Tesis sobre el tema "Sudoku"
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Johansson, Simon Johansson y Andreas Broström. "Sudoku Solvers". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134918.
Texto completoSyftet med den här kandidatuppsatsen är att skapa och implementera en sudokulösare baserat på mänskliga strategier. Vi vill se hur vår lösare står sig mot en brute-force lösare och i vilka avseenden den kan anses vara mest effektiv. Vi har jämfört de två lösarnas lösningshastighet, antal missar eller felaktiga beräkningssteg och förmågan att lösa svårare sudokus. Våra slutsatser är att den mänskliga lösaren är jämförbar med välkända datorbaserade lösare och den är generellt sett effektivare när det gäller lösningshastighet och antal missar. Den mänskliga lösaren kan dock inte garantera en lösning till mer avancerade sudokus, även fast den löste alla de pussel som hade en motsvarande svårighetsgrad som de man kan hitta i tidningen.
Swords, Michael. "Sudoku Squares’ Difficulty". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157492.
Texto completoDenna rapport har som mål att värdera rutor i ett Sudoku. Värderingen baseras på hur lätt eller svårt det är att få fram rutans nummer med mänskliga metoder.För att nå detta mål har mänskliga metoder för att lösa Sudokus implementerats som algoritmer i en application. Ett GUI presenterar resultat i form av sudoku lösning samt vilka metoder som krävdes för att lösa varje enskild ruta.Ett antal tekniker för att lösa sudokus implementerades och med både specifika och slumpmässigt genererade sudokus kunde det påvisas att en värdering kunde göras.Även om programmet inte lyckats få fram svårighetsgraden för alla sorters rutor i vissa sudokus så har förutsättningar skapats för att vidar utveckla tills alla rutor kan graderas.
Santos, Tiago Vallejo dos. "Sudoku em FPGA". Master's thesis, Universidade de Aveiro, 2011. http://hdl.handle.net/10773/8946.
Texto completoEste trabalho, desenvolvido no âmbito dos sistemas reconfiguráveis, tem como objetivo a implementação de um solucionador de puzzles Sudoku, quer em software quer em hardware, tentando minimizar o seu tempo de solução. Deste modo, foram desenvolvidos três solucionadores: Simples, apenas capaz de resolver puzzles simples, Tentativa e Erro, que implementa um algoritmo de Breadth-First Search para solucionar puzzles mais complexos, e, por fim, o solucionador Tentativa e Erro com capacidade para processamento paralelo, também este capaz de solucionar puzzles mais complexos. Todos estes solucionadores foram implementados e testados numa FPGA da família Spartan-3E da Xilinx, usando, para isso, uma placa de prototipagem da Digilent. Os resultados obtidos foram comparados entre as várias implementações abordadas, assim como com outros solucionadores existentes.
This work, developed in the context of reconfigurable systems, has as an objective the implementation of a Sudoku solver, both in software and hardware, and attempting to minimize its solution time. Thus, three solvers were developed: Simple, only able to solve simple puzzles, Trial and Error, which implements a Breadth-First Search algorithm, being able to solve more complex puzzles, and, finally, the Trial and Error solver with the possibility of parallel processing, being also able to solve complex puzzles. All these solvers were implemented and tested on an FPGA of Xilinx Spartan- -3E family, using for this purpose a prototyping board from Digilent. The results were compared between the various implementations, as well as with other state-of-the-art solvers.
WICKMAN, TOMAS y EMIL ÖHMAN. "Comparison of how common sudoku solving techniques perform when adapted and applied to jigsaw sudokus". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157490.
Texto completoSudoku och Jigsaw sudoku är två likartade logik spel som går ut på att placera ut tal enligt vissa regler på en spelplan som har 9*9 rutor. I Både jigsaw sudoku och vanligt sudoku ska talen ett till nio finnas med i varje kolumn, rad och box exakt en gång. Det som skiljer dem åt är att i sudoku är boxarna symmetriska och 3*3 rutor stora medan i jigsaw sudoku har de varierande form av 9 rutor.Vid implementation av algoritmer för lösning av sudoku är det enkelt att använda symmetrin av hur de ser ut, medan det för jigsaw sudoku inte fungerar då boxarna ej är symmetriska.I denna rapport undersöker vi effektiviteterna hos de tre algoritmerna Rule Based backtracking, Human-Like solving och Dancing Link för att visa hur vi kom fram till resultatet att Human-Like solving i nästan alla fall var den effektivare algoritmen både för vanliga sudoku och jigsaw sudoku.
Samuelsson, Axel y Robin Hellgren. "Computer evaluation of Sudoku difficulty". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166762.
Texto completoSyftet med denna uppsats är att undersöka huruvida det finns någon korrelation mellan mänskligt upplevd svårighetsgrad av ett Sudokupussel och dess svårighet att lösas med en datorbaserad algoritm byggd för att imitera mänsklig lösning. Vi börjar med att diskutera grunderna kring Sudoku för att sedan gå in mer djupgående på några vanliga strategier. Därefter behandlas metoderna som användes vid genomförandet av såväl undersökning som programskrivning samt betygsindelning. Det visade sig finnas vissa likhetsdrag mellan de båda parterna trots de svårigheter som uppkom i och med den mänskliga faktorn. Vår undersökning riktar sig till människor av akademisk bakgrund för att minimera skiftningarna i nivå av logiskt tänkande. Vi tror att en utvidgning av testgruppen skulle ge bättre resultat, givet att utvidgningen sker riktat till samma målgrupp.
Godinho, Cecília Solange Gomes. "Alguma da matemática do Sudoku". Master's thesis, Universidade de Aveiro, 2008. http://hdl.handle.net/10773/10474.
Texto completoNeste trabalho o objectivo principal é fazer um estudo de alguma da Matemática presente no conhecido puzzle Sudoku. Dado que o tema da presente dissertação foi proposto a duas alunas, e como se tratava de um assunto novo para ambas, os dois primeiros capítulos resultam de um trabalho conjunto com a minha colega Andreia Cristina Dias Morgado. Os conceitos introdutórios serão apresentados no primeiro capítulo, onde se abordarão os Quadrados Latinos e as suas principais características. No segundo capítulo exibimos as aplicações dos Quadrados Latinos à Teoria de Grupos. No terceiro capítulo abordamos alguns resultados importantes no estudo das Geometrias finitas, nomeadamente no que diz respeito aos planos afins e projectivos, mostrando-se como se pode obter um deles à custa do outro. Serão abordadas também as principais relações destes planos com os Quadrados Latinos. Por fim, no quarto capítulo faz-se uma análise da relação entre as propriedades dos Quadrados Latinos e do Sudoku, desenvolvendo-se um pouco da história do aparecimento deste puzzle, o modo como se joga e os níveis de dificuldade. Além disso, serão apresentadas algumas variantes do puzzle, finalizando-se com o problema das possíveis colorações parciais de um Sudoku.
In this work, the main aim is to make a study of some Mathematics presents in the Sudoku puzzle we know so well. Since the theme of this dissertation was purposed to two students, and since this was a new subject for both, the first two chapters resulted from a work, made by me and my colleague Andreia Cristina Dias Morgado. The introductory concepts will be presented in the first chapter, where we will make reference to the Latin Square and its main features. In the second chapter we show the applications of Latin Squares to the Theory of Groups. In the third chapter we will present some important results of the study of finite Geometries, particularly with what is concerned to affine plans and projective plans. We show how to get one from another. It also studies the main relations of these ones with the Latin Squares. Finally, the fourth chapter is an analysis of the relation between the properties of Latin Squares and Sudoku, developing a bit of history from the beginning of this puzzle and how to play it and its difficulty levels. In addition, we will present some variants of the puzzle, ending with the problem of possible partial colorations of a Sudoku.
