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Artículos de revistas sobre el tema "VR-CAD system"

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1

Chu, Chi-Cheng, Jianzhong Mo, and Rajit Gadh. "A Quantitative Analysis on Virtual Reality-Based Computer Aided Design System Interfaces." Journal of Computing and Information Science in Engineering 2, no. 3 (September 1, 2002): 216–23. http://dx.doi.org/10.1115/1.1518265.

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In this paper, a series of interface tests on interaction approach for the generation of geometric shape designs via multi-sensory user interface of a Virtual Reality (VR) based System is presented. The goal of these interface tests is to identify an effective user interface for VR based Computer-Aided Design (CAD) system. The intuitiveness of the VR based interaction approach arises from the use of natural hand movements/gestures, and voice commands that emulate the way in which human beings discuss geometric shapes in reality. In order to evaluate the proposed interaction approach, a prototy
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2

O’B Holt, P., J. M. Ritchie ,, P. N. Day ,, J. E. L. Simmons ,, G. Robinson ,, G. T. Russell ,, and F. M. Ng. "Immersive Virtual Reality In Cable and Pipe Routing: Design Metaphors and Cognitive Ergonomics." Journal of Computing and Information Science in Engineering 4, no. 3 (September 1, 2004): 161–70. http://dx.doi.org/10.1115/1.1759696.

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In recent years there have been moves in industrial engineering towards greater automation through intelligent systems and this has resulted in replacing human expertise. In many cases the potential of intelligent systems has yet to be realised. This paper presents and discusses an alternative technological approach, which uses immersive virtual reality (VR) to support engineering design tasks. The approach focuses on the human engineer and acknowledges the importance of human input to the design process. The development of a metaphor based VR system is reported along with initial field trials
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3

Kim, Sun-Hee, and Hong-Chul Lee. "Fast hologram generation method for interactive holographic VR-CAD system." Optik 122, no. 20 (October 2011): 1814–20. http://dx.doi.org/10.1016/j.ijleo.2010.09.046.

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4

Barreto Junior, Camilo de Lellis, Alexandre Cardoso, Edgard Afonso Lamounier Júnior, Paulo Camargos Silva, and Alexandre Carvalho Silva. "Designing Virtual Reality Environments through an Authoring System Based on CAD Floor Plans: A Methodology and Case Study Applied to Electric Power Substations for Supervision." Energies 14, no. 21 (November 8, 2021): 7435. http://dx.doi.org/10.3390/en14217435.

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The adoption of Virtual Reality (RV) technologies in prototype design and process revision has contributed to multiple industry areas. Nonetheless, the development of VR systems for engineering is a complex task, as it involves specialized teams handling low-level code development. Given these problems, the goal of this study is presenting a methodology for designing VR, through an Authoring System based on Computer-Aided Design (CAD). The presented methodology provides an easy integration of electric power substation floor plans and Virtual Reality software (VRS), as well as three-dimensional
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5

Toro, Carlos, Jorge Posada, Stefan Wundrak, and André Stork. "Improving Virtual Reality Applications in CAD through Semantics." International Journal of Virtual Reality 5, no. 4 (April 5, 2020): 39–46. http://dx.doi.org/10.20870/ijvr.2006.5.4.3243.

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In this article we propose an architecture for the inclusion and exploitation of semantic aspects in a CAD environment. Our schema focuses on the enhancement and improvement of a commercial (general purpose) CAD system on its Virtual Reality (VR) capabilities. There is a need in combining CAD and semantics in the new generation of computer assisted engineering systems. Usually semantic aspects in traditional CAD applications relay on the user’s tacit knowledge, a fact that slows the learning curve while the user is getting trained with a new tool, no matter if he is an expert in others. Moreov
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6

Gîrbacia, Florin. "Evaluation of CAD Model Manipulation in Desktop and Multimodal Immersive Interface." Applied Mechanics and Materials 325-326 (June 2013): 289–93. http://dx.doi.org/10.4028/www.scientific.net/amm.325-326.289.

