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1

Bell, Andrew Wade. "Strange Bedfellows: Science and Storytelling for Broadcast Television". Thesis, Montana State University, 2006. http://etd.lib.montana.edu/etd/2006/bell/BellA0806.pdf.

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Filmmakers exploring natural science subject matter that want to sell their work to broadcast television or theatrical outlets face a difficult challenge. They must somehow conflate two contradictory elements: natural science information and compelling storytelling. Looking at the roots of classical narrative, we can better understand why audiences have come to crave it. Broadcast television, in turn, caters to audience desire. This combination forces filmmakers to present natural science information in an exciting way, and has led filmmakers to employ time-honored narrative structures as organizing strategies. While audiences seem to favor material presented this way, it calls the accuracy of the natural science presented into question. This paper will explore how and why the use of narrative became common to natural science filmmaking, illustrate the inherent incompatibilities between the narrative and natural science, and consider the repercussions of this filmmaking model.
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2

Walker, Vera Louise. "Traditional versus new media : storytelling as pedagogy for African-American children /". Full text (PDF) from UMI/Dissertation Abstracts International, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3008464.

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3

Dudáček, Oto. "Contemporary trends in transmedia storytelling. Transmedia television". Doctoral thesis, Universitat de Girona, 2019. http://hdl.handle.net/10803/670297.

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Transmedia storytelling is a process where integral elements of a fiction are systematically broaden through a number of distribution channels in order to create a coordinated form of entertainment. With each new medium accessible to the mass users has caused the change of storytelling. Transmedia stories are based not on individual characters or specific plots but rather complex fictional worlds which can sustain multiple interrelated characters and their stories. The questions regarding future trends and future development of this field should be answered as the results of the thesis
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4

Remmel, Tyler Raymond. "The Early Bird: How Twitter has fueled a perpetual media race". Ashland University Honors Theses / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=auhonors1367874201.

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5

Chen, Renee Chia-Lei. "Autoethnographic Research through Storytelling in Animation and Video Games". The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461270639.

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6

Holmquest, Broc Anthony. "Ludological Storytelling and Unique Narrative Experiences in Silent Hill Downpour". Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1363456341.

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7

Bozic, Sonja. "Transmedia Storytelling Through the Lens of Independent Filmmakers: A Study of Story Structure and Audience Engagement". Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou154152508641946.

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8

Radecke, Mark William. "Television and the church the electronic storyteller and the story-formed community /". Theological Research Exchange Network (TREN), 1999. http://www.tren.com.

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9

Grindle, Mark. "The power of digital storytelling to influence human behaviour". Thesis, University of Stirling, 2014. http://hdl.handle.net/1893/21800.

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The aim of this multi-disciplinary research was to explore the power of digital, interactive or participatory storytelling to influence human behaviour in the context of public health. It addressed three related questions: RQ1: Does digital storytelling have the power to influence human behaviour? RQ2: If digital storytelling can influence human behaviour then how might it do so? RQ3: Is a ‘digital storytelling framework’ feasible as an approach to behaviour change? Four linked qualitative studies were conducted: a scoping review, in-depth interviews with 11 international ‘digital storytellers’, two case studies of ‘digital storytelling designed to influence human behaviour’ and six focus groups with 35 adolescent ‘digital story participants’. The research found that: RA1: Digital storytelling appears to influence human behaviour. RA2: Digital storytelling appears to influence by engaging at ever deepening emotional and non-conscious levels. Commerce appears to understand and embrace this power: But public health appears to rely on traditional uni-directional, non-participatory message led approaches and appeals to cognition. This presents threats and opportunities to public health. RA3: The proposed ‘digital storytelling framework’ is feasible and desirable as a behaviour change paradigm. The thesis concludes that Digital Storytelling appears to influence human behaviour. It appears to derive its power to influence by facilitating unprecedented depths of emotional engagement potentially en route to behaviour change. The current imbalance in how commerce and public health corral the power of digital storytelling suggests that the latter might embrace its potential; and tougher regulation might constrain how the former uses it to market harmful products. The proposed digital storytelling framework makes a valuable creative, analytical and critical contribution to both of these ends. Its core principles have informed the design of numerous story-led digital health interventions; and they now sit at the core of a counter-marketing campaign to reduce harmful effects of marketing on children’s health.
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10

Edwards, William Charles. "Interactive Digital Stories in Financial News: Opportunities for Increased Youth Engagement and Financial Literacy Education". Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1588265095273256.

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11

Bartone, Christopher A. "News Media Narrative and the Iraq War, 2001-2003: How the Classical Hollywood Narrative Style Dictates Storytelling Techniques in Mainstream Digital News Media and Challenges Traditional Ethics in Journalism". Ohio : Ohio University, 2006. http://www.ohiolink.edu/etd/view.cgi?ohiou1149531650.

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12

Peltola, Mikael. "Konvergenskultur – en medieteoretisk studie : En beskrivning av mediekulturens samtida tillstånd, utifrån populärkulturella och meningsskapande praktiker och dess ramverk knutna till nutida dramaserier". Thesis, Linköping University, Culture, Society, Media Production, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-20885.

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Drawing from the theoretical foundations of the “critical theory” of the Frankfurt School and the media ethnographic “cultural studies” approach of the british Birmingham School, this study attempts to sketch out a media theoretical overview of the contemporary state of media culture. Using the term convergence culture as the foundation, this study offers a theoretical background to the two contemporary streams that are the significant and distinct tendencies of convergence culture: intermedial convergence, its contemporary state and historical tendencies that can be traced back using the past media theoretical approach of the Frankfurt School, and cultural convergence, its contemporary state and historical tendencies, which lineage in a media theoretical context can be traced back to the british ethographic “cultural studies” field. Using contemporary drama serials to identify and pinpoint these two stream, this study shows how intermedial convergence expresses itself today through media conglomeration in terms of branding, product placement and marketing as the result of the “completed” convergence between screen culture and popular music as the current defining state of commodity culture. Using the contemporary british drama serial Doctor Who I examine the processes of meaning making among members of the television series fan culture on the popular video content page youtube.com as expressions of cultural convergence.

This study argues how the skills and talents developed in the interaction with popular culture and in a process of interaction between fans and participants (collective intelligence and participatory culture), will have an impact on the institutionalized knowledge “from above” and in a collective process will seep over to other fields of expertise. The study also argues, as a consequence of convergence culture, that in the contemporary state of online practices, social networking and in our interactions with digital media content, a mandatory “presence” has been created where we today are defined more through our online selves and these practices, than the ones that used to define us in our “physical” lives: “The medium is no longer just the message, we are living in a state where there is only messages”.