Wyld, Kira A. "Sudoku Variants on the Torus". Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/hmc_theses/103.
Texto completoLeong, Fu Fai. "Application of linear programming in Sudoku". Thesis, University of Macau, 2006. http://umaclib3.umac.mo/record=b1636813.
Texto completoEmanuelsson, Kristoffer y Ludvig Stenström. "Att lösa sudoku med SAT-lösare". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157549.
Texto completoHARRYSSON, MATTIAS y HJALMAR LAESTANDER. "Solving Sudoku efficiently with Dancing Links". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157551.
Texto completoMed denna rapport så hoppas vi motivera mjukvaruutvecklare att sökaefter redan existerande lösningsalgoritmer istället för att försöka använda en brute force-algoritm eller en lösningsalgoritm som är specialiserad på ett specifikt område. Anledningen till att vi valde att använda Sudoku som ett verktyg för att demonstrera detta är för att det är känt runt om i världen och lätt att förstå, men också för att det är svårt att utföra en reducering till ett exakt mängdtäckningsproblem. På grund av utmaningen i reduktionen och eftersom vi inte hittade någon tidigare forskning som detaljerat förklarade hur reduktionen från ett Sudokupussel till ett exakt mängdtäckningsproblem går till, bestämde vi oss för att fokusera kring det i denna rapport. Genom att använda vår tidigare kunskap inom reduktion och med den information vi hittade under informationssökningen kunde vi slutligen lösa reduktionen.Vår slutsats är att Dancing Links är en effektiv lösare till det exakta mängdtäckningsproblemet och att en bra implementerad reduktion kraftigt kan sänka lösningstiden. Mätningarna visar också att antalet ledtrådar i ett Sudokupussel inte behöver vara den avgörande faktorn för sin svårighet.Eftersom reduceringen till ett exakt mängdtäckningsproblem var den svåraste delen i vår rapport så hoppas vi att framtida forskninghar användning av vår genomgång av reduceringen och istället kan använda den tiden till att utforska andra ämnen mer djupgående, som exempelvis svårighetsgraden för Sudokupussel.
Videl, Markus y Mattias Palo. "Scaling of popular Sudoku solving algorithms". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146012.
Texto completoBRODIN, JOHAN y JONATHAN PELLBY. "Lösning av Sudoku med mänskliga strategier". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-136683.
Texto completoSudoku är ett pussel som har blivit populärt det senaste decenniet. Ett stort antal algoritmer har implementerats för att lösa problemet men många använder angreppssätt som inte motsvarar hur en människa går tillväga för att lösa sudokupussel. Syftet med projektet var utvärdera hur en strategibaserad algoritm som använder ett mer mänskligt angreppsätt står sig mot en sk. Dancing Links-algoritm och en totalsökningsalgoritm med avseende på tid och korrekthet. I projektet genomfördes en kvalitativ undersökning, med fyra respondenter, som tillsammans med en litteraturstudie lade grunden för strategierna i den implementerade algoritmen. Vidare gjordes en jämförelse med 725 sudokupussel av vilka den strategibaserade algoritmen endast löste sudokupussel av en begränsad svårighetsgrad medan de övriga löste samtliga. Resultat visade däremot att den strategibaserade algoritmen var snabbast för de svårighetgrader den löste men samtidigt också en trend om förlängd lösningstid vid ökande svårighetgrad. Slutligen kunde det konstateras att Dancing Links är en generellt snabbare algoritm än de övriga. En strategibaserad algoritm kan dock vara ett snabbt alternativ vid lösning av sudokupussel av de svårighetsgrader som ofta förekommer i dagstidningar
Grados, Fiorella y Aref Mohammadi. "A REPORT ON THE SUDOKU SOLVER". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134816.
Texto completoUnder senaste decenniet har Sudoku pusslet blivit väldigt populär runt om i världen. Sudoku-bräde har en enkel struktur med lättlärda regler som lockar fler mänskliga spelare att acceptera utmaningar för att lösa pusslet. Således har utvecklarna försökt att hitta algoritmer för att generera olika pussel för mänskliga spelare. Dessa algoritmer kan också lösa de generade pusslen med hjälp av dator programmering. I denna uppsats har vi presenterat en algoritm så kallat "pencil-and-paper" som utnyttjar mänskliga strategier. Syftet är att implementera en mer effektiv algoritm vilket sedan jämförs det med en annan känd algoritm nämligen Brute Force. Denna algoritm är en generell algoritm som kan appliceras för att lösa vilket problem som helst. Resultaten har visat att pencil-and-paper algoritm löser pusslen snabbare och effektivare än Brute Force algoritm.
VIKSTÉN, HENRIK y VIKTOR MATTSSON. "Performance and Scalability of Sudoku Solvers". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134823.
Texto completoDetta dokument syftar till att klargöra skillnaderna i algoritmer med målet att lösa sudoku. Välja ett par olika algorithmer lämpliga för problemet, men som samtidigt skiljer sig från varandra. Att ta ett dagligt pussel och utnyttja vanligt förekommande algoritmer inom datavetenskap och lära sig mer om dem. Få relevant data och se hur de presterar i olika situationer, hur lätt de kan modifieras och användas i större Sudokus. Även hur deras prestanda skalar när pusslet blir större. Dancing links var den snabbaste algoritmen och skalade bäst av de som testades. Brute-force och Simulated annealing inte var lika konsekventa genom alla tester och betydligt långsammare i överlag.
ABBASI, MUHAMMAD MOHSIN. "Solving Sudoku by Sparse Signal Processing". Thesis, KTH, Signalbehandling, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-160908.
Texto completoSudoku är ett diskret bivillkorsproblem som kan modelleras som ett underbestämt ekvationssystem. Denna rapport fokuserar på att tillämpa ett antal nya signalbehandlingsmetoder för att lösa sudoku och att jämföra resultaten med några existerande metoder. Eftersom målet inte enbart är att lösa sudoku, implementerades approximativa lösare baserade på optimeringsteori. En positiv-definit konvex relaxeringsmetod (SDR) för att lösa sudoku utvecklades. Iterativ-adaptiv-metoden för amplitud- och fasskattning (IAA-APES) från gruppantennsignalbehandling användes också för sudoku för att utnyttja glesheten i sudokulösningen på liknande sätt som i mättillämpningen. LIKES och SPICE testades också för sudokuproblemet och resultaten jämfördes med l1-norm-minimiering, viktad l1- norm, och sinkhorn-balancering. SPICE och l1-norm är ekvivalenta i termer av prestanda men SPICE är långsammare. LIKES och viktad l1-norm är ekvivalenta och har bättre noggrannhet än SPICE och l1- norm. SDR visade sig ha bäst prestanda för sudoku med unika lösningar, men SDR är också den metod med beräkningsmässigt högst komplexitet. Prestandan för IAA-APES ligger någonstans mellan SPICE och LIKES men är snabbare än bägge dessa.
Foroutan, Rad Aria. "Efficient array for solving sudoku problem". Thesis, Umeå universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-155407.
