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1

Price, Kellie W. "Using Visual Technologies in the Introductory Programming Courses for Computer Science Majors." NSUWorks, 2013. http://nsuworks.nova.edu/gscis_etd/276.

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Decreasing enrollments, lower rates of student retention and changes in the learning styles of today's students are all issues that the Computer Science (CS) academic community is currently facing. As a result, CS educators are being challenged to find the right blend of technology and pedagogy for their curriculum in order to help students persist through the major and produce strong graduates. Visual technologies are being explored as a way to present difficult programming concepts in a manner that is easier to visualize and simpler to use. Visual technologies can make learning programming e
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2

Williams, Alexandra L. Gilbert Juan E. "SimBuilder Science an approach to enhancing reading literacy through visual programming /." Auburn, Ala., 2006. http://repo.lib.auburn.edu/2006%20Summer/Theses/WILLIAMS_ALEXANDRIA_34.pdf.

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3

廖境培 and King-pui Liu. "Vision-aided intelligent operation of robots: visual programming, automatic replanning and visual feedback." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1995. http://hub.hku.hk/bib/B31212542.

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4

Liu, King-pui. "Vision-aided intelligent operation of robots : visual programming, automatic replanning and visual feedback /." Hong Kong : University of Hong Kong, 1995. http://sunzi.lib.hku.hk/hkuto/record.jsp?B19671477.

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5

Touchton, Robert A. "Interaction and Interdependency of Software Engineering Methods and Visual Programming." UNF Digital Commons, 1995. http://digitalcommons.unf.edu/etd/217.

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Visual Programming Languages and Visual Programming Tools incorporate non-procedural coding mechanisms that may duplicate, or perhaps even conflict with, the analysis and design mechanisms promulgated by the mainstream Software Engineering methodologies. By better understanding such duplication and conflict, software engineers can take proactive measures to accommodate and, ideally, eliminate them. Better still, there may be opportunities for synergy that can be exploited if one is looking for them. This research explored, documented and classified the interactions and interdependencies, both
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6

Garcia, Mariano. "Effects of levels of abstractness of icons used to represent programming language constructs." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/8171.

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7

Le, Hoang Duc Khanh Computer Science &amp Engineering Faculty of Engineering UNSW. "Visual dataflow language for image processing." Awarded by:University of New South Wales. Computer Science & Engineering, 2007. http://handle.unsw.edu.au/1959.4/40776.

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Most current DFVPLs support flow control to facilitate experiments and complex problems. However, current approaches in DFVPLs still remain inefficient. We show that inadequacies in existing visual programming languages may be magnified in applications involving image analysis. These include a lack of efficient communication mechanisms and strong dependency on human involvement to customise properties. For instance, properties in one computational component can not be shared for other components. Moreover, conditional expressions used in control components hold data values that are unrelated w
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8

Msiska, Mwawi Fred. "A visual programming environment for authoring ASD therapy tools." Thesis, Stellenbosch : Stellenbosch University, 2011. http://hdl.handle.net/10019.1/17939.

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Thesis (MSc)--Stellenbosch University, 2011.<br>ENGLISH ABSTRACT: 3D virtual environments can be used as therapy tools in patients with autism spectrum disorders (ASDs); however, the development of such tools is time-consuming. A 3D virtual environment development platform for such tools has been developed specifically for the South African context, because of the language and culture sensitivity of these therapy tools. The 3D virtual environment development platform has a Lua scripting interface for specifying logic in the virtual environments. Lua is a textual programming language, an
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9

Zetterström, Andreas. "Visual Compositional-Relational Programming." Thesis, Uppsala University, Computer Systems Sciences, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-126895.

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<p>In an ever faster changing environment, software developers not only need agile methods, but also agile programming paradigms and tools. A paradigm shift towards declarative programming has begun; a clear indication of this is Microsoft's substantial investment in functional programming. Moreover, several attempts have been made to enable visual programming. We believe that software development is ready for a new paradigm which goes beyond any existing declarative paradigm: visual compositional-relational programming. Compositional-relational programming (CRP) is a purely declarative paradi
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10

Pierson, Graham C. "Code maintenance and design for a visual programming language graphical user interface." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPierson.pdf.

