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1

Gasaway, Laura N. "COPYRIGHT ISSUES IN CREATING DIGITAL ARCHIVES." Education Libraries 21, no. 3 (2017): 16. http://dx.doi.org/10.26443/el.v21i3.119.

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As digital archives continue to increase, libraries must face concerns relating to copyright, and find workable, legal solutions to these issues. This article describes three types of digital library projects. Public domain material and its accompanying copyright implications are first described. These include works on which copyright has expired; materials of unclaimed copyright and the current restraints; and works produced by the federal government. Second is a discussion on fair use of copyrighted works. Third, issues surrounding uncertain copyright status are explored. License agreements,
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Shuman, Bruce A., and Joseph J. Mika. "Copyright Issues." Library & Archival Security 10, no. 2 (1991): 103–15. http://dx.doi.org/10.1300/j114v10n02_06.

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Singh, J. P. "Copyright Issues." DESIDOC Journal of Library & Information Technology 27, no. 6 (2007): 19–30. http://dx.doi.org/10.14429/djlit.27.6.142.

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Prinsley, Mark. "Copyright issues." Learned Publishing 10, no. 3 (1997): 249–54. http://dx.doi.org/10.1087/09531519750146987.

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Oppenheim, Charles. "Copyright issues." Learned Publishing 10, no. 2 (1997): 161–64. http://dx.doi.org/10.1087/09531519750147157.

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Oppenheim, Charles. "Copyright issues." Learned Publishing 10, no. 1 (1997): 37–39. http://dx.doi.org/10.1087/09531519750147328.

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Oppenheim, Charles. "Copyright issues." Learned Publishing 11, no. 1 (1998): 57–58. http://dx.doi.org/10.1087/09531519850146698.

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Prinsley, Mark. "Copyright issues." Learned Publishing 12, no. 2 (1999): 135–36. http://dx.doi.org/10.1087/09531519950145968.

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Norman, Sandy. "Copyright Issues." IFLA Journal 20, no. 3 (1994): 357–59. http://dx.doi.org/10.1177/034003529402000318.

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Sawkins, Lionel. "Copyright issues." Early Music 33, no. 3 (2005): 548–49. http://dx.doi.org/10.1093/em/cah144.

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St Aubyn, John. "Copyright issues." Learned Publishing 7, no. 1 (1994): 49–50. http://dx.doi.org/10.1002/leap/70009.

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St Aubyn, John. "Copyright issues." Learned Publishing 7, no. 2 (1994): 122–24. http://dx.doi.org/10.1002/leap/70028.

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St Aubyn, John. "Copyright issues." Learned Publishing 7, no. 3 (1994): 193–95. http://dx.doi.org/10.1002/leap/70046.

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St Aubyn, John. "Copyright issues." Learned Publishing 7, no. 4 (1994): 253–54. http://dx.doi.org/10.1002/leap/70058.

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St Aubyn, John. "Copyright issues." Learned Publishing 8, no. 1 (1995): 53–54. http://dx.doi.org/10.1002/leap/80013.

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St Aubyn, John. "Copyright issues." Learned Publishing 8, no. 3 (1995): 187–88. http://dx.doi.org/10.1002/leap/80048.

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St Aubyn, John. "Copyright issues." Learned Publishing 8, no. 4 (1995): 253–54. http://dx.doi.org/10.1002/leap/80067.

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Kyryliuk, Alla, Viktoriia Lysenko, and Alina Podolieva. "Bloggers, Copyrights and Some Other Legal Issues." Ius Humani. Law Journal 9, no. 2 (2020): 421–46. http://dx.doi.org/10.31207/ih.v9i2.262.

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The purpose of the study is to find out the place of the blog in the field of copyright; identification the most pressing problems that may arise as a result of blogging; and finding the most effective approaches and options to solve the above problems. The object of research is the system of national and foreign legislation, legal doctrine, bills in the field of intellectual property, and copyright. Empirical methods such as observation and description and theoretical methods such as analysis, synthesis, generalization, and explanation were used in this work. The work has the following struct
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19

Kalu, Grace. "Emerging Issues in Copyright Protection." International Journal of Science and Research (IJSR) 12, no. 11 (2023): 805–9. http://dx.doi.org/10.21275/sr231108173837.