Texto completoI Knuths exempel av Dancing Links och Algorithm X (DLX) användes pekare för att koppla ihop grannar med varandra. Problemet med denna lösning är att när DLX ska parallelliseras är det inte möjligt att använda sig av samma pekare. Istället måste en alternativ lösning hittas för detta problem och en lösning är att använda index i en array. Denna rapport kommer därmed ge ett svar på hur snabb en lösning med index är jämförtmed en representation med pekare genom att implementera två versioner av DLX, en med pekare och den andra med index. Resultatet av detta var att representationerna hade liknande komplexitet men array representationen tog längre tid än representationen med pekare eftersom att varje rekursion tog längre tid. Parallellisering behövs därav för att göra array representationen lika snabb som representationen med pekare.
Emery, Michael Ray. "Solving Sudoku Puzzles with the Cougaar Agent Architecture". Thesis, Montana State University, 2007. http://etd.lib.montana.edu/etd/2007/emery/EmeryM0807.pdf.
Texto completoAXELSSON, LUDVIG y TIM LINDEBERG. "SAT doku Att lösa Sudoku med moderna SAT-lösare". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157550.
Texto completoSudoku is a popular puzzle game that originates from Japan. The Sudokuproblem has been shown to be NP-complete and therefore thereprobably does not exist an effecient way of solving large puzzles. In recentyears there has been a lot of research into solving the SAT problem.This report examined various SAT solvers from “The International SATCompetition” to investigate whether there exists a correlation betweenthe execution time and the difficulty level of puzzles and to determinewhich of these are most effective for solving puzzles of varying difficultyand size. To examine the above a large number of puzzles were generatedand two tests were performed. One test measured the executiontime of various SAT solvers when solving puzzles of varying difficulty.The second test measured the time that the SAT solvers took to solvepuzzles of different sizes. The tested SAT solvers are Glucose, Lingling,Minisat, Plingeling, Treengeling and Zenn.The results show a correlation between the execution time of theSAT solvers and the difficulty of the puzzles when looking at the averagetime of the solvers. A linear regression test gave a coefficent ofdetermination of approximately 0.8. Some solvers had a significant correlationand other solvers showed almost no correlation at all. Thecorrelation could also be attributed to the difference in the number ofclues between the puzzles. This however does not explain the disparitybetween puzzles of varying difficulty with the same number of clues.The average time for all solvers were approximately 20 ms for puzzlesof order three and about 50 s for puzzles of order nine. Of the testedSAT solvers, Minisat was the fastest at solving both the puzzles of orderthree and puzzles of higher order.
Jones, Sian K. "On the enumeration of sudoku and similar combinatorial structures". Thesis, University of South Wales, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.541662.
Texto completoEkström, Johan y Kristofer Pitkäjärvi. "The backtracking algorithm and different representations for solving Sudoku Puzzles". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146016.
Texto completoPhillips, Linzy. "Erasure-correcting codes derived from Sudoku & related combinatorial structures". Thesis, University of South Wales, 2013. https://pure.southwales.ac.uk/en/studentthesis/erasurecorrecting-codes-derived-from-sudoku--related-combinatorial-structures(b359130e-bfc2-4df0-a6f5-55879212010d).html.
Texto completoSävhammar, Simon. "Tillämpbarheten av Learning Backtracking Search Optimization Algoritmen vid Lösning av Sudoku-problemet". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14087.
Texto completoThis report examines the properties of an algorithm based on the Learning Backtracking Optimization Algorithm (LBSA) introduced by Chen et. al. (2017). The examination was performed by applying the algorithm on the Sudoku problem and then comparing the solution rate and the diversity in the final population with an algorithm based on the Hybrid Genetic Algorithm introduced by Deng and Li (2011). The results show the implementation of the LBSA based algorithm have a lower solution rate than the HGA based algorithm for all executed experiments. But the LBSA based algorithm manage to keep a higher diversity in the final population in three of the five performed experiments. The conclusion is that the LBSA based algorithm is not suitable for solving the Sudoku problem since the algorithm has a lower solution rate and the implementation have a high complexity.
Ekne, Samuel y Karl Gylleus. "Analysis and comparison of solving algorithms for sudoku : Focusing on efficiency". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166429.
Texto completoLindberg, Joakim y Martin Steier. "Efficiency of the hybrid AC3-tabu search algorithm for solving Sudoku puzzles". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166421.
Texto completoSantos, Ricardo Pessoa dos. "A matemática por trás do sudoku, um estudo de caso em análise combinatória". Universidade Estadual Paulista (UNESP), 2017. http://hdl.handle.net/11449/152320.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Iremos apresentar a um grupo de alunos do Ensino Médio da rede pública de Ensino do Estado de São Paulo, o mundialmente conhecido quebra cabeças Sudoku, e realizar com eles várias atividades buscando apresentá-lo como subsídio didático na aprendizagem de conceitos matemáticos importantes, além de proporcionar oportunidades de aprimorar a concentração e o raciocínio lógico. Iremos explorar conceitos matemáticos ocultos por trás de suas linhas, colunas e blocos, partindo de uma das primeiras perguntas que podem ser feitas: Qual é a quantidade total de jogos válidos existentes? Para responde-la, será proposto a realização de diversas atividades, primeiramente com um Shidoku (matriz 4 × 4), em seguida iremos calcular o total desses jogos. O tamanho reduzido dessa grade, facilita os cálculos manuais, permitindo visualizar e compreender o processo utilizado, aproveitando para introduzir o princípio fundamental da contagem. A discussão principal desse trabalho, concentra-se na exploração de um método para se determinar a quantidade de jogos válidos existentes para um Sudoku, e para isso, utilizaremos as demonstrações de Bertrand Felgenhauer e Frazer Jarvis. Também apresentaremos um método capaz de gerar uma grade completa de Sudoku, partindo de uma matriz quadrada de ordem 3, que em seguida, será utilizada para gerar uma solução de Sudoku ortogonal. Finalizando, iremos apresentar e explorar algumas formas diferenciadas para os quebra cabeças Sudoku, mostrando variações no formato dos blocos, no tamanho das grades e uma variação que utiliza formas geométricas em suas pistas (Shapedoku). Como desafio de leitura, pesquisa e aprofundamento, será proposto o problema ainda em aberto do número mínimo de dados iniciais para se ter um jogo válido. Podemos afirmar que um dos objetivos esperados, é que tal atividade venha interferir na concentração e raciocínio, auxiliando nas atividades propostas nesse trabalho e que possam ser utilizadas em outros problemas do cotidiano.
We will present to a group of high school students of the public Education of Sao Paulo state, the world-known puzzle Sudoku, and perform with them several activities seeking to present it as a didactic subsidy in the learning important mathematical concepts, besides opportunities to enhance concentration and logical reasoning. We will explore hidden mathematical concepts behind their lines, columns and blocks, starting from one of the rst questions that can be asked: What is the total number of valid games in existence? To answer this question, it will be proposed to perform several activities, rst with a Shidoku (4 × 4 matrix), then we will calculate the total of these games. The reduced size of this grid facilitates manual calculations, allowing to visualize and understand the process used, taking advantage to introduce the fundamental principle of counting. The main discussion of this paper focuses on the exploration of a method to determine the amount of valid games existing for a Sudoku, and for that, we will use the demonstrations of Bertrand Felgenhauer and Frazer Jarvis. We will also present a method capable of generating a complete Sudoku grid, starting from a square matrix of order 3, which will then be used to generate an orthogonal Sudoku solution. Finally, we will introduce and explore some di erent shapes for the Sudoku puzzle, showing variations in the shape of the blocks, the size of the grids and a variation that uses geometric forms in their tracks (Shapedoku). As a challenge for reading, searching and deepening, the open problem of the minimum number of initial data to have a valid game will be proposed. We can say that one of the expected objectives is that such activity will interfere in concentration and reasoning, helping in the activities proposed in this paper and that can be used in other daily problems.
