Tesis sobre el tema "Technique de morphing"
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Kang, Ju Young. "Application of morphing technique in rapid generation of ship hulls and other forms". Thesis, University of Strathclyde, 2011. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=15657.
Texto completoLapuh, Rok. "Mesh Morphing Technique used with Open-Source CFD Toolbox in Multidisciplinary Design Optimisation". Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-348873.
Texto completoEl, Habachi Aimad Abdeslam. "Propagation de la variabilité de la morphologie humaine sur le débit d'absorption spécifique en dosimétrie numérique". Phd thesis, Supélec, 2011. http://tel.archives-ouvertes.fr/tel-00583723.
Texto completoHatch, Wesley. "High-level audio morphing strategies". Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=83108.
Texto completo*This dissertation is a compound document (contains both a paper copy and a CD as part of the dissertation).
Mesquita, Pedro Alexandre Vieira. "Morphing techniques for representation of geographical moving objects". Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/11989.
Texto completoUm objeto móvel é uma entidade cuja posição e forma se alteram continuamente ao longo do tempo. Tais objetos existem no mundo real e é possível capturar amostras discretas destes utilizando por exemplo imagens de satélite. Essas capturas representam estados do objeto em diferentes instantes de tempo. Cada amostra discreta é representada por um conjunto de pixels. Para representar o movimento dos objetos é necessário extrair uma representação vetorial dessas capturas e aplicar técnicas de morphing para modelar a transformação dos objetos. Nesta dissertação são apresentados dois métodos de morphing para representar o movimento de objetos em bases de dados espácio-temporais. Foram ainda desenvolvidas ferramentas para automatizar o processo de segmentação a partir de sequências de imagens reais (fotos de satélite). Estas ferramentas são um primeiro passo para a criação de conjuntos de dados reais com uma dimensão significativa que possam ser utilizados para testar e validar os algoritmos de representação de objetos móveis em bases de dados. Os trabalhos nesta área têm-se focado na criação de representações de objetos móveis válidas e não consideram aspectos qualitativos como a deformação dos objetos durante as transformações. As experiências têm sido realizadas utilizando apenas dados sintéticos.
A moving object is an entity whose position and shape are continuously changing over time. Such objects exist in the real world and it is possible to capture discrete samples of them using for example satellite images. Those captures represent the characteristics of the object at different time instants. Since each snapshot is in raster mode, it is necessary to extract a vectorial representation of those captures and to apply morphing techniques to model the transformation of the objects between snapshots. In this dissertation two morphing methods are used to represent the movement of an object. The development of tools to improve and automate the process of segmentation from sequences of real images (satellite images) was also one of the focuses of this work. These tools are a first step for the generation of real world datasets with significant size that can be used to test and validate the algorithms to represent moving objects in databases. This is an important issue because previous works have focused on creating valid movement data representations at all times and do not consider qualitative features such as the objects’ deformation during the transformations. The experiments were limited to synthetic datasets.
Paulo, Luís Carlos Marques. "Morphing techniques in spatiotemporal databases : Aplicação de técnicas de morphing em bases de dados espacio-temporais". Master's thesis, Universidade de Aveiro, 2012. http://hdl.handle.net/10773/12339.