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13

Obrador, Espinosa Pere. "Media aesthetics based multimedia storytelling". Doctoral thesis, Universitat Politècnica de Catalunya, 2011. http://hdl.handle.net/10803/33293.

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Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasingly pervasive, unprecedented amounts of multimedia, are being downloaded to personal hard drives, and also uploaded to online social networks on a daily basis. The work presented in this dissertation is a contribution in the area of multimedia organization, as well as automatic selection of media for storytelling purposes, which eases the human task of summarizing a collection of images or videos in order to be shared with other people. As opposed to some prior art in this area, we have taken an approach in which neither user generated tags nor comments --that describe the photographs, either in their local or on-line repositories-- are taken into account, and also no user interaction with the algorithms is expected. We take an image analysis approach where both the context images --e.g. images from online social networks to which the image stories are going to be uploaded--, and the collection images --i.e., the collection of images or videos that needs to be summarized into a story--, are analyzed using image processing algorithms. This allows us to extract relevant metadata that can be used in the summarization process. Multimedia-storytellers usually follow three main steps when preparing their stories: first they choose the main story characters, the main events to describe, and finally from these media sub-groups, they choose the media based on their relevance to the story as well as based on their aesthetic value. Therefore, one of the main contributions of our work has been the design of computational models --both regression based, as well as classification based-- that correlate well with human perception of the aesthetic value of images and videos. These computational aesthetics models have been integrated into automatic selection algorithms for multimedia storytelling, which are another important contribution of our work. A human centric approach has been used in all experiments where it was feasible, and also in order to assess the final summarization results, i.e., humans are always the final judges of our algorithms, either by inspecting the aesthetic quality of the media, or by inspecting the final story generated by our algorithms. We are aware that a perfect automatically generated story summary is very hard to obtain, given the many subjective factors that play a role in such a creative process; rather, the presented approach should be seen as a first step in the storytelling creative process which removes some of the ground work that would be tedious and time consuming for the user. Overall, the main contributions of this work can be capitalized in three: (1) new media aesthetics models for both images and videos that correlate with human perception, (2) new scalable multimedia collection structures that ease the process of media summarization, and finally, (3) new media selection algorithms that are optimized for multimedia storytelling purposes.
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14

Pellicelli, Masina Sara <1992&gt. "Storytelling 3.0: l'evoluzione dello Storytelling nell'era digitale e dei Social Media". Master's Degree Thesis, Università Ca' Foscari Venezia, 2018. http://hdl.handle.net/10579/13495.

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Lo scopo di questa tesi magistrale, oltre ad illustrare lo Storytelling e le sue caratteristiche principali riguardo alla comunicazione corporate, è quello di investigare le nuove forme di Storytelling nell’era digitale, in particolar modo con l’emersione dei social media e degli strumenti che questi mettono a disposizione del marketing. Lo scopo della ricerca di questa tesi magistrale è verificare che l’utilizzo congiunto di strumenti tradizionali e strumenti di Storytelling digitale possano soddisfare gli obiettivi di Brand Awareness, in occasione di una campagna pubblicitaria. Nel primo capitolo verrà fatta una breve introduzione sul concetto di marca e delle principali componenti che la caratterizzano: brand identity, brand image e brand equity. Quest’introduzione è necessaria per poter successivamente parlare dello Storytelling, strumento utilizzato per le strategie di branding. Inoltre, sempre nel primo capitolo, verrà presentata una panoramica generale sull’era postmoderna e sugli eventi che più hanno influenzato i paradigmi del mercato e del consumo. Si introdurranno i temi dell’empowerment del consumatore, il ritorno alla relazione e le principali strategie di branding che hanno avuto un ruolo determinante per il ritorno dello Storytelling e la sua successiva evoluzione nell’era digitale. Nel secondo capitolo si andrà ad analizzare il Corporate Storytelling, ossia il racconto d’impresa, in particolar modo applicato alle strategie di Branding. Come visto nelle pagine precedenti, i cambiamenti nello scenario d’acquisto ed il nuovo potere nelle mani dei consumatori conducono a necessarie revisioni nei mezzi di comunicazione aziendali. Le imprese hanno la necessità di adeguarsi ai nuovi paradigmi del commercio e, per farlo, devono partire dalla propria identità e dal racconto di sé. In particolare, il racconto di marca deve partire da un’attenta analisi di brand identity, brand image e dell’audience di riferimento. Successivamente, andranno definite e scelte le trame alla base dei racconti di marca e gli strumenti e media da utilizzare per la comunicazione. Si parlerà, quindi, del ritorno dello Storytelling, ossia come e perché i racconti sono stati ripresi dal Management industriale e dal Marketing per le loro strategie e dell’importanza dei racconti come strumento per la creazione di senso e di identità per gli individui; del concetto teorico di schema narrativo, alla base della creazione di un racconto di marca; ed infine, verrà introdotto il concetto di Corporate Storytelling Strategy e gli elementi che la costituiscono. Questo aspetto teorico, soprattutto la definizione delle schema narrativo, è imprescindibile per definire gli elementi che in seguito verranno utilizzati per condurre un’analisi critica di una campagna di comunicazione nel caso di studio che andremo ad affrontare. Nel terzo capitolo verrà analizzato il fenomeno di Internet e l’evoluzione dello Storytelling nell’era digitale. Si andranno ad analizzare i nuovi paradigmi della comunicazione digitale e si evidenzieranno i passaggi da web 1.0 e 2.0 fino a 3.0. Successivamente verranno introdotti ed analizzati tutti i media e strumenti digitali a disposizione del nuovo Storytelling, ponendo particolare attenzione sui Social Media e sulle nuove dinamiche che li caratterizzano. Nel quarto capitolo, a sostegno della ricerca e della raccolta dei dati primari, si prenderà in esame il caso di Kinder Ferrero e, in particolar modo, della sua campagna di Storytelling “Storie di gioia”, fatta nel corso del 2016 e conclusa nel 2017, sia su canali offline che online. Si tratterà di una ricerca di tipo quantitativo descrittivo che avrà come obiettivo quello di verificare, dopo la visione di alcune campagne di storytelling create con gli strumenti digitali e non, le reazioni e l’atteggiamento delle persone verso il prodotto e il brand preso in analisi.
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15

Ekebring, Klara y Mellqvist Catarina. "Luxury Brands’ Storytelling on Social Media". Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-387692.