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11

Lindgren, Sebastian. "A Mobile Graph-Like Visual Programming Language." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36249.

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Visual programming is a programming paradigm commonly used for game scripting, it also has applications in other areas such as for example patcher languages for music and animation and even a few languages for general purpose programming. By using visual programming complex tasks can be made easier by abstracting the code and letting the user express a flow of commands instead. This also gives a better overview of the problem and how the different parts connect. By graphically connecting nodes the program flow will be made clear even for those new to programming. Unfortunately, visual programm
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12

Pursel, Eugene Ray. "Synthetic vision : visual perception for computer generated forces using the programmable graphics pipeline /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPursel.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, Sept. 2004.<br>Thesis Advisor(s): Christian J. Darken. Includes bibliographical references (p. 93-95). Also available online.
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13

Tomizawa, Takaaki. "Pictogram: The Design and Implementation of a New Visual Programming Language." NSUWorks, 1999. http://nsuworks.nova.edu/gscis_etd/884.

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The objective of this dissertation was to design and implement a platform-independent, distributed visual programming language / visual programming environment (VPUVPE) called the PictGram system. PictGram (PICTorial proGRAMming) is based on the functional programming paradigm. The PictGram system required the development of three challenging components: (1) a visual lexical specification for graphical tokens, (2) a visual syntactic definition specifying rules by which expressions can be legally combined, and (3) a visual parsing mechanism for graphically represented programs. The construction
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14

Gordon, Christopher Todd. "A visual language for ADA program unit specifications." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06232009-063007/.

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15

Stratton, David. "A program visualisation meta language." Thesis, University of Ballarat, 2003. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/63588.

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The principle motivation of this work is to define an open PV architecture that will enable a variety of visualisation schemes to interoperate and that will encourage the generation of PV systems and research into their efficacy. Ultimately this may lead to more effective pedagogy in the field of computer programming and hence remove a barrier to students entering the profession.<br>Doctorate of Philosophy
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16

Tsegaye, Melekam Asrat. "A model for a context aware machine-based personal memory manager and its implementation using a visual programming environment." Thesis, Rhodes University, 2007. http://hdl.handle.net/10962/d1006563.

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Memory is a part of cognition. It is essential for an individual to function normally in society. It encompasses an individual's lifetime experience, thus defining his identity. This thesis develops the concept of a machine-based personal memory manager which captures and manages an individual's day-to-day external memories. Rather than accumulating large amounts of data which has to be mined for useful memories, the machine-based memory manager automatically organizes memories as they are captured to enable their quick retrieval and use. The main functions of the machine-based memory manager
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17

Correia, Joaquin Steve. "Agent-based target detection in 3-dimensional environments /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Mar%5FCorreia.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation)--Naval Postgraduate School, March 2005.<br>Thesis Advisor(s): Christian J. Darken. Includes bibliographical references (p. 45-46). Also available online.
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18

Armstrong, Kris A. "The Separation Principle – A Principle for Programming Language Design." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1373382351.

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19

Tarr, Melanie. "The other art of computer programming: A visual alternative to communicate computational thinking." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2020. https://ro.ecu.edu.au/theses/2280.

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The thesis will explore the implications of teaching computer science through visual communication. This study aims to define a framework for using pictures within learning computer science. Visual communication materials for teaching computer science were created and tested with Year 8 students. Along with a recent commercial and political focus on the introduction of coding to adolescents, it appears that the computer industry has a large shortfall of programmers. Accompanying this shortfall is a rise among adolescents in the preference for visual communication (Brumberger, 2011; Coats, 2006
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20

Daly, Tebring. "Influence of Alice 3: Reducing the Hurdles to Success in a Cs1 Programming Course." Thesis, University of North Texas, 2013. https://digital.library.unt.edu/ark:/67531/metadc271795/.

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Learning the syntax, semantics, and concepts behind software engineering can be a challenging task for many individuals. This paper examines the Alice 3 software, a three-dimensional visual environment for teaching programming concepts, to determine if it is an effective tool for improving student achievement, raising self-efficacy, and engaging students. This study compares the similarities and differences between a Fundamentals of Programming course with and without Alice integrated into the curriculum. Both the treatment and control Groups are using the same Java materials, assignments, and
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21

Alafaireet, Hussain. "Exploring the use of a commercial game engine for the development of educational software." Diss., Rolla, Mo. : Missouri University of Science and Technology, 2009. http://scholarsmine.mst.edu/thesis/pdf/Alafaireet_09007dcc806bfca9.pdf.