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Iskierka, Iwona, and Sławomir Iskierka. "Prawnoautorska ochrona programów i gier komputerowych." Dydaktyka Informatyki 16 (2021): 28–40. http://dx.doi.org/10.15584/di.2021.16.4.

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The article reviews issues related to the copyright protection of computer programs and games. Attention was paid to the concept of intellectual property and legal issues related to the management of collective copyrights and related rights. Selected issues related to the history and development of copyright are presented. The history of computer games and issues related to the status of a computer game in the context of copyright were also discussed.
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21

Yakubova, Iroda. "CIVIL LEGAL ANALYSIS OF THE ORGANIZATIONAL AND LEGAL FORM OF COLLECTIVE MANAGEMENT OF PROPERTY RIGHTS IN COPYRIGHT." Review of Law Sciences 7, no. 1 (2023): 43–52. http://dx.doi.org/10.51788/tsul.rols.2023.7.1./kxtr9100.

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Since a collective rights management organization is formed directly by right holders and acts within the framework of powers received from them under the contract, it can be said that the activities of such an organization are membership-based. In this case, we say that the association of entities to form a legal entity for the protection of copyright is expressed in the management of these rights on a collective basis. Membership of rights holders in the organization is one of the important elements characterizing collective management organization. These reforms are related to issues such a
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22

Kim, Kyungsuk. "Generative AI and Copyright Issues : Cases and Analysis of Copyright Infringement and Copyrightability." Korea Copyright Commission 150 (June 30, 2025): 5–54. https://doi.org/10.30582/kdps.2025.38.2.5.

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With the rapid advancement of generative AI, anyone can easily produce creative works in fields such as literature, music, and visual art. In particular, deep learning-based generative AI systems that generate content by training on large volumes of existing copyrighted works pose a significant challenge to the existing copyright framework. Based on selected copyright litigation cases related to generative AI, this paper analyzes and examines two major legal issues under copyright law: (1) Copyright infringement during the training and use of AI models, and (2) The copyrightability of AI-gener
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23

Pak, Yunseok, and Siyeol Kim. "A Review of Copyright License Issues and Fair Use in the Broadcasting Field: Focusing on broadcasting monitoring." Institute for Legal Studies Chonnam National University 43, no. 4 (2023): 181–210. http://dx.doi.org/10.38133/cnulawreview.2023.43.4.181.

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Disputes related to copyright frequently arise in the broadcasting and OTT services. There are three types of disputes. The first is disputes between broadcasters and collective management organizations regarding trust agreements for phonogram incorperated in audiovisual works. The second issue is related to broadcasting remuneration for using audiovisual works and phonograms in broadcasting, and the last is the the application of broadcasting remuneration claims according to international treaties. Some legislative proposals were announced to solve these problems. However, these proposals als
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24

Adarsh, Pandey, and Dubey Shraddha. "COPYRIGHT LAW AND VIRTUAL REALITY: EMERGING LEGAL ISSUES." Indian Journal of Law and Society II, no. 2 (2024): 38–49. https://doi.org/10.5281/zenodo.11180264.

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<strong>ABSTRACT</strong> <em>Virtual reality (VR) technologies offer users immersive, three-dimensional environments, but they also present legal challenges. Copyright laws for virtual worlds and their creators are a concern. Virtual reality (VR) is a popular technology that allows users to interact with computer-generated environments in a realistic and interactive manner. It has gained popularity in various industries, including gaming, healthcare, education, architecture, tourism, and training. VR offers unique opportunities to enhance experiences, improve learning outcomes, and simulate r
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TAKAGI, Kazuko. "Copyright issues for librarians." Journal of Information Processing and Management 47, no. 5 (2004): 363–69. http://dx.doi.org/10.1241/johokanri.47.363.

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Jensen, Mary Brandt. "Copyright Issues Affecting Libraries:." Legal Reference Services Quarterly 9, no. 3-4 (1991): 165–225. http://dx.doi.org/10.1300/j113v09n03_09.

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Norman, Sandy. "Electronic Copyright: The Issues." IFLA Journal 20, no. 2 (1994): 171–75. http://dx.doi.org/10.1177/034003529402000213.

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Doina Popescu Ljungholm. "Generative Artificial Intelligence-Related Copyright Regulation Concerns, Issues, and Policies." Journal of Electrical Systems 20, no. 10s (2024): 5537–41. https://doi.org/10.52783/jes.6378.

