellers and buyers reached 87.5% through social media. Conclusion: Partners got increased orders from consumers after using social media. They could also grow their business bigger because they could have transaction directly with bank transfer payment method.
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Zhang, Xianzuo, Xiaoxuan Chen, Nikolaos Kourkoumelis, Ran Gao, Guoyuan Li y Chen Zhu. "A Social Media–Promoted Educational Community of Joint Replacement Patients Using the WeChat App: Survey Study". JMIR mHealth and uHealth 9, n.º 3 (18 de marzo de 2021): e18763. http://dx.doi.org/10.2196/18763.

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Background Much effort has been made to optimize the results of total hip arthroplasty and total knee arthroplasty. With the rapid growth of social media use, mobile apps, such as WeChat, have been considered for improving outcomes and patient satisfaction after total hip arthroplasty and total knee arthroplasty. Objective We aimed to evaluate the effectiveness of a WeChat-based community as an intervention for overall patient satisfaction. Methods The study was conducted among discharged in-hospital patients who received hip or knee procedures in the First Affiliated Hospital of the University of Science and Technology of China from April 2019 to January 2020. An educational online social community was constructed with the WeChat app. Participants willing to join the community were enrolled in a WeChat group and received 3 months of intervention and follow-up. Those who were not willing to use the account were included in a control group and received routine publicity via telephone, mail, and brochures. The Danish Health and Medicine Authority patient satisfaction questionnaire was used to score perioperative patient education and overall satisfaction. The contents in the group chat were analyzed using natural language processing tools. Results A total of 3428 patients were enrolled in the study, including 2292 in the WeChat group and 1236 in the control group. Participants in the WeChat group had higher overall satisfaction scores than those in the control group (mean 8.48, SD 1.12 vs mean 6.66, SD 1.80, P<.001). The difference between the two groups was significant for primary surgery based on subgroup stratification. To control confounding factors and explore the effects of WeChat participation as a mediating variable between perioperative patient education and overall satisfaction, hierarchical regression was utilized. An interpatient interaction model was found in the community group chat, and it contributed to overall satisfaction. Patients in the group with more interpatient interactions were more likely to have better overall satisfaction. Conclusions The social media–promoted educational community using WeChat was effective among joint replacement patients. Provision of more perioperative education is associated with more active patient participation in the community and therefore more patient satisfaction in terms of the overall joint procedure. Community group chat could facilitate interactions among patients and contribute to overall satisfaction.
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Keane, Lewis, Caroline Anderson, Donna Perez y Becky Freeman. "The Development and Evaluation of Online Smoking Cessation Services: A Narrative Literature Review". Journal of Smoking Cessation 14, n.º 1 (15 de marzo de 2018): 12–20. http://dx.doi.org/10.1017/jsc.2018.8.

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Introduction:The use of quitlines for smoking cessation has contracted, with service providers adapting through the development of comprehensive interactive online smoking cessation services. The primary aim of this review is to investigate the continuum of online cessation services, innovations in design and service components, measures used in formative, process and outcome evaluations, as well as evidence of effectiveness.Methods:This review includes the peer-reviewed literature, scholarly articles and the grey literature material. Databases searched included: PubMed, Google Scholar, SCOPUS and the Cochrane Collaboration.Results/findings:56 academic journal articles and the 5 grey literature reports met the inclusion criteria for this review. Developmental stages of online/combination services included: static websites, tailored feedback, email and text services, interactive components, social media, pharmacological offers; as well as social and professional support mechanisms. Innovations in online smoking cessation include: chat rooms, new recruitment strategies, mobile apps, service tailoring and messaging support groups. Online cessation services were significantly cheaper and more popular than quitlines; however, abstinence rates appear higher amongst quitline users.Conclusions:Three likely catalysts for the shift from quitlines to online services are the rapid development of technology, increased internet access and the general movement of the goods and services sector to digital channels. The challenge for online cessation service providers is to leverage their comparative cost advantage and develop strategies that keep pace, engage users and increase service effectiveness.Implications:Our paper synthesises a wide-range of the literature that evaluates the effectiveness and scope of online smoking cessation programs. Through applying this literature to the stages of evaluation framework, we also provide one of the first detailed roadmaps towards developing comprehensive evaluation methodology for online smoking cessation services.
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Tang, Lijun. "Empowering or Disempowering? Online Support among Seafarer-Partners". Sociological Research Online 15, n.º 2 (mayo de 2010): 53–64. http://dx.doi.org/10.5153/sro.2116.

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Past research in sociology and social psychology has revealed two aspects of online support. This mutual support among members of online support groups brings about empowerment as well as produces common values. The interaction between the two, however, has not been explicitly explored. This paper fills in this gap by examining the activities of a group of seafarer-partners in an online support group. It shows that common beliefs and values in groups can make online support, which is supposed to be empowering, serve disempowering purposes. This suggests that online support can produce a tension between empowerment and disempowerment. The finding leads to the conclusion that group values condition the empowerment potential of online support.
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Koetz, Clara y John Daniel Tankersley. "Nostalgia in online brand communities". Journal of Business Strategy 37, n.º 3 (16 de mayo de 2016): 22–29. http://dx.doi.org/10.1108/jbs-03-2015-0025.

