Libros sobre el tema "Video games – Social aspects"
Crea una cita precisa en los estilos APA, MLA, Chicago, Harvard y otros
Consulte los 50 mejores mejores libros para su investigación sobre el tema "Video games – Social aspects".
Junto a cada fuente en la lista de referencias hay un botón "Agregar a la bibliografía". Pulsa este botón, y generaremos automáticamente la referencia bibliográfica para la obra elegida en el estilo de cita que necesites: APA, MLA, Harvard, Vancouver, Chicago, etc.
También puede descargar el texto completo de la publicación académica en formato pdf y leer en línea su resumen siempre que esté disponible en los metadatos.
Explore libros sobre una amplia variedad de disciplinas y organice su bibliografía correctamente.
Hile, Kevin. Video games. Lucent Books, 2009.
Albuquerque, Beatriz. Video games + glitch = learning: Video games vs. teachers. LAP Lambert Academic Publishing, 2012.
Dyer-Witheford, Nick. Games of empire: Global capitalism and video games. University of Minnesota Press, 2009.
Dyer-Witheford, Nick. Games of empire: Global capitalism and video games. University of Minnesota Press, 2009.
Dyer-Witheford, Nick. Games of empire: Global capitalism and video games. University of Minnesota Press, 2009.
Crawford, Garry. Video gamers. Routledge, 2012.
Bissell, Tom. Extra lives: Why video games matter. Pantheon Books, 2010.
Bissell, Tom. Extra lives: Why video games matter. Pantheon Books, 2010.
Bissell, Tom. Extra lives: Why video games matter. Pantheon Books, 2010.
Cruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Business, technological, and social dimensions of computer games: Multidisciplinary developments. Information Science Reference, 2011.
DeMaria, Rusel. Reset: Changing the way we look at video games. Berrett-Koehler Publishers, 2008.
DeMaria, Rusel. Reset: Changing the way we look at video games. Berrett-Koehler Publishers, 2007.
E, Jones Steven. The meaning of video games: Gaming and textual studies. Routledge, 2008.
Day, Ryan S. Violence and video games: The missing link. National University, 2013.
Elisabeth, Fichez, ed. Construction sociale de l'univers des jeux vidéo. Conseil Scientifique de l'Université Charles-de-Gaulle - Lille 3, 2000.
Goldberg, Harold. All your base are belong to us: How fifty years of videogames conquered pop culture. Three Rivers Press, 2011.
Poole, Steven. Trigger happy: Videogames and the entertainment revolution. Arcade Publishing, 2000.
Goldberg, Harold. All your base are belong to us: How 50 years of videogames conquered pop culture. Three Rivers Press, 2011.
author, Chantepie Philippe, ed. Jeux vidéos, l'industrie culturelle du XXIe siècle. Ministère de la culture, 2017.
1974-, Jahn-Sudmann Andreas, and Stockmann Ralf 1973-, eds. Computer games as a sociocultural phenomenon: Games without frontiers, war without tears. Palgrave Macmillan, 2007.
Espejo, Roman. Video Games. Greenhaven Press, 2002.
Musser, Susan. Video Games. Greenhaven Press, 2007.
Hile, Kevin. Video Games. Greenhaven Publishing LLC, 2010.
Video Games and Social Competence. Taylor & Francis Group, 2014.
Kowert, Rachel. Video Games and Social Competence. Taylor & Francis Group, 2014.
Video Games and Social Competence. Taylor & Francis Group, 2018.
Video Games and Social Competence. Routledge, 2014.
Kowert, Rachel. Video Games and Social Competence. Taylor & Francis Group, 2014.
Brathwaite, Brenda. Sex in Video Games. Charles River Media, 2006.
Jones, Steven. The Meaning of Video Games. Routledge, 2008.
The Meaning of Video Games. Routledge, 2008.
Understanding Counterplay in Video Games. Taylor & Francis Group, 2015.
Video Games as Culture. Routledge, 2018.
Hodent, Celia. Psychology of Video Games. Taylor & Francis Group, 2020.
Hodent, Celia. Psychology of Video Games. Taylor & Francis Group, 2020.
Hodent, Celia. Psychology of Video Games. Taylor & Francis Group, 2020.
Hodent, Celia. Psychology of Video Games. Taylor & Francis Group, 2020.
Psychology of Video Games. Taylor & Francis Group, 2020.
Walkerdine, Valerie. Children, Gender, Video Games. Palgrave Macmillan, 2007.
Video gamers. Routledge, 2012.
Newman, James. Playing with Videogames. Taylor & Francis Group, 2008.
Dubbels, Brock R. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. IGI Global, 2018.
Dubbels, Brock R. Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations. IGI Global, 2018.
Crawford, Garry. Video Gamers. Taylor & Francis Group, 2011.
Crawford, Garry. Video Gamers. Taylor & Francis Group, 2011.
Crawford, Garry. Video Gamers. Taylor & Francis Group, 2011.
Crawford, Garry. Video Gamers. Taylor & Francis Group, 2011.
Crawford, Garry. Video Gamers. Taylor & Francis Group, 2011.
Crawford, Garry. Video Gamers. Taylor & Francis Group, 2011.
Video Games: A Popular Culture Phenomenon. Transaction Publishers, 2002.