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Thesis (M.S.)--Missouri University of Science and Technology, 2009.<br>Vita. The entire thesis text is included in file. Title from title screen of thesis/dissertation PDF file (viewed August 14, 2009) Includes bibliographical references (p. 160-162).
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22

Molley, Sean. "Ta Da! - The Text Adventure Design Assistant a Visual Tool for the Development of Adventure Games." TopSCHOLAR®, 1997. http://digitalcommons.wku.edu/theses/347.

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In this paper, I survey past and present tools available to text adventure game authors, and then describe a new product: the Text Adventure Design Assistant (TA DA!), a visual programming system for creating text adventure games. My system consists of two parts: an abstract framework which defines an archetypical game, and a user interface which allows for the construction of games in a visual manner by manipulating the elements of the abstract game to produce a concrete design. The two most popular contemporary programming languages for creating text adventure games, TADS and Inform, are com
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23

Nie, Chunsheng. "A visual language for part21 file based on express data model." Ohio University / OhioLINK, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1172603859.

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24

McClure, Kerry S. "The use of object-oriented tools in the development of a pilot's vision simulation program to aid in the conceptual design of aircraft." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-07292009-090340/.

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25

Ogilvie, Christine Rose. "The impact of video modeling and peer mentoring of social skills for middle school students with autism spectrum disorders in inclusive settings." Orlando, Fla. : University of Central Florida, 2008. http://purl.fcla.edu/fcla/etd/CFE0002306.

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26

Correia, J. Steve. "Agent-based target detection in 3-dimensional environments." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2300.

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Approved for public release, distribution is unlimited<br>Visual perception modeling is generally weak for game AI and computer generated forces (CGF), or agents, in computer games and military simulations. Several tricks and shortcuts are used in perceptual modeling. The results are, under certain conditions, unrealistic behaviors that negatively effect user immersion in games and call into question the validity of calculations in fine resolution military simulations. By determining what the computer-generated agent sees using methods similar to that used to generate the human players' screen
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27

Renholm, Filip, Fredrik Möller, Isak Jansson, Klara Gustafsson, Lara Leo Johansson, Eriksson Linus Bodeström, Ludwig Thaung, and Vendela Egondotter. "CodeBuddy : Development of a programming assistance marketplace as a web application." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-148726.

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According to a study at Linköping University, students who study programming need additional assistance beyond the help provided in the course. According to the same survey, the majority of these students indicate that they would pay for private tuition in programming. At the same time, there are students who believe they have the competence to teach others in programming and could consider of doing this against financial compensation. To meet these needs of students, a solution tested in this thesis resulted in the development of a web application to create a C2C platform where students can
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28

Frisk, Maxim. "Utvärdering av visuell programmering för mobila enheter i Unreal Engine 4 : ETT ARBETE UTFÖR VID SPELFÖRETAGET STAKKR AB." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-186414.

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This thesis has been carried out at the company Stakkr AB in Stockholm. Stakkr have considered moving their existing C++ code to the visual programming language Blueprints in Unreal Engine 4. The objective of this study was to examine the performance of Blueprint if it’s suitable for mobile games, as well to provide Stakkr a suitability assessment of writing code in Blueprint and examine how well it performs compared with the language programming language C++. The assessment of suitability was performed by implementing a translation of two existing C++ classes to Blueprints and an assessment w
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29

Krisell, Magnus. "En jämförande studie av Visual C++, C# och VB.NET." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2827.

