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1

Hebden, John Edward. "Acquisition and analysis of heart sound data." Thesis, University of Sussex, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.360518.

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2

Bearman, N. "Using sound to represent uncertainty in spatial data." Thesis, University of East Anglia, 2013. https://ueaeprints.uea.ac.uk/52676/.

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There is a limit to the amount of spatial data that can be shown visually in an effective manner, particularly when the data sets are extensive or complex. Using sound to represent some of these data (sonification) is a way of avoiding visual overload. This thesis creates a conceptual model showing how sonification can be used to represent spatial data and evaluates a number of elements within the conceptual model. These are examined in three different case studies to assess the effectiveness of the sonifications. Current methods of using sonification to represent spatial data have been restri
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3

Diaz, Merced Wanda Liz. "Sound for the exploration of space physics data." Thesis, University of Glasgow, 2013. http://theses.gla.ac.uk/5804/.

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Current analysis techniques for space physics 2D numerical data are based on scruti-nising the data with the eyes. Space physics data sets acquired from the natural lab of the interstellar medium may contain events that may be masked by noise making it difficult to identify. This thesis presents research on the use of sound as an adjunct to current data visualisation techniques to explore, analyse and augment signatures in space physics data. This research presents a new sonification technique to decom-pose a space physics data set into different components (frequency, oscillatory modes, etc…)
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4

Durey, Adriane Swalm. "Melody spotting using hidden Markov models." Diss., Available online, Georgia Institute of Technology, 2004:, 2003. http://etd.gatech.edu/theses/available/etd-04082004-180126/unrestricted/durey%5Fadriane%5Fs%5F200312%5Fphd.pdf.

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5

Smith, Adrian Wilfrid. "A distributed approach to surround sound production." Thesis, Rhodes University, 1999. http://hdl.handle.net/10962/d1004855.

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The requirement for multi-channel surround sound in audio production applications is growing rapidly. Audio processing in these applications can be costly, particularly in multi-channel systems. A distributed approach is proposed for the development of a realtime spatialization system for surround sound music production, using Ambisonic surround sound methods. The latency in the system is analyzed, with a focus on the audio processing and network delays, in order to ascertain the feasibility of an enhanced, distributed real-time spatialization system.
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6

Stensholt, Håkon Meyer. "Sound Meets Type : Exploring the form generating qualities of sound as input for a new typography." Thesis, Konstfack, Grafisk Design & Illustration, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-4761.

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How can you create new letterforms using sound as input? In Sound meets Type, have I studied the form generating qualities of sound as input for a new typography. Through history the technological development has provoked new approaches to type design, which in turn has evolved letterforms. By using generative systems to search for letterforms in a contemporary and technological context, I have created a customized software that uses the data inherent in sound as a form generator for possible new letterforms. The software is developed by using a language called Javascript.  The thesis consist
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7

Manekar, Vedang V. M. S. "Development of a Low-cost Data Acquisition System using a Sound Card." University of Cincinnati / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1554121267971882.

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8

Berglund, Alexander, Fredrik Herbai, and Jonas Wedén. "Sound Propagation Through Walls." Thesis, Uppsala universitet, Avdelningen för beräkningsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-444632.

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Infrasound is undetectable by the human ear and excessive exposure may be a substantial health risk. Low frequency sound propagates through walls with minimal attenuation, making it difficult to avoid. This study interprets the results from both analytical calculations and simulations of pressure waves propagating through a wall in one dimension. The wall is thin compared to the wavelength; the model implements properties of three materials commonly used in walls. The results indicate that the geometry of the wall, most importantly the small ratio between wall width and wavelength, is the prim
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9

Ashraf, Pouya. "Improving Spatial Sound Capturing on Mobile Devices Through Fusion of Inertial Measurement Data." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-372151.

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Through the use of sensor arrays it is possible to extract spatial information about signals present in the environment. For instance position, velocity, distance, etc. In this thesis we focus on the use of microphone arrays with the aim of accurately determining, and over time track, the Direction of Arrival (DoA) of nearby sound signals impinging on the array. As modern mobile devices like smartphones and tablets are commonly equipped with two or more microphones, these constitute a simple microphone array. This gives us the opportunity of attaining the above aim. However, in the scenario th
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10

Kesterton, Anthony James. "The synthesis of sound with application in a MIDI environment." Thesis, Rhodes University, 1991. http://hdl.handle.net/10962/d1006701.

