Littérature scientifique sur le sujet « AI-driven Gamification »
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Articles de revues sur le sujet "AI-driven Gamification"
Alenezi, Abdullah. "TEACHER PERSPECTIVES ON AI-DRIVEN GAMIFICATION: IMPACT ON STUDENT MOTIVATION, ENGAGEMENT, AND LEARNING OUTCOMES." Information Technologies and Learning Tools 97, no. 5 (2023): 138–48. http://dx.doi.org/10.33407/itlt.v97i5.5437.
Texte intégralBenzizoune, Ouafae. "Enhancing Classroom Management and Student Engagement: The Role of ClassDojo and Gamification in Education." Journal of English Language Teaching and Applied Linguistics 6, no. 3 (2024): 106–14. http://dx.doi.org/10.32996/jeltal.2024.6.3.13.
Texte intégralWah, Jack Ng Kok. "AI-ENHANCED GAMIFICATION IN EDUCATION: FOSTERING COGNITIVE BRILLIANCE AND EMOTIONAL INTELLIGENCE." SCIENTIFIC CULTURE 11, no. 2 (2025): 16–25. https://doi.org/10.5281/zenodo.15539710.
Texte intégralWu, Zihe, Huzaina Abdul Halim, and Mohd Rashid Mohd Saad. "Artificial Intelligence (AI) and Gamification in Blended Learning: Enhancing Language and Literacy in Shanxi, China." Malaysian Journal of Social Sciences and Humanities (MJSSH) 9, no. 12 (2024): e003159. https://doi.org/10.47405/mjssh.v9i12.3159.
Texte intégralSalmanova, Shehla. "Gamification and AI in Language Learning – A New Era of Digital Education." Acta Globalis Humanitatis et Linguarum 2, no. 1 (2025): 262–69. https://doi.org/10.69760/aghel.02500134.
Texte intégralShukurova, Sayyora, Mavlyuda Pulatova, and Taxir Adilbekov. "AI-Driven Gamification and Biotechnical Systems in Cardiovascular Monitoring of Cyclic Sport Athletes." SHS Web of Conferences 216 (2025): 02005. https://doi.org/10.1051/shsconf/202521602005.
Texte intégralBayaga, Anass. "Enhancing Problem-solving Skills in AI Game-based Learning Environment through Structural Equation Modelling and Artificial Neural Network." International Journal of Technology in Education 8, no. 2 (2025): 574–89. https://doi.org/10.46328/ijte.1114.
Texte intégralSabaa, Sania, Saptaningsih Sumarmi, Basma Al-Hariry, Ahmed Soliman, and Neama Elwakeel. "The Role of Gamification and Artificial Intelligence Stimuli in Driving Customer Engagement: A Study on Saudi Telecom Users’ Ability Readiness." American Journal of Business Science Philosophy (AJBSP) 2, no. 1 (2025): 73–85. https://doi.org/10.70122/ajbsp.v2i1.28.
Texte intégralJiang, Xuemei, Rui Wang, Thuong Hoang, Chathurika Ranaweera, Chengzu Dong, and Trina Myers. "AI-Powered Gamified Scaffolding: Transforming Learning in Virtual Learning Environment." Electronics 14, no. 13 (2025): 2732. https://doi.org/10.3390/electronics14132732.
Texte intégralGao, Lanlangao. "A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification." European Conference on Games Based Learning 18, no. 1 (2024): 281–88. http://dx.doi.org/10.34190/ecgbl.18.1.2627.
Texte intégralChapitres de livres sur le sujet "AI-driven Gamification"
Koti, Valli Madhavi, J. S. Abhirami, M. Vinoth, Dibyahash Bordoloi, Sai Teja Nuka, and M. Mumjitha. "AI-Driven Gamification Models for Long-Term Educational Engagement." In Advances in Computer Science Research. Atlantis Press International BV, 2025. https://doi.org/10.2991/978-94-6463-718-2_8.
Texte intégralZheng, Lili, Michel Plaisent, Tsun-Hung Tsai, Daniel Tomiuk, Jean-Marie Lafortune, and Shih-Hui Li. "Exploring the Impact of AI-Driven Gamification on Visitor Engagement in Museums: A Critical Review." In Communications in Computer and Information Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-77493-5_7.
Texte intégralKayyali, Mustafa. "AI and Gamification." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-0969-9.ch002.
Texte intégralTariq, Muhammad Usman. "AI-Driven Personalized Learning." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-9770-1.ch004.
Texte intégralKhawar, Khubaib, Saima Munawar, and Nasir Naveed. "Bridging Gamification and Assessment." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-0035-1.ch003.
Texte intégralMertayasa, I. Komang, and Putu Wisnu Saputra. "Innovating Curriculum Design with AI and Gamification." In Advances in Computational Intelligence and Robotics. IGI Global Scientific Publishing, 2025. https://doi.org/10.4018/979-8-3373-1062-6.ch010.