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In this paper is presented an evaluation study regarding the manipulation of 3D CAD models using multimodal Virtual Reality (VR) interface and traditional desktop environment. A multimodal interface based on VR technologies that offers direct access to the space model by using several sensorial channels (visual, tactile, verbal) is described. Users can manipulate 3D objects using 6DOF tracking device, gestures and visualize the design status in an immersive CAVE - like system. The results of the evaluation study illustrate that using VR technologies as an alternative to replace WIMP CAD softwa
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7

Deng, Yilin, Sang-Yun Han, Jianyi Li, Jinjin Rong, Wenyu Fan, and Tiancong Sun. "The design of tourism product CAD three-dimensional modeling system using VR technology." PLOS ONE 15, no. 12 (December 28, 2020): e0244205. http://dx.doi.org/10.1371/journal.pone.0244205.

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In view of the high homogeneity of tourism products all over the country, an attempt is made to design virtual visit tourism products with cultural experience background, which can reflect the characteristics of culture + tourism in different scenic spots, so that tourists can deeply experience the local culture. Combined with computer aided design (CAD), the virtual three-dimensional (3D) modeling system of scenic spots is designed, and VR real scene visit interactive tourism products suitable for different scenic spots are designed. 360° VR panoramic display technology is used for 360° VR pa
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8

Hsu, Quang Cherng. "Prototyping of Image-Based Inspection Mechanisms by CAD and Virtual Reality Technology." Materials Science Forum 594 (August 2008): 15–21. http://dx.doi.org/10.4028/www.scientific.net/msf.594.15.

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Image-processing technology is widely used in industry for automatic inspection and measurement through the capturing of object images by CCD (Charge-Couple Device) cameras and the built-in algorithms. VR (Virtual Reality) is a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels. Three important characteristics of VR are: immersion, interaction, and imagination which enable the users more direct and useful communications with manufacturing prototyping systems. In this paper, an image processing system was developed for measuring small
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9

Yang, Jian Yu, Gang Li, Jun Cheng, and Wan Shan Wang. "TBM Motion Simulation: System Configuration, Motion Analysis and OpenGL Performer Based Realization." Applied Mechanics and Materials 16-19 (October 2009): 856–61. http://dx.doi.org/10.4028/www.scientific.net/amm.16-19.856.

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It’s necessary to apply numerical prototype technology in developing processes of a TBM, and the application of VR system can enormously enhance the simulation effect. In the article, hardware configuration of a VR system for TBM motion simulation was discussed and the module function was analyzed. According to the practical working condition, motion analysis of TBM key components was carried out, and motion model was formulated. A model processing method using Deep Exploration and Creator was introduced, for transforming numerical models from CAD software to VR environment, and for dealing wi
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10

Piepereit, R., A. Beuster, M. von der Gruen, U. Voß, M. Pries, and U. Wagner. "TOWARDS WIND-SIMULATION OF VIRTUAL 3D CITY MODELS IN A COLLABORATIVE VR ENVIRONMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W15 (September 23, 2019): 61–66. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w15-61-2019.

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<p><strong>Abstract.</strong> Virtual reality (VR) technologies are used more and more in product development processes and are upcoming in urban planning systems as well. They help to visualize big amounts of data in self-explanatory way and improve people’s interpretation of results. In this paper we demonstrate the process of visualizing a city model together with wind simulation results in a collaborative VR system. In order to make this kind of visualization possible a considerable amount of preliminary work is necessary: healing and simplification of building models, co
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11

Seo, Jinseok, and Gerard Jounghyun Kim. "Design for Presence: A Structured Approach to Virtual Reality System Design." Presence: Teleoperators and Virtual Environments 11, no. 4 (August 2002): 378–403. http://dx.doi.org/10.1162/105474602760204291.

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The development and maintenance of a virtual reality (VR) system requires indepth knowledge and understanding in many different disciplines. Three major features that distinguish VR systems are real-time performance while maintaining acceptable realism and presence, objects with two clearly distinct yet inter-related aspects like geometry/structure and function/behavior, and the still experimental nature of multi-modal interaction design. Until now, little attention has been paid to methods and tools for the structured development of VR software that addresses these features. Many VR applicati
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12

Sheu, Jinn Jong, and T. C. Fu. "Development of an Intelligent Virtual Reality System for High Speed Machining." Materials Science Forum 505-507 (January 2006): 625–30. http://dx.doi.org/10.4028/www.scientific.net/msf.505-507.625.