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The wide range of options for experimentation with the synthesis of sound are usually expensive, difficult to obtain, or limit the experimenter. The work described in this thesis shows how the IBM PC and software can be combined to provide a suitable platform for experimentation with different synthesis techniques. This platform is based on the PC, the Musical Instrument Digital Interface (MIDI) and a musical instrument called a digital sampler. The fundamental concepts of sound are described, with reference to digital sound reproduction. A number of synthesis techniques are described. These a
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11

Hill, Robert M. "Model-data comparison of shallow water acoustic reverberation in the East China Sea." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03sep%5FHill.pdf.

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Thesis (M.S. in Engineering Acoustics)--Naval Postgraduate School, September 2003.<br>Thesis advisor(s): Kevin B. Smith, Daphne Kapolka. Includes bibliographical references (p. 69-71). Also available online.
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12

Roemer, Jake. "Practical High-Coverage Sound Predictive Race Detection." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1563505463237874.

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13

Worrall, David, and n/a. "SONIFICATION AND INFORMATION CONCEPTS, INSTRUMENTS AND TECHNIQUES." University of Canberra. Communication, 2009. http://erl.canberra.edu.au./public/adt-AUC20090818.142345.

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This thesis is a study of sonification and information: what they are and how they relate to each other. The pragmatic purpose of the work is to support a new generation of software tools that are can play an active role in research and practice that involves understanding information structures found in potentially vary large multivariate datasets. The theoretical component of the work involves a review of the way the concept of information has changed through Western culture, from the Ancient Greeks to recent collaborations between cognitive science and the philosophy of mind, with a particu
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14

Lawrence, Daniel. "Sound change and social meaning : the perception and production of phonetic change in York, Northern England." Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/31327.

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This thesis investigates the relationship between social meaning and linguistic change. An important observation regarding spoken languages is that they are constantly changing: the way we speak differs from generation to generation. A second important observation is that spoken utterances convey social as well as denotational meaning: the way we speak communicates something about who we are. How, if at all, are these two characteristics of spoken languages related? Many sociolinguistic studies have argued that the social meaning of linguistic features is central to explaining the spread of li
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15

Kallionpää, Roosa. "Reciprocal sound transformations for computer supported collaborative jamming." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280684.

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Collaborative jamming with digital musical instruments (DMI) exposes a need for output synchronization. While temporal solutions have been established, a better understanding of how live sound transformations could be balanced across instruments is required. In this work, a technology probe for reciprocal sound transformations was designed and developed by networking the instruments of four musicians and employing layered mapping between a shared interface, high-level sound attributes, and the sound synthesis parameters of each instrument. The probe was designed and used during a series of par
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16

Wang, Xun. "Sound source localization with data and model uncertainties using the EM and Evidential EM algorithms." Thesis, Compiègne, 2014. http://www.theses.fr/2014COMP2164/document.

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Ce travail de thèse se penche sur le problème de la localisation de sources acoustiques à partir de signaux déterministes et aléatoires mesurés par un réseau de microphones. Le problème est résolu dans un cadre statistique, par estimation via la méthode du maximum de vraisemblance. La pression mesurée par un microphone est interprétée comme étant un mélange de signaux latents émis par les sources. Les positions et les amplitudes des sources acoustiques sont estimées en utilisant l’algorithme espérance-maximisation (EM). Dans cette thèse, deux types d’incertitude sont également pris en compte :
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17

Laubscher, Robert Alan. "An investigation into the use of IEEE 1394 for audio and control data distribution in music studio environments." Thesis, Rhodes University, 1999. http://hdl.handle.net/10962/d1006483.

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This thesis investigates the feasibility of using a new digital interconnection technology, the IEEE-1394 High Performance Serial Bus, for audio and control data distribution in local and remote music recording studio environments. Current methods for connecting studio devices are described, and the need for a new digital interconnection technology explained. It is shown how this new interconnection technology and developing protocol standards make provision for multi-channel audio and control data distribution, routing, copyright protection, and device synchronisation. Feasibility is demonstr
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18

Asplund, Ingeborg. "Songs of Transistor : A study of sound design in video games." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32944.

