Tesis sobre el tema "Virtual desktop"
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Johnston, Benjamin M. "Desktop sharing in virtual worlds". CardinalScholar 1.0, 2010. http://liblink.bsu.edu/uhtbin/catkey/1567414.
Texto completoDepartment of Computer Science
Sayers, Heather. "Navigation in desktop virtual environments". Thesis, University of Ulster, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.405164.
Texto completoModjeska, David K. "Hierarchical data visualization in desktop virtual reality". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0014/NQ53695.pdf.
Texto completoBodily, Kent D. Katz Jeffrey S. "Dead reckoning in a desktop virtual environment". Auburn, Ala, 2008. http://repo.lib.auburn.edu/EtdRoot/2008/SPRING/Psychology/Dissertation/Bodily_Kent_52.pdf.
Texto completoMorar, Sonali S. "The perception of depth in desktop virtual environments". Thesis, Brunel University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.392077.
Texto completoPatali, Rohit. "Utility-Directed Resource Allocation in Virtual Desktop Clouds". The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306872632.
Texto completoCronin, Paul. "A basis for learning with desktop virtual environments". Thesis, University of Edinburgh, 2001. http://hdl.handle.net/1842/22124.
Texto completoGreenwood, Susanne. "Influences on navigation in a desktop virtual environment". Thesis, Brunel University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.519515.
Texto completoGillette, Stefan E. "Cloud Computing and Virtual Desktop Infrastructures in Afloat Environments". Thesis, Monterey, California. Naval Postgraduate School, 2012. http://hdl.handle.net/10945/7349.
Texto completoGlaser, William R. "The impact of user-input devices on virtual desktop trainers". Thesis, Monterey, California. Naval Postgraduate School, 2010. http://hdl.handle.net/10945/5160.
Texto completoVirtual desktop trainers have become ubiquitous in the U.S. military and have the capability of altering their user interface. The military will gladly pay for additional peripheral devices but only if they can demonstrate improved training effectiveness. This research project seeks to establish an input device configuration solution for virtual desktop trainers. Specifically, we compared the standard laptop keyboard and mouse to a configuration incorporating a game controller. Additionally, we investigated the value of incorporating a head-tracking device. These peripheral devices could minimize the time required to gain sufficient gaming proficiency, resulting in more time dedicated to training military skills. We employed a within subjects experimental design to evaluate young active duty Soldier's ability to move and shoot in a virtual environment using different input devices. We found that the keyboard and mouse was superior to the game controller configuration in overall performance. The one exception was during the driving event. The head tracker was found to be detrimental to overall performance. Our recommended configuration consisted of the keyboard and mouse without the head tracker for standard users and only providing game controllers to Soldiers who drive vehicles
Teichrieb, Verônica. "Desktop virtual reality in the enchancement of digital elevation models". Universidade Federal de Pernambuco, 2004. https://repositorio.ufpe.br/handle/123456789/2846.
Texto completoModelos digitais de elevação são representações topográficas. Estes modelos podem conter diversos erros, o que causa incerteza sobre a confiabilidade dos dados. O uso confiável de dados de elevação requer que a incerteza associada aos dados seja levada em consideração e que os erros responsáveis por esta incerteza sejam identificados e removidos. Porém, um problema crítico é o fato de que estes erros podem ser causados por várias razões diferentes em cada modelo digital de elevação gerado, o que torna a sua identificação e a sua correção muito difíceis. Vários estudos propuseram metodologias para detectar e quantificar, e também para remover diferentes tipos de erros. Contudo, estes procedimentos aplicam algoritmos especializados em detectar erros com características particulares, produzindo bons resultados apenas quando o modelo contém predominantemente estes tipos específicos de erros. Atualmente, as metodologias de identificação e de correção de erros de diferentes tipos em modelos digitais de elevação não estão consolidadas e não são eficientes, e não existem ferramentas disponíveis para os usuários de modelos digitais de elevação. Esta tese supre a necessidade de definir métodos para atacar a problemática de erros em modelos digitais de elevação. Para isso, uma metodologia foi definida e uma ferramenta foi implementada para melhorar a qualidade de modelos digitais de elevação. A metodologia é baseada em interfaces de realidade virtual, que permitem a representação precisa de dados complexos, a visualização realista de objetos com formas sofisticadas que possuem características como altura e profundidade, e que são bastante interativas para explorar informações. Um conjunto de técnicas de visualização, interação e navegação, baseadas em interfaces de realidade virtual e adequadas para manipular modelos de terreno, foi definido. De acordo com a metodologia, usuários experientes de modelos digitais de elevação devem realizar três atividades básicas em um ambiente virtual apresentando um modelo digital de elevação tridimensional, para identificar e remover erros. Uma destas três atividades é visualizar e explorar o modelo digital de elevação, a fim de obter conhecimento sobre os dados que pode ser usado para interpretar e verificar visualmente o modelo. Analisar o modelo digital de elevação usando ferramentas de análise especializadas, de forma que características e representações estatísticas podem ser usadas para realizar o controle de qualidade dos dados e identificar áreas de erro no modelo, é outra atividade a ser realizada pelo usuário. Finalmente, uma terceira atividade é a edição de áreas de erro encontradas no conjunto de dados, de forma a melhorar o modelo digital de elevação. O sistema, chamado DEMEditor, foi desenvolvido com base nesta metodologia, para usuários experientes de modelos digitais de elevação. O DEMEditor constrói modelos de realidade virtual desktop baseados em modelos digitais de elevação de radar de abertura sintética interferométrico, e permite a visualização, exploração, análise e edição destes modelos. A realidade virtual desktop está cada vez mais se tornando uma opção atrativa por causa da sua habilidade em construir ambientes bastante realistas e interativos de baixo custo, que podem ser utilizados por qualquer organização. O sistema aperfeiçoa a cadeia de processamento para gerar modelos digitais de elevação de alta precisão; após o processamento dos dados brutos em um modelo digital de elevação, este modelo pode ser analisado de forma a verificar se os dados estão corretos e erros podem ser identificados e corrigidos para melhorá-lo. O DEMEditor foi utilizado para melhorar modelos digitais de elevação gerados a partir de dados reais, através da realização de estudos de caso. De fato, a eficácia do sistema foi confirmada.A interpretação visual tem um papel importante neste trabalho, pois emprega o conhecimento do usuário sobre os dados no processo de tomada de decisão sobre áreas (de erro) a serem melhoradas no modelo digital de elevação. O conhecimento prévio do usuário permite a identificação de qualquer tipo de erro, não havendo a necessidade de utilizar algoritmos de detecção automática especializados em detectar erros com características particulares
Rajagopalan, Sudharsan. "LEVERAGING OPENFLOW FOR RESOURCE PLACEMENT OF VIRTUAL DESKTOP CLOUD APPLICATIONS". The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1367456412.