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Title: Luxury Brands’ Storytelling on Social Media Date of Submission: 29th of May 2019 Authors: Klara Ekebring, Catarina Mellqvist Supervisor: Leon Caesarius Course: 2FE840, Master Thesis, 30 ECTS Purpose: The purpose of this thesis is to explore how luxury brands are communicating through brand storytelling on social media. Hence, this study is conducted from the perspective of luxury brands with the aim to provide academic and managerial indications of how luxury brands perceive storytelling of luxury value on social media platforms. Methodology: This thesis performs qualitative research and utilises an abductive research strategy in order to conduct exploratory research. Data is collected through the use of both primary and secondary data sources. The primary data collection is made by the implementation of semistructured interviews that are formed and analysed through a thematic method of analysis and the satisfying principle. The secondary data is collected through observation of social media accounts of the brands taking part in this study. Empirical findings: The data collected present features on social media that the brands are recognising when communicating through storytelling on the platforms. By informing followers about the brand by telling stories, emotions, mental connections and meaning are established. Further, the interaction that is supported on social media platforms is considered by the luxury brands and influences the role followers to have in the communication process. Conclusions: The present study has found indications that the luxury values’ brands communicate through storytelling remains unchanged and how luxury values are told through stories are adjusted to the context of social media platforms. This suggests that luxury brands communicate their luxury value through storytelling on social media platforms by recognising the features of the context and the interaction, which is argued to be fundamentally supported on the platforms. Hence, elevating the role followers have in the communication process.
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16

Lund, Niels Frederik. "Social media storytelling alliances and destination branding". Thesis, University of Surrey, 2018. http://epubs.surrey.ac.uk/846327/.

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The emergence of social media necessitates a fundamental rethink of marketing practises as brands are now co-created with social media users. Destination management organisations (DMOs) therefore need to develop new social media strategies. This thesis suggests that DMOs ought to strengthen their storytelling capabilities as it is an essential tool in increasing social media engagement. A conceptual framework is therefore developed drawing on four particular sociological concepts: storytelling, mobilities, performance and performativity. Based on Foucauldian thinking, they are conceptualised as ‘technologies of power’, which are techniques used in the practical operation of power. They demonstrate that a combination of individuals’ storytelling performances, performative acts and mobilities enable stories to spread and influence brand narratives. DMOs can employ the conceptual framework to understand and analyse the underlying mechanisms that shape social interaction in social media and they can operationalise the technologies of power to engage with social media users and spread their preferred brand narratives. The findings show that social media platforms have grown into a ‘virtual apparatus’ utilising institutional technologies to suppress certain kinds of user behaviour. However, some users resist the constraining structures and they use the technologies of power to mediate engaging stories. The findings also show that DMOs’ social media strategies and practices are largely dependent on alliances with various storytellers. DMOs employ a strategy of ‘free value utilisation’ by sourcing content from users, while also enticing users to contribute stories to their social media platforms by providing culturally driven raw material. It is recommended that DMOs should operationalise the conceptual framework in their social media strategies to mediate appealing narratives that connects with people. They should also employ a strategy of ‘experiential micro-branding’, where every shared user story can be utilised as it represents a micro-brand appealing to a specific target segment.
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17

Shen, Edward Yu-Te. "Storied navigation : toward media collection-based storytelling". Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/41749.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.
Includes bibliographical references (p. 113-118).
Life is filled with stories. Modern technologies enable us to document and share life events with various kinds of media, such as photos, videos, etc. But people still find it time-consuming to select and arrange media fragments to create coherent and engaging narratives. This thesis proposes a novel storytelling system called Storied Navigation, which lets users assemble a sequence of video clips based on their roles in telling a story, rather than solely by explicit start and end times. Storied Navigation uses textual annotations expressed in unconstrained natural language, using parsing and Commonsense reasoning to deduce possible connections between the narrative intent of the storyteller, and descriptions of events and characters in the video. It helps users increase their familiarity with a documentary video corpus. It helps them develop story threads by prompting them with recommendations of alternatives as well as possible continuations for each selected video clip. We view it as a promising first step towards transforming today's fragmented media production experience into an enjoyable, integrated storytelling activity.
Edward Yu-Te Chen.
S.M.
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18

Maxwell, Deborah. "Traditional storytelling in a digital world : the transformative power of storytelling across media". Thesis, University of Dundee, 2010. https://discovery.dundee.ac.uk/en/studentTheses/90780ca7-da73-47e0-9c45-fd5cc27d4d93.

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I see stories. At the bus stop, in the pub, even on Twitter. It's how we communicate. This thesis is no different. It tells lots of stories, how you hear them depends on the reader as much as the writer. One of the stories in this book is of my own personal journey from a lowly PhD student to a fully fledged member of the storytelling community in Scotland. The personal narrative is woven throughout the text as a series of reflections and diary extracts. Another story is the development of Blether Tay-gither, the local Dundee-based storytelling group which was set up during the course of my research and continues to grow in leaps and bounds. Blether Tay-gither gave me my ticket into the storytelling world, validating my credentials.The main tale however, is that of storytelling in contemporary, technological society. What does it mean to be a storyteller? Why would someonebecome a storyteller? And what possible relevance could it have to today's society? These questions are answered largely by the tellers themselvesthrough a series of interview snapshots and discussions. What is not addressed by them, though, is the relationship between storytelling and digital technology, or new media. Whilst storytellers are not inherently anti-technology, they are not in general, avid consumers of digital media. Yet by comparing a set of characteristics for storytelling and new media (generated through extensive participant observation), and developing a lens for reflection, the connections between them can be probed. These connections are proof in and of themselves of the continued relevance and need for engaging stories and strongly suggest that creative technology-enabled storytelling experiences would be well received. A set of such creative hybridised storytelling environments was developed by introducing young designers to traditional stories and storytelling techniques, allowing them to generate a range of innovative prototypes. This case study is examined in some detail and the reflection tool used to consider the success of each conceptual idea.
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19

Massey, Michael J. "Storytelling with salient stills". Thesis, Massachusetts Institute of Technology, 1996. http://hdl.handle.net/1721.1/61827.

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20

Нефедченко, Оксана Іллівна, Оксана Ильинична Нефедченко, Oksana Illivna Nefedchenko y D. Chernova. "Mass media in Britain". Thesis, Видавництво СумДУ, 2008. http://essuir.sumdu.edu.ua/handle/123456789/16006.

