Littérature scientifique sur le sujet « Analyse immersive »

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Articles de revues sur le sujet "Analyse immersive"

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Umar, Najirah, Yuyun Yuyun, and Hamdan Gani. "Generating game immersion features for immersive game selection." ILKOM Jurnal Ilmiah 14, no. 3 (2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.

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The immersion is an essential component of the modern digital game. Currently, immersion is the required component which should be included in the digital game. The modern game which success within game industry surely has included immersion as a component. Although digital games have been introduced for many years, yet what is immersion game been known very little. Regarding the intensive study about user immersion, there is still a lack of knowledge about game immersion. First, the game designers, game developers, and gamers are facing problems how to understand whether their game is immersi
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Kunderevych, Olena, Kateryna Kyrylenko, and Olesia Beniuk. "Imersiveness as the Twenty-First-Century Art Strategy (Analysis of Theatre Experience and Its Philosophical Bases)." Bulletin of KNUKiM. Series in Arts, no. 45 (December 17, 2021): 174–82. https://doi.org/10.31866/2410-1176.45.2021.247390.

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The purpose of the article is to reveal the polysemantic concept of immersiveness; to analyse the existing immersive experience of contemporary theatrical art providing the art strategies; to define and work out the theoretical and methodological basics for immersiveness as a new concept in contemporary aesthetics, philosophy of art and philosophy of culture. The research methodology was formed by empirical methods (observation, comparison, monitoring) and theoretical research (interdisciplinary analysis, concretisation, abductive inference). Conclusions. Based on a combination of empirical an
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Sarısakaloğlu, Aynur. "Virtuelle Realität im Journalismus. Potenziale und Herausforderungen der partizipativ-immersiven Dimension der Berichterstattung." Communicatio Socialis 56, no. 4 (2023): 460–70. http://dx.doi.org/10.5771/0010-3497-2023-4-460.

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Die Einführung von virtueller Realität (VR) im Journalismus eröffnet eine partizipativ-immersive Dimension der Berichterstattung. Als eine interaktive Schnittstelle zwischen Mensch und Maschine ermöglichen VR-Technologien durch die Simulation menschlicher Sinneswahrnehmungen das Eintauchen der Rezipient:innen in synthetisch dargestellte journalistische Ereignisse. Der Beitrag bietet hierzu eine Einführung in den immersiven Journalismus, gefolgt von einer Analyse der Potenziale und Herausforderungen für die Nachrichtenproduktion und -rezeption. Es werden exemplarisch Denkanstöße zur Reflexion m
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TAHRANI, SOUHA, and GUILLAUME MOREAU. "Integration of Immersive Walking to Analyse Urban Daylighting Ambiences." Journal of Urban Design 13, no. 1 (2008): 99–123. http://dx.doi.org/10.1080/13574800701803506.

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Scuri, Sabrina, Nuno Nunes, and Valentina Nisi. "A Questionnaire for Assessing Immersive Websites." Strategic Design Research Journal 15, no. 2 (2023): 150–66. http://dx.doi.org/10.4013/sdrj.2022.152.06.

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Web-immersion – i.e., a deep sense of cognitive and perceptual absorption engendered by the content and interactive features of a website - plays an important role in our modern, digital world. Yet, this topic has received little attention from design and HCI scholars. The lack of tools to assess and measure immersion in the Web may severely limit our ability to understand the nature of such experience, thereby constraining future research in the area. To address this issue, we designed a questionnaire for assessing immersive websites and conducted a preliminary evaluation on it. In this artic
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Khrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi, and Ivan Onishchenko. "Immersive Technologies for Digital Libraries." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 2 (2023): 341–52. http://dx.doi.org/10.31866/2617-796x.6.2.2023.293605.

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The purpose of the study is to analyse modern immersive technologies and the possibility of their application in the development of digital libraries in the context of the introduction of virtual, augmented and mixed reality technologies, as well as the use of artificial intelligence technologies. Research methods. To achieve the research goal, the methods of analysis and synthesis, generalisation of theoretical data, and a systematic approach were used. This made it possible to analyse the peculiarities of the use of immersive technologies in digital libraries and to determine the benefits of
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Khrushch, Svitlana, Valerii Kushnarov, Andrii Liutyi, and Ivan Onishchenko. "Immersive Technologies for Digital Libraries." Digital Platform: Information Technologies in Sociocultural Sphere 6, no. 2 (2023): 341–52. https://doi.org/10.31866/2617-796X.6.2.2023.293605.

