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1

Modjeska, David K. "Hierarchical data visualization in desktop virtual reality." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape3/PQDD_0014/NQ53695.pdf.

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2

Gustafsson, Mattias, and Oliver Odd. "Virtual Reality Data Visualization : Concepts, technologies and more." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37222.

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Data Visualization (DV) can be seen as an important tool for communication and data analysis. Especially when huge amounts of data are involved, visual representation of data can facilitate observation of trends and patterns as well as understanding. Currently, two dimensional displays are mainly used for Data Visualization, both in two and three dimensions (2D and 3D). However, two dimensional displays are limited in terms of 3D visualization because they do not allow for true sense of depth and do not cover the observer’s full Field Of View (FOV). An alternative approach is to use Virtual Re
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3

Bidoshi, Kosta. "Virtual Reality Visualization for Maps of the Future." The Ohio State University, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=osu1046459366.

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4

Seibold, Andreas, Ralph Stelzer, and Bernhard Saske. "Virtual Reality bei Kärcher." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228177.

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Die Firma Kärcher wurde 1935 von Alfred Kärcher in Stuttgart-Bad Cannstatt zur Entwicklung und Herstellung industrieller Produkte auf dem Gebiet der Heiztechnik gegründet. Der erste Heißwasser-Hochdruckreiniger Europas entstand 1950 am neuen Stammsitz in Winnenden und bedeutete für Kärcher den Durchbruch in der Reinigungstechnik. Ein weiterer Meilenstein in der Firmengeschichte war die Einführung des ersten tragbaren Hochdruckreinigers und die damit verbundene Erschließung des Consumer-Marktes 1984.
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5

Dye, Michael P. "Vesuvius interactive atmospheric visualization in a virtual environment /." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1447607.

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6

Chan, Mei-mei Amy, and 陳美美. "An integrated system for virtual simulation and visualization of rapidprototyping." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B30502135.

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7

Sätterkvist, Arvid. "Visualizing conversational data in virtual reality." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-209590.

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Since the first implementation of a simple chatbot was made in1964, countless research and development have been made to makethe fascinating idea of talking to a computer a reality. But not untilrecently, have chatbots started to make an appearance in everydaylives amongst a broader audience. As the popularity of chatbotsincreases, the demands and functionality of the chatbots rises whichconsequently expands the size and complexity of the chatbot. Theconversational data from a chatbot can become very complex andhard to understand. Therefore, to ensure the continuousadvancement of features in c
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8

Chan, Mei-mei Amy. "An integrated system for virtual simulation and visualization of rapid prototyping /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23829655.

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9

He, Changming. "Volume Visualization in Projection-Based Virtual Environments: Interaction and Exploration Tools Design and Evaluation." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/367768.

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Examples of volume data include medical scanned data such as CT and MRI data, seismic survey data, and computational fluid dynamic (CFD) data, etc. To better understand volumetric datasets, people use computer hardware and software to manipulate the data and generate 2D projections for viewing; this process is called volume visualization. Much research on volume visualization has been focused on volume rendering (how to render larger sets of data faster with a higher level of realism) or transfer function generation (how to highlight the regions of interest). To help improve the efficiency and
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10

Hetsel, Gene A. (Gene Arthur). "Virtual Reality for Scientific Visualization: an Exploratory Analysis of Presentation Methods." Thesis, University of North Texas, 1997. https://digital.library.unt.edu/ark:/67531/metadc500890/.

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Humans are very effective at evaluating information visually. Scientific visualization is concerned with the process of presenting complex data in visual form to exploit this capability. A large array of tools is currently available for visual presentation. This research attempts to evaluate the effectiveness of three different presentation models that could be used for scientific visualization. The presentation models studied were, two-dimensional perspective rendering, field sequential stereoscopic three dimensional rendering and immersive virtual reality rendering. A large section of a thre
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11

Królewiak, Adam. "Stereoscopic and interactive visualization of electromagnetic fields in virtual reality environments." Artois, 2004. http://www.theses.fr/2004ARTO0204.

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La thèse est consacrée aux méthodes scientifiques de visualisation des champs électromagnétiques dans un environnement tridimensionnel. Les méthodes élaborées concernent trois domaines : la représentation graphique de données scientifiques, l'interaction avec l'utilisateur, la réalisation de la visualisation stéréoscopique. Des méthodes de navigation dans l'espace, de manipulation des objets et du contrôle de l'application stéréoscopique par menus ont été développés. Un scenarii d'interaction et de synchronisation des tâches est également décrit. L'extraction de valeur locales en un point quel
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12

Cheung, Wai Shan. "Augmented reality system based on silicon microdisplay /." View abstract or full-text, 2006. http://library.ust.hk/cgi/db/thesis.pl?ECED%202006%20CHEUNG.