Texto completoNensén, Mattias y Henrik Hedlund. "Nätverkets och användarens påverkan på latens i en Virtual Desktop-miljö". Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-44832.
Texto completoIn a world where the demand for flexibility, security, and hardware optimization are key factors when it comes to implementing a corporate IT environment Virtual Desktop solutions a gaining more and more ground. With these environments there are also issues when it comes to user experience if the network in question is unable to fulfill the specifications that such an environment requires. We have looked at the implications some network variables might have for a VDI solution. To shed a light on these issues we have conducted two tests in an VDI environment. The first test consisted of measuring the latency at which the desktop on the client was rendered from the virtualization server at different network sizes. The second test was to measure the same latency at different bandwidth loads on the line between the client and the Virtualization Host. As we realised that the key factor was the bandwidth load, we made a test to measure the way a client could influence that bandwidth. We saw that by transferring data to the desktop (i.e. the Virtualization Host) one user could personally take up the whole bandwidth and leave noting for the VDI traffic, rendering it useless. This was solved by implementing Quality of Service in the form of Traffic policing, thus restricting the amount of bandwidth the user could use for file transfers.
Kondaveeti, Divya. "Correlatie van Traffic Patterns en Prestatieproblemen in Remote Virtual Desktop Environments". Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16008.
Texto completoDaghestani, L. "The design, implementation and evaluation of a desktop virtual reality for teaching numeracy concepts via virtual manipulatives". Thesis, University of Huddersfield, 2013. http://eprints.hud.ac.uk/id/eprint/19037/.
Texto completoAnderson, Lisa Dawn. "The role of image resolution to locomotion tasks in virtual desktop wayfinding". [Tampa, Fla.] : University of South Florida, 2009. http://digital.lib.usf.edu/?e14.2831.
Texto completoAnderson, Lisa Dawn. "The Role of Image Resolution to Locomotion Tasks in Virtual Desktop Wayfinding". Scholar Commons, 2008. https://scholarcommons.usf.edu/etd/1831.
Texto completoFalvo, Marcio Rodrigo. "Uma avaliação experimental do uso de desktops virtuais". Universidade Federal de São Carlos, 2014. https://repositorio.ufscar.br/handle/ufscar/574.
Texto completoA server cluster connected to the Internet can support virtual desktops in a virtual computing environment. Each user can have his/her own virtual desktop, accessed through the Internet by means of devices such as laptop, PC, notebook, tablet or smartphone. The benefits of desktop virtualization include the possibility of improving utilization of computational resources such as processor, memory, disk and network; a more efficient management; centralized backup, and remote accessibility independently on the user location. Education institutions have traditionally used local desktops for use of faculty, administrative and technical staffs, as well as for their students. Managing these desktops requires a technical staff to take care of installation, configuration, updating and maintaining in a personalized manner, according to each user profile. In this manner, administration is costly and inefficient. Several companies increasingly adopted virtual desktops delivered by an infrastructure of centralized servers, while education institutions are late in this process. The diversity of applications used by different areas of teaching create demand for studies to better understand the performance of virtual desktop infrastructure. The purpose of this study is to evaluate virtual desktop infrastructure from the perspective of user quality of experience. To accomplish this, a virtual desktop infrastructure have been deployed at UFSCAR, and a set of experiments were carried out at our labs employing five different applications. To evaluate the influence of the networking quality of service on the user experience, we produced 5 scenarios with different communication latencies. Finally, we also executed experiments to evaluate the demand for computational resources (e.g., processor, memory, I/O, and network) as more virtual desktops are spawned. This experiment can provide important information for future capacity planning.