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This paper provides a systematic literature review of studies investigating generative artificial intelligence (AI)-related copyright regulation concerns, issues, and policies. Our analysis highlights copyright doctrine application to generative AI in terms of data security, infringement, and fair use. The inspected databases were the Web of Science, Scopus, and ProQuest. For original and review article screening and quality assessment, we leveraged the following review software systems: Abstrackr, CADIMA, DistillerSR, EPPI Reviewer, MMAT, ROBIS, and SRDR+. Dimensions and VOSviewer were harnes
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29

Suchan, Trudy. "Copyright and Cartographic Multimedia." Cartographic Perspectives, no. 24 (June 1, 1996): 12–23. http://dx.doi.org/10.14714/cp24.753.

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Maps are just one of many resources used in multimedia by cartographers. Increasingly complex copyright issues are developing around single media and their compilation in multimedia productions. This paper describes US copyright law and practices as they apply to multimedia works. The paper is directed to cartographers working in multimedia, and therefore, cuts a narrow path through the vast array of issues and information on this subject. It introduces legitimate ways to use copyrighted resources, as well as the process of copyrighting one's own work and includes recognition of ambiguities in
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30

Ivanova, Maiia. "Issues of state registration of intellectual property rights in the activities of libraries." Вісник Книжкової палати, no. 7 (July 29, 2020): 24–29. http://dx.doi.org/10.36273/2076-9555.2020.7(288).24-29.

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The article outlines that librarians can create copyrighted works in the course of their duties. It is stated that the copyright to a work arises due to the fact of its creation; the copyright personal non-property right to the work belongs to its author, and the property right to the work, depending on the circumstances of creation may belong both to the author and, when creating official works, to the employer-library. Emphasized that libraries have created the right to protection of intellectual property. The creation and exercise of copyright does not require registration of the work or an
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31

Rathansing, M. "Telugu Cinema Stories: Copyright Issues." International Journal of Academic Research 11, no. 1 (2024): 79–90. https://doi.org/10.5281/zenodo.11181126.

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<strong><em>Abstract: </em></strong><em>This research study explores the complex web of copyright concerns surrounding Telugu movie stories, illuminating the difficulties experienced by producers, authors, and the industry as a whole. The article aims to provide a thorough grasp of the legal landscape, developing trends, and workable solutions to address copyright challenges in Telugu movie narrative through a thorough review of key literature and appealing case studies. The investigation begins with a perceptive introduction that gives background information about the Telugu film business, hi
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32

Zhu, Zijia. "Copyright Issues in AI-Generated Videos Based on Copyrighted Literature." Journal of Education, Humanities and Social Sciences 42 (December 12, 2024): 654–59. https://doi.org/10.54097/2eps6t28.

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This paper examines the copyright implications of AI-generated videos that utilize copyrighted literature as source material, within the context of an increasingly visual culture. As technological advancements have democratized video creation, the potential for infringement on original works has escalated, necessitating a thorough exploration of legal frameworks. The study employs a combination of case analysis, literature review, and the novel Verb-Noun Inspection Method to assess the relationship between AI-generated content and its literary foundations. By analyzing landmark cases such as K
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Xing, Jiaji. "The Future of Generative AI: Copyright and Infringement Issues." Lecture Notes in Education Psychology and Public Media 69, no. 1 (2024): 1–7. http://dx.doi.org/10.54254/2753-7048/69/20240143.

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Rapid advancements in generative artificial intelligence (Generative AI) have sparked a global revolution, ushering in a new era of accelerated automation that promises to upend industries, boost productivity, and potentially displace significant portions of the white- and blue-collar workforce. However, the rise of Generative AI also presents numerous challenges, particularly in the realm of copyright and infringement. The use of copyrighted works as training data for AI models has sparked fierce debates among creators, artists, writers, and programmers who object to their creations being uti
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34

JEONG, JIN KEUN. "Study on the Copyright Issues for Use of Architectural Works on Metaverse." Korea Copyright Commission 140 (December 31, 2022): 97–130. http://dx.doi.org/10.30582/kdps.2022.35.4.97.