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21

Chi, Pei-Yu S. M. Massachusetts Institute of Technology. "Raconteur : intelligent assistance for conversational storytelling with media libraries". Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/61944.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 99-103).
People who are not professional storytellers sometimes have difficulty putting together a coherent and engaging story, even when it is about their own experiences. However, consider putting the same person in a conversation with a sympathetic, interested and questioning listener, suddenly the story comes alive. There's something about the situation of being in a conversation that encourages people to stay on topic, make coherent points, and make the story interesting for a listener. Raconteur is a system for conversational storytelling between a storyteller and a viewer. It provides intelligent assistance in illustrating a life story with photos and videos from a personal media library. Raconteur performs natural language processing on a text chat between two users and recommends appropriate media items from the annotated library, each file with one or a few sentences in unrestricted English. A large commonsense knowledge base and a novel commonsense inference technique are used to understand event relations and determine narration similarity using concept vector computation that goes beyond keyword matching or word co-occurrence based techniques. Furthermore, by identifying larger scale story patterns such as problem and resolution or expectation violation, it assists users in continuing the chatted story coherently. A small user study shows that people find Raconteur's suggestions helpful in real-time storytelling and its interaction design engaging to explore stories together.
by Pei-Yu (Peggy) Chi.
S.M.
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22

Fulton, Steven R. "Narrative and media a critical analysis of literary and digital forms /". Muncie, Ind. : Ball State University, 2009. http://cardinalscholar.bsu.edu/472.

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23

Chowdhury, Sujoy Kumar. "Pintail : a travel companion for guided storytelling". Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119082.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 77-82).
Pintail is a mobile companion application for guided storytelling. To inspire and augment story creation, Pintail uses priming as a technique by showing the user what others feel or have drawn about the places s/he is visiting. These Pintail prompts are synthesized from online travel reviews and doodle books. Some prompts are displayed in an ambient manner on a second screen. Users can use the Pintail story-creation tools to remix, reflect and create their own stories. The stories created by Pintail have an analog form. They are printed on a re-purposed mobile receipt printer. They are designed to catalyze in person-conversations. Pintail tries to balance between the story creation activity and the actual travel experience. Pintail provides the users with the structure and tools for storytelling that are aware of the short attention span of today's audience.
by Sujoy Kumar Chowdhury.
S.M.
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24

Al-Homood, Mohammad. "Drugs and the mass media : a study of Saudi Arabian mass media prevention of drugs". Thesis, Loughborough University, 1995. https://dspace.lboro.ac.uk/2134/6952.

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The mass media nowadays hold a high position in the educational world, / and have a strong influence over societies. They influence and shape people's thoughts and behaviour. They have been used for a long time in many western countries in drug prevention campaigns, both successfully and unsuccessfully, Drug abuse has recently become a serious problem in Saudi Arabia . At first the Government tried to tackle the problem only by using the police force and without any publications . However, recently the Government has tried to utilize the advantage of the widespread mass media in teaching the population about the dangers of drug abuse. It started to publish a large amount of information about drugs in the mass media. This study is an evaluative research to assess the Saudi Arabian mass media coverage of the drugs issue in two respects. First is a study of the content of the coverage with regard to its presentation, style, and appeal. The second part concentrates on the effect of that coverage on the target audience: Saudi Arabian pupils, their knowledge and attitudes toward drugs, and whether those publications have benefitted them or not. This study has adopted the information-processing model as a theoretical framework. According to that model the first step in the change process is exposure to the message with a certain level of attention, that will lead to increase in knowledge and that automatically will lead to attitude change. The respondents' exposure to the newspaper messages about drugs has been measured and the result indicates that the majority of the respondents received the messages and are interested, like and believe them. Statistical tests indicate that their knowledge about drugs has been increased. Their attitudes have been assessed and the results indicate that most Saudi Arabian pupils aged from 12 to 25 years old have negative attitudes towards drugs. The results indicate that the newspaper coverage of the drugs issue has had some influence upon the Saudi Arabian pupils' knowledge and their attitudes towards drugs.
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25

Pardo, Federico. "New media and transmedia for documentary storytelling: a comprehensive approach". Thesis, Montana State University, 2011. http://etd.lib.montana.edu/etd/2011/pardo/PardoF0511.pdf.

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New media and transmedia are two phenomena that are currently changing the way in which media is produced, distributed and experienced. Although media scholars have proposed working definitions for these terms, their application for documentary storytelling is still scarce. Using the foundations offered by Henry Jenkins and Martin Lister and collaborators, I examine the consequences that new media and transmedia may have for documentary storytellers that are using them as production and distribution tools. This work is the result of a personal desire to explore new ways to document and tell stories while experimenting with different media formats and their interaction: photography, video, audio and the internet. New media and transmedia have resulted not only in new production technologies but also in a shift from passive media consumers to active media users. As a consequence, audiences now play a major role as interactive agents that are transforming the uses of media. By acknowledging the current state of how media is being produced, distributed and experienced, documentary storytellers may shed new lights when creating non-fiction media experiences.
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26

DIAS, MARIANA CASTRO. "TRANSMEDIA STORYTELLING: CREATING STORIES IN THE ERA OF MEDIA CONVERGENCE". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=29399@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO
Em um mundo de excesso de informação e convergência de mídias, cada vez mais produtores de entretenimento e marcas tentam encontrar seus consumidores em uma variedade de plataformas. O conteúdo redundante não contribui em nada para a mobilização da audiência, ao passo que uma narrativa transmidiática bem construída pode instigar a circulação do espectador entre os meios a fim de saber mais sobre uma história. O objetivo da presente dissertação é pensar o ato narrativo através de várias mídias de forma integrada, de maneira a criar conteúdo complementar e relevante. Para alcançá-lo, tornou-se necessário clarificar o termo narrativa transmidiática devido a seu uso anuviado pela mídia e meio acadêmico, que muitas vezes o confundem com branding ou mídias digitais. Foram analisados elementos fundamentais para o desenvolvimento desse tipo de narrativa e realizados estudos de casos centrados nas séries da Pemberley Digital, The Lizzie Bennet Diaries e Emma Approved e nas séries sociais produzidas em uma parceria entre a Intel e a Toshiba, Inside, The Beauty Inside e The Power Inside.
As we live in a world of information overload and media convergence, more and more entertainment producers and brands try to find their consumers in every platform they can. Redundant content doesn t contribute anything to audience experience, unlike a well-built transmedia narrative that can offer interesting content that instigates gathering among media to learn more about a story. The objective of this dissertation is to think the narrative act through many platforms in an integrated way, in order to create complementary and relevant content. To achieve this, it has become necessary to clarify the term transmedia storytelling clouded due to its use by media and academy, which often confuse it with branding or digital media. Fundamental elements were analyzed for the development of this type of narrative and case studies were done, covering the Pemberley Digital series, The Lizzie Bennet Diaries and Emma Approved and the social series produced in an Intel and Toshiba partnership, Inside, The Beauty Inside and The Power Inside.
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27

Odén, Niklas. "Mechanisms within cross media stories : An analytical framework combining cross media phenomena with storytelling elements". Thesis, Umeå universitet, Institutionen för informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-73254.