Um conjunto de servidores conectados à Internet pode prover desktops virtuais em um ambiente virtual de computação. Cada usuário pode ter seu próprio desktop virtual, acessando através da Internet por meio de dispositivos como um computador comum ou dispositivos moveis, como um notebook, tablet ou celular. Dentre os benefícios da virtualização de desktops, incluem-se a melhoria na utilização dos recursos de computacionais como processador, memória, disco e rede, a redução de custos para a administração dos recurso (que passa a atuar de forma centralizada e mais eficiente), backup centralizado e possibilidade de acesso remoto, onde quer que o usuário esteja. Muitas empresas já vem adotando o uso de desktops virtuais no ambiente de trabalho dos seus funcionários e colaboradores. Entre¬tanto, as instituições de ensino tradicionalmente utilizam desktops locais, tanto para uso do corpo docente, corpo administrativo e técnico, como também para os seus alunos. Como o tema e bem pouco explorado no ambiente de universidades e instituições de ensino superior, o presente trabalho tem como objetivo principal responder algumas questões sobre a utilização de desktops virtuais. O que se pode esperar em termos da qualidade de experiência dos usuários de desktops virtuais em função de sua execução remota? Quais aplicações típicas apresentam maior ou menor degradação em termos de qualidade de experiência a medida que alguns parâmetros da rede (como por exemplo a latência) se degradam? Qual e o consumo de recursos (processador, memória, E/S e rede) para a execução de desktops virtuais? Como principais contribuições, este trabalho apresenta uma avaliação experimental de uma infraestrutura de desktops virtuais implementada na Secretaria de Informática da UFSCar. Foram realizados experimentos para avaliar a qualidade de experiência do usuário com um conjunto de cinco aplicações típicas de um laboratório de ensino da universidade. Foram testados seis níveis de qualidade de serviço da rede para medir o seu impacto na qualidade de experiência dos usuários. Também foram feitos testes variando-se a quantidade de desktops virtuais executando simultaneamente para verificar o consumo de recursos, que servirá de base para um futuro planejamento de capacidade.
PAMPLONA, JUNIOR Alcides Renato da Silva. "Hidrogeradora virtual: utilização de técnicas de realidade virtual desktop para o estudo de uma unidade hidrelétrica de energia". Universidade Federal do Pará, 2006. http://repositorio.ufpa.br/jspui/handle/2011/7268.
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Eletronorte - Centrais Elétricas do Norte do Brasil S/A
Esta dissertação apresenta a concepção, projeto e implementação de um ambiente educacional que usa técnicas de Realidade Virtual Desktop para estudo de uma planta industrial. O aplicativo utiliza modelos CAD das peças constituintes da planta organizados hierarquicamente e tem como base de dados documentos no padrão XML. Apresenta também uma área textual por meio da qual o usuário recebe informações sobre o que está sendo exibido no mundo virtual. Para o estudo de caso é utilizada a planta de uma Unidade Hidrelétrica de Energia.
This dissertation presents the conception, project and implementation of an educational environment that uses Virtual Reality Desktop techniques for study of an industrial plant. The application uses CAD models of plants constituent parts, hierarchically organized having as database documents in XML format. It also presents a textual area through which trainee receives information on what is being shown in virtual world. For case study the plant of a Hydroelectric Generating Unity is used.
Sullivan, Joseph A. "Helicopter terrain navigation training using a wide field of view desktop virtual environment". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1998. http://handle.dtic.mil/100.2/ADA356059.
Texto completoThesis advisor(s): Rudolph P. Darken. "September 1998." Includes bibliographical references (p. 97-99). Also Available online.
Farooq, Umer. "Mobile Collaborative Virtual Environments: A Paradigm Shift from Desktop to Mobile Online Communities". Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/30841.
Texto completoMaster of Science
Venkataraman, Aishwarya. "Defragmentation of Resources in Virtual Desktop Clouds for Cost-Aware Utility-Maximal Allocation". The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1339747492.
Texto completoSwann, Jeremy Andrew. "Common ground breakdown during collaborative virtual environment navigation with wall-sized and desktop displays". Thesis, University of Leeds, 2015. http://etheses.whiterose.ac.uk/11695/.
Texto completoBleisch, Susanne Barbara. "Evaluating the appropriateness of visually combining quantitative data representations with 3D desktop virtual environments using mixed methods". Thesis, City University London, 2011. http://openaccess.city.ac.uk/1092/.
Texto completoMatthias, Robert D. y John P. Becker. "Virtual Desktop Infrastructures (VDIs) Supporting Agile Sea Basing A Study on Improving Embarkable Integration Onboard Amphibious Flagships". Thesis, Monterey, California. Naval Postgraduate School, 2012. http://hdl.handle.net/10945/6829.
Texto completoMeinel, Christoph, Christian Willems, Sebastian Roschke y Maxim Schnjakin. "Virtualisierung und Cloud Computing : Konzepte, Technologiestudie, Marktübersicht". Universität Potsdam, 2011. http://opus.kobv.de/ubp/volltexte/2011/4970/.
Texto completoVirtualization and Cloud Computing belong to the most important issues for operators of large ICT infrastructures today. There are a large number of various technologies, products, and business models for entirely different application scenarios. The study at hand gives a detailed overview on latest developments in concepts and technologies of virtualization – beginning with classic server virtualization, continuing with infrastructures for virtual workplaces, through to application virtualization and makes an attempt to classify all these variants of virtualization. When investigating on the concepts of Cloud Computing, the report introduces basic principles as well as different types of architecture and use cases. The extensive analysis of benefits of Cloud Computing and possible reservations when using cloud resources within an enterprise context is evidence that Cloud Computing offers great opportunities, but is not worth considering for any kind of application scenario, legal framework or business scenario. The subsequent market study on virtualization technology shows that each of the major manufacturers – Citrix, Microsoft, and VMware – offer products for any variant of virtualization and highlights the important differences between the products and the respective strengths of the vendors. For example, the Citrix solution on Virtual Desktop Infrastructures comes up very well-engineered, while Microsoft can only rely on standard technology in this field. VMware, the market leader in virtualization technology, has gained the biggest popularity in data centers and offers the only product implementing real fault tolerance. On the other hand, Microsoft is able to score with seamless integration of their virtualization products into existing Windows-based infrastructures. In the area of Cloud Computing systems, there are some open source software projects that are very possibly suitable for the productive operation of so called private clouds.
Spatuzzi, Antonio. "TRANSFER OF SPATIAL KNOWLEDGE IN A VIRTUAL ENVIRONMENT : Comparing the acquisition of spatial knowledge between head mounted displays and desktop displays". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11591.