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In a virtual world such as the metaverse, architectural works in the real world are duplicated by imitating the real world or fusion with the real world. In this new convergence environment, it was examined whether virtual world buildings infringe copyrights on real world buildings. Since the virtual world architecture can be recognized for its creativity by imposing creativity on its elements, computer programs and design elements, it is possible to protect such creative expressions by copyright. And, if only the shape of the virtual world building is copied into the virtual world building, t
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35

Jeang, Wei Wei, and Robin A. Brooks. "Current On-Line Issues." Texas Wesleyan Law Review 8, no. 3 (2002): 615–27. http://dx.doi.org/10.37419/twlr.v8.i3.10.

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With the frenetic pace of technological development in the area of global communications, it is no wonder that consumers and businesses are adopting and taking advantage of these technologies before they are fully mature. The law is being refined every day. Most recently, the Supreme Court granted certiorari to decide whether Congress's recent twenty-year extension of the term of copyright protection is constitutional. Hotly disputed topics include digital copyright and liability for trademark infringement from technologically-driven issues such as hyperlinking and metatag use. This move to th
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Kamaru, Yudo. "Legal Analysis Of Copyright Issues In Youtube Content Reviewed From Law Number 28 Of 2014 On Copyright." Estudiante Law Journal 1, no. 3 (2019): 783–800. http://dx.doi.org/10.33756/eslaj.v1i3.13291.

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Abstract: The purpose of this study is to know the concept of copyright protection in YouTube according to Law No. 28 of 2014 on Copyright and Knowing and analyzing the factors that cause many cases of copyright infringement in YouTube Content. The type of research used by researchers in compiling this research is a type of normative research using 2 (two) approaches, namely the Regulatory Approach and the case approach, and the Comparison Approach. The results of this study show that: First, That The Protection of Copy Right In Youtube According to Law No. 28 of 2014 on Copyright for creators
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Muhammad, Najiib Al Fithri, and Agus Priyono Ery. "Issues and Possibilities in Regulating Artificial Intelligence (AI) Related To Copyright in Indonesia." International Journal of Social Science and Human Research 07, no. 06 (2024): 4151–58. https://doi.org/10.5281/zenodo.12154608.

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This paper discusses the challenges and opportunities of regulating artificial intelligence (AI) and its implications for copyright, with a focus on the Indonesian context. Internationally, the United States and the European Union have begun to develop AI regulations, although they are not yet fully comprehensive. Indonesia, while lacking detailed regulations, has developed a National Strategy for Artificial Intelligence 2020-2045 to guide the development of this technology. Key challenges include regulatory ambiguity, insufficient protection of personal data, and ethical issues. Copyright in
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Zhang, Feiyang. "Copyright Issues in Artificial Intelligence: A Comprehensive Examination from the Perspectives of Subject and Object." Communications in Humanities Research 15, no. 1 (2023): 172–82. http://dx.doi.org/10.54254/2753-7064/15/20230664.

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In the era of rapid technological advancement, artificial intelligence (AI) has emerged as a transformative force across various domains. However, this widespread integration of AI technology has given rise to complex intellectual property challenges, particularly in the realm of copyright. This paper explores the intricate landscape of AI copyright issues, addressing disputes related to training data, the copyright status of AI entities, and ownership attribution for creative works generated by AI. From an object perspective, AI-generated creations undeniably meet the requirements of original
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Morgunova, E. A. "Copyright under Russian and Chinese Law." Legal Science in China and Russia, no. 7 (March 14, 2025): 120–25. https://doi.org/10.17803/2587-9723.2024.7.120-125.

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This article presents the main provisions of the copyright institution in Russia and China. A comparative analysis of copyright objects and the conditions of their protectability under the legislation of Russia and China is carried out, the types of copyright, their content and validity periods are considered, as well as issues of disposal of property copyrights and their protection. The article presents an analysis of a Chinese court decision on the protection of copyright on a financial report generated by a computer program, which became the subject of discussion at the WIPO Intellectual Pr
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Dr., Shiva Satish Sharda. "Navigating Copyright Issues in Data Mining." Annual International Journal on Analysis of Contemporary Legal Affairs (AIJACLA) 5 (May 25, 2025): 16–22. https://doi.org/10.5281/zenodo.15513291.