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Purpose The purpose of this paper is to analyze the characteristics of a subculture of consumption organized toward a nostalgic brand on a social media platform. More specifically, the authors examine the role of these nostalgic feelings in the development of a community identity and the benefits they promote in the creation and perpetuation of this group. Design/methodology/approach The authors conducted a netnographic study to examine the case of Caloi 10 on Facebook. The data collection was carried out by following interactions among members of this community for seven months. Besides this, field observations and interviews were also considered in the analysis. Findings Four categories emerged from the analysis: Identity and nostalgia, the subculture’s ethos, consumption habits and hierarchical social structure. Nostalgia was shown to have a collective dimension, connecting the group around the brand, and positively affecting the ties between members and members and the brand. Practical implications On-line brand communities can be promoted to strengthen connections between consumers and a brand, and between consumers with each other. For that, it is important to understand the characteristics and specificities of these groups. Originality/value Few studies have dealt with the characteristics of brand communities in social media, as well as the role of nostalgia in these groups. This research fills these gaps, exploring aspects related to consumption as a way of transmitting symbolic meanings and expressing nostalgic feelings in on-line brand communities.
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Fung, Loretta y Ronald Carter. "New varieties, new creativities: ICQ and English-Cantonese e-discourse". Language and Literature: International Journal of Stylistics 16, n.º 4 (noviembre de 2007): 345–66. http://dx.doi.org/10.1177/0963947007079112.

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Internet Relay Chat-based computer-mediated communication provides a distinct space for social interaction and cultural contact, with new and inventive forms of language generated. Research has not fully investigated the specifically creative aspects of language in online interaction, and even less in communication between bilingual and multilingual speakers of English and other languages. Based on a 20,000-word corpus of private ICQ ('I Seek You') data and as evidenced in extensive examples of online communication, this article explores the linguistic creativity of a group of bilingual English-Cantonese speaking university students from Hong Kong. The study reveals the emergence of a bimodal, 'hybrid' spoken-written variety of English embracing an essentially informal, speakerly style that is produced in intimate, collaborative and synchronic contexts. The linguistic creativities in this variety, evidenced, in particular, by code-switching, loan translation and relexicalization, as well as by acoustic and graphical wordplay, represent an e-discourse repertoire that is used to achieve both specific interactional purposes and to articulate a dual cultural identity. The article argues that this form of creative computer-mediated literacy practice has a significant impact on the ways in which interactive and expressive meanings are conveyed.
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Abatayo, Anna Lou, John Lynham y Katerina Sherstyuk. "Communication, Expectations, and Trust: An Experiment with Three Media". Games 11, n.º 4 (28 de octubre de 2020): 48. http://dx.doi.org/10.3390/g11040048.

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We studied how communication media affect trust game play. Three popular media were considered: traditional face-to-face, Facebook groups, and anonymous online chat. We considered post-communication changes in players’ expectations and preferences, and further analyzed the contents of group communications to understand the channels though which communication appears to improve trust and trustworthiness. For senders, the social, emotional, and game-relevant contents of communication all matter, significantly influencing both their expectations of fair return and preferences towards receivers. Receivers increased trustworthiness is mostly explained by their adherence to the norm of sending back a fair share of the amount received. These results do not qualitatively differ among the three communication media; while face-to-face had the largest volume of messages, all three media proved equally effective in enhancing trust and trustworthiness.
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46

Dann, Ying-Lan y Liz Lambrou. "Placing Elsewhere: Approaches for Physical and Digital Flânerie". Interiority 3, n.º 2 (30 de julio de 2020): 145–62. http://dx.doi.org/10.7454/in.v3i2.99.

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This paper will discuss approaches and tools for physical and digital flânerie that emerged within an RMIT second- and third-year Interior Design Studio, during the COVID-19 pandemic. In the third week of classes in March 2020, social distancing measures in Australia led us to transpose urban site-based student projects online. Though unforeseen, this was taken as an opportunity for the interior design studio to explicate modes of physical and digital flânerie, via meandering and looking. We discuss teaching and learning experiences within the digital classroom, which we discovered was a dynamic chat-scape of hyperlinks, fragments, displacements and delays. We discuss how we translated aspects of the philosopher Walter Benjamin’s flaneur with reference to The Arcades Project. The paper is structured as a stroll through key discoveries and works and aims to explicate emerging frameworks for digital flânerie within the teaching and learning of interior design.
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47

Salihoun, Mohammed, Fatima Guerouate, Naoual Berbiche y Mohamed Sbihi. "How to Assist Tutors to Rebuild Groups Within an ITS by Exploiting Traces. Case of a Closed Forum." International Journal of Emerging Technologies in Learning (iJET) 12, n.º 03 (27 de marzo de 2017): 169. http://dx.doi.org/10.3991/ijet.v12i03.6506.