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While there is a lot of research about other aspects of game design, there are fairly few studies about music and sound in video games. Since music and sound are components of next to all games, it is interesting to investigate how this aspect affects the perceived immersion of gamers. The aim of this study is to investigate how sound and music affect player sense of presence in a video game, Transistor [19], which was chosen due to its distinct and strongly emotional music and sound. Five video prototypes were made using gameplay and sound from the game. The videos presented different variati
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19

Ching, Kai-Sang. "Priority CSMA schemes for integrated voice and data transmission." Thesis, University of British Columbia, 1988. http://hdl.handle.net/2429/28372.

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Priority schemes employing the inherent properties of carrier-sense multiple-access (CSMA) schemes are investigated and then applied to the integrated transmission of voice and data. A priority scheme composed of 1-persistent and non-persistent CSMA protocols is proposed. The throughput and delay characteristics of this protocol are evaluated by mathematical analysis and simulation, respectively. The approach of throughput analysis is further extended to another more general case, p-persistent CSMA with two persistency factors, the throughput performance of which had not been analyzed before.
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20

Gruhn, Michael [Verfasser], and Felix [Gutachter] Freiling. "Forensically Sound Data Acquisition in the Age of Anti-Forensic Innocence / Michael Gruhn ; Gutachter: Felix Freiling." Erlangen : Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), 2016. http://d-nb.info/1122350279/34.

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21

Wijnans, Hortense. "The body as a spatial sound generating instrument : defining the three dimensional data interpreting methodology (3DIM)." Thesis, Bath Spa University, 2010. http://researchspace.bathspa.ac.uk/1483/.

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22

Holmes, Jason. "Measuring the accuracy of four attributes of sound for conveying changes in a large data set." Thesis, University of North Texas, 2003. https://digital.library.unt.edu/ark:/67531/metadc4154/.

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Human auditory perception is suited to receiving and interpreting information from the environment but this knowledge has not been used extensively in designing computer-based information exploration tools. It is not known which aspects of sound are useful for accurately conveying information in an auditory display. An auditory display was created using PD, a graphical programming language used primarily to manipulate digital sound. The interface for the auditory display was a blank window. When the cursor is moved around in this window, the sound generated would changed based on the underlyin
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23

Ballora, Mark. "Data analysis through auditory display : applications in heart rate variability." Thesis, McGill University, 2000. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=35463.

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This thesis draws from music technology to create novel sonifications of heart rate information that may be of clinical utility to physicians. Current visually-based methods of analysis involve filtering the data, so that by definition some aspects are illuminated at the expense of others, which are decimated. However, earlier research has demonstrated the suitability of the auditory system for following multiple streams of information. With this in mind, sonification may offer a means to display a potentially unlimited number of signal processing operations simultaneously, allowing correlatio
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24

Klinkradt, Bradley Hugh. "An investigation into the application of the IEEE 1394 high performance serial bus to sound installation contro." Thesis, Rhodes University, 2003. http://hdl.handle.net/10962/d1004899.

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This thesis investigates the feasibility of using existing IP-based control and monitoring protocols within professional audio installations utilising IEEE 1394 technology. Current control and monitoring technologies are examined, and the characteristics common to all are extracted and compiled into an object model. This model forms the foundation for a set of evaluation criteria against which current and future control and monitoring protocols may be measured. Protocols considered include AV/C, MIDI, QSC-24, and those utilised within the UPnP architecture. As QSC-24 and the UPnP architecture
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25

Andersson, López Lisa. "SENSITIV – Mapping Design of Movement Data to Sound Parameters when Creating a Sonic Interaction Design Tool for Interactive Dance." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-280699.

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Technology has during the last decades been adopted into the dance art form which has appeared as interactive dance. Many studies and performances have been conducted investigating this merging of dance and technology and the mapping of the motion data to other modalities. But none have previously explored how the introduction of technology affects the mutually interdependent relationship, the co-play, between a dancer and a live musician in a completely live setting. This thesis specifically explores this novel stting by investigating which sound parameters of a live drummer’s sound a dancer
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26

Rutz, Hanns Holger. "Tracing the compositional process : sound art that rewrites its own past : formation, praxis and a computer framework." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3116.

