Littérature scientifique sur le sujet « AI-driven Gamification »

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Articles de revues sur le sujet "AI-driven Gamification"

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Alenezi, Abdullah. "TEACHER PERSPECTIVES ON AI-DRIVEN GAMIFICATION: IMPACT ON STUDENT MOTIVATION, ENGAGEMENT, AND LEARNING OUTCOMES." Information Technologies and Learning Tools 97, no. 5 (2023): 138–48. http://dx.doi.org/10.33407/itlt.v97i5.5437.

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This study delves into the insights and experiences of teachers regarding the influence of AI-driven gamification on student motivation, engagement, and learning outcomes. Through qualitative research methods, teacher perspectives are explored to unravel the multifaceted aspects of AI-enhanced gamification within educational settings. The study identifies several significant themes, including positive perceptions of AI-driven gamification, challenges in implementation, elevated motivation and engagement, enhanced learning experiences, improved learning outcomes, and the complexities of assessi
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Benzizoune, Ouafae. "Enhancing Classroom Management and Student Engagement: The Role of ClassDojo and Gamification in Education." Journal of English Language Teaching and Applied Linguistics 6, no. 3 (2024): 106–14. http://dx.doi.org/10.32996/jeltal.2024.6.3.13.

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This study explores the effects of integrating ClassDojo, an AI-enhanced gamification platform, on classroom management and student engagement in a 6th-grade classroom. The primary objective is to evaluate how AI-driven features within ClassDojo impact student behavior, engagement, and classroom dynamics. A qualitative case study methodology was employed over four months in a classroom of 25 students in Casablanca. Data collection included direct classroom observations, semi-structured interviews, and analysis of behavioral data logged by ClassDojo. The findings indicate significant improvemen
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Wah, Jack Ng Kok. "AI-ENHANCED GAMIFICATION IN EDUCATION: FOSTERING COGNITIVE BRILLIANCE AND EMOTIONAL INTELLIGENCE." SCIENTIFIC CULTURE 11, no. 2 (2025): 16–25. https://doi.org/10.5281/zenodo.15539710.

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The integration of artificial intelligence (AI) and gamification is transforming educational paradigms by personalizing learning experiences, enhancing student engagement, and improving cognitive abilities while simultaneously fostering emotional intelligence. AI-driven gamification creates interactive and adaptive learning environments that cater to individual learning needs, offering a more immersive and engaging educational experience. The study critically examines the transformative potential of AI-powered gamification in education, highlighting its ability to foster personalized and emoti
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Wu, Zihe, Huzaina Abdul Halim, and Mohd Rashid Mohd Saad. "Artificial Intelligence (AI) and Gamification in Blended Learning: Enhancing Language and Literacy in Shanxi, China." Malaysian Journal of Social Sciences and Humanities (MJSSH) 9, no. 12 (2024): e003159. https://doi.org/10.47405/mjssh.v9i12.3159.

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This study investigates the implementation and efficacy of blended learning integrating artificial intelligence (AI) and gamification in language and literacy instruction in Shanxi Province, China. Blended learning, combining traditional face-to-face teaching with online education, has been acknowledged for improving educational outcomes. This research evaluates the impact of AI-driven personalized learning paths and gamification features on students’ language acquisition and literacy skills. Using a quasi-experimental design grounded in constructivist, adaptive learning, and gamification theo
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Salmanova, Shehla. "Gamification and AI in Language Learning – A New Era of Digital Education." Acta Globalis Humanitatis et Linguarum 2, no. 1 (2025): 262–69. https://doi.org/10.69760/aghel.02500134.