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<strong>The purpose of the study&nbsp;</strong>is to analyse modern immersive technologies and the possibility of their application in the development of digital libraries in the context of the introduction of virtual, augmented and mixed reality technologies, as well as the use of artificial intelligence technologies. <strong>Research methods.&nbsp;</strong>To achieve the research goal, the methods of analysis and synthesis, generalisation of theoretical data, and a systematic approach were used. This made it possible to analyse the peculiarities of the use of immersive technologies in digita
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Lu, Andong. "The telling of a spatial allegory: the Danteum as narrative labyrinth." Architectural Research Quarterly 14, no. 3 (2010): 237–46. http://dx.doi.org/10.1017/s1359135510000990.

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Among the legacy of Modernist architecture, the Danteum project is an extraordinary attempt to inscribe a literary expedition into architectural organism. Beyond its absolute form, the project makes use of the plastic effects of architectonics to create immersive ‘atmospheres’ that elicit states of mind and transform the continuous movement through the scheme into a dramatised journey. The coexistence of immersion and progression provides competing challenges to visitors' narrative sensemaking. This paper will analyse the Danteum as a hybrid system of episodic and situational narrations that t
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Nosenko, Oleksiy. "Immersive technologies in the formation of musical audio space." Collection of scientific works “Notes on Art Criticism” 24, no. 1 (2024): 23–32. http://dx.doi.org/10.63009/noac/1.2024.23.

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Immersive audio technology is increasingly used in music, with devices like cell phones and televisions replicating formats. The increasing adoption of immersive audio technologies by both consumers and professionals in the music industry has made this topic more relevant. The purpose of the research is to analyse immersive technologies that contribute to the creation of the musical audio environment. The research employed methods: literature and historical review, technical analysis, practical cases, statistical method, and the author’s personal empirical experience. The article examines the
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Han, J., and S. Lee. "RESIDENT'S SATISFACTION IN STREET LANDSCAPE USING THE IMMERSIVE VIRTUAL ENVIRONMENT-BASED EYE-TRACKING TECHNIQUE AND DEEP LEARNING MODEL." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-4/W4-2022 (October 14, 2022): 45–52. http://dx.doi.org/10.5194/isprs-archives-xlviii-4-w4-2022-45-2022.

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Abstract. Virtual reality technology provides a significant clue to understanding the human visual perception process by enabling the interaction between humans and computers. In addition, deep learning techniques in the visual field provide analysis methods for image classification, processing, and segmentation. This study reviewed the applicability of gaze movement and deep learning-based satisfaction evaluation on the landscape using an immersive virtual reality-based eye-tracking device. To this end, the following research procedures were established and analysed. First, the gaze movement
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Thèses sur le sujet "Analyse immersive"

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Raboisson, Nathanaëlle. "Esthétique d'un art expérientiel : l'installation immersive et et interactive." Paris 8, 2014. http://octaviana.fr/document/18500332X#?c=0&m=0&s=0&cv=0.

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L’art expérientiel tend à confondre, par ses qualités, oeuvre et expérience. En art contemporain, certains artistes conçoivent des installations qui nécessitent une implication corporelle forte pour être reçue par leur visiteur, pour être vécue. Cette thèse est dédiée à l’étude du processus de réception de l’installation en tant qu’oeuvre d’art expérientiel. Comment se construit l’expérience de cette catégorie d’oeuvre ; quelles sont ses modalités et ses propriétés ? Après un bref état de l’art, nous avons étudié, dans une première approche théorique, le dispositif technique pour en dégager le
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Trellet, Mikael. "Exploration et analyse immersives de données moléculaires guidées par la tâche et la modélisation sémantique des contenus." Thesis, Université Paris-Saclay (ComUE), 2015. http://www.theses.fr/2015SACLS262/document.

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En biologie structurale, l’étude théorique de structures moléculaires comporte quatre activités principales organisées selon le processus séquentiel suivant : la collecte de données expérimentales/théoriques, la visualisation des structures 3d, la simulation moléculaire, l’analyse et l’interprétation des résultats. Cet enchaînement permet à l’expert d’élaborer de nouvelles hypothèses, de les vérifier de manière expérimentale et de produire de nouvelles données comme point de départ d’un nouveau processus.L’explosion de la quantité de données à manipuler au sein de cette boucle pose désormais d
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Ouedraogo, Inoussa. "Collaborative Immersive Analytics for Meteorological and Climatological Data." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPASG048.