Texto completoCom o desenvolvimento das tecnologias de captura remota de dados permitindo a captura e transmiss~ao de dados geo-referenciados ao longo do tempo, apareceram muitas aplica c~oes que necessitam de ferramentas para tratamento de dados esp acio-temporais e cientes. Isto levou ao desenvolvimento de uma grande variedade de m etodos e servi cos para implementa c~ao de sistemas de informa c~ao que trabalham com objetos que podem ser modelados como objetos moveis. No entanto, a investiga c~ao em bases de dados com objetos moveis de geometrias complexas focou-se essencialmente em modelos de dados esp acio-temporais e linguagens de interroga c~ao, existem ainda diversas quest~oes sobre a aquisi c~ao de dados esp acio-temporais. Esta tese prop~oe um conjunto de ferramentas para aquisi c~ao de dados esp acio-temporais em mudan ca cont nua a partir de fontes de dados discretos, tais como imagens de sat elite. Para gerar os dados utilizam-se t ecnicas de morphing de pol gonos, j a existentes. A t ecnica usada e apresentada em detalhe nesta tese. Para inser c~ao dos dados esp acio-temporais na base de dados usada foi criado um framework em JAVA que permite converter esses dados em dados compat veis com a base de dados esp acio-temporal. A framework desenvolvida tamb em permite a inser c~ao desses dados na base de dados. S~ao tamb em apresentadas uma serie de medidas para avaliar a qualidade dos dados gerados. Com a cria c~ao de data sets reais procura-se aumentar a qualidade das bases de dados esp acio-temporais existentes e futuras. Neste contexto e tamb em apresentado um m etodo para utiliza c~ao de t ecnicas de morphing para resolver opera c~oes esp acio-temporais na base de dados.
With the development of remote sensing technologies allowing capturing and transmitting geo-referenced data repeatedly along time, there are many applications demanding for e cient tools to deal with spatio-temporal data. This has led to development of a whole spectrum of methods and services for implementation of information systems dealing with objects that may be modelled as moving points. Although, database research on moving objects with complex shapes has mainly focused on spatio-temporal data models and query languages, there are still issues to be solved regarding for example the acquisition of spatio-temporal data. This thesis proposes a set of tools to acquisition of continuously changing spatio-temporal data from discrete sources, such as satellite images. To generate the continuous data from the discrete data source we resort to existing polygon morphing techniques, which are presented in detail in this thesis. To insert the generated data into the spatio-temporal database, a JAVA framework was created that can transform the generated data into spatio-temporal data compatible with the representations used in spatiotemporal databases. We also present a set of measures to evaluate the quality of the generated data. With the creation of real data sets we strive to improve the quality of the existing and future spatio-temporal databases. In that context we also present a method to use morphing techniques to solve spatio-temporal operations in the database.
Whited, Brian Scott. "Tangent-ball techniques for shape processing". Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31670.
Texto completoCommittee Chair: Jarek Rossignac; Committee Member: Greg Slabaugh; Committee Member: Greg Turk; Committee Member: Karen Liu; Committee Member: Maryann Simmons. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Wong, Tzu Yen. "Image transition techniques using projective geometry". University of Western Australia. School of Computer Science and Software Engineering, 2009. http://theses.library.uwa.edu.au/adt-WU2009.0149.
Texto completoWooller, René William. "Techniques for automated and interactive note sequence morphing of mainstream electronic music". Queensland University of Technology, 2007. http://eprints.qut.edu.au/20232/.
Texto completoButt, Jeffrey Robert. "A Study of Morphing Wing Effectiveness in Fighter Aircraft using Exergy Analysis and Global Optimization Techniques". Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/36368.
Texto completoMaster of Science
Kolchuzhin, Vladimir. "Methods and Tools for Parametric Modeling and Simulation of Microsystems based on Finite Element Methods and Order Reduction Technologies". Doctoral thesis, Universitätsbibliothek Chemnitz, 2010. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-201000550.
Texto completoThe thesis deals with advanced parametric modeling technologies based on differentiation of the finite element equations which account for parameter variations in a single FE run. The key idea of the new approach is to compute not only the governing system matrices of the FE problem but also high order partial derivatives with regard to design parameters by means of automatic differentiation. As result, Taylor vectors of the system’s response can be expanded in the vicinity of the initial position capturing dimensions and physical parameter. A novel approaches for the parametric MEMS simulation have been investigated for mechanical, electrostatic and fluidic domains in order to improve the computational efficiency. Objective of reduced order modeling is to construct a simplified model which approximates the original system with reasonable accuracy for system level design of MEMS. The modal superposition technique is most suitable for system with flexible mechanical components because the deformation state of any flexible system can be accurately described by a linear combination of its lowest eigenvectors. The developed simulation approach using parametric FE analyses to extract basis functions have been applied for parametric reduced order modeling. The successful implementation of a derivatives based technique for parameterization of macromodel by the example of microbeam and for exporting this macromodel into MATLAB/Similink to simulate dynamical behavior has been reported
Mourougane, Christophe. "Notions de positivité et d'amplitude des fibrés vectoriels : théorèmes d'annulation sur les variétés kahlériennes". Université Joseph Fourier (Grenoble ; 1971-2015), 1997. http://www.theses.fr/1997GRE10028.