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Golan, Jonathan y Joel Kallin. "Measuring Improvements and the Effects of Multiple and Unique Solution Puzzles on Sudoku Solving Algorithms". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-166739.
Texto completoAlaloula, Nouf M. "Framing Coordination in Collocated Computer-Mediated Communication". Thesis, Virginia Tech, 2010. http://hdl.handle.net/10919/32523.
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A lab study was conducted using a computer program that allows one or more users to solve a Sudoku puzzle together, each on their own separate computer. This allowed for an investigation of what happens when people and technology are located in the same place. How do people construct their situation, in terms of who goes next, what do they do and what constitutes the behavior framing.
Master of Science
Ebner, Angela Catuta Ferreira. "Jogo sudoku em crianças com 6 - 7 anos: modos de realizar, compreender e intervir". Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/47/47131/tde-04072013-161239/.
Texto completoPrimary school has as a target the promotion of the development of its students capacity to learn and relate through representation, communication and problem solving in favor of language learning, mathematics and spatial, temporal and graphical representation. In the fields of Psychology and Education researches show that gaming can be used to create a problem situation contributing to the process of development and learning in children and teenagers. This research proposes a form of intervention that helps the learning of problem solving, through a game that implies the use of logical operations. Sudoku was the game/puzzle chosen because the problems that it presents are of logical nature and use, in a sense that for discovering the empty squares right number the player must coordinate several aspects at the same time while taking into consideration that there is only one right answer for each case. Children from 6 to 7 years old were chosen because of the Piagetian theory that states that operatory constructions begin at that age. Therefore, through Sudokus workshops problem situations were created to exercise the use of logical thought favoring the process of development and learning that is required for the achievement of expectations regarding the individuals going through the second year of primary school. Seventeen workshops of one hour each, were made twice a week, with three groups attending the second year of a private primary school in Ribeirão Preto, totaling in 60 participants. The methodological grounding was based on the models Taos, Paris, Athens and Eldorado developed by Gruber and Vonèche (1995) these models had an which was objective to apply Piagets contribution to Education as he explored a childs thought and comprehension of the nature of objects, time, moral judgement, etc. The data was analyzed through the following axes: 1) How participants solved and comprehended the Sudoku puzzle; 2) What is the value of the problem situations for the first axis; 3) How and why to apply the models Taos, Paris, Athens and Eldorado in the Sudoku workshops; and 4) How to practice a constructivist viewpoint, based on Piagets perspective, in game situations with children from 6 to 7 years old. The results demonstrate that at the beginning of the intervention few children were able to correctly solve the Sudoku puzzle. However, through the workshops a considerable amount of learning was identified, and more than that, a development of the game comprehension. The learning and development achieved is attributed to the workshops activities of puzzle solving and problem situation. We conclude that Gruber and Vonèches models formed an excellent intervention base for the learning of the puzzle and its logical implications. Therefore, we trust that the present study may collaborate in some ways with educators and psychologists interested in the use of games for their students and patients development and learning of logical thought
LAURENT, EMELIE y MAGNUS RAMSKÖLD. "Sodoku Robot". Thesis, KTH, Skolan för industriell teknik och management (ITM), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279828.
Texto completoSudoku är ett populärt pussel där målet är att fylla i ett rutnät med siffror från ett till nio med vissa matematiska regler att följa. Svårighetsgraden av ett sudoku påverkas av antalet siffror från början, ledtrådar. Matematiskt finns det olika algoritmer och metoder för att lösa ett sudoku. I det här projektet undersöktes några metoder och jämfördes tidsmässigt med varandra för att hitta den snabbaste och mest passande för det här projektet. En konstruktion byggdes för att kunna skriva ut ett icke löst pussel. På grund av den rådande situationen i samhället med Covid19 så har projektet påverkats negativt. Konstruktionen blev väldigt tidskrävande på grund av brist på verktyg och material. Detta påverkade den slutgiltiga konstruktionen och implementeringen av koden skriven i Python. Trots allt så kunde roboten skriva ut ett Sudoku som kan lösas. Tiden att skriva ut ett Sudoku minskades till 3 minuter efter ett antal tester med olika fördröjningar. Alla forskningsfrågor kunde besvaras och målet med projektet som var att kunna skriva ut ett Sudoku nåddes.
Schaad, Jason. "Modeling the 8-queens problem and Sudoku using an algorithm based on projections onto nonconvex sets". Thesis, University of British Columbia, 2010. http://hdl.handle.net/2429/28469.
Texto completoLynden, John M. "Diversification and Intensification in Hybrid Metaheuristics for Constraint Satisfaction Problems". Diss., NSUWorks, 2019. https://nsuworks.nova.edu/gscis_etd/1076.
Texto completoEl, maalouf Joseph. "Méthodes de Monte Carlo stratifiées pour la simulation des chaines de Markov". Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAM089.
Texto completoMonte Carlo methods are probabilistic schemes that use computers for solving various scientific problems with random numbers. The main disadvantage to this approach is the slow convergence. Many scientists are working hard to find techniques that may accelerate Monte Carlo simulations. This is the aim of some deterministic methods called quasi-Monte Carlo, where random points are replaced with special sets of points with enhanced uniform distribution. These methods do not provide confidence intervals that permit to estimate the errordone. In the present work, we are interested with random methods that reduce the variance of a Monte Carlo estimator : the stratification techniques consist of splitting the sampling area into strata where random samples are chosen. We focus here on applications of stratified methods for approximating Markov chains, simulating diffusion in materials, or solving fragmentationequations.In the first chapter, we present Monte Carlo methods in the framework of numerical quadrature, and we introduce the stratification strategies. We focus on two techniques : the simple stratification (MCS) and the Sudoku stratification (SS), where the points repartitions are similar to Sudoku grids. We also present quasi-Monte Carlo methods, where quasi-random pointsshare common features with stratified points.The second chapter describes the use of stratified algorithms for the simulation of Markov chains. We consider time-homogeneous Markov chains with one-dimensional discrete or continuous state space. We establish theoretical bounds for the variance of some estimator, in the case of a discrete state space, that indicate a variance reduction with respect to usual MonteCarlo. The variance of MCS and SS methods is of order 3/2, instead of 1 for usual MC. The results of numerical experiments, for one-dimensional or multi-dimensional, discrete or continuous state spaces show improved variances ; the order is estimated using linear regression.In the third chapter, we investigate the interest of stratified Monte Carlo methods for simulating diffusion in various non-stationary physical processes. This is done by discretizing time and performing a random walk at every time-step. We propose algorithms for pure diffusion, for convection-diffusion, and reaction-diffusion (Kolmogorov equation or Nagumo equation) ; we finally solve Burgers equation. In each case, the results of numerical tests show an improvement of the variance due to the use of stratified Sudoku sampling.The fourth chapter describes a stratified Monte Carlo scheme for simulating fragmentation phenomena. Through several numerical comparisons, we can see that the stratified Sudoku sampling reduces the variance of Monte Carlo estimates. We finally test a method for solving an inverse problem : knowing the evolution of the mass distribution, it aims to find a fragmentation kernel. In this case quasi-random points are used for solving the direct problem
Quinelato, Patricia Thomasio. "Fazer e compreender no jogo Sudoku e em suas situações-problema: um estudo com alunos do 9º ano do ensino fundamental". Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/47/47131/tde-12052015-122438/.