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Cross media is a still emerging research field and as we learn and adapt to using more devices it gets harder to define what cross media is. This paper studied two fields, cross media and storytelling in order to answer the question; which mechanisms are the bases of a cross media story? This was done by highlighting vital mechanisms within each field and used such mechanisms to construct a framework. The framework was then applied in a case study where productions with cross medial and interactive elements occur. The results of the case study show that the framework can be applied on productions to define its mechanisms and as such identify if the production is cross medial. Further the results show that the framework can give researchers and producers a quick overview of a cross media production and its mechanisms in order to identify needs in iteration.
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28

Dixon, Lindsey. "Public Trust in the Mass Media". TopSCHOLAR®, 2007. http://digitalcommons.wku.edu/theses/394.

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The purpose of this research is to determine whether the public has an elevated amount of trust in the industry of the mass media. The data for the research come from the 2005 Eurobarometer 64.2. The participants consist of the population of the respective countries of the European Union Member States. The participants are all more than 15 years of age. The results of this study show that certain groups of people have an elevated amount of trust in the media, but overall the dependent variables used explain little with regard to trust in the mass media.
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29

Lawlor, Andrea. "Understanding public policy through mass media". Thesis, McGill University, 2014. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=121392.

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Media have both direct and indirect influences on policy, and can, at various times, serve as a contributor to policy, a conduit of policy information, and a mirror to the policy process. Although the scholarly literature acknowledges media's role in the policy process, particularly their ability to affect policymakers directly, systematically push policy alternatives, or influence public opinion, the literature often omits a critical role for media: reflecting the policy process. Mass media are the public's largest source of information on policy, yet the volume and tone of media reporting on policy over time, not to mention what we can learn about public policy through media data, are often overlooked. This dissertation examines how we can use media as a tool to better understand the complexity of public policy narratives, framing and change. It also suggests an approach to using media data as a tool to examine the relationships between policy actors and domains. Using automated content analysis of over 25-years of comparative media data, this dissertation consists of three articles: each makes a contribution to the policy literature, namely in the areas of pension policy, immigration policy, and the literature on issue ownership. When taken together, these articles make a broader contribution to the field's understanding of how framing, language and narrative impact the public's understanding of many facets of the policy process. Results demonstrate the value of understanding media's role as a mirror. Additionally, the approach used can be considered a contribution to the methodological toolkit available to policy and political communications scholars to assist them in better understanding the complex relationships between policy and media.
Les médias ont des effets directs et indirects sur les politiques. À différents moments, les médias peuvent participer à la création et à la diffusion de politiques, tout comme ils peuvent éclaircir le processus d'élaboration de ces politiques. Le rôle des médias dans ce processus, surtout par rapport à leur capacité d'influer sur les décideurs de façon directe, d'avancer systématiquement des politiques de rechange ou d'influencer l'opinion publique, est reconnu dans la littérature spécialisée. Toutefois, on y aborde rarement un autre rôle fondamental des médias, qui est celui de nous faire comprendre le processus de création de politiques. Pour le public, les médias de masse constituent la principale source d'information sur les politiques, mais le volume et le ton des rapports médiatiques à ce sujet au fil du temps – sans oublier les apprentissages sur les politiques publiques que nous pouvons tirer des données des médias – sont souvent négligés. La présente dissertation traite de l'utilisation des médias comme outils pour approfondir notre compréhension du récit, de la formulation et de la modification des politiques publiques. Elle propose également une approche pour appliquer des données médiatiques à l'examen des rapports entre acteurs politiques et domaines. La présente étude s'appuie sur une analyse de contenu automatisée de données comparatives des médias, couvrant une période de plus de 25 ans. Chacune des trois grandes sections de l'analyse apporte une contribution à la littérature spécialisée, en explorant les politiques en matière de pension et d'immigration, ainsi que la question de l'adhésion aux politiques. Dans son ensemble, l'étude renseigne sur la portée de l'expression, du langage et du récit sur la compréhension populaire des nombreux aspects du processus d'élaboration de politiques. Les résultats de l'analyse soulignent l'importance de comprendre le rôle des médias dans la traduction de ce processus. De plus, les chercheurs qui s'intéressent aux politiques et à la communication politique peuvent utiliser l'approche méthodologique proposée pour étudier les rapports complexes entre les politiques et les médias.
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30

Palfreman, Jon. "Communicating controversy in the mass media". Thesis, University of South Wales, 2005. https://pure.southwales.ac.uk/en/studentthesis/communicating-controversy-in-the-mass-media(65320260-4d82-4ec9-82ac-a7cf363f0e13).html.

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This doctoral submission grew out of a series of long form documentaries that I wrote, produced, and directed between 1993 and the present. The films, which were broadcast on US television's PBS network, all deal with scientific, medical, or environmental issues that developed into prominent national and international controversies. DVDs and scripts of the seven programs are provided along with a detailed overview. The submission is organized as three projects and an overview. 1. Project One (discussed in chapters 3-7) consists of three documentaries: the first about a novel therapy for autism ; the second dealing with the alleged health effects of power line electromagnetic fields ; and the third focused on the silicone breast implant controversy. 2. Project Two (discussed in chapters 8-11) consists of programs on nuclear energy, Gulf War Syndrome, and genetically modified foods. 3. Project Three (discussed in chapters 12-14) features a two-hour special investigation of global warming. 4. The Overview, Communicating Controversy in the Mass Media not only provides an overarching analysis of the portfolio of films and the attendant theoretical issues, but also serves to summarize the works themselves. In the Project sections of the written overview (chapters 3-14), the analysis is interwoven with extracts from the various documentaries. This portfolio and overview tells the evolving story of a body of work at the intersection of documentary, investigative journalism and science. It reveals the journey of one producer who started out with an interest in unpacking complex controversies, but became increasingly fascinated with the psychological and political dimensions of these narratives. Whether a particular controversial belief holds up under scrutiny is undoubtedly important. But there are other fascinating questions: why do people adopt such beliefs in the first place; why do individuals cling to their beliefs in the face of contrary scientific evidence; and what roles do special interests and the media play in amplifying or attenuating the public's hopes and fears? This portfolio and overview, therefore, not only examine a series of high profile controversies, but go further by: explaining the process by which these topics were turned into documentaries; exploring the way humans analyze, perceive and communicate benefits and risks; and critically examining the validity and ethical standing of modern television journalism. This submission represents a significant contribution to knowledge in several ways. First this series of in-depth, original investigations of environmental and health controversies from one producer is unparalleled in broadcast journalism. Second, the overview's analysis synthesizes and extends a wide range of social science research on risk assessment, risk perception and risk communication and applies this research to the featured controversies and the media's role in them. Third, the portfolio and overview reveal how a blend of documentary, journalism and science is an especially effective way of advancing public understanding of and engagement with modern scientific controversies and goes on to suggest some exciting new directions for communicators. Finally, the case studies in this portfolio provide a basis of knowledge about how communicators can effectively use audiovisual media to navigate the world of risks and benefits that permeates many of society's most crucial policy dilemmas.
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31

Ivančević, Bosiljka. "Mass Media Influence on Foreign Policy". Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-165346.