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An intelligent E-Manufacturing system was developed in this paper. The high speed machining center was rebuilt using 3D CAD system. The moving table (X axis), span column (Y axis), spindle (Z axis) and the tool changing system were modeled precisely. The high speed cutting (HSC) experiments of AL 6061 were carried to obtain the cutting forces and surface roughness for different cutting conditions. The backward propagation supervised artificial neural network (ANN) system was developed to predict the results of the high speed cutting. The intelligent virtual reality (VR) system of high speed cu
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13

Loskovska, S., M. Kacarska, and L. Grcev. "VR Based CAD System for Prototyping Electric Machines that Enable Testing their Electro-Magnetic Influences to Humans." IFAC Proceedings Volumes 30, no. 14 (July 1997): 357–62. http://dx.doi.org/10.1016/s1474-6670(17)42747-9.

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14

Wang, Tanqiu. "Intelligent Analysis of Computer-Aided Garment Design CAD Based on Virtual Reality Model for Surplus Fabric Removal and Reuse without Segmentation of Cutting Pieces." Advances in Multimedia 2022 (January 13, 2022): 1–13. http://dx.doi.org/10.1155/2022/7974639.

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For the purpose of improving the efficiency of garment design, the computer-aided garment design virtual reality (VR) model for surplus fabric removal and reuse without segmentation of cutting pieces is analyzed in this paper to provide the architecture of the computer-aided garment design CAD system. The form of dividing the garment into multiple types of nonsegmented pieces is adopted so that each nonsegmented piece stands for a complete design element unit. Based on this structure, the computer analysis of garment design based on CAD can be connected at a deeper level, which will not only i
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15

Lang, Yue Dong, Ying Xue Yao, Ping Jun Xia, and J. G. Li. "Virtual Assembly System for Large-Scale Complex Products." Applied Mechanics and Materials 10-12 (December 2007): 444–50. http://dx.doi.org/10.4028/www.scientific.net/amm.10-12.444.

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Due to complex process and high difficult operation for large-scale products assembly, the application of virtual assembly (VA) has an important significance and also an actual value. In this paper the key techniques of VA for large-scale complex products are proposed, and their assembly characteristics (such as their organization form, human participation, process planning and optimization and so on) are analyzed. First, a new virtual environment (VE) system considering human activities is set up. Second, an integration approach is realized to transform data from CAD to VA system, and a hybri
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16

Herbuś, Krzysztof, Piotr Ociepka, and Aleksander Gwiazda. "Conception of the Integration of the Virtual Robot Model with the Control System." Advanced Materials Research 1036 (October 2014): 732–36. http://dx.doi.org/10.4028/www.scientific.net/amr.1036.732.

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The paper presents the conception of integration of a robot virtual model with its virtual control system. The system of connections between the virtual world and the control system of a virtual model, proposed in the work, should let for developing the technical approach allowing teaching the manual programming of robots. In the paper attempted to define particular subsystems included in the proposed system for teaching programming of robots. In the work it have been distinguished problems that should be solved in order to properly create the proposed virtual system, and namely problems relat
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17

Borgest, N. M., and S. A. Vlasov. "Using Virtual Reality Technology in the Design of Complex Systems." Programmnaya Ingeneria 13, no. 6 (June 22, 2022): 286–90. http://dx.doi.org/10.17587/prin.13.286-290.

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This article provides a concrete example for using and creating a virtual environment for computer-aided design of complex systems. The subject area is design, and the object of research is an aircraft. CAD creates a parameterized 3D model, which is demonstrated and processed on a virtual stage using special equipment. Special equipment such as the HTC Vive Pro virtual reality helmet and the included controllers. The virtual assistant of the designer allows you to create detailed parameterized models of an aircraft, in particular, a transport aircraft based on the An-124 Ruslan, and virtual re
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18

Kumar, Abhishek, Abdul Khader Jilani Saudagar, Mohammed AlKhathami, Badr Alsamani, Muhammad Badruddin Khan, Mozaherul Hoque Abul Hasanat, and Ankit Kumar. "Customized Curriculum and Learning Approach Recommendation Techniques in Application of Virtual Reality in Medical Education." JUCS - Journal of Universal Computer Science 28, no. 9 (September 28, 2022): 949–66. http://dx.doi.org/10.3897/jucs.94161.