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L'explosion des données au cours des dernières décennies a remis en question les processus d'analyse de données existants, visant à découvrir des connaissances et à extraire des informations importantes en quasi temps réel. La complexité des données, due à leur hétérogénéité, leur quantité, leur qualité variable, et la vitesse à laquelle elles sont générées, pose des défis importants pour le pipeline d'analyse de données. Ce pipeline comprend des tâches telles que l'acquisition, le stockage, la gestion, le transfert, la requête, la visualisation, la mise à jour, le partage et la création de co
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Lascano, Benat. "Étude du bilinguisme basque-français chez des élèves suivant une scolarité primaire immersive en basqu." Thesis, Pau, 2016. http://www.theses.fr/2016PAUU1007/document.

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Ce travail de recherche s'appuie sur une analyse discursive de productions narratives orales (contes de fées) de trois types de population en scolarité primaire du Pays-Basque Nord : des élèves bilingues basque L1 et issus d'un milieu sociolinguistique majoritairement bascophone, des élèves bilingues français L1 et issus d'un milieu sociolinguistique majoritairement francophone, et des élèves monolingues français. Le but de cette étude consiste à étudier les quelles capacités linguistiques que développent les élèves bilingues en basque comme en français au cours de leur scolarité. Les élèves m
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Szabo, Cukierman Hector Daniel. "Analyse de la performance des utilisateurs avec et sans défis visuels dans la localisation de sons rendus par une acoustique immersive de bas de gamme." Thèse, Université de Sherbrooke, 2017. http://hdl.handle.net/11143/11619.

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Cette thèse porte sur la localisation de la position virtuelle de sources sonores utilisant des moyens de reproduction acoustique du type immersif de faible coût. L’étude compare la performance d’utilisateurs avec et sans défis visuels. Des études de multiples sources montrent qu’un pourcentage important des personnes ayant des défis visuels vivent avec des revenus annuels très bas. Ce constat a orienté ce projet de recherche, afin que les technologies acoustiques utilisées dans les essais soient des technologies de reproduction acoustique de faible coût. Ceci, pour couvrir le contexte acous
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Bisson, Isaline. "Approche multidimensionnelle et collaborative de la conception de formations professionnelles immersive centrée sur les utilisateurs." Electronic Thesis or Diss., Bourgogne Franche-Comté, 2023. http://www.theses.fr/2023UBFCA024.

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Aujourd’hui, de plus en plus d’industriels ont passé le pas des technologies immersives (TI). Ces technologies innovantes sont utilisées notamment dans le cadre de la formation professionnelle pour améliorer l’apprentissage des opérateurs. De nombreux travaux académiques et industriels démontrent l’intérêt d’utiliser ces nouvelles modalités aussi bien sur la qualité d’apprentissage que sur le déploiement de nouvelles situations d’apprentissage inaccessibles jusqu’alors. Cependant, il apparait encore un manque de prise en compte des utilisateurs dans la conception de ces nouveaux supports de fo
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Do, Hana. "L'immersion sonore : analyse du phénomène et réalisation compositionnelle." Electronic Thesis or Diss., Sorbonne université, 2024. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2024SORUL030.pdf.

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Le terme d'immersion sonore est apparu à la fin du XXe siècle dans divers domaines artistiques. Il recouvre de nombreuses dimensions, qu'elles soient physiques, métaphoriques ou même métaphysiques. Il n'y a cependant d'immersion sonore qu'avec, par ou pour le son.De la réalisation concrète du phénomène auditif dans toute son omnidirectionnalité à la mise en œuvre artistique et contextualisée de l'interaction avec le monde sonore en passant par une conjonction avec l'esprit écologique jusqu'à la quête d'états de conscience modifiés, l'immersion sonore se propose de communiquer différemment avec
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Guan, Yanlin. "Interactive and immersive surface interrogation techniques over triangulated surfaces." Diss., Mississippi State : Mississippi State University, 2003. http://library.msstate.edu/etd/show.asp?etd=etd-04142003-173417.