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<p>Programmeringsspråken Visual C++, C# och VB.NET (Visual Basic.NET) jämförs, med tyngdpunkt på en praktisk jämförelse av fyra exempelapplikationer. </p><p>Exempelapplikationen WordCount visar att Visual C++ har förutsättningar förbäst prestanda, men att även C# och VB.NET ger helt godtagbar prestanda. Valet av färdiga klasser är viktigare än språket. Ett olämpligt val kan göra prestandan mycket sämre än förväntat, medan den allra bästa prestandan ofta erhålls med en egen implementering. </p><p>Applikationen FFT visar att flyttalsprestandan är bättre i C# än i VB.NET. Applikationen Clock visa
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30

Johnston, Christopher Troy. "VERTIPH : a visual environment for real-time image processing on hardware : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Computer Systems Engineering at Massey University, Palmerston North, New Zealand." Massey University, 2009. http://hdl.handle.net/10179/1219.

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This thesis presents VERTIPH, a visual programming language for the development of image processing algorithms on FPGA hardware. The research began with an examination of the whole design cycle, with a view to identifying requirements for implementing image processing on FPGAs. Based on this analysis, a design process was developed where a selected software algorithm is matched to a hardware architecture tailor made for its implementation. The algorithm and architecture are then transformed into an FPGA suitable design. It was found that in most cases the most efficient mapping for image proce
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31

Christoforidis, Constantin. "Optimizing your data structure for real-time 3D rendering in the web : A comparison between object-oriented programming and data-oriented design." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20048.

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Performance is something that is always of concern when developing real-time 3D graphics applications. The way programs are made today with object-oriented programming has certain flaws that are rooted in the methodology itself. By exploring different programming paradigms we can eliminate some of these issues and find what is best for programming in different areas. Because real-time 3D applications need high performance the data-oriented design paradigm that makes the data the center of the application is experimented with. By using data-oriented design we can eliminate certain issues with o
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32

Svensson, Daniel. "Evaluation of development platforms : building financial online applications." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-69511.

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CRM Treasury Systems AB is one of the Nordic Countries’ leading companies within treasury management. Their main product CRM Finance is a software program for financial administrators with roots back to the early 90s. Computer usage and software has changed considerably since then and the company is currently considering choosing a new technology to base future products upon. In this thesis Oracle ADF, Microsoft Lightswitch beta 1 and Silverlight with WCF RIA Services, are compared in order to select a suitable technology to base future applications on. The frameworks are used to implement a s
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33

McDermott-Wells, Patricia M. "Math in the Dark: Tools for Expressing Mathematical Content by Visually Impaired Students." NSUWorks, 2015. http://nsuworks.nova.edu/gscis_etd/61.

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Blind and visually impaired students are under-represented in the science, technology, engineering, and mathematics disciplines of higher education and the workforce. This is due primarily to the difficulties they encounter in trying to succeed in mathematics courses. While there are sufficient tools available to create Braille content, including the special Nemeth Braille used in the U.S. for mathematics constructs, there are very few tools to allow a blind or visually impaired student to create his/her own mathematical content in a manner that sighted individuals can use. The software tools
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34

Pietsch, Susan Mary. "The effective use of three dimensional visualisation modelling in the routine development control of urban environments : a thesis submitted to Adelaide University in candidacy for the degree of Doctor of Philosophy." Title page, contents and abstract only, 2001. http://web4.library.adelaide.edu.au/theses/09PH/09php626.pdf.

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"June 2001." Includes bibliographical references (leaves 346-352) Investigates technical and cultural issues in using three dimensional computer visualisation modelling in a busy Australian city planning office, the local Council of the City of Adelaide, taking two directions: a modelling approach that emphasizes abstract, quick to create 3D models; and, by examining the social and organizational issues. This dual view paints a broader picture of the potential of 3D modelling within planning practice including the impediments and possible solutions to them.
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35

Håkansson, Anne. "Graphic Representation and Visualisation as Modelling Support for the Knowledge Acquisition Process." Doctoral thesis, Uppsala University, Computer Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-3812.

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<p>The thesis describes steps taken towards using graphic representation and visual modelling support for the knowledge acquisition process in knowledge-based systems – a process commonly regarded as difficult. The performance of the systems depends on the quality of the embedded knowledge, which makes the knowledge acquisition phase particularly significant. During the acquisition phase, a main obstacle to proper extraction of information is the absence of effective modelling techniques.</p><p>The contributions of the thesis are: introducing a methodology for user-centred knowledge modelling,
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36

Drey, Zoé. "Vers une méthodologie dédiée à l'orchestration d'entités communicantes." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2010. http://tel.archives-ouvertes.fr/tel-00718634.