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13

Sela, Sebastian, and Elliot Gustafsson. "Interactive Visualization of Underground Infrastructures via Mixed Reality." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-39771.

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Visualization of underground infrastructures, such as pipes and cables, can be useful for infrastructure providers and can be utilized for both planning and maintenance. The purpose of this project is therefore to develop a system that provides interactive visualization of underground infrastructures using mixed reality. This requires positioning the user and virtual objects outdoors, as well as optimizing the system for outdoor use. To accomplish these, GPS coordinates must be known so the system is  capable of accurately drawing virtual underground infrastructures in real time in relation to
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14

Laha, Bireswar. "Immersive Virtual Reality and 3D Interaction for Volume Data Analysis." Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/51817.

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This dissertation provides empirical evidence for the effects of the fidelity of VR system components, and novel 3D interaction techniques for analyzing volume datasets. It provides domain-independent results based on an abstract task taxonomy for visual analysis of scientific datasets. Scientific data generated through various modalities e.g. computed tomography (CT), magnetic resonance imaging (MRI), etc. are in 3D spatial or volumetric format. Scientists from various domains e.g., geophysics, medical biology, etc. use visualizations to analyze data. This dissertation seeks to improve effect
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15

Panahi, Aliakbar. "Big Data Visualization Platform for Mixed Reality." VCU Scholars Compass, 2017. https://scholarscompass.vcu.edu/etd/5198.

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The visualization of data helps to provide faster and deeper insight into the data. In this work, a system for visualizing and analyzing big data in an interactive mixed reality environment is proposed. Such a system can be used for representing different types of data such as temporal, geospatial, network graph, and high dimensional. Also, an implementation of this system for four different data types are created. The data types include network data, volumetric data, high dimensional, and spectral data for different mixed reality devices such as Microsoft HoloLens, Oculus Rift, Samsung Gear V
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16

Парфененко, Юлія Вікторівна, Юлия Викторовна Парфененко, Yuliia Viktorivna Parfenenko, and I. Nazarov. "Information System for Interactive Visualization of Three-Dimensional Objects Using Virtual Reality." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/47059.

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This paper describes the solution of the problem of the interactive 3D models visualization. The application for 3D models visualization which is based on the virtual reality technology for Android system has been developed.
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17

Sullivan, Paul Andrew. "Graph-Based Data Visualization in Virtual Reality: A Comparison of User Experiences." DigitalCommons@CalPoly, 2016. https://digitalcommons.calpoly.edu/theses/1598.

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Virtual reality is currently in the spotlight, attracting intense scrutiny by the press, technology companies, and consumers. After twenty years of dormancy, the technology has experienced a renaissance following advancements in both hardware and software. Most of these developments, and thus press attention, have been centered on entertainment. However, if the technology is going to continue to grow, it must be useful in a wide variety of situations. This paper explores the effectiveness of visualizing data in virtual reality in comparison to traditional presentations. In this thesis, we pres
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18

Garrison, Kevin Laurence. "Exploration of multiple pathways for the development of immersive virtual reality environments /." Full text available online, 2008. http://www.lib.rowan.edu/find/theses.

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19

Lin, Dawei. "A virtual visualization strategy for the creation of personalized products." Swinburne Research Bank, 2006. http://hdl.handle.net/1959.3/38322.

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Thesis (DDes) - Faculty of Design, Swinburne University of Technology, 2006.<br>Submitted in partial fulfillment of the requirements for the degree of Doctor in Design, Faculty of Design, Swinburne University of Technology - 2006. Typescript. Submitted in partial fulfilment of the requirements for the degree of Doctor in Design, Swinburne University of Technology, 2006. Bibliography: p. 88-101.
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20

Tipparach, Santipab. "The Design of Virtual Reality Based Data Visualization and User Interface Design in a Semi-Automated Cyber-Security Research Application." Thesis, North Dakota State University, 2019. https://hdl.handle.net/10365/31720.