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Hefti, Manuel. "Nature urbaine et bien-être : analyse des processus psychologiques entre réalité et immersion virtuelle." Electronic Thesis or Diss., Nantes Université, 2024. http://www.theses.fr/2024NANU2011.

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Le changement climatique et l'urbanisation accroissent la vulnérabilité des villes. La (ré)intégration de la nature peut atténuer ces effets en renforçant le bien-être à travers des mécanismes comme la biophilie, la restauration de l’attention, la réduction du stress, et la connexion à la nature. Cette thèse vise à confirmer les effets de la nature urbaine sur le bien-être, explorer les processus psychologiques associés, analyser les impacts psychophysiologiques, et évaluer l'influence des spécificités environnementales à travers trois études auprès de citadins. La première étude, avec 479 par
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Allan, Scott Young. "Ion Energy Measurements in Plasma Immersion Ion Implantation." Thesis, The University of Sydney, 2009. http://hdl.handle.net/2123/5338.

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This thesis investigates ion energy distributions (IEDs) during plasma immersion ion implantation (PIII). PIII is a surface modification technique where an object is placed in a plasma and pulse biased with large negative voltages. The energy distribution of implanted ions is important in determining the extent of surface modifications. IED measurements were made during PIII using a pulse biased retarding field energy analyser (RFEA) in a capacitive RF plasma. Experimental results were compared with those obtained from a two dimensional numerical simulation to help explain the origins of featu
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Livres sur le sujet "Analyse immersive"

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Rehner, Katherine. Developing aspects of second language discourse competence. Lincom Europa, 2005.

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Ternovaya, Lyudmila. War and peace in a hybrid dimension. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1058362.

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The monograph is devoted to the analysis of the current topic of hybrid war, in which the thin red lines separating it from peaceful life can both turn into an impenetrable iron curtain, and become a bright and attractive advertisement for another country and culture, forcing you to immerse yourself in another world, and not perceive it as a rival. Neither international law, nor the tools for identifying all the figures of international relations involved in resolving issues of war and peace, nor culture can correct the mutual distortions of hybrid war and hybrid peace. And yet, it is possible
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Nazarov, Dmitriy, and Anton Kopnin. Information technologies in professional activity: data mining and business analytics. INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2110964.

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The textbook offers a comprehensive look covering a wide range of topics related to the role of information technology in the modern world. Starting with an overview of the history of information technology and its evolution, the book introduces the reader to professions in the field of information and digital technologies, emphasizing them in various professional fields. The content of the textbook includes a detailed analysis of key concepts such as Data Science, Data Mining and Machine Learning, and their role in healthcare, law, education, science and business. The textbook provides a deta
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Zhukova, Evgeniya, Tat'yana Suvorova, Irina Il'ina, and Iskra Kosmarskaya. Business communication and cross-cultural communication. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1859082.

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The workshop is an addition to the textbook "Business communication and cross-cultural communication" and includes practice-oriented tasks that can be carried out online in all sections of the textbook. The workshop contains three sections, 10 chapters and consists of group and individual tasks, business games, analysis of video clips and discussions, reflection exercises aimed at developing skills in the sections "Cross-cultural communication as the interaction of different cultures", "Business communication as the basis of cross-cultural communications", "Ethical standards in professional ac
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Conference, Ontario Educational Research Council. [Papers presented at the 31st Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 8-9, 1989]. s.n.], 1989.

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Conference, Ontario Educational Research Council. [Papers presented at the 30th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1988]. s.n.], 1988.

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Ontario Educational Research Council. Conference. [Papers presented at the 28th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, Dec. 1986]. s.n.]., 1986.

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Ontario Educational Research Council. Conference. [Papers presented at the 33rd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 6-7, 1991]. s.n.], 1991.

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Ontario Educational Research Council. Conference. [Papers presented at the 32nd Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 7-8, 1990]. s.n.], 1990.

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Ontario Educational Research Council. Conference. [Papers presented at the 36th Annual Conference of the Ontario Educational Research Council, Toronto, Ontario, December 2-3, 1994]. s.n.], 1994.

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Chapitres de livres sur le sujet "Analyse immersive"

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Zappi, Victor, Dario Mazzanti, and Florent Berthaut. "From the Lab to the Stage: Practical Considerations on Designing Performances with Immersive Virtual Musical Instruments." In Sonic Interactions in Virtual Environments. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_13.