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<em>The name "TDM" was first used by Marti A. Hearst in 1999. The first step in building an AI model is gathering training data, also known as TDM. It entails gathering large amounts of digital information in a methodical way and then using software to evaluate and extract useful information from this collection. Web scraping, crawling, and archiving are all part of this process. "New technologies that enable the automated computational analysis of information in digital form, such as text, sounds, images or data," is how the EU Directive on Copyright defines TDM. A new body of knowledge and e
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McKeough, Jill. "Copyright Review: Issues for Cultural Practice." Deakin Law Review 17, no. 2 (2013): 309. http://dx.doi.org/10.21153/dlr2012vol17no2art81.

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The Australian Law Reform Commission (ALRC) has been asked by the Attorney-General to inquire into and report on current and further desirable uses of copyright material in the context of the digital economy. In this paper the focus is on the scope of the terms of reference of the ALRC and the importance of copyright in a modern digitally orientated world. The paper also analyses other important initiatives and reports in this area, focusing on the changing ‘political economy’ and cultural impact on copyright issues and, in particular the challenges for copyright law.
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NAWA, Kotaro. "Computer compatibility and copyright issues." Journal of Information Processing and Management 52, no. 12 (2010): 740–41. http://dx.doi.org/10.1241/johokanri.52.740.

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Christenson, Troy. "ILLiad Copyright: Issues and Answers." Journal of Interlibrary Loan, Document Delivery & Electronic Reserve 27, no. 4-5 (2018): 109–18. http://dx.doi.org/10.1080/1072303x.2019.1616030.

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OKAMOTO, Kaoru. "Electronic library and copyright issues." Journal of Information Processing and Management 42, no. 1 (1999): 18–31. http://dx.doi.org/10.1241/johokanri.42.18.

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Maher, William J. "Copyright issues for US archivists." Art Libraries Journal 37, no. 2 (2012): 20–24. http://dx.doi.org/10.1017/s0307472200017429.

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Despite the overall complexity of United States copyright law, the basics that an archivist needs to understand are relatively straightforward and manageable if taken element by element. This article highlights ten core issues that archivists, both in the US and elsewhere, would be well-advised to study.
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Harrower, Andy. "Copyright issues in internet music." Contemporary Music Review 24, no. 6 (2005): 483–88. http://dx.doi.org/10.1080/07494460500296151.

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Lin, Carolyn. "Copyright issues for home videotaping." Telecommunications Policy 9, no. 4 (1985): 334–50. http://dx.doi.org/10.1016/0308-5961(85)90027-8.

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Catton, Anthony Michael. "What is mine in Minecraft? Assessing the copyright and ownership of in-game player creations (Part 2)." Interactive Entertainment Law Review 3, no. 1 (2020): 21–31. http://dx.doi.org/10.4337/ielr.2020.01.02.

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The previous article examined the issues surrounding the eligibility for in-game creations to be protected by copyright, and concluded that depending on the nature of the game and the type of creation that it could be protected by copyright. However, whilst an in-game creation could be copyrighted, it is unclear who actually owns it. In this second part of the article, the questions and issues surrounding the ownership of the in-game creation will be addressed. It will first examine following copyright rules on authorship whether players, game developers, or both parties could be considered au
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Zinchenko, V. М., and Yu O. Ruban. "COPYRIGHT IN UKRAINE." INTELLIGENCE. PERSONALITY. CIVILIZATION, no. 1 (20) (June 30, 2020): 69–75. http://dx.doi.org/10.33274/2079-4835-2020-20-1-69-75.

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Objective. The objective of the article is the research on the current situation on copyright and the issue of copyright infringement in Ukraine. Methods. The study is based on the following scientific methods: theoretical ‒ analysis and synthesis of literature on the problem under study; practical ‒ selection of factual material and on its basis formulation of conclusions about copyright, its status in the country. Results. Copyright is a meaningful part of the legal boundaries that the social activities of authors and users must have in order to protect the interests and copyright in general
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Yakubivskyi, I. "Issues of legal regulation of collective management of copyrights and related rights in Ukraine." Uzhhorod National University Herald. Series: Law, no. 68 (March 24, 2022): 80–85. http://dx.doi.org/10.24144/2307-3322.2021.68.13.

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The article analyzes the problematic issues of legal regulation of collective management of copyrights and related rights, which exist under the 2018 Law of Ukraine “On effective management of property rights of copyright holders in the scope of copyright and (or) related rights”. It is noted that the adoption of this Law was an important stage in the development of Ukrainian legislation in the scope of copyright and related rights in the direction of its approximation to the standards of the European Union on the activities of collective management organizations. This has significantly implem
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