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Virtual Reality is currently an affordable and consumer ready technology used by many in the games and interactive media industry, however unlike the user interface standards in mobile, PCs, and Macs, VR UI design can vary in complexity and usability. VR has many times been linked in films, TV shows, and animation as a method for navigating through cyberspace. It has been portrayed to be involved in the process of hacking a computer on some network. This study will look at approaches to developing a UI system using cyber-security research applications as a basis for designing a framework. Thro
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21

Lönnerberg, Mattias. "Cutting Tetrahedra : Affordances and Limitations of Using Virtual Reality Visualization for Tetrahedral Cutting." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-211544.

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Finite element method researchers aim to create algorithms for optimally cutting complex 3D shapes into several tetrahedra for computational efficiency in simulations. It is difficult to create a mental representation of the 3D shapes as they increase in complexity. Our hypothesis is that a virtual reality (VR) visualization could help with creating this mental 3D representation. In this thesis, a desktop tool using a 2D monitor and a virtual reality tool were compared in a controlled within-subject user study. The findings show that VR gave a better understanding of the 3D objects. Participan
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22

Li, Zhaoyi, and n/a. "Analysis and Design of Virtual Reality Visualization for a Micro Electro Mechanical Systems (MEMS) CAD Tool." Griffith University. School of Information and Communication Technology, 2005. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20060731.121340.

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Since the proliferation of CAD tools, visualizations have gained importance.. They provide invaluable visual feedback at the time of design, regardless whether it is fbi civil engineering or electronic circuit design-layout. Typically dynamic visualizations are produced in a two phase process: the calculation of positions and rendering of the image and its presentation as an animated video clip. This is a slow process that is unsuitable fbr interactive CAD visualizations, because the former two require finite element analysis Faster hardware eases the problem, but does not overcome it, because
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23

Li, Zhaoyi. "Analysis and Design of Virtual Reality Visualization for a Micro Electro Mechanical Systems (MEMS) CAD Tool." Thesis, Griffith University, 2005. http://hdl.handle.net/10072/366361.

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Since the proliferation of CAD tools, visualizations have gained importance.. They provide invaluable visual feedback at the time of design, regardless whether it is fbi civil engineering or electronic circuit design-layout. Typically dynamic visualizations are produced in a two phase process: the calculation of positions and rendering of the image and its presentation as an animated video clip. This is a slow process that is unsuitable fbr interactive CAD visualizations, because the former two require finite element analysis Faster hardware eases the problem, but does not overcome it, because
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24

Penick, Michael Alan. "VFIRE virtual fire in realistic environments : a framework for wildfire visualization in immersive environments /." abstract and full text PDF (free order & download UNR users only), 2007. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1442845.

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25

Forsberg, Erik. "Interacting with information visualizations in virtual reality : Motion tracked hand controller interaction for common filtering operations in a VR information visualization application." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-210043.

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As we are heading into immersive virtual reality environments for different purposes - entertainment being the most prominent lately - we should consider how we design interactive information visualizations for VR. Is it wise to hold onto the same elements of interaction with which we are familiar from contemporary web-based interfaces? The study explores this question along with others, to explore ways to conduct familiar filtering operations known from web environments, in VR. An interactive information visualization application in VR was created to evaluate two web-inspired interaction meth
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26

Ram, Mohan Nethra Mettuchetty. "Emerging technologies in architectural visualization implementation strategies for practice /." Master's thesis, Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04072003-164447.

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27

Wagner, Filho Jorge Alberto. "Evaluating immersive approaches to multidimensional information visualization." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2018. http://hdl.handle.net/10183/175082.

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O uso de novos recursos de display e interação para suportar a visualização imersiva de dados e incrementar o raciocínio analítico é uma tendência de pesquisa em Visualização de Informações. Neste trabalho, avaliamos o uso de ambientes baseados em HMD para a exploração de dados multidimensionais, representados em scatterplots 3D como resultado de redução de dimensionalidade. Nós apresentamos uma nova modelagem para o problema de avaliação neste contexto, levando em conta os dois fatores cuja interação determina o impacto no desempenho total nas tarefas: a diferença nos erros introduzidos ao se
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28

Elias, Ricardo. "A VIRTUAL REALITY VISUALIZATION OFAN ANALYTICAL SOLUTION TOMOBILE ROBOT TRAJECTORY GENERATIONIN THE PRESENCE OF MOVING OBSTACLES." Master's thesis, University of Central Florida, 2007. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2438.