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Computer Supported Collaborative Learning (CSCL) is a new mode of teaching and one of the popular approaches for learning process. It allows virtual interactions between groups by providing tools such as: chat, internal email and discussion forums. One of the major problems caused by this learning process is the neglect and isolation of learners in groups, and usually is the cause of a heterogeneous group through social, cognitive or emotional ways. The method used is based on the exploitation of traces left on the online learning platform by learners and groups. The data collected from the environment can be observed and exploited in order to build social and cognitive indicators. Our approach is to design a model which assists the tutor to rebuild groups who are not homogeneous in order to prevent their isolation and abandonment. Our model offers the tutor the opportunity to rebuild the groups in an automatic way and based on the characteristics of quantitative indicators of all learners. Our work allowed us to test our algorithm from a functional and technical point of view and also identifies real variables from a collaborative online learning. It also allowed us to evaluate six different indicators proposed for this experiment, showing that they may assist the tutor to rebuild many groups again. The results show us that after the rebuilding groups, there has been a lot of participation in the forum and a considerable number of shares and documents deposited to the forum for each group. This high frequency of interaction between learners, lead them to a fruitful collaboration, and a good quality work at the end. The integration of other more advanced indicators may provide to tutor a better visibility to rebuild the groups that face difficulties.
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48

Hussain, Zaheer y Mark D. Griffiths. "A Qualitative Analysis of Online Gaming". International Journal of Cyber Behavior, Psychology and Learning 4, n.º 2 (abril de 2014): 41–57. http://dx.doi.org/10.4018/ijcbpl.2014040104.

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The popularity of Massively Multi-Player Online Role-Playing Games (MMORPGs) has risen dramatically over the last decade. Some gamers spend many hours a day in these virtual environments interacting with other gamers, completing quests, and forming social groups. The present study set out to explore the experiences and feelings of online gamers. The study comprised 71 interviews with online gamers (52 males and 19 females) from 11 different countries. Many themes emerged from the analyses of the interview transcripts including (i) engaging in social interaction, (ii) being part of a community, (iii) learning real-life skills, (iv) gaining in-game rewards, (v) playing never-ending games (vi) escaping from real life, (vii) playing longer than intended, and (viii) being obligated towards other gamers in-game. These findings specifically showed the many positives of online gaming (including the social interaction and the community aspects of belonging) as well as the in-game features within MMORPGs that in some cases can lead to excessive online gaming. The implications of these findings are discussed in relation to previous qualitative and quantitative research in the area.
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49

WOODWARD, AMANDA TOLER, PAUL P. FREDDOLINO, DONA J. WISHART, LOUANNE BAKK, RIE KOBAYASHI, CAITLIN TUPPER, JOHN PANCI y CHRISTINA M. BLASCHKE-THOMPSON. "Outcomes from a peer tutor model for teaching technology to older adults". Ageing and Society 33, n.º 8 (18 de junio de 2012): 1315–38. http://dx.doi.org/10.1017/s0144686x12000530.

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ABSTRACTA key component of social work ethics is social justice and equitable access to resources. Increasingly, this includes access to technology. This study addresses issues related to the ‘digital divide’ by testing a peer tutor model (Technology and Aging Project, TAP2) to teach adults aged 60 and older how to use information and communication technologies (ICTs) such as email, the internet, online chat rooms and discussion groups, internet-based support groups, and voice technology and webcams. Participants from the control group of a previous programme, TAP1 (N=19) participated in a six-month computer training programme. Six participants who had successfully completed the TAP1 training were selected to be peer tutors. Data were collected from tutors and learners at baseline, three months, six months and nine months (three months after the end of training). The current study reports on learner outcomes only. Measures include computer, social support, and mental health-related outcomes. Learners reported a significant and consistent increase over time in their confidence completing certain computer-related tasks and their overall use of ICTs. Mental health and social support outcomes did not change. Overall, the peer tutor model appeared to be at least as effective as the previous staff-directed model.
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50

Winarti. "Penggunaan Media Sosial Pada Proses Pembelajaran Online Menggunakan Analisis Diskriptif Kuantatif". Jurnal Intake : Jurnal Penelitian Ilmu Teknik dan Terapan 12, n.º 1 (28 de abril de 2020): 13–19. http://dx.doi.org/10.48056/jintake.v12i1.117.

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The development of knowledge in the field of information and communication technology has received positive support from the world of education. The development of computers and supporting software can help in the visualization of objects or abstract concepts. The online learning system is one of the information technology breakthroughs that offers flexibility in a learning system. In addition, online media is very effective in creating an open learning environment, therefore online learning media is needed. One of the media is Facebook and Telegram. The purpose of this development is to utilize Facebook and Telegram as a means of collaboration in the world of learning. In addition, it is also to determine the effectiveness of the interactions that occur in online learning. Facebook and telegram learning was developed as material for social media groups by utilizing websites, blogs, yahoogroups, virtual laboratories, and google as supporting programs. The advantage of Facebook is that it is equipped with chat facilities that provide other sites. Facebook is a place for teachers, students, and enthusiasts of thermochemistry to interact outside of the classroom. Facebook was developed to be used for learning group members without the presence of a teacher or instructor, can be accessed by group members at any time and costs are relatively affordable, and can support information technology-based network programs according to government programs
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