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The domain of this thesis is electroacoustic computer-based music and sound art. It investigates a facet of composition which is often neglected or ill-defined: the process of composing itself and its embedding in time. Previous research mostly focused on instrumental composition or, when electronic music was included, the computer was treated as a tool which would eventually be subtracted from the equation. The aim was either to explain a resultant piece of music by reconstructing the intention of the composer, or to explain human creativity by building a model of the mind. Our aim instead is
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27

Björklund, Staffan. "Normativa data för samband mellan subglottalt tryck och ljudtrycksnivå." Thesis, Uppsala universitet, Logopedi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-217727.

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Syftet med föreliggande studie var att undersöka sambandet mellan subglottalt tryck och ljudtrycksnivå, och undersöka inverkan av kön och tonhöjd. Röststyrkan är starkt beroende av subglottalt tryck och sambandet har analyserats i ett flertal studier, som alla visar på ett linjärt förhållande mellan logaritmen av subglottala trycket och ljudtrycksnivån (SPL). Schutte (1980) analyserade sambandet för 21 kvinnor och  24 män som producerade ett stort antal mätdata med olika SPL och tonhöjd. Tryck mättes med ballong i esofagus. Tanaka &amp; Gould (1982) analyserade 4 kvinnor och 6 män på tre ljudn
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28

Melih, Kathy, and n/a. "Audio Source Separation Using Perceptual Principles for Content-Based Coding and Information Management." Griffith University. School of Information Technology, 2004. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20050114.081327.

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The information age has brought with it a dual problem. In the first place, the ready access to mechanisms to capture and store vast amounts of data in all forms (text, audio, image and video), has resulted in a continued demand for ever more efficient means to store and transmit this data. In the second, the rapidly increasing store demands effective means to structure and access the data in an efficient and meaningful manner. In terms of audio data, the first challenge has traditionally been the realm of audio compression research that has focused on statistical, unstructured audio represent
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29

Melih, Kathy. "Audio Source Separation Using Perceptual Principles for Content-Based Coding and Information Management." Thesis, Griffith University, 2004. http://hdl.handle.net/10072/366279.

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The information age has brought with it a dual problem. In the first place, the ready access to mechanisms to capture and store vast amounts of data in all forms (text, audio, image and video), has resulted in a continued demand for ever more efficient means to store and transmit this data. In the second, the rapidly increasing store demands effective means to structure and access the data in an efficient and meaningful manner. In terms of audio data, the first challenge has traditionally been the realm of audio compression research that has focused on statistical, unstructured audio represent
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30

Reis, Sofia Ester Pereira. "Expanding the magic circle in pervasive casual play." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/11352.

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Dissertação para obtenção do Grau de Doutor em Informática<br>In this document we present proposals for merging the fictional game world with the real world taking into account the profile of casual players. To merge games with reality we resorted to the creation of games that explore di-verse real world elements. We focused on sound, video, physiological data, ac-celerometer data, weather and location. We made the choice for these real world elements because data, about those elements, can be acquired making use of functionality already available, or foreseen in the near future, in devices li
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31

Fonseca, Eduardo. "Training sound event classifiers using different types of supervision." Doctoral thesis, Universitat Pompeu Fabra, 2021. http://hdl.handle.net/10803/673067.

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The automatic recognition of sound events has gained attention in the past few years, motivated by emerging applications in fields such as healthcare, smart homes, or urban planning. When the work for this thesis started, research on sound event classification was mainly focused on supervised learning using small datasets, often carefully annotated with vocabularies limited to specific domains (e.g., urban or domestic). However, such small datasets do not support training classifiers able to recognize hundreds of sound events occurring in our everyday environment, such as kettle whistles
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32

Thibault, François. "High-level control of singing voice timbre transformations." Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=81514.

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The sustained increase in computing performance over the last decades has brought enough computing power to perform significant audio processing in affordable personal computers. Following this revolution, we have witnessed a series of improvements in sound transformation techniques and the introduction of numerous digital audio effects to modify effectively the time, pitch, and loudness dimensions of audio signals. Due to the complex and multi-dimensional nature of timbre however, it is significantly more difficult to achieve meaningful and convincing qualitative transformations. The t
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33

Alharbi, Saad Talal. "Graphical and non-speech sound metaphors in email browsing : an empirical approach : a usability based study investigating the role of incorporating visual and non-speech sound metaphors to communicate email data and threads." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4244.