Texto completoYoon, So-Yeon Laffey James M. "Impact of desktop virtual reality on system usability a case study of online consumer survey using a VR integrated decision support system /". Diss., Columbia, Mo. : University of Missouri-Columbia, 2004. http://hdl.handle.net/10355/5800.
Texto completoThe entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (June 29, 2006) Vita. Includes bibliographical references.
Mahmoud, Ayman Hassaan Ahmed. "An investigation into the validity and efficiency of web-based desktop virtual environments in environmental representation and design visualisation". Thesis, University of Sheffield, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.341873.
Texto completoLi, Min. "A resource management framework for cloud computing". Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/47804.
Texto completoPh. D.
Kuznetcova, Irina. "Video Games as Deweyan Worlds: A Desktop/Mobile VR Game-based Intervention to Improve Visuospatial Self-efficacy in Middle School Students". The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1588244345618764.
Texto completoSilonosov, Alexandr. "Identifying the role of remote display Protocol in behavioral biometric systems based on free-text keystroke dynamics, an experiment". Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20124.
Texto completoJohansson, Andreas y Sebastian Pettersson. "Virtuella skrivbord i kommunal verksamhet". Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Data- och elektroteknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15877.
Texto completoIdag står företag, organisationer och myndigheter inför flera utmaningar när det gäller att effektivisera sin IT-miljö. Det finns flera problem som man vill lösa runt hanteringen och säkerheten av datoranvändarnas datorer. Det förekommer även att datoranvändare kan vara knutna till sin personliga dator vilket medför att de inte kan arbeta på olika platser inom och utanför organisationen.Virtuella skrivbord är en lösning på dessa problem och medför flera möjligheter. Den virtuella tekniken gör det möjligt att samköra flera virtuella datorer på ett fåtal kraftfulla fysisk datorer i datacentret. Många företag är dock ännu försiktiga när det gäller virtuella skrivbord då det innebär en viss förändring för datoranvän-darna och är osäkra på hur de kommer att uppleva att arbeta via ett virtuellt skriv-bord. Mullsjö kommun där arbetet har utförts, var intresserade av virtuella skriv-bord och hade vissa aningar om vilka möjligheter virtuella skrivbord kunde med-föra. IT-administrationen var dock osäker på hur det skulle påverka och upplevas av datoranvändarna, de hade dessutom inte den tid som krävs för att undersöka detta. Med tanke på dessa problem blev syftet med examensarbetet att undersöka hur datoranvändaren upplever det att arbeta via ett virtuellt skrivbord samt vilka möjligheter virtuella skrivbord kan medföra. Syftet och frågeställningarna bröts ner i flera antaganden om virtuella skrivbord för att enklare kunna besvara dem.Först i undersökningen gjordes förundersökningar hos tre utvalda datoranvändare och IT-administratörerna för att ta reda på information och problem. En littera-turgenomgång gjordes även av virtuella skrivbord. Genom informationen ifrån de tre förundersökningarna kunde en testmiljö konfigureras upp med ett virtuellt skrivbord per datoranvändare. Datoranvändarna fick testköra sitt virtuella skriv-bord och fick därefter svara på hur de upplevde det. Upplevelsen bland datoran-vändarna i Mullsjö kommun var positiv och medförde ingen större omställning i deras arbete. Skillnader fanns i datoranvändarnas behov som gjorde att de upplev-de de virtuella skrivborden och möjligheterna på olika sätt. Genom litteraturge-nomgången av virtuella skrivbord sammanställdes ett antal möjligheter som virtu-ella skrivbord kan medföra. T.ex. skapas möjligheterna att kunna utnyttja äldre datorer längre, ökad flexibilitet, ökad säkerhet och reducerade kostnader.I slutet av undersökningen presenteras en sammanfattning av resultaten ifrån efterundersökningen av upplevelsen hos användarna och litteraturgenomgången av virtuella skrivbord. Detta görs med hjälp av de antaganden som gjorts för att kontrollera ifall de båda undersökningarna kan styrka varandra.Slutsatserna om virtuella skrivbord är att det med största sannolikhet kan införas utan att göra användarens upplevelse sämre och att virtuella skrivbord kan skapa flera möjligheter. Man bör dock involvera användarna och undersöka deras behov.
Bignatto, Junior Pedro Wilson. "Um modelo para estimativa do consumo de energia de desktops virtuais". Universidade Federal de São Carlos, 2016. https://repositorio.ufscar.br/handle/ufscar/7775.
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The virtualization of computing resources is becoming increasingly frequent for several purposes. An example is desktop virtualization, in which the user’s workstation is virtualized, executed in a data center, and delivered to users as a service. Users can access their virtual desktops over the network, from anywhere, anytime, using simplified clients as smartphones or tablets. Besides mobility, desktop virtualization brings significant reduction in management costs and administration of desktops. In the present work we propose a model that estimates the energy consumption of a desktop virtualization service. The proposed model aims to assist decision-making on the provision of resources and improving energy efficiency. The model takes into account energy consumption during all the lifecycle of a virtualized desktop since the instantiation. From the experiments, applying the model, it was concluded that for applications with low transmission rate of frames and commands, such as a web browser, it is better to instantiate an VD instead of running as a local desktop. It happens because the energy cost of running is amortized through the sharing of resources between the various connected users into the server, in addition to the low cost of transmission. The best energy efficiency has been obtained as a result of instantiating an VD on a datacenter (DC) with acessible through a local area network (LAN), in which the energy consumption per bit transmission is suffucuently low to compensate energy cost of VD migration between different DCs.