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Les technologies omniprésentes dans notre environnement intègrent des éléments logiciels facilitant leur utilisation. Ces technologies offrent un vaste laboratoire d'expérimentation pour la recherche et en particulier pour l'informatique appliquée. Ces technologies sont un support évident pour rendre des services aux personnes dans leur vie quotidienne. Ces services concernent divers champs d'applications, chacun servant des objectifs spécifiques : confort, sécurité, accès à l'information ou encore assistance à la personne. Puisque les applications offrant ces services sont intimement liées au
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37

Roberts, Mike. "Visual programming for transputer systems." Thesis, City University London, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.278422.

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38

Paçacı, Görkem. "Representation of Compositional Relational Programs." Doctoral thesis, Uppsala universitet, Informationssystem, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-317084.

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Usability aspects of programming languages are often overlooked, yet have a substantial effect on programmer productivity. These issues are even more acute in the field of Inductive Synthesis, where programs are automatically generated from sample expected input and output data, and the programmer needs to be able to comprehend, and confirm or reject the suggested programs. A promising method of Inductive Synthesis, CombInduce, which is particularly suitable for synthesizing recursive programs, is a candidate for improvements in usability as the target language Combilog is not user-friendly. T
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39

Beaumont, Mark Alexander Edward. "The application of visual programming techniques to the low-level programming process." Thesis, University of Liverpool, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.366720.

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40

Mehandjiev, Nikolay Dimitrov. "User enhanceability for information systems through visual programming." Thesis, University of Hull, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.389464.

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41

Gee, David Malcolm. "A visual programming language for real-time systems." Thesis, Northumbria University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.386684.

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42

Bell, Michael A. "The application of visual programming to courseware authoring." Thesis, University of Liverpool, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.307630.

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43

Wu, James 1975. "A comparison of programming languages for real-time, safety-critical programming /." Thesis, McGill University, 1999. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=30772.

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As the number of applications of computers controlling safety-critical operations increases, the need to ensure the safety and reliability of the software that controls those computers increases proportionally. Ultimately, such software properties are the result of appropriate design and implementation. However, certain characteristics of the language in which the software is written can have an impact on how that language facilitates both design and implementation, and how it encourages safety and reliability in the resulting software.<br>This paper explores the language characteristics that
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44

Josefson, Robert, and Margaret Mburu. "Conversion of a Visual Basic 6 Application to Visual Basic .NET." Thesis, Karlstad University, Faculty of Economic Sciences, Communication and IT, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-1723.

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<p>This dissertation describes the process of converting an application from Visual Basic to a .NET programming language. This work was carried out on behalf of The Prevas Company based in Karlstad, Sweden. Prevas provides IT solutions and industrial systems for several world leading companies such as Ericsson, Nokia, Siemens and many others. The objective behind the conversion of this application was to facilitate a more compatible and flexible option suitable for the other products using the .NET environment. In addition, Prevas felt that the Visual Basic 6 environment had grown rather old a
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45

Rodgers, Peter James. "A visual language for database programming using graph rewriting." Thesis, Birkbeck (University of London), 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.264187.

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46

Lee, Chi-yeung. "A visual approach to configuration management." Thesis, University of Ulster, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241728.

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47

Gamble, James Graham. "Explicit parallel programming." Thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-06082009-171019/.

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48

Palmieri, David Walsh. "Knowledge Management Through Pair Programming." NCSU, 2002. http://www.lib.ncsu.edu/theses/available/etd-20020328-093026.

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<p>Knowledge Management has been the subject of increasing focus over the last several years. Literature and research on the topic has grown as companies and organizations have come to realize that success is often determined by one's ability to create, disseminate, and embody knowledge in products and services. This realization has led to increased interest in examining the ways in which knowledge can be effectively created, identified, codified, disseminated, and retained. The field of Knowledge Management has emerged to address this need.<p>One of the obstacles that Knowledge Management see
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49

Wu, Cheng-Shiung Jesse. "A wysiwyg literate programming system /." The Ohio State University, 1990. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487683756125668.

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50

Bal, Balbir S. "Studies in robot programming." Thesis, Aston University, 1990. http://publications.aston.ac.uk/10647/.

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