Texto completoChan, Kai-Chen y 詹凱振. "Using Morphing Technique to Predict an Infant Head Shape Growth". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/09437960877250515355.
Texto completo逢甲大學
自動控制工程所
94
Image morphing technique is applied to many aspects. It provides visual effects of dynamic change. Image morphing is a key technique for simulating the growth of organism contours by animation. This research uses the way of curve fitting to describe head contours’ files which established by earlier stage research, with parametric curve. And the parametric curve is the approximation curve of the head contour. Then we apply image morphing technique to move the position of the approximation curve’s control points to change the shape of the approximation curve, which also simulates the changing of the infant head shape’s growth. To design a windows platform can demonstrate dynamically and simulate the growth change of a newborn baby’s head circumference by using the principle of the morphing technology. First, we give the initial and the target head contour images then the windows platform presents dynamic intermediate images through the morphing process. Second, we give an infant’s initial head shape image, and the platform simulates the growth rate of the head shape according to head circumference growing curve. In the future, the studying establishes the structure of simulating infant head shape changing platform. The future work is to collect the coefficient correlation that the skull is influenced by external force. According to the coefficient, we can simulate and predict infant head shapes growth truer.
Yang, Can-rui y 楊璨瑞. "Using Morphing technique to reconstruct 3D face model by 2D Image". Thesis, 2006. http://ndltd.ncl.edu.tw/handle/94931480653064810128.
Texto completo國立中正大學
機械工程所
95
Technology capable of generating a realistic three-dimensional human face model using 2D images and a generic model has received a lot of attention. Because of the growth of 3D face application software, including for animation and artistic production, we have also developed a system that can reconstruct a 3D human face model easily. The system takes a pair of 2D face images and a generic 3D face model with corresponding feature points. The Morphing Algorithm is then used to reconstruct the 3D face. The system includes an editing tool that deforms the resulting 3D face model using the Free-Form Deformation (FFD) technique. Our proposed system is different from other research on 3D face modeling in that our imaging process converts a 2D personal image to a 3D point-based data that displays a 3D face with multi-density point clouds. The FFD editing tool with Bezier and B-Spline mathematic modelling are used to deform the resulting 3D face through global and local editing. In conclusion, our system not only reconstructs a 3D face model easily but also saves on hardware cost. The editing tool enables the results to have more variety and be more interesting.
Lai, Chao-Hung y 賴昭宏. "A study of a multiscaled morphing interpolation technique for texture synthesis and image watermarking". Thesis, 2010. http://ndltd.ncl.edu.tw/handle/81412666721323388256.