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Virtual Reality (VR) has made considerable gains in the consumer and professional markets. As VR has progressed as a technology, its overall usefulness for educational purposes has grown. On the other hand, the educational field struggles to keep up with the latest innovations, changing affordances, and pedagogical applications due to the rapid evolution of technology. Therefore, many have elaborated on the potential of virtual reality (VR) in learning. This research proposes a novel techniques customized curriculum for medical students and recommendations for their learning process based on d
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19

Wang, Wan Shan, Peng Guan, and Tian Biao Yu. "Research on Machining Simulation of Ultra High-Speed Grinding Machine Tool Based on Web." Advanced Materials Research 126-128 (August 2010): 77–81. http://dx.doi.org/10.4028/www.scientific.net/amr.126-128.77.

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The future development of the manufacturing is using VR technology to make the machining simulation before the actual machining process made. The machining simulation of Ultra High-speed Grinding Machine Tool is researched in this paper. Firstly, using UG/NX software and VRML, the geometric modeling of machine tool is modeled. Secondly, through using Java and Javascript language, the operation and display of machining process of ultra high-speed grinding are realized. The main technologies include NC codes compiling, collision detection and material removal. Thirdly, the example of machining s
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20

Girbacia, Teodora, Florin Girbacia, and Gheorghe Mogan. "Virtual Planning of Robot Trajectories for Spray Painting Applications." Applied Mechanics and Materials 658 (October 2014): 632–37. http://dx.doi.org/10.4028/www.scientific.net/amm.658.632.

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In this paper is presented a Virtual Reality application that can be used for automatic generation of robot trajectories for spray painting operations conducted on products with complex surfaces. The trajectory generation for robots that perform painting operations of complex curved surfaces was achieved by implementing a generic algorithm capable of maintaining an optimal distance for painting. The distance between the effecter of the robot and the surface of the CAD model, used to compensate and maintain an optimal painting distance, is determined by a "rayhit" collision detection algorithm
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21

Ham, Derek A. "KITOPARTS: A Virtual Playground To Explore Form, Space, & Order." Academic Research Community publication 2, no. 3 (December 18, 2018): 85. http://dx.doi.org/10.21625/archive.v2i3.348.

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Architecture students use both analog and digital tools throughout their design
 process. Ideally, the affordances of each tool complement each other. Our goal
 with Kitoparts is to move beyond two-dimensional screen based computer modeling environments to create a system that feels analog but harnesses all the affordances of digital modeling environments. With the usage of VR and haptic controllers, we hope to provide a rich and flexible methodology for investigating forms and space. In educational settings, Kitoparts aims to solve three major problems with traditional beginning des
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22

Mahajan, Ar Gayatri. "Swift Rising Pattern of New Emerging Construction Technology Trends in the Construction Industry." International Journal of Innovative Technology and Exploring Engineering 11, no. 11 (October 30, 2022): 55–64. http://dx.doi.org/10.35940/ijitee.g9236.10111122.

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Construction technology is a collective term for types of technology that have a specific use within the construction industry. Adoption of recent digital transformation technology is the need of today to speed up the business and is also the basis of construction improvement. Incorporating and practicing the technologies such as cloud-based communication and collaboration solution, Mobile Apps and 5G,3D printing, Building Information Modelling (BIM) and Digital Twins, CAD / CAM, Augmented Reality(AR)/ Virtual Reality(VR), Big Data, Internet of Things(IoT), Wearables, Blockchain(BC), Modular C
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23

Whyte, Jennifer, and Dino Bouchlaghem. "Implementation of VR systems: a comparison between the early adoption of CAD and current uptake of VR." Construction Innovation 2, no. 1 (March 2002): 3–13. http://dx.doi.org/10.1108/14714170210814658.

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24

Whyte, Jennifer, and Dino Bouchlaghem. "Implementation of VR systems: a comparison between the early adoption of CAD and current uptake of VR." Construction Innovation 2, no. 1 (March 1, 2002): 3–13. http://dx.doi.org/10.1191/1471417502ci025oa.

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25

Rashidi, Ali, Amjad Mohammed Maalim, Laura Gutierrez-Bucheli, Duncan Maxwell, and Mehrdad Arashpour. "Evaluating the Effectiveness of BIM-based Virtual Reality for Coordinating the Design Disciplines in a Building Renovation Project." IOP Conference Series: Earth and Environmental Science 1101, no. 3 (November 1, 2022): 032019. http://dx.doi.org/10.1088/1755-1315/1101/3/032019.