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The integration of AI-driven gamification in language learning has revolutionized traditional teaching methods by enhancing engagement, motivation, and adaptive learning experiences. Through game-based mechanics, real-time feedback, and AI-powered personalization, learners can interact with language dynamically, reinforcing their skills through immersive and interactive digital environments. This paper explores both the benefits and challenges of AI-powered gamification in foreign language education. While AI improves personalized learning paths, motivation through rewards, and accessibility t
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Shukurova, Sayyora, Mavlyuda Pulatova, and Taxir Adilbekov. "AI-Driven Gamification and Biotechnical Systems in Cardiovascular Monitoring of Cyclic Sport Athletes." SHS Web of Conferences 216 (2025): 02005. https://doi.org/10.1051/shsconf/202521602005.

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In this technologically advanced era, biotechnical systems and gamification have emerged as a possible prescription in the AI-driven cardiovascular monitoring of cyclic sport athletes. Scholars have noted that artificial intelligence is transforming the diagnostics, performance assessment, and the adaptive training, injury prevention, and real-time monitoring of athletes across the sports industry. The paper attempts to move forward research in biotechnical systems and gamification from traditional sports medicine, athlete conditioning, and exercise physiology contexts to emerging AI-enhanced
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Bayaga, Anass. "Enhancing Problem-solving Skills in AI Game-based Learning Environment through Structural Equation Modelling and Artificial Neural Network." International Journal of Technology in Education 8, no. 2 (2025): 574–89. https://doi.org/10.46328/ijte.1114.

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This investigation explored the role of artificial intelligence (AI)-powered gamification on mathematics cognition through a mixed-methods design, blending an intervention with a gamified learning application (app) and a survey to evaluate student engagement and performance. The study explores the nexus of gamification, AI, and mathematics cognition through 71 students participating in an intervention using gamified app. It was designed to enhance both computational thinking and mathematical skills. Both multi-group partial least squares (MGA-PLS) as well as artificial neural networks (ANN) th
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Sabaa, Sania, Saptaningsih Sumarmi, Basma Al-Hariry, Ahmed Soliman, and Neama Elwakeel. "The Role of Gamification and Artificial Intelligence Stimuli in Driving Customer Engagement: A Study on Saudi Telecom Users’ Ability Readiness." American Journal of Business Science Philosophy (AJBSP) 2, no. 1 (2025): 73–85. https://doi.org/10.70122/ajbsp.v2i1.28.

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This study examines the impact of gamification in marketing and artificial intelligence (AI) stimuli on customer engagement, with customer ability readiness as a moderating factor in the Saudi telecommunications sector. Using the Stimulus-Organism-Response (SOR) model, this research investigates how AI-driven personalization and gamification strategies influence customer interactions, motivation, and loyalty. A quantitative research approach was employed, utilizing Structural Equation Modeling (SEM) to analyze survey responses from 400 Saudi telecom users. The results confirm that gamification
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Jiang, Xuemei, Rui Wang, Thuong Hoang, Chathurika Ranaweera, Chengzu Dong, and Trina Myers. "AI-Powered Gamified Scaffolding: Transforming Learning in Virtual Learning Environment." Electronics 14, no. 13 (2025): 2732. https://doi.org/10.3390/electronics14132732.

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Gamification has the potential to significantly enhance student engagement and motivation in educational contexts. However, there is a lack of empirical research that compares different guiding strategies between AI-driven gamified and non-gamified modes in virtual learning environments to scaffold language learning. This paper presents an empirical study that examines the impact of AI-driven gamification and learning strategies on the learning experience and outcomes in virtual environments for English-language learners. A gamified English learning prototype was designed and developed. A betw
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Gao, Lanlangao. "A Literature Review: Which, How and What for the Use of Artificial Intelligence in Gamification." European Conference on Games Based Learning 18, no. 1 (2024): 281–88. http://dx.doi.org/10.34190/ecgbl.18.1.2627.