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AbstractImmersive virtual musical instruments (IVMIs) lie at the intersection between music technology and virtual reality. Being both digital musical instruments (DMIs) and elements of virtual environments (VEs), IVMIs have the potential to transport the musician into a world of imagination and unprecedented musical expression. But when the final aim is to perform live on stage, the employment of these technologies is anything but straightforward, for sharing the virtual musical experience with the audience gets quite arduous. In this chapter, we assess in detail the several technical and con
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Kearney, Amanda, John Bradley, Vincent Dodd, et al. "Conceptualising Indigenous Law." In Indigenous Law and the Politics of Kincentricity and Orality. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-19239-5_1.

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AbstractLaw is the most immersive of concepts in an Indigenous cultural context. It is a nuanced schema for human existence, and goes beyond a system of justice or governance as might be the conventional and western understanding of law, to shape and give meaning to all aspects of life. Indigenous Law provides the logic and rationale for life, as inclusive of ancestral and creator beings, humans and non-humans, the place world and all types of natural phenomena. Law instates the relations between all emplaced elements and beings.This opening chapter serves to establish the context and scene fo
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Bideci, Mujde, and Caglar Bideci. "Back in Time with Immersive Heritage Tourism Experience: A Study of Virtual Reality in Archaeological Sites." In Information and Communication Technologies in Tourism 2023. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-25752-0_33.

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AbstractThis study focuses on how virtual reality applications might evoke nostalgic sensations in travellers during cultural heritage tourism. While extensive research on the tourism experience has revealed different extrinsic and intrinsic dynamics that affect the tourist experience, this research aims to explore what feeling of back in time VR users experience in an archaeological destination. The gap in visitor experience employing VR research still persists, despite the rising adoption rate of immersive technology, such as virtual reality. In this study, a qualitative method has been appl
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D'Ascenzi, Eleonora, Vito Getuli, and Irene Fiesoli. "Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0289-3.09.

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As never before, during the COVID-19 pandemic, the effectiveness of the digital design strategies on the user’s well-being has been questioned. However, a research branch astride digital design and neuroscience able to overcome net discipline borders to analyse users’ well-being seems to be lacking. Today mainly qualitative data are used in the design field for the investigation of users’ quality experience. Although fundamental, they also have great disadvantages such as unanswered questions, unconscientious responses, and respondents’ biases. As such, a systematic state of art review is pres
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D'Ascenzi, Eleonora, Vito Getuli, and Irene Fiesoli. "Application of Smart Technologies for Assessing Users’ Well-Being for Immersive Design Strategies: A State-of-the-Art Review." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/10.36253/979-12-215-0289-3.09.

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As never before, during the COVID-19 pandemic, the effectiveness of the digital design strategies on the user’s well-being has been questioned. However, a research branch astride digital design and neuroscience able to overcome net discipline borders to analyse users’ well-being seems to be lacking. Today mainly qualitative data are used in the design field for the investigation of users’ quality experience. Although fundamental, they also have great disadvantages such as unanswered questions, unconscientious responses, and respondents’ biases. As such, a systematic state of art review is pres
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Kumar, Abhishek. "Lightmap Analysis and Correction." In Immersive 3D Design Visualization. Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-6597-0_7.

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Richards-Rissetto, Heather, Kristy E. Primeau, David E. Witt, and Graham Goodwin. "Multisensory Experiences in Archaeological Landscapes—Sound, Vision, and Movement in GIS and Virtual Reality." In Capturing the Senses. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-23133-9_9.

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AbstractArchaeologists are employing a variety of digital tools to develop new methodological frameworks that combine computational and experiential approaches which is leading to new multisensory research. In this article, we explore vision, sound, and movement at the ancient Maya city of Copan from a multisensory and multiscalar perspective bridging concepts and approaches from different archaeological paradigms. Our methods and interpretations employ theory-inspired variables from proxemics and semiotics to develop a methodological framework that combines computation with sensory perception
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Damas, Susana Herrera, and Mª José Benítez de Gracia. "A prospective analysis of immersive journalism from the perspective of experts 1 , 2." In Insights on Immersive Journalism. Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-3.

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Margariti, Katerina, Pantelis Velanas, Christos Malliarakis, John Soldatos, and Vassileios Roussakis. "LAW-GAME: Elevating Experiential Training Through Gamification Technologies." In Security Informatics and Law Enforcement. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-62083-6_23.