Texto completo國立中興大學
資訊科學與工程學系所
98
The morphing interpolation techniques are commonly used tools in computer graphics and image processing. They have been applied to many applications, such as view morphing, texture design, and morph animation. In this dissertation, we apply the morphing interpolation techniques to temporal texture synthesis and image watermarking against local random geometric attacks. In the application of temporal texture synthesis, the proposed algorithm is further extended to render ocean surface. Temporal texture can be used to describe a wide variety of natural phenomena such as fire, smoke, and water. In this dissertation, we present a novel algorithm for temporal texture synthesis. This algorithm is simple and it requires only a static texture image as input to produce a plausible sequence with inexhaustible and quasi-periodic properties. We first introduce the basis sequence generation procedure. All the frames in the synthesized basis sequence are toroidal. Then the probability matrix and explicit links are employed to generate an inexhaustible sequence with quasi-periodic property. The quality of the synthesized temporal textures can be improved by the morphing interpolation techniques. In addition, the proposed method allows users to simply control the motion parameters and interactively render the composite landscape animations. The proposed morphing technique is also able to solve the problem of morphing between chaotic textures with obscure features. Several examples including scenes for cloud, fire, and water are presented to demonstrate that the proposed algorithm is simple, efficient, and controllable for synthesize temporal textures. Next, we extend the application for temporal texture synthesis and present another novel algorithm for synthesizing ocean surface with an illumination model. The proposed method requires two static images as input, one for reproducing the detailed ocean surface and the other for reconstructing the main structure waveform. The preprocessing stage synthesizes the toroidal textures and reconstructs the height fields for detailed water waves and the main structure waveform. The rendering stage uses the trivial texture mapping method to perform fast rendering, or uses a partial ray-marching method to achieve more realistic results without significantly increasing computational costs. The proposed method also simulates the specular effect to render more realistic ocean scenes, which is a great way to produce ocean landscape using only the photo textures. Experimental results demonstrate that the proposed method can easily and effectively produce plausible ocean scenes. Finally, we apply the multiscaled morphing technique to the application for image watermarking against the local geometric attack which is recently considered as the public enemy of most watermarking schemes. The watermark is embedded and retrieved using an amplitude modulation watermarking scheme. This work gives consideration to all the fidelity, robustness, and capacity. Moreover, the watermark bits act as implicit anchors to help correct local geometric distortions. In the proposed registration algorithm, an automatically multi-scaled neighborhood-matching approach is used to quickly and efficiently estimate local displacement, and a multi-resolution framework is superimposed to estimate both small and large local geometric distortions. Experimental results demonstrate the robustness and efficiency of the proposed algorithm.
Lu, Ping-Hu y 呂秉和. "The study on the application of morphing technique to the text- to-image animation for Mandarin". Thesis, 1997. http://ndltd.ncl.edu.tw/handle/94314743161224740857.
Texto completo中華工學院
電機工程學系
85
In this thesis, we propose a scheme on the application of morphing techniqueto the text-to-image animation for Mandarin. Acoustic and visual informationare the primary source when people communicate. The function of visual information is not useful itself, especially image of mouth, but also beneficialto the speech understanding. It is without doubt that people would feel veryuncomfortable when the speech is not synchronous with the mouth movement. Withthis crucial motivation, in this thesis, we research on a face animation systemwhich produces a sequence of mouth movements according to the speech, especiallyfor Mandarin. Based on the analysis of phonemes of Mandarin, we build up a viseme table.In stead of grouping similar phonemes, we build up the viseme table according tothe similarity of mouth shape for every phoneme. This is the basis for theanimation procedure. Then the digital morphing technique is utilized to modelthe mouth movement during speaking. The tempo of speaking while animating canbe controlled by the number of interpolated image frames in-between the imagesof associated phonemes. From the experiments, we have obtained promising resultsfor different speaking tempo and length.
Macnicol, James Roy. "Scalable video coding by stream morphing". 2002. http://www.ozemail.com.au/~sigsegv/thesis_ss.pdf.
Texto completoChiu, Ling-Chun y 邱靈均. "Application Morphing Techniques to Realistic Visualization of Car Sketch". Thesis, 2008. http://ndltd.ncl.edu.tw/handle/31814615131169737630.