Texte intégralMitchell, Dayna Lynn. "AI and Gamification Engaging Students in New Ways." In Advances in Computational Intelligence and Robotics. IGI Global Scientific Publishing, 2025. https://doi.org/10.4018/979-8-3373-5092-9.ch006.
Texte intégralSagar and Neha Saini. "Current Advancements in AI-Driven Education." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-8985-0.ch011.
Texte intégralAwashreh, Raed, and Almi Hassiba. "Revolutionizing Education With AI." In Advances in Business Strategy and Competitive Advantage. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-9440-3.ch006.
Texte intégralPrasad, Gajendra, Mrutyunjay Padhiary, Azmirul Hoque, and Kundan Kumar. "AI-Driven Personalized Nutrition Apps and Platforms for Enhanced Diet and Wellness." In Food in the Metaverse and Web 3.0 Era. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-9025-2.ch006.
Texte intégralActes de conférences sur le sujet "AI-driven Gamification"
VaezAfshar, Sepehr, Sarvin Eshaghi, Mahyar Hadighi, and Guzden Varinlioglu. "From Past to Present: A study of AI-driven gamification in heritage education." In eCAADe 2024: Data-Driven Intelligence. eCAADe, 2024. http://dx.doi.org/10.52842/conf.ecaade.2024.2.249.
Texte intégralPfeiffer, Alexander, Thomas Wernbacher, Michaela Wawra, Stephen Bezzina, and Alexiei Dingli. "ADVANCED GAMIFICATION AND AI-DRIVEN ASSESSMENTS: OPPORTUNITIES AND ETHICAL CHALLENGES IN EDUCATION." In 19th International Technology, Education and Development Conference. IATED, 2025. https://doi.org/10.21125/inted.2025.0119.
Texte intégralHammami, Jihed, Maha Khemaja, and José-Luis Sierra-Rodríguez. "An Interdisciplinary Model-Driven Approach for Flipped Learning Design and Enactment Integrating Gamification, Agile, BPMN, IoT, and AI." In 2024 IEEE/ACS 21st International Conference on Computer Systems and Applications (AICCSA). IEEE, 2024. https://doi.org/10.1109/aiccsa63423.2024.10912581.
Texte intégralMOHAMMADIAN, Behzad. "SMART NUDGE MARKETING: AI-DRIVEN BEHAVIOURAL INTERVENTIONS FOR SUSTAINABLE TOURISM." In International Management Conference. Editura ASE, 2025. https://doi.org/10.24818/imc/2024/05.06.
Texte intégralYou, Yuzhe, Helen Weixu Chen, and Jian Zhao. "Enhancing AI Explainability for Non-technical Users with LLM-Driven Narrative Gamification." In CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. ACM, 2025. https://doi.org/10.1145/3706599.3719795.
Texte intégralMin, Yiting, and Moddwyn Andaya. "Enhancing Student Writing Skills through Gamification: Evaluating the Effectiveness of Textopia, an AI-Driven Platform for Personalized Writing Prompts and Feedback." In 5th International Conference on Advanced Natural Language Processing. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.141020.
Texte intégralCorreia, Anacleto, and Victor Lobo. "ENHANCING CRITICAL THINKING IN EDUCATION THROUGH AI-DRIVEN GAMIFICATION: THE DEVELOPMENT AND IMPACT OF THE ADAPTIVE CRITICAL THINKING ENHANCEMENT SYSTEM (ACTES)." In 16th International Conference on Education and New Learning Technologies. IATED, 2024. http://dx.doi.org/10.21125/edulearn.2024.1823.
Texte intégralTremblay, Sebastien, Carolane Croteau, Mireille Patry, Helen Hodgetts, and Cindy Chamberland. "Cognitive Science and Information Technologies in Team Sports: Enhancing Performance and Safety." In Human Interaction and Emerging Technologies (IHIET-FS 2025): Future Systems and Artificial Intelligence Applications. AHFE International, 2025. https://doi.org/10.54941/ahfe1005954.
Texte intégralTremblay, Sebastien, Carolane Croteau, Mireille Patry, Helen Hodgetts, and Cindy Chamberland. "Cognitive Science and Information Technologies in Team Sports: Enhancing Performance and Safety." In Human Interaction and Emerging Technologies (IHIET-FS 2025): Future Systems and Artificial Intelligence Applications. AHFE International, 2025. https://doi.org/10.54941/ahfe10059725954.
Texte intégralGalimkhanov, Aidar, Amr Metawie, Nguyen Tran, et al. "Breaking Down Silos: LLM/API Driven Experience Management Tool for Well Construction." In GOTECH. SPE, 2025. https://doi.org/10.2118/224500-ms.
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