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AbstractThis research paper introduces the LAW-GAME project, an innovative initiative aimed at improving law enforcement professional training using gamification technologies. LAW-GAME’s primary goal is to bridge the theoretical knowledge and practical application gap by immersing police officers in a safe and controlled virtual environment. LAW-GAME is made up of four distinct “mini games,” each of which is designed to train and evaluate police officers in critical areas of law enforcement. Within an immersive virtual environment, these modules provide comprehensive training on forensic exami
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Zehrbach, G. "Chapter 4. Two-Way Immersion Charter Schools: An Analysis of Program Characteristics and Student Body Compositions." In Immersion Education, edited by Diane J. Tedick, Donna Christian, and Tara Williams Fortune. Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-007.

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Actes de conférences sur le sujet "Analyse immersive"

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Pereyra, Alessandro, Rogine Gomez, Ho Lun Chan, and Vilupanur Ravi. "Corrosion of Open-Cell Aluminum Foams in Natural Seawater." In CORROSION 2021. AMPP, 2021. https://doi.org/10.5006/c2021-16926.

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Abstract The microbiologically induced corrosion (MIC) behavior of open-cell aluminum foams (UNS A96101) was evaluated in sodium chloride solutions. Cast and heat treated UNS A96101 foams of relative densities in the 6-8% range and pore densities of 10, 20, and 40 pores per inch (PPI) were subjected to immersion tests under three different conditions. In one set of tests, coupons were subjected to immersion in simulated seawater (3.5 wt.% NaCl) under laboratory conditions in accordance with the ASTM G31-12a standard. Another set of experiments was performed by immersing foam test coupons in na
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Zhou, Zhenghan, Kebin Liu, Yantong Xie, et al. "BuildEnVR: An Immersive Analysis System for Environmental Field." In 2024 IEEE 30th International Conference on Parallel and Distributed Systems (ICPADS). IEEE, 2024. https://doi.org/10.1109/icpads63350.2024.00071.

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Mosca, Nicola, Maria Di Summa, Moh Rafik, Vittorio Bianco, Cosimo Patruno, and Ettore Stella. "Exploring the Microcosm: Immersive Tomographic Analysis of Specimens." In 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE). IEEE, 2024. https://doi.org/10.1109/metroxraine62247.2024.10796003.

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Kalivas, John H., Jordan Peper, and Hyrum Redd. "Visualizing data using immersive virtual reality for improved analysis." In Three-Dimensional Imaging, Visualization, and Display 2025, edited by Xin Shen, Bahram Javidi, and Arun Anand. SPIE, 2025. https://doi.org/10.1117/12.3052999.

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Agostinelli, Serge, Marielle Metge, and Stéphane Brosia. "VIRTUAL AND REALITY: THE NUMERICAL BOUNDARIES. ANALYSE OF TWO INTERACTIVE AND TOTAL IMMERSIVE DEVICES WITH HEADSET (360° VISION)." In 10th CONTECSI International Conference on Information Systems and Technology Management. TECSI, 2013. http://dx.doi.org/10.5748/9788599693094-10contecsi/ps-399.

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Boscaro, Linda, Andrea Fossati, Veronica De Guglielmo, et al. "Exploring Human-Machine Interaction in Level 4 AVS: A Study on Take-Over Maneuver in a Roundabout Scenario." In ASME 2024 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2024. http://dx.doi.org/10.1115/detc2024-143430.

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Abstract Currently, one of the most important challenges in the field of road vehicles concerns the reduction of road accidents and fatalities. The development of new advanced driver assistance or automated driving technologies may contribute to this goal in the future. This research delves into the analysis of Level 4 (L4) automated vehicles (AVs), specifically focusing on the take-over manoeuvre when the AV exits its Operational Design Domain (ODD). It aims to analyse how the take-over changes, considering factors such as the human driver’s state, the machine’s operation, and the output devi
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Tang, Qianqian, Yonghong Liu, and Qingxia Chen. "Innovative Design of Immersive Running Pod Based on Multi-sensory Theory." In 16th International Conference on Applied Human Factors and Ergonomics (AHFE 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006665.