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A main purpose of the thesis is to demonstrate and explain to what extend do media influence foreign policy of a state. Foreign policy is always under internal and external influences and media are considered to be one of those external influences that shape it. Agenda setting theory forms the theoretical frame for this thesis because it takes into consideration not just direct media-government relations but the public as well that inside of this relation serves as some sort of mediator. Besides this theory and the CNN effect as its main 'extension' identifiable victim effect and third person effect as important elements in the process of influence will be introduced as well as influence of visualization. When word 'media' is mentioned in this case it implies to television and newspapers' (both printed and online versions) messages and their influences (not just verbal but the visual ones as well). Examples and case studies in this case focus mostly on the US foreign policy due to its influential role, fact that the US is still the country with the most superlatives inside of international arena and the size, influence and role-model identity of its big media companies (for ex. CNN).
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32

ROUBIDIS, CHRISTOS. "Mass media et conscience collective europeenne". Strasbourg 2, 2001. http://www.theses.fr/2001STR20006.

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L'europe est en pleine transformation, et elle est en meme temps en train de se construire. Depuis longtemps, il y a une volonte des hommes politiques europeens de voir se realiser une europe unie. Ils ont fait beaucoup d'essais en ce qui concerne la construction europeenne. Aujourd'hui, l'union europeenne se trouve en plein developpement, et plusieurs etats souhaitent devenir membres de l'union. Dans ce processus, les medias jouent un role preponderant, parce qu'ils ont la possibilite de transmettre des messages dans toutes les directions et de creer les conditions necessaires pour faire naitre une conscience europeenne. Cette derniere est importante et doit permettre aux individus de comprendre le sens du processus de la construction europeenne. La conscience permet aux individus d'accepter l'entree de leur pays dans l'union europeenne. Les medias et la conscience europeenne vont ensemble dans la tentative de faire avancer l'union europeenne.
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33

Mathurine, Jude. "Towards a critical understanding of media assistance for "new media" development". Thesis, Rhodes University, 2011. http://hdl.handle.net/10962/d1002914.

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The field of media assistance has grown ever more complex with the inclusion of ‘new media’ networks, channels, tools and practices (such as the Internet, satellite television, mobile devices, social media and citizen journalism) to the media development mix. Adding to the ferment is the increasing convergence between the formerly discrete terrains of ICT for development, media for development and (mass) media development. Much of the discussion regarding the utility and objectives of media development in general and ‘new media’ in particular has been viewed through a modernist and techno-determinist prism which offers a limited ideological view of media development and its objects and consequently, a limited set of communication approaches and strategies. This study contextualises the assumptions of media development historically and critically, with particular focus on new media’s roles and relationships with the media environment, and its objectives democratisation and development. Through the application of literature, theory and various research studies, this thesis establishes a broader view of new media’s role and diverse consequences for media development, democracy and development. The study recommends greater collaboration, contextual research and theorisation of media development and new media as part of mixed media systems and cognisant of the multi-dimensional natures of its objects of democracy and development. One implication is the need for professionalisation of the media development and media assistance sector. In relation to the influences of new media on media use and the media as an institution, it motivates the need to address digital divides and emphasise the sustainability of the practice of journalism.
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34

Merz, Nicolas. "The Manifesto-Media Link: How Mass Media Mediate Manifesto Messages". Doctoral thesis, Humboldt-Universität zu Berlin, 2018. http://dx.doi.org/10.18452/18863.

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Diese Arbeit geht der Frage nach, inwiefern die Medien während des Wahl-kampfs über die Wahlprogramme der Parteien berichten. Die Wahlprogramme der Parteien enthalten Informationen darüber, was Parteien nach der Wahl vorhaben. Allerdings lesen wenige Wählerinnen und Wähler Wahlprogramme. Die vergangene Forschung über und mit Wahlprogrammdaten hat bisher angenommen, dass der Inhalt von Wahlprogrammen von den Medien verbreitet wird. Diese Doktorarbeit untersucht diese Annahme empirisch und analysiert, ob und wie Massenmedien während des Wahlkampfs über die Inhalte der Wahlprogramme berichten. Wenn Massenmedien nicht die Inhalte der Wahlprogramme verbreiten würden, hätten Bürgerinnen und Bürger kaum Chancen sich über das programmatische Angebot der Parteien zu informieren. In dieser Arbeit wird das Konzept des Manifesto-Medien-Links entwickelt. Das Konzept bringt Theorien des Parteienwettbewerbs und Theorien der Medienselektion zusammen. Der Manifesto-Medien-Link formuliert drei Bedingungen, welche empirisch getestet werden können. Diese sind: Erstens, Medienberichterstattung und Wahlprogramme müssen zumindest zu einem gewissen Grad dieselben Themen diskutieren. Zweitens, Journalisten müssen Sachfragen mit jenen Parteien verknüpfen, welche diese Themen in ihren Wahlprogrammen stärker betonen als ihre Konkurrenten, um Wählerinnen und Wähler über die Prioritäten der Parteien zu informieren. Drittens, Medien müssen die ideologische Orientierung einer Partei sowie Veränderungen dieser korrekt wiedergeben. Methodisch werden in der Arbeit Wahlprogramm- und Mediendaten kombiniert. Die Ergebnisse zeigen, dass der Manifesto-Medien-Link relativ stabil ist. Außerdem wird gezeigt, dass es nur geringe systematische Verzerrungen zugunsten bestimmter Parteien gibt. Jedoch zeigen sich Unterschiede zwischen Qualitäts- und Boulevardmedien. Die Ergebnisse haben Implikationen für unser Verständnis von politischer Repräsentation und den politischen Wettbewerb.
This study analyzes whether media coverage covers messages from parties’ electoral programs (manifestos). Electoral programs contain detailed information on a party’s future policy-making. However, few voters read electoral programs. Still, prior research often assumed that the content of manifestos is known to voters because media disseminate the content of manifestos to voters. This dissertation evaluates this “mediation assumption” empirically, and analyzes whether and how the mass media cover parties’ electoral programs during the electoral campaign. If media coverage did not reflect parties’ electoral programs, citizens would have no chance to base their vote choice on evaluations of those programs. This study introduces the concept of the manifesto-media link in order to describe how media coverage can reflect programmatic offers. The manifesto-media link is formulated as three conditions that can be empirically evaluated and tested in a similar way to the conditions of the responsible party model. These are: First, media must cover similar issues to those that parties cover in their electoral programs. Second, media coverage must link issues with parties that emphasize these issues more than their competitors, in order to inform about the parties’ issue priorities. Third, media must frame parties as left or right in a way that represents how parties emphasize left or right positions in their own manifestos. Methodologically, the study combines secondary content analytical data on media coverage during the electoral campaign with data based on electoral programs. The findings suggest that the manifesto-media link is stable and robust. There is little to no systematic bias in favor of a certain type of party, however there are differences between quality and tabloid media. These findings contribute to our understanding of political representation and the functioning of political competition.
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35