A virtualização de recursos computacionais está se tornando cada vez mais frequente para diversas finalidades. Um exemplo é a virtualização de desktops, em que a estação de trabalho do usuário é virtualizada e executada em um centro de dados, e são entregues aos seus usuários sob a forma de um serviço. Os usuários podem acessar seus desktops virtuais via Internet, de qualquer lugar e a qualquer hora, utilizando clientes simplificados como smartphones ou tablets. Além da mobilidade, a virtualização de desktops traz enorme redução nos custos de gerência e administração. Esta dissertação propõe um modelo que a permite estimar o custo energético de um serviço de virtualização de desktops. Esse modelo tem por finalidade auxiliar a tomada de decisões sobre o provisionamento de recursos, melhorando a eficiência energética. Para essa estimativa, são considerados os custos energéticos que compõem a entrega do desktop virtual, desde a instanciação até sua execução no centro de dados. A partir dos experimentos realizados, aplicando o modelo proposto, foi possível concluir que para aplicações com taxa de transmissão de quadros e comandos baixa ou regular, como um navegador web por exemplo, consome-se menos energia para executar um VD do que executar um desktop local. Isso acontece porque o custo energético de execução é amortizado por meio do compartilhamento de recursos entre os diversos usuários conectados ao mesmo servidor, além do baixo custo de transmissão. A melhor eficiência energética obtida foi resultado de instanciar um VD em um datacenter (DC) com acesso a rede local (LAN), em que o consumo energético de transmissão por bit é menor e tão pequeno que compensou no decorrer do tempo, inclusive, o custo energético da migração do VD entre diferentes DCs.
Pierre, Fanny. "La nature de l'écrit judiciaire devant les juridictions répressives françaises". Thesis, Aix-Marseille 3, 2011. http://www.theses.fr/2011AIX32020/document.
Texto completoLegal writing can be analyzed both as a communication and an argumentation means before the French criminal courts. It is undoubtedly a useful and required way to a good rendering of justice, and moreover a deeply mutating one in our era of new technologies. Formal by essence, it is only through writing that the legal decision can be executed. If it mainly functions as way of proof within the institution, its nature is evolving. The access to databases consisting of these written records is easier through the internet. The legal writing is both more democratic through easier access, and hermetic as its authorized producers are limited in number. While present at every layer of the criminal procedure as it assures its secrecy (from the investigation to the deliberation), it is becoming less safe. Digitalized, it is coveted and sometimes penetrated from the outside, thwarting the obligation of confidentiality that binds the institution. Digital, it allows an unmatched archiving and data-processing. Some procedures, beyond their mere digitalization, are exclusively digital before the “Cour de cassation” criminal chamber, thanks to a tailored virtual desktop. This change in support is double-sided. Unprecedented progress as well as potential threats are to be expected. While the traditional paper writing no longer matches our modern needs, its digital counterpart has not grown enough in usage and authority to be accepted as such. The current dissertation thesis itself is a the crossroads of these trends, between an imperfect paper writing and a still struggling digital writing
Digiere, Adriano Ricardo. "Camada de gerenciamento para comunicação entre computadores baseada em redes sem fio (WSE-OS) /". São José do Rio Preto : [s.n.], 2011. http://hdl.handle.net/11449/98660.
Texto completoBanca: João Paulo Papa
Banca: Regina Helena Carlucci Santana
Resumo: O maior custo de propriedade de computadores não é o hardware ou o software, mas sim o tempo que os profissionais de informática gastam em suporte e manutenção dos ambientes computacionais. Em um conglomerado de computadores em rede, cada computador torna- se uma entidade gerenciada individualmente, o que gera contínuas solicitações de alterações de configuração, como instalação de atualizações de software, conexão e configuração de periféricos, criação de perfis de e-mail e aplicação de patches. Além disso, existe ainda o risco de furto de dados e invasão por hackers quando os computadores dos usuários não estão protegidos. Aliado a este cenário, a constante evolução dos sistemas computacionais e seu potencial de processamento, a cada dia são necessárias novas técnicas de aproveitamento destes recursos. Soluções que visam facilitar o gerenciamento de ambientes com grande massa de computadores de forma a tirar o máximo proveito do poder computacional concentrado em servidores já se tornaram necessidades reais, não só em grandes corporações, mas também em pequenas e médias empresas, além de outros tipos organizações, como por exemplo, instituições de ensino. Frente esta necessidade, focando uma ferramenta compatível neste cenário de crescimento, este trabalho apresenta um modelo de gerenciamento centralizado, nomeado WSE-OS (Wireless Sharing Environment - Operating Systems), baseado em técnicas de virtualização e acesso remoto seguro combinadas a um sistema de arquivos remotos em espaço de usuário. Esta solução elimina a necessidade da instalação e configuração de aplicativos "máquina a máquina", além de tirar maior proveito do poder computacional existente nos servidores. A principal característica deste modelo que o destaca das soluções atuais é que ele é especificamente elaborado para operar sobre redes... (Resumo completo, clicar acesso eletrônico abaixo)
Abstract: The largest cost of desktop ownership is not the hardware or software, but the time that administrators spend on support and maintenance of computing environments. In a conglomerate of computers in a network, each computer becomes an entity managed individually, which generates continuous requests for configuration changes, such as installing software updates, configuration and connection of peripherals, profiling email and applying patches. Moreover, there is the risk of data theft and hacking when users' computers are not protected. Allied to this scenario, the constant evolution of computer systems and their potential for processing, each day requires new techniques for exploitation of these resources. Solutions aimed facilitating the management of environments with large mass of computers to take maximum advantage of computing power concentrated on servers have become real needs, not only in large corporations but also small and medium enterprises, besides other types organizations, such as educational institutions. Facing this need, focusing on a tool that supported this growth scenario, this work presents a centralized management model, named WSE-OS (Wireless Sharing Environment - Operating Systems) based on virtualization techniques and secure remote access combined with a remote file system in user space. This solution eliminates the need for installing and configuring applications "machine to machine", besides take greater advantage of existing computing power on the servers . The main feature of this model that highlights the current solutions is that it is specifically designed to operate on networks with low transmission rates, such as wireless networks. The WSE-OS is able to perform the replication of operating system images in an environment with WLAN communication, which makes management more flexible and independent of physical connections, besides offer... (Complete abstract click electronic access below)
Mestre
Crepaldi, Luis Gustavo. "Middleware de comunicação entre objetos distribuídos para gerenciamento de computadores baseado em redes sem fio (WSE-OS) /". São José do Rio Preto : [s.n.], 2011. http://hdl.handle.net/11449/98663.