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Virtual visualization of mobile robot analytical trajectories while avoiding moving obstacles is presented in this thesis as a very helpful technique to properly display and communicate simulation results. Analytical solutions to the path planning problem of mobile robots in the presence of obstacles and a dynamically changing environment have been presented in the current robotics and controls literature. These techniques have been demonstrated using two-dimensional graphical representation of simulation results. In this thesis, the analytical solution published by Dr. Zhihua Qu in December 2
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29

Wong, Hgoc-kei, and 黃學麒. "A VR-based information visualization framework for effective perception and cognition in manual material handling system." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hdl.handle.net/10722/210299.

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30

Rodello, Ildeberto Aparecido. "VRMol - um ambiente virtual distribuído para visualização e análise de moléculas de proteínas." Universidade de São Paulo, 2003. http://www.teses.usp.br/teses/disponiveis/76/76132/tde-28052009-101825/.

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Este trabalho utiliza conceitos de Realidade Virtual e Sistemas Distribuídos para desenvolver um Ambiente Virtual Distribuído para visualização e análise de moléculas de proteínas, denominado VRMol. O sistema foi implementado com a linguagem Java, incluindo as APls Java 3D e Java RMI, visando permitir que pesquisadores geograficamente dispersos troquem informações de uma maneira rápida e eficiente, acelerando a pesquisa e discussão remotas. Assim, foram desenvolvidos uma interface gráfica com Java 3D e um conjunto de métodos para troca de mensagens de acordo com o modelo de comunicação cliente
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31

Rick, Tobias [Verfasser]. "Interactive tracing of radio waves and neuronal fiber pathways for exploratory visualization in virtual reality / Tobias Rick." Aachen : Hochschulbibliothek der Rheinisch-Westfälischen Technischen Hochschule Aachen, 2012. http://d-nb.info/1026309298/34.

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32

Yaacoub, Fadi. "Development of virtual reality tools for arthroscopic surgery training." Phd thesis, Université Paris-Est, 2008. http://tel.archives-ouvertes.fr/tel-00481944.

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La chirurgie arthroscopique présente actuellement un essor très important pour le bénéfice du plus grand nombre des patients. Cependant, cette technique possède un certain nombre d'inconvénients et il est donc nécessaire pour le médecin de s'entrainer et répéter ses gestes afin de pouvoir exécuter ce type d'opération d'une façon efficace et certaine. En effet, les méthodes traditionnelles d'enseignement de la chirurgie sont basées sur l'autopsie des cadavres et l'entrainement sur des animaux. Avec l'évolution de notre société, ces deux pratiques deviennent de plus en plus critiquées et font l'
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33

Ziegeler, Sean Bernard. "Using virtual environments to visualize atmospheric data : can it improve a meteorologist's potential to analyze the information?" Master's thesis, Mississippi State : Mississippi State University, 2002. http://library.msstate.edu/etd/show.asp?etd=etd-04032002-162001.

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34

Ragan, Eric Dennis. "Supporting Learning through Spatial Information Presentations in Virtual Environments." Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/23207.

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Though many researchers have suggested that 3D virtual environments (VEs) could provide advantages for conceptual learning, few studies have attempted to evaluate the validity of this claim. While many educational VEs share the challenge of providing learners with information within 3D spaces, few researchers have investigated what approaches are used to help learn new information from 3D spatial representations. It is not understood how well learners can take advantage of 3D layouts to help understand information. Additionally, although complex arrangements of information within 3D space can
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35

Helbig, Carolin. "Concept and Workflow for 3D Visualization of Multifaceted Meteorological Data." Doctoral thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-163901.

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The analysis of heterogeneous, complex data sets has become important in many scientific domains. With the help of scientific visualization, researchers can be supported in exploring their research results. One domain, where researchers have to deal with spatio-temporal data from different sources including simulation, observation and time-independent data, is meteorology. In this thesis, a concept and workflow for the 3D visualization of meteorological data was developed in cooperation with domain experts. Three case studies have been conducted based on the developed concept. In addition, the
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36

Nevalainen, Susanna. "A Comparative Study of Monitoring Data Center Temperature Through Visualizations in Virtual Reality Versus 2D Screen." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-233132.

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Due to constantly increasing amount of data, the need for more efficient data center management solutions has increased dramatically. Approximately 40% of the costs for data centers is associated with cooling, making temperature management of data centers vital for data center profitability, performance, and sustainability. Current data center hardware management software lack a visual and contextual approach to data center monitoring, overlooking the hierarchical and spatiotemporal data structures of data center data in its design. This study compared two potential data center temperature vis
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37

Fontaeus, Oliwer. "Virtual Reality i planering : Ett kompletterande underlag för ungdomars förståelse av plankartor." Thesis, Högskolan i Gävle, Samhällsbyggnad, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-30995.