Long, Geoffrey A. "Transmedia storytelling : business, aesthetics and production at the Jim Henson Company". Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/39152.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007.
Includes bibliographical references (p. 177-181) and index.
Transmedia narratives use a combination of Barthesian hermeneutic codes, negative capability and migratory cues to guide audiences across multiple media platforms. This thesis examines complex narratives from comics, novels, films and video games, but draws upon the transmedia franchises built around Jim Henson's Labyrinth and The Dark Crystal to provide two primary case studies in how these techniques can be deployed with varying results. By paying close attention to staying in canon, building an open world, maintaining a consistent tone across extensions, carefully deciding when to begin building a transmedia franchise, addressing open questions while posing new ones, and looking for ways to help audiences keep track of how each extension relates to each other, transmedia storytellers can weave complex narratives that will prove rewarding to audiences, academics and producers alike.
by Geoffrey A. Long.
S.M.
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36

Smith, Anthony N. "Media contexts of narrative design : dimensions of specificity within storytelling industries". Thesis, University of Nottingham, 2013. http://eprints.nottingham.ac.uk/28824/.

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While many comparative studies reveal how a given medium determines narrative in ways distinct from others, I uniquely consider within this thesis the highly variable structure of a single given medium and the resultant implications for storyworlds and their presentations. Focusing upon the production of serial narrative within multiple media, I map the intricate processes by which cultural industries inform narrative diversity. Through the introduction of my dimensions of specificity model, I account for diachronically- and synchronically-variable conditions of narrative design within a given medium, revealing the complex interactions between media and narrative that are frequently overlooked. Via the model, I identify the ways in which narrative design processes are, within a medium, specific to the historically changeable configurations of a particular market. I examine in tum how, within a given market, these narrative design processes are further specific to the particular requirements of an intended audience, the particular technologies of production, distribution and consumption, and the particular economic strategy and production culture of a commissioning media institution. Chapter one historicises the project by exploring the relevance of this model to nineteenth-century British literary-serial fiction; it takes into account the ramifications to narrative of contrasting specificities within markets, audiences, institutions and technologies of the Victorian era. The remaining three chapters each consider in depth a single dimension of specificity in relation to a particular contemporary US media industry. Chapter two analyses the dimension of institutional specificity within the context of US television; it distinguishes between the economic models of network, basic cable and premium cable institutions, gauging the unique implications of each system to the narrative design processes of primetime drama series. Chapter three investigates the contingency of narrative upon the dimension of audience specificity within the US comic-book industry; it examines how publishers' endeavours to court audiences beyond their dedicated niche-readership have impacted upon writing and illustrating practices. Chapter four charts the significance of the dimension of technological specificity to narratives within the videogame home-console market; it explores the connections between an industrially enforced technological-upgrade culture and the ongoing development of story-driven videogame series. Through this tracing of the variable ways by which cultural industries can influence storyworlds and their presentations, I provide with this thesis a necessarily nuanced understanding of the relationship between narrative and media.
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37

Radovich, Tom. "Critical Mass". Digital Commons at Loyola Marymount University and Loyola Law School, 2018. https://digitalcommons.lmu.edu/etd/494.

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38

He, Yin. "Immersive Storytelling for Environmental Communication". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158200.

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As one of the earliest attempts to apply immersive technology in environmental communication, this design research project tries to answer the following research question: how do we communicate the connections between food-related behaviors and environmental impacts through immersive storytelling? During the project, an immersive story called "Trik’s' Party" for dome shows and a journey map of an immersive visitor experience are created. These design outcomes and this paper are built on the knowledge of scientific findings, communication methods, content creations, and service design. To support the creation process, new sketching, storyboarding and prototyping methods were developed for dome content creations. The core message of this paper is that effective environmental communication is not just about informing the public about facts and data from scientific studies. It is also about giving individuals and communities the knowledge, tools and spaces to develop a vision of their own future. Immersive storytelling is one of the methods for creating these spaces. It has a large potential to raise public empathy with other people and their future-self when the long-term and abstract impacts of the environmental problems become more visible and comprehensible in an imaginary space.
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39

Withers, Edward John. "The political impact of the mass media : theory and research in media sociology". Thesis, McGill University, 1989. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=75992.

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In the area of mass communications and media sociology, connections between theoretical claims and empirical evidence have often been tenuous. Using American national Election Study data gathered by the Center for Political Studies, this dissertation tests a series of hypotheses about the political impact of the mass media. The work profiles the news audience, and examines the public's reliance upon television and newspapers as sources of political information. Next, evidence is brought to bear upon the set of pessimistic assumptions that television news personnel hold about the tastes and capacities of the news audience. Finally, a crucial test is developed in order to evaluate five competing and contradictory hypotheses, all attempting to explain the relationships between the consumption of political materials through the mass media, political interest, and political participation. Of the previously untested claims assessed in the thesis, few were supported by the evidence gathered in research.
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40

Miller, Alanna Rachel. "Negotiating Religious Identity and Mass Media: Examining the Relationship Among Lived Religion, Mass Media, and Narrative Identity". Diss., Temple University Libraries, 2015. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/340862.