Texto completoAbstract: To simplify computer management, various administration systems structured with physical connections adopt advanced techniques to manage software configuration. Nevertheless, the strong link between hardware and software makes for an individualism of that management, besides penalizing computational mobility and ubiquity. In this scenario, each computer becomes an individual entity to be managed, requiring manual operations of the system image configuration. Technologies that offer centralized management based on client-server physical connections, combining virtualization techniques with the use of distributed file systems in clusters with distributed processing on network computers reflect the deterioration in flexibility and ease of installation and maintenance of distributed applications. Other architectures for centralized management that structure the sharing of data through physical connections and depend on the PXE protocol, present the same dilemmas described above. Given the limitations models of centralized management based on physical connections, the objective of this project is the development of a middleware for client-server communication as part necessary of an environment for centralized management in wireless communications networks. This environment, called WSE-OS (Wireless Sharing Environment ? Operating Systems), is a model based Virtual Desktop Infrastructure (VDI), which combines virtualization techniques and secure access system for creating a distributed architecture as the basis for a management system. WSE-OS is capable of replicating operating systems in a wireless environment, addition to providing hardware abstraction to clients. The WSE-OS can replace the boot with local hard disk to a boot from SSI (Single System Image) virtualized in server via communication middleware, increasing flexibility and allowing multiple operating systems... (Complete abstract click electronic access below)
Orientador: Marcos Antônio Cavenaghi
Coorientador: Roberta Spolon
Banca: João Paulo Papa
Banca: Regina Helena Carlucci Santana
Mestre
Digiere, Adriano Ricardo [UNESP]. "Camada de gerenciamento para comunicação entre computadores baseada em redes sem fio (WSE-OS)". Universidade Estadual Paulista (UNESP), 2011. http://hdl.handle.net/11449/98660.
Texto completoCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
O maior custo de propriedade de computadores não é o hardware ou o software, mas sim o tempo que os profissionais de informática gastam em suporte e manutenção dos ambientes computacionais. Em um conglomerado de computadores em rede, cada computador torna- se uma entidade gerenciada individualmente, o que gera contínuas solicitações de alterações de configuração, como instalação de atualizações de software, conexão e configuração de periféricos, criação de perfis de e-mail e aplicação de patches. Além disso, existe ainda o risco de furto de dados e invasão por hackers quando os computadores dos usuários não estão protegidos. Aliado a este cenário, a constante evolução dos sistemas computacionais e seu potencial de processamento, a cada dia são necessárias novas técnicas de aproveitamento destes recursos. Soluções que visam facilitar o gerenciamento de ambientes com grande massa de computadores de forma a tirar o máximo proveito do poder computacional concentrado em servidores já se tornaram necessidades reais, não só em grandes corporações, mas também em pequenas e médias empresas, além de outros tipos organizações, como por exemplo, instituições de ensino. Frente esta necessidade, focando uma ferramenta compatível neste cenário de crescimento, este trabalho apresenta um modelo de gerenciamento centralizado, nomeado WSE-OS (Wireless Sharing Environment – Operating Systems), baseado em técnicas de virtualização e acesso remoto seguro combinadas a um sistema de arquivos remotos em espaço de usuário. Esta solução elimina a necessidade da instalação e configuração de aplicativos “máquina a máquina”, além de tirar maior proveito do poder computacional existente nos servidores. A principal característica deste modelo que o destaca das soluções atuais é que ele é especificamente elaborado para operar sobre redes...
The largest cost of desktop ownership is not the hardware or software, but the time that administrators spend on support and maintenance of computing environments. In a conglomerate of computers in a network, each computer becomes an entity managed individually, which generates continuous requests for configuration changes, such as installing software updates, configuration and connection of peripherals, profiling email and applying patches. Moreover, there is the risk of data theft and hacking when users' computers are not protected. Allied to this scenario, the constant evolution of computer systems and their potential for processing, each day requires new techniques for exploitation of these resources. Solutions aimed facilitating the management of environments with large mass of computers to take maximum advantage of computing power concentrated on servers have become real needs, not only in large corporations but also small and medium enterprises, besides other types organizations, such as educational institutions. Facing this need, focusing on a tool that supported this growth scenario, this work presents a centralized management model, named WSE-OS (Wireless Sharing Environment – Operating Systems) based on virtualization techniques and secure remote access combined with a remote file system in user space. This solution eliminates the need for installing and configuring applications machine to machine, besides take greater advantage of existing computing power on the servers . The main feature of this model that highlights the current solutions is that it is specifically designed to operate on networks with low transmission rates, such as wireless networks. The WSE-OS is able to perform the replication of operating system images in an environment with WLAN communication, which makes management more flexible and independent of physical connections, besides offer... (Complete abstract click electronic access below)
Crepaldi, Luis Gustavo [UNESP]. "Middleware de comunicação entre objetos distribuídos para gerenciamento de computadores baseado em redes sem fio (WSE-OS)". Universidade Estadual Paulista (UNESP), 2011. http://hdl.handle.net/11449/98663.