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Många medborgare har ibland svårigheter med att förstå delar av detaljplaner och plankartor som presenteras av Sveriges kommuner. Det presenterade materialet kan uppfattas som komplex och det krävs ibland god kunskap inom området för att fullt förstå sig på detaljplaner. I samband med detta står även kommuner inför svårigheter när det kommer till att locka till sig flera medborgare till medborgardialoger. Ungdomar är speciellt underrepresenterade i medborgardeltagande och vissa anser till och med att deras röst inte blir hörd (Alinazari &amp; Alvinder, 2018). I syfte till att öka medborgardelt
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38

Ospina, Eslava David Mauricio, and Avendaño Flores Santiago. "Virtual Commissioning of Robotic Cell Using Cloud-based Technologies and Advanced Visualization System." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19793.

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The manufacturing industry is quickly adapting to new technologies. Some of these trending technologies are virtual commissioning, virtual reality, and cloud-based technologies. This project summarizes these three technologies and aims to create a commissioning tool adapted to the 4.0 Industry. The project’s methodology was to analyse a problem and consequently create a solution that solves it. The process of designing and developing was repeated iteratively, each time an evaluation was made. The final product developed has shown that it is worth spending time introducing the cloudbased techno
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39

Nugraha, Bahar Yudi. "Representation of thermal building simulation in virtual reality for sustainable building." Thesis, Dijon, 2014. http://www.theses.fr/2014DIJOS016/document.

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La sobriété énergétique du bâti devient aujourd’hui un élément clé en phase de conception. L’intégration en amont d’outils numériques, notamment la réalité virtuelle (RV). Nous a conduit, dans cette recherche, à nous concentrer sur les résultats de simulations thermiques visualisées dans un environnement virtuel. La contribution est portée sur la représentation et la perception dans un EV de ces données issues de simulation. Nous nous limitons à la caractérisation de l’efficacité énergétique en processus de conception. Cette étude vise la prédiction des performances thermiques dans des système
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40

Hunsberger, Michael G. "3D visualization of tactical communications for planning and operations using Virtual Reality Modeling Language (VRML) and Extensible 3D (X3D)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA393819.

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Thesis (M.S. in Systems Technology, Joint C3 Systems, M.S. in Computer Science) Naval Postgraduate School, June 2001.<br>Thesis advisors, Dan Brutzman, Dave Laflam, Dan Boger. Includes bibliographical references (p. 267-270). Also Available online.
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41

Pouke, M. (Matti). "Augmented virtuality:transforming real human activity into virtual environments." Doctoral thesis, Oulun yliopisto, 2015. http://urn.fi/urn:isbn:9789526208343.

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Abstract The topic of this work is the transformation of real-world human activity into virtual environments. More specifically, the topic is the process of identifying various aspects of visible human activity with sensor networks and studying the different ways how the identified activity can be visualized in a virtual environment. The transformation of human activities into virtual environments is a rather new research area. While there is existing research on sensing and visualizing human activity in virtual environments, the focus of the research is carried out usually within a specific t
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42

BUG, DANIEL. "Oculus Rift Control of a Mobile Robot : Providing a 3D Virtual Reality Visualization for TeleoperationorHow to Enter a Robots Mind." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-153959.

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Robots are about to make their way into society. Whether one speaksabout robots as co-workers in industry, as support in hospitals, in elderlycare, selfdriving cars, or smart toys, the number of robots is growing continuously.Scaled somewhere between remote control and full-autonomy,all robots require supervision in some form. This thesis connects theOculus Rift virtual reality goggles to a mobile robot, aiming at a powerfulvisualization and teleoperation tool for supervision or teleassistance,with an immersive virtual reality experience. The system is tested ina user study to evaluate the hum
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Färber, Markus, Johannes Ghiletiuc, Peter Schwarz, and Beat Brüderlin. "Echtzeit-Visualisierung von sehr großen Virtual- und Augmented-Reality-Szenen auf Smartphones und mobilen Tablet-Computern." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228216.