Texto completo國立臺灣科技大學
設計研究所
96
Following the evolution of digital technology, the concept design stage of automobiles witnessed a continuous introduction of digital design technologies, including not only 2D, 3D virtual modeling, and realistic rendering, but also and forward and reverse engineering of the physical models. In the past, it required highly skilled craftsman to create detailed, realistic rendering from hand drawn sketches. Even with CAD systems, it is still very time consuming for specialists to construct 3-D virtual models, create realistic renderings, or build scaled clay models from hand-drawn concept sketches. The experimental sample appealed basically in fast and simple production and conducted preliminary evaluation of advantages and disadvantages over the experimental item. To shorten the design schedule and reduce human variations, this research focuses on developing a method for the rapid, realistic visualization of car sketches. The method seeks to achieve visualizations much more realistic than hand-drawn sketches, yet to retain the original design intent during the process of transformation. This objective is achieved by morphing a photorealistic rendering into a set of characteristic lines defined on the concept sketch. The resulting visualizations are evaluated based on two criteria: perception of overall realism and presentation of various characteristics of the car design. For the perception of overall realism, the level of realism is higher for renderings obtained using the morphing method than hand-drawn images. For the presentation of various characteristics, there are more significant differences for head lamps than other characteristics of the car. To fully describe the shape of a car, hand-drawn sketches not only need to contain characteristic lines, but also shadings that describe convexities and concavities of the surfaces to be sufficient.
Chi, Yeh Chun y 葉俊棋. "Comparison of Morphing Techniques and Application of 3D Morphing in Multidimensional Perceptual Space -Using Sofas as Examples". Thesis, 2004. http://ndltd.ncl.edu.tw/handle/30193696651691261549.
Texto completo國立臺灣科技大學
設計研究所
92
The focus of current product design has shifted from functional requirements to emotional appeals. Severe competitions on the market necessitate rapid development of new products that meet both functional and emotional requirements of the consumers. During this development process, designers play the pivotal role of shaping the product, and via the product shapes, communicating to the consumers. There is a need for computer-aided design tools for helping designers investigating a large number of potential designs at the concept development stage. The shapes of sofa are selected as the target product for this research. The sofa images from 2D morphing, hybrid 3D-2D morphing, and 3D morphing are compared. The 3D morphing technique is better at generating the complete and unambiguous shapes. But it’s difficult to collect the 3D model of sofas. 3D models must be built according to sofa images, subject to the condition that each of 3D morphing models has same number control vertices. It took excessive amount of time to build such 3D morphing models. In contrast, the efficiency of 2D morphing is much better. Multidimensional Scaling(MDS)was used to construct the perceptual map of the 3D morphing sofas. The new sofa shapes by 3D morphing interpolate between source sofas in the perceptual map. When the shape of sofa morphs gradually, the ‘’rational-emotional’’ affective attribute of the shape varies linearly. On the other hand, the ‘’traditional-modern’’ attribute varies non-linearly, with 50% mixture of two shapes exhibiting more complex and traditional images.
young, chang-chao y 張朝陽. "Application of 3D Morphing Techniques on the Facial Expressions of Computer Animated Characters". Thesis, 2008. http://ndltd.ncl.edu.tw/handle/63565549508694735235.
Texto completo國立臺灣科技大學
設計研究所
96
Abstract When the general public watches movies, most of inducements of emotional reactions obtained are from actor performances. Backdrops and sound effects, on the other hand, carry far less emotional messages. However, whether characters in movies are actual persons or virtual roles, performance of facial expression is still the primary method to provide the most messages to audiences. Due to the fact that animation has been improved and was in mass production for decades, the requirements for virtual roles’ emotion expressions are more fine and delicate. When animation makers create facial animation, they need to gather a considerable amount of data related to facial expressions as reference, and this production process requires the consumption of large quantity of time cost. This research uses the morphing technique and theorizes that characters’ facial expressions contain the purest “elements,” which assumes that there are nine models of human fundamental facial expressions: sadness, grieve, anger, surprise, hatred, scorn, happy, laughing, and fear. After defining these nine fundamental facial expressions, we can use 3D Graphics Software Maya to compose 3D models, and use Virtools Software to create an operable simulation interface which comprises of two controllable areas: (1) control of display area, and (2) control of operation area. A user can use the simulation interface to adjust angles of models in the display area and to control variation of fundamental model models in the interpolated value by using the operating area. At least one single fundamental facial expression in the morphing degree can be accomplished through samplings of simulation interface, and up to nine parameters of fundamental facial expression can be operated. Also, models in the display area can immediately show results after morphing. We hope these methods and ideas can rapidly and precisely provide more reference data during animation process.