Texto completoThis work is a research about how teenagers play and solve problem situations related to Sudoku. The aim was to analyze the logic of students through their performance in that game. There are not so many researches on rule games for development and learning of students in 9th grade from Elementary School and, because of this, there was the desire to research the development of logic through Sudoku game with this part of the school population. The differentiator point of this work is the question of the students difficulty to justify their answers to the proposed problem situations. For that, the teacher-researcher elaborated Sudoku matches and problem situations related to the same game and developed them with 21 students in the 9th grade of the Elementary School in a public school in São Paulo city. The data collection was done during 15 classes by protocols elaborated by the teacher-researcher. In the analysis of the collected data, we investigated the development of the students´ logic during the encounters with the solutions and the language used to justify their answers in the proposed games and puzzles. The discussion of the results was oriented by the studies of Jean Piaget on development and learning and by the studies of Philippe Meirieu on how to learn with problem situations. The students had a considerable progress from the first encounter to the last one in relation to concepts and procedures related to the game and to the problem situations and, beyond that, they developed their logical justification, allowing us to conclude that the experiences that they had endured offered them an opportunity to be conscious of the reasons that oriented them on their choices. We consider this research relevant to the Developmental and Educational Psychology field because through a game we learned to work with logic and a way of thinking, useful for school and life
Vasconcelos, Diógenes Santana. "Coloração em grafos e aplicações". Mestrado Profissional em Matemática, 2018. http://ri.ufs.br/jspui/handle/riufs/9211.
Texto completoThis work brings an approach to the basic notions of Graph Theory, presenting historical context, concepts, de nitions and examples in order to provide the reader with previous knowledge of the theory. The main objective is to perform a study of the graphs applied to the staining using the dual graph and the method of the greedy algorithm. To do so, we will present the demonstration attempt of the 4-Color Theorem that had been developed by Kempe and the proof of the 5-Color Theorem, made 11 years later by Heawood. Finally, we will seek the resolution of some situations problems that will be modeled through the coloring of vertices.
Este trabalho traz uma abordagem às noções da Teoria dos Grafos, apresentando contexto histórico, conceitos, definições e exemplos com o intuito de proporcionar ao leitor conhecimentos prévios da teoria. O principal objetivo é efetuar um estudo dos grafos aplicados à coloração mediante o uso do grafo dual e o métdo do algoritmo guloso. Para tanto, executaremos um esboço acerca da tentativa de demonstração do Teorema das 4 Cores que fora desenvolvida por Kempe e da prova do Teorema das 5 Cores, feita 11 anos mais tarde por Heawood. Por fim, buscaremos a resolução de algumas situações problemas que serão modeladas através da coloração de vértices.
São Cristóvão, SE
Vilanova, Fábio Fontes. "Sistemas de equações polinomiais e base de Gröbner". Universidade Federal de Sergipe, 2015. https://ri.ufs.br/handle/riufs/6524.
Texto completoO objetivo principal desse trabalho é, usando bases de Gröbner, apresentar um método algébrico capaz de determinar a solução, quando existir, de sistemas de equações polinomiais não necessariamente lineares. Para tanto, necessitamos inicialmente apresentar alguns conceitos e teoremas ligados a anéis de polinômios com várias indeterminadas e de ideais monomiais, dentre os quais destacamos o algoritmo extendido da divisão, o teorema da Base de Hilbert e o algoritmo de Buchberger. Além disso, usando noções básicas da Teoria de eliminação e extensão, apresentamos uma solução algébrica para o problema da coloração de mapas usando três cores, bem como um solução geral para o puzzle Sudoku.
Babu, Prabhu. "Spectral Analysis of Nonuniformly Sampled Data and Applications". Doctoral thesis, Uppsala universitet, Avdelningen för systemteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-180391.
Texto completoBeer, Victor y Sebastian Isheden. "Metoder för att generera sudokun med få ledtrådar". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-146013.
Texto completoGaydon, Armelle. "L' enfant sudoué existe-t-il? : le test de Q.I, paradigme de l'évaluation généralisée". Nice, 2011. http://www.theses.fr/2011NICE2001.
Texto completoAs soon as it was designed, the IQ test was marred by a methodological and ideological bias. However this did not prevent it being widely spread. Today the tendency is to consider “the exceptionally gifted” as founding a new psychopathological category. Is cleverness a new illness? Such is the question at stake. The new era of psychology and psychiatry has designed a clinical approach of the exceptionally gifted child which comes down to legitimating the arbitrariness of the original taxonomy. After shedding light on the historical and logical foundations of the test, the present study means to explain why the general public crave for more and more measurements and numbers, always more of this “generalized evaluation” of which IQ test is the paradigm. A radical transformation of the Master’s Discourse (Lacan) explains the fascinating power of the test. In the era of the inconsistency of the Other, characterized by the faltering of the semblants, what becomes of the subject’s identification? Following Lacan’s logic of the nominating process, master signifiers - such as “exceptionally gifted” - nowadays mass-produced, are positioned as the truth. Granted some form of divine power they are as the “iron mask” of the plus-de-jouir (Lacan). Sometimes, the inventive subject adopts these signifiers for his own. More often they weigh heavy. Listening to the tested exceptionally gifted allows us to understand how on a large scale their segregation is organized, on the basis of their falling under master signifiers which identify them as different, throwing a new light on some aspects of the contemporary suffering which Freud considered as relevant to the discontents of Civilization
Max, Daniela [Verfasser], Gary [Akademischer Betreuer] Sawers, Martin S. [Akademischer Betreuer] Staege y Stephan [Akademischer Betreuer] Sudowe. "Untersuchungen zur tumorimmunologischen Funktion von CD137 / Daniela Max. Betreuer: Gary Sawers ; Martin S. Staege ; Stephan Sudowe". Halle, Saale : Universitäts- und Landesbibliothek Sachsen-Anhalt, 2010. http://d-nb.info/102513396X/34.
Texto completoBerg-Kralj, Mandy [Verfasser] y R. [Akademischer Betreuer] Sudik. "Die medikamentöse Geburtseinleitung - Parameter für ein erfolgreiches Management / Mandy Berg-Kralj. Betreuer: R. Sudik". Marburg : Philipps-Universität Marburg, 2014. http://d-nb.info/105299492X/34.
Texto completoMinault-Richomme, Emmanuelle. "Cataloguer les livres anciens, rares et précieux dans le contexte du déploiement du SUDoc et de la révision de la norme Z 44-074". [S.l.] : [s.n.], 2002. http://www.enssib.fr/bibliotheque/documents/dcb/minault.pdf.
Texto completoBilga, Anne Mondon Frédérique. "Un IUFM dans le SUDOC ? l'IUFM de Lyon dans la perspective du système universitaire de documentation /". [S.l.] : [s.n.], 2002. http://www.enssib.fr/bibliotheque/documents/ppp/ppp-bilga.pdf.
Texto completoŞenol, Nurgül Eren Ülker Çınar Kenan. "Sazan (Cyprinus carpio) ve sudak (Stizostedion lucioperca) balıklarında gastrointestinal kanalın histokimyasal yapısı ve bazı peptidlerin lokalizasyonu /". Isparta : SDÜ Fen Bilimleri Enstitüsü, 2009. http://tez.sdu.edu.tr/Tezler/TF01289.pdf.
Texto completoCangini, Laura. "Monitoraggio dello stato di idratazione della pelle mediante misure di impedenza". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2017.
Buscar texto completoUroš, Stanković. "Чрезвичајни суд над бунтовницима (1839) и Преки суд формиран поводом Катанске буне (1844)". Phd thesis, Univerzitet u Novom Sadu, Pravni fakultet u Novom Sadu, 2016. http://www.cris.uns.ac.rs/record.jsf?recordId=99958&source=NDLTD&language=en.