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Aus der Einleitung: "Klassische VR/AR-Ausgabegeräte sind meist kopfgetragene Systeme oder 3D-Projektionsanlagen. In bestimmten Anwendungsfällen, zum Beispiel in der Wartung (Schreiber 2011) oder auch in Bauplanung und Bauausführung (Woodward 2011), verbieten sich diese Geräte aufgrund von Arbeitsschutzbestimmungen oder widrigen Einsatzbedingungen. Hier bieten sich Smartphones oder auf ähnlicher Technologie arbeitende Tablett-Computer als Alternative an, insbesondere dann, wenn stereoskopische Darstellung nicht benötigt wird."
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44

Albracht, Ryan. "Visualizing urban development: improved planning & communication with 3D interactive visualizations." Kansas State University, 2016. http://hdl.handle.net/2097/32631.

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Master of Landscape Architecture<br>Department of Landscape Architecture/Regional and Community Planning<br>Brent Chamberlain<br>3D interactive visualizations can communicate complex urban design ideas to communities to improve planning (Bertol & Foell, 1997; Bishop et al., 2008; Griffon et al., 2011; Lange & Bishop, 2005). Unfortunately, many landscape architects, urban designers, and city planners currently re-frame from using such gaming technology capable of creating 3D interactive visualizations (Deane, 2015a). Many firms use verbal descriptions with images. This method is insufficient fo
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45

Ban, Hyowon. "Visualization Of Urban Concepts In Two Directions Of Thinking." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1249306949.

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46

Färber, Markus, Johannes Ghiletiuc, Peter Schwarz, and Beat Brüderlin. "Echtzeit-Visualisierung von sehr großen Virtual- und Augmented-Reality-Szenen auf Smartphones und mobilen Tablet-Computern." TUDpress - Verlag der Wissenschaften GmbH, 2012. https://tud.qucosa.de/id/qucosa%3A30500.

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Aus der Einleitung: "Klassische VR/AR-Ausgabegeräte sind meist kopfgetragene Systeme oder 3D-Projektionsanlagen. In bestimmten Anwendungsfällen, zum Beispiel in der Wartung (Schreiber 2011) oder auch in Bauplanung und Bauausführung (Woodward 2011), verbieten sich diese Geräte aufgrund von Arbeitsschutzbestimmungen oder widrigen Einsatzbedingungen. Hier bieten sich Smartphones oder auf ähnlicher Technologie arbeitende Tablett-Computer als Alternative an, insbesondere dann, wenn stereoskopische Darstellung nicht benötigt wird."
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47

Augste, Jan. "Využití technologie virtuální reality k monitoringu a vizualizaci vybraných provozních vlastností stroje a jejich analýze." Doctoral thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-319154.

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This dissertation deals with the study of the use of virtual technologies for an analysis of operating characteristics of a machine. Operating characteristics of a machine are parameters that determine the usability of the machine to accomplish a certain task in addition to the specified time and under the certain conditions. These include parameters that can be changed based on customer requirements, for example, the table size and the highest spindle speed to the parameters influenced from the start of the machine design such as positioning accuracy, acceleration value in the axes or consump
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48

Rajashekar, Raksha. "Speech Enabled Navigation in Virtual Environments." Wright State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=wright1567554934550569.

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49

Rosante, Júnior César [UNESP]. "Proposta de uma ferramenta de visualização e realidade virtual para o monitoramento de tráfego de redes de computadores." Universidade Estadual Paulista (UNESP), 2011. http://hdl.handle.net/11449/98695.

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Made available in DSpace on 2014-06-11T19:29:40Z (GMT). No. of bitstreams: 0 Previous issue date: 2011-07-01Bitstream added on 2014-06-13T19:59:32Z : No. of bitstreams: 1 rosante_jc_me_sjrp.pdf: 1765226 bytes, checksum: bfc3f77e8d33f9654175566f55540d84 (MD5)<br>O crescimento das redes de computadores e telecomunicações assim como do número de dispositivos conectados a essas provoca um aumento expressivo da quantidade de tráfego de dados gerando maior dificuldade no seu gerenciamento e demandas crescentes da necessidade de prover segurança dos dados e continuidade dos serviços de rede prestad
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50

Robertson, Cindy Marie. "Using Graphical Context to Reduce the Effects of Registration Error in Augmented Reality." Diss., Georgia Institute of Technology, 2007. http://hdl.handle.net/1853/19775.

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An ongoing research focus in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors between the graphical display and the physical world. However, registration is not always necessary for users to understand the intent of an augmentation, especially in situations where the user and the system have shared semantic knowledge of the environment. I hypothesize that adding appropriate graphical context to an augmentation can ameliorate the effects of registration errors. I establish a theoretical basis supporting the use of context based on per
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