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As the application of immersive experience in the field of sports becomes more and more extensive, the stimulation of a single sense is difficult to satisfy the user's demand for a sense of immersion. Therefore, how to enhance immersion through multi-sensory co-design has become the key to the development of immersive sports. The study aims to enhance the immersion and user experience of running pods by integrating visual, auditory, tactile, olfactory and other multi-sensory interaction elements. The study first investigates the behavior of users with immersive running experience, and summariz
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Skov, Mette, and Marianne Lykke. "Information-related behaviour as meaning-making processes: a study of science centre visitors." In ISIC: the Information Behaviour Conference. University of Borås, Borås, Sweden, 2020. http://dx.doi.org/10.47989/irisic2021.

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Introduction. This paper studies the science centre visitor experience from an information behaviour perspective. The study contributes to the area of casual-leisure information behaviour. Method. The qualitative walk-along method rooted in ethnographic research was applied to study the in-situ visitor experience of forty-four families (seventy-four children and seventy adults) at a science centre in Denmark. An inductive content analysis approach was adopted focusing on three analytical themes. Analysis.The concept of mediational means was used to analyse how the different exhibit features fa
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Paananen, Tiina, Tiina Kemppainen, Markus Makkonen, Matilda Holkkola, Olli Tyrväinen, and Lauri Frank. "Towards Techno-Psychological Immersion: A Narrative Literature Review of Immersion and Its Related Concepts." In 37th Bled eConference. University of Maribor Press, 2024. http://dx.doi.org/10.18690/um.fov.4.2024.34.

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Immersion is re-trending interdisciplinary topic in academic research due to new digital innovations, such as augmented reality smart glasses. Immersion is, however, still criticized as being a vague concept which should be clarified. For instance, immersion can be analyzed from both psychological and technological perspectives, yet many studies solely focus on one aspect while neglecting the other. Moreover, technological immersion and immersive technologies can be incorrectly used as synonyms. Thus, in this study, we conducted a narrative literature review of selected articles on immersion.
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Dias, Joao, Ana Luisa Marques, and Pedro Costa. "Synesthetic Design and Intangible Heritage: Mixed Reality as a strategy for preserving and promoting endangered traditions." In Human Interaction and Emerging Technologies (IHIET 2025). AHFE International, 2025. https://doi.org/10.54941/ahfe1006715.

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Intangible heritage is the name given to practices, expressions, different knowledge, and skills that several communities recognize as being part of their cultural identity. This includes aspects such as traditions, oral histories, rituals, performing arts, and craftsmanship passed down through generations. Intangible heritage, unlike its tangible counterpart, cannot be materialized. However, it plays a unique role in enhancing and deepening cultural diversity. More importantly, it fosters a sense of belonging, underlining the significance of preserving these living traditions. Intangible heri
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Rapports d'organisations sur le sujet "Analyse immersive"

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Burov, O. Yu, Svitlana Lytvynova, Yu G. Nosenko, and Alisa Sukhih. Analytical materials on the use of immersive technologies in secondary education institutions. Institute for Digitalisation of Education of the NAES of Ukraіne, 2024. https://doi.org/10.33407/lib.naes.id/eprint/743838.

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The analytical materials analyze the state of use of immersive technologies in international space (scientific interest of foreign researchers in the problem, dynamics of the market of immersive technologies in education in the global context). An analysis of the state of use of immersive technologies in general secondary education of Ukraine is proposed (current immersive developments, educational activities of UNICEF and Ukrainian educational hubs, cultural and educational activities with immersive technologies), the results of a survey of Ukrainian teachers on the use of immersive technolog
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Xiong, Juan, Jianlin Wen, Songrui Zhang, Guangshu Pei, and Xu Han. Effect of immersive technology on K-12 and higher education students’ creativity: A systematic review and meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.1.0108.

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Review question / Objective: (1) What are research findings on the relation between immersive technology and creativity in higher education? (2) Is immersive technology conductive to improving students’ creativity? (3) To what extent does immersive technology affect students’ creativity? (4) Are there significant differences in moderating variables such as type of intervention, subject, grade level, time, and team or individual? (5) What are future research directions regarding the educational use of immersive technology based on the reviewed literature? Condition being studied: Creativity is
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Moura, Rita, Cristina Camilo, and Sílvia Luís. The effects of immersive virtual nature on psychological outcomes: A protocol for a meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.1.0068.