Texto completoPredmet doktorske disertacije je rad dva vanredna suda – Črezvičajnog suda nad buntovnicima (1839) i Prekog suda formiranog povodom Katanske bune (1844). Prvi je formiran pošto je propala Jovanova buna, koju je podstakao knez Miloš Obrenović (1815–1839, 1858–1860) s ciljem da oslabi uticaj svojih protivnika u Državnom savetu i vaspostavi svoju apsolutnu vlast. Formiranju Črezvičajnog suda prethodila je istraga protiv osumnjičenih za učešće u buni, koju su vodile čak četiri istražne komisije. One su tokom svog rada koristila sledeća dokazna sredstva: priznanja okrivljenih, suočenja okrivljenih, svedoke, suočenja okrivljenih i svedoka i pisane isprave. Črezvičajni sud počeo je sa radom 25. jula 1839. I on je sproveo dokazni postupak, u kojem su korišćena manje-više ista dokazna sredstva. Pošto su izvedeni dokazi, Črezvičajni sud je pristupio donošenju presuda. Manje važni okrivljeni su ili oslobođeni krivice ili osuđeni na blage kazne, dok su oni za koje je Črezvičajni sud ustanio da su bili pokretači i organizatori bune osuđeni na višegodišnje kazne lišenja slobode. Manje važni osuđeni pomilovani su još za vreme rada Črezvičajnog suda, da bi nedugo nakon toga usledilo i pomilovanje važnijih osuđenika.Katanska buna, događaj koji je predstavljao povod za formiranje drugog vanrednog suda, predstavlja neuspeli pokušaj pristalica dinastije Obrenović da obore ustvaobraniteljski režim, odigrao se između 22. i 25. septembra 1844. Protiv nekih od zarobljenih buntovnika istragu su vodili Toma Vučić Perišić, komandant vojske upućene da uguši pobunu, i Stevan Novaković, sudija šabačkog okružnog suda. Istražni postupak, i to protiv svih okrivljenih vodio je i sam Preki sud. Sem dokaznih sredstava navedenih u izlaganju o Črezvičajnom sudu, u istrazi koju je vodio Preki sud upotrebljavano je i jemstvo predstavnika vlasti za okrivljene. Organizatori i predvodnici bune osuđeni su na smrt, oni koji su znali za bunu pre njenog izbijanja, a to nisu prijavili vlastima, na doživotnu robiju, lica koja su se pridružila buntovnicima na kazne lišenja slobode u različitom trajanju, a oni koji su iskoristili metež nastao pobunom za krađe na telesne kazne ili zatvor od dve godine. U toku 1845. i 1846. jedan broj osuđenih oslobođen je daljeg izdržavanja kazne, a nekim osuđenicima kazne su ublažene. Međutim, većina osuđenih nastavila je da izdržava kazne po slovu presuda Prekog suda.Razlog zbog kojeg je Preki sud bio stroži nego Črezvičajni sud leži u političkim okolnostima u kojima su oni delovali. Protivnici kneza Miloša 1839. nisu imali podršku u narodu i zbog toga nisu smeli strogim kažnjavanjem da odvraćaju potencijalne pristalice od sebe. S druge strane, 1844. nije postojala realna opasnost od povratka Obrenovića na srpski presto. To je omogućilo ustavobraniteljskoj vlasti da mnogo strože kazni pokušaj obrenovićevske reakcije.
The subject of this doctoral dissertation are two irregular courts – Irregular Court for Rebels (1839) and Martial Court formed on the occasion of Katanska Rebellion (1844). The first of these two courts was formed after Jovan’s rebellion, incited by Prince Miloš Obrenović (1815–1839, 1858–1860) with the goal of weakening the authority of his opponents in State Council and renewal of the ruler’s absolute power, had been quenched. Antecedent of the Irregular Court’s establishment, four investigation boards had undertaken the investigation against the persons suspected of participation in Jovan’s Rebellion. In the course of the inquiry the boards produced following evidence: suspects’ confessions, confrontations of suspects, witnesses, confrontations of suspects with witnesses and documentary evidence. Irregular Court commenced its work on July 25th 1839. This institution also performed production of evidence, during which more or less above-cited sorts of evidence were produced. After the evidence had been shown, Irregular Court turned to deliberation. Less important suspects were either acquitted or sentenced to mild punishments, as those who Irregular Court found organizers and instigators of Jovan’s Rebellion are condemned to multiyear prison sentences. The convicts of less significance were pardoned while Irregular Court’s activity was still in progress. Not long after, more important convicts were granted pardon as well. Katane (Hussars)’s Rebellion, the event that occasioned the formation of the second irregular court, represents an unsuccessful attempt of Obrenović dynasty's followers to overthrow Constitution-Defenders' regime. The inquiry against some of the suspects was conducted by Toma Vučić Perišić, the commander of the troops sent to put down Katane's Rebellion, and Stevan Novaković, a judge of Šabac District Court. Martial Court also carried out investigations, of which all suspects were subjects. Besides evidence mentioned in previous paragraph, vouchments for a suspects' moral integrity and rightful political attitude, given by the representatives of local authorities, were also used in the proceedings led by Martial Court. The organizers and instigators of Katane's Rebellion were sentenced to death, the persons who knew that the rebellion would break out and did not report it to the authorities were condemned to perpetual forced labor, the individuals who joined the rebells were sentenced to prison whose duration varied. The people who used Rebellion-provoked tumultation to commit thefts and burgalries were, according to verdicts of Court Martial, to undertake corporal punishments or two-year prison. In 1845 and 1846 a certain number of convicts was pardonned, as some sentences were mitigated. Nevertheless, most of them were not granted pardon.The reason of Martial Court's greater harshness in comparison with Irregular Court lies in political circumstances in which the two institutions worked. Prince Miloš’opponents were not favorite among the people. Therefore they did not want to even more deteriorate their low popularity by admitting Irregular Court to pronounce severe punishments. On the other hand, in 1844 Obrenovićs’ partisans were not serious threat to Constitution-Defenders regime. It enabled power-holders to punish an attempt of Obrenović’s reaction more severely.
Valloni, Melissa. "Caratterizzazione impedenziometrica di elettrodi flessibili". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2018.
Buscar texto completoChoo, Hui Cheng. "Effects of external and internal precooling on sudo- and vasomotor responses and adaptations to heat acclimation". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2019. https://ro.ecu.edu.au/theses/2234.
Texto completoUreña, Lluveras Anna. "Contribución al estudio de la denervación simpática T2-T3: Efecto sobre la vía óculo-simpática y la redistribución del sudor en pacientes con hiperhidrosis primaria". Doctoral thesis, Universitat de Barcelona, 2013. http://hdl.handle.net/10803/123207.
Texto completoSudau, Daniela [Verfasser]. "Charakterisierung des Protease-aktivierten Rezeptors Typ 4 (PAR4) und Cathepsins G in der Ösophagusmukosa von Patienten mit gastroösophagealer Refluxerkrankung (GERD) und funktionellem Sodbrennen (FH) / Daniela Sudau". Magdeburg : Universitätsbibliothek, 2017. http://d-nb.info/1151571547/34.
Texto completoMarija, Tir Borlja. "Анализа дискурса разговора у суду: судија – (оп)тужени". Phd thesis, Univerzitet u Novom Sadu, Filozofski fakultet u Novom Sadu, 2016. https://www.cris.uns.ac.rs/record.jsf?recordId=100297&source=NDLTD&language=en.