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Artificial intelligence (AI) is integrated into educational methods through game-like elements, including gamification and serious games, offering tools and approaches to enhance teaching and learning experiences. A comprehensive review was adopted in this study to generate an overall trend or effect on AI in gamification. The paper selection was based on the three databases. Related 22 articles were collected by searching through academic journals or conference proceedings that were published in English from 2019 to 2024. The findings present that machine learning is utilised in serious games
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Chapitres de livres sur le sujet "AI-driven Gamification"

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Koti, Valli Madhavi, J. S. Abhirami, M. Vinoth, Dibyahash Bordoloi, Sai Teja Nuka, and M. Mumjitha. "AI-Driven Gamification Models for Long-Term Educational Engagement." In Advances in Computer Science Research. Atlantis Press International BV, 2025. https://doi.org/10.2991/978-94-6463-718-2_8.

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Zheng, Lili, Michel Plaisent, Tsun-Hung Tsai, Daniel Tomiuk, Jean-Marie Lafortune, and Shih-Hui Li. "Exploring the Impact of AI-Driven Gamification on Visitor Engagement in Museums: A Critical Review." In Communications in Computer and Information Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-77493-5_7.

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Kayyali, Mustafa. "AI and Gamification." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-0969-9.ch002.

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The combination of Artificial Intelligence (AI) and gamification in English as a Foreign Language (EFL) training has transformed how learners interact with language acquisition. This chapter addresses the unique convergence of AI and gamified learning, concentrating on the use of interactive language games to boost student motivation, engagement, and competency. The talk begins with a review of theoretical underpinnings, stressing how gamification elements such as incentives, challenges, and feedback connect with language learning goals. It then investigates how AI-powered technologies customi
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Tariq, Muhammad Usman. "AI-Driven Personalized Learning." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-9770-1.ch004.

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The revolutionary potential of AI-driven personalized learning to improve teacher effectiveness and student engagement is examined in this chapter. By customizing content to each learners unique learning needs and preferences AI technologies like intelligent tutoring platforms and adaptive learning systems are revolutionizing educational experiences. By letting students advance at their own speed and addressing their weaknesses and strengths personalized learning creates a more stimulating and productive learning environment. The importance of artificial intelligence (AI) in boosting student m
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Khawar, Khubaib, Saima Munawar, and Nasir Naveed. "Bridging Gamification and Assessment." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-0035-1.ch003.

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In the contemporary educational landscape, gamification and AI-driven assessment have emerged as transformative tools for enhancing student engagement and learning outcomes. Formative gamification tasks offer an interactive and engaging way for students to develop foundational skills, while summative assessments provide a metric-based evaluation of student understanding. This chapter introduces a comprehensive proposed AI-powered summative evaluation system that connects formative gamification tasks with AI-driven assessments to create a cohesive and adaptive learning environment. It also pres
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Mertayasa, I. Komang, and Putu Wisnu Saputra. "Innovating Curriculum Design with AI and Gamification." In Advances in Computational Intelligence and Robotics. IGI Global Scientific Publishing, 2025. https://doi.org/10.4018/979-8-3373-1062-6.ch010.

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The digital revolution marked by the concept of Society 5.0 drives innovation in curriculum design through the integration of AI and gamification. This aims to create a more adaptive, interactive, and data-driven learning experience to enhance engagement and learning outcomes. AI is used to analyze learning data, provide real-time feedback, and adjust individual learning paths. Gamification applies game elements such as challenges, rewards, and leaderboards to motivate students. This integration offers extraordinary potential in enhancing educational effectiveness by tailoring the learning exp
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Mitchell, Dayna Lynn. "AI and Gamification Engaging Students in New Ways." In Advances in Computational Intelligence and Robotics. IGI Global Scientific Publishing, 2025. https://doi.org/10.4018/979-8-3373-5092-9.ch006.

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This chapter will explore the intersection of artificial intelligence (AI) and gamification in education, examining how these two innovative technologies can work together to engage students in new and dynamic ways. By integrating AI with gamified learning experiences, educators can create personalized, interactive environments that foster deeper student engagement, motivation, and achievement. The chapter will explore the benefits of AI-driven gamification, such as real-time feedback, adaptive learning paths, and increased student autonomy, while also addressing potential challenges, includin
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Sagar and Neha Saini. "Current Advancements in AI-Driven Education." In Advances in Computational Intelligence and Robotics. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-8985-0.ch011.