Texto completoCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Universidade Estadual Paulista (UNESP)
Para simplificar o gerenciamento de computadores, vários sistemas de administração estruturados por conexões físicas adotam técnicas avançadas para gestão de configuração de software. No entanto, a forte ligação entre hardware e o software faz com que haja uma individualização desta gerência, além da penalização da mobilidade e ubiqüidade do poder computacional. Neste cenário, cada computador torna-se uma entidade individual a ser gerenciada, exigindo operações manuais de configuração da imagem de sistema. Tecnologias que oferecem gestão centralizada baseadas em conexões físicas cliente-servidor, combinando técnicas de virtualização com a utilização de sistemas de arquivos distribuídos, refletem a degradação em flexibilidade e facilidade de instalação deste sistema gerenciador. Outras arquiteturas para gerenciamento centralizado que estruturam o compartilhamento de dados através de conexões físicas e dependem do protocolo PXE, apresentam os mesmos impasses descritos anteriormente. Diante das limitações dos modelos de gerenciamento centralizado baseado em conexões físicas, o objetivo deste trabalho é o desenvolvimento de um middleware de comunicação cliente-servidor como parte integrante e necessária para um ambiente de gerenciamento centralizado em redes de comunicações sem fio. Este ambiente, denominado WSE-OS (Wireless Sharing Enviroment ? Operating Systems), é um modelo baseado Virtual Desktop Infrastructure (VDI) que associa técnicas de virtualização e sistema de acesso remoto seguro para criação de uma arquitetura distribuída como base de um sistema de gestão. WSE-OS é capaz de realizar a replicação de sistemas operacionais em um ambiente de comunicação sem fio além de oferecer abstração de hardware aos clientes. O WSE-OS pode substituir o boot local com disco rígido por um boot de uma Imagem de Sistema Única...
To simplify computer management, various administration systems structured with physical connections adopt advanced techniques to manage software configuration. Nevertheless, the strong link between hardware and software makes for an individualism of that management, besides penalizing computational mobility and ubiquity. In this scenario, each computer becomes an individual entity to be managed, requiring manual operations of the system image configuration. Technologies that offer centralized management based on client-server physical connections, combining virtualization techniques with the use of distributed file systems in clusters with distributed processing on network computers reflect the deterioration in flexibility and ease of installation and maintenance of distributed applications. Other architectures for centralized management that structure the sharing of data through physical connections and depend on the PXE protocol, present the same dilemmas described above. Given the limitations models of centralized management based on physical connections, the objective of this project is the development of a middleware for client-server communication as part necessary of an environment for centralized management in wireless communications networks. This environment, called WSE-OS (Wireless Sharing Environment ? Operating Systems), is a model based Virtual Desktop Infrastructure (VDI), which combines virtualization techniques and secure access system for creating a distributed architecture as the basis for a management system. WSE-OS is capable of replicating operating systems in a wireless environment, addition to providing hardware abstraction to clients. The WSE-OS can replace the boot with local hard disk to a boot from SSI (Single System Image) virtualized in server via communication middleware, increasing flexibility and allowing multiple operating systems... (Complete abstract click electronic access below)
Mohan, Saravanan. "Feasibility study of Hybrid Cloud adoption in education and manufacturing". The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1367453037.
Texto completoMalkannagari, Akash Reddy. "Comparative Analysis of Virtual Desktops in Cloud : Performance of VMware Horizon View and OpenStack VDI". Thesis, Blekinge Tekniska Högskola, Institutionen för kommunikationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10861.
Texto completoKanmantha, Reddy Pruthvi Raj Reddy. "Comparative Analysis of Virtual Desktops in Cloud : Performance comparison of OpenStack Private Cloud and AWS Public cloud". Thesis, Blekinge Tekniska Högskola, Institutionen för kommunikationssystem, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10840.
Texto completoAbidi, Leila. "Revisiter les grilles de PCs avec des technologies du Web et le Cloud computing". Thesis, Sorbonne Paris Cité, 2015. http://www.theses.fr/2015USPCD006/document.
Texto completoThe context of this work is at the intersection of grid computing, the new Web technologies and the Clouds and services on demand contexts. Desktop Grid have been proposed as an alternative to supercomputers by the federation of thousands of desktops. The details of the implementation of such an architecture, in terms of resource sharing mechanisms, remain very hard. Meanwhile, the Web has completely changed the way we access information. The equipment, in turn, have evolved from desktops or laptops to tablets, smartphones or NetPCs. Our approach is to rethink Desktop Grids from a reflexion and a formal framework to develop them rigorously and better control future technological developments. We have reconsidered the interactions between the traditional components of a Desktop Grid based on the Web technology, and given birth to RedisDG, a new Desktop Grid middelware capable to operate on small devices, ie smartphones, tablets like the more traditional devicves (PCs). Our system is entirely based on the publish-subscribe paradigm. RedisDG is developped with Python and uses Redis as advanced key-value cache and store
Hsiao, Ping-hui y 蕭炳輝. "Virtual Remote Desktop - Implementation". Thesis, 2009. http://ndltd.ncl.edu.tw/handle/26910999255355844380.
