Literatura académica sobre el tema "VR documentary"

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Artículos de revistas sobre el tema "VR documentary"

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Nash, Kate. "Virtually real: exploring VR documentary." Studies in Documentary Film 12, no. 2 (2018): 97–100. http://dx.doi.org/10.1080/17503280.2018.1484992.

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Dou, Guohao. "Response, News, and Observation: Typologies of Communication in VR Documentaries." Scientific and Social Research 6, no. 5 (2024): 76–81. http://dx.doi.org/10.26689/ssr.v6i5.6890.

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The combination of virtual reality (VR) technology and documentary style creates VR documentaries with distinctive image characteristics. This kind of image with its special spatial interaction, sense of presence, and immersion counters the one-way cognitive thinking of traditional documentary and reshapes its media properties with VR technology, which in turn generates new perception, identity, emotional experience, and understanding in the context of virtual immersive documentary image dissemination.
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Li, Shiyu. "An Analysis of Immersive Communication in VR Documentary: A Case Study of Planet Earth II." Communications in Humanities Research 16, no. 1 (2023): 110–15. http://dx.doi.org/10.54254/2753-7064/16/20230535.

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The rapid development of Virtual Reality (VR) technology has brought significant changes to the field of cultural media. Among them, VR documentaries, as an emerging form of communication, provide viewers with a brand-new sensory experience through their powerful immersive capabilities. This article will analyze the immersive communication features of VR documentaries, using the classic VR documentary Planet Earth II as an example, and explore its impact on viewers based on existing literature and data. By using VR headsets and 360-degree video capture technology, documentary filmmakers are ab
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Anggraini, Sazkia Noor. "Brings Reality Through Virtual Reality." IMOVICCON Conference Proceeding 1, no. 1 (2019): 131–43. http://dx.doi.org/10.37312/imoviccon.v1i1.15.

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Film festival is a place to convey specific film for specific purposes. Festival nowadays were broaden their medium, not only on screen but also involved more audience with new technology mobile devices. As the longest running documentary film festival in Indonesia, Festival Film Dokumenter (FFD) have been concern about the impact of film screenings to the audience. Since 2016, FFD have been intend to using several medium to convey disability rights awareness. FFD conducted the program Virtual Reality (2016) and The Feelings of Reality (2018). Both of those program were using Virtual Reality (
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Nunes, Thatiany Andrade, and Hyunseok Lee. "Humanitarian Documentary: A Comparison Study between VR and Non-VR Productions." Journal of Multimedia Information System 6, no. 4 (2019): 309–16. http://dx.doi.org/10.33851/jmis.2019.6.4.309.

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Tang, Ruohan, and Lai Wei. "Aural Authenticity and Reality in Soundscape of VR Documentary." Interactive Film & Media Journal 2, no. 4 (2022): 33–41. http://dx.doi.org/10.32920/ifmj.v2i4.1644.

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The documentary concept is a 'notoriously slippery eel,' or even the slipperiest one in the history of cinema (Kahana, 2016). With the involvement of virtual reality in the production of documentaries, the dialectic between virtuality and authenticity makes this concept even more elusive. Does documentary exist in VR films? When the spaces and mise-en-scène of the documentary are all artificially created through computing software, can it still be considered an authentic form of a documentary? How can this sub-genre of documentary continue to exist as a kind of proclaimed ‘non-fiction’ when th
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Son, Jung-Hyun, and Dong-Hyun Kwon. "A Study of Remediation in a 6 DoF VR Documentary -Focusing on Visual Techniques of the VR Documentary ‘On the Morning You Wake’-." JOURNAL OF THE KOREA CONTENTS ASSOCIATION 25, no. 5 (2025): 122–31. https://doi.org/10.5392/jkca.2025.25.05.122.

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Ibourk, El Mehdi, and Amer Al-Adwan. "Subtitling Virtual Reality into Arabic: Eye Tracking 360-Degree Video for Exploring Viewing Experience." Lebende Sprachen 64, no. 2 (2019): 286–308. http://dx.doi.org/10.1515/les-2019-0016.