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Abstract The coordination process plays a vital role in construction projects during the design phase when interferences and clashes between design systems are identified to reduce the risk of costly reworks. Despite the fact that coordination has been studied commonly in BIM research, limited research has explored the impact of virtual reality (VR) to understand how it can enhance the process. This research study examined the effectiveness of coordination processes in a building renovation project following an innovative approach based on virtual environments (3D-BIM VR) compared to the conve
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26

Doma, Oguz Orkun, and Sinan Mert Sener. "Dreamscape Bricks VR: An Experimental Virtual Reality Tool for Architectural Design." Interaction Design and Architecture(s), no. 52 (June 10, 2022): 234–58. http://dx.doi.org/10.55612/s-5002-052-013.

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In this paper, we propose a VR design tool framework called DREAMSCAPE, which adopts a direct manipulation approach focusing on embody, experience, and manipulation activities in design. The framework defines a VR design process using intuitive controls without being limited by the preconceptions of conventional CAD systems. To establish and demonstrate the framework, we designed and developed a VR design tool called Dreamscape Bricks VR in Unreal Engine 4, using LEGO bricks as base components in a high-fidelity interactive design environment. We conducted user tests and administered questionn
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27

Villatoro, Antonio José, Manuel Hermida-Prieto, Viviana Fernández, Fernando Fariñas, Cristina Alcoholado, M. Isabel Rodríguez-García, Luis Mariñas-Pardo, and José Becerra. "Allogeneic adipose-derived mesenchymal stem cell therapy in dogs with refractory atopic dermatitis: clinical efficacy and safety." Veterinary Record 183, no. 21 (August 29, 2018): 654. http://dx.doi.org/10.1136/vr.104867.

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Canine atopic dermatitis (AD) is a common skin disease with a 10–15 per cent prevalence. Current treatments vary in their efficacy and safety. The immunomodulatory properties of mesenchymal stem cells (MSCs) make them a promising alternative treatment. The aim of this study was to evaluate the therapeutic efficacy and safety of allogeneic canine adipose MSCs (cAd-MSCs) in dogs with refractory AD. Twenty-six dogs, suffering from AD for at least 12 months, not responding to conventional therapy, received an intravenous dose of 1.5×106 cAd-MSCs/kg bodyweight. Clinical signs, haematological and bi
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28

Mohamed Eshaq, Ahmad Rafi, and Peter Karboulonis. "Design considerations for the design of an advanced VR interface for knowledge management and its relevance to CAD." Automation in Construction 12, no. 5 (September 2003): 501–7. http://dx.doi.org/10.1016/s0926-5805(03)00036-0.

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Jezernik, Anton, and Gorazd Hren. "A solution to integrate computer-aided design (CAD) and virtual reality (VR) databases in design and manufacturing processes." International Journal of Advanced Manufacturing Technology 22, no. 11-12 (December 1, 2003): 768–74. http://dx.doi.org/10.1007/s00170-003-1604-3.

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Reshetnikova, Elena Sergeevna, Tatyana Vladimirovna Usataya, and Lubov Viktorovna Kurzaeva. "Development of the method of visualization for production facilities with application of augmented reality technologies." Программные системы и вычислительные методы, no. 1 (January 2021): 10–21. http://dx.doi.org/10.7256/2454-0714.2021.1.32708.

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This article reviews the experience of application of VR-AR technologies (virtual and augmented reality technologies) for visual demonstration of production facilities in the process of engineering and operation. The three-dimensional modeling in CAD systems is commonly used as a means for development of construction documentation, visualization of work at different stages of engineering, and preparation of objects for engineering analysis. The authors believe that the use of AR-solutions not in parallel, but along with modern CAD systems for solution of engineering and design problems would a
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31

Asakawa, Naoki. "Special Issue on Application of Robot and AI." International Journal of Automation Technology 15, no. 2 (March 5, 2021): 139. http://dx.doi.org/10.20965/ijat.2021.p0139.