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This thesis investigates the effect of incorporating various information visualisation techniques and non-speech sounds (i.e. auditory icons and earcons) in email browsing. This empirical work consisted of three experimental phases. The first experimental phase aimed at finding out the most usable visualisation techniques for presenting email information. This experiment involved the development of two experimental email visualisation approaches which were called LinearVis and MatrixVis. These approaches visualised email messages based on a dateline together with various types of email informa
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34

Alharbi, Saad T. "Graphical and Non-speech Sound Metaphors in Email Browsing: An Empirical Approach. A Usability Based Study Investigating the Role of Incorporating Visual and Non-Speech Sound Metaphors to Communicate Email Data and Threads." Thesis, University of Bradford, 2009. http://hdl.handle.net/10454/4244.

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This thesis investigates the effect of incorporating various information visualisation techniques and non-speech sounds (i.e. auditory icons and earcons) in email browsing. This empirical work consisted of three experimental phases. The first experimental phase aimed at finding out the most usable visualisation techniques for presenting email information. This experiment involved the development of two experimental email visualisation approaches which were called LinearVis and MatrixVis. These approaches visualised email messages based on a dateline together with various types of email informa
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35

Tsiros, Augoustinos. "A multidimensional sketching interface for visual interaction with corpus-based concatenative sound synthesis." Thesis, Edinburgh Napier University, 2016. http://researchrepository.napier.ac.uk/Output/463438.

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The present research sought to investigate the correspondence between auditory and visual feature dimensions and to utilise this knowledge in order to inform the design of audio-visual mappings for visual control of sound synthesis. The first stage of the research involved the design and implementation of Morpheme, a novel interface for interaction with corpus-based concatenative synthesis. Morpheme uses sketching as a model for interaction between the user and the computer. The purpose of the system is to facilitate the expression of sound design ideas by describing the qualities of the sound
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36

Lui, Siu-Hang. "MIDI to SP-MIDI and I-melody transcoding using phrase stealing /." View abstract or full-text, 2005. http://library.ust.hk/cgi/db/thesis.pl?COMP%202005%20LUI.

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37

Perry, Michael D. "Value aided satellite altimetry data for weapon presets." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Jun%5FPerry.pdf.

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38

Watkins, Gregory Shroll. "A framework for interpreting noisy, two-dimensional images, based on a fuzzification of programmed, attributed graph grammars." Thesis, Rhodes University, 1998. http://hdl.handle.net/10962/d1004862.

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This thesis investigates a fuzzy syntactic approach to the interpretation of noisy two-dimensional images. This approach is based on a modification of the attributed graph grammar formalism to utilise fuzzy membership functions in the applicability predicates. As far as we are aware, this represents the first such modification of graph grammars. Furthermore, we develop a method for programming the resultant fuzzy attributed graph grammars through the use of non-deterministic control diagrams. To do this, we modify the standard programming mechanism to allow it to cope with the fuzzy certainty
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39

Eisenberg, Gunnar. "Identifikation und Klassifikation von Musikinstrumentenklängen in monophoner und polyphoner Musik." Göttingen Cuvillier, 2008. http://d-nb.info/992262933/04.

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40

Mott, Ryan. "Music in motion : the synthesis of album design and motion graphics for downloadable music /." Online version of thesis, 2009. http://hdl.handle.net/1850/10942.

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41

Kursu, Sami. "Adaptiv nivåreglering: Dynamisk expansion av ljudsignaler i en reell arbetsmiljö." Thesis, Interactive Institute Piteå, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:ri:diva-24267.

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42

Luck, Rodney K. "On the use of two-dimensional orthogonal function expansions to model ocean bathymetric and sound-speed data in the recursive ray acoustics algorithm." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA303056.

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43

Крючко, Є. В., Юрій Олександрович Зубань, Юрий Александрович Зубань та Yurii Oleksandrovych Zuban. "Аналіз методів стиску аудіо даних та засобів їх реалізації". Thesis, Видавництво СумДУ, 2010. http://essuir.sumdu.edu.ua/handle/123456789/4015.