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With the rise of Artificial Intelligence (AI), smart computing, and high-speed internet, education is undergoing a profound transformation. Learning is no longer confined to traditional classrooms; instead, AI-driven tools are making education more personalized, interactive, and accessible to students worldwide. In an era where global migration, conflicts, and resource shortages pose serious challenges to education, AI offers innovative solutions to bridge learning gaps and ensure that quality education reaches even the most underserved communities. Additionally, today's learners—often referre
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Awashreh, Raed, and Almi Hassiba. "Revolutionizing Education With AI." In Advances in Business Strategy and Competitive Advantage. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-9440-3.ch006.

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This book chapter explores how AI can address long-standing limitations in human resource training and development. It demonstrates AI's potential to enhance training through personalization, adaptive learning, progress tracking, and interactive tools, fostering organizational excellence and adaptability. The research examines how AI can support human resource development by analyzing user data, creating personalized content, and optimizing educational pathways. Platforms like Coursera and LinkedIn Learning use AI for course recommendations, while systems like Dream Box adjust content difficul
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Prasad, Gajendra, Mrutyunjay Padhiary, Azmirul Hoque, and Kundan Kumar. "AI-Driven Personalized Nutrition Apps and Platforms for Enhanced Diet and Wellness." In Food in the Metaverse and Web 3.0 Era. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-9025-2.ch006.

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Health is essential for general well-being and productivity, and in order to properly meet dietary needs and prevent lifestyle-related disorders, creative solutions such as personalized nutrition applications are required. Nutrition apps driven by artificial intelligence (AI) provide individualized nutritional and health solutions. These applications track dietary intake, physical activity, and health parameters using data-driven insights, sophisticated algorithms, and user-centric design. Through gamification, voice assistants, and chatbots, AI promotes customer involvement. In addition to en
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Actes de conférences sur le sujet "AI-driven Gamification"

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VaezAfshar, Sepehr, Sarvin Eshaghi, Mahyar Hadighi, and Guzden Varinlioglu. "From Past to Present: A study of AI-driven gamification in heritage education." In eCAADe 2024: Data-Driven Intelligence. eCAADe, 2024. http://dx.doi.org/10.52842/conf.ecaade.2024.2.249.

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Pfeiffer, Alexander, Thomas Wernbacher, Michaela Wawra, Stephen Bezzina, and Alexiei Dingli. "ADVANCED GAMIFICATION AND AI-DRIVEN ASSESSMENTS: OPPORTUNITIES AND ETHICAL CHALLENGES IN EDUCATION." In 19th International Technology, Education and Development Conference. IATED, 2025. https://doi.org/10.21125/inted.2025.0119.

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Hammami, Jihed, Maha Khemaja, and José-Luis Sierra-Rodríguez. "An Interdisciplinary Model-Driven Approach for Flipped Learning Design and Enactment Integrating Gamification, Agile, BPMN, IoT, and AI." In 2024 IEEE/ACS 21st International Conference on Computer Systems and Applications (AICCSA). IEEE, 2024. https://doi.org/10.1109/aiccsa63423.2024.10912581.

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MOHAMMADIAN, Behzad. "SMART NUDGE MARKETING: AI-DRIVEN BEHAVIOURAL INTERVENTIONS FOR SUSTAINABLE TOURISM." In International Management Conference. Editura ASE, 2025. https://doi.org/10.24818/imc/2024/05.06.

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This study explores the integration of nudge theory and marketing practices through a digitalization lens, proposing a framework for smart behavioral interventions to foster sustainable changes in the tourism industry. Recognizing the critical role of tourists' responsible behavior in mitigating environmental and social impacts, the research examines how digitally driven behavioral insights, such as gamification and behavioral design, can influence decision-making. The study emphasizes the potential of disruptive technologies, particularly artificial intelligence (AI), in delivering personaliz
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You, Yuzhe, Helen Weixu Chen, and Jian Zhao. "Enhancing AI Explainability for Non-technical Users with LLM-Driven Narrative Gamification." In CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. ACM, 2025. https://doi.org/10.1145/3706599.3719795.