Texto completoDiskurs analiza je interdisciplinarno područje istraživanja kojeposmatra jezik kao delatnost. Ona se bavi pitanjima razgovora i teksta i to takošto je fokus pažnje podjednako i na sagovornicima, i na kontekstu, i naverbalnoj poruci.NJu u domaću akademsku zajednicu uvodi Svenka Savić, najpre u okvirunastave na osnovnim studijama Odseka za srpski jezik i lingvistikuFilozofskog fakulteta u Novom Sadu. Za ovaj predmet na Univerzitetu u NovomSadu objavljuje udžbenik pod nazivom Diskurs analiza (1993) i formira, zajednosa brojnim saradnicama, projekat „Novosadski korpus razgovornog srpskogjezika”. Osim na Odseku za srpski jezik i lingvistiku, danas se analizadiskursa kao nastavni predmet izučava i na Odseku za žurnalistiku idelimično na Odseku za anglistiku.Krajem 20. i početkom 21. veka u analizi govornih i pisanih oblikadiskursa javlja se nov pristup proučavanja pod nazivom kritička analizadiskursa (KAD). U okviru kritičke analize diskursa, istraživači se najvišebave prikazom demonstracije moći, kontrole i društvenih nejednakosti urazličitim institucijama, a jednu takvu instituciju predstavlja i sud.Primenu u istraživanju diskursnih osobina razgovora u sudu značajnijevidimo u radovima sa engleskog govornog područja, dok su druga jezičkapodručja manje istražena. Predmet proučavanja ovih radova su različitegramatičke i diskursne kakrakteristike razgovora u sudu, kao što su: upotrebanominalizacija, pasiva i tehničkih termina tokom razmena u sudskom postupku(Gibbons, 1999), dominantan položaj sudije/porote u prostoru sudnice kao idemonstraciju moći prvenstvom prava govorenja tokom sudskog postupka(Přidalová, 1999), analiza tipova pitanja tokom sudskog postupka i njihova ulogau usmeravanju iskaza učesnika (Cotterill, 2003).U literaturi na srpskom jeziku radovi koji se bave pravnom i sudskomproblematikom u fokusu pažnje uglavnom imaju tekst – pisani oblik sudskogdiskursa, koji se manifestuje kroz zakone i razne propise u kojima se zakon primenjuje (Janićijević, 2010) ili se bave odlikama žanra teksta sudskihpresuda (Makević, 2014), a mali je broj radova koji se bave osobinama razgovorau sudu tokom sudskog postupka (Janković, 2002).Predmet ovog rada jesu osobine diskursa razgovora u sudu (DRS). Termindiskurs razgovora u sudu podrazumeva onaj tip razgovora u kojem se jedan(raz)govorni događaj ostvaruje prostorno u javnoj sferi (u sudnici), u kojojučestvuje više osoba sa određenim socijalnim i diskursnim ulogama. U centrupažnje su diskursne strategije tokom razmena sudije sa drugim učesnicima usudskom postupku tokom sudske rasprave, sa posebnim osvrtom na interakcijuizmeđu sudije i (op)tuženog.Cilj ovog istraživanja je da se analizira, opiše i objasni diskurs sudskeprakse u instituciji suda u Srbiji i pokažu odnosi društvene moćisagovornika uključenih u sudsku raspravu.Hipoteza je da će analiza razgovora sudije sa (op)tuženim biti dobarpokazatelj načina na koji se u sudu sprovode u praksu zakonodavne odredbe(o diskriminaciji, ravnopravnosti i sl.) i kako se interpretira društvenamoć.Teorijsko-metodološki okvir korišćen u ovom radu je u saglasnosti saanalizom upotrebe jezika, sa jezičkom delatnosti, pre svega sa učenjemholandskog lingviste Tojna van Dajka (Van Dijk, 2009) o moći, i u saglasnosti steorijom učtivosti Penelopi Braun i Stivena Levinsona (Brown and Levinson,1987). Obe teorije prati deskriptivni prikaz odabranih uzoraka empirijskogmaterijala.U radu koristim metod prikupljanja i analize materijala ustaljen uanalizi diskursa (Savić, 1993). Empirijski materijal predstavlja uzorak od 9sudskih rasprava iz dva vremenska perioda: 4 sudske rasprave snimljene 1991.godine i 5 sudskih rasprava snimljenih nakon 24 godine (2015). Ukupno jesnimljeno 180,13 minuta razgovora, odnosno 140 strana teksta transrkibovanogu pisanu formu pripremljenu za analizu. Jedinice analize su reči, razmene iparagrafi (Savić, 1993: 57–61).Rezultati istraživanja pokazuju da je u razgovoru u sudu dominantna ulogasutkinje, koja ima institucionalno datu moć da vodi sudsku raspravu i donosirešenja i presude. Iz dominantne pozicije proizlazi i njena komunikativna idruštvena moć koju ostvaruje primenom različitih razgovornih strategija kaošto su: strategija postavljanja pitanja, usmeravanja razgovora, određivanjaponašanja drugih u razgovoru, započinjanja i završavanja razgovora, upotrebaprofesionalne terminologije, strategija oslovljavanja, izvođenja zaključka,pričanja priča, prekidanja i preklapanja razgovora sa sagovornicima.Za razliku od sutkinje, (op)tuženi je pravni laik sa malim diskursnimučinkom. NJegova podređena uloga ogleda se u strategijama: odgovaranja napitanja, pokušaju usmeravanja razgovora, pokušaju postavljanja pitanja,principu saradnje, oslovljavanju, ponavljanju i samoponavljanju, prekidanju ipreklapanju, pričanju priče i oklevanju.Na osnovu rezultata analize sudskih rasprava može se zaključiti da jediskurs razgovora u sudu hibridni žanr. U njemu se na gramatičkom, leksičkom,semantičkom i pragmatičkom nivou sjedinjavaju formalni pisani pravnidiskurs i neformalni razgovorni jezik svakodnevne komunikacije.Predlog za neposrednu praksu. Potrebno je uspostaviti uspešniji modelkomunikacije u sudu tokom interakcija između pravnih stručnjaka (sudija, javnih tužilaca, advokata) i pravnih laika: izbegavanjem nepoznateterminologije, upotrebom jednostavnih rečenica (izbegavanjem pasivne ibezlične konstrukcije i nominalizacije), korišćenjem učtivih fraza i rodnoosetljivog jezika, kako bi se jezik u službenoj upotrebi u instituciji sudasaobrazio govoru sagovornika koji nisu deo sudske hijerarhije.