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44

Boyle, John K. "Performance Metrics for Depth-based Signal Separation Using Deep Vertical Line Arrays." PDXScholar, 2015. https://pdxscholar.library.pdx.edu/open_access_etds/2198.

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Vertical line arrays (VLAs) deployed below the critical depth in the deep ocean can exploit reliable acoustic path (RAP) propagation, which provides low transmission loss (TL) for targets at moderate ranges, and increased TL for distant interferers. However, sound from nearby surface interferers also undergoes RAP propagation, and without horizontal aperture, a VLA cannot separate these interferers from submerged targets. A recent publication by McCargar and Zurk (2013) addressed this issue, presenting a transform-based method for passive, depth-based separation of signals received on deep VLA
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45

Mattei, Pietro, and Stefan Stolica. "SoundCubes prototyp : Tillhandahålla ny stimulerande hörselträning för personer med hörselnedsättningar." Thesis, Södertörns högskola, Medieteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32111.

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Målet med projektet är att skapa en fungerande hörseltränings prototyp som kan vara användbar för en vidareutveckling av träningssystem för personer med nedsatt hörsel. Idén bygger på “The Music Puzzle” (Hansen et al. 2012). Prototypen benämndes SoundCubes och består av tre kuber med olika motiv (Fiducial markörer) på fyra av de sex sidorna. Ett ljudspår delades i tre delar och tilldelades till kuberna. Varje del fragmenterades i fyra nivåer där den första spelar upp ett instrument ända fram till att alla instrumenten hörs. Dessa faser tilldelades till Fiducial markörerna på kubens fyra sidor.
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Chen, Howard. "AZIP, audio compression system: Research on audio compression, comparison of psychoacoustic principles and genetic algorithms." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2617.

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The purpose of this project is to investigate the differences between psychoacoustic principles and genetic algorithms (GA0). These will be discussed separately. The review will also compare the compression ratio and the quality of the decompressed files decoded by these two methods.
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47

Ferroudj, Meriem. "Detection of rain in acoustic recordings of the environment using machine learning techniques." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/82848/1/Meriem_Ferroudj_Thesis.pdf.

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This thesis is concerned with the detection and prediction of rain in environmental recordings using different machine learning algorithms. The results obtained in this research will help ecologists to efficiently analyse environmental data and monitor biodiversity.
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Saeed, Nausheen. "Automated Gravel Road Condition Assessment : A Case Study of Assessing Loose Gravel using Audio Data." Licentiate thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-36402.

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Gravel roads connect sparse populations and provide highways for agriculture and the transport of forest goods. Gravel roads are an economical choice where traffic volume is low. In Sweden, 21% of all public roads are state-owned gravel roads, covering over 20,200 km. In addition, there are some 74,000 km of gravel roads and 210,000 km of forest roads that are owned by the private sector. The Swedish Transport Administration (Trafikverket) rates the condition of gravel roads according to the severity of irregularities (e.g. corrugations and potholes), dust, loose gravel, and gravel cross-secti
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Jonsson, Mårten. "Digital tools for the blind : How to increase navigational capabilities for visually impaired persons." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9735.

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The development of human-computer interaction (HCI) systems, usable by people withvisual impairments is a progressing field of research. Similarly, the creation of audio-onlygames and digital tools has been investigated somewhat thoroughly, with many interestingresults. This thesis aims to combine the two fields in the creation of an audio-only digital tool,aimed at aiding visually impaired persons to navigate unknown areas. This is done by lookingat the field of HCI systems, and games for blind, and by looking at the concept of mentalmaps and spatial orientation within cognitive science. An a
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50

Magnani, Alessandro. "Sonificazione: stato dell'arte e casi di studio." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2021. http://amslaurea.unibo.it/24697/.

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Negli ultimi anni, i progressi delle tecnologie di elaborazione digitale dei segnali hanno favorito l’utilizzo del suono all’interno dei sistemi multimediali, non soltanto in virtù delle sue caratteristiche musicali, ma anche come mezzo per rappresentare informazioni e dati più o meno complessi. Sfruttare l’udito in combinazione con la vista viene tanto naturale nella quotidianità che quasi non ci si accorge di quanto questo sistema sia complesso. Oggigiorno poter usufruire di questo strumento anche quando si interagisce con la tecnologia è cruciale. In questi termini la Sonificazione ha r
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