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Min, Yiting, and Moddwyn Andaya. "Enhancing Student Writing Skills through Gamification: Evaluating the Effectiveness of Textopia, an AI-Driven Platform for Personalized Writing Prompts and Feedback." In 5th International Conference on Advanced Natural Language Processing. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.141020.

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Textopia is an inventive platform addressing the decline in writing skills among students by combining writing with gaming to make learning enjoyable [1]. It leverages OpenAI's API for generating personalized writing prompts and provides instant feedback on writings to enhance students' skills [2]. The system includes components like PromptManager for prompt generation and FeedbackManager for offering constructive feedback and grammatical corrections. Moreover, Textopia integrates a gaming element where progress in writing unlocks new gaming features, linking educational achievements with gami
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Correia, Anacleto, and Victor Lobo. "ENHANCING CRITICAL THINKING IN EDUCATION THROUGH AI-DRIVEN GAMIFICATION: THE DEVELOPMENT AND IMPACT OF THE ADAPTIVE CRITICAL THINKING ENHANCEMENT SYSTEM (ACTES)." In 16th International Conference on Education and New Learning Technologies. IATED, 2024. http://dx.doi.org/10.21125/edulearn.2024.1823.

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Tremblay, Sebastien, Carolane Croteau, Mireille Patry, Helen Hodgetts, and Cindy Chamberland. "Cognitive Science and Information Technologies in Team Sports: Enhancing Performance and Safety." In Human Interaction and Emerging Technologies (IHIET-FS 2025): Future Systems and Artificial Intelligence Applications. AHFE International, 2025. https://doi.org/10.54941/ahfe1005954.

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This research and development program leverages the integration of cognitive science, experimental psychology, and advanced technologies to enhance performance and safety in team sports. Through the development and validation of three innovative applications—TAKTIK, SENIC, and ENTOURAGE—the program demonstrates the potential for interdisciplinary approaches to address critical challenges in tactical learning, injury detection, and concussion management. TAKTIK is a gamified, AI-driven playbook designed to support players in learning and retaining complex tactical formations in football. By gen
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Tremblay, Sebastien, Carolane Croteau, Mireille Patry, Helen Hodgetts, and Cindy Chamberland. "Cognitive Science and Information Technologies in Team Sports: Enhancing Performance and Safety." In Human Interaction and Emerging Technologies (IHIET-FS 2025): Future Systems and Artificial Intelligence Applications. AHFE International, 2025. https://doi.org/10.54941/ahfe10059725954.

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This research and development program leverages the integration of cognitive science, experimental psychology, and advanced technologies to enhance performance and safety in team sports. Through the development and validation of three innovative applications—TAKTIK, SENIC, and ENTOURAGE—the program demonstrates the potential for interdisciplinary approaches to address critical challenges in tactical learning, injury detection, and concussion management. TAKTIK is a gamified, AI-driven playbook designed to support players in learning and retaining complex tactical formations in football. By gen
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Galimkhanov, Aidar, Amr Metawie, Nguyen Tran, et al. "Breaking Down Silos: LLM/API Driven Experience Management Tool for Well Construction." In GOTECH. SPE, 2025. https://doi.org/10.2118/224500-ms.

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Abstract This article introduces a cutting-edge experience management application designed to revolutionize the way lessons learned are captured, stored, and shared during the well construction process. Unlike conventional tools, this application is purpose-built for engineers, supporting every aspect of offset well analysis from planning through execution. It integrates with relevant global data sources in a seamless manner, minimizing the time spent on metadata entry while enhancing significant operational efficiency. One of the main differentiators of the application is that it provides the
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