Discourse analysis is an interdisciplinary research area which observes language as an activity. It deals with issues of conversation and text focusing its attention evenly on interlocutors, context and verbal message.It was introduced to our academic community by Svenka Savić, firstly as teaching within undergraduate studies at Department of Serbian language and linguistics, at the Faculty of Philosophy in Novi Sad. She published a course book Discourse Analysis (1993) for this subject at the University of Novi Sad and established, with numerous associates, a project „The Corpus of Novi Sad conversational Serbian language”. Today, apart from Department of Serbian language and linguistics, discourse analysis as a subject is taught at Department of journalism and partly at Department of English language and literature.At the end of the XX and the beginning of the XXI century, a new approach of analysing spoken and written forms of discourse appeared, under the name critical discourse analysis (CDA). Within CDA, the researchers mainly deal with the representation of demonstration of power, control and social inequalities in various institutions, one of which is the court.Its application in the study of discourse aspects in courtroom, CDA has particularly found in the works from Anglosphere, while other language spheres have not been researched enough. The subject matter of these works are different grammatical and discourse features of talk in the courtroom such as the use of nominalization, passive construction and technical terms during judical proceedings (Gibbons, 1999), dominant position of a judge/jury in the courtroom as well as demonstration of power by priority turn-taking during judical proceedings (Přidalová, 1999), analysis of types of questions during judical proceedings and their role in guiding the participants’ statements (Cotterill, 2003).In the literature in Serbian language, the works dealing with legal and judical matters mainly focus on the text- written form of courtroom discourse, which manifests itself through laws and their various regulations (Janićijević, 2010) or deal with the aspects of the genre of the verdict text (Makević, 2014), and very few works deal with the aspects of talk in the courtroom during judical proceedings (Janković, 2002).The features of courtroom discourse (CD) are the subject of this work. The term courtroom discourse means the type of talk where one spoken event is realized in spatially public sphere (in a courtroom), where several persons with different social and discourse roles participate. Discourse strategies during interaction of a judge with other participants in judical proceeding during hearing are in the spotlight, with particular reference to the interaction between the judge and the defendant/accused.The aim of this research is to analyse, describe and explain the discourse of case-law in the institution of court in Serbia and to show relations of social power of participants involved in judical proceedings.It is supposed that tha analysis of conversation between the judge and the defendant/accused will be an excellent indicator of the manner in which the court implements legislative provisions (оn discrimination, equality and etc.) and how social power is defined.The theoretical and methodological framework in this study is in compliance with analysis of use of language, with linguistic activity, above all with the approach of Dutch linguist Teun van Dijk (2009) on power, and in accordance with the Politeness theory by Penelope Brown and Stephen Levinson (1987). Both thories are accompanied by descriptive review of selected examples of empirical material.I have used the method of collecting and analysing material rooted in analysis of discourse (Savić, 1993). The empirical material represents nine courtroom hearings from two periods of time: 4 in 1991 and 5 courtroom hearings recorded 24 years later (2015). There are 180.13 minutes of recorded conversation, that is 140 pages of text transcribed into written form prepared for analysis. The units of analysis are words, exchanges and paragraphs (Savić, 1993: 57–61).The results of the research show that in a courtroom discourse the role of the judge is undoubtedly dominant, having the institutionally given power to lead the hearing and reaches decisions and verdicts. Her communicative as well as social power arises from the domination which she realizes this applying various conversation strategies such as: strategy of posing questions, directing the talk, adjusting behaviour of other interlocutors, starting and ending the talk, use of professional terminology, addresssing strategy, drawing the conclusions, storytelling, interupting and overlapping the interlocutors.Unlike the judge, the defendant/accused is a law layman with small discoursive contribution. Their subordinated role is reflected in the following strategies: question answering, attempting to direct the talk, attempting to pose a question, principle of cooperation, addressing, repeating and self-repeating, interupting and overlapping, storytelling and hesitating.Based on the results of the analysis of the courtroom hearings, we can draw the conclusion that the courtroom discourse is rather hybrid in its genre. It represents, on grammatic, lexic, semantic and pragmatic level, merging of formal written legal discourse and informal spoken language of everday conversation.Suggestion for direct practice. It is essential to establish more successful model of communication in a courtroom during the interaction among law experts (judges, Abstract:ABDiscourse analysis is an interdisciplinary research area which observes language as an activity. It deals with issues of conversation and text focusing its attention evenly on interlocutors, context and verbal message.It was introduced to our academic community by Svenka Savić, firstly as teaching within undergraduate studies at Department of Serbian language and linguistics, at the Faculty of Philosophy in Novi Sad. She published a course book Discourse Analysis (1993) for this subject at the University of Novi Sad and established, with numerous associates, a project „The Corpus of Novi Sad conversational Serbian language”. Today, apart from Department of Serbian language and linguistics, discourse analysis as a subject is taught at Department of journalism and partly at Department of English language and literature.At the end of the XX and the beginning of the XXI century, a new approach of analysing spoken and written forms of discourse appeared, under the name critical discourse analysis (CDA). Within CDA, the researchers mainly deal with the representation of demonstration of power, control and social inequalities in various institutions, one of which is the court.Its application in the study of discourse aspects in courtroom, CDA has particularly found in the works from Anglosphere, while other language spheres have not been researched enough. The subject matter of these works are different grammatical and discourse features of talk in the courtroom such as the use of nominalization, passive construction and technical terms during judical proceedings (Gibbons, 1999), dominant position of a judge/jury in the courtroom as well as demonstration of power by priority turn-taking during judical proceedings (Přidalová, 1999), analysis of types of questions during judical proceedings and their role in guiding the participants’ statements (Cotterill, 2003).In the literature in Serbian language, the works dealing with legal and judical matters mainly focus on the text- written form of courtroom discourse, which manifests itself through laws and their various regulations (Janićijević, 2010) or deal with the aspects of the genre of the verdict text (Makević, 2014), and very few works deal with the aspects of talk in the courtroom during judical proceedings (Janković, 2002).The features of courtroom discourse (CD) are the subject of this work. The term courtroom discourse means the type of talk where one spoken event is realized in spatially public sphere (in a courtroom), where several persons with different social and discourse roles participate. Discourse strategies during interaction of a judge with other participants in judical proceeding during hearing are in the spotlight, with particular reference to the interaction between the judge and the defendant/accused.The aim of this research is to analyse, describe and explain the discourse of case-law in the institution of court in Serbia and to show relations of social power of participants involved in judical proceedings.It is supposed that tha analysis of conversation between the judge and the defendant/accused will be an excellent indicator of the manner in which the court implements legislative provisions (оn discrimination, equality and etc.) and how social power is defined.The theoretical and methodological framework in this study is in compliance with analysis of use of language, with linguistic activity, above all with the approach of Dutch linguist Teun van Dijk (2009) on power, and in accordance with the Politeness theory by Penelope Brown and Stephen Levinson (1987). Both thories are accompanied by descriptive review of selected examples of empirical material.I have used the method of collecting and analysing material rooted in analysis of discourse (Savić, 1993). The empirical material represents nine courtroom hearings from two periods of time: 4 in 1991 and 5 courtroom hearings recorded 24 years later (2015). There are 180.13 minutes of recorded conversation, that is 140 pages of text transcribed into written form prepared for analysis. The units of analysis are words, exchanges and paragraphs (Savić, 1993: 57–61).The results of the research show that in a courtroom discourse the role of the judge is undoubtedly dominant, having the institutionally given power to lead the hearing and reaches decisions and verdicts. Her communicative as well as social power arises from the domination which she realizes this applying various conversation strategies such as: strategy of posing questions, directing the talk, adjusting behaviour of other interlocutors, starting and ending the talk, use of professional terminology, addresssing strategy, drawing the conclusions, storytelling, interupting and overlapping the interlocutors.Unlike the judge, the defendant/accused is a law layman with small discoursive contribution. Their subordinated role is reflected in the following strategies: question answering, attempting to direct the talk, attempting to pose a question, principle of cooperation, addressing, repeating and self-repeating, interupting and overlapping, storytelling and hesitating.Based on the results of the analysis of the courtroom hearings, we can draw the conclusion that the courtroom discourse is rather hybrid in its genre. It represents, on grammatic, lexic, semantic and pragmatic level, merging of formal written legal discourse and informal spoken language of everday conversation.Suggestion for direct practice. It is essential to establish more successful model of communication in a courtroom during the interaction among law experts (judges, prosecutors, lawyers) and law laymen: avoiding unfamiliar terms, using simple sentences (avoiding passive and impersonal constructions and nominalizations), using polite and gender-sensitive language, so as to assimilate the use of official institutional language with the speech of interlocutors who are not part of the court hierarchy.