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Due to changes in the global industrial structure, the number of employees in the manufacturing industry has decreased in developed countries. One of solutions to this situation offered in Industry 4.0 is “the utilization of robots and AI as alternatives to skilled workers.” This solution has been applied to various operations conventionally performed by skilled workers and has yielded consistent results. A skilled worker has two skills, namely, “physical operation skill” and “decision making skill,” which correspond to the utilization of robots and AI, respectively. Conventionally, robots hav
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32

Li, Jianyi, Sang-Yun Han, Yingjie Bai, and Zhijiu Han. "A VR-based CAD 3D Modeling System for Smart Home Products." Microprocessors and Microsystems, March 2022, 104499. http://dx.doi.org/10.1016/j.micpro.2022.104499.

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Mantelli, Luca, Marco Ferrando, Alberto Traverso, Franca Giannini, Katia Lupinetti, Marina Monti, Sara Anastasi, Giuseppe Augugliaro, and Luigi Monica. "Integration of Dynamic Models and Virtual Reality for the Training of Steam Generator Operators." Journal of Energy Resources Technology, December 23, 2022, 1–46. http://dx.doi.org/10.1115/1.4056561.

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Abstract The goal of the PITSTOP (Immersive platform for structured operator training) project is to overcome the limits of traditional workplace training on dangerous systems and reduce the related risks, using an innovative integration of engineering simulation models and virtual reality (VR) tools. This article specifically presents the first VR platform for training on small-scale industrial steam generators, representative of a vast class of hazardous industrial equipment. The dynamic model of the steam generator was developed in Matlab-Simulink using a mixed physics-based and data-driven
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34

Özveren, Neslihan, Büşra Sevinç, and Ezgi Baltacı. "Evaluation of Dental Students’ Knowledge and Opinion About Learning with Virtual Reality." European Annals of Dental Sciences, December 1, 2021, 14–16. http://dx.doi.org/10.52037/eads.2021.0026.

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AIM: Virtual reality (VR) based technologies have been used in dentistry for almost two decades. Dental simulators, treatment planning software, and CAD/CAM systems have evolved significantly over the years, changing both dental education and clinical practice. The purpose of this survey study is to learn the knowledge, opinions, and thoughts of dental students in our country on the use of VR-based dental simulators in education, and to raise awareness on this issue. METHODS: Questions testing participants’ knowledge were based on the data from peer-reviewed dental journals. The survey questio
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Bauer, Peter, and Werner Lienhart. "3D concept creation of permanent geodetic monitoring installations and the a priori assessment of systematic effects using Virtual Reality." Journal of Applied Geodesy, August 20, 2022. http://dx.doi.org/10.1515/jag-2022-0020.

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Abstract Logistic processes of construction sites are transferred into virtual and full 3D environments to increase the interoperability for all project partners. These digital twins are emerging for the construction process of modern building processes and are already designed to be used for the operation of the building afterwards. In structural health monitoring (SHM) the sensor installations are also designed to monitor the structure over its whole lifespan. Therefore, the embedding process and the operation of the sensor systems and the Building Information Modelling (BIM) have overlappin
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36

Reis, Bruna de Oliveira, Glívia Queiroz Lima, Ana Teresa Maluly-Proni, Henrico Badaoui Strazzi Sahyon, Thaís Yumi Umeda Suzuki, Marco Aurélio de Lima Vidotti, Erik Neiva Ribeiro de Carvalho Reis, Eduardo Passos Rocha, Wirley Gonçalves Assunção, and Paulo Henrique Dos Santos. "Desenvolvimento clínico e estágio atual da odontologia adesiva." ARCHIVES OF HEALTH INVESTIGATION 8, no. 6 (September 13, 2019). http://dx.doi.org/10.21270/archi.v8i6.3808.

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Introdução: O maior foco das pesquisas odontológicas nos últimos 60 anos tem sido a adesão e suas técnicas. Mais de 7000 artigos já foram publicados a este respeito. O desenvolvimento dos materiais odontológicos adesivos e as técnicas a eles relacionadas possuem uma história interessante, onde descobertas do passado ainda são usadas de alguma forma no presente. Objetivo: expor, através de uma revisão de literatura, um breve histórico sobre materiais e técnicas restauradoras, bem como o estágio atual da odontologia adesiva, com ênfase na tradução de evidências baseadas em pesquisas laboratoriai
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