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Abstract The recent years have witnessed the emergence of new approaches in filmmaking including virtual reality (VR), which is meant to achieve an immersive viewing experience through advanced electronic devices, such as VR headsets. The VR industry is oriented toward developing content mainly in English and Japanese, leaving vast audiences unable to understand the original content or even enjoy this novel technology due to language barriers. This paper examines the impact of the subtitles on the viewing experience and behaviour of eight Arab participants in understanding the content in Arabi
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Park, Man Ki. "A Study on the Meaning of VR Animated Documentary and its Development Task." CONTENTS PLUS 18, no. 5 (2020): 57–72. http://dx.doi.org/10.14728/kcp.2020.18.05.057.

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Bédard, Philippe. "You Are Not Alone." AN-ICON. Studies in Environmental Images [ISSN 2785-7433] 3, no. I (2024): 11–35. http://dx.doi.org/10.54103/ai/22528.

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This article focuses on the use of virtual reality (VR) in the context of “impact campaigns.” Distinct in many ways from publishing a project on a digital storefront, im- pact campaigns assume a more carefully designed experi- ence, starting with the exhibit itself. Rather than considering VR as an end in itself, my goal is to situate this unique type of mediated experience within a larger network of social activism. Key to this project is an understanding of the role documentary films have played within societal movements. By learning from the larger history of impact production, this article
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Tesis sobre el tema "VR documentary"

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Nevanti, Kirsi. "In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilm." Doctoral thesis, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uniarts:diva-262.

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Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. When life is your stage manager, anything can happen. I often say, life is hard, my head is harder. Making documentaries is not for the faint-hearted.This PhD project explores creative processes and parallel realities in documentary film, and discusses and conceptualizes the artistic practice of documentary filmmaking. The project consists in part of artistic works and essays that are critical reflections on the creative proces
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Libros sobre el tema "VR documentary"

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Kim, Jihoon. Documentary's Expanded Fields. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780197603819.001.0001.

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Documentary's Expanded Fields: New Media and the Twenty-First-Century Documentary offers a theoretical mapping of contemporary non-standard documentary practices enabled by the proliferation of new digital imaging, lightweight and non-operator digital cameras, multiscreen and interactive interfaces, and web 2.0 platforms. These emergent practices encompass digital data visualizations, digital films that experiment with the deliberate manipulation of photographic records, documentaries based on drone cameras, GoPros, and virtual reality (VR) interfaces, documentary installations in the gallery,
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Capítulos de libros sobre el tema "VR documentary"

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Dowling, David O. "The 360/VR Documentary." In Immersive Longform Storytelling. Routledge, 2019. http://dx.doi.org/10.4324/9780429488290-8.

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Mu, Chanjun. "Is “Citizen Kane” Moment Coming? - A Research on Chinese VR Documentary Practice and Storytelling." In Interactive Storytelling. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-33894-7_5.

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"The Possible Worlds of VR Documentary." In The Intellect Handbook of Documentary. Intellect, 2025. https://doi.org/10.1386/9781835950685_8.

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Kim, Jihoon. "The Digital Turn." In Activism and Post-activism. Oxford University PressNew York, 2024. http://dx.doi.org/10.1093/oso/9780197760413.003.0008.

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Abstract This chapter maps out three forms of twenty-first-century Korean digital nonfiction film, “postdocumentary diversion,” “virtual reality (VR) documentary,” and “subjunctive documentary,” that attest to the expansion of Korean documentary cinema’s ways of expression. The chapter argues that a significant contribution of the three forms of digital documentary is widening the horizon of documentary practices and thereby multiplying their production of reality and truth in ways that are irreducible to the traditional activist mode and its emphasis on hyŏnjang (on-the-spot) realism. The fil
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Kim, Jihoon. "Documentary’s Expanded Fields." In Documentary's Expanded Fields. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780197603819.003.0001.

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This introduction offers readers a series of key concepts that run the gamut of this book. These include “documentary’s expanded fields,” which are inspired by the writings of Gene Youngblood and Rosalind E. Krauss, and the “twenty-first-century documentary,” an array of the nonstandardized documentary practices and artifacts that emerged during this period thanks to the digital technologies for production and postproduction of images and the nontheatrical experiential platforms, such as VR interfaces, the gallery, video-sharing services, and interactive websites. While contextualizing these n
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Kim, Jihoon. "Expanded Vision." In Documentary's Expanded Fields. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780197603819.003.0003.