Texto completo大同大學
資訊工程學系(所)
97
PC Desktop is an important interface between computer and user, there are many applications that can share localhost desktop to networked PC in recent years. These applications change our use habit deeply, it let us can use PC remotely via network communication. Network can transfer localhost desktop to different plcaes and people can view the same desktop concurrently. We can add some intermedia materials to achieve convenient of network communication. Now there are many applications that provides remote desktop function, likes UltraVNC, pcAnywhere, Netmeeting, and remote desktop is built in Windows XP Professional version. Above applications get its special functionality, but these applications are suitable for personal used. We want to introudce how to implement remote desktop function in this thesis, we want to create a remote desktop platform with basic functions. We can use platfrom to develop various application software. For example, we can develop an education application that create a virtual desktop for teacher to put presentation power point then share virtual desktop to viewer, by this way, it is convenient for teacher put the teaching material on main desktop. For personal used, we can develop an application that let another PC desktop as extend desktop of localhost. We can develop many application base on this remote desktop program, this is what we want to do in the thesis.
Liou, Chwan-Jye y 劉傳傑. "Desktop Virtual Classroom on ATM". Thesis, 1996. http://ndltd.ncl.edu.tw/handle/55212599695119090220.
Texto completo國立中正大學
資訊工程學系
84
It is generally recognized that distant learning will be an importantapplication of NII in the near future. However, current distant learningexperiments require video conferencing rooms equipped with professionalaudio/video equipment and professional operators. In this thesis, we develop a Desktop Virtual Classroom (DVC) which only requires general purpose workstation and video capture cards. With DVC system, a teacherand more than one students can form a virtual classroom environment remotelyover ATM networks. Besides two-way interactive communication of audio andvideo among the teacher and students, DVC system also provide share whiteboardapplication for graphic communication, chat room application for text-baseddiscussion, and synchronized display of HTML-based lecture notes. Therefore, with the help of shared tools and advant ATM technology, our DVC system provides a better teaching and learning environment than the conventionalface-to-face method.
Tsai, Yih-Tsung y 蔡易璁. "Virtual Desktop in Cloud Computing Environment". Thesis, 2011. http://ndltd.ncl.edu.tw/handle/19064072825870335433.
Texto completo元智大學
資訊工程學系
99
Recently, with continuously advanced technological development, the price of computers becomes much cheaper. Even buying a laptop needs much cheaper price now. Nevertheless, we seldom bring a laptop with us for travelling. We may use public computers in a library, or in a classroom. In that ways, we will feel inconvenient because the public computer may be lack of some computer software and our own data files. At present, virtual desktops in cloud computing may help us to solve this problem. No matter what time or what place, we can obtain our familiar desktops as long as the computer is equipped with a browser. In this thesis, we will study and build up a virtual desktop in the cloud computing environment.
"Distant pointing in desktop collaborative virtual environments". Thesis, 2013. http://hdl.handle.net/10388/ETD-2013-03-976.
Texto completoBila, Nilton. "Energy-oriented Partial Desktop Virtual Machine Migration". Thesis, 2013. http://hdl.handle.net/1807/35778.
Texto completoYiu-Tzuo, Chen y 陳宇佐. "Desktop Virtual Store on High Speed Network". Thesis, 1998. http://ndltd.ncl.edu.tw/handle/55013541936314767266.
Texto completo國立雲林科技大學
資訊管理研究所
86
The volcanic development of Internet causes the public interest. Many kinds of applications are transformed into the Internet continuously. With the extensive exploration in Internet, the behavior of human consumption has been changed.People begin to take attention to the concept of 〝Internet-Marketing〞.Internet-marketing is executed via desktop virtual store(DVS). Honestly, the improved consumption mode makes consumers feel more convenient and timesaving. At the same time, efficient multimedia information make internet-marketing be much aware. The study take the effect of internet-marketing be the premise, and set the implementation of DVS applied in high-speed network be the final goal. Except discussing the basic conditions when building DVS, the study uses the WWW browser be the platform to run well-applied tools that can advance the effect of internet-marketing. The lack of interactive channel in DVS is a major hurdle when executing internet-marketing. According to 〝real-time interaction〞can provide better effect when shopping, the study tries to build a serious of supporting tools like interactive white-board、interactive web page design、virtual reality, and real-time interactive multimedia using video and audio, to help internet- marketing. The broadband high-speed network and the applications under it must be the trend in the future. Therefore, the tools in the study are designed under high- speed network. Besides that, the tools combine related technology and software components,all of these make the implementation of DVS become better-effect, convenient, and low-cost.
Yu, Wei-Che y 余維哲. "Desktop Virtual Classroom System on MBone-over-ATM". Thesis, 1996. http://ndltd.ncl.edu.tw/handle/27973424845884607594.
Texto completo國立交通大學
資訊科學學系
84
Most of interactive distant teaching and learning systems that already existtoday have the following characteristics: dedicated networks, room-based videoconferencing, and professional equipment operators, which are all costly and lack of in user- friendliness and portability. This paper reports our efforts in developing a MBone-based Virtual Classroom[1] system over the NCTU ATM testbed which eliminates the above three characteristics by a shared ATM LAN or Internet, a desktop implementation, and a software-controlled environment. This system provides a distant teaching and learning environment in which chairmen (teachers) and participants(students) can be connected remotely from their own workstation sites. The chairman can create a class session for participants to join and multicast his or her video/audio to all participants in this session so that participants can see/hear the chairman's video/audio from their monitors and speakers. A Class Session Control Protocol is developed to allow the chairman of a session to control the class entrance and video/audio sending of participants in this session. As a result, tens or even hundreds of participants may enter one class session which means our system is scalable and applicable in the practical environment. Moreover, a research on the multicast routing protocols of the MBone is also put in this thesis. We first have a survey of the Distance Vector Multicast Routing Protocol and then propose a modified method of the DVMRP to decrease the network cost.