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Review question / Objective: This work aims to assess the effectiveness of immersive virtual nature in promoting psychological health. To this end, the proposed meta-analysis will address the following research question: How effective is immersive virtual nature in improving affect, emotion regulation, stress, mental health, restoration, and well-being among clinical and non-clinical adults as compared to a control condition? Population: Clinical adults, non-clinical adults. Intervention: Immersive virtual nature. Comparison: Control condition. Outcomes: Affect, emotion regulation, stress, men
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Dahlén, Peter, Mats Wahlberg, and Ari Nykvist. Pros & cons of 360° video in journalistic video reporting. Linnaeus University, 2025. https://doi.org/10.15626/fojo.i.202507.

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This article discuss how the traditional format of journalistic news video reporting is adaptable to the 360-degree video format. One of the main issues regarding this immersive news format is how the viewers react to this form of news reporting and if they perceive the information presented in a news story with this format. If and how traditional video news journalism formats interlock with 360 journalism and immersive journalism at large. This raises the key question of in what extent 360 journalism is useful in news reporting and how it as its best should be used in video news journalism. T
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Baluk, Nadia, Natalia Basij, Larysa Buk, and Olha Vovchanska. VR/AR-TECHNOLOGIES – NEW CONTENT OF THE NEW MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11074.

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The article analyzes the peculiarities of the media content shaping and transformation in the convergent dimension of cross-media, taking into account the possibilities of augmented reality. With the help of the principles of objectivity, complexity and reliability in scientific research, a number of general scientific and special methods are used: method of analysis, synthesis, generalization, method of monitoring, observation, problem-thematic, typological and discursive methods. According to the form of information presentation, such types of media content as visual, audio, verbal and combi
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Popov, Oleksandr O., Anna V. Iatsyshyn, Andrii V. Iatsyshyn, et al. Immersive technology for training and professional development of nuclear power plants personnel. CEUR Workshop Proceedings, 2021. http://dx.doi.org/10.31812/123456789/4631.

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Training and professional development of nuclear power plant personnel are essential components of the atomic energy industry’s successful performance. The rapid growth of virtual reality (VR) and augmented reality (AR) technologies allowed to expand their scope and caused the need for various studies and experiments in terms of their application and effectiveness. Therefore, this publication studies the peculiarities of the application of VR and AR technologies for the training and professional development of personnel of nuclear power plants. The research and experiments on various aspects o
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Benítez de Gracia, MJ, S. Herrera Damas, and E. Benítez de Gracia. Analysis of the immersive social content feature in the Spanish news media. Revista Latina de Comunicación Social, 2019. http://dx.doi.org/10.4185/rlcs-2019-1403en.

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Roulin, Alexandre. Evolutionary Ecology of the Barn Owl (Free Seminar). Instats Inc., 2025. https://doi.org/10.61700/pmd0tt65xndss1655.

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This seminar offers an immersive exploration into the evolutionary ecology of barn owls, led by renowned expert Alexandre Roulin, who shares over forty years of research insights. Participants will engage with topics such as coloration evolution, family dynamics, and hunting behavior, while also developing practical skills in genomic data analysis and ecological research methodologies.
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Bonnett, Michaela, Meaghan Kennedy, Sophie Becker, and Odiraa Okala. A Cross-Sectoral Approach to Innovation in Public Health. Orange Sparkle Ball, 2024. http://dx.doi.org/10.61152/hbtw2644.

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Brief Description Innovative methods need to be integrated into public health thinking to accelerate change, a belief that led to the creation of our public health innovation cohorts. 11 participants were taught new ways of approaching problems and how to test with pilots. Thematic and network analysis of interviews, along with a 2-year follow-up, revealed an enduring shift in approach to problem-solving within their work. Background Public health tends to be siloed and reactive in solving new and existing problems. Innovation and the development of novel approaches requires cross-sectoral col
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Hernández, Ana, Magaly Lavadenz, and JESSEA YOUNG. Mapping Writing Development in Young Bilingual Learners. CEEL, 2012. http://dx.doi.org/10.15365/ceel.article.2012.2.

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A growing interest in Two-Way Bilingual Immersion (TWBI) programs has led to increased attention to bilingualism, biliteracy, and biculturalism. This article describes the writing development in Spanish and English for 49 kindergarten students in a 50/50 Two-Way Bilingual Immersion program. Over the course of an academic year, the authors collected writing samples to analyze evidence of cross-linguistic resource sharing using a grounded theoretical approach to compare and contrast writing samples to determine patterns of cross-linguistic resource sharing in English and Spanish. The authors ide
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