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The second chapter discusses how new digital recording apparatuses and viewing interfaces, encompassing drone cameras, GoPros, and virtual reality (VR), expand the visual field of documentary practices as well as the viewer’s perception of reality. It starts with mapping out two competing concepts of the documentary camera in accordance with the history of documentary cinema: first, the camera as extension of the documentarian’s embodied perception, and second, the camera as incarnation of the disembodied vision that goes beyond the confines of the anthropomorphic gaze. In so doing, this chapt
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"CHAPTER SIX Interactive Animated Documentaries: Documentary Games and VR." In Animating Truth. Edinburgh University Press, 2021. http://dx.doi.org/10.1515/9781474463386-009.

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Marshall, Erik. "Virtual Reality and Immersive Representation in Recent Refugee Narratives." In Refugees and Migrants in Contemporary Film, Art and Media. Amsterdam University Press, 2022. http://dx.doi.org/10.5117/9789463724166_ch06.

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Virtual reality (VR) offers an exciting new way to represent crises of forced migration. Like many new technologies, though, VR risks exacerbating the challenges that exist in more traditional modes of representation, particularly that of documentary film. This essay examines two VR projects that depict migrants attempting to cross borders: Carne y Arena (Virtually Present, Physically Invisible) by Alejandro González Iñárritu and We Wait, co-produced by Aardman Studios and the BBC. The two projects differ in technique but share many characteristics as they attempt to encourage empathy in the v
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Acquarone, Eduardo Ericsson. "Beyond the Headset." In Advances in Wireless Technologies and Telecommunication. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-7147-3.ch014.

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This chapter explores the evolution and challenges of immersive journalism, particularly through VR and AR technologies. It examines the shift in media consumption, with platforms like TikTok growing in influence while traditional news organizations struggle to maintain engagement. The chapter highlights key immersive journalism projects, such as Nonny de la Peña's pioneering work and the New York Times' experiments with 360-degree video. It also presents independent efforts like “Sinking City,” a 360-degree documentary on an environmental disaster in Brazil, emphasizing the need for diverse d
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Actas de conferencias sobre el tema "VR documentary"

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Leigh, Jason, Andrew Johnson, Luc Renambot, et al. "CAVE2 documentary." In 2014 IEEE Virtual Reality (VR). IEEE, 2014. http://dx.doi.org/10.1109/vr.2014.6802097.

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Sun, Xiaochun. "The Exploration of VR Documentary Narrative." In Proceedings of the 3rd International Conference on Culture, Education and Economic Development of Modern Society (ICCESE 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/iccese-19.2019.83.

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Jang, Hae-rang, Ho-jun Son, Soon-chul Kwon, and Seung-hyun Lee. "Analysis of VR Contents Production Method in TV History Documentary - Focused on Uigwe -." In Mechanical Engineering 2016. Science & Engineering Research Support soCiety, 2016. http://dx.doi.org/10.14257/astl.2016.129.40.

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Sun, Xiaowen. "Field, Gameplay, and Blank-leaving in the Nine Dimensions New Discussion on the Creation Mode of VR Documentary." In Proceedings of the 3rd International Conference on Art Studies: Science, Experience, Education (ICASSEE 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/icassee-19.2019.75.

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Pavaloiu, Ionel bujorel, Paulandrei Cretoiu, Andrei Vasilateanu, and Maria Goga. ""ROMANIA 100 - I CHOOSE ROMANIA" VIRTUAL REALITY PROJECT." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-104.

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The project "Romania 100 - I choose Romania" developed by Radio Romania aims to cultivate the love of the country, the pride of being Romanian while promoting the highest human values recognized internationally. During the last years there were presented the most beautiful places in Romania (2014), the most valuable Romanians in science and culture (2015), the most famous athletes or sports teams from Romania (2016) and the most beautiful Romanian songs performed by great national artists (2017). The radio-documentary series were broadcast on-air an all the regional radio network stations and
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MOCERINO, Consiglia. "Innovation and Resilience in the Redevelopment, Restoration and Digitalisation Strategies of Architectural Heritage." In Mediterranean Architectural Heritage. Materials Research Forum LLC, 2024. http://dx.doi.org/10.21741/9781644903117-35.

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Abstract. The architectural heritage is the expression of the vast cultural heritage, as a set of cultural and landscape assets, of the different national or international territorialities, which indicates in the connective of the heterogeneous urban, rural and mountain landscape areas, an inestimable value of the monumental historical buildings. The various transformative factors of administrative management and socio-economic cultural type, monitored by quality and compatibility indicators, distinguish different realities over time, in which technological innovations prevail. The objectives
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