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Media & Communication
Ph.D.
The purpose of this dissertation is to further clarify the role of mass media for evangelicals in negotiating religious identity. This project uses lived religion, cultural studies, and narrative identity as a framework. Over the course of seven months, I conducted participant observation in an American Baptist congregation, where I observed both their religious and media practices. Additionally, I conducted qualitative interviews with selected key congregants to get a fuller picture of both their media use and their narrative religious identity. I found that narratives about media and media use led participants to certain strategies of distancing and/or integrating media with their religious identity. Various narrative tools, such as maps, symbolic inventories, tropes, and spiritual anchors, were used by participants to juxtapose media with their religious practice. By using these tools, participants sought to gain more moral and religious certainty by using media as both a proxy for self and as a proxy for Others. As moral and religious uncertainty is a characteristic of modernity, I conclude that there may be ramifications for larger media use and moral thought.
Temple University--Theses
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41

Haussamen, Lindsey Marie. "United States media portrayals of the developing world: A semiotic analysis of the One campaign's internet web site". CSUSB ScholarWorks, 2008. https://scholarworks.lib.csusb.edu/etd-project/3387.

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The goal of this research was to examine how the One organization's web site either supports or rejects established literature that concludes that U.S. media contains negative representations of the developing world.
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42

Barry, Barbara A. (Barbara Ann) 1967. "Story beads : a wearable for distributed and mobile storytelling". Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/29542.

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Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 2000.
Includes bibliographical references (p. 61-63).
Stories take hundreds of different forms and serve many functions. They can be as energetic as an entire life story or as simple as a case of directions to a favorite beach. Storytelling processes are challenged and changed by technological developments in the worlds of text and image manipulation. The invention of writing changed the story from an orally recounted form which was mediated by the storyteller, to a recorded exact version, instead of a fleeting experience, a spoken weaving of a storyteller's tale. The story became an immutable object. In cinema stories are told with a sequence of juxtaposed still images moving at a speed fast enough to fool the eye into seeing a continuously changing image instead of one image after another. Television eventually coerced storytelling into 30-minute segments linked together, week by week, over a season broadcast to a large audience. The invention of the computer allowed storytelling to become flexible within a smaller granularity of content. Using the computer capabilities for storage and manipulation of information, authors can design stories and present them to different viewing audiences in different ways. Mobile computing, like the technological developments that came before it, will demand its own storytelling processes and story forms. This thesis defines a specific storytelling process, which I call Transactional Storytelling. Transactional Storytelling is the construction of story through trade and repurposing of images and image sequences. StoyBeads are wearable computers developed as a tool for constructing image-based stories by allowing users to sequence and trade story pieces of image and text. StoyBeads are modular, wearable computer necklaces made of tiny computer "beads" capable of storing or displaying images. Beads communicate by infrared light, allowing the trade of digital images by beaming from bead to bead or by trade of a physical bead containing images. My thesis proposes a tool for mobile story creation that will produce a unique storytelling process for constructing image-based stories.
Barbara A. Barry.
S.M.
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43

Dewenter, Ralf. "Essays on interrelated media markets". Baden-Baden : Nomos, 2004. http://catalog.hathitrust.org/api/volumes/oclc/57182358.html.

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44

Kenyon-Owen, Stephen. "Borderlines : the changing limits of textual encounters". Thesis, Aberystwyth University, 2018. http://hdl.handle.net/2160/0e26a9e9-8f7b-461b-a3a9-a7e8aa21a986.

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This thesis focuses upon storytelling, examining processes of use and interaction as texts transform and migrate through medial boundaries. It aims to excavate new ways of considering the adapted text, and how theory may inform practice (and vice-versa) to produce an intermedial weave of both text and theoretical approach. The methodology is multidisciplinary, encompassing: adaptation studies, art, installation works, and convergent media, with analysis observing how these critical areas connect and intersect. The affordances each specific media provides is considered whilst also acknowledging that medial boundaries flex, being ‘indeterminate and flexible relative to surrounding environments’, or use.1 I examine points of connection between text, media and user, and ask ‘what that space, that necessary difference, enables’, in the manner of how we explore, view, and navigate ever-shifting adaptational frameworks.2 The text here is considered as being in motion, as it morphs into new forms and moves across textual borderlines. It is this aspect of cross-pollination, or textual blend occurring through media, that is the focus of the thesis.
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45

Kennedy, Cameron. "Mass media and media complex adaptive systems, towards a complex methodology". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape9/PQDD_0002/MQ43352.pdf.

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Kennedy, Cameron (Cameron John) Carleton University Dissertation Journalism and Communication. "Mass media and media complex adaptive systems; towards a complex methodology". Ottawa, 1999.

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47

Kedrowski, Karen M. "Media entrepreneurs and the media enterprise in the United States Congress : influencing policy in the Washington community /". Full-text version available from OU Domain via ProQuest Digital Dissertations, 1992.

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48

Borisenko, Elena. "Discourse on Immigration in Swedish Mass Media". Thesis, Linköping University, Department of Management and Economics, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-376.

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Mass movement of people over national borders constitutes the major feature of the today's world. Immigration and its implications are widely debated, whereby the term 'immigration', whenever appeared in a text, hardly ever refers to some unambigously defined concept. To deal with the question of immigration is, therefore, to be faced with a variety of definitions and connotations. The thesis constitutes an attempt to understand how the phenomenon of immigration is conceptualized in Swedish mass media debate, and explore the dynamics of the discourse over the last decade. To do so, the study develops a theoretical framework that takes a form of classification of different approaches to immigration, as formulated by major paradigms of international relations (liberal communitarianism, realism, idealism) and as developed within modern economic and cultural studies. Social construction of immigration and its implications for the nation-states serves as the organizing principle for the emerging classification, as social constructivism is adopted as the ontological standpoint of the thesis. The thesis then analyzes over 180 articles that deal with immigration and are published in the major Swedish daily newspapers, Dagens Nyheter and Svenska Dagbladet in the years 1993 and 2002. The aim is to discover common patterns of the debate and link them to the concepts constituting the theoretical framework. The analysis shows that almost all concepts described in the theoretical section can be identified in the mass media discourse, which allows to conclude that the developed classification has proved appropriate for the analysis of the empirical material. The research concludes that, while concepts pointing towards self-interests as determining factors for formulating immigration policies are present in the studied mass media discourse, which is especially clear in 1993, the debate in general is strongly influenced by adherence to international solidarity and humanistic values as the basis for Swedish traditional foreign policy. Additionally, the study highlights the essential changes occured within the debate over the last decade, among which a shift from connecting immigration exclusively to refugee policies towards a more braod understanding of immigration as a consequence of globalization and as a realization of individual right to free movement can be considered the most central.

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Rothenberg, Nina. "Women and the mass media in Italy". Thesis, Royal Holloway, University of London, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.429215.

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Zhang, Guodong. "Heat and mass transfer in porous media". Thesis, University of Leeds, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.392321.

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